Game Informer's Scores

  • Games
For 6,323 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 BioShock Infinite
Lowest review score: 1 Legends of Wrestling II
Score distribution:
6323 game reviews
    • 46 Metascore
    • 65 Critic Score
    Companies ought to respect their history enough to let it be. [Apr 2005, p.128]
    • Game Informer
    • 66 Metascore
    • 65 Critic Score
    I have no idea why this title was even made. [Apr 2006, p.118]
    • Game Informer
    • 63 Metascore
    • 65 Critic Score
    The slowly paced story turns the fossil digging into a chore, and the real-time battle system starts to feel the same not long after that.
    • 75 Metascore
    • 65 Critic Score
    I definitely prefer Chocobos when they are being ridden into war, not when they are forced to climb beanstalks and play rhythm games. [May 2007, p.96]
    • 68 Metascore
    • 65 Critic Score
    With so many genuinely good action/RPGs that aren't riddled with archaic missions and gameplay, I have trouble recommending Nier solely on the basis of a decent (but unevenly executed) story.
    • 61 Metascore
    • 65 Critic Score
    Unlike "The Sims," which allows you to build your own destiny from the ground up, Playboy: The Mansion is done in by the very fact that all you can do is be Hefner. [Apr 2005, p.117]
    • Game Informer
    • 73 Metascore
    • 65 Critic Score
    I was often left scratching my head wondering why my bridges kept collapsing.
    • 70 Metascore
    • 65 Critic Score
    However, the clunky controls, frustrating camera, and broken combat all spoil the game's flow. [Apr 2009, p.86]
    • Game Informer
    • 79 Metascore
    • 65 Critic Score
    While OutRun 2 has some moments (when the Viagra takes hold) where it's "still got it," the game is pretty much past its prime. [Dec 2004, p.183]
    • Game Informer
    • 76 Metascore
    • 65 Critic Score
    In the face of stiff toys-to-life competition, Vicarious Visions and Activision took a chance on a different style of play for this annual series, and it didn’t pay off. Here’s hoping the series gets back to the basics, or finds a fun new way to put the characters' personalities and talents front and center and not hidden behind a vehicle’s hull.
    • 51 Metascore
    • 65 Critic Score
    The levels and missions are equally unremarkable, which makes for yet another promising stealth title that doesn't live up to its potential. [June 2005, p.127]
    • Game Informer
    • 64 Metascore
    • 65 Critic Score
    Chasing Aurora has some cool elements, but overall I found the experience lacking. Flying the birds feels fluid, and the art style and character design of the birds are very enticing, but this game needs to be more than an incredibly shallow single-player experience and half-baked multiplayer modes.
    • 55 Metascore
    • 65 Critic Score
    Alone in the Dark can be applauded for its innovation, but it cannot be saved from its dysfunction. Had Eden Games added polish, or dare I say it, play-tested the game, it could have been a welcome addition for survival horror fans. [Aug 2008, p.85]
    • Game Informer
    • 63 Metascore
    • 65 Critic Score
    Journalism is far from a glamourous job, but stories that make a difference are the most gratifying part. Unfortunately, The Westport Independent never made me feel that was possible.
    • 64 Metascore
    • 65 Critic Score
    With a history including games like Knights of the Old Republic II and Neverwinter Nights 2, the team at Obsidian Entertainment knows role-playing. Alpha Protocol isn't necessarily a counter-point to that expertise; the RPG systems under the hood are solid. I just wish that I could experience them in the context of a compelling espionage adventure, not a last-gen third-person shooter.
    • 64 Metascore
    • 65 Critic Score
    Being average isn't what anyone aspires to be. [Dec 2001, p.109]
    • Game Informer
    • 71 Metascore
    • 65 Critic Score
    NES Remix is a fun little distraction for a while, and brings back plenty of memories. Some of those memories are great, and others are along the lines of remembering how much Ice Climbers sucks. This isn’t a must-play highlight for the Wii U eShop, but it’s worth spending some time with if you grew up with an NES controller in your hand.
    • 62 Metascore
    • 65 Critic Score
    The offerings are generally pretty decent (Word Whomp, Tri-Peaks Solitaire, and Poppit! are among the best), but there should be a lot more, considering that the website has hundreds to choose from.
    • 58 Metascore
    • 65 Critic Score
    The camera is troublesome, hit detection feels odd, and the characters are completely unbalanced. [Nov 2005, p.180]
    • Game Informer
    • 71 Metascore
    • 65 Critic Score
    While I appreciate the desire to try something new with the game structure after so many titles, the resulting mishmash of ideas is frustrating, repetitive, and unfriendly to both kids and adults.
