Game Informer's Scores

  • Games
For 6,217 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Legend of Zelda: The Wind Waker
Lowest review score: 1 Legends of Wrestling II
Score distribution:
6217 game reviews
    • 58 Metascore
    • 65 Critic Score
    This is pretty much a status quo "Puyo Pup"-style game featuring a license (Tiny Toons) tht ran its course a decade ago. [Jan 2003, p.122]
    • Game Informer
    • 58 Metascore
    • 75 Critic Score
    Unlike John Daly himself, this game is devoid of personality. That being said, the ProStroke controls have their advantages over Tiger in some cases (except using PlayStation Move doesn't feel as good as in Tiger). With such a bare career mode I hope this game takes advantage of the fact that is has room to grow in future iterations.
    • 58 Metascore
    • 83 Critic Score
    Dark Kingdom isn’t particularly innovative, and it falls prey to a number of RPG clichés, but when it comes to the important things – the hacking and the slashing – it performs admirably.
    • 58 Metascore
    • 70 Critic Score
    The action does get intense, and if anything else, having to keep your eye on your comrades in a way highlights the grim fight for survival and tight-knit nature that all soldiers need in battle. [Oct 2004, p.129]
    • Game Informer
    • 58 Metascore
    • 75 Critic Score
    The game is fun, but is ultimately held back by its non-responsive controls.
    • 58 Metascore
    • 63 Critic Score
    The video editor is kind of a cool extra, but it’s done way better elsewhere. Too bad the controls are as painful as most of the stunts you perform otherwise this might have been a decent handheld distraction.
    • 58 Metascore
    • 60 Critic Score
    The first two games balanced out any unsavory elements with mega moments and straightforward fun. The third entry simply doesn’t have enough thermal energy to overcome its many problems.
    • 58 Metascore
    • 50 Critic Score
    The worst thing about this title is that there are no dowloadable questions, so you can run out fast. I also don't know why they didn't make use of all the different Trivial Pursuit editions out there. [Aug 2004, p.96]
    • Game Informer
    • 58 Metascore
    • 68 Critic Score
    Most irritating is that when you try to steal the ball, your defender will be automatically repositioned in front of the guy dribbling. [June 2002, p.81]
    • Game Informer
    • 58 Metascore
    • 73 Critic Score
    From a gameplay standpoint, this is probably more aptly called "Drakengard 1.5" rather than a full sequel, but the improvements make the series' tantalizing mix of big action and dragon airfights much more playable than the first. [Mar 2006, p.106]
    • Game Informer
    • 58 Metascore
    • 65 Critic Score
    Ultimately, I appreciate the vibrant and unique world that Krome Studios creates, and despite the substandard voice work, I enjoy Blade Kitten's wacky characters as well. However, aside from a few puzzles and boss battles, the gameplay fails to leave a lasting impression.
    • 58 Metascore
    • 60 Critic Score
    Ninja Gaiden 3 is not a complete train wreck, but it does suffer from a multitude of problems. The action can be fast-paced and engaging at times, but many design decisions significantly bring down the experience. Dumbed-down A.I., a limited arsenal, the series' notoriously difficult camera, no inventory/currency system, and an incoherent story combine to make this the most disappointing title in the series.
    • 58 Metascore
    • 40 Critic Score
    Dense with the most boring, tedious, and limp gameplay this side of sewer-water. [Nov 2005, p.180]
    • Game Informer
    • 58 Metascore
    • 65 Critic Score
    Alone in the Dark can be applauded for its innovation, but it cannot be saved from its dysfunction. Had Eden Games added polish, or dare I say it, play-tested the game, it could have been a welcome addition for survival horror fans.
    • 58 Metascore
    • 55 Critic Score
    Fundamental gameplay mistakes and atrocious designs run rampant through every inch of this miserable PlayStation 2 application. [June 2003, p.104]
    • Game Informer
    • 58 Metascore
    • 78 Critic Score
    The addition of weapons and two-player missions are welcome indeed. [Jan 2003, p.78]
    • Game Informer
    • 58 Metascore
    • 60 Critic Score
    Dynasty Warriors may have once provided a novel experience, but like metrosexuality and Jennifer Aniston's hair, things that fascinated us a decade ago eventually grow tiresome.
    • 58 Metascore
    • 60 Critic Score
    The three-dimensional game world is basically linear, but a brave attempt to add verticality adds some scope.
    • 58 Metascore
    • 60 Critic Score
    The gameplay really needs an upgrade before I can recommend this series again. [Nov. 2006, p.130]
    • Game Informer
    • 58 Metascore
    • 75 Critic Score
    The best Turtles game in years, which admittedly is kind of like saying you just got the best punch in the gut you’ve had in years. Nonetheless, TMNT entertains pretty consistently, delivering fast-paced thrills but almost no genuine challenge.
    • 58 Metascore
    • 40 Critic Score
    This bird will need a true miracle to rise again from this disaster. [June 2005, p.130]
    • Game Informer
    • 58 Metascore
    • 60 Critic Score
    The story may be new, but the boring battle system and frustrating quests are all too familiar. Its simplicity is charming at points (especially in the dialogue), but ultimately isn’t enough to salvage the whole game.
    • 58 Metascore
    • 60 Critic Score
    Wallows in mediocrity. [Oct 2002, p.84]
    • Game Informer
    • 58 Metascore
    • 65 Critic Score
    As forgettable as that time I backed into a parked car and immediately drove away. [Apr 2003, p.95]
    • Game Informer
    • 58 Metascore
    • 70 Critic Score
    After the novelty is gone, it's an adequate, if goofy, golf title with passable technical execution. [June 2004, p.123]
    • 58 Metascore
    • 55 Critic Score
    Street Hoops is so bush league it's not even funny. Call it "Barkley Shut Up & Jam 3." [Sept 2002, p.89]
    • Game Informer
    • 58 Metascore
    • 63 Critic Score
    This release, though graphically superior, just doesn’t stack up in terms of intensity or execution of gameplay. [Feb 2002, p.90]
    • Game Informer
    • 58 Metascore
    • 58 Critic Score
    Denied Ops offers the bread and butter of deathmatch, team deathmatch, and conquest, but nothing about this tacked-on feature set stands out. I suppose you could say the same thing about the entire game. [Apr 2008, p.86]
    • Game Informer
    • 58 Metascore
    • 65 Critic Score
    A bigger focus on action (like fighting wild animals) and a wider variety of activities make this more enjoyable than the original, but it still failed to make me care about the characters enough to suffer alongside them.
    • 58 Metascore
    • 80 Critic Score
    I definitely enjoyed Essentials and how it ties into the rest of the series, as will other Splinter Cell fans. [May 2006, p.112]
    • Game Informer