Game Informer's Scores

  • Games
For 6,548 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Legend of Zelda: A Link Between Worlds
Lowest review score: 1 Legends of Wrestling II
Score distribution:
6548 game reviews
    • 54 Metascore
    • 50 Critic Score
    A lesson in what happens when there is an unwillingness to evolve or risk new ideas. [June 2005, p.126]
    • Game Informer
    • 44 Metascore
    • 50 Critic Score
    The play is way too shallow and unforgiving. [May 2002, p.89]
    • Game Informer
    • 68 Metascore
    • 50 Critic Score
    The control scheme is horrific and cannot be changed. [Nov 2004, p.156]
    • Game Informer
    • 63 Metascore
    • 50 Critic Score
    On any system the combat stinks, but on the 'Cube, it's absolutely horrid. [Dec 2003, p.159]
    • 51 Metascore
    • 50 Critic Score
    Progress is so slow in coming with this franchise it makes the Lions’ march to mediocrity look like a worst-to-first finish. [Feb 2002, p.84]
    • Game Informer
    • 46 Metascore
    • 50 Critic Score
    Despite the mind-numbing repetition, I was compelled to continue, if only because I became quite obsessed with buying new decals and accessories for my lowrider. [Feb 2004, p.102]
    • tbd Metascore
    • 50 Critic Score
    Switch Galaxy Ultra is a revamp of the PS Mobile title Switch Galaxy, which itself was a follow-up to the iOS/Android game called Switch. This successor offers more impressive visuals and more levels, but the flawed structure, controls, and general repetitiveness result in a wreck on the track.
    • 61 Metascore
    • 50 Critic Score
    It's a cakewalk of a game that spends far too much time admiring its scenic sights from horseback. Now, if you're looking for a horse and carriage simulator that periodically makes you feel like you're drunk, run out and get it immediately.
    • 65 Metascore
    • 50 Critic Score
    While the controls aren't as big a deal on the PC, the spotty AI, poor pacing, and lack of depth doom both versions. [Nov 2008, p.118]
    • Game Informer
    • 71 Metascore
    • 50 Critic Score
    Outside of the campaign levels, players can also test their endurance on challenge maps or strive to reach the top of challenge leaderboards. I appreciate the attempt to make a feature-packed mobile title, but control and AI issues keep Strike Team from being the polished experience that’s typically associated with the Call of Duty name.
    • 71 Metascore
    • 50 Critic Score
    A strange deviation that's uninspiring to say the least. [Mar 2002, p.91]
    • Game Informer
    • 53 Metascore
    • 50 Critic Score
    It's clear that the team didn't have the time and resources to really do Bodycount right, and the departure of at least two high level people during development didn't help either. What's left is a bland and essentially incomplete game that fans hoping for more Black, or simply a decent shooter, will be disappointed in.
    • 46 Metascore
    • 50 Critic Score
    The lack of online racing and leaderboards makes this game even more useless. If you want arcade racing on the Wii, dust off your copy of Excite Truck or just wait it out for Mario Kart.
    • 50 Metascore
    • 50 Critic Score
    It's clear that the team didn't have the time and resources to really do Bodycount right, and the departure of at least two high level people during development didn't help either. What's left is a bland and essentially incomplete game that fans hoping for more Black, or simply a decent shooter, will be disappointed in.
    • 25 Metascore
    • 50 Critic Score
    The control is stiff and imprecise; and the number of gameplay modes is pathetic. [June 2003, p.105]
    • Game Informer
    • 65 Metascore
    • 50 Critic Score
    Wada says he named the game Birthdays the Beginning because he sees this as the start of a larger series. Perhaps there are some elements that didn’t make it here that could redeem Birthdays down the line. For the time being, it’s a tedious and obscure simulation that, more than anything else, made me yearn for another SimEarth.
    • 50 Metascore
    • 50 Critic Score
    In the end, I think all Left Brain, Right Brain reliably tests is patience. [Feb 2008, p.102]
    • Game Informer
    • 41 Metascore
    • 50 Critic Score
    The sense of speed is somewhat equivalent to the electric carts available to the recently injured at grocery stores. [Oct 2003, p.123]
    • Game Informer
    • 55 Metascore
    • 50 Critic Score
    Medal of Honor: Warfighter more resembles an untrained insurgent trying to figure out a state-of-the-art rocket launcher than a Tier 1 soldier.
