Game Informer's Scores

  • Games
For 5,966 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.5 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Grand Theft Auto IV
Lowest review score: 1 Legends of Wrestling II
Score distribution:
5,966 game reviews
    • 86 Metascore
    • 93 Critic Score
    DJ Hero was my favorite music game of 2009, and I'm happy to report this sequel bests its predecessor in nearly every way.
    • 86 Metascore
    • 88 Critic Score
    You're in for one hell of a good time. [Oct 2007, p.108]
    • Game Informer
    • 86 Metascore
    • 85 Critic Score
    Much of the world's luster, from the textures to the character models, is sadly diminished in this version. [Aug 2005, p.85]
    • Game Informer
    • 86 Metascore
    • 85 Critic Score
    You can’t knock Neversoft for resting on its laurels. In what seems like the umpteenth GH title released this year, the company delivers yet more solid work. Guitar Hero 5 is clearly aimed at correcting some gripes shared by long-term fans of the series.
    • 86 Metascore
    • 90 Critic Score
    Possibly the thing that most amazes me about this title is the fact that rather than unbalance the original, as expansions are infamous for doing, it levels the playing field. Civilization III is a totally rejuvinated game with Conquests installed. [Jan 2004, p.155]
    • 86 Metascore
    • 90 Critic Score
    While the game still looks like a next-generation title, it lacks many of the subtle points of refinement the Xbox 360 version offers. Environments are noticeably muddier and jaggier, as if Ubisoft forgot to use anti-aliasing...Despite these minor flaws, Rainbow Six Vegas offers a fantastic FPS experience that rivals anything else on the PlayStation 3. If you haven’t played the game on the 360 already, this is a must-buy for any self-respecting fragger.
    • 86 Metascore
    • 80 Critic Score
    Path of Exile’s loot collection and combat looks and plays like others in the genre, but its innovations have widespread effects separating it from the competition. Its multiplayer longevity is difficult to predict, but as a campaign-driven action-RPG, Path of Exile succeeds.
    • 86 Metascore
    • 90 Critic Score
    Xenoblade Chronicles reminds me of why I fell in love with RPGs in the first place. From the thrill of stepping into a vast land with endless possibilities to the surge of a hard-fought battle against larger-than-life creatures, Xenoblade holds plenty of excitement.
    • 86 Metascore
    • 85 Critic Score
    I was a bit worried that moving toward a slower, sim-based game would hurt the experience, but I found that it’s just as intense.
    • 86 Metascore
    • 85 Critic Score
    Mastering the mechanics of this engine involves a lot of time and effort in the training room. This game hits a lot of the notes that catch the attention of casual and hardcore fighting game fans, even if it won't necessarily bring them together.
    • 86 Metascore
    • 90 Critic Score
    Viewtiful Joe 2 rejuvinates my obsession, but it doesn't take it to the next level. The changes to gameplay are miniscule at best, and I wouldn't necessarily say I'm fond of them. [Dec 2004, p.160]
    • Game Informer
    • 86 Metascore
    • 95 Critic Score
    Shivering Isles is a bona fide masterpiece and the best that the Elder Scrolls series has to offer.
    • 86 Metascore
    • 90 Critic Score
    Whether it's the first steps of an online franchse via your EA Locker or your life as the equivalent to Budweiser's Leon in NFL Superstar, Madden's exploration of new areas is not to be missed. [Sept 2005, p.92]
    • Game Informer
    • 86 Metascore
    • 90 Critic Score
    Every bit as impressive as the company's flagship NBA title. In fact, I'd say that it even plays a hair better. [Dec 2004, p.167]
    • Game Informer
    • 85 Metascore
    • 88 Critic Score
    Radiant Historia succeeds where those attempts fail; it is an inventive role-playing game that delivers the sensation of playing one of your old favorites for the first time. [March 2011, p.94]
    • 85 Metascore
    • 90 Critic Score
    Putting two characters in the player’s hands proves to be an ingenious way of expanding on Castlevania’s bread-and-butter action. It’s been done before, but Portrait of Ruin’s system is particularly smooth in execution.
    • 85 Metascore
    • 80 Critic Score
    Regardless of whether you choose to tackle the game's more difficult aspect or not, OlliOlli2 succeeds because the levels – in conjunction with the runner-like platforming flow – are well designed.
