Game Informer's Scores

  • Games
For 5,842 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 BioShock Infinite
Lowest review score: 1 Legends of Wrestling II
Score distribution:
5,842 game reviews
    • 59 Metascore
    • 58 Critic Score
    Tiresome and repetitive.
    • 72 Metascore
    • 58 Critic Score
    Even in this realm of sub-average platformers, you have several better options than Mushroom Men. [Dec 2008, p.124]
    • 60 Metascore
    • 58 Critic Score
    Without any degree of difficulty, however, you don't feel like you are doing anything other than making your tour guides talk.
    • 46 Metascore
    • 58 Critic Score
    The huge level of frustration is not worth the time it takes to master the awkward gameplay idiosyncrasies. Instead, it’s more tempting – even as someone with experience – to just spam the waggle movements for a passable high score.
    • 44 Metascore
    • 58 Critic Score
    The huge level of frustration is not worth the time it takes to master the awkward gameplay idiosyncrasies. Instead, it’s more tempting – even as someone with experience – to just spam the waggle movements for a passable high score.
    • 47 Metascore
    • 58 Critic Score
    The huge level of frustration is not worth the time it takes to master the awkward gameplay idiosyncrasies. Instead, it’s more tempting – even as someone with experience – to just spam the waggle movements for a passable high score.
    • 64 Metascore
    • 58 Critic Score
    Like an antithesis to Reese's Peanut Butter Cups, it proves that two great flavors don't always taste great together. [Issue#203, p.87]
    • Game Informer
    • 65 Metascore
    • 58 Critic Score
    Like an antithesis to Reese's Peanut Butter Cups, it proves that two great flavors don't always taste great together. [Issue#203, p.87]
    • Game Informer
    • 58 Metascore
    • 58 Critic Score
    The idea of empowering user-generated art as a gameplay element is a concept that works well on the DS. However, with poor execution and clumsy controls on the Wii, you'll find more fun with a coloring book and a 64-pack of crayons than you will in Drawn to Life: The Next Chapter.
    • 47 Metascore
    • 58 Critic Score
    "Quotation Forthcoming"
    • Game Informer
    • 33 Metascore
    • 58 Critic Score
    MK Advance may look GBA, but it plays GBC, and that's the killer. [Mar 2002, p.91]
    • Game Informer
    • 67 Metascore
    • 58 Critic Score
    The platforming levels are derivative and uninspired. Though dull, these sections are broken up frequently by minigames that, more so than in "Spyro Orange," are frustrating and not very much fun at all. [June 2004, p.139]
    • 60 Metascore
    • 58 Critic Score
    Just a mishmash of concepts that never really gel into anything great. [June 2004, p.139]
    • 47 Metascore
    • 58 Critic Score
    You'd be hard pressed to find a title with more sheer, concentrated boringosity. Like the movie, expect this one to fly way below everyone's radar. [Oct 2004, p.147]
    • Game Informer
    • 48 Metascore
    • 58 Critic Score
    Surprisingly boring. Murakumo's plight is the result of shallow and uninspired game design. [Mar 2003, p.88]
    • Game Informer
    • 64 Metascore
    • 58 Critic Score
    Midway tried really hard to inject humor into the characters and cutscenes, but as is often the case in games, it comes up short. If there aren't developers who can be funny, I suggest companies hire somone who can. [Aug 2003, p.98]
    • Game Informer
    • 58 Metascore
    • 58 Critic Score
    Two dorks driving around in an incredibly ugly and generic city chasing bad guys with laughable AI doesn't qualify as good entertainment. [Oct 2003, p.136]
    • Game Informer
    • 69 Metascore
    • 58 Critic Score
    Three phases to describe The Hulk: technically solid, aesthetically pretty, and phenomenally dull. [July 2003, p.117]
    • Game Informer
    • 46 Metascore
    • 58 Critic Score
    Do yourself a favor and steer clear of this one or there's a good chance that your Xbox will come to life, beat you to a bloody pulp, and steal all of your valued possessions. [Feb 2003, p.105]
    • Game Informer
    • 65 Metascore
    • 58 Critic Score
    Focusing on detail over substance is definitely an interesting design, but without a solid gameplay package, it amounts to nothing. [Nov 2003, p.168]
    • Game Informer
    • 50 Metascore
    • 58 Critic Score
    Unfortunately, the cartoony graphics, stilted shooter gameplay, and completely rancid car missions fail what could otherwise be a passing game.
    • 65 Metascore
    • 58 Critic Score
    The biggest problem with Rivals is that it doesn't feel like you're skating ice. [Dec 2003, p.174]
    • Game Informer
    • 61 Metascore
    • 58 Critic Score
    A merely passable game...Why have a White Castle hamburger when you can have a juicy steak? [Aug 2004, p.103]
    • 68 Metascore
    • 58 Critic Score
    I can't imagine the conversations that led someone to decide that this sparse (though accurate) game would be a good idea. [Oct 2004, p.140]
    • Game Informer
    • 61 Metascore
    • 58 Critic Score
    Without question, the only suitable home for this game is in a molten river on Mustafar right next to Anakin's legs and arm. [July 2005, p.117]
    • Game Informer
    • 43 Metascore
    • 58 Critic Score
    Movement feels floaty, hit detection and collision issues are everywhere, and enemy AI is painfully stupid. [Jan 2005, p.118]
    • Game Informer
    • 67 Metascore
    • 58 Critic Score
    Top off this stubbornly shoddy gameplay with un-funny cutscenes and a glaring lack of online play and, well, there isn't much here to be super happy about. [Apr 2005, p.117]
    • Game Informer
    • 41 Metascore
    • 58 Critic Score
    You know the drill: extremely linear level designs that stitch together corridors, open areas, and dull objectives with all the refinement and subltlety of a drunken quilting circle. [Mar 2006, p.100]
    • Game Informer
    • 56 Metascore
    • 58 Critic Score
    Perhaps if it had been delayed to iron out the bugs, Wrestlemania 21 could have been a champion. [June 2005, p.132]
    • Game Informer
    • 69 Metascore
    • 58 Critic Score
    I can't think of a single reason to spend time with Maniax when far more polished fighters like "Dead or Alive Ultimate" and "Mortal Kombat: Deception" are available. [Aug 2005, p.102]
    • Game Informer