    • 78 Metascore
    • 50 Critic Score
    Simply put, it's just not that fun. [Jan 2004, p.141]
    • Game Informer
    • 51 Metascore
    • 50 Critic Score
    It can't hold off the stench of rot that is setting in on by-the-book platformers like this. [Jan 2004, p.135]
    • 53 Metascore
    • 50 Critic Score
    The uninspired single-player campaign, uneven multiplayer execution, and rampant presence of glitches undermine Medal of Honor: Warfighter's efforts to join the Tier 1 of military shooters.
    • 48 Metascore
    • 50 Critic Score
    The Syberia series is a product of its time, and Syberia 3 doesn’t bring back any excitement. It is plagued by bugs, a disappointing storyline, cliché characters, and puzzles that are more frustrating than fun. This return fails to do the series justice, feeling more like an unpolished and dated adventure game instead of a revival.
    • 65 Metascore
    • 50 Critic Score
    For kids just getting into video games, it's a great place to start. [Nov 2001, p.123]
    • Game Informer
    • 74 Metascore
    • 50 Critic Score
    My biggest problem is the fact that you can't hold down a shot button to pre-load a swing - the computer takes the backswing for you - something that seems contrary to the way most tennis games have operated in the past. [July 2004, p.115]
    • 62 Metascore
    • 50 Critic Score
    With a skippable story mode, a poorly implemented in-game currency system, and shallow multiplayer offerings, Super Bomberman R is not worth your time. It's a better multiplayer game than a single-player game, but it's not a particularly good multiplayer game either.
    • 75 Metascore
    • 50 Critic Score
    A dreary, joyless piece of junk that shamelessly tries to get kids to believe that cleaning is fun. [Feb 2006, p.108]
    • Game Informer
    • 70 Metascore
    • 50 Critic Score
    I sweated through several of Personal Trainer's routines, and by the end, felt the comfortable muscle burn you usually get after a workout, which I suppose is one of the goals of any fitness program, but UFC Personal Trainer fails to deliver in every other way. These digital trainers are less helpful than a real trainer and the martial arts drills they run you through lack the satisfaction of punching a real boxing mitt or speed bag. This trainer won't make you a champion.
    • 43 Metascore
    • 50 Critic Score
    If Activision cares to know, fans are indeed hungry for a new Transformers game – just not one that shamelessly tries to make us trade our hard-earned cash for junk.
    • 47 Metascore
    • 50 Critic Score
    If Activision cares to know, fans are indeed hungry for a new Transformers game – just not one that shamelessly tries to make us trade our hard-earned cash for junk.
    • 66 Metascore
    • 50 Critic Score
    The gameplay formula [is] a complete and utter catastrophe. [May 2002, p.84]
    • Game Informer
    • 59 Metascore
    • 50 Critic Score
    There aren't enough carrots dangled under your nose to keep you crawling through the monotony of randomly generated dungeons, and the text-based.
    • 50 Metascore
    • 50 Critic Score
    Kung Fu Panda 2 may win over fans on the cinematic front, but I can't say the same about its Kinect counterpart. Kung Fu Panda 2's charming cast of characters do a great job of moving the Kinect title's story mode along, however lag in full body combat sequences and noticeable lack of polish in minigames do little in making the user feel like the ultimate kung fu master.
    • 79 Metascore
    • 50 Critic Score
    Doesn't offer enough depth or strategy. [Jan 2003, p.114]
    • Game Informer
    • 58 Metascore
    • 50 Critic Score
    Memoranda has a charming aesthetic and an alluring atmospheric soundtrack, but narrative shortcomings and its flawed puzzles make it a frustrating experience. While its world is interesting at a glance, the game quickly loses its luster as the narrative becomes as directionless as its puzzle design.
    • 66 Metascore
    • 50 Critic Score
    I was finished with Mr. Shifty long before the credits rolled. It didn’t make me feel like a skilled thief or a rad, teleporting vigilante. It just made me tired and disappointed to see such a neat premise amount to nothing more than a chore.
    • 45 Metascore
    • 50 Critic Score
    Every conceivable feature is executed with a class-B mentality. [Apr 2005, p.136]
    • Game Informer
    • 72 Metascore
    • 50 Critic Score
    Doomed to be as bland as the Rock's acting. [June 2002, p.87]
    • Game Informer
    • 66 Metascore
    • 50 Critic Score
    Even if you consider yourself a fan of the series, don’t waste your time here. There was a time when the Mana name meant something, but this is a disappointing entry that drags the franchise through the mud.
    • 66 Metascore
    • 50 Critic Score
    It’s a shame this port was released in a worse technical state than many beta builds I’ve played, because the core design of Universe at War (minus the lame by-the-numbers scripted campaign) is quite good.
