Game Informer's Scores

  • Games
For 5,952 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.5 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Grand Theft Auto IV
Lowest review score: 1 Legends of Wrestling II
Score distribution:
5,952 game reviews
    • 76 Metascore
    • 60 Critic Score
    I'm sure some people will dig March of the Mini's all-ages gameplay, and the chance to share player-created levels via Wi-Fi is a nice touch, but unless someone comes up with stages that are more interesting than the ones in the main game, I'm certainly not interested. [Nov. 2006, p.142]
    • Game Informer
    • 69 Metascore
    • 60 Critic Score
    Heroes of Ruin is a functional lootfest, but its poor economics balancing, uninteresting weapons, and boring combat don't do it any favors. It's like listening to a terrible band cover your favorite song. All the musicians are holding the right instruments, but it just doesn't quite come together.
    • 69 Metascore
    • 60 Critic Score
    The single player story mode is unspeakably repetitive, and the multiplayer games can be equally frustrating since the eight playable characters are seriously unbalanced. [Apr 2004, p.110]
    • 59 Metascore
    • 60 Critic Score
    Cheap or not, there are many good racers out there, and Tokyo Extreme Racer Drift doesn't come close to its contemporaries. [Apr 2006, p.124]
    • Game Informer
    • 64 Metascore
    • 60 Critic Score
    Merely mediocre action. [Dec 2005, p.161]
    • Game Informer
    • 71 Metascore
    • 60 Critic Score
    Final Fantasy: The 4 Heroes of Light isn't glitchy or broken, but that's the highest compliment I can muster.
    • 72 Metascore
    • 60 Critic Score
    With an excellent soundtrack and a simple concept, Endless Ocean succeeds in its goal of being a relaxing, educational experience. However, it fails miserably when it comes to feeling like a game. [Jan 2008, p.95]
    • 67 Metascore
    • 60 Critic Score
    Instead of shoring up Dragon Rising's shortcomings and improving the Operation Flashpoint experience, this sequel stubbornly clings to the quest for realism while ignoring the technical issues plaguing both games. [June 2011, p.90]
    • Game Informer
    • 63 Metascore
    • 60 Critic Score
    An interesting concept; too bad the real meat of the game (the racing) is as dry and tasteless as roast beef at Old Country Buffet. [Feb 2003, p.98]
    • Game Informer
    • 66 Metascore
    • 60 Critic Score
    When the gameplay is this stale and DW 5 isn't even optimized for the system (there's no online and the draw distance still blows), there's no reason to take this lemon for a drive. [Oct 2005, p.140]
    • Game Informer
    • 69 Metascore
    • 60 Critic Score
    Instead of shoring up Dragon Rising's shortcomings and improving the Operation Flashpoint experience, this sequel stubbornly clings to the quest for realism while ignoring the technical issues plaguing both games. [June 2011, p.90]
    • Game Informer
    • 52 Metascore
    • 60 Critic Score
    I could forgive the sub-par progression if Krater's battles were more interesting, but the optimal tactical approach is often obvious and the encounters don't vary much. What's there is fun, but it wears thin quickly as there's little room for improvisation or innovation in battle.
    • 55 Metascore
    • 60 Critic Score
    Though Crimson Dragon has a slight next gen aesthetic, the controls are unintuitive and sluggish – proving that you can’t change the recipe after you’ve started cooking.
    • 67 Metascore
    • 60 Critic Score
    Instead of shoring up Dragon Rising's shortcomings and improving the Operation Flashpoint experience, this sequel stubbornly clings to the quest for realism while ignoring the technical issues plaguing both games. [June 2011, p.90]
    • Game Informer
    • 73 Metascore
    • 60 Critic Score
    Simply put, this title's characters, plot, and dialogue are hackneyed and verging on painful. Every joke falls flat, and every plot twist seems scraped from the bottom of Indiana Jones' barrel. [Apr 2004, p.91]
    • 64 Metascore
    • 60 Critic Score
    If you're an FPS-loving Wii owner that doesn't care about single-player, or someone who adored the original Conduit, you may be able to squeeze some entertainment out of this game. Everyone else should pass.
    • 58 Metascore
    • 60 Critic Score
    The three-dimensional game world is basically linear, but a brave attempt to add verticality adds some scope.
    • 53 Metascore
    • 60 Critic Score
    Great graphics, good music, a somewhat amusing plot, and a humorous "hiding" mechanic are all wasted for the want of something to do besides search for keys and clues while performing some lightweight platforming. [Jan 2004, p.160]
    • 66 Metascore
    • 60 Critic Score
    All of this doesn’t alleviate the standard overarching Mario Party complaints: You won’t have fun without friends, and you’re going to get screwed no matter what at some point and you can’t do anything about it.
    • 51 Metascore
    • 60 Critic Score
    Top off the list with repetitive and uninspired boss battles, an off-kilter depth of field and a one-dimensional economy, and Fairytale Fights is offensive, just not in the way Playlogic intended.
    • 60 Metascore
    • 60 Critic Score
    If you’re already a fan of Harvey and the craziness that surrounds him, you’ll love how this game nails the feeling of the series. If you’re just a regular gamer looking for a solid legal adventure, other attorneys will represent your interests better.
    • 59 Metascore
    • 60 Critic Score
    I can't let my desire to root for an underdog discount the fact that this game is really nothing special. [Sept 2004, p.111]
    • Game Informer
    • 55 Metascore
    • 60 Critic Score
    All the beautiful graphics in the world can’t save a game as badly designed as Genji. Unless you’re looking for nothing more than a pretty face, stay well away from this mediocre-at-best effort.
    • 70 Metascore
    • 60 Critic Score
    Even with all the new features, it's still the least compelling of the "classic" puzzle games. [Dec 2002, p.118]
    • Game Informer
    • 57 Metascore
    • 60 Critic Score
    Throw in an inconsistent targetting system and some of the ugliest texturing this side of the Sega Saturn, and it would seem that this title was created with the sole intent of hurting your feelings. [Feb 2004, p.109]
    • 74 Metascore
    • 60 Critic Score
    Count this bored midshipman out. [July 2009, p.88]
    • Game Informer
    • 63 Metascore
    • 60 Critic Score
    If broken gameplay mechanics and community college acting didn’t weigh down the game, it might actually be worthwhile.
    • 48 Metascore
    • 60 Critic Score
    Unlike the movie, which was lush and vibrant from beginning to end, this looks worse than a '70s kung fu movie dubbed off broadcast television. [Oct 2003, p.117]
    • Game Informer
    • 57 Metascore
    • 60 Critic Score
    If you’re looking for cheap multiplayer, buy an older Call of Duty or Gears game. As is, there’s really no reason for Special Forces: Team X to be a must-have for any shooter fan.
    • 48 Metascore
    • 60 Critic Score
    There are even a few lame vehicular bonus stages thrown in for good measure, but none of the various stage types offer anything close to depth or originality. [Nov 2004, p.145]
    • Game Informer