Game Informer's Scores

  • Games
For 6,548 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
6548 game reviews
    • 81 Metascore
    • 63 Critic Score
    My main gripe comes from the game's seeming inability to provide consistent gameplay...the game's performance couldn't equal its scope. [Jan 2002, p.95]
    • Game Informer
    • 62 Metascore
    • 63 Critic Score
    Don’t forget to go into the sound options and turn off the god-awful music.
    • 73 Metascore
    • 63 Critic Score
    If you have an affinity for the classic franchise and an interest in proving you’re the best in the world at the steeplechase, this game may do it for you. Otherwise, it’s not worth the possible risks to your DS and blood pressure.
    • 63 Metascore
    • 63 Critic Score
    In short, there's fun to be had here if you're willing to put up with the stuff that sucks. [Nov. 2006, p.146]
    • Game Informer
    • 78 Metascore
    • 63 Critic Score
    Its gimmick doesn't overcome its bland gameplay. [Dec 2004, p.190]
    • Game Informer
    • 55 Metascore
    • 63 Critic Score
    Haze’s saving grace is its co-op gameplay, which can be fun when you shoot a friend’s Nectar tank from behind to watch him freak out. But these short experiences do nothing to offset the major disappointment the rest of the game delivers.
    • 58 Metascore
    • 63 Critic Score
    The idea behind this game is intriguing, but the execution is way off the mark. [Mar 2002, p.91]
    • Game Informer
    • 55 Metascore
    • 63 Critic Score
    As a stealth game, Shinobido 2 is successful and rewarding. I could even confidently recommend it to Metal Gear fans looking to scratch a sneaky itch in the beginning of the Vita's life cycle. Outside of sneaking up behind people to perform kills however, the game feels unpolished and not entirely thought-out.
    • 82 Metascore
    • 63 Critic Score
    The dark setting just wasn't enough to keep me enthralled, and I found myself longing for an end to the saga. [Nov 2005, p.155]
    • Game Informer
    • 68 Metascore
    • 63 Critic Score
    The camera often becomes a liability, especially in areas where you can't zoom out. Character advancement is bare-bones, which hurts replay. [Sept 2003, p.107]
    • Game Informer
    • 49 Metascore
    • 63 Critic Score
    Unless you're a hardcore fan of the book series and film, I'd take a pass on Eragon.
    • 70 Metascore
    • 63 Critic Score
    It's hard to forget the unresponsive controls, ludicrous story, and questionable combat encounters. The game is uneven and inconsistent enough to scare away even eager fans who have patiently waited 20 years for another swing. [June 2009, p.83]
    • 51 Metascore
    • 63 Critic Score
    For crap's sake, I can't even run down a corridor in Dino Crisis 3 with any semblance of accuracy... This game plays like a blind, drunken monkey has been given full control of the camera. [Oct 2003, p.135]
    • Game Informer
    • 59 Metascore
    • 63 Critic Score
    The overriding feeling during my entire playtime was, "Oh no. I have to do another race." [Dec 2005, p.156]
    • Game Informer
    • 77 Metascore
    • 63 Critic Score
    Outside of new pitch types and fielding animations, the over-the-top angle hasn't evolved at all in this iteration, and the new simulation aspect pales in comparison to al of the other titles on the market. [July 2004, p.114]
    • 66 Metascore
    • 63 Critic Score
    No ambition equals low score. That's just the way it goes. [May 2003, p.90]
    • Game Informer
    • 63 Metascore
    • 63 Critic Score
    The dialogue is actually charming and sometimes clever, but the loose controls found in the main game also plauge the arcade port to a degree, which to me, is the biggest bummer of this outing. [Jan 2006, p.138]
    • Game Informer
    • 75 Metascore
    • 63 Critic Score
    All in all, Pursuit Force is an acceptable racer with a few unique features, but it just doesn't pack the punch that it needs. [Apr 2006, p.135]
    • Game Informer
    • 57 Metascore
    • 63 Critic Score
    NBA
    Delivers simple but enjoyable gameplay. [May 2005, p.136]
    • Game Informer
    • 59 Metascore
    • 63 Critic Score
    Difficult to control, slow, and(as the game goes on)more and more arbitrarily forced fights suck fun directly from the player. [Oct. 2006, p.100]
    • Game Informer
    • 56 Metascore
    • 63 Critic Score
    The swordplay is simple, and dreadfully dull. [July 2008, p.86]
    • Game Informer
    • 56 Metascore
    • 63 Critic Score
    Not bad, but not good either. [Dec 2002, p.123]
    • Game Informer
    • 73 Metascore
    • 63 Critic Score
    Whoever designed Avalanche's trick system obviously got his or her doctorate in stupidity. [Jan 2004, p.136]
    • 65 Metascore
    • 63 Critic Score
    The dialogue is actually charming and sometimes clever, but the loose controls found in the main game also plauge the arcade port to a degree, which to me, is the biggest bummer of this outing. [Jan 2006, p.138]
    • Game Informer
    • 64 Metascore
    • 63 Critic Score
    Basically, play it for the multiplayer, or don’t play it at all.