    • 63 Metascore
    • 50 Critic Score
    Playing Sonic 4: Episode II co-op is like returning to your favorite family vacation destination as an adult and bringing along a friend. You point at the broken attractions and try to convince them how good things used to be, but no amount of nostalgia can change the fact that the powers that be have let your beloved memory deteriorate.
    • 61 Metascore
    • 50 Critic Score
    Playing Sonic 4: Episode II co-op is like returning to your favorite family vacation destination as an adult and bringing along a friend. You point at the broken attractions and try to convince them how good things used to be, but no amount of nostalgia can change the fact that the powers that be have let your beloved memory deteriorate.
    • 44 Metascore
    • 50 Critic Score
    Somewhat amusing... but only, and I stress this, if you've already consumed every little morsel within "Tony 4." [Dec 2002, p.122]
    • Game Informer
    • 59 Metascore
    • 50 Critic Score
    There are some minor tweaks here and there for this Wii remake, most notably the use of the nunchuk for reeling in the lunkers, but nothing that stops this game from being extremely dated and lacking in content and variety.
    • 62 Metascore
    • 50 Critic Score
    I don't think I've ever been as bored as I was playing Warship Gunner 2. [Apr 2006, p.124]
    • Game Informer
    • 63 Metascore
    • 50 Critic Score
    I wish I could warp back to the time when Power of Illusion was full of mysterious promise.
    • 67 Metascore
    • 50 Critic Score
    Legacy is a little too "classic" for its own good; it needs more than a facelift to appeal to the modern gamer. [Mar 2009, p.95]
    • 43 Metascore
    • 50 Critic Score
    The deep upgrade system is completely wasted by the action itself, which is some of the worst I've ever seen. [June 2005, p.136]
    • Game Informer
    • 44 Metascore
    • 50 Critic Score
    Myriad control problems, brain dead AI, and a cringe-worthy storyline make Mindjack a shooter worth skipping.
    • 64 Metascore
    • 50 Critic Score
    Controlling your hero directly, action game style, is a neat gimmick even though it's in poor execution. [Aug 2006, p.88]
    • Game Informer
    • 43 Metascore
    • 50 Critic Score
    Myriad control problems, brain dead AI, and a cringe-worthy storyline make Mindjack a shooter worth skipping.
    • 53 Metascore
    • 50 Critic Score
    Transformers: Revenge of the Fallen is a gameplay disaster filled with one-dimensional characters that lacks many of the impressive ILM effects from the film. Yet somehow its story is still better than the ­movie’s.
    • 76 Metascore
    • 50 Critic Score
    There really isn't much here to recommend. The reason? As usual, suspect gameplay and poor camerawork are the culprits. [Sept 2002, p.85]
    • Game Informer
    • 58 Metascore
    • 50 Critic Score
    Prime World: Defenders had an exceptionally low bar to clear to get me on board, but the staid design and brutal grind managed to miss even that simple goal. Because the power differential between basic and improved cards is so great, the difficulty ticks over from impossible to trivial out of nowhere. Neither extreme is much fun, and unfortunately neither is Prime World: Defenders.
    • 67 Metascore
    • 50 Critic Score
    Unfortunately, the game's cel-shaded graphics are the real loser here because they're wasted on the wrong title. [Mar 2002, p.81]
    • Game Informer
    • 54 Metascore
    • 50 Critic Score
    I wish I could say that this game's poor design and execution was a surprise, but let's be honest: old Sonic's been down so long it looks like up to him. [May 2009, p.87]
    • Game Informer
    • 67 Metascore
    • 50 Critic Score
    I just didn't have any fun playing this game. Honestly, I hated every second of it. [Nov 2004, p.154]
    • Game Informer
    • 64 Metascore
    • 50 Critic Score
    Many [games] don't quite play the way they should since you don't have the keypad, which was one of the system's highlights. [Feb 2004, p.103]
    • Game Informer
    • 52 Metascore
    • 50 Critic Score
    Final Four gets a nonstop trip to Dumpsville. [Dec 2001, p.50]
    • Game Informer
    • 55 Metascore
    • 50 Critic Score
    Go pick up a cheap copy of any flavor of Guild Wars if you want subscription-free heroic fantasy PvP.
    • 43 Metascore
    • 50 Critic Score
    If there's a legend here, it's that this title fails to raise your heartbeat in almost any way. [Mar 2002, p.79]
    • Game Informer
    • 57 Metascore
    • 50 Critic Score
    The best feature of Driver ’76 is definitely the retro soundtrack, featuring ‘70s musicians such as Funkadelic, Marvin Gaye, David Bowie, and Blonde. Also to its credit, Driver ‘76’s driving and shooting mechanics work well, however recycled and sterile the content may be.
