Game Informer's Scores

  • Games
For 5,814 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Call of Duty 4: Modern Warfare
Lowest review score: 1 Legends of Wrestling II
Score distribution:
5,814 game reviews
    • 65 Metascore
    • 55 Critic Score
    It has one major flaw - the gameplay is downright appalling. A blind man on ice has more control than your character's general movements. [Jan 2004, p.130]
    • 56 Metascore
    • 55 Critic Score
    The gunplay is bland, the graphics are solid but repetitive, and most of the multiplayer aspects can be found in a free patch for "NOLF 2." [Jan 2004, p.157]
    • 36 Metascore
    • 55 Critic Score
    If Tyler Durden saw you sitting on your comfy couch, and playing Fight Club (possibly over your fancypants internet connection), he would probably hit you as hard as he could. [Jan 2005, p.119]
    • Game Informer
    • 54 Metascore
    • 55 Critic Score
    It's just a long series of boss battles interspersed with dull cuscenes and pointless flying around. [Sept 2004, p.110]
    • 51 Metascore
    • 55 Critic Score
    This game will please neither action fans nor followers of the "Tekken" franchise, and comes off as a marketing scheme gone horribly awry. [March 2005, p.132]
    • Game Informer
    • 66 Metascore
    • 55 Critic Score
    Just rent "Hackers" again and forget this junk heap. [Oct 2005, p.134]
    • Game Informer
    • 53 Metascore
    • 55 Critic Score
    I found myself repeating ("stupid") endlessly as I writhed and winced my way through this lifeless and contrived adventure. [Jan 2005, p.119]
    • Game Informer
    • 61 Metascore
    • 55 Critic Score
    Cartoon monkeys are cool. This game is not. [Jan 2005, p.125]
    • Game Informer
    • 46 Metascore
    • 55 Critic Score
    Don't think of it so much as a game, but more as an exercise in anger management. [May 2005, p.132]
    • Game Informer
    • 59 Metascore
    • 55 Critic Score
    Combat just plain sucks. [July 2005, p.120]
    • Game Informer
    • 61 Metascore
    • 55 Critic Score
    I want to strangle this game with my bare hands. [Dec 2005, p.186]
    • Game Informer
    • 65 Metascore
    • 55 Critic Score
    I've been a big fan of the series' portable outings in the past, but htis is just a big dud. [Feb 2006, p.113]
    • Game Informer
    • 74 Metascore
    • 55 Critic Score
    The characters are shallow(amnesia strikes again), and the combat utilizes a clunkier version of the "Katamari Damacy" dual-analog controls. [May 2006, p.101]
    • Game Informer
    • 62 Metascore
    • 55 Critic Score
    If I had more space I could detail the game's numerous flaws in control, design, and AI, but I don't. Thank God. [Jun 2006, p.112]
    • Game Informer
    • 58 Metascore
    • 55 Critic Score
    If I had more space I could detail the game's numerous flaws in control, design, and AI, but I don't. Thank God. [Jun 2006, p.112]
    • Game Informer
    • 69 Metascore
    • 55 Critic Score
    The control scheme is poor. While it “works” on a basic level, steering Sonic through levels like an Excite Truck vehicle while flicking the remote to attack enemies is, more often than not, a mess.
    • 47 Metascore
    • 55 Critic Score
    Even the most patient of strategy nerds will be hard-pressed to maintain interest in Spectral Souls. [Nov. 2006, p.146]
    • Game Informer
    • 60 Metascore
    • 55 Critic Score
    At its best, Blade Dancer offers familiarity, along with a half-hearted attempt at multiplayer. [Aug 2006, p.93]
    • Game Informer
    • 50 Metascore
    • 55 Critic Score
    The game, however, is a complete disaster, and is just barely playable. The content is definitely worth seeing, but you’ll have to trudge through gaming hell to see it.
    • 60 Metascore
    • 55 Critic Score
    Beating levels felt more in the realm of schoolwork than satisfying puzzle action. Presentation is very bland and simple, but that somehow doesn’t prevent loading screens between every stage.
    • 56 Metascore
    • 55 Critic Score
    Just like a real carnival, you’ll feel cheated more that once playing these virtual simulations, but the real carny scam might be trying to sell this “discount” title for $40.
    • 62 Metascore
    • 55 Critic Score
    Pretty uninspiring stuff, but I guess if you’re a parent looking for a (relatively) harmless game to pick up for a small child it might do the trick. I’d like to think your kids deserve better.
    • 65 Metascore
    • 55 Critic Score
    Pretty uninspiring stuff, but I guess if you’re a parent looking for a (relatively) harmless game to pick up for a small child it might do the trick. I’d like to think your kids deserve better.
    • 56 Metascore
    • 55 Critic Score
    The races, which conclude each tournament, offer smooth controls and track designs loaded with jumps and tight turns, but given how frequently players get power-ups, they end up being more of a crapshoot of who is dealt the best hand.
    • 65 Metascore
    • 55 Critic Score
    Go to your local game store, hand the clerk your money, and buy something other than Opoona. [Apr 2008, p.95]
    • 50 Metascore
    • 55 Critic Score
    Unfortunately, the good parts like the unlockable skills are obscured by generic enemy designs, monotonous combat and the most tedious boss battles I’ve seen.
    • 50 Metascore
    • 55 Critic Score
    Unfortunately, the good parts like the unlockable skills are obscured by generic enemy designs, monotonous combat and the most tedious boss battles I’ve seen.
    • 56 Metascore
    • 55 Critic Score
    A relative disaster. The PC version of the game still comes highly recommended, but steer clear of this console iteration.
    • 76 Metascore
    • 55 Critic Score
    A relic of gameplay design that should have gone extinct with the dinosaurs. [July 2008, p.92]
    • 59 Metascore
    • 55 Critic Score
    Outside of tournaments and multiplayer, the game doesn't have a mode that you can sink your cleats--or time--into. [June 2008, p.101]
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