    • 85 Metascore
    • 90 Critic Score
    Splinter Cell: Conviction isn't the series' high point, but it does get the franchise back on track. [May 2010, p.89]
    • 85 Metascore
    • 93 Critic Score
    If action/sports is your thing, buying this game could be the smartest move you make all year. [July 2002, p.81]
    • Game Informer
    • 85 Metascore
    • 88 Critic Score
    I’d love to see a car damage system of some kind implemented, larger field sizes, and an online component that is more than adequate (In contrast, "Forza 2’s" car auction system is a glimpse into the future), but Project Gotham Racing 4 has blown its own doors off and finally grown from being a bite-sized, almost niche racer into a full-fledged experience that all racing fanatics should enjoy.
    • 85 Metascore
    • 85 Critic Score
    While the single-player adventure falls just shy of the grandeur of some Metroid games, the new multiplayer game positively electrifies the experience. [May 2006, p.111]
    • Game Informer
    • 85 Metascore
    • 95 Critic Score
    In all, the new stuff adds more than 30 percent to the top of the already full-featured title. [May 2006, p.97]
    • Game Informer
    • 85 Metascore
    • 85 Critic Score
    I was a bit worried that moving toward a slower, sim-based game would hurt the experience, but I found that it’s just as intense.
    • 85 Metascore
    • 88 Critic Score
    Through deep and rewarding gameplay, Colossal Order’s new simulation fills the increasingly noticeable void in the genre. Where others have failed, Cities: Skyline excels and delivers the new gold standard of modern city-builders.
    • 85 Metascore
    • 70 Critic Score
    The journey can be fun; I liked collecting and growing familiars and watching the breathtaking world before me, but Ni No Kuni doesn't come without frustration. Enter for the beauty, but know it comes with a price. [Feb 2013, p.90]
    • 85 Metascore
    • 83 Critic Score
    This doesn’t feel vastly different from last year’s model, which is my biggest complaint. If you’re a UFC fan and you didn’t pick up Undisputed 2009, this is definitely a superior product. But if you still have your copy of ‘09 you probably won’t find enough fresh meat on these bones to satisfy you.
    • 85 Metascore
    • 93 Critic Score
    The delicious platforming is paired with great writing, nice art direction, and a story that you don't want me to spoil for you. [Jan 2006, p.134]
    • Game Informer
    • 85 Metascore
    • 90 Critic Score
    Given how far this franchise has come, however, I've no doubt that the team behind NHL will keep this series out in front of the curve from now on. [Oct 2003, p.138]
    • Game Informer
    • 85 Metascore
    • 83 Critic Score
    It's a more physical and challenging play, but it still struggles with the fundamentals. [Nov 2003, p.170]
    • Game Informer
    • 85 Metascore
    • 78 Critic Score
    I’d recommend this wholeheartedly to fans of dungeon crawling, but it could be a frustrating choice for non-enthusiasts.
    • 85 Metascore
    • 83 Critic Score
    While the play-to-play action has some awesome moments, the Franchise mode is stuck in a boring rut.
    • 85 Metascore
    • 88 Critic Score
    You're in for one hell of a good time. [Oct 2007, p.108]
    • 85 Metascore
    • 90 Critic Score
    The Talos Principle is a meaty puzzle experience that will take you over a dozen hours to complete and then leave you chewing on some of life’s greatest mysteries for weeks. You might not be able to solve the nature of humanity, but the rest of this game’s puzzles will leave you feeling brilliant enough to try.
    • 85 Metascore
    • 80 Critic Score
    Fighting genre fans who spent countless hours mastering the intricacies of the Street Fighter Alpha, Guilty Gear, or King of Fighters series may find Tatsunoko vs. Capcom's control layout to be too forgiving and easily learned, but at the very least it gives casual fans a taste of the maniacal action that they never experienced with the more hardcore titles. [Feb 2010, p.96]
    • 85 Metascore
    • 86 Critic Score
    Honestly, I'd have to say that this title actually manages to not only meet but exceed my expectations. [Apr 2006, p.135]
    • Game Informer
    • 85 Metascore
    • 95 Critic Score
    The brilliant part of this concept is how it imbues every activity with purpose. The world of Inquisition is immense, and a freeform structure means everything you accomplish, no matter how small, feeds your larger aspirations.
    • 85 Metascore
    • 85 Critic Score
    Since I am hopelessly addicted to Road to the Show, MLB 08 gets my nod for the game you’ll get the most out of – but you really have to be into the concept of creating a player and raising him from a minor league hopeful to a major league all-star.
