Game Informer's Scores

  • Games
For 5,891 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Last of Us Remastered
Lowest review score: 1 Legends of Wrestling II
Score distribution:
5,891 game reviews
    • 69 Metascore
    • 58 Critic Score
    It pains me to level a harsh judgment against a game that’s trying something new and innovative, but Octodad doesn’t balance the frustration with the funny.
    • 59 Metascore
    • 58 Critic Score
    NBA Live 15 may not be ready to stand shoulder to shoulder with its competition, but with much improved presentation and mechanics the series is trending in the right direction. The remaining gameplay issues and lack of mode depth, however, makes it tough to recommend this particular version.
    • 56 Metascore
    • 55 Critic Score
    It's not a complete failure, per se, but its gameplay is generations behind games that were released five years ago. [June 2002, p.79]
    • Game Informer
    • 62 Metascore
    • 55 Critic Score
    With choppy play, no strategy, and an asinine betting system (bet on the most dunks and you'll win every time), Street Hoops is a tall guy paper doll simulator at best. "NBA Street" wins in a rout. [Sept 2002, p.81]
    • Game Informer
    • 73 Metascore
    • 55 Critic Score
    The developers failed to develop a camera system capable of dealing with the 3D action. [Mar 2002, p.79]
    • Game Informer
    • 71 Metascore
    • 55 Critic Score
    Ecco has such great, ocean-worthy graphics; but it plays so, so poorly. [May 2002, p.82]
    • Game Informer
    • 52 Metascore
    • 55 Critic Score
    It's 2003, yet I'm still stuck turning six hidden gears in order to open one friggin' door? That's just archaic. Games like "Deus Ex" and "Eternal Darkness" have proven that puzzles don't have to be ridiculously monotonous. [Aug 2003, p.90]
    • Game Informer
    • 58 Metascore
    • 55 Critic Score
    Fundamental gameplay mistakes and atrocious designs run rampant through every inch of this miserable PlayStation 2 application. [June 2003, p.104]
    • Game Informer
    • 51 Metascore
    • 55 Critic Score
    I can't put my personal feelings on crarpy games aside enough to recommend Don't Try This At Home to anyone but people who think that getting thumbtacks stuck in your ass and scalp are a fun way to spend a Saturday. [Dec 2003, p.148]
    • 71 Metascore
    • 55 Critic Score
    The game's pace is painfully slow, and like most puzzle games of this type, the payoff is far from satisfying. [Jan 2002, p.83]
    • Game Informer
    • 35 Metascore
    • 55 Critic Score
    A flat-out crappy game. [Jan 2004, p.135]
    • 71 Metascore
    • 55 Critic Score
    What you do in the first ten minutes is what you're going to be doing for the rest of your excruciating experience with this game. [July 2003, p.106]
    • Game Informer
    • 65 Metascore
    • 55 Critic Score
    It has one major flaw - the gameplay is downright appalling. A blind man on ice has more control than your character's general movements. [Jan 2004, p.130]
    • 56 Metascore
    • 55 Critic Score
    The gunplay is bland, the graphics are solid but repetitive, and most of the multiplayer aspects can be found in a free patch for "NOLF 2." [Jan 2004, p.157]
    • 36 Metascore
    • 55 Critic Score
    If Tyler Durden saw you sitting on your comfy couch, and playing Fight Club (possibly over your fancypants internet connection), he would probably hit you as hard as he could. [Jan 2005, p.119]
    • Game Informer
    • 54 Metascore
    • 55 Critic Score
    It's just a long series of boss battles interspersed with dull cuscenes and pointless flying around. [Sept 2004, p.110]
    • 51 Metascore
    • 55 Critic Score
    This game will please neither action fans nor followers of the "Tekken" franchise, and comes off as a marketing scheme gone horribly awry. [March 2005, p.132]
    • Game Informer
    • 66 Metascore
    • 55 Critic Score
    Just rent "Hackers" again and forget this junk heap. [Oct 2005, p.134]
    • Game Informer
    • 53 Metascore
    • 55 Critic Score
    I found myself repeating ("stupid") endlessly as I writhed and winced my way through this lifeless and contrived adventure. [Jan 2005, p.119]
    • Game Informer
    • 61 Metascore
    • 55 Critic Score
    Cartoon monkeys are cool. This game is not. [Jan 2005, p.125]
    • Game Informer
    • 46 Metascore
    • 55 Critic Score
    Don't think of it so much as a game, but more as an exercise in anger management. [May 2005, p.132]
    • Game Informer
    • 59 Metascore
    • 55 Critic Score
    Combat just plain sucks. [July 2005, p.120]
    • Game Informer
    • 61 Metascore
    • 55 Critic Score
    I want to strangle this game with my bare hands. [Dec 2005, p.186]
    • Game Informer
    • 65 Metascore
    • 55 Critic Score
    I've been a big fan of the series' portable outings in the past, but htis is just a big dud. [Feb 2006, p.113]
    • Game Informer
    • 74 Metascore
    • 55 Critic Score
    The characters are shallow(amnesia strikes again), and the combat utilizes a clunkier version of the "Katamari Damacy" dual-analog controls. [May 2006, p.101]
    • Game Informer
    • 62 Metascore
    • 55 Critic Score
    If I had more space I could detail the game's numerous flaws in control, design, and AI, but I don't. Thank God. [Jun 2006, p.112]
    • Game Informer
    • 58 Metascore
    • 55 Critic Score
    If I had more space I could detail the game's numerous flaws in control, design, and AI, but I don't. Thank God. [Jun 2006, p.112]
    • Game Informer
    • 69 Metascore
    • 55 Critic Score
    The control scheme is poor. While it “works” on a basic level, steering Sonic through levels like an Excite Truck vehicle while flicking the remote to attack enemies is, more often than not, a mess.
    • 47 Metascore
    • 55 Critic Score
    Even the most patient of strategy nerds will be hard-pressed to maintain interest in Spectral Souls. [Nov. 2006, p.146]
    • Game Informer
    • 60 Metascore
    • 55 Critic Score
    At its best, Blade Dancer offers familiarity, along with a half-hearted attempt at multiplayer. [Aug 2006, p.93]
    • Game Informer