Game Informer's Scores

  • Games
For 5,970 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.5 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 BioShock Infinite
Lowest review score: 1 Legends of Wrestling II
Score distribution:
5,970 game reviews
    • 45 Metascore
    • 40 Critic Score
    The new gun combat is horrid. [Jan 2006, p.138]
    • Game Informer
    • 43 Metascore
    • 40 Critic Score
    Like an old player attempting a comeback after multiple knee reconstructions and several years away from the game, NBA Live 14 doesn't have enough skill or composure to keep up with the competition.
    • 55 Metascore
    • 40 Critic Score
    During my playtime, my emotions always registered somewhere between mildly annoyed and just plain bored. [May 2004, p.94]
    • 53 Metascore
    • 40 Critic Score
    The game is saddled with the same lackluster gameplay that has plagued the entire Army Men series.
    • 34 Metascore
    • 40 Critic Score
    Passing through these mediocre level designs is reminiscent of passing a kidney stone - tedious and painful. [Aug 2004, p.99]
    • 48 Metascore
    • 40 Critic Score
    Featuring perhaps the worst cutscenes I have ever seen, and gameplay that is tedious at best, there really isn't much SeaBlade has to offer. [Jan 2003, p.114]
    • Game Informer
    • 50 Metascore
    • 40 Critic Score
    Avoid at all costs.
    • 63 Metascore
    • 40 Critic Score
    A listless, sludgy slog through a knee-deep slush puddle of suckiness. [Dec 2003, p.187]
    • 58 Metascore
    • 40 Critic Score
    Dense with the most boring, tedious, and limp gameplay this side of sewer-water. [Nov 2005, p.180]
    • Game Informer
    • 54 Metascore
    • 40 Critic Score
    During my playtime, my emotions always registered somewhere between mildly annoyed and just plain bored. [May 2004, p.94]
    • 48 Metascore
    • 40 Critic Score
    Never once in Hard Evidence did I feel like I was participating in a murder investigation. All of the guesswork is handled for you, and there is no margin for error. Every question you ask in an interrogation leads to the correct answer, and every piece of evidence you secure at a crime scene is relevant to the case.
    • 44 Metascore
    • 40 Critic Score
    This tedious handheld port will do nothing to revive the franchise's ailing reputation. [Nov 2003, p.178]
    • Game Informer
    • 58 Metascore
    • 40 Critic Score
    There's absolutely no reason to put up with the frustration of doing the simplest of tasks in order to check out the futuristic abilities that you'll eventually command here. [Mar 2007, p.105]
    • 47 Metascore
    • 40 Critic Score
    I want to preface my statements that way, so that when I tell you how awful Pirate's Carnival is , maybe, just maybe, you'll believe me. [Sept. 2006, p.92]
    • Game Informer
    • 62 Metascore
    • 40 Critic Score
    Don’t confuse Wave Rally for a Baby Ruth floating in the PS2 pool – It’s a turd. [Feb 2002, p.84]
    • Game Informer
    • 61 Metascore
    • 40 Critic Score
    The majority of your time with Infernal (may it be short, for your sake) is spent gunning down goons in the employ of Heaven with one small handful of weapons. [June 2007, p.116]
    • 50 Metascore
    • 40 Critic Score
    On a console, you're left with a classic board game and no nifty little houses to roll around in your hand and lost under the couch. [Dec 2002, p.144]
    • Game Informer
    • 51 Metascore
    • 40 Critic Score
    It’s been awhile since I played a game that butchered so many of the basics of gameplay and design. [Sept 2008, p.103]
    • Game Informer
    • 39 Metascore
    • 40 Critic Score
    Here’s a tip, kids: You can play a better game at home with just a pen. Here’s how: start drawing circles on a sheet of paper. Yeah! You did it! Now your mom has something to put on the fridge.
    • 58 Metascore
    • 40 Critic Score
    This bird will need a true miracle to rise again from this disaster. [June 2005, p.130]
    • Game Informer
    • 50 Metascore
    • 40 Critic Score
    Unless you despise the X-Men movies and simply want more ammo that can be used to insult your friends, I strongly advise that you avoid this game like you would a French kissing toad. [July 2006, p.104]
    • Game Informer
    • 64 Metascore
    • 40 Critic Score
    Terrible when it comes to gameplay. [Apr 2002, p.83]
    • Game Informer
    • 56 Metascore
    • 40 Critic Score
    Though you can get used to the sub-par controls, there’s still no real reason to play Vanguard, from the uninspired level design to the tired subject matter. Sure, it works on a basic level in that you shoot Nazis and they fall down. Beyond that, there isn’t much here to enjoy.
