Game Informer's Scores

  • Games
For 5,715 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Resident Evil 4
Lowest review score: 1 Legends of Wrestling II
Score distribution:
5,715 game reviews
    • 44 Metascore
    • 33 Critic Score
    Trite dialogue, mindless quests, bland gameplay, and boring textures. [Nov 2003, p.170]
    • 44 Metascore
    • 45 Critic Score
    As I added up all of the areas in which Last Rebellion is lacking, I couldn’t figure out if the developer had great intentions that it just couldn’t execute or if the team simply didn’t care. Whatever the case, it’s one of the least polished and least impressive RPGs I’ve played this generation.
    • 44 Metascore
    • 25 Critic Score
    Through unresponsive controls, poorly designed worlds, and atrocious animations, it would seem this title was created with the specific purpose of torturing those who play. [Jan 2002, p.83]
    • 44 Metascore
    • 60 Critic Score
    Playing through State of Emergency 2 is a lot like watching a decent actor try to produce a real performance in a straight-to-video horror movie. [Apr 2006, p.122]
    • 44 Metascore
    • 60 Critic Score
    Eschewing the expected hack-n’-slash mindlessness, a timing-based evasion and blocking system is required to master the melee. It’s not enough to save an otherwise lackluster effort, but Secret Level was definitely on to something with the combat.
    • 44 Metascore
    • 65 Critic Score
    Gamers will be bored by the mechanics and fans of the lore will be disappointed by the ham-fisted depiction of the series' climax. While saying goodbye to Harry in the final book was bittersweet, I felt nothing but joy as my time with this tedious exercise finished.
    • 44 Metascore
    • 50 Critic Score
    I'm sure Microsoft fans are thankful for the chance to experience the painfully simple level designs, erratic targeting, inane storyline, and hideous graphics of Sarge's War for themselves. [Oct 2004, p.140]
    • 44 Metascore
    • 73 Critic Score
    The environments are huge, but they don't totally make up for Jonny's lack of multiplayer. [Apr 2002, p.77]
    • 44 Metascore
    • 40 Critic Score
    The motion controls are complete slop. [Dec 2007, p.146]
    • 44 Metascore
    • 58 Critic Score
    In this day and age, it shouldn’t come as a surprise that a game based on a movie fares poorly, but for a character who has survived since 700AD, he deserves better treatment than this.
    • 44 Metascore
    • 40 Critic Score
    This tedious handheld port will do nothing to revive the franchise's ailing reputation. [Nov 2003, p.178]
    • 44 Metascore
    • 50 Critic Score
    The play is way too shallow and unforgiving. [May 2002, p.89]
    • 44 Metascore
    • 65 Critic Score
    Even with relatively few RPGs on the GameCube, Falsebound Kingdom's relatively simple approach isn't that captivating - unless you're a Yu-Gi-Oh fan who is a newbie to the RPG genre. [Jan 2004, p.141]
    • 44 Metascore
    • 70 Critic Score
    Even as the story and gameplay falter, it's hard to argue with the joy of smashing open walls and hunting down demonic threats. [July 2008, p.84]
    • 44 Metascore
    • 30 Critic Score
    Unlike "Gauntlet," Black Stone is so poorly executed, that it is absolutely no fun to play. [Feb 2003, p.104]
    • 44 Metascore
    • 50 Critic Score
    If you're going to ask people to buy your content it's a good idea to make it compelling in the first place, and Ridge Racer doesn't do that.
    • 44 Metascore
    • 50 Critic Score
    Myriad control problems, brain dead AI, and a cringe-worthy storyline make Mindjack a shooter worth skipping.
    • 44 Metascore
    • 58 Critic Score
    The huge level of frustration is not worth the time it takes to master the awkward gameplay idiosyncrasies. Instead, it’s more tempting – even as someone with experience – to just spam the waggle movements for a passable high score.
    • 44 Metascore
    • 50 Critic Score
    Somewhat amusing... but only, and I stress this, if you've already consumed every little morsel within "Tony 4." [Dec 2002, p.122]
    • 44 Metascore
    • 40 Critic Score
    This level of sub-mediocre FPS boredom isn't even close to worth its $20 price point. [June 2005, p.126]
    • 44 Metascore
    • 43 Critic Score
    In a game, you need a control scheme that makes sense and works. Buffy's doesn't. At all... Try as I might, there's nothing that I can compliment or even remotely endorse in this game. [Sept 2003, p.126]
    • 44 Metascore
    • 60 Critic Score
    What the deal with the blander-than-bland texturing? If I wanted to be lulled to sleep, I would read a selection from Minnesota's penal code. [Feb 2003, p.104]
    • 43 Metascore
    • 55 Critic Score
    If robots ever do take over, I hope the human race doesn’t succumb to a force this stupid.
    • 43 Metascore
    • 30 Critic Score
    With the number of average-to-outstanding FPS titles available on next-gen consoles, there’s absolutely no reason to waste your time with this disaster.
    • 43 Metascore
    • 40 Critic Score
    Outside of the occasional thrill of blowing some fool away with a shotgun or breaking a baseball bat over someone's head, there are no redeeming qualities to Final Fight: Streetwise. [Mar 2006, p.100]
    • 43 Metascore
    • 35 Critic Score
    Those patient enough to suffer through the initial gameplay inadequacies are rewarded with horrible, low-quality cutscenes, a “special” Accelerator Suit ability that often drains during said cutscenes, unreachable power-ups that hover just out of grasp, the worst vehicle controls I’ve used in years, and voice overacting that makes the guy who says “killing spree” in Unreal Tournament sound understated.
    • 43 Metascore
    • 68 Critic Score
    In the end, Sonic nuts will love it. Everyone else should stay away.
    • 43 Metascore
    • 55 Critic Score
    If you have such a child in your household, I would do everything in my power to ensure they never catch wind of this game.
    • 43 Metascore
    • 58 Critic Score
    Movement feels floaty, hit detection and collision issues are everywhere, and enemy AI is painfully stupid. [Jan 2005, p.118]
    • 43 Metascore
    • 25 Critic Score
    I'd avoid picking up the box for fear of contracting something, to say nothing of actually paying for this abomination. [March 2005, p.138]