    • 54 Metascore
    • 63 Critic Score
    The four-player Xbox Live mode may offer some thrills for devoted brawler fans, but everyone else will want to stay away from this stale relic. [June 2005, p.132]
    • Game Informer
    • 56 Metascore
    • 63 Critic Score
    The swordplay is simple, and dreadfully dull. [July 2008, p.86]
    • Game Informer
    • 58 Metascore
    • 63 Critic Score
    The video editor is kind of a cool extra, but it’s done way better elsewhere. Too bad the controls are as painful as most of the stunts you perform otherwise this might have been a decent handheld distraction.
    • 58 Metascore
    • 63 Critic Score
    Unless you know who Tucker Hibber is, avoid this one. [Dec 2002, p.144]
    • Game Informer
    • 66 Metascore
    • 63 Critic Score
    The dialogue is actually charming and sometimes clever, but the loose controls found in the main game also plauge the arcade port to a degree, which to me, is the biggest bummer of this outing. [Jan 2006, p.138]
    • Game Informer
    • 70 Metascore
    • 63 Critic Score
    Animation is generally poor, facial modeling is bland, and the AI manages to feel artificial but without the intelligence. [May 2005, p.136]
    • Game Informer
    • 71 Metascore
    • 63 Critic Score
    It's hard to forget the unresponsive controls, ludicrous story, and questionable combat encounters. The game is uneven and inconsistent enough to scare away even eager fans who have patiently waited 20 years for another swing. [June 2009, p.83]
    • Game Informer
    • 55 Metascore
    • 63 Critic Score
    I guess this might be a fun game to rent and beat on a Saturday. After all, developer Collision does add a little something at the end of the game to make it not as much of a downer.
    • 67 Metascore
    • 63 Critic Score
    We Ski tries, and is largely successful, at creating a casual skiing game with a novel control mechanic. Which is great, but the actual content wouldn’t have held my attention for even an hour if it were just some old PS2 game (which, graphically, it sadly resembles).
    • 53 Metascore
    • 63 Critic Score
    There are far too many flaws for it to compete. [Dec 2002, p.123]
    • Game Informer
    • 71 Metascore
    • 63 Critic Score
    Technically adequate, exceptionally beautiful, and continuing the story of some great characters...but still no fun. [Nov 2004, p.163]
    • Game Informer
    • 59 Metascore
    • 63 Critic Score
    Mowing down wave after wave of comatose fodder kills any chance of this game’s strategies having any meaning. An overhaul on the battlefield is sorely needed.
    • 80 Metascore
    • 63 Critic Score
    The combat feels relatively imprecise, button-mashy, and quite random. [Jan 2003, p.114]
    • Game Informer
    • 63 Metascore
    • 63 Critic Score
    The wry subtlety of the novels' text pops up once in a while, but not nearly enough, which leaves only a derivative and dull game where there could have been a humorous midadventure. [Jan 2005, p.119]
    • Game Informer
    • 79 Metascore
    • 63 Critic Score
    If you’re a Silent Hill fan interested in a fresh take on the stale formula, this Wii entry may be the Cheryl you’ve been searching for – but it comes at a cost.
    • 61 Metascore
    • 63 Critic Score
    The game's one noteable feat - online, cooperative multiplayer. This, I am delighted to say, works swimmingly. [Feb 2006, p.102]
    • Game Informer
    • 61 Metascore
    • 60 Critic Score
    This Olympic hopeful loses its flavor after you play through each event just once or twice. [Aug 2004, p.100]
    • 49 Metascore
    • 60 Critic Score
    Although there's really nothing outrageously bad about Dino Thunder, I ofter found myself a little bored with being a giaint robotic dinosaur, which just shouldn't happen. [Dec 2004, p.16]
    • Game Informer
    • 70 Metascore
    • 60 Critic Score
    The Just Dance series was design to be a party game, and, sadly, it doesn't perform well outside of that kind of atmosphere.