    • 85 Metascore
    • 93 Critic Score
    Undoubtedly one of the most intense and frenzied arena combat games I've ever played. [Apr 2005, p.136]
    • Game Informer
    • 85 Metascore
    • 90 Critic Score
    A complete game. Super Street Fighter IV is one of the best fighting games around, and players owe it to themselves to give it a shot. [Apr 2011, p.94]
    • Game Informer
    • 85 Metascore
    • 90 Critic Score
    From the moment you create a character, you'll drop into that pleasant buzz that is a quality hit of gaming. [July 2004, p.120]
    • Game Informer
    • 85 Metascore
    • 83 Critic Score
    The addition of online trades and battles finally delivers on the promise that the first Pokémon games made. The crucial social interactivity aspect of Pokémon now takes place on a global scale. It only took 10 years!
    • 85 Metascore
    • 90 Critic Score
    Bursting with exploration, puzzles, and platforming, the pace isn't encumbered with unnecessary narrative, dialogue, or even character development. [Issue#209, p.89]
    • 85 Metascore
    • 83 Critic Score
    A little more polish and variety could have made it a landmark, but this release is far from disappointing. [May 2005, p.122]
    • Game Informer
    • 85 Metascore
    • 90 Critic Score
    Although there are things about Midnight Club II that certainly aren't new, when you play the game, you feel as if screaming down the boulevard and almost giving yourself a heart attack is suddenly fun again. [May 2003, p.76]
    • Game Informer
    • 85 Metascore
    • 93 Critic Score
    I guarantee the expansive and intricate levels will blow you away. [Sept 2002, p.89]
    • Game Informer
    • 85 Metascore
    • 90 Critic Score
    I came for the single-player, which I liked rather than loved, and stayed for the multiplayer, which I used to like and now adore. I have a feeling many other fans will feel the same way.
    • 85 Metascore
    • 80 Critic Score
    Despite being plagued by a slow pace and late-game repetition, Bravely Default’s core mechanics kept me engaged until the credits.
    • 85 Metascore
    • 88 Critic Score
    Ubisoft Montreal has done a bang up job tailoring this release with all the bells and whistles that will keep the Xbox faithful salivating for months on end. [Nov 2005, p.164]
    • Game Informer
    • 85 Metascore
    • 88 Critic Score
    This is an amazingly visceral title with a second-to-none presentation that delivers some of the best tactical action we’ve seen to date. I applaud the developers for moving the staid RTS genre in a new direction, even if I feel that Dawn of War II stumbles a little bit along the way.
    • 85 Metascore
    • 93 Critic Score
    Battlefield fans hoping for the most polished entry in the series won't be disappointed by this massive sequel.
    • 85 Metascore
    • 85 Critic Score
    Rather than simply port the current generation version of NBA 2K14, Visual Concepts deserves praise for drastically renovating its two most popular modes for its next-generation console debut.
    • 85 Metascore
    • 90 Critic Score
    What I really like about this game is that I always felt like I was getting a new weapon, going to a new area, or fighting a new boss (most of which are ferociously tough, by the way). [June 2004, p.126]
    • 85 Metascore
    • 90 Critic Score
    No matter what mode you enter, Red Faction: Guerrilla delivers on its promise of destruction, and offers an experience unlike anything else out there.
    • 85 Metascore
    • 88 Critic Score
    A respectable follow-up, but it doesn't come close to rekindling the magic of the original. [Dec 2003, p.132]
    • 85 Metascore
    • 85 Critic Score
    A few minor irritations, most notably queuing up production in multiple buildings, don’t do much to mar the overall experience. C&C 3 is a shining example of how fun a five-year-old design can still be if it receives enough polish and tuning.
    • 85 Metascore
    • 88 Critic Score
    A real standout is the game’s gang tackles, which allow some control in moving the pile, but at the same time is not too powerful.
    • 85 Metascore
    • 85 Critic Score
    Its pure and simple action is a perfect antidote to the poory executed, overblown titles that clog store shelves these days. [Aug 2004, p.107]
    • 85 Metascore
    • 90 Critic Score
    Even though Runner2 is a single-player game, it’s fun to trade off levels with a friend simply to appreciate the finer details, like the different way every character dances or when bigfoot lumbers into the background. You just can’t absorb this stuff when you’re laser-focused on sweet, sweet survival.
    • 85 Metascore
    • 78 Critic Score
    Despite all of my frustrations, after extended breaks, I found myself coming back for more. Hotline Miami's uneasy ambiance and frenetic action have an odd allure.
    • 85 Metascore
    • 93 Critic Score
    If World Tour has a trump card, it’s the groundbreaking new GHMix studio mode. It’s basically a full-on set of music creation software, that allows you to write, arrange, and record your own songs, then upload them to be freely shared with fellow players. Even better, the game instantly translates them into fully playable jewels charts on the fly. As much fun as I had tackling “Hot For Teacher,” this mode feels like the future of the franchise.
