Game Informer's Scores

  • Games
For 6,012 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.5 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Starcraft II: Wings of Liberty
Lowest review score: 1 Legends of Wrestling II
Score distribution:
6,012 game reviews
    • 75 Metascore
    • 60 Critic Score
    Though the campaign is long, you could pack all of the action into a container half of the size of the "Max Payne 2" quest. [Jan 2004, p.156]
    • 54 Metascore
    • 60 Critic Score
    As much as I disliked lumbering through levels as Sonic’s hulky Werehog, I disliked hunting through the hub worlds looking for coins even more. Sega, if you really want to fix Sonic, the first thing you should do is stop trying to fix him. [Jan 2009, p.67]
    • Game Informer
    • 75 Metascore
    • 60 Critic Score
    It has a cool concept, and when you finally set up your domino effect and see your work play out perfectly, it makes you want more. Those moments are few and far between, and the difficulty ramps up to a point where you're dreading each incoming level, as opposed to looking forward to a new challenge.
    • 53 Metascore
    • 60 Critic Score
    Simply lacks refinement in a number of areas, with the level desing being the foremost culprit. [Nov 2002, p.141]
    • Game Informer
    • 46 Metascore
    • 60 Critic Score
    Some fans will consider Sen a diamond in the rough, and if you’re playing with friends and can overlook its problems, there’s some decent action to be had. The more I played the game the more it grew on me, but I never shook the feeling that fans deserve a lot better than what Sen has to offer.
    • 58 Metascore
    • 60 Critic Score
    The enemy AI is weak, and fog blankets backgrounds like a tarp of ugly. [Oct 2004, p.129]
    • Game Informer
    • 69 Metascore
    • 60 Critic Score
    Last year's game showed promise and a commitment to getting this series back on track. This year's installment is a disaster. There's a decent game of baseball to be played here, but you are more likely to pitch a complete game than play through nine innings without a bug or glitch.
    • 72 Metascore
    • 60 Critic Score
    Last year's game showed promise and a commitment to getting this series back on track. This year's installment is a disaster. There's a decent game of baseball to be played here, but you are more likely to pitch a complete game than play through nine innings without a bug or glitch.
    • 63 Metascore
    • 60 Critic Score
    What this franchise did to deserve a sequel I really don't know. [Apr 2006, p.118]
    • Game Informer
    • 52 Metascore
    • 60 Critic Score
    Umbrella may have filled Raccoon City with horrific creatures, but SlantSix has tainted the fabled town in its own way. It's difficult recommending a return to Raccoon when you have to endure buggy AI, clunky gameplay, and terrible glitches like disappearing floors. Yes, on more than one occasion my friends and I had to ditch whole missions because we kept falling into an empty void.
    • 49 Metascore
    • 60 Critic Score
    In an era where millions of football fans obsess over stats, build fantasy teams, and even tune in to watch NFL combine drills, I'm not sure what audience EA is targeting by stripping Madden of its core multiplayer and franchise mode features. Nintendo handhelds may not always attract hardcore gamers, but that doesn't mean football fans who own the devices don't want a fully featured game.
    • 52 Metascore
    • 60 Critic Score
    Umbrella may have filled Raccoon City with horrific creatures, but SlantSix has tainted the fabled town in its own way. It's difficult recommending a return to Raccoon when you have to endure buggy AI, clunky gameplay, and terrible glitches like disappearing floors. Yes, on more than one occasion my friends and I had to ditch whole missions because we kept falling into an empty void.
    • 53 Metascore
    • 60 Critic Score
    It's a completely mediocre shooter that's actually weighed down by its distinguishing gimmick.
    • 58 Metascore
    • 60 Critic Score
    Wallows in mediocrity. [Oct 2002, p.84]
    • Game Informer
    • 79 Metascore
    • 60 Critic Score
    Not only does GGX not push the 2D fighter envelope, it doesn't even give it the slightest edge. [Dec 2001, p.93]
    • Game Informer
    • 61 Metascore
    • 60 Critic Score
    If you like this franchise's simple brand of mind-numbing hack 'n slash action, then Dynasty Warriors 5: Empires will deliver exactly what you want: more of the same. [May 2006, p.98]
    • Game Informer
    • 72 Metascore
    • 60 Critic Score
    Shaun may have walked away with the gold, but his games still can’t qualify.
    • 70 Metascore
    • 60 Critic Score
    Dungeon Maker has some cool features, but not enough to cross that threshold of having been “done right,” and the title winds up as a simple variation on the level grind we’ve been playing for years.
    • 56 Metascore
    • 60 Critic Score
    It’s odd that a franchise that has been so creative with its game designs would settle for such pedestrian pursuits. Putting toppings on a pizza? Carrying luggage? Watering plants? Sounds more like “chores” than a party to me.
    • 61 Metascore
    • 60 Critic Score
    These graphics look like they missed the PS2 boat entirely. What this game lacks in fun it doesn't even make up for in novelty. [Oct 2003, p.123]
    • Game Informer
    • 65 Metascore
    • 60 Critic Score
    Horrible balancing in the single-player game and a decades-old multiplayer frontend further accelerate Heroes of Annihilated Empires on its quick trip to the bargain bin.
    • 58 Metascore
    • 60 Critic Score
    An incredibly short game, but still manages to repeat itself constantly over the course of the story. [July 2005, p.120]
    • Game Informer
    • 62 Metascore
    • 60 Critic Score
    So even though Monster House is better than your average kid's movie game, I just have to imagine most kids will put this down long before I did, and go do something more meaningful, like climb a tree or read a book. [Oct. 2006, p.110]
    • Game Informer
    • 78 Metascore
    • 60 Critic Score
    Not only are the old mistakes revisited in 2004, but the batting and fielding controls seem to have gotten worse. [Apr 2003, p.84]
    • Game Informer
    • 75 Metascore
    • 60 Critic Score
    Not every release needs to have ridiculous triple-A aspirations. That being said, even considering its limited scope, Grow Home doesn’t feel complete. The technology behind the gigantic plant is cool, and seeing it take over the world below you is interesting. However, the game that you play between those realizations rarely blossoms into entertainment.
    • 73 Metascore
    • 60 Critic Score
    It feels just plain dull. [June 2004, p.129]
    • 69 Metascore
    • 60 Critic Score
    For all the cool special moves and boss fights, the heart of any RPG is the story. Sadly, Command Mission doesn't just fail in this area; it is a discotheque fire disaster with no survivors. This game's plot isn't merely bad - it's embarrassing and painful. [Oct 2004, p.128]
    • Game Informer
    • 67 Metascore
    • 60 Critic Score
    Dynasty Warriors certainly has a specific and rabid fanbase, and those folks will certainly enjoy Next if they've maintained their interest in the series after so many entries. If you're a member of the gaming population that scratches their head at the popularity of this repetitive franchise, this Vita entry will do nothing to change your opinion.
    • 52 Metascore
    • 60 Critic Score
    As disappointing as Spare Parts is, I hope that we do see the characters again. They deserve to be in a better game.
    • 53 Metascore
    • 60 Critic Score
    As disappointing as Spare Parts is, I hope that we do see the characters again. They deserve to be in a better game.