    • 63 Metascore
    • 65 Critic Score
    Decent play mechanics aside, the gameplay doesn't excite. [Jan 2004, p.151]
    • 53 Metascore
    • 65 Critic Score
    My arms are sore from web swinging, I have a headache from fighting monotonous rounds of thugs, and I’m frustrated that in an “open world” I don’t have more control over my destiny. I guess it’s not as fun to be a superhero as I’ve always thought.
    • 64 Metascore
    • 65 Critic Score
    This is the first licensed game I've played that is actually shorter than its movie. [Aug 2007, p.93]
    • Game Informer
    • 72 Metascore
    • 65 Critic Score
    As an educational tool, Never Alone is a great success, but the gameplay does more to burden than bolster that achievement.
    • 59 Metascore
    • 65 Critic Score
    Rise of the Manhunters makes good use of the Green Lantern license, yet struggles to deliver an intense combat experience. It ends up feeling like an excruciatingly long game, despite it offering only six to seven hours of gameplay.
    • 65 Metascore
    • 65 Critic Score
    While Legends does offer you the most comprehensive Rocky experience to date, it just plain fails to deliver in the ring. [Dec 2004, p.165]
    • Game Informer
    • 61 Metascore
    • 65 Critic Score
    Rise of the Manhunters makes good use of the Green Lantern license, yet struggles to deliver an intense combat experience. It ends up feeling like an excruciatingly long game, despite it offering only six to seven hours of gameplay.
    • 70 Metascore
    • 65 Critic Score
    FlatOut desperately wants to be the trailer park version of EA's slicker racer, but without the polish, it succeeds in being only a pale imitation. [Aug 2005, p.98]
    • Game Informer
    • 66 Metascore
    • 65 Critic Score
    Breach & Clear's monetization scheme doesn't interfere with the gameplay, and although strategy plays less of a role than I would like, combat is still fun. However, the progression system and customization options fall flat, and the game needs more than one simple mode and 15 maps to remain entertaining.
    • 62 Metascore
    • 65 Critic Score
    This is the first licensed game I've played that is actually shorter than its movie. [Aug 2007, p.93]
    • Game Informer
    • 59 Metascore
    • 65 Critic Score
    The limited inventory system often forces you to waste items to make room, and multiplayer is a complete waste – unless prancing through the fields collecting faeries with a net is your cup of tea. However, for a children’s movie licensed game you could do a lot worse.
    • 68 Metascore
    • 65 Critic Score
    I rarely feel that my intelligence is being insulted by a game, but RoadKill managed to do the trick. The self-consciously "bad-ass" plot is devoid of humor or interesting characters. [Oct 2003, p.139]
    • Game Informer
    • 61 Metascore
    • 65 Critic Score
    Even with its brief length and scattered pacing, Episode 2 could have been noteworthy if it played to the strengths that propped up Episode 1. Instead, Assembly Required doesn’t bring the charm or the high level of action its predecessor does, and it ends up feeling like an epilogue rather than a full episode.
    • 67 Metascore
    • 65 Critic Score
    The other half of the Outlaw equation, the humor, left me cold. [Sept 2005, p.100]
    • Game Informer
    • 79 Metascore
    • 65 Critic Score
    Yakuza 3 does offer an involved, lengthy story for those with the patience to wade through the repetition and annoyances.
    • 62 Metascore
    • 65 Critic Score
    I might have recommended this simplistic formula for younger gamers except for the fact that encounters with Omnidroid are some of the most tedious and unforgiving bouts I've ever fought. [Jan 2005, p.118]
    • Game Informer
    • 72 Metascore
    • 65 Critic Score
    It’s not that Combined Assault is hard. It’s more like the game is very impolite, barely introducing itself to new players. The control and game interface are showing their age, too. They weren’t very good even back when the first SOCOM came out. It’s probably time to rethink the way this game plays.
    • 70 Metascore
    • 65 Critic Score
    I wish I could say that Prisoner of Azkaban was a bold new start for the series. It's not, but this is a significantly better game than either of the previous two entries. [July 2004, p.111]
    • 65 Metascore
    • 65 Critic Score
    The gameplay shows potential, but the rest of the game isn’t strong enough to lift it up into an experience that any gamer needs to see.