    • 85 Metascore
    • 95 Critic Score
    It's so exacting in detail, the Marines are showing interest in using it as part of their training programs. [Nov 2001, p.126]
    • Game Informer
    • 85 Metascore
    • 93 Critic Score
    The most intense experience by far comes from the Marine plotline...The subtle musical score, accompanied by extended periods of pulse-pounding suspense, are punctuated by frenzied moments of sheer terror as you fight to stay alive. [Jan 2002, p.92]
    • Game Informer
    • 85 Metascore
    • 80 Critic Score
    As mind-blowing as the visual presentation may be, the gameplay is somewhat disappointing. [July 2002, p.88]
    • Game Informer
    • 85 Metascore
    • 90 Critic Score
    Dense with managerial options and overflowing with new gameplay features, NHL 2004 is a complete turnaround from last season's disastrous release and is this year's must-have hockey title. [Oct 2003, p.131]
    • Game Informer
    • 85 Metascore
    • 90 Critic Score
    The incredible craftsmanship that went into this title makes it the pinnacle in the series and another fantastic Xbox Live application. [Mar 2006, p.108]
    • Game Informer
    • 85 Metascore
    • 85 Critic Score
    The game achieves its core focus, taking you along for a thrilling ride. [Oct 2008, p.103]
    • 85 Metascore
    • 93 Critic Score
    The core game is one of the strongest platformers out there, and the mountain of extras pile on the enjoyment.
    • 85 Metascore
    • 90 Critic Score
    If you're tired of fighting corridor-based wars against an endless flow of brainless meatbags, Crysis 2 is worth a look. The unique sandbox approach to gunfights and game-changing nanosuit lend the title a flavor of its own, and Crytek smartly leverages these strengths in both the single- and multiplayer modes.
    • 85 Metascore
    • 88 Critic Score
    Frame-counters and other savants will probably have issues with some aspects of Soulcalibur IV’s gameplay, but the average player or fighting game enthusiast is well served by this title’s array of game types and tight weapon-based duels. I know I’m more than satisfied.
    • 85 Metascore
    • 95 Critic Score
    The battles that unfold are as beautful as they are intense, and as difficult as they are easy to manhandle. [Oct 2002, p.76]
    • Game Informer
    • 85 Metascore
    • 93 Critic Score
    If Resident Evil is Aliens, Amnesia is Alien. Frictional Games has created something wholly unlike the traditional horror game. Amnesia shows us by example that gaming has entirely new realms to explore. The price of admission is only $20 through your digital retailer of choice. Do the right thing.
    • 85 Metascore
    • 88 Critic Score
    Frame-counters and other savants will probably have issues with some aspects of Soulcalibur IV’s gameplay, but the average player or fighting game enthusiast is well served by this title’s array of game types and tight weapon-based duels. I know I’m more than satisfied.
    • 85 Metascore
    • 85 Critic Score
    I got the distinct impression during my time with this game that there was an arcade-like slant to how you progressed through different levels and unlocked items. [Dec 2001, p.100]
    • Game Informer
    • 85 Metascore
    • 95 Critic Score
    With its moving story and deft execution, Fable is quite literally the adventure of a lifetime. [Oct 2004, p.138]
    • 85 Metascore
    • 85 Critic Score
    Forza Horizon is a well-crafted game that offers a fun racing experience that accommodates different approaches. It's not a complete experience, but it's a take on the Forza franchise that does the series proud.
    • 85 Metascore
    • 80 Critic Score
    Covenant is such an interesting mix of old-world immersion, nice plot twists, layered (and super-quirky) characters, and rewarding combat. [Oct 2004, p.132]
    • 85 Metascore
    • 88 Critic Score
    A real standout is the game’s gang tackles, which allow some control in moving the pile, but at the same time is not too powerful.
    • 85 Metascore
    • 88 Critic Score
    Syphon Filter manages to deliver a very enjoyable third-person shooting experience like few other PSP titles. I’m not a fan of using the face buttons for aiming, but this game’s pace – most scenarios revolve around advancing towards cover, eliminating the targets, then advancing again – is more suited to this configuration than more frantic action titles. I also like the new advanced grappling, stealth kill features, and brief God of War-style button mashing sequences.