    • 49 Metascore
    • 50 Critic Score
    A poor delivery and shoddy production values ruin Get On Da Mic. [Dec 2004, p.177]
    • Game Informer
    • 49 Metascore
    • 50 Critic Score
    The end product fails as a fighter, as a part of the Castlevania series, and as a video game in general.
    • 65 Metascore
    • 50 Critic Score
    Oogie's Revenge stacks up against the original about as well as "Devil May Cry 2" or "Blues Brothers 2000." [Nov 2005, p.149]
    • Game Informer
    • 58 Metascore
    • 50 Critic Score
    Recycled content, excessive grinding, boring fetch quests, and bad save points are just some of its smaller shortcomings. What's more concerning is its inability to give you reason to care about the characters or the journey. In a generation where RPGs are pushing the boundaries with better storytelling and unique worlds, this just isn't going to cut it. It's sad to see a franchise that once captivated me continue to fall from grace.
    • 77 Metascore
    • 50 Critic Score
    It's better to play it with quarters (i.e. in the arcade) than it is with bills (i.e. fifty singles at the store). [May 2002, p.87]
    • Game Informer
    • 54 Metascore
    • 50 Critic Score
    I was thankful that this experience didn't last over three hours total, but players who paid money for it might not be as pleased. Spirit Camera has some extras to check out, but most of them involve repacking campaign content or taking photos with silly ghosts inserted into them. You can always play through a harder version of the campaign with added text and a cute new outfit for Maya, but I wouldn't recommend it.
    • 50 Metascore
    • 50 Critic Score
    Target Liberty should receive a citation for roughing up the prestigious SWAT franchise. We can only hope the next effort more closely resembles its fantastic predecessors.
    • 38 Metascore
    • 50 Critic Score
    When minigames not involving golf are the standout parts of a mini golf title, you know you’ve missed the mark.
    • 56 Metascore
    • 50 Critic Score
    Unless you're six years old and a mad Potter fan (who didn't play this game on PSone), don't go anywhere near this one. [Jan 2004, p.134]
    • 66 Metascore
    • 50 Critic Score
    It's not that XGRA is bad per se, it's that the game has absolutely no soul. None. Zip. Zero. I have never played a game so devoid of personality. [Nov 2003, p.171]
    • Game Informer
    • 51 Metascore
    • 50 Critic Score
    The worst thing about this title is that there are no dowloadable questions, so you can run out fast. I also don't know why they didn't make use of all the different Trivial Pursuit editions out there. [Aug 2004, p.96]
    • Game Informer
    • 50 Metascore
    • 50 Critic Score
    This side-scrolling button masher's personality is as dry as Ben Affleck's and the gameplay sucks about as much as J-Lo (take that however you see fit). [Mar 2003, p.91]
    • Game Informer
    • 64 Metascore
    • 50 Critic Score
    There are plenty of better ways to do a bunch of crap with your friends that isn't ay fun and doesn't make any sense, like hiding batteries in people's shoes. [Dec 2005, p.178]
    • Game Informer
    • 58 Metascore
    • 50 Critic Score
    The Rabbids games have always been about silly, disposable fun, and Alive & Kicking at least delivers on two of those fronts. This installment includes the additional challenges of long load times, poor controls, and a palpable sense of déjà vu. These might not be deal-breakers for everyone, but at this point I'm ready to let the Rabbids rage by themselves.
    • 59 Metascore
    • 50 Critic Score
    The general feeling this game conveys is confusion and chaos, akin to being flushed down a jet-powered toilet. [Apr 2006, p.118]
    • Game Informer
    • 60 Metascore
    • 50 Critic Score
    If pushed and polished, Create could have been a rewarding experience. Instead, it feels like EA Bright Light needed some inspiration of its own. [Jan 2011, p.82]
    • Game Informer
    • 63 Metascore
    • 50 Critic Score
    Lacks all the fundamentals that a game of this type so desperately needs. [Nov 2003, p.143]
    • Game Informer
    • 61 Metascore
    • 50 Critic Score
    If pushed and polished, Create could have been a rewarding experience. Instead, it feels like EA Bright Light needed some inspiration of its own. [Jan 2011, p.82]
    • Game Informer
    • 63 Metascore
    • 50 Critic Score
    Seriously, this is essentially the world's slowest third-person shooter with hoses instead of rifles. [Mar 2004, p.107]
    • 45 Metascore
    • 50 Critic Score
    I wish I had nicer things to say about Impire, but my disappointment with its failure to turn any of its concepts into interesting interactive gameplay is total. As cool as the concept is, gamers interested in building an underground lair and tormenting would-be heroes are still stuck waiting for a worthy successor to 1997's Dungeon Keeper.