    • 38 Metascore
    • 40 Critic Score
    Rail shooters don't get much more tedious, lifeless, or ugly than Attack of the Movies 3D. [Issue#206, p.96]
    • 43 Metascore
    • 40 Critic Score
    Aliens: Colonial Marines’ odious mess can be smelled from low orbit, and only the most ardent Aliens fans will find anything redeeming.
    • 48 Metascore
    • 40 Critic Score
    Take away the Aliens license, and you’ve got a shooter that has no reason to exist.
    • 34 Metascore
    • 40 Critic Score
    If you want to watch John Rambo mow through waves of baddies in violent and satisfying fashion, watch the final half hour of the 2008 film. Don’t spend your money and time to recreate any moments in this cheap, broken wreck.
    • 55 Metascore
    • 40 Critic Score
    Player choice has always been a key feature for the Fable series, shaping a hero based on your decisions and actions. In Fable Heroes, the only choice is a forked path at the end of every level. One path leads to one of the game's repetitive boss battles, and the other takes you to a mind-numbing minigame. Sadly, both choices are wrong. When you find yourself standing at this fork in the road, reach for the power button and turn off your system.
    • 68 Metascore
    • 40 Critic Score
    It's simply so boring that my mind wanders to the chores waiting for me at home. [Jan 2004, p.151]
    • 48 Metascore
    • 40 Critic Score
    MLB 2K13 is one of the most embarrassing whiffs I’ve seen. Whether I was playing CPU or human opponents, games frequently hinged on something that shouldn’t have happened on the diamond. Only play it if you have a YouTube account dedicated to archiving video game glitches.
    • 51 Metascore
    • 40 Critic Score
    It’s been awhile since I played a game that butchered so many of the basics of gameplay and design. [Sept 2008, p.103]
    • Game Informer
    • 40 Metascore
    • 40 Critic Score
    The problem is that many of the tricks you do with the ball simply don't work. Worse yet is the abyssmal AI - particularly for the goalies. [Feb 2004, p.109]
    • 55 Metascore
    • 40 Critic Score
    Yes, the cars look great, and their damage is awesome - but getting there isn't half, or any of the fun. [July 2002, p.87]
    • Game Informer
    • 57 Metascore
    • 40 Critic Score
    So many other titles offer a richer, more fulfilling experience that it's hard to imagine why someone would want to tackle this anachronism. [Nov 2004, p.156]
    • Game Informer
    • 67 Metascore
    • 40 Critic Score
    It’s been awhile since I played a game that butchered so many of the basics of gameplay and design. [Sept 2008, p.103]
    • Game Informer
    • 36 Metascore
    • 40 Critic Score
    Worst of all, the game is glitchy; I phased through a few walls and got gunned down after getting stuck behind some invisible cover.
    • 52 Metascore
    • 40 Critic Score
    Winback 2 is an abysmal relic of gamings that sets a new low bar for itself and fails miserably to even hit that. [Jun 2006, p.112]
    • Game Informer
    • 48 Metascore
    • 40 Critic Score
    Movement is stiff, and you'll often be next to your enemy but miss him completely. It's like whiffing in T-ball. [Jan 2005, p.122]
    • Game Informer
    • 45 Metascore
    • 40 Critic Score
    Unfortunately, the result of the long wait is something that feels like an abandoned mod.
    • 53 Metascore
    • 40 Critic Score
    Remember the time when we were playing Cy Girls and we had to backtrack to the bathroom in an earlier part of a level to get to the controls of a robotic vacuum cleaner so we could open that door? That was awesome! [Mar 2004, p.107]
    • 45 Metascore
    • 40 Critic Score
    You can go bargain-bin diving and come up with a better purchase for five dollars than this disaster, so do yourself a favor and take that option. [July 2005, p.125]
    • Game Informer
    • 57 Metascore
    • 40 Critic Score
    Unfortunately, no amount of options can overcome the inane gameplay. I’ve defended the series in the past as harmless, dumb fun, but Island Tour is wholly unenjoyable.
