Game Informer's Scores

  • Games
For 6,340 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.5 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Grand Theft Auto IV
Lowest review score: 1 Legends of Wrestling II
Score distribution:
6340 game reviews
    • 74 Metascore
    • 60 Critic Score
    The new territory of the Game Boy Advance isn't too hospitable to our fiery friend. [Jan 2002, p.98]
    • Game Informer
    • 74 Metascore
    • 65 Critic Score
    It's clunky, and some stages are just plain dumb. Transworld is just another log to toss on the fire. [Jan 2003, p.114]
    • Game Informer
    • 74 Metascore
    • 70 Critic Score
    The hook at the end of this episode has me intrigued for what comes next, but be warned, this is the roughest (and slowest) start to a Telltale series yet.
    • 74 Metascore
    • 70 Critic Score
    I look forward to the day when Tak gets the game he deserves. [Oct 2005, p.128]
    • Game Informer
    • 74 Metascore
    • 70 Critic Score
    An adequate boxing title for fans of the franchise. [Dec 2002, p.144]
    • Game Informer
    • 73 Metascore
    • 65 Critic Score
    Worst of all, however, are the on-foot sections - which would appear to be in the game for the sole purpose of annoying people. Scrap indeed. [Apr 2005, p.136]
    • Game Informer
    • 73 Metascore
    • 73 Critic Score
    With a little more polish BigBig might have had a good series on its hand, but it's not quite there yet. [Feb 2008, p.102]
    • Game Informer
    • 73 Metascore
    • 63 Critic Score
    If you have an affinity for the classic franchise and an interest in proving you’re the best in the world at the steeplechase, this game may do it for you. Otherwise, it’s not worth the possible risks to your DS and blood pressure.
    • 73 Metascore
    • 68 Critic Score
    But at least the game supports multiplayer; though the offerings hardly compete with the big boys, Wii owners finally get a taste of just how addictive these matches can be.
    • 73 Metascore
    • 65 Critic Score
    With so many great co-op experiences available to gamers, it’s tough to recommend The 40th Day. Lacking a cohesive story, solid controls, key multiplayer features, and polish, this sequel fails to close the gap of mediocrity running through its core game design.
    • 73 Metascore
    • 63 Critic Score
    I'm not a big proponent of the isometric view, and marrying it to sloppy stealth-style gameplay only exacerbates the problem. [Feb 2004, p.114]
    • 73 Metascore
    • 63 Critic Score
    Whoever designed Avalanche's trick system obviously got his or her doctorate in stupidity. [Jan 2004, p.136]
    • 73 Metascore
    • 73 Critic Score
    It is a fun game with some cool ideas, just one with its share of problems. If nothing else it tries a few new things, which is more than you can say about many games. [Oct. 2006, p.93]
    • Game Informer
    • 73 Metascore
    • 73 Critic Score
    Even though the Wii controls work extremely well, you'll spend most of the game mashing the Z button to harvest every stick, stone, and pineapple you see. [Nov 2007, p.148]
    • 73 Metascore
    • 73 Critic Score
    Medal of Honor: Airborne sprinkles minor moments of brilliance though a minefield of questionable game design. Fans of the series will experience some memorable gunfights, but if you’re a casual gamer looking for a great World War II title, stick with Call of Duty.
    • 73 Metascore
    • 70 Critic Score
    The GameBreakers are unbalanced and the new non-interactive GameBreaker 2's are shameful. [May 2005, p.136]
    • Game Informer
    • 73 Metascore
    • 58 Critic Score
    There are things about Mario Party 9 that make it a better experience than previous entries, but overall it's still a disheartening experience. The best times I experienced with the game were the times when co-workers and I were laughing at each other's stupid mistakes while playing, but you really don't need a video game to fuel stupid mistakes worth laughing at.
