Game Informer's Scores

  • Games
For 5,967 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.5 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Grand Theft Auto: Vice City
Lowest review score: 1 Legends of Wrestling II
Score distribution:
5,967 game reviews
    • 56 Metascore
    • 65 Critic Score
    Tenchu also needs a serious upgrade to its enemy AI. It’s hard to imagine that a developer would release a game in this day and age where if you climb up to a rooftop or crawl under a building while an enemy is taking a swing at you, he completely loses track of you. Ninjas deserve better.
    • 56 Metascore
    • 80 Critic Score
    When you invest the time to master the challenging combat and explore the world, Bound by Flame is a solid romp with rewarding tactical action supported by rewarding boss battles and plenty of ways to see your choices reflected in the world around you.
    • 56 Metascore
    • 53 Critic Score
    With levels that redefine “linear,” there is no need to collect objects in a game like this, but that’s mostly what you end up doing.
    • 56 Metascore
    • 60 Critic Score
    The reboot is close enough to the original – warts and all – to entertain the faithful. If you don’t have any nostalgia surrounding Larry and his plight, however, you may be left wondering why anyone bothered digging him up again.
    • 56 Metascore
    • 58 Critic Score
    Perhaps if it had been delayed to iron out the bugs, Wrestlemania 21 could have been a champion. [June 2005, p.132]
    • Game Informer
    • 56 Metascore
    • 50 Critic Score
    The dialogue in Korea can be offensive in its use of racial stereotypes in a failed attempt to be funny. The real joke's on the game itself. [Jan 2004, p.157]
    • 55 Metascore
    • 55 Critic Score
    Kinect Star Wars is a bad game. If you go into it knowing that you are getting full-on camp like The Star Wars Holiday Special rather than a legitimate Star Wars experience, it can be fun, but you do have to tolerate faulty Kinect recognition the whole time. Ever since Nintendo introduced the Wii, I've been hoping LucasArts would deliver a great motion-based lightsaber experience, but Kinect Star Wars left me wanting a controller again.
    • 55 Metascore
    • 50 Critic Score
    The dreary level designs and overly repetitive gameplay sours the overall experience. Also, for the love of God, please stop with the coin collecting. It's over. [Oct 2004, p.136]
    • Game Informer
    • 55 Metascore
    • 60 Critic Score
    The novelty of playing around with augmented reality will quickly wear out under the weight of the game's shallowness and obnoxious demeanor.
    • 55 Metascore
    • 60 Critic Score
    The Wii version is notable for using motion slashing on both the nunchuk and remote, although the attacks you generate aren't that sophisticated. The game's areas are also slightly bigger and require less loading on the Wii. [Apr 2009, p.81]
    • Game Informer
    • 55 Metascore
    • 60 Critic Score
    All the beautiful graphics in the world can’t save a game as badly designed as Genji. Unless you’re looking for nothing more than a pretty face, stay well away from this mediocre-at-best effort.
    • 55 Metascore
    • 50 Critic Score
    Please, just don’t play this.
    • 55 Metascore
    • 60 Critic Score
    If you've been a devout Super Monkey Ball fan since the beginning you may be more willing to overlook this entry's glaring faults. If you haven't hopped on board the banana bandwagon, however, the weakly implemented 3D and unusable motion controls won't be enough to make you a believer.
    • 55 Metascore
    • 75 Critic Score
    It's well worth a look, but go into it knowing that it offers some problems that you thought that developers destroyed years ago. [June 2007, p.114]
    • 55 Metascore
    • 30 Critic Score
    A description of Eco-Creature’s controls could easily read like a manual on how not to design an RTS.
    • 55 Metascore
    • 80 Critic Score
    This iteration is good enough to make Matt holler with delight, but the action seems to have been turned up to a frantic pace. [Oct 2002, p.93]
    • Game Informer
    • 55 Metascore
    • 70 Critic Score
    This version of WWE 2K15 works if you’re not planning on buying a new-gen console anytime soon, are a big fan of the careers of the four leads, would like to play the exclusive Who Got NXT mode, and like the mechanics just the way they are. Custom creators, on the other hand, might as well continue to build up their creations on 2K14.
    • 55 Metascore
    • 68 Critic Score
    The word “good” should never be used when describing this game, but “entertaining” definitely fits it. Who doesn’t love smashing stuff? The Hulk does it better than anyone, and it’s captured quite well within this game.
