G4 TV's Scores

  • Games
For 2,721 reviews, this publication has graded:
  • 28% higher than the average critic
  • 2% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 9.2 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Sid Meier's Civilization IV
Lowest review score: 0 Big Rigs: Over the Road Racing
Score distribution:
2,721 game reviews
    • 59 Metascore
    • 40 Critic Score
    Players of Tamagotchi Connection: Corner Store can't help but feel they're getting screwed over on both ends.
    • 58 Metascore
    • 40 Critic Score
    While Strike Force is not without its share of interesting features, they are lost in substandard visuals, controls, and level design.
    • 42 Metascore
    • 40 Critic Score
    The missions feel boring and repetitive after a while, and the combat is a mess. While the story is solid, and the overall presentation of the game is pretty good, the floundering gameplay manages to sink the entire fleet.
    • 50 Metascore
    • 40 Critic Score
    Instead of saving anywhere, you’ll have to – that’s right – use a spell to teleport to the inn, where Tao can record his progress. In most DS games this isn’t a problem, since closing the DS will pause play. But not here – the game just keeps running even with the system closed.
    • 68 Metascore
    • 40 Critic Score
    Lost Magic for the Nintendo DS combines all the fun of drawing letters, trying to remember arcane symbols, dying repeatedly, cursing like a sailor at having died repeatedly, and getting carpal tunnel syndrome repeatedly tapping a stylus against a touch screen in order to fast-forward through a series of conversations that manage to be simultaneously inane and overlong.
    • 57 Metascore
    • 40 Critic Score
    And this is one mythical, three-headed dog that could possibly have some bite in it, if only the damn thing would only, for one second, consider ceasing its infernal barking.
    • 55 Metascore
    • 40 Critic Score
    Multiplayer action adds as a bit more life to this bare bones game. Coming from a series that understands character progression and massive battles so well, Circle of Doom seems more like a quick way to put out a title instead of a fully developed idea.
    • 74 Metascore
    • 40 Critic Score
    It seems like the slightly retarded love child of Meteos and Tetris DS – a clunky excuse to use the stylus more than a fun experience. Both of those games – despite their own flaws – are miles better than Pokemon Trozei!
    • 70 Metascore
    • 40 Critic Score
    The major control issues are a hurdle many gamers won’t want to overcome. They ruin what would be an otherwise fun game.
    • 56 Metascore
    • 40 Critic Score
    The ability to make your own dance patterns is not a dumb idea per se. Dance Factory would be an interesting gimmick if it was attached to an otherwise good DDR clone.
    • 68 Metascore
    • 40 Critic Score
    Mana and magic system aside, the game’s primary selling point is the same as so many other RPGs: a couple dozen hours of content. And if merely killing time is the goal, then it could fill the bill.
    • 57 Metascore
    • 40 Critic Score
    Everything about the presentation has a rushed, sloppy feel that belies the game’s lengthy development cycle and preexisting source material.
    • 57 Metascore
    • 40 Critic Score
    Warpath isn’t horrible, but it is incredibly uninspired. The design is, on every level, lackluster, as if the developers were so sick of the genre that they didn’t even try this time.
    • 61 Metascore
    • 40 Critic Score
    It’s not a terrible game, just a terribly underwhelming one.
    • 66 Metascore
    • 40 Critic Score
    From the thin level design to the promising but ultimately limited combo system, Sidetracked seems more like a proof of concept than a final product. It does break out into some very cool moves once in a while, but most of them can be had for free, simply by tuning into "Adult Swim."
    • 67 Metascore
    • 40 Critic Score
    What starts out as a fantastic concept -- even though you have to slog through endless diaries to figure out what the heck is going on – never gathers steam.
    • 46 Metascore
    • 40 Critic Score
    Despite being a good pool game, the fact that you have to live with the horribly conceived setting and sloppy controls makes The Hustle: Detroit Streets a play out like a missed opportunity.
    • 52 Metascore
    • 40 Critic Score
    There’s a good game in here somewhere, but it’s buried beneath a layer of unpolished graphics, clumsy controls, and boring missions.
    • 72 Metascore
    • 40 Critic Score
    For the second time in under a year, EA fails to impress with a next-gen football game. 2006 FIFA World Cup comes off as a quick cash-in to make a fast buck before the big event in Germany this June.
    • 82 Metascore
    • 40 Critic Score
    I was looking forward to it, but left very disappointed. It’s completely playable. Being about 7 hours long helps but I spent the entire game waiting for it to get good, to make sense, to make a case for all the incongruous elements of design, gameplay and story, and then it ended.
    • 80 Metascore
    • 40 Critic Score
    I was looking forward to it, but left very disappointed. It’s completely playable. Being about 7 hours long helps but I spent the entire game waiting for it to get good, to make sense, to make a case for all the incongruous elements of design, gameplay and story, and then it ended.
    • 78 Metascore
    • 40 Critic Score
    The rest of the Grand Theft Auto series is dirt cheap now, and offers better gameplay in a far more massive world, with vastly superior graphics. So, unless you have absolutely maxed out on all things GTA, it’s unlikely that Liberty City Stories will be anything but a minor curiosity.
    • 49 Metascore
    • 40 Critic Score
    To be breezily blunt, it’s possible to be Over G Fighters after a few hours’ worth of play.
    • 58 Metascore
    • 40 Critic Score
    Mind-numbing button mashing with unremarkable stages can only be used to help you forget about the six hundred dollars that you blew on a system to play a game no better than its PSP cousin.
    • 81 Metascore
    • 40 Critic Score
    If effort counts, then Red Orchestra is not a bad game, and it might even be a very good one. But playing games is about having experiences, and the experience of playing Red Orchestra will leave 95% of the gaming community out in the cold. That other 5% will have the time of their lives though.
    • 58 Metascore
    • 40 Critic Score
    Emergency 3 isn’t so much a bad game as it is a disappointing one. It’s a title that has lots of promise and potential, but steadfastly refuses to deliver. You’d think by the third game, they’d get it right.
    • 72 Metascore
    • 40 Critic Score
    There’s a multiplayer mode to be had, but it’s hard to recommend Juarez solely based on the fact that you can share the misery with friends.
    • 64 Metascore
    • 40 Critic Score
    The stop-and-go gameplay here seems catered to those with Ritalin prescriptions than those yearning for Mario Kart-style action.
    • 48 Metascore
    • 40 Critic Score
    Two years later, this doesn't look any better than Cavia's earlier efforts -- its visuals are marred by aliasing that's unforgivable at this stage, and the animation blending is so primitive that you can't even reload while moving -- while its design doesn't try very hard at much of anything.
    • 55 Metascore
    • 40 Critic Score
    It has moments of inspired violence, and the story it tells is engaging, but there is too much monotony to the gameplay to make it addictive.