    • 85 Metascore
    • 93 Critic Score
    Saying that EA has turned it on this year is the understatement of the century... When it comes to your hard-earned dollar, the puck stops at NHL 2004. It's easly the best hockey title of the year. [Oct 2003, p.121]
    • Game Informer
    • 85 Metascore
    • 95 Critic Score
    I was surprised this game felt as different from 2K1 and CD's 2K2 as it did. [Jan 2002, p.80]
    • Game Informer
    • 85 Metascore
    • 83 Critic Score
    In terms of visuals and pace, Live runs circles around rival "ESPN," but the gameplay is still a distant second in terms of execution. [Nov 2004, p.142]
    • Game Informer
    • 85 Metascore
    • 85 Critic Score
    I can’t think of a better way to bring this franchise to gaming consoles. The RPG format allows for a ton of funny items and sidequests, the objectives are unlike anything else in the genre, everything moves along at a solid pace, and the overall feel is distinctly South Park. It’s one of the most faithful adaptations of a license I’ve seen, and it ranks among the best comedic games ever released.
    • 85 Metascore
    • 85 Critic Score
    Without any of the microtransaction complications that so characterize the mobile scene right now, Badland stands apart as a world that draws you in completely and immerses you in its charms free of distractions.
    • 85 Metascore
    • 88 Critic Score
    It’s a fun, deep, and somehow accessible entry in a genre that’s often viewed as complicated and excessively complex.
    • 85 Metascore
    • 83 Critic Score
    Monkey Island 2: LeChuck's Revenge is a great addition to your downloadable library. Whether you're an old adventure gamer looking to scratch a nostalgic itch or a shellshocked shooter fan looking for a whimsical break from the fray, this game's meager entry fee is well worth it.
    • 85 Metascore
    • 90 Critic Score
    Strategy noobs might find this title a bit too much to digest, as character death is permanent and even normal fights stretch your brain to the limit. [July 2005, p.126]
    • Game Informer
    • 85 Metascore
    • 95 Critic Score
    The storytelling that weaves through these many threads is stellar. Rather than hiding from the complex themes of freedom versus control at the heart of the series, Assassin's Creed III confronts them head on, and tells a nuanced and adult story about the price of liberty, the dangers of extremism, and the connections that bind family.
    • 85 Metascore
    • 95 Critic Score
    This grand scale, along with the quality of quests that fill it, is the biggest and best surprise Inquisition has to offer Dragon Age fans.
    • 85 Metascore
    • 93 Critic Score
    Super Smash Bros. has KO’d my assumptions and renewed my enthusiasm for the series.
    • 85 Metascore
    • 90 Critic Score
    The Kingdoms expansion adds an unprecedented amount of new content to an already deep turn-based strategy game.
    • 85 Metascore
    • 88 Critic Score
    World at War finally gives us a reason to visit the Pacific Theater with its fun cooperative and multiplayer modes. But the “been there, done that” single-player missions and overall derivative tone keep this very good game from achieving the greatness of its predecessor.
    • 85 Metascore
    • 93 Critic Score
    A fantastic game – get off your can and go get it before that fat guy across the street beats you to the store. [Apr 2002, p.72]
    • Game Informer
    • 85 Metascore
    • 85 Critic Score
    I've never had this much fun with a Monopoly title. This one's a sleeper. [Dec 2001, p.117]
    • Game Informer
    • 85 Metascore
    • 85 Critic Score
    It emulates the ruthless aggression of WWE better than anything before. [Dec 2003, p.138]
    • 85 Metascore
    • 90 Critic Score
    Viewtiful Joe 2 rejuvinates my obsession, but it doesn't take it to the next level. The changes to gameplay are miniscule at best, and I wouldn't necessarily say I'm fond of them. [Dec 2004, p.160]
    • Game Informer
    • tbd Metascore
    • 85 Critic Score
    Quotation forthcoming. [Aug 2005]
    • Game Informer
    • 85 Metascore
    • 80 Critic Score
    Alhtough you get used to it, the numerous blind spots are highly annoying. [Jan 2003, p.122]
    • Game Informer
    • 85 Metascore
    • 88 Critic Score
    The new story-driven model is amusing, but there's far too much chaff amongst the wheat, in the form of gimmicky, pointless missions; dreadful driving; and repetitive "fetch me five of these" goals. [Dec 2003, p.164]
    • 85 Metascore
    • 90 Critic Score
    Even years later, Final Fantasy X is still an exciting RPG, telling a compelling story with plenty of momentum. While the crazy girls-night-out theatrics of X-2 might still cause you to roll your eyes, the battle system is still fast and fun. For those who want the complete arc of the Final Fantasy X saga, the collection delivers. Even without a nostalgic lens, both games hold up well.
    • 85 Metascore
    • 83 Critic Score
    If you enjoy a good story and don't mind a more laid-back approach to gameplay, this is a title you simply cannot ignore. [Oct 2005, p.124]
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