Game Informer's Scores

  • Games
For 6,553 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 BioShock Infinite
Lowest review score: 1 Legends of Wrestling II
Score distribution:
6553 game reviews
    • 75 Metascore
    • 70 Critic Score
    Mystery Room departs from the Layton series’ signature elements, and can’t measure up to the other interactive novel titles it attempts to emulate. The story and characters are interesting at times, but aren’t strong enough to keep the whole experience afloat. Mystery Room has bright spots, but the uneven execution and shoehorned-in Layton connection make the case go cold.
    • 75 Metascore
    • 60 Critic Score
    Please, someone put a hit out on this one before it commits more crimes against gaming. [Sept. 2006, p.93]
    • Game Informer
    • 75 Metascore
    • 65 Critic Score
    Stepping into the shoes of the lead guitarist adds a new layer of excitement to the Rock Band formula, and the new gameplay mechanics are fun to mess around with, even if it feels completely different from the original gameplay style. Harmonix has always prided itself on giving players new ways to experience their music, and Rock Band VR succeeds in that regard. Though lacking in content, Rock Band VR is a fun, new way for the long-running series to let you live out the rockstar fantasy.
    • 75 Metascore
    • 70 Critic Score
    The main problem I found was that this type of game needs to tread a fine line between player control and AI, and I don't feel that Space Colony does it all that well. [Dec 2003, p.181]
    • 75 Metascore
    • 70 Critic Score
    If market trends and supply/demand curves don't set your blood aflame, Patrician III will have you napping in no time. [Jan 2004, p.157]
    • 75 Metascore
    • 70 Critic Score
    Since I was a Huffy riding, "Dukes of Hazzard" watching child of the 80's, I found playing these old classics particularly appealing. [June 2002, p.87]
    • Game Informer
    • 75 Metascore
    • 70 Critic Score
    I look forward to the day when Tak gets the game he deserves. [Oct 2005, p.128]
    • Game Informer
    • 75 Metascore
    • 73 Critic Score
    For a by-the-numbers space shooter, you can't go wrong with the second installment of this DS franchise. [Jan 2008, p.102]
    • Game Informer
    • 75 Metascore
    • 65 Critic Score
    One year after the initial launch of Job Simulator, Virtual Rick-ality doesn’t do much to expand on that VR experience; Owlchemy Labs has applied a new coat of paint to an old foundation. This game achieves its modest ambitions of letting fans to dive head-first into the Rick and Morty universe. While I enjoy the faithfulness to the subject matter, Virtual Rick-ality doesn’t have the depth or variety to make it successful on other levels.
    • 75 Metascore
    • 73 Critic Score
    Not a bad second outing.
    • 75 Metascore
    • 65 Critic Score
    While Sega clearly put some effort into this reissue, an HD coat of paint can't correct the Jet Set Radio's fundamental control flaws and repetitious design. I'm sure this sounds like heresy to Dreamcast faithful, but it's the truth: This game wasn't that good in the first place.
    • 75 Metascore
    • 65 Critic Score
    It just doesn’t play well. The controls are clunky, the pacing is unsatisfying, and the multiplayer feels tacked-on. While the original Overlord was a compelling game at heart, Overlord II just feels like an unpolished retread of ­familiar ground.
    • 75 Metascore
    • 65 Critic Score
    The steep learning curve and sometimes confusing objectives detract from the fun. [July 2002, p.83]
    • Game Informer
    • 75 Metascore
    • 68 Critic Score
    There isn't a huge selection of RPGs on the 3DS, and Tales of the Abyss will definitely appeal to the handheld gamer that wants to take this particular genre on the go. It hits all the beats of your typical JRPG, for better or worse.
    • 75 Metascore
    • 65 Critic Score
    While some may argue that Sega Rally fits their bill for arcade racing, I don’t think there’s any forgiving this game for how shallow it is. Apart from unlocking tracks, cars, and paint schemes, it simply offers very little else.
