Game Informer's Scores

  • Games
For 5,891 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Last of Us Remastered
Lowest review score: 1 Legends of Wrestling II
Score distribution:
5,891 game reviews
    • 48 Metascore
    • 40 Critic Score
    Featuring perhaps the worst cutscenes I have ever seen, and gameplay that is tedious at best, there really isn't much SeaBlade has to offer. [Jan 2003, p.114]
    • Game Informer
    • 50 Metascore
    • 40 Critic Score
    On a console, you're left with a classic board game and no nifty little houses to roll around in your hand and lost under the couch. [Dec 2002, p.144]
    • Game Informer
    • 40 Metascore
    • 40 Critic Score
    The problem is that many of the tricks you do with the ball simply don't work. Worse yet is the abyssmal AI - particularly for the goalies. [Feb 2004, p.109]
    • 68 Metascore
    • 40 Critic Score
    It's simply so boring that my mind wanders to the chores waiting for me at home. [Jan 2004, p.151]
    • 56 Metascore
    • 40 Critic Score
    During my playtime, my emotions always registered somewhere between mildly annoyed and just plain bored. [May 2004, p.94]
    • 58 Metascore
    • 40 Critic Score
    This bird will need a true miracle to rise again from this disaster. [June 2005, p.130]
    • Game Informer
    • 59 Metascore
    • 40 Critic Score
    We're talking like Weather Channel boring here. Guinness World Record boring. [Oct 2004, p.129]
    • Game Informer
    • 44 Metascore
    • 40 Critic Score
    This level of sub-mediocre FPS boredom isn't even close to worth its $20 price point. [June 2005, p.126]
    • Game Informer
    • 49 Metascore
    • 40 Critic Score
    The new gun combat is horrid. [Jan 2006, p.138]
    • Game Informer
    • 66 Metascore
    • 40 Critic Score
    What kills this title for me, though, is the ridiculous emphasis on scouting. How am I supposed to conquer the continent when I can only see what's happening on 20 percent of any given battle map? [Jan 2006, p.138]
    • Game Informer
    • 42 Metascore
    • 40 Critic Score
    Outside of the occasional thrill of blowing some fool away with a shotgun or breaking a baseball bat over someone's head, there are no redeeming qualities to Final Fight: Streetwise. [Mar 2006, p.100]
    • Game Informer
    • 52 Metascore
    • 40 Critic Score
    Winback 2 is an abysmal relic of gamings that sets a new low bar for itself and fails miserably to even hit that. [Jun 2006, p.112]
    • Game Informer
    • 53 Metascore
    • 40 Critic Score
    Unless you despise the X-Men movies and simply want more ammo that can be used to insult your friends, I strongly advise that you avoid this game like you would a French kissing toad. [July 2006, p.104]
    • Game Informer
    • 39 Metascore
    • 40 Critic Score
    The Waterworld "attraction" (actually a thirty-second clip of a plane crashing into the water) is the lamest thing I've ever seen, except for myself naked. Yuck! [Mar 2002, p.81]
    • Game Informer
    • 55 Metascore
    • 40 Critic Score
    As a vehicle combat title, Crush Hour is bad; and as a wrestling game, it's doubly bad. It doesn't matter that it's cheap - you're still throwing your money away if you end up buying it. [May 2003, p.86]
    • Game Informer
    • 54 Metascore
    • 40 Critic Score
    During my playtime, my emotions always registered somewhere between mildly annoyed and just plain bored. [May 2004, p.94]
    • 51 Metascore
    • 40 Critic Score
    The new gun combat is horrid. [Jan 2006, p.138]
    • Game Informer
    • 49 Metascore
    • 40 Critic Score
    I want to preface my statements that way, so that when I tell you how awful Pirate's Carnival is , maybe, just maybe, you'll believe me. [Sept. 2006, p.92]
    • Game Informer
    • 50 Metascore
    • 40 Critic Score
    Unless you despise the X-Men movies and simply want more ammo that can be used to insult your friends, I strongly advise that you avoid this game like you would a French kissing toad. [July 2006, p.104]
    • Game Informer
    • 46 Metascore
    • 40 Critic Score
    Gives you plenty of targets, but no real reason to keep pulling the trigger. [Dec 2001, p.113]
    • Game Informer
    • 58 Metascore
    • 40 Critic Score
    Maybe some gamers will be pulled into the aquatic world of Steel Diver despite the limited content, tech demo quality, and seemingly broken multiplayer. For the majority of Nintendo fans, though, it's destined to become a strange and forgotten footnote in the publisher's history.
    • 47 Metascore
    • 40 Critic Score
    I wish I could say something positive about Stronghold 3. The closest I can come is to call it Stronghold 1 with better graphics. Even that is unfair to the 2001 original, which at least worked on a basic level – a task sadly above Stronghold 3's capabilities. As much as I wanted to like this game, I can't recommend it in good faith to anyone.
    • 50 Metascore
    • 40 Critic Score
    This lack of polish wouldn't be nearly as frustrating if not for the fact that the game's primary feature – the dismemberment of the main characters – makes the game less fun than it would have been as just a plain old third-person action game. Sure, it's a unique idea – but not every idea is worth pursuing. In the case of NeverDead, this concept should have been left on the cutting room floor. You could say the same about the game itself.
    • 52 Metascore
    • 40 Critic Score
    This lack of polish wouldn't be nearly as frustrating if not for the fact that the game's primary feature – the dismemberment of the main characters – makes the game less fun than it would have been as just a plain old third-person action game. Sure, it's a unique idea – but not every idea is worth pursuing. In the case of NeverDead, this concept should have been left on the cutting room floor. You could say the same about the game itself.
    • 55 Metascore
    • 40 Critic Score
    Player choice has always been a key feature for the Fable series, shaping a hero based on your decisions and actions. In Fable Heroes, the only choice is a forked path at the end of every level. One path leads to one of the game's repetitive boss battles, and the other takes you to a mind-numbing minigame. Sadly, both choices are wrong. When you find yourself standing at this fork in the road, reach for the power button and turn off your system.
    • 52 Metascore
    • 40 Critic Score
    On its surface, Realms delivers the experience it promises. However, a closer look reveals too many missing elements that come standard in comparable games. Realms is like a first-person shooter without a reload button. The game works, and you still get to shoot, but you're going to notice that button is missing and it's going to frustrate you to no end.
    • 45 Metascore
    • 40 Critic Score
    A mess of a title that's uninspired at best and nearly broken at worst.
    • 41 Metascore
    • 40 Critic Score
    It's a bad game when it's working, but there are plenty of moments that make you wonder how it even got cleared for release. Enemy AI frequently freaks out, causing soldiers to endlessly sprint against walls (often firing their guns at the ground). At one point, the framerate dropped to unplayable levels, except it wasn't during a firefight – I was just walking around.
    • 52 Metascore
    • 40 Critic Score
    Rabbids Land's dull and repetitive minigames ruin a party already soured by slow pacing and tedious dice rolling.
    • 43 Metascore
    • 40 Critic Score
    Aliens: Colonial Marines’ odious mess can be smelled from low orbit, and only the most ardent Aliens fans will find anything redeeming.