Game Informer's Scores

  • Games
For 6,220 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Last of Us Remastered
Lowest review score: 1 Legends of Wrestling II
Score distribution:
6220 game reviews
    • 40 Metascore
    • 60 Critic Score
    If you’re going to get one of these, go for the faster-paced Beta Wave, but watch out for that nasty addition game.
    • 58 Metascore
    • 60 Critic Score
    The first two games balanced out any unsavory elements with mega moments and straightforward fun. The third entry simply doesn’t have enough thermal energy to overcome its many problems.
    • 58 Metascore
    • 60 Critic Score
    The enemy AI is weak, and fog blankets backgrounds like a tarp of ugly. [Oct 2004, p.129]
    • Game Informer
    • 71 Metascore
    • 60 Critic Score
    The big problem with Middle Manager is that it feels hands-off, but still demands your attention.
    • 66 Metascore
    • 60 Critic Score
    The Frogger-inspired log jumping stage is one of the most ill-conceived moments in gaming, and is the perfect example of the uneven difficulty level in this title. [Apr 2004, p.110]
    • Game Informer
    • 62 Metascore
    • 60 Critic Score
    If your preference is single-player or co-op, Dog Days' lack of personality (both in the characters and on the battlefield) results in one of the blandest shooters out there. Given how little the story matters, Mickey Mouse and Donald Duck could have been swapped in as the protagonists and I probably wouldn't have noticed.
    • 64 Metascore
    • 60 Critic Score
    The graphics are dull, the combat is clunky, and the pacing is incredibly slow. [Mar 2004, p.107]
    • 61 Metascore
    • 60 Critic Score
    I purposely put off buying upgrades sometimes simply because I couldn’t stand dealing with the smorgasbord of load screens, elevators, and slow-opening gates just to get things done.
    • 47 Metascore
    • 60 Critic Score
    I can't deny Hometown Story has charm with its premise and I love the ideas, but the execution needs work. Owning a shop should be more frantic and rewarding. If the developer, Toybox, can smooth out the rough edges, it may one day match the lure of simulation games like Harvest Moon and Animal Crossing. Sadly, it's not in the same league.
    • 65 Metascore
    • 60 Critic Score
    Many points where the puzzle design, level layout and management of the teens' special skills are just plain clumsy and almost unusable. [June 2005, p.127]
    • Game Informer
    • 53 Metascore
    • 60 Critic Score
    You must be a forgiving and devoted fan to enjoy the best that this game can offer. Otherwise, you're better off following the words of Genna Lannister: "Better to mock the game than to play and lose."
    • 54 Metascore
    • 60 Critic Score
    Rise of the Argonauts is an average action game. [Feb 2009, p.84]
    • 70 Metascore
    • 60 Critic Score
    The simplified game design and control don't offer enough depth to overcome the downgrade in graphics. Also, I'm beginning to tire of the isometric view on these kinds of games. [Oct 2003, p.145]
    • Game Informer
    • 63 Metascore
    • 60 Critic Score
    If your preference is single-player or co-op, Dog Days' lack of personality (both in the characters and on the battlefield) results in one of the blandest shooters out there. Given how little the story matters, Mickey Mouse and Donald Duck could have been swapped in as the protagonists and I probably wouldn't have noticed.
    • 72 Metascore
    • 60 Critic Score
    The last section of the game, where you guide a spherical object through a series of traps and obstacles, is fantastic. It’s one of the rare times when everything clicked, and it was both challenging and fair. I don’t blame anyone who doesn’t make it that far. Max: The Curse of Brotherhood is a game based on a gimmick that simply doesn’t work all that well.
    • 54 Metascore
    • 60 Critic Score
    Moebius is missing a spark — something that makes you want to keep playing. It has a few shining moments with some standout humorous lines, but they're buried in bad dialogue, empty characters, and a dry mystery. Sadly, I don't think people will be talking about Malachi Rector with the esteem they do Gabriel Knight.
    • 70 Metascore
    • 60 Critic Score
    The characters never once defy players’ expectations, the story is poorly paced, and the combat offers no meaningful twists on the formula we’ve been playing for years. I can’t imagine anyone but hard-line genre devotees will get their money’s worth out of Luminous Arc.
    • 73 Metascore
    • 60 Critic Score
    Ganbarion went out of its way to craft a title that experiments with interesting ideas. Unfortunately, none of its unique elements are refined enough to be successful, making it impossible for me to cheer for this underdog.
    • 70 Metascore
    • 60 Critic Score
    I hate to say it, but the best parts of this game are the vehicle desings and environmental details. The rest of it really did nothing for me. [Nov 2002, p.140]
    • Game Informer
    • 62 Metascore
    • 60 Critic Score
    I could forgive the plot if the game was actually exciting, but this is a dull dungeon crawler. Some of the most exciting RPGs work with relationship building, like Persona and Fire Emblem, but this just takes it in a bizarre direction.
    • 62 Metascore
    • 60 Critic Score
    Some of the most exciting RPGs work with relationship building, like Persona and Fire Emblem, but this just takes it in a bizarre direction. Merely giving players a chance to pair up isn't enough; the actual relationship building needs have genuine developments and substance, and Conception II hits all the wrong notes.
    • 75 Metascore
    • 60 Critic Score
    I can't stress how much I enjoyed the game's art, music, and quirky vibe. Hohokum is one hell of a screensaver. As a game, it lacks depth.
    • 58 Metascore
    • 60 Critic Score
    Compared to "Super Mario 64 DS," this is a shoddy port that doesn't scratch the surface of the DS's potential. [May 2005, p.134]
    • Game Informer
    • 63 Metascore
    • 60 Critic Score
    I can't say any one aspect of this game is broken or terrible, but I also can't think of a single thing it does to make it worth your time. [July 2006, p.113]
    • Game Informer
    • 75 Metascore
    • 60 Critic Score
    BattleForge is a combination of strange mechanics and bad design. Units are diverse – and yet none of them are terribly interesting. Missions have a ton of variety on the surface, but in practice they’re variations on the same few objectives.
    • 58 Metascore
    • 60 Critic Score
    I felt completely confined by the rigid rules, limited skill opportunities, and a between-battle interface that's more complicated than figuring out the rules for grappling. [Aug 2007, p.103]
    • 68 Metascore
    • 60 Critic Score
    The missions have a shocking lack of variety, mostly just forcing you to do the same handful of things, but with stronger foes.
    • 67 Metascore
    • 60 Critic Score
    I want to like Panzers – the basic design is full of concepts that I enjoy, and the presentation is outstanding. It’s a pity that the gameplay sadly lacks the chops to pull it all together.
    • 64 Metascore
    • 60 Critic Score
    Merging pinball and puzzles isn't a bad idea, but the balance between the two aspects simply feels all wrong. [July 2005, p.119]
    • Game Informer
    • 52 Metascore
    • 60 Critic Score
    It feels like National Geographic and Ultimate Fighting mushed together in a bad, bad way. [July 2006, p.106]
    • Game Informer