    • 75 Metascore
    • 65 Critic Score
    It's about as fun as a bowl of wheat. [Aug 2004, p.107]
    • 75 Metascore
    • 70 Critic Score
    A fun, but disposable game. [Aug 2009, p.93]
    • Game Informer
    • 75 Metascore
    • 73 Critic Score
    With the improved presentation and lively college crowds, a couple pieces are in place to make NCAA Basketball 10 a destination hoops experience. If EA adds more game modes and rids itself of the legacy gameplay problems, perhaps a future class can rival the thrill of the NCAA Tournament.
    • 75 Metascore
    • 60 Critic Score
    I can't stress how much I enjoyed the game's art, music, and quirky vibe. Hohokum is one hell of a screensaver. As a game, it lacks depth.
    • 75 Metascore
    • 73 Critic Score
    With the improved presentation and lively college crowds, a couple pieces are in place to make NCAA Basketball 10 a destination hoops experience. If EA adds more game modes and rids itself of the legacy gameplay problems, perhaps a future class can rival the thrill of the NCAA Tournament.
    • 75 Metascore
    • 70 Critic Score
    If your lonely GameCube is starved for a new RPG, this is your best option. [Nov. 2006, p.139]
    • Game Informer
    • 75 Metascore
    • 70 Critic Score
    Outatime is also significant as it is the first entry in which Michael J. Fox joins the cast, jumping into the role of one of Marty's ancestors. While I found Fox's involvement exciting, the actor's character seemed out of place during these sequences (as if the role was written late just so Telltale could slide him in), and Fox himself uses a goofy southern accent that does little to disguise his aging voice. It's sad, but the most authentic sounding McFly in the game is a Michael J. Fox impersonator.
    • 75 Metascore
    • 65 Critic Score
    Even so, for gamers who don't know jutsu from chakra, don't expeect the game to give you any real incentive to play independent of its source material. [July 2006, p.106]
    • Game Informer
    • 75 Metascore
    • 70 Critic Score
    The overall storytelling of Episode 3 is the strongest so far. The ending especially strikes a chord, and has left me more intrigued for the next episode than any of the previous cliffhangers.
    • 75 Metascore
    • 65 Critic Score
    In this day and age, you just can't get away with not sharing user-created content online. [Mar 2009, p.95]
    • 75 Metascore
    • 70 Critic Score
    Even for longtime fans of the Metal Gear franchise, Ground Zeroes may not be worth playing. It spreads its strengths thin over too little space, relying on the repetition of a handful of unremarkable missions in the same area. That's the bad news. The good news is that the core stealth is fun, and the innovations on the gameplay front are promising.
    • 75 Metascore
    • 70 Critic Score
    This game did little to lure me into the college fold. It falls more into the category of a generic baseball game than it does a part of EA's college series. [Feb 2006, p.104]
    • Game Informer
    • 75 Metascore
    • 70 Critic Score
    Dante’s Inferno features some interesting aspects (like its combat), but early innovation loses out to repetition. The game’s biggest strength – Visceral’s recreation of hell – wanes during the second half. Some entertaining unlockable content adds to the replayability, but for most gamers, Inferno doesn’t have enough new ideas to warrant a return trip through hell.
    • 75 Metascore
    • 68 Critic Score
    Rymdkapsel fizzles out with no fanfare. Players must provide their own motivation to best wave counts, and work on new strategies with payoffs or drawbacks that can’t be known until another hour of playtime passes. Rymdkapsel is a creative concept, but needs far more building out and polish to become a great game.
    • 75 Metascore
    • 65 Critic Score
    Play it for the novelty and the rapid-fire assault of jokes, but don't be surprised if most of them miss the mark.
    • 75 Metascore
    • 60 Critic Score
    I have nothing against games that hearken back to old-school sensibilities, but Etrian Odyssey just feels like an outdated game that snuck onto a modern console. [June 2007, p.118]
    • 75 Metascore
    • 60 Critic Score
    Wireless multiplayer can be a fun diversion, but it's hardly good enough to justify this $30 purchase. [Aug 2005, p.107]
    • Game Informer
    • 75 Metascore
    • 60 Critic Score
    Not every release needs to have ridiculous triple-A aspirations. That being said, even considering its limited scope, Grow Home doesn’t feel complete. The technology behind the gigantic plant is cool, and seeing it take over the world below you is interesting. However, the game that you play between those realizations rarely blossoms into entertainment.
