Game Informer's Scores

  • Games
For 5,952 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.5 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Grand Theft Auto IV
Lowest review score: 1 Legends of Wrestling II
Score distribution:
5,952 game reviews
    • 51 Metascore
    • 58 Critic Score
    Denied Ops offers the bread and butter of deathmatch, team deathmatch, and conquest, but nothing about this tacked-on feature set stands out. I suppose you could say the same thing about the entire game.
    • 69 Metascore
    • 58 Critic Score
    It pains me to level a harsh judgment against a game that’s trying something new and innovative, but Octodad doesn’t balance the frustration with the funny.
    • 63 Metascore
    • 58 Critic Score
    If you don't die of boredom playing the game, you'll run headlong into the most disappointing aspect of P.N.03: It can be completed in a measly four hours. [Sept 2003, p.111]
    • 67 Metascore
    • 58 Critic Score
    The stealth gameplay is repetitive and unoriginal, sucking all of the cheeky fun from the Japanese franchise. [Feb 2004, p.103]
    • 68 Metascore
    • 58 Critic Score
    While the GameCube has several genres it excels at, the tactical shooter field clearly isn't one of them. [Sept 2004, p.112]
    • 44 Metascore
    • 58 Critic Score
    The huge level of frustration is not worth the time it takes to master the awkward gameplay idiosyncrasies. Instead, it’s more tempting – even as someone with experience – to just spam the waggle movements for a passable high score.
    • 59 Metascore
    • 58 Critic Score
    NBA Live 15 may not be ready to stand shoulder to shoulder with its competition, but with much improved presentation and mechanics the series is trending in the right direction. The remaining gameplay issues and lack of mode depth, however, makes it tough to recommend this particular version.
    • 46 Metascore
    • 58 Critic Score
    Do yourself a favor and steer clear of this one or there's a good chance that your Xbox will come to life, beat you to a bloody pulp, and steal all of your valued possessions. [Feb 2003, p.105]
    • Game Informer
    • 71 Metascore
    • 58 Critic Score
    You'll pray [the Banner] stages end quickly. But, of course, once they do come to a close, you find yourself back at square one - bored to death by The Hulk's repetitive nature. [July 2003, p.109]
    • Game Informer
    • 47 Metascore
    • 58 Critic Score
    The huge level of frustration is not worth the time it takes to master the awkward gameplay idiosyncrasies. Instead, it’s more tempting – even as someone with experience – to just spam the waggle movements for a passable high score.
    • 61 Metascore
    • 58 Critic Score
    Without question, the only suitable home for this game is in a molten river on Mustafar right next to Anakin's legs and arm. [July 2005, p.117]
    • Game Informer
    • 60 Metascore
    • 58 Critic Score
    My favorite level was when I chased a car around for 10 minutes, trying to destroy it. Wait, that was my least favorite level. Wait, that's EVERY level! [Oct 2003, p.123]
    • Game Informer
    • 55 Metascore
    • 58 Critic Score
    Oh, how many restless nights have I spent yearning for a Koei game that would combine the worst parts of "Dynasty Warriors" with those of "Samurai Warriors"! [Oct 2007, p.113]
    • Game Informer
    • 65 Metascore
    • 58 Critic Score
    Like an antithesis to Reese's Peanut Butter Cups, it proves that two great flavors don't always taste great together. [Issue#203, p.87]
    • Game Informer
    • 66 Metascore
    • 58 Critic Score
    As a party game, London Games succeeds rarely, but its implementation of recognizable (and unrecognizable) characters from Mario and Sonic is perfect. It definitely has all of your favorite characters in it, but that's not enough of a reason to play.
    • 53 Metascore
    • 58 Critic Score
    Oh, how many restless nights have I spent yearning for a Koei game that would combine the worst parts of "Dynasty Warriors" with those of "Samurai Warriors"! [Oct 2007, p.113]
    • 58 Metascore
    • 58 Critic Score
    Two dorks driving around in an incredibly ugly and generic city chasing bad guys with laughable AI doesn't qualify as good entertainment. [Oct 2003, p.136]
    • Game Informer
    • 51 Metascore
    • 58 Critic Score
    In this day and age, it shouldn’t come as a surprise that a game based on a movie fares poorly, but for a character who has survived since 700AD, he deserves better treatment than this.
    • 72 Metascore
    • 58 Critic Score
    Even in this realm of sub-average platformers, you have several better options than Mushroom Men. [Dec 2008, p.124]
    • 64 Metascore
    • 58 Critic Score
    Unfortunately, these new features don’t overcome the horrible driving controls, laughable braking, poor draw distances, and the complementary pop up. Only die hard fans of the Dreamcast series should give this game a look.
    • 59 Metascore
    • 58 Critic Score
    Attractive visuals only carry the game so far. Just when I finished one infuriating, monotonous boss fight I'd get thrown into another directionless, obtuse puzzle room.
    • 66 Metascore
    • 58 Critic Score
    The AI in this title is some of the worst I’ve ever seen. [Feb 2002, p.87]
    • Game Informer
    • 59 Metascore
    • 58 Critic Score
    I'm genuinely sad that a game rooted in the joy of Disney failed to evoke any in me, but Epic Mickey 2 is so disjointed and rambling, I was ready to escape Wasteland when the time came.
    • 62 Metascore
    • 58 Critic Score
    While the first "Rumble Roses" game was a fun, solid wrestler with some cheese-cake amusement, XX simply feels aimless, dull, and a little offensive. [May 2006, p.104]
    • Game Informer
    • 57 Metascore
    • 58 Critic Score
    The Wii U version also offers excellent graphics and motion controls, but exhibits some slowdown at times.
    • 64 Metascore
    • 58 Critic Score
    Junction Point's obvious affection is the most redeeming element of this sequel; from the structure of puzzles to the implementation of the cooperative experience, nothing ever coalesces into consistent entertainment.
    • 64 Metascore
    • 58 Critic Score
    Midway tried really hard to inject humor into the characters and cutscenes, but as is often the case in games, it comes up short. If there aren't developers who can be funny, I suggest companies hire somone who can. [Aug 2003, p.98]
    • Game Informer
    • 51 Metascore
    • 58 Critic Score
    In this day and age, it shouldn’t come as a surprise that a game based on a movie fares poorly, but for a character who has survived since 700AD, he deserves better treatment than this.
    • 58 Metascore
    • 58 Critic Score
    The idea of empowering user-generated art as a gameplay element is a concept that works well on the DS. However, with poor execution and clumsy controls on the Wii, you'll find more fun with a coloring book and a 64-pack of crayons than you will in Drawn to Life: The Next Chapter.
    • 38 Metascore
    • 58 Critic Score
    Its gameplay is well below today's standard for console FPS. Horribly clunky hand-to-hand fighting also rears its ugly head. [Jan 2004, p.135]