Game Informer's Scores

  • Games
For 5,891 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Starcraft II: Wings of Liberty
Lowest review score: 1 Legends of Wrestling II
Score distribution:
5,891 game reviews
    • 64 Metascore
    • 58 Critic Score
    Midway tried really hard to inject humor into the characters and cutscenes, but as is often the case in games, it comes up short. If there aren't developers who can be funny, I suggest companies hire somone who can. [Aug 2003, p.98]
    • Game Informer
    • 58 Metascore
    • 58 Critic Score
    Two dorks driving around in an incredibly ugly and generic city chasing bad guys with laughable AI doesn't qualify as good entertainment. [Oct 2003, p.136]
    • Game Informer
    • 69 Metascore
    • 58 Critic Score
    Three phases to describe The Hulk: technically solid, aesthetically pretty, and phenomenally dull. [July 2003, p.117]
    • Game Informer
    • 46 Metascore
    • 58 Critic Score
    Do yourself a favor and steer clear of this one or there's a good chance that your Xbox will come to life, beat you to a bloody pulp, and steal all of your valued possessions. [Feb 2003, p.105]
    • Game Informer
    • 65 Metascore
    • 58 Critic Score
    Focusing on detail over substance is definitely an interesting design, but without a solid gameplay package, it amounts to nothing. [Nov 2003, p.168]
    • Game Informer
    • 50 Metascore
    • 58 Critic Score
    Unfortunately, the cartoony graphics, stilted shooter gameplay, and completely rancid car missions fail what could otherwise be a passing game.
    • 65 Metascore
    • 58 Critic Score
    The biggest problem with Rivals is that it doesn't feel like you're skating ice. [Dec 2003, p.174]
    • Game Informer
    • 61 Metascore
    • 58 Critic Score
    A merely passable game...Why have a White Castle hamburger when you can have a juicy steak? [Aug 2004, p.103]
    • 68 Metascore
    • 58 Critic Score
    I can't imagine the conversations that led someone to decide that this sparse (though accurate) game would be a good idea. [Oct 2004, p.140]
    • Game Informer
    • 61 Metascore
    • 58 Critic Score
    Without question, the only suitable home for this game is in a molten river on Mustafar right next to Anakin's legs and arm. [July 2005, p.117]
    • Game Informer
    • 43 Metascore
    • 58 Critic Score
    Movement feels floaty, hit detection and collision issues are everywhere, and enemy AI is painfully stupid. [Jan 2005, p.118]
    • Game Informer
    • 67 Metascore
    • 58 Critic Score
    Top off this stubbornly shoddy gameplay with un-funny cutscenes and a glaring lack of online play and, well, there isn't much here to be super happy about. [Apr 2005, p.117]
    • Game Informer
    • 41 Metascore
    • 58 Critic Score
    You know the drill: extremely linear level designs that stitch together corridors, open areas, and dull objectives with all the refinement and subltlety of a drunken quilting circle. [Mar 2006, p.100]
    • Game Informer
    • 56 Metascore
    • 58 Critic Score
    Perhaps if it had been delayed to iron out the bugs, Wrestlemania 21 could have been a champion. [June 2005, p.132]
    • Game Informer
    • 69 Metascore
    • 58 Critic Score
    I can't think of a single reason to spend time with Maniax when far more polished fighters like "Dead or Alive Ultimate" and "Mortal Kombat: Deception" are available. [Aug 2005, p.102]
    • Game Informer
    • 66 Metascore
    • 58 Critic Score
    The AI in this title is some of the worst I’ve ever seen. [Feb 2002, p.87]
    • Game Informer
    • 62 Metascore
    • 58 Critic Score
    Where X2 really makes its rushed development cycle known is the camera, collision, and enemy AI. [June 2003, p.109]
    • Game Informer
    • 71 Metascore
    • 58 Critic Score
    You'll pray [the Banner] stages end quickly. But, of course, once they do come to a close, you find yourself back at square one - bored to death by The Hulk's repetitive nature. [July 2003, p.109]
    • Game Informer
    • 63 Metascore
    • 58 Critic Score
    If you don't die of boredom playing the game, you'll run headlong into the most disappointing aspect of P.N.03: It can be completed in a measly four hours. [Sept 2003, p.111]
    • 65 Metascore
    • 58 Critic Score
    At a distance, it looks like an RPG, but it's really just a robot-themed "Power Stone" with some weak story elements in between battles. [Apr 2004, p.101]
    • 68 Metascore
    • 58 Critic Score
    While the GameCube has several genres it excels at, the tactical shooter field clearly isn't one of them. [Sept 2004, p.112]
    • 64 Metascore
    • 58 Critic Score
    I think it's worse than its predecessor. [Nov 2005, p.163]
    • Game Informer
    • 66 Metascore
    • 58 Critic Score
    I didn't hate every second I spent with this platformer. The music is great, the early Genesis-era stages are plain and simple fun, and the Sonic 2-style special stages make good use of the handheld's 3D to gauge depth. However, the lack of worthwhile new content and sloppy level design makes the whole product feel like a rushed tie-in to the superior console version.
    • 66 Metascore
    • 58 Critic Score
    As a party game, London Games succeeds rarely, but its implementation of recognizable (and unrecognizable) characters from Mario and Sonic is perfect. It definitely has all of your favorite characters in it, but that's not enough of a reason to play.
    • 73 Metascore
    • 58 Critic Score
    There are things about Mario Party 9 that make it a better experience than previous entries, but overall it's still a disheartening experience. The best times I experienced with the game were the times when co-workers and I were laughing at each other's stupid mistakes while playing, but you really don't need a video game to fuel stupid mistakes worth laughing at.
    • 59 Metascore
    • 58 Critic Score
    Attractive visuals only carry the game so far. Just when I finished one infuriating, monotonous boss fight I'd get thrown into another directionless, obtuse puzzle room.
    • 59 Metascore
    • 58 Critic Score
    I'm genuinely sad that a game rooted in the joy of Disney failed to evoke any in me, but Epic Mickey 2 is so disjointed and rambling, I was ready to escape Wasteland when the time came.
    • 57 Metascore
    • 58 Critic Score
    The Wii U version also offers excellent graphics and motion controls, but exhibits some slowdown at times.
    • 64 Metascore
    • 58 Critic Score
    Junction Point's obvious affection is the most redeeming element of this sequel; from the structure of puzzles to the implementation of the cooperative experience, nothing ever coalesces into consistent entertainment.
    • 42 Metascore
    • 58 Critic Score
    The Star Trek franchise is built on the concept of a hopeful future, but fans should keep looking toward the horizon, because this present trek is hopeless.