    • 39 Metascore
    • 50 Critic Score
    It will cost a couple hours of your life to finish Only If, and that price is too high for the few fleeting, interesting concepts buried in the wreckage.
    • 46 Metascore
    • 50 Critic Score
    I am not exaggerating when I say that any of the many Front Mission games will serve your giant robot strategy/RPG needs far better than Zoids Assault ever could. Don’t waste your time here.
    • 52 Metascore
    • 50 Critic Score
    It's tough to be impressed by a game based on a Pixar movie, when it's a given Pixar's CG is 2,000 times better than anything a current game system could offer. [Apr 2002, p.77]
    • Game Informer
    • 73 Metascore
    • 50 Critic Score
    Gamers looking for a satisfying meal in Temple of the Frog will find themselves going hungry. [Nov 2001, p.131]
    • Game Informer
    • 65 Metascore
    • 50 Critic Score
    Oogie's Revenge stacks up against the original about as well as "Devil May Cry 2" or "Blues Brothers 2000." [Nov 2005, p.149]
    • Game Informer
    • 51 Metascore
    • 50 Critic Score
    A dumb, forgettable game and nothing else. [Sept 2005, p.100]
    • Game Informer
    • 67 Metascore
    • 50 Critic Score
    I hate this game's archaic point of view which I've dubbed Pole Position Syndrome. [June 2002, p.87]
    • Game Informer
    • 66 Metascore
    • 50 Critic Score
    Oddly enough, you aren’t able to decorate a home of your own. You have to live vicariously through your clients as you apparently live out of a car. Happy Home Designer may be fun for people who are ravenous over home design, but without the additional Animal Crossing elements, I never felt like I was putting down any serious roots or working toward a larger purpose.
    • 54 Metascore
    • 50 Critic Score
    Lacks the planned skill of the criminals that the game portrays; and instead, comes off as a mindless licensed product. [Aug 2003, p.98]
    • Game Informer
    • 83 Metascore
    • 50 Critic Score
    This innovative concept proves to be very frustrating in real life. [Oct 2003, p.142]
    • Game Informer
    • 66 Metascore
    • 50 Critic Score
    Like Joey Harrington, this game is totally worthless and not worth $40. Do not buy this title. [Nov 2005, p.182]
    • Game Informer
    • 56 Metascore
    • 50 Critic Score
    The graphical style of the show works well on the Wii, and the fighters’ mid-battle banter adds some flavor to the action. I was even amused by the Lightsaber Clash minigames that occasionally interrupted the bouts, even though these sometimes falter due to poor motion control recognition. While these few gameplay elements help make the experience more digestible, it hardly matters because the basic mechanics are a mess.
    • 55 Metascore
    • 50 Critic Score
    Only approach this game if you intend to play Fate of Atlantis. Staff of Kings hardly finds the Indiana Jones pulse.
    • 64 Metascore
    • 50 Critic Score
    Many virtual-reality titles feel more like technical demos than fully formed experiences, and Robinson: The Journey belongs on that list – though it tries to fool you into thinking it doesn’t. A few elements add the illusion of depth, but they feel like shallow afterthoughts. This journey is just a linear tour of the world with no meaningful deviations and barely functional controls, all for the dubious benefit of seeing some cool VR dinosaurs.
    • 47 Metascore
    • 50 Critic Score
    The only saving grace that this game has is its combat mechanic. By no means is it good, but it’s competent, and successful in making you feel like you clocked someone pretty hard. If you have some friends over, you can delve into four-player co-op. However, like a friend who picks out a crappy movie, there’s a good chance that your buddies will mock you for this spirit-crushing game for the remainder of your days.
    • 55 Metascore
    • 50 Critic Score
    Sure, Mini Coopers are neat little cars, but I think I would rather be run over by one than play this game again. [Aug 2003, p.91]
    • Game Informer
    • 58 Metascore
    • 50 Critic Score
    The worst thing about this title is that there are no dowloadable questions, so you can run out fast. I also don't know why they didn't make use of all the different Trivial Pursuit editions out there. [Aug 2004, p.96]
    • Game Informer
    • 56 Metascore
    • 50 Critic Score
    Unless you're a hardcore fan of BurgerTime, Peter Pepper's Ice Cream Factory or Bad Dudes, you're better off saving your quarters. [Issue#203, p.97]

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