Game Informer's Scores

  • Games
For 5,891 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 God of War III
Lowest review score: 1 Legends of Wrestling II
Score distribution:
5,891 game reviews
    • 91 Metascore
    • 93 Critic Score
    Simly put, playing in the optional first-person mode is a revolution you must be a part of. [Sept 2003, p.106]
    • Game Informer
    • 91 Metascore
    • 98 Critic Score
    Hands-down the best first-person shooter ever coded. [Feb 2002, p.96]
    • Game Informer
    • 91 Metascore
    • 88 Critic Score
    The console versions of Dishonored have more graphical hiccups like framerate issues and screen tearing (especially on PS3). The textures look a little muddy no matter how you play, but go for PC if you have the option.
    • 91 Metascore
    • 98 Critic Score
    Players new to the Souls franchise will quickly learn that Dark Souls II plays quite differently than most mainstream titles today; it is an incredible experience anchored in exploration, immersion, discovery, defeat – and ultimately triumph.
    • 91 Metascore
    • 95 Critic Score
    The original LittleBigPlanet was impressive, but LittleBigPlanet 2 cements Media Molecule's position as masters of facilitating user-created content.
    • 91 Metascore
    • 90 Critic Score
    I desperately hope that this game garners enough attention to afford some sequels, if for no other reason that I'd like to see the team experiment with other genres. [Dec 2005, p.171]
    • Game Informer
    • 91 Metascore
    • 90 Critic Score
    The addition of this control system for the first two titles makes me wish I could go back in time and experience them for the first time all over again. Those who haven’t already are lucky ­indeed.
    • 91 Metascore
    • 90 Critic Score
    Many missions - while fun - take away from the skating, which is why we play the game. [Dec 2002, p.130]
    • Game Informer
    • 91 Metascore
    • 90 Critic Score
    Fluid and satisfying combat remains the centerpiece of the experience. No matter what you do, Bayonetta 2 makes you look and feel awesome while doing it.
    • 91 Metascore
    • 93 Critic Score
    It may be far less glamorous than new setlists and instruments, but the revamped user interface that underlies the whole experience is the game's most unqualified success. Fixing nearly every problem from previous installments, and layering in a whole new career structure, the new format is brilliant.
    • 91 Metascore
    • 100 Critic Score
    After a long and successful history, Insomniac Games has finally created its masterpiece, a tour de force that is the zenith of a trio of titles that I feel should be held up in action/platforming history alongside the original "Super Mario Bros." trilogy on the NES. [Nov 2004, p.150]
    • Game Informer
    • 91 Metascore
    • 93 Critic Score
    As was the case seven years ago, I jumped out of my seat more times than I care to admit. The suspense is far greater. The gore more defined. [June 2002, p.80]
    • Game Informer
    • 91 Metascore
    • 95 Critic Score
    Assassin’s Creed II is a complex, mature, and engaging journey from beginning to end. It stands as a benchmark for design that combines innovative ideas with tried-and-true techniques to create one of the great games of this generation.
    • 91 Metascore
    • 95 Critic Score
    To anyone who thinks that MGS 3 is all about flash and no substance, I say this: You are an idiot. [Jan 2005, p.120]
    • Game Informer
    • 91 Metascore
    • 95 Critic Score
    As improved as the Resident Evil 4 controls were compared to the tank-like schemes of its predecessors, they still aren’t ideal. The final version of the game would have been the perfect time for Capcom to polish the controls with new features that nearly every game now takes for granted – like strafing and being able to shoot your gun while moving. Unfortunately, Leon still isn’t capable of performing these basic moves.
    • 91 Metascore
    • 88 Critic Score
    A truly unique experience that inspires emotions in a way few games can. It has its share of problems, but I love it just the same. [Oct 2005, p.130]
    • Game Informer
    • 91 Metascore
    • 98 Critic Score
    From major bullet points like the story to smaller details like the UI and inventory system, Borderlands 2 surpassed my expectations and stands as a prime example of how to knock a sequel out of the park. [Oct 2012, p.90]
    • 91 Metascore
    • 90 Critic Score
    The sandbox gameplay is among the best in the genre, and its lengthy single-player campaign largely makes up for some questionable multiplayer.
    • 91 Metascore
    • 95 Critic Score
    From start to finish, this game captivated me to no end and wowed me like few others have. [Apr 2004, p.102]
    • 91 Metascore
    • 90 Critic Score
    Chains of Olympus has vicious combat, mythological figures, and awesome moments that will be burned into your mind for years...This is one of the few must-play titles for the PSP. [Mar 2008, p.104]
    • 91 Metascore
    • 98 Critic Score
    The new zones are huge in comparison to the original game and graphically lush. But it’s the content inside them, the quests and the instances, that make the whole game tick.
    • 91 Metascore
    • 95 Critic Score
    No baseball game has come close to delivering a complete package like this game does.
    • 91 Metascore
    • 88 Critic Score
    While this isn't the new Mario adventure I am still waiting for on the GBA, it is one heck of a platformer. [Nov 2002, p.150]
    • Game Informer
    • 91 Metascore
    • 93 Critic Score
    Madden still has the best pasing game and deepest franchise options; yet ESPN's running game is unmatched, and TV-style sequences which range from weekly wrap-ups with Chris Berman to payers leaping into the stands after a touchdown are far and away superior to anything in EA's camp. [Sept 2003, p.117]
    • Game Informer
    • 91 Metascore
    • 95 Critic Score
    Any disappointment series fans felt after ODST should be completely washed away thanks to Reach. Make no mistake about it - this is the true follow-up to Halo 3. It's also a perfect way for Bungie to part with the series it turned into a phenomenon. [Oct 2010, p.92]
    • Game Informer
    • 91 Metascore
    • 98 Critic Score
    It's an adventure that is so captivating that you'll be counting the days for the sequel. It takes interactive storytelling to new heights, and brings the player closer to content than ever before. It's easily one of the year's best titles and one of the most impressive games to date. [Nov 2007, p.151]
    • 91 Metascore
    • 93 Critic Score
    The changes in Forza 4 I find most exciting don't alter this setup dramatically, and yet with just a few tweaks Forza 4 feels like a fresh experience. It's re-invigorated, and every turn is infectious and alluring.
    • 91 Metascore
    • 93 Critic Score
    A masterpiece. [Aug 2005, p.104]
    • Game Informer
    • 91 Metascore
    • 95 Critic Score
    Ultimately, this collection isn’t much more than the sum of its parts, but that is hardly a bad thing considering the quality of the parts. If you still haven’t played the God of War series, you aren’t just missing out on great games. You’re missing pieces of gaming history.
    • 91 Metascore
    • 88 Critic Score
    Madden has a knack of making quantum leaps with each successive title. This new edition, however, breaks the streak. [Sept 2004, p.101]