Game Informer's Scores

  • Games
For 6,115 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.5 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Grand Theft Auto IV
Lowest review score: 1 Legends of Wrestling II
Score distribution:
6115 game reviews
    • 79 Metascore
    • 78 Critic Score
    It's a little different, but if you dissect every little detail, it's actually a step down from last year's release. [Nov 2002, p.120]
    • Game Informer
    • 66 Metascore
    • 78 Critic Score
    While technical limitations hold the game back from greatness, when you look past the downgraded visuals there's a lot to like. [Oct. 2006, p.114]
    • Game Informer
    • 74 Metascore
    • 78 Critic Score
    As good as the player models are, their uniforms surprisingly don’t pick up dirt or grass stains. It is cool, however, to see clumps of turf get kicked up by players’ cleats.
    • 73 Metascore
    • 78 Critic Score
    Once you overcome the learning curve, it's easy to enjoy Soul Nomad's brand of charm and humor. [Oct 2007, p.118]
    • 77 Metascore
    • 78 Critic Score
    This has a great song list and gives you what a good music title should: a taste of what it's like to play the instrument in real life. [Dec 2004, p.177]
    • Game Informer
    • 82 Metascore
    • 78 Critic Score
    This may be the only game that college fans need to care about, but College Hoops 2K needs to step up its game next year to avoid leaving the court with a towel over its head instead of a basketball net.
    • 77 Metascore
    • 78 Critic Score
    Nonetheless, flashes of brilliance are in evidence throughout these Dungeons & Dragons adventures, and both games were far enough ahead of their time to hold up to scrutiny. Four friends could have a great time blasting through both games in an extended evening get-together.
    • 54 Metascore
    • 78 Critic Score
    Too many of the missions are annoying scavenger hunts. [Jan 2003, p.92]
    • Game Informer
    • 65 Metascore
    • 78 Critic Score
    The world is truly your oyster. Whether or not there's a pearl in it depends on how much you enjoy the freedom given to you. [Aug 2003, p.97]
    • Game Informer
    • 73 Metascore
    • 78 Critic Score
    Although the overall score is the same, the Xbox One version edges out the PS4 one because of its cool SmartGlass functionality.
    • 70 Metascore
    • 78 Critic Score
    It makes the bumpkin lifestlye charming, unique, and (dare I say it) honestly iteresting. [Oct 2005, p.138]
    • Game Informer
    • 66 Metascore
    • 78 Critic Score
    The scares may be lacking and some of the puzzles are dull to a fault, but this studio has expertly crafted a game that lets players unravel its story in a meaningful way.
    • 83 Metascore
    • 78 Critic Score
    Nonetheless, flashes of brilliance are in evidence throughout these Dungeons & Dragons adventures, and both games were far enough ahead of their time to hold up to scrutiny. Four friends could have a great time blasting through both games in an extended evening get-together.
    • 68 Metascore
    • 78 Critic Score
    While I love that Metrico doesn't hold your hand, there were times when I felt I could have used a bit more to hang on to - especially the levels where some of the on-screen "hints" are actually obfuscating the true course of action. However, for every moment of frustration, there were greater feelings of pride and the thrill of discovery.
    • 72 Metascore
    • 78 Critic Score
    If you don't own a Wii or want to start from the beginning, this HD upgrade of the original No More Heroes is a solid but flawed brawler that will introduce you to the goofy plight of Travis Touchdown. For everyone else, don't hesitate to skip right to the far superior Wii-exclusive sequel. [Sept 2011, p.94]
    • Game Informer
    • 70 Metascore
    • 78 Critic Score
    Final Fantasy Explorers never fully captivated me. Building up your character is fun and the Final Fantasy fan in me enjoyed all the callbacks, but it didn't keep me invested. It gives you plenty to tinker with, but doesn't have the meat to back it up.
    • 76 Metascore
    • 78 Critic Score
    A competent tactical shooter blessed with a dedication to narrative rarely seen in shooters. If Gearbox can build off this success with more inventive gameplay, the series has a chance of overcoming the boredom that curses so many WWII titles.
    • 76 Metascore
    • 78 Critic Score
    A sexy goth vampire chick shooting and slicing skeleton spiders and Nazis in the 1930s? You gotta love that! [Dec 2002, p.144]
    • Game Informer
    • 53 Metascore
    • 78 Critic Score
    Whatever critical punishment you can level at the game, its gameplay core packs enough punch to survive your flurry.
    • 79 Metascore
    • 78 Critic Score
    Escha & Logy may have some flaws, but it's good at providing a formulaic experience that rewards you with seeing your progression play out before you.
    • 76 Metascore
    • 78 Critic Score
    The library with history, trivia, and details for each game, as well as galleries of old artwork are a nice addition to this collection. However, I can’t recommend this to anyone other than fans of the old games.
    • 55 Metascore
    • 78 Critic Score
    It does excel at what the movies do best: making mass bloodletting entertaining as hell, and at a handy $20 pricepoint. [June 2003, p.105]
    • Game Informer
    • 64 Metascore
    • 78 Critic Score
    Soured by some nagging flaws, Legacy isn't a title that will appeal to everyone. However, its willingness to try something new deserves some healthy praise. [Jan 2007, p.92]
    • 80 Metascore
    • 78 Critic Score
    Unless you're going to dive into multiplayer, though, Retribution is a mediocre expansion pack even though the base gameplay is still quite good.
    • 80 Metascore
    • 78 Critic Score
    The control is solid and impressive. [Mar 2004, p.114]
    • 78 Metascore
    • 78 Critic Score
    When you spend some time with this game, you'll find that it slowly pulls you in, as it manages to turn what appears to be its weaknesses into pure positives. [Nov. 2003, p.148]
    • Game Informer
    • 72 Metascore
    • 78 Critic Score
    That cooperative vibe echoes the way many players first encountered the genre – a group of friends gathered around a screen, laughing at the crazy solutions required to slip past a perplexing blocked path. In replicating that novel experience, The Cave succeeds.
    • 75 Metascore
    • 78 Critic Score
    It's not going to win any literature awards, but damned if I can find anything about it that's not fun. [July 2006, p.109]
    • Game Informer
    • 68 Metascore
    • 78 Critic Score
    A decent enough way to get your World War II on, but does nothing to move the genre forward or distinguish itself from other FPS games. [Dec 2003, p.136]
    • 83 Metascore
    • 78 Critic Score
    The turn-based system feels very artificial and makes gameplay very slow at times...If Silent Storm had a better time system, it could have been a classic. [Feb 2004, p.112]
    • Game Informer