Game Informer's Scores

  • Games
For 5,966 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.5 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Resident Evil 4
Lowest review score: 1 Legends of Wrestling II
Score distribution:
5,966 game reviews
    • 55 Metascore
    • 75 Critic Score
    Juggling different weapons and dodging enemy fire makes the gameplay feel frantic and exciting, but too little enemy and level design variation hold this competent shooter back from greatness. [Apr 2011, p.96]
    • Game Informer
    • 55 Metascore
    • 65 Critic Score
    Alone in the Dark can be applauded for its innovation, but it cannot be saved from its dysfunction. Had Eden Games added polish, or dare I say it, play-tested the game, it could have been a welcome addition for survival horror fans. [Aug 2008, p.85]
    • Game Informer
    • 55 Metascore
    • 75 Critic Score
    Certainly doesn't hang with the recent crop of console wrestling games, but for portable brawling, you can't really do much better. [Jan 2005, p.149]
    • Game Informer
    • 55 Metascore
    • 55 Critic Score
    Collecting puzzle pieces and 3D figures should be a nice distraction, but they're certainly not enough incentive to replay these tedious levels. Rabbids Travel in Time 3D offers no real sense of what you're doing, who you're fighting, or why you should care. This wouldn't matter if the platforming was interesting, but its low difficulty and lack of variety make this an entirely forgettable experience.
    • 55 Metascore
    • 70 Critic Score
    You really couldn't ask for a better version of Space Channel 5 on GBA. [Fall 2003, p.126]
    • Game Informer
    • 55 Metascore
    • 88 Critic Score
    Great greaphics, good sound, creative level design, tons of extra features, and a perfectly paced ramp-up of difficulty. [Dec 2002, p.130]
    • Game Informer
    • 55 Metascore
    • 60 Critic Score
    It's a nice homage to wrestling's past, but just can't compete with the wrestling games of the present. [Aug 2004, p.96]
    • 55 Metascore
    • 68 Critic Score
    Chosen One offers a decent arcade basketball experience, but its short single player and weak online options ultimately keep it from unseating the current street champ, "NBA Street Homecourt."
    • 55 Metascore
    • 50 Critic Score
    Some ideas here might have worked well if the developers had honed in on a few systems to perfect. Instead, the game throws so many overwhelming systems at you that many get lost in the shuffle. As much as I like to root for the underdog and want to see niche games catapult to new heights, Mugen Souls needs so much refining that I can't cheer it on.
    • 55 Metascore
    • 60 Critic Score
    Saw
    Saw fails to deliver the suspenseful crescendos, surprising twists, and apprehensive atmosphere of the films. Instead, it’s padded with unremarkable gore, poor pacing, and uninspired level design. [Issue#199, p.101]
    • Game Informer
    • 55 Metascore
    • 65 Critic Score
    Just a little too barebones for its own good. [May 2007, p.97]
    • Game Informer
    • 55 Metascore
    • 65 Critic Score
    It is a good thing this game only costs $20, because that's exactly what it's worth. [Feb 2004, p.109]
    • 55 Metascore
    • 60 Critic Score
    Repetitive quests that require taking down specific enemies or fetching items in areas you'll revisit multiple times over becomes dull quickly. [Mar 2011, p.98]
    • Game Informer
    • 55 Metascore
    • 40 Critic Score
    During my playtime, my emotions always registered somewhere between mildly annoyed and just plain bored. [May 2004, p.94]
    • 55 Metascore
    • 50 Critic Score
    While the controls aren't as big a deal on the PC, the spotty AI, poor pacing, and lack of depth doom both versions. [Nov 2008, p.118]
    • Game Informer
    • 55 Metascore
    • 40 Critic Score
    As a vehicle combat title, Crush Hour is bad; and as a wrestling game, it's doubly bad. It doesn't matter that it's cheap - you're still throwing your money away if you end up buying it. [May 2003, p.86]
    • Game Informer
    • 55 Metascore
    • 48 Critic Score
    Outside of clips stolen from the motion picture, you won’t find any kind of story here, either. Pandemic worked wonders with Star Wars, but couldn’t grasp the One Ring. Conquest is a joyless trip through familiar territories, and sadly, nothing more than that.
    • 55 Metascore
    • 75 Critic Score
    The production values are pretty abysmal, but this absorbing strategy title has hours of potential playtime packed in – more than worth checking out.
    • 55 Metascore
    • 50 Critic Score
    Sure, Mini Coopers are neat little cars, but I think I would rather be run over by one than play this game again. [Aug 2003, p.91]
    • Game Informer
    • 55 Metascore
    • 60 Critic Score
    Here to demonstrate for us what happens when you take away good physics and the feeling of speed from a racing game. [Jan 2004, p.135]
    • 55 Metascore
    • 23 Critic Score
    It's virtually void of driving freedom - the map blows. It has no trademark Simpsons charm, either. The gameplay is apocalyptically bad. [Aug 2003, p.104]
    • Game Informer
    • 55 Metascore
    • 70 Critic Score
    For me, the infectious old-school vibe and the fact that it delivers a ton of nerve-wracking situations were enough to make me ignore any frustration I have with the less-than-perfect execution. [Sept 2003, p.120]
    • Game Informer
    • 55 Metascore
    • 68 Critic Score
    This game expands the show’s fiction and reveals a few mind-blowing twists, including one that has completely altered all of my theories about the show. As of the time of this writing, it is one of the biggest reveals yet.
    • 55 Metascore
    • 68 Critic Score
    Despite its shortcomings, Marvel Super Hero Squad: The Infinity Gauntlet is a charming game.
    • 55 Metascore
    • 68 Critic Score
    The word “good” should never be used when describing this game, but “entertaining” definitely fits it. Who doesn’t love smashing stuff? The Hulk does it better than anyone, and it’s captured quite well within this game.
    • 55 Metascore
    • 78 Critic Score
    It does excel at what the movies do best: making mass bloodletting entertaining as hell, and at a handy $20 pricepoint. [June 2003, p.105]
    • Game Informer
    • 55 Metascore
    • 60 Critic Score
    The only area where this game really shines is in its visuals. Developer Eurocom has pulled out all of the stops to bring out the highest level of realism in the character models and lush landscapes. This game may put a twinkle in your eye, but it’s quick to follow it up with a razor-sharp cutlass.
    • 55 Metascore
    • 55 Critic Score
    I found myself repeating ("stupid") endlessly as I writhed and winced my way through this lifeless and contrived adventure. [Jan 2005, p.119]
    • Game Informer
    • 55 Metascore
    • 53 Critic Score
    Circle of Doom’s problems all seem so frustratingly obvious the first time you see them that it makes you wonder why they were never changed.
    • 55 Metascore
    • 50 Critic Score
    Go pick up a cheap copy of any flavor of Guild Wars if you want subscription-free heroic fantasy PvP.