    • 75 Metascore
    • 65 Critic Score
    The butchery that Factor 5 has inflicted upon this game has led to a disastrous release that will likely be remembered as one of the biggest disappointments in all of gaming. [Nov 2003, p.155]
    • Game Informer
    • 75 Metascore
    • 70 Critic Score
    Despite all of these complaints, the core game is strong. Everything works as expected, the cards are translated perfectly, and the AI can play at the level of an average human. Beginners – who are the target audience here, to be fair – should have a fine time. I'd recommend playing either of the previous two games before this one, though.
    • 75 Metascore
    • 73 Critic Score
    With its stellar survival mechanics, The Long Dark makes for a brutal experience that requires patience and micromanaging to fully appreciate. However, it’s brought down by some bugs and a story mode that leaves much to be desired. It’s nonetheless a satisfying test of survival in a gorgeous setting – as long as you can brave the frigid cold.
    • 75 Metascore
    • 73 Critic Score
    Ridge Racer 3DS is a perfectly competent racer, it's just one that doesn't do anything new. If you prefer an old-school arcade racing experience (like Daytona 500 or Sega Rally) over more realistic alternatives (Forza, GT), then this should satisfy early 3DS adopters.
    • 75 Metascore
    • 63 Critic Score
    All in all, Pursuit Force is an acceptable racer with a few unique features, but it just doesn't pack the punch that it needs. [Apr 2006, p.135]
    • Game Informer
    • 75 Metascore
    • 60 Critic Score
    The onscreen golf is just as poor as the disappointing gameplay mechanics. [July 2008, p.93]
    • 75 Metascore
    • 70 Critic Score
    Crimson Sea 2 goes to great lengths (making you manage two camera buttons and a radar map) to disguise the fact that the developer screwed up by not simply offering a decent view of the action. [Apr 2004, p.98]
    • 75 Metascore
    • 65 Critic Score
    I was left wanting more, and wondering why solid gameplay sections were only used once.
    • 75 Metascore
    • 68 Critic Score
    The combat and chat systems seem to be adequate, and the experience apparatus will satiate the level-hounds out there; but all told, Shadowbane is decidedly average. [June 2003, p.117]
    • Game Informer
    • 75 Metascore
    • 65 Critic Score
    If you have a lot of patience, you might find Raskulls' single-player challenges rewarding. Otherwise, you're better off dabbling in the campaign and focusing on the multiplayer.
    • 75 Metascore
    • 73 Critic Score
    With its stellar survival mechanics, The Long Dark makes for a brutal experience that requires patience and micromanaging to fully appreciate. However, it’s brought down by some bugs and a story mode that leaves much to be desired. It’s nonetheless a satisfying test of survival in a gorgeous setting – as long as you can brave the frigid cold.
    • 75 Metascore
    • 60 Critic Score
    BattleForge is a combination of strange mechanics and bad design. Units are diverse – and yet none of them are terribly interesting. Missions have a ton of variety on the surface, but in practice they’re variations on the same few objectives.
    • 75 Metascore
    • 73 Critic Score
    Just when Gravity Ghost is hitting its stride, it comes to a quick close. The puzzles are never too challenging, but if you can relax and go with the flow, the simple platforming sequences have an almost zen-like tranquility.
    • 75 Metascore
    • 70 Critic Score
    The tactile sensation of pointing at a popcorn cart and flinging it into the stratosphere is interesting and fun, but simple movement and navigation will occasinally be a needlessly frustrating obstacle. [Jan 2007, p.106]
    • 75 Metascore
    • 73 Critic Score
    Add to that the slow pace at which both the gameplay and story move, and Folklore just doesn't work for me, despite its refreshing premise. [Dec 2007, p.148]
    • Game Informer
    • 75 Metascore
    • 73 Critic Score
    Frontlines does enough to entertain on the multiplayer end to make up for the woeful single-player experience. It’s a shame Kaos didn’t scrap the single-player altogether to focus completely on honing the online experience.