    • 73 Metascore
    • 73 Critic Score
    The art direction, character design, and storytelling are all top notch. [Nov 2004, p.146]
    • Game Informer
    • 73 Metascore
    • 65 Critic Score
    The second episode bites off more than it can chew, putting you on an emotional rollercoaster exposing you to all kinds of traumatic events. While some scenes end up raw and honest, a lot more are frustrating due to the extremism of the world and the mixed messages sent about how to handle these complicated subjects.
    • 73 Metascore
    • 70 Critic Score
    Overall the production value on this game is solid, but since the gameplay is neither groundbreaking nor terribly engaging – the game just falls right in the middle of the pack. [Apr 2002, p.75]
    • Game Informer
    • 73 Metascore
    • 70 Critic Score
    Won't blow your doors off, but it will hide behind said doors, peek around, and blast you with a relatively good time for a few hours. [Dec 2003, p.146]
    • Game Informer
    • 73 Metascore
    • 50 Critic Score
    Gamers looking for a satisfying meal in Temple of the Frog will find themselves going hungry. [Nov 2001, p.131]
    • Game Informer
    • 73 Metascore
    • 60 Critic Score
    Simply put, this title's characters, plot, and dialogue are hackneyed and verging on painful. Every joke falls flat, and every plot twist seems scraped from the bottom of Indiana Jones' barrel. [Apr 2004, p.91]
    • 73 Metascore
    • 70 Critic Score
    Even though none of these elements are so astounding as to bring outsiders into the fold, the franchise's debut on the GameCube ("Pokemon Channel" doesn't count) is a trainer's dream come true. [Mar 2004, p.110]
    • Game Informer
    • 73 Metascore
    • 70 Critic Score
    A few months ago, I reviewed LEGO Star Wars III: The Clone Wars. That game introduced some light RTS elements to the series, along with loads of vehicle-based missions, and a huge cast of playable characters. LEGO Pirates of the Caribbean falls short of that high mark, delivering a more traditional LEGO experience. That's not to say that Pirates is a bad game – quite the contrary. It's just puzzling to see a series that has struggled to evolve take a step back. Where are the epic ship-to-ship vehicle battles? Why is the pirate-infested port hub so boring?
    • 73 Metascore
    • 70 Critic Score
    ZeptoLab continues to set a high bar with its presentation and gameplay, but Pudding Monsters comes up short in the innovative puzzle department. I ripped through it very fast, and though there is the promise of free additional puzzles in the future, I don’t think I will be returning to stick more blobs together.
    • 73 Metascore
    • 68 Critic Score
    Instead of a fantastical jaunt down a rabbit hole, Isuka is more similar to being unceremoniously stuffed into a dingy crawl space. [Dec 2004, p.177]
    • Game Informer
    • 73 Metascore
    • 60 Critic Score
    Ganbarion went out of its way to craft a title that experiments with interesting ideas. Unfortunately, none of its unique elements are refined enough to be successful, making it impossible for me to cheer for this underdog.
    • 73 Metascore
    • 60 Critic Score
    The core gameplay is simply tired. Jumping around collecting random doodads is just old - it's time to move on to new objectives in platformers. [Dec 2004, p.167]
    • Game Informer
    • 73 Metascore
    • 70 Critic Score
    I came away longing for the great game that this could have been, rather than the merely adequate game that it is. [Dec 2003, p.141]
    • 73 Metascore
    • 70 Critic Score
    I enjoyed my time with NES Remix 2, but it’s ultimately a shallow experience.
    • 73 Metascore
    • 70 Critic Score
    The one undoubtedly cool thing that ProStreet brings to the table is its online play (except on Wii), where you can create your own race days and invite friends to compete them. The race day will keep a persistent leaderboard of everyone’s progress, so you can always go back and knock off your buddy.
    • 73 Metascore
    • 53 Critic Score
    I suggest Midway go back to the drawing board and mix realism with its brutal attitude, similar to what it did with "RedCard Soccer." [Oct 2002, p.84]
    • Game Informer
    • 73 Metascore
    • 70 Critic Score
    A few months ago, I reviewed LEGO Star Wars III: The Clone Wars. That game introduced some light RTS elements to the series, along with loads of vehicle-based missions, and a huge cast of playable characters. LEGO Pirates of the Caribbean falls short of that high mark, delivering a more traditional LEGO experience. That's not to say that Pirates is a bad game – quite the contrary. It's just puzzling to see a series that has struggled to evolve take a step back. Where are the epic ship-to-ship vehicle battles? Why is the pirate-infested port hub so boring?
