Game Informer's Scores

  • Games
For 5,716 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Resident Evil 4
Lowest review score: 1 Legends of Wrestling II
Score distribution:
5,716 game reviews
    • 56 Metascore
    • 50 Critic Score
    Carnival Games: Monkey See, Monkey Do is too realistic for its own good. Outside of evil carnies appreciating the attention to detail, I can't see anyone enjoying the frustration and feeling of helplessness that undermine most of the minigames.
    • 53 Metascore
    • 50 Critic Score
    This game should have stayed dark for another few months, because it's not ready for the field. [June 2011, p.95]
    • 50 Metascore
    • 50 Critic Score
    Kung Fu Panda 2 may win over fans on the cinematic front, but I can't say the same about its Kinect counterpart. Kung Fu Panda 2's charming cast of characters do a great job of moving the Kinect title's story mode along, however lag in full body combat sequences and noticeable lack of polish in minigames do little in making the user feel like the ultimate kung fu master.
    • 70 Metascore
    • 50 Critic Score
    I sweated through several of Personal Trainer's routines, and by the end, felt the comfortable muscle burn you usually get after a workout, which I suppose is one of the goals of any fitness program, but UFC Personal Trainer fails to deliver in every other way. These digital trainers are less helpful than a real trainer and the martial arts drills they run you through lack the satisfaction of punching a real boxing mitt or speed bag. This trainer won't make you a champion.
    • 53 Metascore
    • 50 Critic Score
    It's clear that the team didn't have the time and resources to really do Bodycount right, and the departure of at least two high level people during development didn't help either. What's left is a bland and essentially incomplete game that fans hoping for more Black, or simply a decent shooter, will be disappointed in.
    • 50 Metascore
    • 50 Critic Score
    It's clear that the team didn't have the time and resources to really do Bodycount right, and the departure of at least two high level people during development didn't help either. What's left is a bland and essentially incomplete game that fans hoping for more Black, or simply a decent shooter, will be disappointed in.
    • 54 Metascore
    • 50 Critic Score
    For better or worse, Rise of Nightmares doesn't support a standard controller. Even if it did, the game would still be just as guilty of blandness. Combine this sin with the constant control struggles, and it's tough to recommend this game for even the most desperate Kinect owner.
    • 58 Metascore
    • 50 Critic Score
    The Rabbids games have always been about silly, disposable fun, and Alive & Kicking at least delivers on two of those fronts. This installment includes the additional challenges of long load times, poor controls, and a palpable sense of déjà vu. These might not be deal-breakers for everyone, but at this point I'm ready to let the Rabbids rage by themselves.
    • 49 Metascore
    • 50 Critic Score
    Ubisoft must think the Vita audience is brain-dead to try to sell them a flawed, unimproved port of an already mediocre game for $39.99.
    • 44 Metascore
    • 50 Critic Score
    If you're going to ask people to buy your content it's a good idea to make it compelling in the first place, and Ridge Racer doesn't do that.
    • 54 Metascore
    • 50 Critic Score
    I was thankful that this experience didn't last over three hours total, but players who paid money for it might not be as pleased. Spirit Camera has some extras to check out, but most of them involve repacking campaign content or taking photos with silly ghosts inserted into them. You can always play through a harder version of the campaign with added text and a cute new outfit for Maya, but I wouldn't recommend it.
    • 63 Metascore
    • 50 Critic Score
    Playing Sonic 4: Episode II co-op is like returning to your favorite family vacation destination as an adult and bringing along a friend. You point at the broken attractions and try to convince them how good things used to be, but no amount of nostalgia can change the fact that the powers that be have let your beloved memory deteriorate.
    • 61 Metascore
    • 50 Critic Score
    Playing Sonic 4: Episode II co-op is like returning to your favorite family vacation destination as an adult and bringing along a friend. You point at the broken attractions and try to convince them how good things used to be, but no amount of nostalgia can change the fact that the powers that be have let your beloved memory deteriorate.
    • 61 Metascore
    • 50 Critic Score
    It's a cakewalk of a game that spends far too much time admiring its scenic sights from horseback. Now, if you're looking for a horse and carriage simulator that periodically makes you feel like you're drunk, run out and get it immediately.
    • 55 Metascore
    • 50 Critic Score
    Some ideas here might have worked well if the developers had honed in on a few systems to perfect. Instead, the game throws so many overwhelming systems at you that many get lost in the shuffle. As much as I like to root for the underdog and want to see niche games catapult to new heights, Mugen Souls needs so much refining that I can't cheer it on.