    • 75 Metascore
    • 73 Critic Score
    Combine the mediocre gameplay with the sub-par graphics and campy story, and you can begin to see why Front Mission 4 is a bit of a disappointment. [June 2004, p.127]
    • 75 Metascore
    • 68 Critic Score
    Its trial-and-error gameplay seems a bit too old school for the sexy new system. [May 2005, p.130]
    • Game Informer
    • 75 Metascore
    • 70 Critic Score
    The puzzles are still fun and challenging, but the constant switching of characters can wear on your patience. [June 2003, p.120]
    • Game Informer
    • 75 Metascore
    • 70 Critic Score
    Acclaim didn't go out of its way to elevate the series - this is simply an enhanced version of last year's game seen from a new perspective. [Apr 2004, p.92]
    • 75 Metascore
    • 70 Critic Score
    As a strategy board game, Culdcept Saga integrates luck and skill well enough to be generally entertaining, and even more so if you are prone to obsession when it comes to collection and optimization. [Feb 2008, p.101]
    • 75 Metascore
    • 68 Critic Score
    What starts out as a promising romp through a demented Wonderland devolves into a few good ideas stretched across redundant gameplay. [July 2011, p.85]
    • Game Informer
    • 75 Metascore
    • 73 Critic Score
    Star Trek: Bridge Crew nails something that franchise fans have long desired: a chance to control a starship, tap out commands on a console, and work together as a team. But Star Trek is also about character interactions, moments of discovery, and stories that address the human condition. Without any of that flavor, something feels off in the endless torpedo launches and ship scans. As a VR experience, Star Trek: Bridge Crew is another step forward for the medium, offering some of the most compelling interpersonal communications, cooperation, and deep presence in a shared space that I’ve yet seen. I’d love to see Ubisoft continue to iterate on this franchise; the core mechanical systems here are solid, and the rest of the Star Trek fantasy would fill in some notable gaps.
    • 75 Metascore
    • 65 Critic Score
    I have nothing against mega-difficult games, there are just better ones to spend your time with than Fenix Rage.
    • 75 Metascore
    • 60 Critic Score
    Beating up enemies and stealing their heads works, but is rarely compelling. Navigating bite-sized environments is easy to do, but almost never offers a sense of exploration or accomplishment.
    • 75 Metascore
    • 65 Critic Score
    I definitely prefer Chocobos when they are being ridden into war, not when they are forced to climb beanstalks and play rhythm games. [May 2007, p.96]
    • 75 Metascore
    • 70 Critic Score
    This title has plenty of flaws, but the main issue is that it's simply too typical and too clunky. [June 2004, p.128]
    • 75 Metascore
    • 50 Critic Score
    A dreary, joyless piece of junk that shamelessly tries to get kids to believe that cleaning is fun. [Feb 2006, p.108]
    • Game Informer
    • 75 Metascore
    • 65 Critic Score
    The overall story is still intriguing, but this disappointing episode won't be a tough act to follow.
    • 75 Metascore
    • 73 Critic Score
    I genuinely enjoyed the charming early hours of Road Not Taken, but its rewards are a game of diminishing returns.
    • 75 Metascore
    • 73 Critic Score
    The art direction, character design, and storytelling are all top notch. [Nov 2004, p.146]
    • Game Informer
    • 75 Metascore
    • 70 Critic Score
    It's a fun play, but being a veteran of the console versions really pulled out this handheld incarnation's glaring flaws. [July 2005, p.127]
    • Game Informer
    • 75 Metascore
    • 73 Critic Score
    Online play is as good as we’ve seen out of the genre on console, mostly because of the improved controls, but C&C 3’s reliance on hard counters, unit specials, and speedy expansion is a terrible fit for the limitations of the gamepad interface. Kane’s Wrath executes its mediocre ideas solidly, but that doesn’t make it any more fun to play.
