Game Informer's Scores

  • Games
For 6,582 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Metal Gear Solid 2: Sons of Liberty
Lowest review score: 1 Legends of Wrestling II
Score distribution:
6583 game reviews
    • 45 Metascore
    • 65 Critic Score
    Whether you are defending the colony from a hornet invasion by manning goo cannons, racing an obstacle course with a team of ants, or foraging for food, the game keeps things fresh. Too bad none of it is exciting.
    • 84 Metascore
    • 65 Critic Score
    While the first episode fails to evoke the fond memories I have for Telltale's superb work on The Walking Dead, I haven't completely abandoned hope for the adventure to come.
    • 57 Metascore
    • 65 Critic Score
    Much of the iconic music, sounds, and emotive quality of the classic cartoon are absent here, making the game a fairly standard sci-fi romp with little of the magic it might have had. [Oct 2004, p.128]
    • Game Informer
    • 68 Metascore
    • 65 Critic Score
    I appreciate the interesting format AC V employs, and enjoyed the sense of camaraderie I had for my team. However, the story missions are too confusing and difficult, the order missions are too short and repetitive, and there is no in-between.
    • 70 Metascore
    • 65 Critic Score
    Thunderforce's control is perfect; it is neither too sensitive, nor too sluggish. Plus, the player can adjust the speed at anytime. Trust us, without a perfect speed, Thunderforce V is nearly impossible. [Sept 1998]
    • Game Informer
    • 49 Metascore
    • 65 Critic Score
    The cheesy sci-fi atmosphere won't do much to convince you to play this game, and neither will the derivative gameplay and level design. [July 2003, p.106]
    • Game Informer
    • 65 Metascore
    • 65 Critic Score
    I appreciate the interesting format AC V employs, and enjoyed the sense of camaraderie I had for my team. However, the story missions are too confusing and difficult, the order missions are too short and repetitive, and there is no in-between.
    • 79 Metascore
    • 65 Critic Score
    The concept may delight hardcore fans, but the unrefined gameplay ensures that everyone else is left out in the cold. [Sept 2009, p.92]
    • 68 Metascore
    • 65 Critic Score
    I was left wanting more, and wondering why solid gameplay sections were only used once.
    • 68 Metascore
    • 65 Critic Score
    It's about on par with a video poker machine in terms of graphics and sound. [May 2004, p.108]
    • 50 Metascore
    • 65 Critic Score
    Legendary is by no means awful — it’s just about as vanilla as first-person shooters get. It all wraps up with a completely unsatisfying “wait for the sequel” type cliffhanger. We’ll see.
    • 52 Metascore
    • 65 Critic Score
    I did enjoy the escort missions, and the co-op is decent, but they can't hide the fact that 187 is just plain mediocre. [Oct 2005, p.128]
    • Game Informer
    • 68 Metascore
    • 65 Critic Score
    About the best definition of average that I could ever imagine. [Nov 2002, p.144]
    • Game Informer
    • 69 Metascore
    • 65 Critic Score
    The most painful and obvious flaw is the camera. It hangs up on walls, drifts inside your character, and is otherwise difficult to handle. [Sept 2004, p.109]
    • 55 Metascore
    • 65 Critic Score
    You became a slave to theTV and a slave to Pikachu. Pokemon fans will be glued to their seats. Everyone else will be turned of, pun intended. [Jan 2004, p.141]
    • 57 Metascore
    • 65 Critic Score
    The game basically says, "You're obvioulsy really stupid, so we're going to hold onto your hand and lead you through this stage. [Jan 2004, p.151]
    • Game Informer
    • 56 Metascore
    • 65 Critic Score
    Where Armageddon really shines is the combat. [Jan 2004, p.132]
    • 67 Metascore
    • 65 Critic Score
    With so many genuinely good action/RPGs that aren't riddled with archaic missions and gameplay, I have trouble recommending Nier solely on the basis of a decent (but unevenly executed) story.
    • 62 Metascore
    • 65 Critic Score
    Basically, play it for the multiplayer, or don’t play it at all. [Dec 2008, p.110]
    • Game Informer
    • 63 Metascore
    • 65 Critic Score
    I just couldn't get into the bland fighting half of the game. [Nov 2002, p.128]
    • Game Informer
    • 77 Metascore
    • 65 Critic Score
    I definitely recommend renting this one before fully committing. [July 2007, p.102]
    • 57 Metascore
    • 65 Critic Score
    It looks and plays (especially in the first "go and get this" section) like a cheap "Hitman 2." [Sept 2003, p.109]
    • Game Informer
    • 65 Metascore
    • 65 Critic Score
    The environment designs are not as creative, the stages are way too short, and the boss battles are surprisingly easy. [Feb 2002, p.94]
    • Game Informer
    • 51 Metascore
    • 65 Critic Score
    In the end, I don't see this title connecting with an audience beyond the most hardcore Rampage fans. [May 2006, p.97]
    • Game Informer
    • 72 Metascore
    • 65 Critic Score
    Wayward Sky is an entertaining adventure that never quite takes off. I enjoyed exploring the environments, but it doesn’t build on its delightfully charming world to make it memorable. It’s a good showcase for VR, where you feel immersed in its universe as you take control of several quirky machines, but the alluring concept falls flat as it never manages to be as intuitive as the world it presents.
    • 67 Metascore
    • 65 Critic Score
    The nine maps available aren’t nearly enough, the lack of rankings and leaderboards provide no incentive to hone your skills to perfection, and the extremely meager offline options drag everything down.
    • 61 Metascore
    • 65 Critic Score
    You'll reach velocities so incomprehensible that your reflexes are paralyzed. [July 2003, p.107]
    • Game Informer
    • 58 Metascore
    • 65 Critic Score
    Edge of Time is a major step back from the formula that worked.
    • 63 Metascore
    • 65 Critic Score
    With a history including games like Knights of the Old Republic II and Neverwinter Nights 2, the team at Obsidian Entertainment knows role-playing. Alpha Protocol isn't necessarily a counter-point to that expertise; the RPG systems under the hood are solid. I just wish that I could experience them in the context of a compelling espionage adventure, not a last-gen third-person shooter.
    • 57 Metascore
    • 65 Critic Score
    Edge of Time is a major step back from the formula that worked.

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