    • 72 Metascore
    • 65 Critic Score
    More than any of the technical faults, though, is the problem that Kay is just plain dullsville. [Oct 2005, p.134]
    • Game Informer
    • 65 Metascore
    • 65 Critic Score
    In the right environment and with the right people, Divekick offers some fun. But the lack of online lobbies drastically limits those opportunities. Like most novelties, the fun of Divekick is short-lived.
    • 58 Metascore
    • 65 Critic Score
    A bigger focus on action (like fighting wild animals) and a wider variety of activities make this more enjoyable than the original, but it still failed to make me care about the characters enough to suffer alongside them.
    • 64 Metascore
    • 65 Critic Score
    As it is, this is no more than a briefly amusing spectacle for fans of the series.
    • 76 Metascore
    • 65 Critic Score
    None of these sports are fully fleshed out, and they simply represent a range of motions to perform with the controller.
    • 69 Metascore
    • 65 Critic Score
    Unfortunately, a sterile open world and excessive backtracking drain Catalyst of the fun found in the original.
    • 38 Metascore
    • 65 Critic Score
    More fun than watching the movie that inspired it. Of course, so is watching your inbred Uncle Eddie pick lint out of his navel. [Feb 2002, p.85]
    • Game Informer
    • 58 Metascore
    • 65 Critic Score
    The action is poorly designed and repetitive, and the quest is void of challenge. [Sept 2003, p.125]
    • Game Informer
    • 72 Metascore
    • 65 Critic Score
    But after spending a mere 30 minutes to complete the adventure, you'll soon discover that there's too little sustenance to provide a satisfying portion of gameplay.[Nov 2002, p.138]
    • Game Informer
    • 55 Metascore
    • 65 Critic Score
    It is a good thing this game only costs $20, because that's exactly what it's worth. [Feb 2004, p.109]
    • 64 Metascore
    • 65 Critic Score
    Part of GTC's woes is that the textures smell as bad as hot camel breath - even if the tracks themselves are cool. [Sept 2002, p.81]
    • Game Informer
    • 83 Metascore
    • 65 Critic Score
    I'm not saying the game is outdated, I just don't think a new console makes it much more compelling. [June 2002, p.79]
    • Game Informer
    • 45 Metascore
    • 65 Critic Score
    With better action games out there for GBA, I suggest leaving this earthworm to the fisherman. [Sept 2002, p.94]
    • Game Informer
    • 69 Metascore
    • 65 Critic Score
    Fans have been holding their breath for this sequel for 11 years, yet Sega answered their dreams with a game that feels like a Sega Saturn expansion. Only approach this game if you still love playing the original, otherwise your fond memories of this series will likely be tarnished.
    • 68 Metascore
    • 65 Critic Score
    The AI for your defenders is horrible. Attacking forwards don't have the plague, fellas, just the ball. [May 2004, p.99]
    • 61 Metascore
    • 65 Critic Score
    The game's pace is dreadfully slow. [Apr 2003, p.84]
    • Game Informer
    • 48 Metascore
    • 65 Critic Score
    "Quotation Forthcoming"
    • Game Informer
    • 74 Metascore
    • 65 Critic Score
    It's clunky, and some stages are just plain dumb. Transworld is just another log to toss on the fire. [Jan 2003, p.114]
    • Game Informer
    • 62 Metascore
    • 65 Critic Score
    Battles in War of the Vikings can be quick and enjoyable, but those flashes of fun aren’t enough to keep the experience interesting.
    • 73 Metascore
    • 65 Critic Score
    With so many great co-op experiences available to gamers, it’s tough to recommend The 40th Day. Lacking a cohesive story, solid controls, key multiplayer features, and polish, this sequel fails to close the gap of mediocrity running through its core game design.
    • 73 Metascore
    • 65 Critic Score
    The four unlockable modes might keep hardcore fans coming back, but I didn’t find much reason to stick around. Challenge and Arcade modes are rewrapped campaign levels, and the Minigame mode features puzzles you’ve already found the solution to in the campaign.
    • 69 Metascore
    • 65 Critic Score
    Goblet of Fire is the best console Harry Potter action game yet, but it's still a far cry from good. [Dec 2005, p.161]
    • Game Informer
    • 56 Metascore
    • 65 Critic Score
    Tenchu also needs a serious upgrade to its enemy AI. It’s hard to imagine that a developer would release a game in this day and age where if you climb up to a rooftop or crawl under a building while an enemy is taking a swing at you, he completely loses track of you. Ninjas deserve better.