    • 67 Metascore
    • 60 Critic Score
    When you look past the mask of satirical humor this game puts on, My World, My Way is just a parade of tired mechanics orbiting a single cool concept.
    • 63 Metascore
    • 60 Critic Score
    What this franchise did to deserve a sequel I really don't know. [Apr 2006, p.118]
    • Game Informer
    • 64 Metascore
    • 60 Critic Score
    As beloved as the subgenre and the original Nexuiz mod are among a certain crowd, this Xbox Live Arcade remake is nothing more than a haphazard port of a 2005 mod for a game that came out 10 years ago – except you have to pay money for it. Those of us older folks who are nostalgic for the gameplay Nexuiz emulates likely have a PC that runs any of the dozens of excellent alternatives, and the younger console crowd has plenty of more modern shooters to choose from.
    • 69 Metascore
    • 60 Critic Score
    Boom Beach gives you more strategic options than its predecessor, but it is still designed to create lulls that encourage you to pay to speed up the clock, limiting the average player’s access to its best features.
    • 69 Metascore
    • 60 Critic Score
    A fairly well-rounded angling title that doesn't really jump off the deep end in any particular area. [Feb 2002, p.100]
    • Game Informer
    • 80 Metascore
    • 60 Critic Score
    The root of the problem is gameplay balance and enemy AI. [Feb 2003, p.96]
    • Game Informer
    • 68 Metascore
    • 60 Critic Score
    I applaud the ambition, but not every grand venture ends with triumph.
    • 66 Metascore
    • 60 Critic Score
    Apart from the animal stuff, the core game has also undergone some tweaks, like a greater sense of ownership of your surroundings. It doesn't make Pets more fun, though; the lack of sufficient rewards and direction neuters the whole experience and makes it a chore to play.
    • 65 Metascore
    • 60 Critic Score
    The problems with the passing game are major, including a lack of touch on the ball, receivers who stop to catch passes, and iffy collision detection in general. [Jan 2002, p.83]
    • Game Informer
    • 74 Metascore
    • 60 Critic Score
    When you’re dancing Spotlight is fun, but it is easily the weakest game in the Dance Central series.
    • 70 Metascore
    • 60 Critic Score
    Simply put, this title's characters, plot, and dialogue are hackneyed and verging on painful. Every joke falls flat, and every plot twist seems scraped from the bottom of Indiana Jones' barrel. [Apr 2004, p.91]
    • 61 Metascore
    • 60 Critic Score
    The level designs are simply atrocious and have no flow to them whatsoever. [Jan 2005, p.145]
    • Game Informer
    • 55 Metascore
    • 60 Critic Score
    The novelty of playing around with augmented reality will quickly wear out under the weight of the game's shallowness and obnoxious demeanor.
    • 53 Metascore
    • 60 Critic Score
    A great concept, but I just don't think the PS2 version of the EyeToy technology has the horsepower to pull it off. [Dec 2005, p.176]
    • Game Informer
    • 80 Metascore
    • 60 Critic Score
    I had a good time playing Cloud Patrol for a few minutes here and there, but I could never see myself playing for extended marathon sessions. That addictive "one more game to improve my score" quality isn't there.
    • 59 Metascore
    • 60 Critic Score
    How does this game handle? Well, to quote "Airplane"'s Ted Striker: "Sluggish - like a wet sponge." [July 2002, p.83]
    • Game Informer
    • 58 Metascore
    • 60 Critic Score
    The story may be new, but the boring battle system and frustrating quests are all too familiar. Its simplicity is charming at points (especially in the dialogue), but ultimately isn’t enough to salvage the whole game.
    • 83 Metascore
    • 60 Critic Score
    It’s a unique take on open world play, and its almost nihilistic fixation on violence for the sake of violence has a satirical and darkly comedic edge. Unfortunately, the repetition and lack of substance behind the flash left me cold.