    • 55 Metascore
    • 50 Critic Score
    Medal of Honor: Warfighter more resembles an untrained insurgent trying to figure out a state-of-the-art rocket launcher than a Tier 1 soldier.
    • 53 Metascore
    • 50 Critic Score
    The uninspired single-player campaign, uneven multiplayer execution, and rampant presence of glitches undermine Medal of Honor: Warfighter's efforts to join the Tier 1 of military shooters.
    • 63 Metascore
    • 50 Critic Score
    I wish I could warp back to the time when Power of Illusion was full of mysterious promise.
    • 77 Metascore
    • 50 Critic Score
    Gamers eager for a new experience tailored to the Wii U likely have their eyes on ZombiU. It shows off nearly every feature of Nintendo's new hardware, but the sum of these parts is a horrifying Frankenstein's Monster. Good zombie games are a dime a dozen these days, and I can't recommend ZombiU above them despite being the only undead shooter on the Wii U.
    • 58 Metascore
    • 50 Critic Score
    Silent Hill: Book of Memories devolves from a mediocre dungeon crawler into a frustrating grind over the course of too many hours. WayForward's attempt to do something different with the Silent Hill universe is novel, but the clunky combat and imbalanced difficulty make this impossible to recommend.
    • 70 Metascore
    • 50 Critic Score
    Despite my preconception that handling baggage at an airport is not enjoyable, I wanted Aero Porter to surprise me. Unfortunately, it didn't.
    • 45 Metascore
    • 50 Critic Score
    I wish I had nicer things to say about Impire, but my disappointment with its failure to turn any of its concepts into interesting interactive gameplay is total. As cool as the concept is, gamers interested in building an underground lair and tormenting would-be heroes are still stuck waiting for a worthy successor to 1997's Dungeon Keeper.
    • 32 Metascore
    • 50 Critic Score
    Outside of these interesting narrative nuggets, Survival Instinct sinks its infected teeth into monotony and carelessly chews away at it to deliver a repetitious experience that lets a few cool ideas go to waste. This is an apocalypse you don’t want to survive.
    • 52 Metascore
    • 50 Critic Score
    Sniper: Ghost Warrior 2 feels like a bad parody of military shooters, but with poorly textured environments and sub-par mechanics. I like being the lone-wolf sniper as much as the next shooter fan, but City Interactive fumbles the power-trip from start to finish.
    • 52 Metascore
    • 50 Critic Score
    Sniper: Ghost Warrior 2 feels like a bad parody of military shooters, but with poorly textured environments and sub-par mechanics. I like being the lone-wolf sniper as much as the next shooter fan, but City Interactive fumbles the power-trip from start to finish.
    • 58 Metascore
    • 50 Critic Score
    Prime World: Defenders had an exceptionally low bar to clear to get me on board, but the staid design and brutal grind managed to miss even that simple goal. Because the power differential between basic and improved cards is so great, the difficulty ticks over from impossible to trivial out of nowhere. Neither extreme is much fun, and unfortunately neither is Prime World: Defenders.
    • 71 Metascore
    • 50 Critic Score
    Outside of the campaign levels, players can also test their endurance on challenge maps or strive to reach the top of challenge leaderboards. I appreciate the attempt to make a feature-packed mobile title, but control and AI issues keep Strike Team from being the polished experience that’s typically associated with the Call of Duty name.
    • 57 Metascore
    • 50 Critic Score
    Knock-Knock offers players two different endings based on how quickly they finish the game, neither of which provides any kind of satisfying conclusion or explanation as to what the heck is going on in the game. Ultimately, Ice-Pick Lodge is right; Knock-Knock isn't much of a game – or a story, for that matter – which makes it hard to recommend.
    • 63 Metascore
    • 50 Critic Score
    Imitation is the highest form of flattery, but Sonic’s mimicry of Super Mario Galaxy’s planet-hopping formula is an embarrassment. Sonic Lost World is a confused mash-up of finicky platforming, aggravating level design, and some of the most aggressively annoying villains ever.
    • 59 Metascore
    • 50 Critic Score
    Nintendo’s handheld systems used to be the last refuge for quality Sonic titles, but the series’ awful 3D gameplay has infected that lineage with Sonic Lost World. This portable version of Sonic’s latest adventure hits the same sour notes as the recent console games, while maintaining the subpar side-scrolling feel established in the 3DS version of Sonic Generations.