    • 55 Metascore
    • 73 Critic Score
    Grave Danger's biggest problems are old bugs that never got exterminated, like the one that leaves your vehicle stuck in walls. [Aug 2008, p.87]
    • 55 Metascore
    • 58 Critic Score
    Oh, how many restless nights have I spent yearning for a Koei game that would combine the worst parts of "Dynasty Warriors" with those of "Samurai Warriors"! [Oct 2007, p.113]
    • Game Informer
    • 55 Metascore
    • 63 Critic Score
    Haze’s saving grace is its co-op gameplay, which can be fun when you shoot a friend’s Nectar tank from behind to watch him freak out. But these short experiences do nothing to offset the major disappointment the rest of the game delivers.
    • 55 Metascore
    • 50 Critic Score
    The general feeling this game conveys is confusion and chaos, akin to being flushed down a jet-powered toilet. [Apr 2006, p.118]
    • Game Informer
    • 55 Metascore
    • 43 Critic Score
    Every ambitious idea in C.O.P. is countered by a lazy compromise, right down to the unnecessarily acronymized title (which is never explained in a satisfactory way in the game). The game offers oodles of content for anyone willing to put up with the sub-par execution, but if you’ve ever played a Grand Theft Auto game or have reasonable standards for gameplay and storytelling, there’s no reason to waste your time on C.O.P.
    • 55 Metascore
    • 63 Critic Score
    As a stealth game, Shinobido 2 is successful and rewarding. I could even confidently recommend it to Metal Gear fans looking to scratch a sneaky itch in the beginning of the Vita's life cycle. Outside of sneaking up behind people to perform kills however, the game feels unpolished and not entirely thought-out.
    • 55 Metascore
    • 50 Critic Score
    Only approach this game if you intend to play Fate of Atlantis. Staff of Kings hardly finds the Indiana Jones pulse.
    • 55 Metascore
    • 60 Critic Score
    Though Crimson Dragon has a slight next gen aesthetic, the controls are unintuitive and sluggish – proving that you can’t change the recipe after you’ve started cooking.
    • 55 Metascore
    • 65 Critic Score
    You became a slave to theTV and a slave to Pikachu. Pokemon fans will be glued to their seats. Everyone else will be turned of, pun intended. [Jan 2004, p.141]
    • 55 Metascore
    • 63 Critic Score
    I guess this might be a fun game to rent and beat on a Saturday. After all, developer Collision does add a little something at the end of the game to make it not as much of a downer.
    • 55 Metascore
    • 50 Critic Score
    Medal of Honor: Warfighter more resembles an untrained insurgent trying to figure out a state-of-the-art rocket launcher than a Tier 1 soldier.
    • 55 Metascore
    • 60 Critic Score
    If you buy a "Rolex" watch from a street vendor, you have a good idea of the quallity that went into it. The same realization applies for this poorly handled clone. [Oct 2007, p.127]
    • 55 Metascore
    • 58 Critic Score
    The game squanders its stylish setting, writing, and entertaining puzzle solving by minimizing the fun investigation segments, focusing squarely on broken combat and platforming.
    • 55 Metascore
    • 73 Critic Score
    If you’re willing to loosen up and act silly, the end product can be hilarious, especially if you completely ignore the “director’s” instructions.
    • 55 Metascore
    • 55 Critic Score
    A serviceable platform title that neither offends nor inspires. [June 2002, p.87]
    • Game Informer
    • 55 Metascore
    • 40 Critic Score
    Yes, the cars look great, and their damage is awesome - but getting there isn't half, or any of the fun. [July 2002, p.87]
    • Game Informer
    • 55 Metascore
    • 80 Critic Score
    Simple and to the point, Run Like Hell is the "Alien" game we never had... A nicely tense ride. [May 2003, p.88]
    • Game Informer
    • 55 Metascore
    • 63 Critic Score
    Some great ideas (art style, reversal system), but it still can’t hang. [Feb 2002, p.85]
    • Game Informer
    • 55 Metascore
    • 60 Critic Score
    Puzzle gaming has had a number of complex entries recently, and this isn’t one of them. It is, however, a fun diversion for about an hour.