    • 73 Metascore
    • 65 Critic Score
    It’s a mix of exciting and overwhelming as you try to maintain what feels like 50 pots boiling over at different times.
    • 73 Metascore
    • 60 Critic Score
    Fantasy Life starts off enjoyable, but it nosedives quickly, leaving you with an experience disconnected from the potential of the world and its inhabitants.
    • 73 Metascore
    • 60 Critic Score
    It got a generic exterior and outdated mechanics that make it feel like a naive vision of "the future of gaming" circa 1990. [Jan 2006, p.139]
    • Game Informer
    • 73 Metascore
    • 68 Critic Score
    The AI is still riddled with holes and your money plays from last year will still work. [Oct. 2006, p.94]
    • Game Informer
    • 73 Metascore
    • 68 Critic Score
    There is some tactical entertainment to be had here, to be sure. When the game is firing on all cylinders, the battles are frantic and fun. Unfortunately, that’s a somewhat rare occurrence.
    • 73 Metascore
    • 68 Critic Score
    Project X Zone 2 gets a lot of mileage out of its huge cast. Characters interactions stand out where storytelling falls apart; seeing everyone’s impressive animations keeps combat alive when things get tedious, but the total package isn’t consistently interesting.
    • 73 Metascore
    • 70 Critic Score
    The dancing game has that perfect mix of embarrassment and fun that makes it just as entertaining to watch as it is to play.
    • 73 Metascore
    • 73 Critic Score
    Tri Force Heroes does co-op well, but the repetitive gameplay loop simply isn’t satisfying.
    • 73 Metascore
    • 70 Critic Score
    I couldn't get over the amateurish production values, camera bugs, and shallow camera controls. [Dec 2002, p.70]
    • Game Informer
    • 73 Metascore
    • 60 Critic Score
    Simply put, this title's characters, plot, and dialogue are hackneyed and verging on painful. Every joke falls flat, and every plot twist seems scraped from the bottom of Indiana Jones' barrel. [Apr 2004, p.91]
    • 73 Metascore
    • 70 Critic Score
    There are worse things out there than grinding levels, and Twin Age controls better than most DS games in the genre. [June 2008, p.101]
    • Game Informer
    • 73 Metascore
    • 70 Critic Score
    The Top Spin series, despite its gameplay issues, at least made an effort. Virtua Tennis needs to try much harder if it’s going to regain its title as the preeminent tennis franchise.
    • 73 Metascore
    • 60 Critic Score
    Hybrid proves that you can't depend on a few flashy additions to rev up the shooting genre; innovation needs to go into every area possible for a game to stand out. The jetpacks and cover system are twists on standard third-person firefights, but lose their allure quickly due to uninteresting maps and the reliance on modes from other popular games. That's not to say the game isn't entertaining, but it lacks the staying power to keep you hooked. The goal is noble, but Hybrid doesn't turn the third-person shooter on its head.
    • 73 Metascore
    • 55 Critic Score
    Though Supersonic Warriors retains the show's flavor, it fails to measure up to the standards of a passable 2D fighter. [Sept 2004, p.118]
    • 73 Metascore
    • 70 Critic Score
    Like last year’s Thrillville, Off the Rails, requires some research on the part of the player to discover which things are fun (designing faulty rides) and which are a waste of time (talking to guests). Unfortunately, even the content that survives the cull isn’t enough to make the whole experience more than a diversion.
    • 73 Metascore
    • 63 Critic Score
    Due to last years’ visual overhaul, these wrestlers continue to look better than ever. Unfortunately, WWE’s gameplay hasn’t made the same strides as its graphics. Reliving Steve Austin’s career will likely appeal to a lot of wrestling fans, but it’s more fun to watch than to play.