    • 50 Metascore
    • 40 Critic Score
    There is one and only one good thing to say about Two Worlds: the game truly gives you the freedom to align with any faction and change the gameworld by your choices. Everything else – and I mean everything else – sucks.
    • 52 Metascore
    • 40 Critic Score
    Unless you despise the X-Men movies and simply want more ammo that can be used to insult your friends, I strongly advise that you avoid this game like you would a French kissing toad. [July 2006, p.104]
    • Game Informer
    • 39 Metascore
    • 40 Critic Score
    Rail shooters don't get much more tedious, lifeless, or ugly than Attack of the Movies 3D. [Issue#206, p.96]
    • 48 Metascore
    • 40 Critic Score
    Stormrise doesn’t suffer simply because it’s on a console. In trying to introduce a new, supposedly user-friendly unit selection system, developer The Creative Assembly instead destroys almost all of the game’s playability.
    • 41 Metascore
    • 40 Critic Score
    The recent Clash of the Titans film was a mildly entertaining display of special effects. The game contains all of the film's camp but lacks the spectacle of million-dollar CG krakens to help save it.
    • 42 Metascore
    • 40 Critic Score
    The recent Clash of the Titans film was a mildly entertaining display of special effects. The game contains all of the film's camp but lacks the spectacle of million-dollar CG krakens to help save it.
    • 47 Metascore
    • 40 Critic Score
    I wish I could say something positive about Stronghold 3. The closest I can come is to call it Stronghold 1 with better graphics. Even that is unfair to the 2001 original, which at least worked on a basic level – a task sadly above Stronghold 3's capabilities. As much as I wanted to like this game, I can't recommend it in good faith to anyone.
    • 52 Metascore
    • 40 Critic Score
    On its surface, Realms delivers the experience it promises. However, a closer look reveals too many missing elements that come standard in comparable games. Realms is like a first-person shooter without a reload button. The game works, and you still get to shoot, but you're going to notice that button is missing and it's going to frustrate you to no end.
    • 43 Metascore
    • 40 Critic Score
    Deadfall Adventures tries its best to mix first-person shooting with the puzzle solving of adventure titles. Unfortunately, the gunplay is buggy, the puzzles are hackneyed, and the story is hopelessly bad. If you're expecting anything remotely fun, prepare to be disappointed.
    • 51 Metascore
    • 40 Critic Score
    The new gun combat is horrid. [Jan 2006, p.138]
    • Game Informer
    • 65 Metascore
    • 40 Critic Score
    There is one and only one good thing to say about Two Worlds: the game truly gives you the freedom to align with any faction and change the gameworld by your choices. Everything else – and I mean everything else – sucks.
    • 51 Metascore
    • 40 Critic Score
    In trying to introduce a new, supposedly user-friendly unit selection system, developer The Creative Assembly instead destroys almost all of the game’s playability.
    • 73 Metascore
    • 40 Critic Score
    The only good that can come from this game is sending it as a prank gift to Jake Lloyd with a note reading "You aren't the only one who ruined Star Wars." [July 2005, p.126]
    • Game Informer
    • 46 Metascore
    • 40 Critic Score
    Gives you plenty of targets, but no real reason to keep pulling the trigger. [Dec 2001, p.113]
    • Game Informer
    • 64 Metascore
    • 40 Critic Score
    Like a pizza covered in chocolate, this game's touch screen swing is appealing for about half a second before you swear it off forever. [Feb 2005, p.125]
    • Game Informer
    • 56 Metascore
    • 40 Critic Score
    During my playtime, my emotions always registered somewhere between mildly annoyed and just plain bored. [May 2004, p.94]
    • 64 Metascore
    • 40 Critic Score
    Long story short, this is a flawed game through and through. Even the most devout Spyro fans should avoid it.
