Game Informer's Scores

  • Games
For 6,240 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Legend of Zelda: The Wind Waker
Lowest review score: 1 Legends of Wrestling II
Score distribution:
6240 game reviews
    • 72 Metascore
    • 78 Critic Score
    The detailed world of Neo-Paris seems like it should be full of great stories, but the one Dontnod tells is uninspired. The environmental climbing sequences offer some simple fun, but the linear paths diminish any sense of exploration this otherwise would have achieved.
    • 73 Metascore
    • 78 Critic Score
    A pretty, well-crafted, and well-intentioned chore, but a chore nonetheless.
    • 87 Metascore
    • 78 Critic Score
    We've seen the career mode change from iteration to iteration, with the developer unable to define where it wants to go and therefore build upon a foundation in successive years. Turn 10 talks about its passion for cars, and that's evident on the track, but players have to feel it elsewhere, too.
    • 68 Metascore
    • 78 Critic Score
    What EA has so successfully done is taken a franchise that scares away most hardcore sports fans and built a game that's technically solid, entertaining, original, and unbelievablly fun. [Nov 2003, p.142]
    • Game Informer
    • 76 Metascore
    • 78 Critic Score
    It’s hard to take Band Hero out of the context of its recent music game brethren. Band Hero is the least innovative of the bunch, but that certainly doesn’t make it bad. For players who found previous releases too hard-edged for their tastes, Band Hero is exactly what they’ve been waiting for.
    • 77 Metascore
    • 78 Critic Score
    Spec Ops makes an admirable attempt to inject morality into a standard shooter experience. The narrative unravels at the end and the controls are subpar compared to the top-tier competitors, but the journey into madness is unlike anything I've played before.
    • 70 Metascore
    • 78 Critic Score
    If you love stylish action, but always find yourself wanting a little extra time to figure out the next tactical move, Ronin could be just what you’re looking for.
    • 76 Metascore
    • 78 Critic Score
    While the story remains riveting up to its questionable conclusion, the minute-to-minute gameplay is uneven.
    • 78 Metascore
    • 78 Critic Score
    It stands head-and-shoulders above the bar that's been set for GBA action games. [Jan 2004, p.160]
    • 84 Metascore
    • 78 Critic Score
    The seas are oversaturated with match-three games, but Scurvy Scallywags bobs near the top. Its charming presentation and impressive gameplay depth make it worth a download, even if you are close to being pirated out.
    • 71 Metascore
    • 78 Critic Score
    Seeing how TT Games pokes fun at Marvel’s films is worth the price of entry alone. The gameplay is also quite good, but it is a little rough around the edges. The biggest strike against it is secret characters aren’t as noteworthy as those in Lego Marvel Super Heroes.
    • 72 Metascore
    • 78 Critic Score
    Enough with the damned analog swing already! [Jan 2003, p.102]
    • Game Informer
    • 79 Metascore
    • 78 Critic Score
    That said, with a price tag of $15, fans of the genre shouldn't have a problem getting their money's worth from this competent shooter.
    • 81 Metascore
    • 78 Critic Score
    The hyper frantic soundtrack that sounds like it was written by drug-induced chipmunks I could do without, but the rest of the package is solid fun. [Feb 2006, p.113]
    • Game Informer
    • 72 Metascore
    • 78 Critic Score
    For all its faults, something kept bringing me back to Sudeki, most importantly the cool and extensive ways you can keep upgrading your character - which is really the heart of any RPG experience. [Sept 2004, p.114]
    • 81 Metascore
    • 78 Critic Score
    I definitely had some fun with this game, but when I was having trouble calling pre-snap commands I couldn’t shake the feeling that for all this title’s individuality, I’d still rather play regular Madden.
    • 61 Metascore
    • 78 Critic Score
    The gameplay has a nice balance to it, but is also fairly shallow. [Dec 2002, p.118]
    • Game Informer
    • 73 Metascore
    • 78 Critic Score
    The game combines the moral questions of Vietnam the best it can, but I don't think that kids who have played shooters for most of their lives are going to be doing any soul searching about whether to shoot something or not - innocent villager or otherwise. [Nov 2004, p.162]
    • Game Informer
    • 71 Metascore
    • 78 Critic Score
    I love the way Escape Plan looks, the way it sounds, and how puzzles are complicated in an interesting way without ever becoming overwhelming. Physically interacting with the game is where it falls short. I still consider it a worthy addition to your early Vita library – especially when there are so few original titles for the handheld.
    • 74 Metascore
    • 78 Critic Score
    I wanted this game to give me a reason to stop playing the current-gen version of Madden - but it hasn't. [Jan 2006, p.142]
    • Game Informer
    • 68 Metascore
    • 78 Critic Score
    It's incredibly flawed in areas that some consider core to the gaming experience and requires patience to persevere through the problems and get to the best moments. But for everything it lacks, it transcends the stigma of a budget title. If you're looking for a strange but nonetheless unique experience, Deadly Premonition may satisfy an itch you didn't even realize you had.
    • 74 Metascore
    • 78 Critic Score
    Aside from allowing a full couch to jump into the game at any time, there isn't anything profoundly original here. I'd like to see Laura continue her top down adventures, but I hope that in the future she finds a new tomb to explore. [Jan 2015, p.91]
    • Game Informer
    • 77 Metascore
    • 78 Critic Score
    Accent Core is the latest of these, and it provides a fresh wave of balance tweaks, new mechanics, and two additional playable characters (ABA and Holy Order Sol). The changes are solid, but there isn’t anything that radically alters the landscape of the combat.
    • 71 Metascore
    • 78 Critic Score
    Finally, everyone will be able to see everything these games have to offer. [June 2005, p.127]
    • Game Informer
    • 80 Metascore
    • 78 Critic Score
    Overall, if you’ve never touched a Pushmo in your life and don’t have a 3DS, this is a good place to jump in. Unfortunately, by reverting to older mechanics, Nintendo offers little for longtime fans to get excited about.
    • 85 Metascore
    • 78 Critic Score
    Gameplay, meanwhile, makes some minor adjustments this year--giving a few more control options including the ability to play with a scheme that is identical to Konami's "Winning Eleven" button layout. [Oct. 2006, p.94]
    • Game Informer
    • 63 Metascore
    • 78 Critic Score
    It's commendable that WRC 3 aims to give a full rally experience – complete with the need to repair cars between stages - and not dilute it with other forms of off-road racing. Despite this commitment to the sport and the fact that the game has some fun moments, its middling execution only goes so far.
    • 81 Metascore
    • 78 Critic Score
    There's a comfortable familiarity to its medieval setting, and the story is refreshingly non-linear - if you want it to be. [Dec 2002, p.148]
    • Game Informer
    • 69 Metascore
    • 78 Critic Score
    Limited replay value is enough to hold back the overall value here, but those brief first hours are definitely some of the sweettest and most unique puzzling in recent years, and certainly a highlight on the PSP. [Feb 2006, p.112]
    • Game Informer
    • 62 Metascore
    • 78 Critic Score
    I was bothered by the cutscene situation, the basic AI (both friendly and enemy), a couple of glitches that forced restarts, and the dramatic change in fun factor when playing solo. That said, I can’t deny that I spent a lot of time laughing while playing with three others.