    • 55 Metascore
    • 65 Critic Score
    There is so much mindless shooting and wandering in Bullet Witch that when you actually are having fun, it feels accidental. [Mar 2007, p.104]
    • 55 Metascore
    • 60 Critic Score
    It feels like a war machine that is too far behind the times, and it gets blown away by its competitors before it can even begin the battle. [Feb 2005, p.121]
    • Game Informer
    • 55 Metascore
    • 40 Critic Score
    Player choice has always been a key feature for the Fable series, shaping a hero based on your decisions and actions. In Fable Heroes, the only choice is a forked path at the end of every level. One path leads to one of the game's repetitive boss battles, and the other takes you to a mind-numbing minigame. Sadly, both choices are wrong. When you find yourself standing at this fork in the road, reach for the power button and turn off your system.
    • 55 Metascore
    • 75 Critic Score
    Juggling different weapons and dodging enemy fire makes the gameplay feel frantic and exciting, but too little enemy and level design variation hold this competent shooter back from greatness. [Apr 2011, p.96]
    • Game Informer
    • 55 Metascore
    • 65 Critic Score
    Alone in the Dark can be applauded for its innovation, but it cannot be saved from its dysfunction. Had Eden Games added polish, or dare I say it, play-tested the game, it could have been a welcome addition for survival horror fans. [Aug 2008, p.85]
    • Game Informer
    • 55 Metascore
    • 75 Critic Score
    Certainly doesn't hang with the recent crop of console wrestling games, but for portable brawling, you can't really do much better. [Jan 2005, p.149]
    • Game Informer
    • 55 Metascore
    • 55 Critic Score
    Collecting puzzle pieces and 3D figures should be a nice distraction, but they're certainly not enough incentive to replay these tedious levels. Rabbids Travel in Time 3D offers no real sense of what you're doing, who you're fighting, or why you should care. This wouldn't matter if the platforming was interesting, but its low difficulty and lack of variety make this an entirely forgettable experience.
    • 55 Metascore
    • 70 Critic Score
    You really couldn't ask for a better version of Space Channel 5 on GBA. [Fall 2003, p.126]
    • Game Informer
    • 55 Metascore
    • 88 Critic Score
    Great greaphics, good sound, creative level design, tons of extra features, and a perfectly paced ramp-up of difficulty. [Dec 2002, p.130]
    • Game Informer
    • 55 Metascore
    • 60 Critic Score
    It's a nice homage to wrestling's past, but just can't compete with the wrestling games of the present. [Aug 2004, p.96]
    • 55 Metascore
    • 68 Critic Score
    Chosen One offers a decent arcade basketball experience, but its short single player and weak online options ultimately keep it from unseating the current street champ, "NBA Street Homecourt."
    • 55 Metascore
    • 50 Critic Score
    Some ideas here might have worked well if the developers had honed in on a few systems to perfect. Instead, the game throws so many overwhelming systems at you that many get lost in the shuffle. As much as I like to root for the underdog and want to see niche games catapult to new heights, Mugen Souls needs so much refining that I can't cheer it on.
    • 55 Metascore
    • 60 Critic Score
    Saw
    Saw fails to deliver the suspenseful crescendos, surprising twists, and apprehensive atmosphere of the films. Instead, it’s padded with unremarkable gore, poor pacing, and uninspired level design. [Issue#199, p.101]
    • Game Informer
    • 55 Metascore
    • 65 Critic Score
    Just a little too barebones for its own good. [May 2007, p.97]
    • Game Informer
    • 55 Metascore
    • 65 Critic Score
    It is a good thing this game only costs $20, because that's exactly what it's worth. [Feb 2004, p.109]
    • 55 Metascore
    • 60 Critic Score
    Repetitive quests that require taking down specific enemies or fetching items in areas you'll revisit multiple times over becomes dull quickly. [Mar 2011, p.98]
    • Game Informer
    • 55 Metascore
    • 40 Critic Score
    During my playtime, my emotions always registered somewhere between mildly annoyed and just plain bored. [May 2004, p.94]
    • 55 Metascore
    • 50 Critic Score
    While the controls aren't as big a deal on the PC, the spotty AI, poor pacing, and lack of depth doom both versions. [Nov 2008, p.118]
    • Game Informer
    • 55 Metascore
    • 40 Critic Score
    As a vehicle combat title, Crush Hour is bad; and as a wrestling game, it's doubly bad. It doesn't matter that it's cheap - you're still throwing your money away if you end up buying it. [May 2003, p.86]
    • Game Informer
    • 55 Metascore
    • 48 Critic Score
    Outside of clips stolen from the motion picture, you won’t find any kind of story here, either. Pandemic worked wonders with Star Wars, but couldn’t grasp the One Ring. Conquest is a joyless trip through familiar territories, and sadly, nothing more than that.
