Game Informer's Scores

  • Games
For 6,117 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.4 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 BioShock Infinite
Lowest review score: 1 Legends of Wrestling II
Score distribution:
6117 game reviews
    • 72 Metascore
    • 60 Critic Score
    It takes more than just a neat idea to be a truly compelling piece of software. With no scoring system, backing music and vocals, or career mode, this isn’t really a game in any sense. And, honestly, strumming and singing to yourself gets old after about 15 minutes. Stick to Guitar Hero.
    • tbd Metascore
    • 60 Critic Score
    Unless you're obsessed with speedrunning (and are just obsessive in general), this is one stray dog you shouldn't play with.
    • 58 Metascore
    • 60 Critic Score
    I found the control to be fairly aggravating (especially the airplanes). [Apr 2005, p.142]
    • Game Informer
    • 63 Metascore
    • 60 Critic Score
    A monstrous letdown. [Dec 2004, p.165]
    • Game Informer
    • 68 Metascore
    • 60 Critic Score
    Apart from the animal stuff, the core game has also undergone some tweaks, like a greater sense of ownership of your surroundings. It doesn’t make Pets more fun, though; the lack of sufficient rewards and direction neuters the whole experience and makes it a chore to play.
    • 72 Metascore
    • 60 Critic Score
    I really have a hard time deciding what I hate more about this game: Is it the horribly grating characters and voices, the lame setting, or the incredibly sticky flight controls? [Dec 2004, p.188]
    • Game Informer
    • 45 Metascore
    • 60 Critic Score
    As good as that narrative may be, it's ultimately sandwiched between repetitive, mindless combat. [Sept 2010, p.93]
    • Game Informer
    • 66 Metascore
    • 60 Critic Score
    What makes Regeneration falter is the fact that it's bland, repetitive, and uninspired - like Carson Daily. [Oct 2005, p.126]
    • Game Informer
    • 59 Metascore
    • 60 Critic Score
    Long story short, this is a flawed game through and through. Even the most devout Spyro fans should avoid it. [Jan 2009, p.69]
    • Game Informer
    • 63 Metascore
    • 60 Critic Score
    Avoid this unless your space dogfighting itch is keeping you up at night. [Sept 2010, p.93]
    • Game Informer
    • 69 Metascore
    • 60 Critic Score
    Practice makes perfect, though. When you get the hang of the vine system, neat control tricks develop, but the overall gameplay remains basic and boring for far too long.
    • 63 Metascore
    • 60 Critic Score
    This shambling monstrosity is composed of chunks from other, better games. Rather than blend them together into something new like its predecessor attempted, this one just feels like a patch-work mess. [March 2014, p.85]
    • 65 Metascore
    • 60 Critic Score
    Dynasty Warriors 8 attempts to change the series’ long-standing formula with the addition of the Ambition mode and history-altering storylines. Combat is tedious, however, and it still defines the majority of the experience.
    • 70 Metascore
    • 60 Critic Score
    This shambling monstrosity is composed of chunks from other, better games. Rather than blend them together into something new like its predecessor attempted, this one just feels like a patch-work mess. [March 2014, p.85]
    • 68 Metascore
    • 60 Critic Score
    Dynasty Warriors 8 attempts to change the series’ long-standing formula with the addition of the Ambition mode and history-altering storylines. Combat is tedious, however, and it still defines the majority of the experience.
    • 63 Metascore
    • 60 Critic Score
    If broken gameplay mechanics and community college acting didn’t weigh down the game, it might actually be worthwhile.
    • 75 Metascore
    • 60 Critic Score
    Please, someone put a hit out on this one before it commits more crimes against gaming. [Sept. 2006, p.93]
    • Game Informer
    • 53 Metascore
    • 60 Critic Score
    I have my complaints with the game, but the overwhelming feeling I have while tracking the wily Sandiego around the world is simple boredom. [Feb 2004, p.103]
    • 72 Metascore
    • 60 Critic Score
    It can provide some wacky fun, but it lacks all of the finesse of a genuine fighting game. Budokai Tenkaichi 2 relies exclusively on a mediocre combat engine and the naivety of fans who will buy it because they want to play through the Cell Saga yet again.
    • 57 Metascore
    • 60 Critic Score
    If there's one thing this game suffers from, it's that you can't control the receivers. [Mar 2002, p.85]
    • Game Informer
    • 68 Metascore
    • 60 Critic Score
    While it’s still a passably good time, it’s not even close to the fast and precise feel that this title achieved on the 360.
    • 57 Metascore
    • 60 Critic Score
    I suspect the developers might have been better off contstructing this as a pure racing title (as it does do the basics of racing well) and avoiding the shooting action altogether. [Aug 2004, p.94]
    • 51 Metascore
    • 60 Critic Score
    I also ran into a series of technical problems, including crashes, falling through the ground, and audio glitches. These technical missteps are distracting, but they aren’t the most serious problem. Daylight’s inability to terrify you and present a world you want to explore is its ultimate undoing.
    • 63 Metascore
    • 60 Critic Score
    This game screams mediocre from start to finish. [June 2003, p.113]
    • Game Informer
    • 71 Metascore
    • 60 Critic Score
    Awful controls and braindead combat. [Sept 2005, p.102]
    • Game Informer
    • 56 Metascore
    • 60 Critic Score
    I suspect the developers might have been better off contstructing this as a pure racing title (as it does do the basics of racing well) and avoiding the shooting action altogether. [Aug 2004, p.94]
    • 57 Metascore
    • 60 Critic Score
    For a game with the word "evolution" in its name, it's interesting that this title is so lackluster that it pushes the boundaries of ironic humor. [Dec 2004, p.175]
    • Game Informer
    • 57 Metascore
    • 60 Critic Score
    About halfway through my playing time with this game, I thought about gnawing off both my hands so I could flee from othe repetitious and shallow gameplay trap that I had stumbled into. [Aug 2005, p.100]
    • Game Informer
    • 75 Metascore
    • 60 Critic Score
    After four successful episodes, Nest of Vipers is a borderline disaster. It feels rushed and sloppy compared to the ebb and flow of the previous episodes.
    • 77 Metascore
    • 60 Critic Score
    Solid physics, colorful graphics, and bearable sound do make this a decent pinball title. [July 2003, p.122]
    • Game Informer