Game Informer's Scores

  • Games
For 5,802 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Halo 2
Lowest review score: 1 Legends of Wrestling II
Score distribution:
5,802 game reviews
    • 47 Metascore
    • 50 Critic Score
    The only saving grace that this game has is its combat mechanic. By no means is it good, but it’s competent, and successful in making you feel like you clocked someone pretty hard. If you have some friends over, you can delve into four-player co-op. However, like a friend who picks out a crappy movie, there’s a good chance that your buddies will mock you for this spirit-crushing game for the remainder of your days.
    • 47 Metascore
    • 30 Critic Score
    If youre seriously interested in this "game," you're probably a loser who's embarrassed to buy porn, and way too chicken to actually talk to a real girl. [Oct 2004, p.129]
    • 47 Metascore
    • 70 Critic Score
    Being an arcade game, however, fun isn't the problem with Smashing Drive – it's the lack of replay. [Apr 2002, p.79]
    • Game Informer
    • 47 Metascore
    • 65 Critic Score
    Legendary is by no means awful — it’s just about as vanilla as first-person shooters get. It all wraps up with a completely unsatisfying “wait for the sequel” type cliffhanger. We’ll see.
    • 47 Metascore
    • 45 Critic Score
    Saw II doesn't just take a step backwards from the first game – it performs a reverse swan dive off a balcony into a swimming pool filled with razorblades.
    • 47 Metascore
    • 65 Critic Score
    A mediocre car combat title. [Sept 2002, p.81]
    • Game Informer
    • 47 Metascore
    • 75 Critic Score
    The animation is solid, and there's a plot to boot. [Aug 2002, p.79]
    • Game Informer
    • 47 Metascore
    • 65 Critic Score
    Whether you are defending the colony from a hornet invasion by manning goo cannons, racing an obstacle course with a team of ants, or foraging for food, the game keeps things fresh. Too bad none of it is exciting. [Feb. 2007, p.102]
    • Game Informer
    • 47 Metascore
    • 48 Critic Score
    In short, playing this epic-sized monstrosity is similar to being scratched to death by a house cat...not only is it painful, it's also embarrassing. [Sept 2004, p.104]
    • 47 Metascore
    • 70 Critic Score
    Even as the story and gameplay falter, it's hard to argue with the joy of smashing open walls and hunting down demonic threats. [July 2008, p.84]
    • 47 Metascore
    • 30 Critic Score
    The nuts and bolts of gameplay are apocalyptic failures, but the awfulness doesn't stop there. Managing games is utterly pointless. [Feb 2009, p.85]
    • 47 Metascore
    • 65 Critic Score
    Jake Hunter: Detective Chronicles tries to capture the essence of hard-boiled sleuthing, but it falters mainly because it takes itself way too seriously. [June 2008, p.101]
    • 47 Metascore
    • 58 Critic Score
    The huge level of frustration is not worth the time it takes to master the awkward gameplay idiosyncrasies. Instead, it’s more tempting – even as someone with experience – to just spam the waggle movements for a passable high score.
    • 47 Metascore
    • 60 Critic Score
    This game is strictly for kids, and when I say kids, I mean the kind that may in fact still wear diapers. The smelly kind. [May 2002, p.89]
    • Game Informer
    • 47 Metascore
    • 60 Critic Score
    Unless your eight-year-old has an affection for Legos that borders on obsession, you don't need to bother with this title. [Jan 2004, p.141]
    • 47 Metascore
    • 60 Critic Score
    Mage Knight Apocalypse is a lot like eating the generic store brand equivalent of Lucky Charms. It has everything you expect, but doesn’t taste quite right.
    • 47 Metascore
    • 40 Critic Score
    I wish I could say something positive about Stronghold 3. The closest I can come is to call it Stronghold 1 with better graphics. Even that is unfair to the 2001 original, which at least worked on a basic level – a task sadly above Stronghold 3's capabilities. As much as I wanted to like this game, I can't recommend it in good faith to anyone.
    • 47 Metascore
    • 55 Critic Score
    The PC original had the same problems, but a post-release patch made a marked improvement by adding a useful dodge feature that allowed player skill to overcome some of the horrible combat design. Unfortunately, that addition is not included in the console version. Publisher Deep Silver does not have any plans to release it later, citing the space restrictions "certain first-parties" put on title updates. Between that and the inferior graphics, framerate, and interface, I strongly recommend going with the PC version over this lackluster console port.
    • 47 Metascore
    • 60 Critic Score
    It comes up short. It's split into three uninspired levels of repetitive knife stabbing, sloppy platforming, and switch hitting to drain out toxic sludge. [Mar 2011, p.98]
    • Game Informer
    • 47 Metascore
    • 28 Critic Score
    Playing the Predator's new game is about as much fun as being stabbed in the groin with his wrist blades, and then having the wound peed on. [June 2005, p.126]
    • Game Informer
    • 47 Metascore
    • 50 Critic Score
    To be clear, I have no problem with non-violent flight games. In fact, I loved both Pilotwings games in their day. But Wing Island went down a dark path somewhere in development and somehow killed any potential for fun along the way.
    • 47 Metascore
    • 70 Critic Score
    DJ is a funny guy, but his games have yet to hook me. [June 2007, p.119]
    • 47 Metascore
    • 38 Critic Score
    A miserable piece of digital vomit. [Apr 2005, p.120]
    • Game Informer
    • 47 Metascore
    • 60 Critic Score
    There are even a few lame vehicular bonus stages thrown in for good measure, but none of the various stage types offer anything close to depth or originality. [Nov 2004, p.145]
    • Game Informer
    • 47 Metascore
    • 58 Critic Score
    You'd be hard pressed to find a title with more sheer, concentrated boringosity. Like the movie, expect this one to fly way below everyone's radar. [Oct 2004, p.147]
    • Game Informer
    • 47 Metascore
    • 40 Critic Score
    I want to preface my statements that way, so that when I tell you how awful Pirate's Carnival is , maybe, just maybe, you'll believe me. [Sept. 2006, p.92]
    • Game Informer
    • 47 Metascore
    • 60 Critic Score
    Basic combat just isn't very fun. [Feb 2006, p.104]
    • Game Informer
    • 47 Metascore
    • 60 Critic Score
    I can't deny Hometown Story has charm with its premise and I love the ideas, but the execution needs work. Owning a shop should be more frantic and rewarding. If the developer, Toybox, can smooth out the rough edges, it may one day match the lure of simulation games like Harvest Moon and Animal Crossing. Sadly, it's not in the same league.
    • 47 Metascore
    • 58 Critic Score
    "Quotation Forthcoming"
    • Game Informer
    • 47 Metascore
    • 55 Critic Score
    Even the most patient of strategy nerds will be hard-pressed to maintain interest in Spectral Souls. [Nov. 2006, p.146]
    • Game Informer