    • 49 Metascore
    • 40 Critic Score
    I want to preface my statements that way, so that when I tell you how awful Pirate's Carnival is , maybe, just maybe, you'll believe me. [Sept. 2006, p.92]
    • Game Informer
    • 53 Metascore
    • 40 Critic Score
    Unless you despise the X-Men movies and simply want more ammo that can be used to insult your friends, I strongly advise that you avoid this game like you would a French kissing toad. [July 2006, p.104]
    • Game Informer
    • 44 Metascore
    • 40 Critic Score
    This level of sub-mediocre FPS boredom isn't even close to worth its $20 price point. [June 2005, p.126]
    • Game Informer
    • 59 Metascore
    • 40 Critic Score
    At the most, this game is great for punishing ill-behaved children.
    • 52 Metascore
    • 40 Critic Score
    Soulcalibur Legends is a trap, luring in gullible gamers with the promise of two-player co-op and a cast of characters from the series. Once you take the bait, the whole rusty contraption snaps shut – and you will carry the scars of playing it for the rest of your life.
    • 50 Metascore
    • 40 Critic Score
    This lack of polish wouldn't be nearly as frustrating if not for the fact that the game's primary feature – the dismemberment of the main characters – makes the game less fun than it would have been as just a plain old third-person action game. Sure, it's a unique idea – but not every idea is worth pursuing. In the case of NeverDead, this concept should have been left on the cutting room floor. You could say the same about the game itself.
    • 52 Metascore
    • 40 Critic Score
    This lack of polish wouldn't be nearly as frustrating if not for the fact that the game's primary feature – the dismemberment of the main characters – makes the game less fun than it would have been as just a plain old third-person action game. Sure, it's a unique idea – but not every idea is worth pursuing. In the case of NeverDead, this concept should have been left on the cutting room floor. You could say the same about the game itself.
    • 52 Metascore
    • 40 Critic Score
    This is "Fuzion Frenzy" with one-liners about stuffing ballot boxes and endless, boring minigame repetition. [July 2008, p.86]
    • Game Informer
    • 66 Metascore
    • 40 Critic Score
    You know you're in trouble when you can tally the number of frames per second on one hand. [Dec 2002, p.152]
    • Game Informer
    • 52 Metascore
    • 40 Critic Score
    Unless you despise the X-Men movies and simply want more ammo that can be used to insult your friends, I strongly advise that you avoid this game like you would a French kissing toad. [July 2006, p.104]
    • Game Informer
    • tbd Metascore
    • 40 Critic Score
    It hasn't changed, and has made little effort to improve itself. [Dec 2001, p.111]
    • Game Informer
    • 38 Metascore
    • 40 Critic Score
    Not only is Dead Or Alive: Paradise a bad game, it also drags down whatever reputation its namesake carried.
    • 40 Metascore
    • 40 Critic Score
    This level of sub-mediocre FPS boredom isn't even close to worth its $20 price point. [June 2005, p.126]
    • Game Informer
    • 49 Metascore
    • 40 Critic Score
    The new gun combat is horrid. [Jan 2006, p.138]
    • Game Informer
    • 51 Metascore
    • 40 Critic Score
    This is "Fuzion Frenzy" with one-liners about stuffing ballot boxes and endless, boring minigame repetition. [July 2008, p.86]
    • Game Informer
    • 49 Metascore
    • 40 Critic Score
    The gameplay is just so generic that even the track designs couldn't save this title. [Jan 2002, p.83]
    • Game Informer
    • 65 Metascore
    • 40 Critic Score
    The difficulty wouldn't be so frustrating if you could quickly retry the mission, but the load times are unforgivably long. [Dec 2001, p.93]
    • Game Informer
    • 59 Metascore
    • 40 Critic Score
    Apart from the controversial violence contained within, there's little of real value here. [Jan 2002, p.83]
    • Game Informer
    • 57 Metascore
    • 40 Critic Score
    This game has about as much play to it as a crusty green booger. You'll marvel at it for a few seconds, only to realize that it's one of the world's most appalling abominations, then will flick it away. [July 2003, p.122]
    • Game Informer
    • 43 Metascore
    • 40 Critic Score
    Outside of the occasional thrill of blowing some fool away with a shotgun or breaking a baseball bat over someone's head, there are no redeeming qualities to Final Fight: Streetwise. [Mar 2006, p.100]
    • Game Informer
    • 59 Metascore
    • 40 Critic Score
    We're talking like Weather Channel boring here. Guinness World Record boring. [Oct 2004, p.129]
    • Game Informer
    • 38 Metascore
    • 40 Critic Score
    It’s simply unacceptable for a retail game to have a major component of gameplay be as broken as Seven Kingdoms’ pathfinding and unit AI.