    • 55 Metascore
    • 75 Critic Score
    The production values are pretty abysmal, but this absorbing strategy title has hours of potential playtime packed in – more than worth checking out.
    • 55 Metascore
    • 50 Critic Score
    Sure, Mini Coopers are neat little cars, but I think I would rather be run over by one than play this game again. [Aug 2003, p.91]
    • Game Informer
    • 55 Metascore
    • 60 Critic Score
    Here to demonstrate for us what happens when you take away good physics and the feeling of speed from a racing game. [Jan 2004, p.135]
    • 55 Metascore
    • 23 Critic Score
    It's virtually void of driving freedom - the map blows. It has no trademark Simpsons charm, either. The gameplay is apocalyptically bad. [Aug 2003, p.104]
    • Game Informer
    • 55 Metascore
    • 70 Critic Score
    For me, the infectious old-school vibe and the fact that it delivers a ton of nerve-wracking situations were enough to make me ignore any frustration I have with the less-than-perfect execution. [Sept 2003, p.120]
    • Game Informer
    • 55 Metascore
    • 68 Critic Score
    This game expands the show’s fiction and reveals a few mind-blowing twists, including one that has completely altered all of my theories about the show. As of the time of this writing, it is one of the biggest reveals yet.
    • 55 Metascore
    • 68 Critic Score
    Despite its shortcomings, Marvel Super Hero Squad: The Infinity Gauntlet is a charming game.
    • 55 Metascore
    • 68 Critic Score
    The word “good” should never be used when describing this game, but “entertaining” definitely fits it. Who doesn’t love smashing stuff? The Hulk does it better than anyone, and it’s captured quite well within this game.
    • 55 Metascore
    • 78 Critic Score
    It does excel at what the movies do best: making mass bloodletting entertaining as hell, and at a handy $20 pricepoint. [June 2003, p.105]
    • Game Informer
    • 55 Metascore
    • 60 Critic Score
    The only area where this game really shines is in its visuals. Developer Eurocom has pulled out all of the stops to bring out the highest level of realism in the character models and lush landscapes. This game may put a twinkle in your eye, but it’s quick to follow it up with a razor-sharp cutlass.
    • 55 Metascore
    • 55 Critic Score
    I found myself repeating ("stupid") endlessly as I writhed and winced my way through this lifeless and contrived adventure. [Jan 2005, p.119]
    • Game Informer
    • 55 Metascore
    • 53 Critic Score
    Circle of Doom’s problems all seem so frustratingly obvious the first time you see them that it makes you wonder why they were never changed.
    • 55 Metascore
    • 50 Critic Score
    Go pick up a cheap copy of any flavor of Guild Wars if you want subscription-free heroic fantasy PvP.
    • 55 Metascore
    • 50 Critic Score
    I'd avoid this game faster than doing the skeleton in the nude. [Apr 2002, p.89]
    • Game Informer
    • 55 Metascore
    • 70 Critic Score
    All told, faithful arcade fans should have a look, but no one else should feel the need to drop in their tokens. [Oct 2005, p.140]
    • Game Informer
    • 54 Metascore
    • 60 Critic Score
    Moebius is missing a spark — something that makes you want to keep playing. It has a few shining moments with some standout humorous lines, but they're buried in bad dialogue, empty characters, and a dry mystery. Sadly, I don't think people will be talking about Malachi Rector with the esteem they do Gabriel Knight.
    • 54 Metascore
    • 63 Critic Score
    Spyro's gameplay works just like it's suppose to--just like it has in every other game in the last decade, so it feels like the development team just phoned this one in. [Nov 2007, p.142]
    • 54 Metascore
    • 60 Critic Score
    I commend the developer for including different modes, but their inadequacies reveal a title that doesn't fully develop any one aspect of itself.
    • 54 Metascore
    • 83 Critic Score
    It's not the most innovative or the most visually dazzling game. This won't be the one you put in to show off your new console to your friends. However, when you're done with the prettied-up versions of the big franchises, you'll find yourself wanting to return to Knack. It's got charm and heart, and offers a whole lot of good gameplay.
    • 54 Metascore
    • 50 Critic Score
    Natural Motion’s Euphoria technology is a great building block for a football game, but Backbreaker suffers from too many rookie mistakes. Only the most hardcore gridiron fans dying for an alternative to the EA Sports offerings should bother bringing this one in for a look.
