Game Informer's Scores

  • Games
For 5,891 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 BioShock
Lowest review score: 1 Legends of Wrestling II
Score distribution:
5,891 game reviews
    • 52 Metascore
    • 58 Critic Score
    Denied Ops offers the bread and butter of deathmatch, team deathmatch, and conquest, but nothing about this tacked-on feature set stands out. I suppose you could say the same thing about the entire game.
    • 58 Metascore
    • 58 Critic Score
    Denied Ops offers the bread and butter of deathmatch, team deathmatch, and conquest, but nothing about this tacked-on feature set stands out. I suppose you could say the same thing about the entire game. [Apr 2008, p.86]
    • Game Informer
    • 64 Metascore
    • 58 Critic Score
    Unfortunately, these new features don’t overcome the horrible driving controls, laughable braking, poor draw distances, and the complementary pop up. Only die hard fans of the Dreamcast series should give this game a look.
    • 53 Metascore
    • 58 Critic Score
    Sure, Pokétopia might sound a lot like the trips you took to Pokémon Stadium 1&2 or that weekend at Pokémon Colosseum. That’s because this is the same trip, we’ve just repainted the signs and moved to a different system.
    • 61 Metascore
    • 58 Critic Score
    If you liked the boring, archaic gameplay in the first volume of the new .hack trilogy, you can look forward to more of that junk here.
    • 78 Metascore
    • 58 Critic Score
    Just way more trouble than it’s worth.
    • 72 Metascore
    • 58 Critic Score
    It’s not frightening or disturbing. It’s just extremely frustrating.
    • 56 Metascore
    • 58 Critic Score
    A relatively simple RPG made moderately unbearable by its slow pace and confused menus. It doesn’t help that the game world is so generic, from the cookie-cutter story to the drab and overly familiar fantasy-themed environments.
    • 51 Metascore
    • 58 Critic Score
    In this day and age, it shouldn’t come as a surprise that a game based on a movie fares poorly, but for a character who has survived since 700AD, he deserves better treatment than this.
    • 51 Metascore
    • 58 Critic Score
    In this day and age, it shouldn’t come as a surprise that a game based on a movie fares poorly, but for a character who has survived since 700AD, he deserves better treatment than this.
    • 44 Metascore
    • 58 Critic Score
    In this day and age, it shouldn’t come as a surprise that a game based on a movie fares poorly, but for a character who has survived since 700AD, he deserves better treatment than this.
    • 51 Metascore
    • 58 Critic Score
    Denied Ops offers the bread and butter of deathmatch, team deathmatch, and conquest, but nothing about this tacked-on feature set stands out. I suppose you could say the same thing about the entire game.
    • 55 Metascore
    • 58 Critic Score
    Oh, how many restless nights have I spent yearning for a Koei game that would combine the worst parts of "Dynasty Warriors" with those of "Samurai Warriors"! [Oct 2007, p.113]
    • Game Informer
    • 53 Metascore
    • 58 Critic Score
    Oh, how many restless nights have I spent yearning for a Koei game that would combine the worst parts of "Dynasty Warriors" with those of "Samurai Warriors"! [Oct 2007, p.113]
    • 55 Metascore
    • 58 Critic Score
    The game squanders its stylish setting, writing, and entertaining puzzle solving by minimizing the fun investigation segments, focusing squarely on broken combat and platforming.
    • 59 Metascore
    • 58 Critic Score
    Tiresome and repetitive.
    • 72 Metascore
    • 58 Critic Score
    Even in this realm of sub-average platformers, you have several better options than Mushroom Men. [Dec 2008, p.124]
    • 60 Metascore
    • 58 Critic Score
    Without any degree of difficulty, however, you don't feel like you are doing anything other than making your tour guides talk.
    • 46 Metascore
    • 58 Critic Score
    The huge level of frustration is not worth the time it takes to master the awkward gameplay idiosyncrasies. Instead, it’s more tempting – even as someone with experience – to just spam the waggle movements for a passable high score.
    • 44 Metascore
    • 58 Critic Score
    The huge level of frustration is not worth the time it takes to master the awkward gameplay idiosyncrasies. Instead, it’s more tempting – even as someone with experience – to just spam the waggle movements for a passable high score.
    • 47 Metascore
    • 58 Critic Score
    The huge level of frustration is not worth the time it takes to master the awkward gameplay idiosyncrasies. Instead, it’s more tempting – even as someone with experience – to just spam the waggle movements for a passable high score.
    • 64 Metascore
    • 58 Critic Score
    Like an antithesis to Reese's Peanut Butter Cups, it proves that two great flavors don't always taste great together. [Issue#203, p.87]
    • Game Informer
    • 65 Metascore
    • 58 Critic Score
    Like an antithesis to Reese's Peanut Butter Cups, it proves that two great flavors don't always taste great together. [Issue#203, p.87]
    • Game Informer
    • 58 Metascore
    • 58 Critic Score
    The idea of empowering user-generated art as a gameplay element is a concept that works well on the DS. However, with poor execution and clumsy controls on the Wii, you'll find more fun with a coloring book and a 64-pack of crayons than you will in Drawn to Life: The Next Chapter.
    • 47 Metascore
    • 58 Critic Score
    "Quotation Forthcoming"
    • Game Informer
    • 33 Metascore
    • 58 Critic Score
    MK Advance may look GBA, but it plays GBC, and that's the killer. [Mar 2002, p.91]
    • Game Informer
    • 67 Metascore
    • 58 Critic Score
    The platforming levels are derivative and uninspired. Though dull, these sections are broken up frequently by minigames that, more so than in "Spyro Orange," are frustrating and not very much fun at all. [June 2004, p.139]
    • 60 Metascore
    • 58 Critic Score
    Just a mishmash of concepts that never really gel into anything great. [June 2004, p.139]
    • 47 Metascore
    • 58 Critic Score
    You'd be hard pressed to find a title with more sheer, concentrated boringosity. Like the movie, expect this one to fly way below everyone's radar. [Oct 2004, p.147]
    • Game Informer
    • 48 Metascore
    • 58 Critic Score
    Surprisingly boring. Murakumo's plight is the result of shallow and uninspired game design. [Mar 2003, p.88]
    • Game Informer