    • 45 Metascore
    • 40 Critic Score
    A mess of a title that's uninspired at best and nearly broken at worst.
    • 66 Metascore
    • 40 Critic Score
    What kills this title for me, though, is the ridiculous emphasis on scouting. How am I supposed to conquer the continent when I can only see what's happening on 20 percent of any given battle map? [Jan 2006, p.138]
    • Game Informer
    • 41 Metascore
    • 40 Critic Score
    It's a bad game when it's working, but there are plenty of moments that make you wonder how it even got cleared for release. Enemy AI frequently freaks out, causing soldiers to endlessly sprint against walls (often firing their guns at the ground). At one point, the framerate dropped to unplayable levels, except it wasn't during a firefight – I was just walking around.
    • 44 Metascore
    • 40 Critic Score
    The motion controls are complete slop. [Dec 2007, p.146]
    • 67 Metascore
    • 40 Critic Score
    What kills this title for me, though, is the ridiculous emphasis on scouting. How am I supposed to conquer the continent when I can only see what's happening on 20 percent of any given battle map? [Jan 2006, p.138]
    • Game Informer
    • tbd Metascore
    • 40 Critic Score
    We're talking like Weather Channel boring here. Guinness World Record boring. [Oct 2004, p.129]
    • Game Informer
    • 58 Metascore
    • 40 Critic Score
    Maybe some gamers will be pulled into the aquatic world of Steel Diver despite the limited content, tech demo quality, and seemingly broken multiplayer. For the majority of Nintendo fans, though, it's destined to become a strange and forgotten footnote in the publisher's history.
    • 48 Metascore
    • 40 Critic Score
    Winback 2 is an abysmal relic of gamings that sets a new low bar for itself and fails miserably to even hit that. [Jun 2006, p.112]
    • Game Informer
    • 67 Metascore
    • 40 Critic Score
    The visuals are a throwback to the early days of PS2, if not Dreamcast. [Aug 2003, p.91]
    • Game Informer
    • 57 Metascore
    • 40 Critic Score
    The gameplay mixes first-person action with a rune-drawing-like spellcasting mechanic similiar to "Lost Magic", but every aspect is unresponsive, sluggish, and repetitive. [Oct. 2006, p.114]
    • Game Informer
    • 48 Metascore
    • 40 Critic Score
    Everything else, from collision detection to control to having only three different cars as traffic, adds up to this game biting the big one. [May 2003, p.94]
    • Game Informer
    • 52 Metascore
    • 40 Critic Score
    Rabbids Land's dull and repetitive minigames ruin a party already soured by slow pacing and tedious dice rolling.
    • tbd Metascore
    • 38 Critic Score
    While Ice Nine is based on the "Duke Nukem Advance" engine, it doesn't offer the wit or intelligence (or shooting accuracy) of its precursor. [Apr 2004, p.110]
    • 50 Metascore
    • 38 Critic Score
    Ugly and boring. [Jan 2003, p.121]
    • Game Informer
    • 45 Metascore
    • 38 Critic Score
    Needless to say, I played this entire game tense, angry, and praying that the next level would be the last. I never really felt like I was in control at any point during the game. The summer movie games usually bring misery, but I never expected them to bring this much pain.
    • 75 Metascore
    • 38 Critic Score
    An uninspired nightmare that tarnishes the Star Wars name. [Dec 2001, p.115]
    • Game Informer
    • 33 Metascore
    • 38 Critic Score
    I have nothing positive to say about this game. I even hate the menu screen. Perhaps the best thing I can come up with is that this miserable piece of trash is so awful that it’s destined to be the worst-selling game of the PS3 launch.
    • 42 Metascore
    • 38 Critic Score
    Needless to say, I played this entire game tense, angry, and praying that the next level would be the last. I never really felt like I was in control at any point during the game. The summer movie games usually bring misery, but I never expected them to bring this much pain.
    • 46 Metascore
    • 38 Critic Score
    A miserable piece of digital vomit. [Apr 2005, p.120]
    • Game Informer