    • 53 Metascore
    • 60 Critic Score
    During Dawn of Fate, I would get so turned around, I found myself back at the beginning of a level, instead of pressing on into the next sections. [Oct 2002, p.91]
    • Game Informer
    • 68 Metascore
    • 60 Critic Score
    What makes Regeneration falter is the fact that it's bland, repetitive, and uninspired - like Carson Daily. [Oct 2005, p.126]
    • Game Informer
    • 73 Metascore
    • 60 Critic Score
    An almost totally uninspired 3D brawler that doesn’t avoid any of the common pitfalls of the genre. Locking the camera close in behind the character’s head is almost never a good idea, and certainly not in this case. The automatic targeting mechanic bugs out at least once every five minutes of play. Enemies are too predictable.
    • 56 Metascore
    • 60 Critic Score
    By the time the final encounter came around, I wasn't looking forward to a satisfying conclusion. I was just ready for the game to conclude.
    • 44 Metascore
    • 60 Critic Score
    Playing through State of Emergency 2 is a lot like watching a decent actor try to produce a real performance in a straight-to-video horror movie. [Apr 2006, p.122]
    • Game Informer
    • 56 Metascore
    • 60 Critic Score
    For all the improvement Sarge's War shows over its predecessors, it's still only average at best. [May 2003, p.86]
    • Game Informer
    • 64 Metascore
    • 60 Critic Score
    Beautiful background details, dull play. [July 2002, p.87]
    • Game Informer
    • 49 Metascore
    • 60 Critic Score
    Whip donuts in the dirt with your ATV if you want to go in circles; just don't play this game. [Dec 2002, p.152]
    • Game Informer
    • 47 Metascore
    • 60 Critic Score
    There are even a few lame vehicular bonus stages thrown in for good measure, but none of the various stage types offer anything close to depth or originality. [Nov 2004, p.145]
    • Game Informer
    • 71 Metascore
    • 60 Critic Score
    It's almost embarrassing how behind the times this series has fallen. [Nov 2002, p.137]
    • Game Informer
    • 77 Metascore
    • 60 Critic Score
    The short cutscenes that bookend the level do little to set up the overarching narrative, and would be forgettable even if you didn't have to wait a month for the next few minutes of story. This simply isn't enough, even for devoted fans like me. I'm still optimistic that Hitman will end up being a good game, but you very well may have to wait for the full bundle in January to play it.
    • 62 Metascore
    • 60 Critic Score
    When a game is unpredictably rendered unplayable, spending even one minute with it is one minute too long. [May 2005, p.132]
    • Game Informer
    • 51 Metascore
    • 60 Critic Score
    It comes up short. It's split into three uninspired levels of repetitive knife stabbing, sloppy platforming, and switch hitting to drain out toxic sludge. [Mar 2011, p.98]
    • Game Informer
    • 57 Metascore
    • 60 Critic Score
    It's a nice homage to wrestling's past, but just can't compete with the wrestling games of the present. [Aug 2004, p.96]
    • 47 Metascore
    • 60 Critic Score
    It comes up short. It's split into three uninspired levels of repetitive knife stabbing, sloppy platforming, and switch hitting to drain out toxic sludge. [Mar 2011, p.98]
    • Game Informer
    • 62 Metascore
    • 60 Critic Score
    A monstrous letdown. [Dec 2004, p.165]
    • Game Informer
    • 55 Metascore
    • 60 Critic Score
    Repetitive quests that require taking down specific enemies or fetching items in areas you'll revisit multiple times over becomes dull quickly. [Mar 2011, p.98]
    • Game Informer
    • 59 Metascore
    • 60 Critic Score
    Saw
    Saw fails to deliver the suspenseful crescendos, surprising twists, and apprehensive atmosphere of the films. Instead, it’s padded with unremarkable gore, poor pacing, and uninspired level design.
    • 53 Metascore
    • 60 Critic Score
    Top off the list with repetitive and uninspired boss battles, an off-kilter depth of field and a one-dimensional economy, and Fairytale Fights is offensive, just not in the way Playlogic intended.
    • 63 Metascore
    • 60 Critic Score
    Strafe succeeds at being a suitable homage of referential nostalgia-laden trinkets, but there’s no other real reason you should play it. If you want the feel of an old shooter, you should probably go play one of those instead of Strafe.