    • 75 Metascore
    • 60 Critic Score
    Though the campaign is long, you could pack all of the action into a container half of the size of the "Max Payne 2" quest. [Jan 2004, p.156]
    • 75 Metascore
    • 70 Critic Score
    Unfortunately, the joy that comes with slaughtering entire civilizations is still plagued by plenty of slowdown and environment pop up. [Oct 2003, p.139]
    • Game Informer
    • 75 Metascore
    • 70 Critic Score
    For the majority of gamers, it's too little too late. [Dec 2001, p.113]
    • Game Informer
    • 75 Metascore
    • 70 Critic Score
    Chroma Squad is an overall enjoyable experience that runs on nostalgia, but falls short of becoming everything it could have been. Though the progression system comes to a screeching halt during the latter portions and gameplay repetition can lead to tedium, I still found enjoyment throughout the lengthy story.
    • 75 Metascore
    • 73 Critic Score
    It is a fun game with some cool ideas, just one with its share of problems. If nothing else it tries a few new things, which is more than you can say about many games. [Oct. 2006, p.93]
    • Game Informer
    • 75 Metascore
    • 50 Critic Score
    Despite some creative visual tricks, Layers of Fear doesn’t have sharp enough teeth to maintain its bite.
    • 75 Metascore
    • 68 Critic Score
    While Drakensang easily exceeds any expectations regarding presentation and scope, the finer points of RPG design - notably combat and player-driven interactions with the game world - are lost on the game. [Mar 2009, p.92]
    • Game Informer
    • 75 Metascore
    • 65 Critic Score
    For every stunning success in delivery and artistry, Missing has a miserable failure at an actual gameplay design element. [Sept 2004, p.117]
    • 74 Metascore
    • 73 Critic Score
    The core is still fun, but the additions are not especially enticing.
    • 74 Metascore
    • 73 Critic Score
    It is a fun game with some cool ideas, just one with its share of problems. If nothing else it tries a few new things, which is more than you can say about many games. [Oct. 2006, p.93]
    • Game Informer
    • 74 Metascore
    • 70 Critic Score
    The third-person camera sometimes causes frustration, but otherwise this by-the-book action shooter serves up a spicy helping of mindless bloodshed.
    • 74 Metascore
    • 73 Critic Score
    Unfortunately, Above The Law ends on a lame, predictable cliffhanger that left me cold. Now that we're in the third season, Telltale needs to stop retracing the same path and provide legitimate surprises.
    • 74 Metascore
    • 70 Critic Score
    A solid imitation of 2001's shareware "Bejeweled" (which is considerably cheaper). [Apr 2005, p.142]
    • Game Informer
    • 74 Metascore
    • 60 Critic Score
    Costume Quest is cute and funny, so it may look like a good game for kids. Let me assure you: After completing the adventure (which took me about five hours), I can't recommend Costume Quest to gamers of any age.
    • 74 Metascore
    • 60 Critic Score
    Count this bored midshipman out. [July 2009, p.88]
    • Game Informer
    • 74 Metascore
    • 70 Critic Score
    All the parts for a great multiplayer experience are here – class unlocks, a variety of familiar modes, lots of guns – but they don't come together in a way that makes Medal of Honor a must-play shooter. Military buffs may enjoy the game on some level, but in such a densely packed genre, EA must try harder to stand out.
    • 74 Metascore
    • 68 Critic Score
    I have a hard time recommending this to Patapon newcomers. Even experienced players will likely get steamed over the roadblocks. If you think you have what it takes to form a good multiplayer co-op team and you're dedicated enough to overcome the difficulties and coordinate online meet-ups, you have a good time. You'll have to decide for yourself whether this storm cloud's silver lining is worth it.
