Game Informer's Scores

  • Games
For 5,971 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.5 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 BioShock Infinite
Lowest review score: 1 Legends of Wrestling II
Score distribution:
5,971 game reviews
    • 81 Metascore
    • 93 Critic Score
    The gameplay exceeds any baseball title to date! [Apr 2003, p.83]
    • Game Informer
    • 84 Metascore
    • 93 Critic Score
    This release is nothing if not ridiculously and deliciously addictive. [Mar 2002, p.86]
    • Game Informer
    • 87 Metascore
    • 93 Critic Score
    Another nice addition is the "woozy" camera angles that appear when you or an opponent is nearly knocked down. It's a small touch, but a very dramatic one. [March 2005, p.115]
    • Game Informer
    • 89 Metascore
    • 93 Critic Score
    What is astounding is the replay value and depth added to the off the course shenanigans... Just like in real life, the coming of Tiger has changed the sport forever. [Oct 2003, p.139]
    • Game Informer
    • 92 Metascore
    • 93 Critic Score
    If you haven't already, go out and buy it. It's just that simple. [Apr 2007, p.104]
    • Game Informer
    • 86 Metascore
    • 93 Critic Score
    It feels like the development team took everything that wasn't completely awesome in the first game, shot it in the face, and smoothed over the holes with buttery goodness. [Dec 2003, p.179]
    • 83 Metascore
    • 93 Critic Score
    The extreme polish evident in the final product makes it all worthwhile. Both single- and multiplayer shine - at long last redeeming DICE for the crappy bot-fests offline players had to endure in previous games in the series. [July 2008, p.82]
    • 87 Metascore
    • 93 Critic Score
    Having the freedom to tackle challenges in a less linear fashion is definitely a strength, but the open-ended play that comes with traversing a massive city is more of a curse than anything. [Nov 2003, p.136]
    • Game Informer
    • 79 Metascore
    • 93 Critic Score
    With more depth than all of Minnesota's lakes combined, Glaius offers a level of immersion that no other strategy game can offer. Complex as the game is, the basic premise is deceptively simple. [Oct 2003, p.137]
    • Game Informer
    • 88 Metascore
    • 93 Critic Score
    Another nice addition is the "woozy" camera angles that appear when you or an opponent is nearly knocked down. It's a small touch, but a very dramatic one. [March 2005, p.115]
    • Game Informer
    • 85 Metascore
    • 93 Critic Score
    I have few complaints about this second and final expansion to Civilization V. My favorite game in recent years is better than ever thanks to Brave New World. The way Firaxis has fleshed out the thin areas of the game without screwing up the many things it does right is impressive. Peaceful no longer means passive.
    • 88 Metascore
    • 93 Critic Score
    Enemy Within adds more troop customization options, fearsome enemy units, and new levels to explore. Anyone who loves an intense firefight should test their mettle on Enemy Within.
    • 86 Metascore
    • 93 Critic Score
    The game was so finely balanced that I thought adding to it would disrupt its strategic flow, but Firaxis has released an expansion that slides between Enemy Unknown’s cracks, filling in some gaps I didn’t even realize existed, further diversifying the tactics without disrupting XCOM’s delicate balance.
    • 88 Metascore
    • 93 Critic Score
    The game often throws you curveballs; you can easily have a rookie wander too deep into the battlefield and suddenly alert three units of enemies. However, dealing with the bad hands you’re dealt is what makes XCOM’s battles so exciting – and often leads to creative problem solving.
    • 73 Metascore
    • 93 Critic Score
    This is possibly the most versatile gunslinger in video games. [Jan 2003, p.91]
    • Game Informer
    • 89 Metascore
    • 93 Critic Score
    It is quite possibly the best one-player, action-intensive shooter ever. Yes, the multiplayer is good, but the true strength of this title is in the solo experience. [May 2004, p.105]
    • 88 Metascore
    • 93 Critic Score
    A three-on-three b-ball masterpiece. [May 2002, p.84]
    • Game Informer
    • 88 Metascore
    • 93 Critic Score
    While the franchise mode has its faults, it’s still vastly improved over last year’s offering. Coupled with the other outstanding modes and the most polished gameplay in the sports genre, NHL 10 is still more than worth the price of admission.
    • 74 Metascore
    • 93 Critic Score
    One of the only games to really succeed at incorporating multiple gameplay styles into one package and doing all of them well. [May 2002, p.85]
    • Game Informer
    • 86 Metascore
    • 93 Critic Score
    The coolest multiplayer mode offered is Gang Wars. This mode pits two teams against each other and incorporates story threads from the campaign to shape the five rounds. How a round ends dictates what the next objective will be, a design that keeps the battles fresh.
    • 89 Metascore
    • 93 Critic Score
    Like a moth drawn to a flame, I can't pull myself away from the incredible explosions, blinding speeds, and impressive vehicular carnage. Once you get behind the wheel, it's almost impossible to turn this speedster off. [Oct 2005, p.118]
    • Game Informer
    • 91 Metascore
    • 93 Critic Score
    A masterpiece. [Aug 2005, p.104]
    • Game Informer
    • 87 Metascore
    • 93 Critic Score
    As much as Max Payne 3 is a fascinating portrait of a man, it tells a great, action-packed story that runs in-stride with Max's inner turmoil.
    • 85 Metascore
    • 93 Critic Score
    The core game is one of the strongest platformers out there, and the mountain of extras pile on the enjoyment.
    • 87 Metascore
    • 93 Critic Score
    One of the greatest games of all time... [but] feels as though it was rushed off of the development floor well before completion. [Jan 2003, p.112]
    • Game Informer
    • 93 Metascore
    • 93 Critic Score
    Any Mario game runs the risk of the final encounter being too traditional or featuring a frustrating gimmick, but this one brought a smile to everyone’s faces on my co-op team from beginning to end. While it’s not the most difficult challenge, it is suitably epic and entertaining – an exceptional finisher to an excellent entry in the series.
    • 84 Metascore
    • 93 Critic Score
    One of the best survival horror games to come out in ages. [Dec 2004, p.181]
    • Game Informer
    • 94 Metascore
    • 93 Critic Score
    A distillation of everything the genre does right. It delivers the intensity of competition and the thrill of victory, all through elegant techniques that are easy to learn and difficult to master. Street Fighter IV is more than mere nostalgia - it's the best thing to happen to fighting games in years. [Mar 2009, p.82]
    • 78 Metascore
    • 93 Critic Score
    The critical path is incredibly long and is joined by bonus comic missions for most of the characters. The teammate AI is very impressive, often getting to baddies before you even see them, but once again, Raven has designed a game that is better through cooperative play.
    • 84 Metascore
    • 93 Critic Score
    If World Tour has a trump card, it’s the groundbreaking new GHMix studio mode. It’s basically a full-on set of music creation software, that allows you to write, arrange, and record your own songs, then upload them to be freely shared with fellow players. Even better, the game instantly translates them into fully playable jewels charts on the fly. As much fun as I had tackling “Hot For Teacher,” this mode feels like the future of the franchise.