    • 54 Metascore
    • 80 Critic Score
    A solid 3D Othello, tic-tac-toe kind of a game. [Feb 2003, p.101]
    • Game Informer
    • 54 Metascore
    • 68 Critic Score
    Chosen One offers a decent arcade basketball experience, but its short single player and weak online options ultimately keep it from unseating the current street champ, "NBA Street Homecourt."
    • 54 Metascore
    • 60 Critic Score
    This title is like a burrito stuffed with dirt, topped with soap shavings, and wrapped in a warm leather shell. [Feb 2003, p.98]
    • Game Informer
    • 54 Metascore
    • 65 Critic Score
    The matches themselves typically last less time than they take to load. [July 2004, p.115]
    • 54 Metascore
    • 73 Critic Score
    Will quickly be overshadowed and fade into obscurity. [Nov 2002, p.134]
    • Game Informer
    • 54 Metascore
    • 55 Critic Score
    The one saving grace of Flower, Sun, and Rain is the story. [July 2009, p.90]
    • 54 Metascore
    • 78 Critic Score
    Too many of the missions are annoying scavenger hunts. [Jan 2003, p.92]
    • Game Informer
    • 54 Metascore
    • 70 Critic Score
    Its platforming-by-the-numbers approach is where it both stands and falls. [Feb 2002, p.100]
    • Game Informer
    • 54 Metascore
    • 40 Critic Score
    During my playtime, my emotions always registered somewhere between mildly annoyed and just plain bored. [May 2004, p.94]
    • 54 Metascore
    • 60 Critic Score
    Rise of the Argonauts is an average action game. [Feb 2009, p.84]
    • 54 Metascore
    • 50 Critic Score
    I wish I could say that this game's poor design and execution was a surprise, but let's be honest: old Sonic's been down so long it looks like up to him. [May 2009, p.87]
    • Game Informer
    • 54 Metascore
    • 55 Critic Score
    It's just a long series of boss battles interspersed with dull cuscenes and pointless flying around. [Sept 2004, p.110]
    • 54 Metascore
    • 48 Critic Score
    One of the crappier basketball games on the planet. [Mar 2002, p.79]
    • Game Informer
    • 54 Metascore
    • 80 Critic Score
    Everything is solid, but there's little that will make you throw your hands up with delight. [May 2002, p.91]
    • Game Informer
    • 54 Metascore
    • 60 Critic Score
    Pretty lame in almost every way, shape, and form. [Jan 2003, p.100]
    • Game Informer
    • 54 Metascore
    • 60 Critic Score
    The mild strategy elements and simple gameplay involved could appeal to younger players, but not to anyone who actually enjoys controlling events onscreen. [Mar 2004, p.114]
    • Game Informer
    • 54 Metascore
    • 70 Critic Score
    Keep your expectations in check, and there's some fun in the mayhem. [Oct 2005, p.126]
    • Game Informer
    • 54 Metascore
    • 50 Critic Score
    I was thankful that this experience didn't last over three hours total, but players who paid money for it might not be as pleased. Spirit Camera has some extras to check out, but most of them involve repacking campaign content or taking photos with silly ghosts inserted into them. You can always play through a harder version of the campaign with added text and a cute new outfit for Maya, but I wouldn't recommend it.
    • 54 Metascore
    • 60 Critic Score
    As much as I disliked lumbering through levels as Sonic’s hulky Werehog, I disliked hunting through the hub worlds looking for coins even more. Sega, if you really want to fix Sonic, the first thing you should do is stop trying to fix him. [Jan 2009, p.67]
    • Game Informer
    • tbd Metascore
    • 50 Critic Score
    The gameplay is fairly one-dimensional. [Feb 2002, p.100]
    • Game Informer
    • 54 Metascore
    • 65 Critic Score
    On one hand, the lack of polish and the glitches cause me to give the game a less-than-stellar score. On the other hand, I can’t deny that my co-op partner and I were laughing and enjoying ourselves for the large majority of the campaign. As a mindless co-op shooter, it delivers.
    • 54 Metascore
    • 48 Critic Score
    Outside of clips stolen from the motion picture, you won’t find any kind of story here, either. Pandemic worked wonders with Star Wars, but couldn’t grasp the One Ring. Conquest is a joyless trip through familiar territories, and sadly, nothing more than that.
    • 54 Metascore
    • 65 Critic Score
    The humor and style will charm many, but those looking for a hardcore experience in any of the game's genres should look elsewhere. [Jan 2005, p.125]
    • Game Informer