    • 55 Metascore
    • 60 Critic Score
    Here to demonstrate for us what happens when you take away good physics and the feeling of speed from a racing game. [Jan 2004, p.135]
    • 57 Metascore
    • 60 Critic Score
    In the end it's all about the racing and nothing here is that compelling. [Dec 2001, p.93]
    • Game Informer
    • 65 Metascore
    • 60 Critic Score
    I guess not being interested in the game's rules themselves is a basic qualm. [Jan 2002, p.87]
    • Game Informer
    • 67 Metascore
    • 60 Critic Score
    With a few tune-ups, Endless Boss Fight could be great. A more consistent and satisfying string of rewards would get me hooked, and better controls would alleviate my frequent frustration – all of which would give me even more reason to continue diving into the cool asynchronous multiplayer arena. Unfortunately, that’s not the game you get when you play Endless Boss Fight.
    • 69 Metascore
    • 60 Critic Score
    Pikmin could work in 2D, but Hey Pikmin isn’t the game to make it happen. Nintendo’s low-impact blend of strategy and action flounders between relaxing and boring. I sometimes felt compelled to replay Hey Pikmin’s levels to find the treasures I’d missed the first time around, but I never found what I was hoping to: a richer strategy experience.
    • 64 Metascore
    • 60 Critic Score
    While it pains me to say this, maybe Crash should make like the entire cast of "Blossom" and disappear. [Nov 2004, p.146]
    • Game Informer
    • 77 Metascore
    • 60 Critic Score
    It’s a poor excuse to round up the gang. Presumably, the reason why your friends are your friends is because you share some common interests. Do some of those together instead.
    • 54 Metascore
    • 60 Critic Score
    Omerta fails to close the loop that XCOM managed so adroitly by having a strategic layer so simple as to be a pointless afterthought, with no simulation depth to make up for a game world that turns the other cheek to the most egregious of criminal offenses and a combat system that doesn't rise above basic adequacy.
    • 67 Metascore
    • 60 Critic Score
    This isn't a bad game; it's just a very, very dull one. The only action to be found anywhere is in the ship battles, but even these are tedious. [Jan 2004, p.157]
    • 66 Metascore
    • 60 Critic Score
    Compared to Telltale’s other work in this universe, Michonne’s mini-series lacks any discernible guiding philosophy outside of poorly articulated and uninteresting nihilism. I’m not attached to any of these new characters and I know that Michonne is not in harm’s way given that the series occurs between certain issues of the comic, so what impetus is there to care about anything that’s going on here? While the aimlessness of Give No Shelter might thematically match the hopeless wandering of its source material, it makes for a rather unpleasant and forgettable time.
    • 53 Metascore
    • 60 Critic Score
    The biggest problem is that Dawn of Destiny restricts your freedom like a galactic despot. [June 2004, p.132]
    • Game Informer
    • 58 Metascore
    • 60 Critic Score
    The only area where this game really shines is in its visuals. Developer Eurocom has pulled out all of the stops to bring out the highest level of realism in the character models and lush landscapes. This game may put a twinkle in your eye, but it’s quick to follow it up with a razor-sharp cutlass.
    • 41 Metascore
    • 60 Critic Score
    Superhero games are supposed to be power fantasies. So far, the Iron Man games haven’t done much to inspire my dreams, but at least they’re not giving me nightmares anymore. If Sega keeps tweaking the formula, next time it might actually convince me that it’s fun being Iron Man.
    • 49 Metascore
    • 60 Critic Score
    There are even a few lame vehicular bonus stages thrown in for good measure, but none of the various stage types offer anything close to depth or originality. [Nov 2004, p.145]
    • Game Informer
    • 47 Metascore
    • 60 Critic Score
    This game is strictly for kids, and when I say kids, I mean the kind that may in fact still wear diapers. The smelly kind. [May 2002, p.89]
    • Game Informer
    • 70 Metascore
    • 60 Critic Score
    Mindless fun. [Dec 2001, p.108]
    • Game Informer
    • 53 Metascore
    • 60 Critic Score
    Melee attacks in light gun games always suck. It’s too hard to judge the effective distance of your weapon, and much of the fun of melee combat as a concept is tied to the use of space and the tactics involved in controlling the flow of the fight. Unfortunately for Samurai Warriors: Katana, it’s basically a light gun game with melee weapons.
    • 62 Metascore
    • 60 Critic Score
    I wouldn’t say it falls into the “it’s so bad, it’s good” camp, but like a cheesy Nic Cage movie, it sometimes hits the right comedic notes, but it just doesn’t hit them enough.

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