Game Informer's Scores

  • Games
For 6,652 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Resident Evil 4
Lowest review score: 1 Legends of Wrestling II
Score distribution:
6653 game reviews
    • 69 Metascore
    • 70 Critic Score
    Probably one of the least exciting racing titles I've played recently. [Dec 2003, p.146]
    • 41 Metascore
    • 63 Critic Score
    Nothing more than an unpolished, but promising, rhythm title. [Feb 2004, p.103]
    • 56 Metascore
    • 55 Critic Score
    The gunplay is bland, the graphics are solid but repetitive, and most of the multiplayer aspects can be found in a free patch for "NOLF 2." [Jan 2004, p.157]
    • 57 Metascore
    • 48 Critic Score
    The only danger in this game is that you might get electrocuted while smashing your TV for showing you this ugly, tedious crap. [Jan 2004, p.135]
    • 64 Metascore
    • 70 Critic Score
    Isn't a horrible game in the end, but you shouldn't even think about playing it until you have beaten "Advance Wars 2" and "Final Fantasy Tactics Advance." [Oct 2003, p.144]
    • Game Informer
    • 63 Metascore
    • 40 Critic Score
    A listless, sludgy slog through a knee-deep slush puddle of suckiness. [Dec 2003, p.187]
    • 57 Metascore
    • 68 Critic Score
    There is little in the gameplay that can't be done by a freakin' Commodore 64! [Dec 2003, p.174]
    • 57 Metascore
    • 68 Critic Score
    You have to keep buying new cars to progress. Because you are discouraged from altering your autos, you just forget about them, which severs any possible emotional connection this game attempts to develop. [Sept 2003, p.121]
    • Game Informer
    • 70 Metascore
    • 80 Critic Score
    It's a very good game that could have been much more. [Jan 2004, p.149]
    • 74 Metascore
    • 80 Critic Score
    It's an intelligently written clash of the titans. [Jan 2004, p.149]
    • 80 Metascore
    • 70 Critic Score
    The problem is that it just doesn't play right. The physics system for the ball is out of whack. There is often no predicting what it will do. [Nov 2003, p.171]
    • Game Informer
    • 65 Metascore
    • 78 Critic Score
    Rising Sun seems content to merely maintain the status quo. [Dec 2003, p.168]
    • Game Informer
    • 68 Metascore
    • 75 Critic Score
    Despite the new locations and some of the strategic and even slight gameplay changes this brings, I'm not convinced that this isn't an expansion pack. [Dec 2003, p.159]
    • 63 Metascore
    • 50 Critic Score
    On any system the combat stinks, but on the 'Cube, it's absolutely horrid. [Dec 2003, p.159]
    • 78 Metascore
    • 78 Critic Score
    When you spend some time with this game, you'll find that it slowly pulls you in, as it manages to turn what appears to be its weaknesses into pure positives. [Nov. 2003, p.148]
    • Game Informer
    • 69 Metascore
    • 20 Critic Score
    The only laughs come from knowing your friends are suffering the same punishment you are...They're cursing this to anyone within earshot, just like you. [Dec 2003, p.154]
    • 92 Metascore
    • 95 Critic Score
    I can't recommend this title enough for its difficulty, beauty (which is downright stunning), exceptional level design, and elaborate move set. It's a wonderful good time. [Dec 2003, p.122]
    • Game Informer
    • 56 Metascore
    • 70 Critic Score
    Worthy of a rental, and it may just spawn its own little cult. [Jan 2004, p.151]
    • 60 Metascore
    • 70 Critic Score
    The simple play dynamic of placing armies, rolling die, and attacking neighboring territories remains intact, but with a few nice extras like Mission Risk, Capital Risk, and a load of customizable game options. Is it fun? You bet. [Oct 2003, p.123]
    • Game Informer
    • 65 Metascore
    • 58 Critic Score
    A colossal disappointment, largely because Acclaim lost sight of what made gladiators cool in the first place. [Nov 2003, p.144]
    • Game Informer
    • 85 Metascore
    • 83 Critic Score
    Offers some amazing visual effects and locations that will blow your mind, and it still remains a blueprint for movie video games. [Dec 2003, p.130]
    • 77 Metascore
    • 80 Critic Score
    If you like Tolkien and have a GBA, Return of the King is a no-brainer. [Dec 2003, p.186]
    • 65 Metascore
    • 58 Critic Score
    Focusing on detail over substance is definitely an interesting design, but without a solid gameplay package, it amounts to nothing. [Nov 2003, p.168]
    • Game Informer
    • 84 Metascore
    • 83 Critic Score
    Even if you don't look up to J.R.R. Tolkien as a literary god, Return of the King is one hell of a play. [Dec 2003, p.173]
    • 84 Metascore
    • 83 Critic Score
    This title is absolutely stuffed with content. [Dec 2003, p.156]
    • 86 Metascore
    • 90 Critic Score
    Possibly the thing that most amazes me about this title is the fact that rather than unbalance the original, as expansions are infamous for doing, it levels the playing field. Civilization III is a totally rejuvinated game with Conquests installed. [Jan 2004, p.155]
    • 87 Metascore
    • 90 Critic Score
    The original SOCOM was a milestone game which influenced the action genre immensely. It's a little sad to see its sequel display so little innovation, but as they say: if it ain't broke, don't fix it. [Dec 2003, p.123]
    • 84 Metascore
    • 85 Critic Score
    The new Off the Ball controls open up the play nicely and the Career mode finally has some depth. I still prefer "Winning Eleven," but EA is closing the gap. [Reiner, Nov. 2003, p.152]
    • Game Informer
    • 80 Metascore
    • 90 Critic Score
    If you must know why I fancy this one so much, it's because you're a giant on the screen and it looks like you have sole control over the cosmos. I dig it. [Oct 2003, p.123]
    • Game Informer
    • 72 Metascore
    • 70 Critic Score
    The new Legend, Challenge, and Xtreme modes offer more scenarios for each character. This helps keep things fresh, even if the beat 'em up routine is the same. [Dec 2003, p.150]

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