    • 74 Metascore
    • 60 Critic Score
    The core gameplay is simply tired. Jumping around collecting random doodads is just old - it's time to move on to new objectives in platformers. [Dec 2004, p.167]
    • Game Informer
    • 74 Metascore
    • 60 Critic Score
    In its attempts to fuse grid-based combat with the series’ RPG roots, Covenant of the Plume doesn’t capture the essence of either, descending into a jumble of mismatched design decisions.
    • 74 Metascore
    • 70 Critic Score
    This collection offers up a wide range of brawlers and shooters from days long gone, but sadly, not many of these are all that memorable.
    • 74 Metascore
    • 70 Critic Score
    While XIII has style in spades, gameplay is nowhere near as groundbreaking. [Dec 2003, p.166]
    • 74 Metascore
    • 55 Critic Score
    The developers failed to develop a camera system capable of dealing with the 3D action. [Apr 2002, p.79]
    • Game Informer
    • 74 Metascore
    • 70 Critic Score
    The neighborhood is a joy to explore, with its brightly colored environments that look like watercolor paintings. The characters feel lively and real, despite their vague, eyeless appearances. They speak to each other in incoherent murmurs, which means the story is told mostly through body language and visuals. I enjoyed having to piece things together myself, but their high-pitched mutters grew tiring, often portraying exaggerated emotions that didn’t feel authentic.
    • 74 Metascore
    • 70 Critic Score
    Even PS3 gamers who would be playing it for the first time should be wary about a purchase. [Issue#203, p.97]
    • Game Informer
    • 74 Metascore
    • 50 Critic Score
    My biggest problem is the fact that you can't hold down a shot button to pre-load a swing - the computer takes the backswing for you - something that seems contrary to the way most tennis games have operated in the past. [July 2004, p.115]
    • 74 Metascore
    • 60 Critic Score
    When you’re dancing Spotlight is fun, but it is easily the weakest game in the Dance Central series.
    • 74 Metascore
    • 70 Critic Score
    Fans of the well-crafted, single-player campaigns of previous Rainbow Six games will find nothing of value in Siege. The short tutorial missions lack replay value, and the popular Terrorist Hunt mode, which can be played with up to five friends, gives players little options other than ramping up the difficulty. Locking players out of selecting the map they want to play on is a curious decision, as are many of the battle tactics you see the enemy A.I. employ.
    • 74 Metascore
    • 68 Critic Score
    Ultimately I came the realization that, at the end of the day, I would have been happier playing this game with a conventional analog stick.
    • 74 Metascore
    • 68 Critic Score
    Resonance of Fate may appeal to the JRPG connoisseur who is looking for an interesting and challenging new take on combat. Others most likely will be thrown off by the silliness, steep learning curve, required grinding, and other pains – especially when there are so many recent well-rounded RPGs out there.
    • 74 Metascore
    • 73 Critic Score
    Great characters, decently designed puzzles, and nifty graphics. [Nov 2003, p.175]
    • Game Informer
    • 74 Metascore
    • 60 Critic Score
    The Escapists implores you to dig deep for your strategy, but it doesn't offer enough excitement along the way. The concept is sound; I just wish I had more fun. I like the idea of The Escapists better than the game it actually is.
    • 74 Metascore
    • 70 Critic Score
    Ultimately, The Raven's underlying mystery is intriguing enough to continue traipsing back and forth between witnesses and reinvestigating crime scenes. However, the chapter ends on such an abrupt cliffhanger that you won't get much satisfaction out of the experience if you don't plan on playing the next installment.
    • 74 Metascore
    • 73 Critic Score
    Guardians of the Galaxy has always evinced a slapdash weirdness. It is so bonkers it shouldn’t really hold together, and that’s exactly why it works. Judging by this first episode, Telltale’s interpretation lacks that sense of risk; it safely treads familiar territory for admittedly fun characters. I’m not sure that is enough to hold up five playable episodes, but chapter one shows glimmers of potential.
    • 74 Metascore
    • 70 Critic Score
    Meteos: Disney Magic sports nearly identical gameplay as its predecessor, but the music is so uninspired and bland that even the notable improvements to the bread and butter block-clearing can’t make up for it.

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