    • 59 Metascore
    • 65 Critic Score
    Much of the iconic music, sounds, and emotive quality of the classic cartoon are absent here, making the game a fairly standard sci-fi romp with little of the magic it might have had. [Oct 2004, p.128]
    • 70 Metascore
    • 65 Critic Score
    While I appreciate the desire to try something new with the game structure after so many titles, the resulting mishmash of ideas is frustrating, repetitive, and unfriendly to both kids and adults.
    • 64 Metascore
    • 65 Critic Score
    Fans will probably dig the game’s cool set pieces and the story, but the save points are placed too far apart, many puzzles require too much random experimentation, and the dialogue system seems like an afterthought. [Nov 2008, p.118]
    • Game Informer
    • 66 Metascore
    • 65 Critic Score
    The other half of the Outlaw equation, the humor, left me cold. [Sept 2005, p.100]
    • Game Informer
    • 68 Metascore
    • 65 Critic Score
    Several things work as they should, but much of the game is chock full of frustration, and the whole thing ends up feeling like a string of tired minigames. [Nov 2004, p.170]
    • Game Informer
    • 67 Metascore
    • 65 Critic Score
    Graphics (especially on Xbox) are sharp and colorful, the characters and areas from the movie are represented well, and the licensed songs are far more impressive than most similar fare. [Dec 2004, p.168]
    • Game Informer
    • 61 Metascore
    • 65 Critic Score
    If you’re going to play Lost Planet 3, PC is the way to go. Texture pop-in is nonexistent, graphics and lighting are improved, and load times are reduced. Even though controllers are supported, mouse aiming adds accuracy and dramatically speeds up turns. Anything you can do to make this game feel faster is a huge bonus.
    • 60 Metascore
    • 65 Critic Score
    Essentially the video game equivalent of sleeping with your eyes open. [Nov 2004, p.149]
    • Game Informer
    • 70 Metascore
    • 65 Critic Score
    As horrendous as this game may appear to be, I actually found my self somewhat engrossed. [Feb 2002, p.85]
    • Game Informer
    • 60 Metascore
    • 65 Critic Score
    Even with these intriguing traits in place, King's Field: The Ancient City will bore approximately 99.9% of the gamers out there. Primarily because the game is so slow and burdensome. [Apr 2002, p.77]
    • Game Informer
    • 32 Metascore
    • 65 Critic Score
    The gaming landscape has changed a lot since the series heyday, but this title is stuck in a no-man's-land between not being good enough to replicate the past nor ambitious enough to move the franchise forward.
    • 59 Metascore
    • 65 Critic Score
    If the passion of soccer leads people to violence, then I would watch out if I were FIFA Street - the game's liable to make some people mad. [Apr 2005, p.120]
    • Game Informer
    • 47 Metascore
    • 65 Critic Score
    A mediocre car combat title. [Sept 2002, p.81]
    • Game Informer
    • 68 Metascore
    • 65 Critic Score
    Out of all of the books, games, and movies, it allows you to get closer to the school than ever before – all at the expense of actually enjoying your stay. It’s boring and tedious, just like a real school is. However, it’s also a place where your Harry Potter knowledge can bloom. On this note, only hardcore Harry Potter nuts should enroll.
    • 77 Metascore
    • 65 Critic Score
    While some may argue that Sega Rally fits their bill for arcade racing, I don’t think there’s any forgiving this game for how shallow it is. Apart from unlocking tracks, cars, and paint schemes, it simply offers very little else.
    • 65 Metascore
    • 65 Critic Score
    Multiplayer is what’s really going to get the fans riled. After fine-tuning your ideal mech in single player, you can bring it online and face off against anywhere from one to seven opponents. Unfortunately, there’s not a whole lot of match variety outside of deathmatch and team deathmatch, and there’s no respawning so matches don’t last much longer than five minutes tops.
    • 39 Metascore
    • 65 Critic Score
    The game's reality, however, constantly reminds you that this isn't the Tony Hawk you remember. Inconsistent framerate, textures that pop in, and physics quirks that launch you into the sky mar the experience regularly.
    • 74 Metascore
    • 65 Critic Score
    The game is, for lack of a better term, tired. [Mar 2002, p.89]
    • Game Informer
    • 71 Metascore
    • 65 Critic Score
    Lagging well behind the series’ standards, the Wii remote has a hard time detecting your backswing. Thus, it’s harder to control. There were even times the game putted for me by accident.