    • 73 Metascore
    • 73 Critic Score
    Frontlines does enough to entertain on the multiplayer end to make up for the woeful single-player experience. It’s a shame Kaos didn’t scrap the single-player altogether to focus completely on honing the online experience.
    • 73 Metascore
    • 70 Critic Score
    A few months ago, I reviewed LEGO Star Wars III: The Clone Wars. That game introduced some light RTS elements to the series, along with loads of vehicle-based missions, and a huge cast of playable characters. LEGO Pirates of the Caribbean falls short of that high mark, delivering a more traditional LEGO experience. That's not to say that Pirates is a bad game – quite the contrary. It's just puzzling to see a series that has struggled to evolve take a step back. Where are the epic ship-to-ship vehicle battles? Why is the pirate-infested port hub so boring? [July 2011, p.89]
    • Game Informer
    • 73 Metascore
    • 73 Critic Score
    More refinement is needed on the game in general, and Blitz Pro can be limiting. However, this is exactly the kind of jump I've been waiting for Midway to make for years. [Sept 2003, p.107]
    • Game Informer
    • 73 Metascore
    • 60 Critic Score
    It just doesn't feel like I'm screaming through the great blue yonder. In this case, it seems more like I'm driving a Lincoln Continental with some guns strapped to the hood. [Nov. 2003, p.151]
    • Game Informer
    • 73 Metascore
    • 53 Critic Score
    The sad thing is, blasting these hostile extraterrestrial invaders is a thrill-less and somewhat aggravating endeavor...The world would definitely be a better place without it. [Mar 2002, p.85]
    • Game Informer
    • 73 Metascore
    • 73 Critic Score
    A mixed bag from beginning to end. [Dec 2005, p.161]
    • Game Informer
    • 73 Metascore
    • 70 Critic Score
    If you are looking for a handheld multiplayer experience, and are willing to tolerate some control aggravations, you may want to take a gander at Renegade Squadron. But if your desire lies anywhere outside of this, these are not the droids you are looking for. Move along.
    • 73 Metascore
    • 70 Critic Score
    Sincere attempts have been made to make this game more universally appealing to a wider range of gamers with the simpler control options. Removing the need to focus heavily on keeping your plane in the air leads to a fun-but-simple flight combat game. Unfortunately, you can't escape the fact that the gamer who will get the most from Birds of Steel is the one who has at least one meticulously painted World War II model airplane.
    • 73 Metascore
    • 65 Critic Score
    The four unlockable modes might keep hardcore fans coming back, but I didn’t find much reason to stick around. Challenge and Arcade modes are rewrapped campaign levels, and the Minigame mode features puzzles you’ve already found the solution to in the campaign.
    • 73 Metascore
    • 70 Critic Score
    Epic Mickey goes out of its way to show gamers Walt Disney's body of work, but rarely fires on a level that turns this beloved content into exciting gameplay.
    • 73 Metascore
    • 60 Critic Score
    It feels just plain dull. [June 2004, p.129]
    • 73 Metascore
    • 65 Critic Score
    I was often left scratching my head wondering why my bridges kept collapsing.
    • 73 Metascore
    • 60 Critic Score
    An almost totally uninspired 3D brawler that doesn’t avoid any of the common pitfalls of the genre. Locking the camera close in behind the character’s head is almost never a good idea, and certainly not in this case. The automatic targeting mechanic bugs out at least once every five minutes of play. Enemies are too predictable.
    • 73 Metascore
    • 70 Critic Score
    I like the overall idea of Aquila, but eventually the gameplay comes off as silly and a little contrived. [Feb 2003, p.98]
    • Game Informer
    • 73 Metascore
    • 70 Critic Score
    Most handheld sports games (and launch ones, at that) have a hard time presenting gamers with a compelling feature set or satisfactory gameplay experience. Pro Evo 2011 for the 3DS goes some way toward alleviating that problem, but in the process comes up with new ones all its own.
