Game Informer's Scores

  • Games
For 6,219 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Halo 2
Lowest review score: 1 Legends of Wrestling II
Score distribution:
6219 game reviews
    • 77 Metascore
    • 60 Critic Score
    Costume Quest is cute and funny, so it may look like a good game for kids. Let me assure you: After completing the adventure (which took me about five hours), I can't recommend Costume Quest to gamers of any age.
    • 64 Metascore
    • 60 Critic Score
    The missions have a shocking lack of variety, mostly just forcing you to do the same handful of things, but with stronger foes.
    • 52 Metascore
    • 60 Critic Score
    The gameplay really needs an upgrade before I can recommend this series again. [Nov. 2006, p.130]
    • Game Informer
    • 59 Metascore
    • 60 Critic Score
    An amazingly generic action title. It's a shame, as Samurai Jack is easily one of the most unique cartoons on the air today, so this could have been so much more. [May 2004, p.93]
    • 59 Metascore
    • 60 Critic Score
    Last time I played this game, it was being released by THQ and was called "MX Superfly." I didn't really like it then, and I don't cotton to this generic motocross stunt title now. [Aug 2003, p.93]
    • Game Informer
    • 57 Metascore
    • 60 Critic Score
    I wouldn't be sad if an RPG initiate tried his hand with Harbinger, but for hard-cores like myself, it's definitely forgettable. [May 2003, p.93]
    • Game Informer
    • 63 Metascore
    • 60 Critic Score
    Many points where the puzzle design, level layout and management of the teens' special skills are just plain clumsy and almost unusable. [June 2005, p.127]
    • Game Informer
    • 56 Metascore
    • 60 Critic Score
    Without any narrative to speak of, you are just left with the repetition of taking on quests, going into the dungeon, and then returning to the hub town to take on more quests.
    • 49 Metascore
    • 60 Critic Score
    Daggerdale is a lengthy adventure, but most of the monsters and quests start to feel reiterative after the first couple of hours. Nonetheless, there are few other places to go right now for a downloadable fantasy game with co-op included. Someone should really get on that problem, because Daggerdale isn't the solution.
    • 44 Metascore
    • 60 Critic Score
    What the deal with the blander-than-bland texturing? If I wanted to be lulled to sleep, I would read a selection from Minnesota's penal code. [Feb 2003, p.104]
    • Game Informer
    • 62 Metascore
    • 60 Critic Score
    The Lego City Undercover: The Chase Begins experience is like asking for a complex Lego set for your birthday and finding a box of Duplo under the wrapping paper instead. It’s technically similar, but the differences are critically important.
    • 46 Metascore
    • 60 Critic Score
    Daggerdale is a lengthy adventure, but most of the monsters and quests start to feel reiterative after the first couple of hours. Nonetheless, there are few other places to go right now for a downloadable fantasy game with co-op included. Someone should really get on that problem, because Daggerdale isn't the solution.
    • 46 Metascore
    • 60 Critic Score
    Daggerdale is a lengthy adventure, but most of the monsters and quests start to feel reiterative after the first couple of hours. Nonetheless, there are few other places to go right now for a downloadable fantasy game with co-op included. Someone should really get on that problem, because Daggerdale isn't the solution.
    • 44 Metascore
    • 60 Critic Score
    About as much fun as giving an elephant a suppository. [Jan 2006, p.157]
    • Game Informer
    • 59 Metascore
    • 60 Critic Score
    Art that fails to distinguish between moving yet non-interactive backgrounds and gameplay elements is a problem as well in this otherwise tightly tuned action/platformer. [Feb 2009, p.87]
    • Game Informer
    • 75 Metascore
    • 60 Critic Score
    Beating up enemies and stealing their heads works, but is rarely compelling. Navigating bite-sized environments is easy to do, but almost never offers a sense of exploration or accomplishment.
    • 54 Metascore
    • 60 Critic Score
    This title is like a burrito stuffed with dirt, topped with soap shavings, and wrapped in a warm leather shell. [Feb 2003, p.98]
    • Game Informer
    • 67 Metascore
    • 60 Critic Score
    Although it looks nice, this game has a number of problems; the fact that chariots are really slow and tip over very easily is the most glaring. [Apr 2002, p.83]
    • Game Informer
    • 59 Metascore
    • 60 Critic Score
    With the enhanced version of "Midnight Club 3" retailing for $20, I see little need for this title. [Nov. 2006, p.134]
    • Game Informer
    • 57 Metascore
    • 60 Critic Score
    If you want to play something that feels like an expansion pack without an original game at its core, Nine Breaker is the perfect choice. [Sept 2005, p.102]
    • Game Informer
    • 44 Metascore
    • 60 Critic Score
    Eschewing the expected hack-n’-slash mindlessness, a timing-based evasion and blocking system is required to master the melee. It’s not enough to save an otherwise lackluster effort, but Secret Level was definitely on to something with the combat.
    • 72 Metascore
    • 60 Critic Score
    Unfortunately, it still isn't very good. The fighting system remains pretty simplistic and feels like it was awkwardly transplanted from 2D into 3D space. [Sept. 2006, p.92]
    • Game Informer
    • 62 Metascore
    • 60 Critic Score
    While WRC 5 offers a decent experience, it lacks bite or any distinguishing characteristics.
    • 66 Metascore
    • 60 Critic Score
    While it pains me to say this, maybe Crash should make like the entire cast of "Blossom" and disappear. [Nov 2004, p.146]
    • Game Informer
    • 59 Metascore
    • 60 Critic Score
    The missions have a shocking lack of variety, mostly just forcing you to do the same handful of things, but with stronger foes.
    • 62 Metascore
    • 60 Critic Score
    There used to be a time when I liked the 2K hockey series over EA's franchise, and that was because I liked the way the skating felt. It was tight and responsive, even if the games themselves were more arcade-like. How I long for those days after playing NHL 2K11.
    • 77 Metascore
    • 60 Critic Score
    The action is slow and unresponsive,and there is very little direction spurring you through its grainy, muddy-looking world. [Jan 2006, p.150]
    • Game Informer
    • 54 Metascore
    • 60 Critic Score
    It feels like National Geographic and Ultimate Fighting mushed together in a bad, bad way. [July 2006, p.106]
    • Game Informer
    • 59 Metascore
    • 60 Critic Score
    Hicks is clearly talented; Pillar has a lot of interesting concepts that, sadly, don't come together in satisfying way. I have no doubt that he'll make a great game someday. This isn't it.
    • 55 Metascore
    • 60 Critic Score
    Saw
    Saw fails to deliver the suspenseful crescendos, surprising twists, and apprehensive atmosphere of the films. Instead, it’s padded with unremarkable gore, poor pacing, and uninspired level design. [Issue#199, p.101]
    • Game Informer