    • 72 Metascore
    • 65 Critic Score
    Magic fans will likely scoff in disgust, but if you're in the market for a game that plays like a fighter but has a little more depth, you may want to give this a whirl. [Dec 2003, p.173]
    • 63 Metascore
    • 65 Critic Score
    Combat feels more like a slugfest than an intense tactical experience; not once was I able to recover from bad odds through strategic expertise. [May 2004, p.107]
    • 51 Metascore
    • 65 Critic Score
    I did enjoy the escort missions, and the co-op is decent, but they can't hide the fact that 187 is just plain mediocre. [Oct 2005, p.128]
    • Game Informer
    • 75 Metascore
    • 65 Critic Score
    The butchery that Factor 5 has inflicted upon this game has led to a disastrous release that will likely be remembered as one of the biggest disappointments in all of gaming. [Nov 2003, p.155]
    • Game Informer
    • 71 Metascore
    • 65 Critic Score
    These little twists add a fair amount of variety to Dropchord, but the overall package failed to grab me. I loved the soundtrack (you can download it from iTunes), and the visuals are great as well. The backgrounds swirl and change in a funky lightshow that doesn't obscure the objectives. Ultimately, though, it’s a neat-looking (and sounding) game that’s easy to play and just as easy to forget.
    • 72 Metascore
    • 65 Critic Score
    Indy’s newest adventure wasn’t built to last.
    • 65 Metascore
    • 65 Critic Score
    I have no idea why this title was even made. [Apr 2006, p.118]
    • Game Informer
    • 63 Metascore
    • 65 Critic Score
    Sadly, that gameplay doesn't hold up for very long. Combat is too simplistic, and the unintelligent AI governing your enemies doesn't help. [Jan 2010, p.91]
    • Game Informer
    • 78 Metascore
    • 65 Critic Score
    Even with everything that bothered me in this episode, I'm still entrenched in where Maxine's story is headed. Life is Strange has plenty of potential left, and Dontnod is making choices matter. However, characters and circumstances need be more natural and plausible for me to buy into this world. So much is too overblown.
    • 77 Metascore
    • 65 Critic Score
    This game has but one feather in its cap: its difficulty. [Nov 2004, p.170]
    • Game Informer
    • 72 Metascore
    • 65 Critic Score
    As the game wears on, the simple pleasures of the gameplay fade, and the incredibly frustrating boss battles mount in aggravation, leaving us with nothing more than another unsatisfying licensed game. [Dec 2005, p.159]
    • Game Informer
    • 62 Metascore
    • 65 Critic Score
    TNA Impact reminds me of a bratty little kid. You know the type, always running around making bold claims, kicking people in the shins, and talking about how big and strong he’s going to be when he grows up. Since he’s just a kid, you have to give him the benefit of the doubt — someday he might accomplish impressive things. However, right now he’s still just a punk.
    • 57 Metascore
    • 65 Critic Score
    In the end, I don't see this title connecting with an audience beyond the most hardcore Rampage fans. [May 2006, p.97]
    • Game Informer
    • 65 Metascore
    • 65 Critic Score
    The gameplay shows potential, but the rest of the game isn’t strong enough to lift it up into an experience that any gamer needs to see.
    • 61 Metascore
    • 65 Critic Score
    In the end however, these extra layers can’t fix the subpar combat and disappointing storyline at the game’s core, leaving Avatar a lackluster, though not entirely unpleasant, experience. While forgiving sci-fi fans might still appreciate this intergalactic romp, the average gamer is left with an easy choice: this game is a rental at best.
    • 59 Metascore
    • 65 Critic Score
    Being a basketball game that works most of the time isn’t enough. Not being up to par with its stellar rival is forgivable, but Live also lacks a point of distinction that justifies its existence to basketball fans. Without that, it ultimately may not earn a contract extension.
    • 56 Metascore
    • 65 Critic Score
    I consider myself a Transformers fan, but no amount of appreciation for the series makes me comfortable recommending Transformers: Prime. The benign gameplay may be a good option for fans too young for the gritty action of High Moon's excellent series, but that's about it.
    • 64 Metascore
    • 65 Critic Score
    The AI is bumbling and unbalanced. [August 2002, p.82]
    • Game Informer
    • 60 Metascore
    • 65 Critic Score
    Given the sizeable quality gap that still exists between Live and NBA 2K, you wonder if other voices in the organization may say it’s time to cut their losses and move on.