    • 73 Metascore
    • 70 Critic Score
    If you're a genre dabbler, there are a good dozen or so similar games released over the last several years that deserve your attention far more than this entirely average title. [Feb 2006, p.110]
    • Game Informer
    • 73 Metascore
    • 70 Critic Score
    Dante’s Inferno features some interesting aspects (like its combat), but early innovation loses out to repetition. The game’s biggest strength – Visceral’s recreation of hell – wanes during the second half. Some entertaining unlockable content adds to the replayability, but for most gamers, Inferno doesn’t have enough new ideas to warrant a return trip through hell.
    • 73 Metascore
    • 73 Critic Score
    Add in the fact that this game features a paltry six international leagues (as opposed to the over 20 of some past FIFAs), the double-team defensive feature still doesn’t work, players’ collision fields are too large, the AI shows very little movement in the box on your corner kicks, and that shots and passes have little accuracy, and you’ll find that this game has taken steps back which counter its promising progress – not unlike the American national squad.
    • 73 Metascore
    • 68 Critic Score
    In the end, this would-be epic is nothing more than a series of lock-and-key puzzles - the same outdated concept that developers have been shoving down our throats since the first "Prince of Persia." [May 2003, p.80]
    • Game Informer
    • 73 Metascore
    • 65 Critic Score
    If Rainbow would have made it competitive, I would have loved it, but without challenge, there really is no reason to continue playing. [Apr 2002, p.75]
    • Game Informer
    • 73 Metascore
    • 73 Critic Score
    The game’s title screams of beauty, but in truth, with the single player experience not being up to spec, this is the ugly duckling of the Katamari series. It just doesn’t have that wow factor going for it like the previous entries did.
    • 73 Metascore
    • 73 Critic Score
    The baffling story and incredible difficulty are likely to repel all but the most ardent and devoted players. [Sept 2004, p.110]
    • 73 Metascore
    • 70 Critic Score
    However, your illustrative prowess doesn't affect gameplay, so in the end you're a little more than a window dresser for what is otherwise a familiar retread. [Oct 2007, p.127]
    • 73 Metascore
    • 70 Critic Score
    I could see this reaching a more casual audience of duffers, but hardcore fans of golf video games probably won't be satisfied. [Jun 2006, p.113]
    • Game Informer
    • 73 Metascore
    • 68 Critic Score
    Warp is charming at first, but the simple A.I. and basic puzzles aren't enough to make it an XBLA standout. Completionists may find replay value in the collectible grubs, basic upgrade system, and challenge rooms, but anyone looking for deeper stealth or puzzle-based gameplay should look elsewhere.
    • 73 Metascore
    • 70 Critic Score
    This isn't going to change the world, but far be it for me to condemn it for being a run-of-the-mill RPG with a fun sense of humor. [Oct. 2006, p.114]
    • Game Informer
    • 73 Metascore
    • 70 Critic Score
    The multiplayer core at the heart of Rainbow Six Siege is a great foundation. But given its lack of infrastructure around the mode and severe lack of meaningful modes to buttress it, Siege feels slight when compared to its past entries and the other big-name first-person shooter franchises it competes against.
    • 73 Metascore
    • 55 Critic Score
    The developers failed to develop a camera system capable of dealing with the 3D action. [Mar 2002, p.79]
    • Game Informer
    • 73 Metascore
    • 73 Critic Score
    This final PS2 installment doesn’t move the franchise forward, but it does take us all along for a ride into its past. With a collection of goodies for fans of the franchise, this budget-priced game offers some thrills but fails to stand particularly well on its own.
    • 73 Metascore
    • 70 Critic Score
    Simplistic and primitive, but for the most part it works. [Mar 2003, p.92]
    • Game Informer
    • 73 Metascore
    • 65 Critic Score
    ASB's terrible fielding and baserunning are enough to turn me off from the rest of the game. [Apr 2003, p.98]
    • Game Informer
    • 72 Metascore
    • 70 Critic Score
    As undeniably fun as this game is, its downfall is its lack of depth. You can burn through the initial difficulty setting in the career mode in a couple hours.
