Game Informer's Scores

  • Games
For 6,582 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Resident Evil 4
Lowest review score: 1 Legends of Wrestling II
Score distribution:
6583 game reviews
    • 69 Metascore
    • 65 Critic Score
    Harry Potter’s latest adventure may be light on action, but it does replicate the Hogwartian life better than any game before it. Out of all of the books, games, and movies, it allows you to get closer to the school than ever before – all at the expense of actually enjoying your stay. It’s boring and tedious, just like a real school is. However, it’s also a place where your Harry Potter knowledge can bloom.
    • 71 Metascore
    • 65 Critic Score
    Internet is the focus, and I admit XSN has a lot going for it. However, the game just slips further and further into mediocrity. [Dec 2003, p.172]
    • 73 Metascore
    • 65 Critic Score
    Worst of all, however, are the on-foot sections - which would appear to be in the game for the sole purpose of annoying people. Scrap indeed. [Apr 2005, p.136]
    • Game Informer
    • 67 Metascore
    • 65 Critic Score
    If you can't get enough of dramatic, transparent shots of enemies getting shredded by sniper fire, Sniper Elite III has you covered in spades. If you're interested in more motivation beyond the glory of the kill, look elsewhere.
    • 52 Metascore
    • 65 Critic Score
    Whether you are defending the colony from a hornet invasion by manning goo cannons, racing an obstacle course with a team of ants, or foraging for food, the game keeps things fresh. Too bad none of it is exciting. [Feb. 2007, p.102]
    • Game Informer
    • 69 Metascore
    • 65 Critic Score
    The nice backend clan support is wasted since the game just isn’t much fun to play. The shooting lacks the high-intensity lethality of Counter-Strike, the lightning-paced speed of Tribes, and the great cooperative mechanics of Battlefield. You won’t spit this hamburger out, but you probably won’t tell your friends about it, either.
    • 58 Metascore
    • 65 Critic Score
    This is pretty much a status quo "Puyo Pup"-style game featuring a license (Tiny Toons) tht ran its course a decade ago. [Jan 2003, p.122]
    • Game Informer
    • 53 Metascore
    • 65 Critic Score
    Heroes is better than the typical Move cash-in, and every now and then the action is reminiscent of what makes these three franchises popular. However, with more characters than gameplay events, and no interaction between the protagonists outside of a few cutscenes, it's hard to imagine a fan that wouldn't feel disappointed by this (non)mash-up.
    • 77 Metascore
    • 65 Critic Score
    The new weapon wheel makes firefights less stressful, and adding more missions is never a bad thing, but the basic design of the game remains painfully dull. The uneventful stretches of driving, repetition in interrogations, and simplicity of missions has not improved.
    • 53 Metascore
    • 65 Critic Score
    It doesn't excel at anything. [Aug 2003, p.99]
    • Game Informer
    • 64 Metascore
    • 65 Critic Score
    I might have recommended this simplistic formula for younger gamers except for the fact that encounters with Omnidroid are some of the most tedious and unforgiving bouts I've ever fought. [Jan 2005, p.118]
    • Game Informer
    • 53 Metascore
    • 65 Critic Score
    Natural Doctrine isn’t noteworthy outside of it’s combat, if you feel like strategy games have grown stale, Kadokawa Games’ curious take on the genre is an interesting change of pace.
    • 54 Metascore
    • 65 Critic Score
    On one hand, the lack of polish and the glitches cause me to give the game a less-than-stellar score. On the other hand, I can’t deny that my co-op partner and I were laughing and enjoying ourselves for the large majority of the campaign. As a mindless co-op shooter, it delivers.
    • 60 Metascore
    • 65 Critic Score
    Gardening Mama could use more of a Harvest Moon crop economy instead of rewarding players with lawn decorations and new slacks. But if you like Cooking Mama, this is certainly on par.
