Game Informer's Scores

  • Games
For 5,978 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.5 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Legend of Zelda: Skyward Sword
Lowest review score: 1 Legends of Wrestling II
Score distribution:
5,978 game reviews
    • 68 Metascore
    • 78 Critic Score
    The one thing that makes this game worth it to NASCAR rubes like you and me is that the new speed blur makes side-by-side racing pretty damn cool. [Oct. 2006, p.94]
    • Game Informer
    • 69 Metascore
    • 78 Critic Score
    After a while, the recycled environments and repetitive battles start to feel like a chore rather than a reward. [Mar 2007, p.96]
    • Game Informer
    • 82 Metascore
    • 78 Critic Score
    Awakening enriches the universe with new revelations and characters (two of the new party members are particularly awesome), but only makes half-hearted attempts to improve the basics. [Issue#204, p.95]
    • 75 Metascore
    • 78 Critic Score
    If you’re looking for the next big thing in wacky racing games beyond a capable online framework, don’t look here. If you’re looking for straightforward Mario Kart clone with a glossy Sega veneer, then this game is for you.
    • 78 Metascore
    • 78 Critic Score
    Unfortunately, the only place this intriguing design has a place to shine is in multiplayer. The campaign is laughably awful, with a tepid story told through awkwardly acted cutscenes surrounding poorly scripted scenarios.
    • 79 Metascore
    • 78 Critic Score
    In other words, the series (at least the 360 version) is back to being Madden's waterboy. [Aug 2006, p.87]
    • Game Informer
    • 77 Metascore
    • 78 Critic Score
    There is something here for you if you're willing to stick it out, but you have to commit without rolling your eyes at the melodrama to truly appreciate it. [Apr 2012, p.87]
    • 63 Metascore
    • 75 Critic Score
    The battle system is unexciting overall, but there is some mysterious draw to seeing all the different beast forms that keeps you playing. [Feb 2003, p.110]
    • Game Informer
    • 73 Metascore
    • 75 Critic Score
    Merely mediocre in terms of graphics (including the pitiful draw-distance in multiplayer), and simple problems like the inept camera have yet to be fixed. Its strong gameplay manages to squeak out a passing grade. [May 2004, p.97]
    • 77 Metascore
    • 75 Critic Score
    What I really enjoy is buying painted Muscle figures from the in-game vending machines. [July 2003, p.110]
    • Game Informer
    • 78 Metascore
    • 75 Critic Score
    The one problem I have with this package, overall, is that high scores aren't kept when you turn the GBA off. [June 2002, p.87]
    • Game Informer
    • 73 Metascore
    • 75 Critic Score
    Legends of Aranna delivers. With about fifteen hours of gameplay, lots of new items to collect, and a horde of monsters and boxes to destroy, this expansion offers plenty for gamers who love to increase stats and find fancy weapons and armor. [Jan 2004, p.155]
    • 62 Metascore
    • 75 Critic Score
    I think this desire to innovate in the genre comes at the expense of what's ultimately good abuot pinball itself...There's not one individual stage that has that incredibly addictive "I could play this until I die" feeling that you get from a well-made traditional pinball machine. [Oct 2004, p.147]
    • Game Informer
    • 61 Metascore
    • 75 Critic Score
    The best Turtles game in years, which admittedly is kind of like saying you just got the best punch in the gut you’ve had in years. Nonetheless, TMNT entertains pretty consistently, delivering fast-paced thrills but almost no genuine challenge.
    • 72 Metascore
    • 75 Critic Score
    Boasting fantastic locales from Cairo to the Himalayas and strange experimental fighters never seen in the history books, the titular secret missions in question are pretty unbelievable. The exaggerated weapons and battles are actually the most exciting and engrossing aspect of the title; much of Blazing Angels 2 veers heavily into frustration and obfuscation.
    • 68 Metascore
    • 75 Critic Score
    The disturbingly dwarf-sized characters may serve as an analogy for the game’s place among strategy RPGs: It’s shorter and uglier than most that have come before, but it’s also unique in a way that some will find charming.
    • 69 Metascore
    • 75 Critic Score
    Blazing Angels is definitely a sight for sore eyes. Its visuals will leave you gazing in wonder, but at the same time, the gameplay will have you fighting back tars. [May 2006, p.94]
    • Game Informer
    • 65 Metascore
    • 75 Critic Score
    Gat Out of Hell comes up short in mission variety, but concludes in a tantalizing way: with five different endings.
    • 74 Metascore
    • 75 Critic Score
    The game's Read and Lead passing system is simply a blast to play. It's not perfect, but it's a breath of fresh air to the sport. [Sept 2003, p.116]
    • Game Informer
    • 60 Metascore
    • 75 Critic Score
    I can see FPS fans having fun with BlackSite since it provides all the standard FPS rollercoaster thrills, but most of us have been up and down those hills a few too many times.
    • 63 Metascore
    • 75 Critic Score
    Juggling different weapons and dodging enemy fire makes the gameplay feel frantic and exciting, but too little enemy and level design variation hold this competent shooter back from greatness. [Apr 2011, p.96]
    • Game Informer
    • 71 Metascore
    • 75 Critic Score
    The game is still basically a 2D title with multiple horizontal planes. [Dec 2001, p.118]
    • Game Informer
    • 55 Metascore
    • 75 Critic Score
    The production values are pretty abysmal, but this absorbing strategy title has hours of potential playtime packed in – more than worth checking out.
    • 64 Metascore
    • 75 Critic Score
    Frogwares doesn't pull any punches in its irreverent yet thoughtful portrayal of the detective, and is similarly unflinching in the intelligence and attention to detail it demands of players. The Testament joins that small, respected group of M-rated games that actually require maturity from players; recommending this case to adventure game fans is elementary.
    • 73 Metascore
    • 75 Critic Score
    It's kind of like the video game version of playing dress-up with Barbie dolls - and I put my, uh, I mean, my sister's Barbies away years ago. [Mar 2003, p.87]
    • Game Informer
    • 55 Metascore
    • 75 Critic Score
    Juggling different weapons and dodging enemy fire makes the gameplay feel frantic and exciting, but too little enemy and level design variation hold this competent shooter back from greatness. [Apr 2011, p.96]
    • Game Informer
    • 65 Metascore
    • 75 Critic Score
    Frogwares doesn't pull any punches in its irreverent yet thoughtful portrayal of the detective, and is similarly unflinching in the intelligence and attention to detail it demands of players. The Testament joins that small, respected group of M-rated games that actually require maturity from players; recommending this case to adventure game fans is elementary.
    • 83 Metascore
    • 75 Critic Score
    Bangai-O Spirits is a revival of an original franchise that blends puzzle solving and action in a way few other games can. An unfair learning curve and some noticeable technical bugs haunt the title, but it’s also filled with varied content.
    • 77 Metascore
    • 75 Critic Score
    While I appreciate the large player counts and wide-open battlefields, the on-foot gunplay and lack of multiplayer modes are disappointing.
    • 73 Metascore
    • 75 Critic Score
    Project Spark offers an impressive collection of tools for tinkerers, or even someone who might want to try prototyping an idea, but the experience is what you’re willing to make of it. It won’t make a designer out of everyone, but if you’re eager to invest and study, it can be a versatile and enjoyable tool.