Game Informer's Scores

  • Games
For 5,966 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.5 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Starcraft II: Wings of Liberty
Lowest review score: 1 Legends of Wrestling II
Score distribution:
5,966 game reviews
    • 58 Metascore
    • 58 Critic Score
    Two dorks driving around in an incredibly ugly and generic city chasing bad guys with laughable AI doesn't qualify as good entertainment. [Oct 2003, p.136]
    • Game Informer
    • 51 Metascore
    • 58 Critic Score
    In this day and age, it shouldn’t come as a surprise that a game based on a movie fares poorly, but for a character who has survived since 700AD, he deserves better treatment than this.
    • 72 Metascore
    • 58 Critic Score
    Even in this realm of sub-average platformers, you have several better options than Mushroom Men. [Dec 2008, p.124]
    • 64 Metascore
    • 58 Critic Score
    Unfortunately, these new features don’t overcome the horrible driving controls, laughable braking, poor draw distances, and the complementary pop up. Only die hard fans of the Dreamcast series should give this game a look.
    • 59 Metascore
    • 58 Critic Score
    Attractive visuals only carry the game so far. Just when I finished one infuriating, monotonous boss fight I'd get thrown into another directionless, obtuse puzzle room.
    • 66 Metascore
    • 58 Critic Score
    The AI in this title is some of the worst I’ve ever seen. [Feb 2002, p.87]
    • Game Informer
    • 59 Metascore
    • 58 Critic Score
    I'm genuinely sad that a game rooted in the joy of Disney failed to evoke any in me, but Epic Mickey 2 is so disjointed and rambling, I was ready to escape Wasteland when the time came.
    • 62 Metascore
    • 58 Critic Score
    While the first "Rumble Roses" game was a fun, solid wrestler with some cheese-cake amusement, XX simply feels aimless, dull, and a little offensive. [May 2006, p.104]
    • Game Informer
    • 57 Metascore
    • 58 Critic Score
    The Wii U version also offers excellent graphics and motion controls, but exhibits some slowdown at times.
    • 64 Metascore
    • 58 Critic Score
    Junction Point's obvious affection is the most redeeming element of this sequel; from the structure of puzzles to the implementation of the cooperative experience, nothing ever coalesces into consistent entertainment.
    • 64 Metascore
    • 58 Critic Score
    Midway tried really hard to inject humor into the characters and cutscenes, but as is often the case in games, it comes up short. If there aren't developers who can be funny, I suggest companies hire somone who can. [Aug 2003, p.98]
    • Game Informer
    • 51 Metascore
    • 58 Critic Score
    In this day and age, it shouldn’t come as a surprise that a game based on a movie fares poorly, but for a character who has survived since 700AD, he deserves better treatment than this.
    • 58 Metascore
    • 58 Critic Score
    The idea of empowering user-generated art as a gameplay element is a concept that works well on the DS. However, with poor execution and clumsy controls on the Wii, you'll find more fun with a coloring book and a 64-pack of crayons than you will in Drawn to Life: The Next Chapter.
    • 38 Metascore
    • 58 Critic Score
    Its gameplay is well below today's standard for console FPS. Horribly clunky hand-to-hand fighting also rears its ugly head. [Jan 2004, p.135]
    • 52 Metascore
    • 58 Critic Score
    Denied Ops offers the bread and butter of deathmatch, team deathmatch, and conquest, but nothing about this tacked-on feature set stands out. I suppose you could say the same thing about the entire game.
    • 66 Metascore
    • 58 Critic Score
    I didn't hate every second I spent with this platformer. The music is great, the early Genesis-era stages are plain and simple fun, and the Sonic 2-style special stages make good use of the handheld's 3D to gauge depth. However, the lack of worthwhile new content and sloppy level design makes the whole product feel like a rushed tie-in to the superior console version.
    • 44 Metascore
    • 58 Critic Score
    In this day and age, it shouldn’t come as a surprise that a game based on a movie fares poorly, but for a character who has survived since 700AD, he deserves better treatment than this.
    • 55 Metascore
    • 58 Critic Score
    The game squanders its stylish setting, writing, and entertaining puzzle solving by minimizing the fun investigation segments, focusing squarely on broken combat and platforming.
    • 69 Metascore
    • 58 Critic Score
    Three phases to describe The Hulk: technically solid, aesthetically pretty, and phenomenally dull. [July 2003, p.117]
    • Game Informer
    • 56 Metascore
    • 58 Critic Score
    A relatively simple RPG made moderately unbearable by its slow pace and confused menus. It doesn’t help that the game world is so generic, from the cookie-cutter story to the drab and overly familiar fantasy-themed environments.
    • 68 Metascore
    • 58 Critic Score
    I can't imagine the conversations that led someone to decide that this sparse (though accurate) game would be a good idea. [Oct 2004, p.140]
    • Game Informer
    • 39 Metascore
    • 58 Critic Score
    You know the drill: extremely linear level designs that stitch together corridors, open areas, and dull objectives with all the refinement and subltlety of a drunken quilting circle. [Mar 2006, p.100]
    • Game Informer
    • 51 Metascore
    • 58 Critic Score
    Until a patch can resolve the glaring flaws, this isn't worth your time, much less your money. [June 2004, p.136]
    • 42 Metascore
    • 58 Critic Score
    The Star Trek franchise is built on the concept of a hopeful future, but fans should keep looking toward the horizon, because this present trek is hopeless.
    • 58 Metascore
    • 58 Critic Score
    Denied Ops offers the bread and butter of deathmatch, team deathmatch, and conquest, but nothing about this tacked-on feature set stands out. I suppose you could say the same thing about the entire game. [Apr 2008, p.86]
    • Game Informer
    • 56 Metascore
    • 58 Critic Score
    Perhaps if it had been delayed to iron out the bugs, Wrestlemania 21 could have been a champion. [June 2005, p.132]
    • Game Informer
    • 67 Metascore
    • 58 Critic Score
    The platforming levels are derivative and uninspired. Though dull, these sections are broken up frequently by minigames that, more so than in "Spyro Orange," are frustrating and not very much fun at all. [June 2004, p.139]
    • 47 Metascore
    • 58 Critic Score
    You'd be hard pressed to find a title with more sheer, concentrated boringosity. Like the movie, expect this one to fly way below everyone's radar. [Oct 2004, p.147]
    • Game Informer
    • 65 Metascore
    • 58 Critic Score
    At a distance, it looks like an RPG, but it's really just a robot-themed "Power Stone" with some weak story elements in between battles. [Apr 2004, p.101]
    • 52 Metascore
    • 58 Critic Score
    Random button pressing will get you farther than most attempts at strategy, and getting locked into long combo animations is a "feature" that makes me just want to die. [Sept. 2006, p.100]
    • Game Informer