    • 70 Metascore
    • 65 Critic Score
    Not only behind the times, but it's buggy and not very much fun to play. [Feb 2006, p.102]
    • Game Informer
    • 68 Metascore
    • 65 Critic Score
    If you don’t mind playing a game for six or seven hours before getting to the good stuff, Web of Shadows eventually packs a nice little punch. However, if you want instant gratification from your games, this experience won’t do much for you.
    • 61 Metascore
    • 65 Critic Score
    There’s certainly a lot to love, yet equally as much to shake your fist and scream obscenities at in Lethal Alliance.
    • 67 Metascore
    • 65 Critic Score
    Episodic games can be tough to evaluate without seeing the story as a whole, since effective storytelling relies on narrative peaks and valleys. I don't expect every chunk of a multipart tale to knock my socks off, but this abrupt shift in density and quality of puzzles is tough to ignore. I'm hopeful that the series is able to conclude on a high point, and that this was just an unfortunate misfire.
    • 64 Metascore
    • 65 Critic Score
    The trick system gets points for being integral to building speed, but its execution is uneven, meaning you don't always perform the tricks you've punched in. [Feb 2004, p.108]
    • 47 Metascore
    • 65 Critic Score
    Whether you are defending the colony from a hornet invasion by manning goo cannons, racing an obstacle course with a team of ants, or foraging for food, the game keeps things fresh. Too bad none of it is exciting. [Feb. 2007, p.102]
    • Game Informer
    • 75 Metascore
    • 65 Critic Score
    I have nothing against mega-difficult games, there are just better ones to spend your time with than Fenix Rage.
    • 50 Metascore
    • 65 Critic Score
    Empire Earth III’s handful of units per tech tier, problematic unit AI and pathfinding, and lackluster factional differences between the West, East, and Middle East types do little to give RTS players anything they haven’t seen before.
    • 45 Metascore
    • 65 Critic Score
    With no engaging story or personalities, this title doesn't even come close to hooking you with its shifting, convergent story lines - unlike Without Warning's supposed inspiration, the show "24." [Nov 2005, p.148]
    • Game Informer
    • 62 Metascore
    • 65 Critic Score
    Strange missteps abound in Heroes Over Europe, but glimmers of fun WWII arcade flight shooting shine through from time to time. [Oct 2009, p.90]
    • Game Informer
    • 57 Metascore
    • 65 Critic Score
    With other exceptional titles out there like "Street Fighter Anniversary Collection" and "Guilty Gear X2," I just don't see a reason to waste your time with this jumble of problems. [Nov 2004, p.163]
    • Game Informer
    • 60 Metascore
    • 65 Critic Score
    The unique abilities of Constantine and scary atmosphere that Bits has established will make your mouth water, but you'll be hard-pressed to find anyone who can tolerate the shoddy gameplay. [Apr 2005, p.120]
    • Game Informer
    • 75 Metascore
    • 65 Critic Score
    Stepping into the shoes of the lead guitarist adds a new layer of excitement to the Rock Band formula, and the new gameplay mechanics are fun to mess around with, even if it feels completely different from the original gameplay style. Harmonix has always prided itself on giving players new ways to experience their music, and Rock Band VR succeeds in that regard. Though lacking in content, Rock Band VR is a fun, new way for the long-running series to let you live out the rockstar fantasy.
    • 68 Metascore
    • 65 Critic Score
    Depressingly lackluster. [Mar 2004, p.106]
    • 47 Metascore
    • 65 Critic Score
    Jake Hunter: Detective Chronicles tries to capture the essence of hard-boiled sleuthing, but it falters mainly because it takes itself way too seriously. [June 2008, p.101]
    • 66 Metascore
    • 65 Critic Score
    The Wii version has less annoying traits than the others and still retains all the usual mediocrity. The motion-control elements in the Werehog levels add an extra dimension to the action, and the hub worlds are entirely text-based and aren’t nearly as annoying. If you can stand the diminished graphics, the Wii version actually edges out the PS3 and 360 entries.

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