Game Informer's Scores

  • Games
For 5,967 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.5 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Starcraft II: Wings of Liberty
Lowest review score: 1 Legends of Wrestling II
Score distribution:
5,967 game reviews
    • 62 Metascore
    • 60 Critic Score
    It just seems that the team spent a lot more time coming up with ideas for the game than they did executing them properly. [Dec 2003, p.183]
    • 76 Metascore
    • 60 Critic Score
    A slim offering of new items and interactions in Pets adds less tot he core gameplay of The Sims 2 than any previous expansion. [Dec 2006, p.150]
    • Game Informer
    • 59 Metascore
    • 60 Critic Score
    An amazingly generic action title. It's a shame, as Samurai Jack is easily one of the most unique cartoons on the air today, so this could have been so much more. [May 2004, p.93]
    • 60 Metascore
    • 60 Critic Score
    If broken gameplay mechanics and community college acting didn’t weigh down the game, it might actually be worthwhile.
    • 56 Metascore
    • 60 Critic Score
    It's business as usual over at 989, and it must figure business is pretty good. Well, it isn't - it's pathetic. [Apr 2005, p.128]
    • Game Informer
    • 64 Metascore
    • 60 Critic Score
    Combat is stale and repetitive outside of boss battles, and several stages are filled with copy and pasted sections and artificially lengthening collect-three-gems-to-open-door setups. [Feb 2009, p.87]
    • 59 Metascore
    • 60 Critic Score
    If you are the forgiving type, and can work your way through the unsatisfactory beginning, you'll see that this game actually has a lot to offer. [August 2002, p.79]
    • Game Informer
    • 59 Metascore
    • 60 Critic Score
    For me, it felt a bit like eating Cheerios with a fork - different, but not advisable. [Issue#204, p.90]
    • Game Informer
    • 73 Metascore
    • 60 Critic Score
    If you like what Type-0 has to offer, the presence of additional story and mission content offers ample reason to return for subsequent playthroughs, but it comes with the cost of having an indecipherable plot the first time through.
    • 67 Metascore
    • 60 Critic Score
    Story-wise, the game is interesting, but the difficulty of the missions themselves will probably serve as a massive barrier for the gamers who want to find out what happens next. [Nov 2002, p.142]
    • Game Informer
    • 52 Metascore
    • 60 Critic Score
    It’s great that Team Soho has tried to break out in some new directions; it’s a pity that the gameplay and missions aren’t up to the challenge. The most disappointing aspect for me was the total linearity and lack of freedom that makes this an “open world” game in name only.
    • 60 Metascore
    • 60 Critic Score
    Of course, there are a number of much better multiplayer titles on the DS, but it's something. [May 2006, p.110]
    • Game Informer
    • 60 Metascore
    • 60 Critic Score
    Merely mediocre action. [Dec 2005, p.161]
    • Game Informer
    • 66 Metascore
    • 60 Critic Score
    Ugly and smelly enough that only a dedicated few should bring it home. [Jan 2004, p.135]
    • 68 Metascore
    • 60 Critic Score
    In terms of real-time strategy releases, Army Men: RTS is the definition of mediocrity. [May 2002, p.83]
    • Game Informer
    • 76 Metascore
    • 60 Critic Score
    I'm sure some people will dig March of the Mini's all-ages gameplay, and the chance to share player-created levels via Wi-Fi is a nice touch, but unless someone comes up with stages that are more interesting than the ones in the main game, I'm certainly not interested. [Nov. 2006, p.142]
    • Game Informer
    • 69 Metascore
    • 60 Critic Score
    Heroes of Ruin is a functional lootfest, but its poor economics balancing, uninteresting weapons, and boring combat don't do it any favors. It's like listening to a terrible band cover your favorite song. All the musicians are holding the right instruments, but it just doesn't quite come together.
    • 69 Metascore
    • 60 Critic Score
    The single player story mode is unspeakably repetitive, and the multiplayer games can be equally frustrating since the eight playable characters are seriously unbalanced. [Apr 2004, p.110]
    • 59 Metascore
    • 60 Critic Score
    Cheap or not, there are many good racers out there, and Tokyo Extreme Racer Drift doesn't come close to its contemporaries. [Apr 2006, p.124]
    • Game Informer
    • 64 Metascore
    • 60 Critic Score
    Merely mediocre action. [Dec 2005, p.161]
    • Game Informer
    • 71 Metascore
    • 60 Critic Score
    Final Fantasy: The 4 Heroes of Light isn't glitchy or broken, but that's the highest compliment I can muster.
    • 72 Metascore
    • 60 Critic Score
    With an excellent soundtrack and a simple concept, Endless Ocean succeeds in its goal of being a relaxing, educational experience. However, it fails miserably when it comes to feeling like a game. [Jan 2008, p.95]
    • 67 Metascore
    • 60 Critic Score
    Instead of shoring up Dragon Rising's shortcomings and improving the Operation Flashpoint experience, this sequel stubbornly clings to the quest for realism while ignoring the technical issues plaguing both games. [June 2011, p.90]
    • Game Informer
    • 63 Metascore
    • 60 Critic Score
    An interesting concept; too bad the real meat of the game (the racing) is as dry and tasteless as roast beef at Old Country Buffet. [Feb 2003, p.98]
    • Game Informer
    • 66 Metascore
    • 60 Critic Score
    When the gameplay is this stale and DW 5 isn't even optimized for the system (there's no online and the draw distance still blows), there's no reason to take this lemon for a drive. [Oct 2005, p.140]
    • Game Informer
    • 69 Metascore
    • 60 Critic Score
    Instead of shoring up Dragon Rising's shortcomings and improving the Operation Flashpoint experience, this sequel stubbornly clings to the quest for realism while ignoring the technical issues plaguing both games. [June 2011, p.90]
    • Game Informer
    • 52 Metascore
    • 60 Critic Score
    I could forgive the sub-par progression if Krater's battles were more interesting, but the optimal tactical approach is often obvious and the encounters don't vary much. What's there is fun, but it wears thin quickly as there's little room for improvisation or innovation in battle.
    • 55 Metascore
    • 60 Critic Score
    Though Crimson Dragon has a slight next gen aesthetic, the controls are unintuitive and sluggish – proving that you can’t change the recipe after you’ve started cooking.
    • 67 Metascore
    • 60 Critic Score
    Instead of shoring up Dragon Rising's shortcomings and improving the Operation Flashpoint experience, this sequel stubbornly clings to the quest for realism while ignoring the technical issues plaguing both games. [June 2011, p.90]
    • Game Informer
    • 73 Metascore
    • 60 Critic Score
    Simply put, this title's characters, plot, and dialogue are hackneyed and verging on painful. Every joke falls flat, and every plot twist seems scraped from the bottom of Indiana Jones' barrel. [Apr 2004, p.91]