Game Informer's Scores

  • Games
For 6,206 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.5 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Grand Theft Auto IV
Lowest review score: 1 Legends of Wrestling II
Score distribution:
6206 game reviews
    • 59 Metascore
    • 60 Critic Score
    Long story short, this is a flawed game through and through. Even the most devout Spyro fans should avoid it. [Jan 2009, p.69]
    • Game Informer
    • 63 Metascore
    • 60 Critic Score
    Avoid this unless your space dogfighting itch is keeping you up at night. [Sept 2010, p.93]
    • Game Informer
    • 69 Metascore
    • 60 Critic Score
    Practice makes perfect, though. When you get the hang of the vine system, neat control tricks develop, but the overall gameplay remains basic and boring for far too long.
    • 63 Metascore
    • 60 Critic Score
    This shambling monstrosity is composed of chunks from other, better games. Rather than blend them together into something new like its predecessor attempted, this one just feels like a patch-work mess. [March 2014, p.85]
    • 65 Metascore
    • 60 Critic Score
    Dynasty Warriors 8 attempts to change the series’ long-standing formula with the addition of the Ambition mode and history-altering storylines. Combat is tedious, however, and it still defines the majority of the experience.
    • 70 Metascore
    • 60 Critic Score
    This shambling monstrosity is composed of chunks from other, better games. Rather than blend them together into something new like its predecessor attempted, this one just feels like a patch-work mess. [March 2014, p.85]
    • 68 Metascore
    • 60 Critic Score
    Dynasty Warriors 8 attempts to change the series’ long-standing formula with the addition of the Ambition mode and history-altering storylines. Combat is tedious, however, and it still defines the majority of the experience.
    • 63 Metascore
    • 60 Critic Score
    If broken gameplay mechanics and community college acting didn’t weigh down the game, it might actually be worthwhile.
    • 75 Metascore
    • 60 Critic Score
    Please, someone put a hit out on this one before it commits more crimes against gaming. [Sept. 2006, p.93]
    • Game Informer
    • 53 Metascore
    • 60 Critic Score
    I have my complaints with the game, but the overwhelming feeling I have while tracking the wily Sandiego around the world is simple boredom. [Feb 2004, p.103]
    • 72 Metascore
    • 60 Critic Score
    It can provide some wacky fun, but it lacks all of the finesse of a genuine fighting game. Budokai Tenkaichi 2 relies exclusively on a mediocre combat engine and the naivety of fans who will buy it because they want to play through the Cell Saga yet again.
    • 57 Metascore
    • 60 Critic Score
    If there's one thing this game suffers from, it's that you can't control the receivers. [Mar 2002, p.85]
    • Game Informer
    • 68 Metascore
    • 60 Critic Score
    While it’s still a passably good time, it’s not even close to the fast and precise feel that this title achieved on the 360.
    • 57 Metascore
    • 60 Critic Score
    I suspect the developers might have been better off contstructing this as a pure racing title (as it does do the basics of racing well) and avoiding the shooting action altogether. [Aug 2004, p.94]
    • 51 Metascore
    • 60 Critic Score
    I also ran into a series of technical problems, including crashes, falling through the ground, and audio glitches. These technical missteps are distracting, but they aren’t the most serious problem. Daylight’s inability to terrify you and present a world you want to explore is its ultimate undoing.
    • 63 Metascore
    • 60 Critic Score
    This game screams mediocre from start to finish. [June 2003, p.113]
    • Game Informer
    • 71 Metascore
    • 60 Critic Score
    Awful controls and braindead combat. [Sept 2005, p.102]
    • Game Informer
    • 56 Metascore
    • 60 Critic Score
    I suspect the developers might have been better off contstructing this as a pure racing title (as it does do the basics of racing well) and avoiding the shooting action altogether. [Aug 2004, p.94]
    • 57 Metascore
    • 60 Critic Score
    For a game with the word "evolution" in its name, it's interesting that this title is so lackluster that it pushes the boundaries of ironic humor. [Dec 2004, p.175]
    • Game Informer
    • 57 Metascore
    • 60 Critic Score
    About halfway through my playing time with this game, I thought about gnawing off both my hands so I could flee from othe repetitious and shallow gameplay trap that I had stumbled into. [Aug 2005, p.100]
    • Game Informer
    • 72 Metascore
    • 60 Critic Score
    After four successful episodes, Nest of Vipers is a borderline disaster. It feels rushed and sloppy compared to the ebb and flow of the previous episodes.
    • 77 Metascore
    • 60 Critic Score
    Solid physics, colorful graphics, and bearable sound do make this a decent pinball title. [July 2003, p.122]
    • Game Informer
    • 73 Metascore
    • 60 Critic Score
    Fantasy Life starts off enjoyable, but it nosedives quickly, leaving you with an experience disconnected from the potential of the world and its inhabitants.
    • 54 Metascore
    • 60 Critic Score
    Pretty lame in almost every way, shape, and form. [Jan 2003, p.100]
    • Game Informer
    • 66 Metascore
    • 60 Critic Score
    The racing is slow as molasses, the weapon selection is pathetic, and it only supports two-player split-screen. [Aug 2003, p.91]
    • Game Informer
    • 55 Metascore
    • 60 Critic Score
    It's a nice homage to wrestling's past, but just can't compete with the wrestling games of the present. [Aug 2004, p.96]
    • 70 Metascore
    • 60 Critic Score
    A dull, occasionally frustrating experience with a lot of cute nods to the series for hardcore fans. That’s as good as it gets. From the puzzles to the combat to the exploration, everything feels less ambitious and entertaining than other recent Lego titles. The basic mechanics still work, but the gameplay feels like a leap back in time.
    • 65 Metascore
    • 60 Critic Score
    Wii Party U is meant to be played in a group of four, if only to have more people to talk to while you grind through an hour-plus board game session. Still, that means you need two Wii remotes in addition to the one in the box and your GamePad - another $60 to $80 dollars down the drain if you don't already have them.
    • 69 Metascore
    • 60 Critic Score
    The sliding backgrounds and other elements are initially clever, but they ultimately don’t gel or grow in any interesting ways. You only have a handful of different backgrounds to choose from at any given time, so finding a way past the next obstacle is only a matter of trial and error – if the obviousness of a solution doesn’t hit you immediately. Finding that balance is tricky, and Murasaki Baby’s superficiality is further dragged down by the annoying controls.
    • 60 Metascore
    • 60 Critic Score
    I'd stay away from it unless the very idea of an isometric hack n' slash in space seems too good to be true. [Oct 2008, p.111]
    • Game Informer