    • 72 Metascore
    • 65 Critic Score
    It’s not that Combined Assault is hard. It’s more like the game is very impolite, barely introducing itself to new players. The control and game interface are showing their age, too. They weren’t very good even back when the first SOCOM came out. It’s probably time to rethink the way this game plays.
    • 72 Metascore
    • 70 Critic Score
    If you're looking for one of those rare games that does humor right, Rock of Ages is a stand-out example. It's just a shame that the gameplay didn't quite match up.
    • 72 Metascore
    • 60 Critic Score
    I really have a hard time deciding what I hate more about this game: Is it the horribly grating characters and voices, the lame setting, or the incredibly sticky flight controls? [Dec 2004, p.188]
    • Game Informer
    • 72 Metascore
    • 68 Critic Score
    Falling somewhere between a traditional Ridge Racer title and a Burnout game, Unbounded fails to fully succeed at recreating either experience, ending up in between the two racing franchises in terms of quality.
    • 72 Metascore
    • 68 Critic Score
    It’s too bad that the game feels so bad. Literally, this hurts to play. The controls are a mess. My hand cramped shooting with L and aiming with a stylus.
    • 72 Metascore
    • 60 Critic Score
    After four successful episodes, Nest of Vipers is a borderline disaster. It feels rushed and sloppy compared to the ebb and flow of the previous episodes.
    • 72 Metascore
    • 73 Critic Score
    It has a mediocre action framework at its core, but the polish and flair that surround it makes for a surprisingly engaging and enjoyable play. [July 2004, p.116]
    • 72 Metascore
    • 63 Critic Score
    I really, really wanted to like Siren, but in the end, I just didn't have much fun or feel like the innovative parts of the game were used to their advantage. [May 2004, p.97]
    • 72 Metascore
    • 73 Critic Score
    I'm sure you'll find the gameplay to be quite interesting and thoroughly entertaining. [Nov 2001, p.123]
    • Game Informer
    • 72 Metascore
    • 73 Critic Score
    It really is no exaggeration to conclude that Puyo takes that nearly religious level of concentration before you can truly excel at it. [Aug 2004, p.100]
    • 72 Metascore
    • 70 Critic Score
    Missions are fairly repetitive and directionless, and the load times are a little too long. MHF is, at times, so slow it might put you to sleep if you’re not careful.
    • 72 Metascore
    • 50 Critic Score
    Despite some creative visual tricks, Layers of Fear doesn’t have sharp enough teeth to maintain its bite.
    • 72 Metascore
    • 60 Critic Score
    If you like what Type-0 has to offer, the presence of additional story and mission content offers ample reason to return for subsequent playthroughs, but it comes with the cost of having an indecipherable plot the first time through.
    • 72 Metascore
    • 70 Critic Score
    Its bare-bones nature is simply unacceptable in this day and age when racing games are getting more interesting. [Mar 2009, p.89]
    • 72 Metascore
    • 65 Critic Score
    It just needs to get its butt back into training camp to iron out the fundamentals of the game. [Dec 2005, p.190]
    • Game Informer
    • 72 Metascore
    • 68 Critic Score
    There is nothing that makes this worthy as a standalone release. [Jan 2005, p.68]
    • Game Informer
    • 72 Metascore
    • 70 Critic Score
    It's entertaining enough to plow through the two campaigns, but the fact that there are fairly clear-cut optimal solutions to all three facets of gameplay makes this nothing more than a mildly enjoyable look at part of the genre's history. [Nov 2007, p.163]
    • 72 Metascore
    • 70 Critic Score
    Alone With You is an endearing adventure, albeit a flawed one. Despite its dark subject matter, it somehow remains to have a lighthearted tone with its pastel, washed-out aesthetic. I admired the different locations and existential tone, but longed for a more captivating storyline. Like the holographic cast it chronicles, this experience lacks a distinct personality, leaving it as a charming but forgettable adventure.