Game Informer's Scores

  • Games
For 6,220 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 God of War
Lowest review score: 1 Legends of Wrestling II
Score distribution:
6220 game reviews
    • 57 Metascore
    • 60 Critic Score
    About halfway through my playing time with this game, I thought about gnawing off both my hands so I could flee from othe repetitious and shallow gameplay trap that I had stumbled into. [Aug 2005, p.100]
    • Game Informer
    • 72 Metascore
    • 60 Critic Score
    After four successful episodes, Nest of Vipers is a borderline disaster. It feels rushed and sloppy compared to the ebb and flow of the previous episodes.
    • 77 Metascore
    • 60 Critic Score
    Solid physics, colorful graphics, and bearable sound do make this a decent pinball title. [July 2003, p.122]
    • Game Informer
    • 73 Metascore
    • 60 Critic Score
    Fantasy Life starts off enjoyable, but it nosedives quickly, leaving you with an experience disconnected from the potential of the world and its inhabitants.
    • 54 Metascore
    • 60 Critic Score
    Pretty lame in almost every way, shape, and form. [Jan 2003, p.100]
    • Game Informer
    • 66 Metascore
    • 60 Critic Score
    The racing is slow as molasses, the weapon selection is pathetic, and it only supports two-player split-screen. [Aug 2003, p.91]
    • Game Informer
    • 55 Metascore
    • 60 Critic Score
    It's a nice homage to wrestling's past, but just can't compete with the wrestling games of the present. [Aug 2004, p.96]
    • 70 Metascore
    • 60 Critic Score
    A dull, occasionally frustrating experience with a lot of cute nods to the series for hardcore fans. That’s as good as it gets. From the puzzles to the combat to the exploration, everything feels less ambitious and entertaining than other recent Lego titles. The basic mechanics still work, but the gameplay feels like a leap back in time.
    • 65 Metascore
    • 60 Critic Score
    Wii Party U is meant to be played in a group of four, if only to have more people to talk to while you grind through an hour-plus board game session. Still, that means you need two Wii remotes in addition to the one in the box and your GamePad - another $60 to $80 dollars down the drain if you don't already have them.
    • 69 Metascore
    • 60 Critic Score
    The sliding backgrounds and other elements are initially clever, but they ultimately don’t gel or grow in any interesting ways. You only have a handful of different backgrounds to choose from at any given time, so finding a way past the next obstacle is only a matter of trial and error – if the obviousness of a solution doesn’t hit you immediately. Finding that balance is tricky, and Murasaki Baby’s superficiality is further dragged down by the annoying controls.
    • 60 Metascore
    • 60 Critic Score
    I'd stay away from it unless the very idea of an isometric hack n' slash in space seems too good to be true. [Oct 2008, p.111]
    • Game Informer
    • 76 Metascore
    • 60 Critic Score
    Bombing runs can be fun, but navigating slow ships with even slower ammo reloads and babysitting units doesn’t add up to a riveting experience. Count this bored midshipman out.
    • 40 Metascore
    • 60 Critic Score
    Sure, it has super moves and unlockables that older games didn't, but those extras don't change the fact that the core gameplay is as familiar as the Game Boy itself. [Dec 2003, p.186]
    • 75 Metascore
    • 60 Critic Score
    Though the campaign is long, you could pack all of the action into a container half of the size of the "Max Payne 2" quest. [Jan 2004, p.156]
    • 54 Metascore
    • 60 Critic Score
    As much as I disliked lumbering through levels as Sonic’s hulky Werehog, I disliked hunting through the hub worlds looking for coins even more. Sega, if you really want to fix Sonic, the first thing you should do is stop trying to fix him. [Jan 2009, p.67]
    • Game Informer
    • 75 Metascore
    • 60 Critic Score
    It has a cool concept, and when you finally set up your domino effect and see your work play out perfectly, it makes you want more. Those moments are few and far between, and the difficulty ramps up to a point where you're dreading each incoming level, as opposed to looking forward to a new challenge.
    • 53 Metascore
    • 60 Critic Score
    Simply lacks refinement in a number of areas, with the level desing being the foremost culprit. [Nov 2002, p.141]
    • Game Informer
    • 77 Metascore
    • 60 Critic Score
    While the story is mostly bluster, later encounters introduce some much-needed nuance and muddy your role in the narrative. I'm sure some masochistic players will enjoy bashing their head against Furi's towering wall of difficulty, but with little else to go on, I was questioning my reason for fighting long before the protagonist started to.
    • 46 Metascore
    • 60 Critic Score
    Some fans will consider Sen a diamond in the rough, and if you’re playing with friends and can overlook its problems, there’s some decent action to be had. The more I played the game the more it grew on me, but I never shook the feeling that fans deserve a lot better than what Sen has to offer.
    • 58 Metascore
    • 60 Critic Score
    The enemy AI is weak, and fog blankets backgrounds like a tarp of ugly. [Oct 2004, p.129]
    • Game Informer
    • 69 Metascore
    • 60 Critic Score
    Last year's game showed promise and a commitment to getting this series back on track. This year's installment is a disaster. There's a decent game of baseball to be played here, but you are more likely to pitch a complete game than play through nine innings without a bug or glitch.
    • 72 Metascore
    • 60 Critic Score
    Last year's game showed promise and a commitment to getting this series back on track. This year's installment is a disaster. There's a decent game of baseball to be played here, but you are more likely to pitch a complete game than play through nine innings without a bug or glitch.
    • 63 Metascore
    • 60 Critic Score
    What this franchise did to deserve a sequel I really don't know. [Apr 2006, p.118]
    • Game Informer
    • 52 Metascore
    • 60 Critic Score
    Umbrella may have filled Raccoon City with horrific creatures, but SlantSix has tainted the fabled town in its own way. It's difficult recommending a return to Raccoon when you have to endure buggy AI, clunky gameplay, and terrible glitches like disappearing floors. Yes, on more than one occasion my friends and I had to ditch whole missions because we kept falling into an empty void.
    • 49 Metascore
    • 60 Critic Score
    In an era where millions of football fans obsess over stats, build fantasy teams, and even tune in to watch NFL combine drills, I'm not sure what audience EA is targeting by stripping Madden of its core multiplayer and franchise mode features. Nintendo handhelds may not always attract hardcore gamers, but that doesn't mean football fans who own the devices don't want a fully featured game.
    • 52 Metascore
    • 60 Critic Score
    Umbrella may have filled Raccoon City with horrific creatures, but SlantSix has tainted the fabled town in its own way. It's difficult recommending a return to Raccoon when you have to endure buggy AI, clunky gameplay, and terrible glitches like disappearing floors. Yes, on more than one occasion my friends and I had to ditch whole missions because we kept falling into an empty void.
    • 53 Metascore
    • 60 Critic Score
    It's a completely mediocre shooter that's actually weighed down by its distinguishing gimmick.
    • 58 Metascore
    • 60 Critic Score
    Wallows in mediocrity. [Oct 2002, p.84]
    • Game Informer
    • 79 Metascore
    • 60 Critic Score
    Not only does GGX not push the 2D fighter envelope, it doesn't even give it the slightest edge. [Dec 2001, p.93]
    • Game Informer
    • 61 Metascore
    • 60 Critic Score
    If you like this franchise's simple brand of mind-numbing hack 'n slash action, then Dynasty Warriors 5: Empires will deliver exactly what you want: more of the same. [May 2006, p.98]
    • Game Informer