Game Informer's Scores

  • Games
For 5,966 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.5 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Grand Theft Auto IV
Lowest review score: 1 Legends of Wrestling II
Score distribution:
5,966 game reviews
    • 78 Metascore
    • 88 Critic Score
    I think a lot of players won't notice too many of this year's more subtle new additions, but will instead help themselves to the 24-player online (where you can construct your own Ryder Cup-like competitions), GamerNet challenges, online tournaments, and five new courses. That's fine, but the smaller improvements made to this year's game offer players more freedom and customizability.
    • 78 Metascore
    • 88 Critic Score
    When you use a trebuchet (an enormous catapult) to launch a diseased cow over an enemy's walls and watch his population drop like flies, you can't help but get that warm fuzzy "I love this game" feeling. [Dec 2002, p.149]
    • Game Informer
    • 87 Metascore
    • 88 Critic Score
    EA Tiburon has gone far beyond a simple roster expansion. By making its career mode even more complex, it has succeeded in giving players of all stripes quite a bit to chew on. [Sept 2004, p.102]
    • 84 Metascore
    • 88 Critic Score
    The Caraeer mode's progression of cars (including the Craftsman Truck series) is a brilliant idea that provides a lifetime of racing. [Nov 2002, p.128]
    • Game Informer
    • 70 Metascore
    • 88 Critic Score
    All 4 One's insane amount of variety will satisfy both fans of the series and gamers interested in a change of pace. The game's sense of humor alone is sufficient grounds for recommendation. Insomniac's latest cooperative treat is a breath of fresh air.
    • 81 Metascore
    • 88 Critic Score
    The overall experience of playing Ilomilo is absolutely addicting; it's as much fun as I've had with a puzzle game in ages. [Jan 2011, p.87]
    • 86 Metascore
    • 88 Critic Score
    An engaging and well-done casual title, and stands as one of the best Wii franchises on the market. [June 2009, p.88]
    • Game Informer
    • 86 Metascore
    • 88 Critic Score
    Amplitude has blown the doors off its predecessor with more tunes and power-ups, better control, and crazy new background graphics. [May 2003, p.83]
    • Game Informer
    • 88 Metascore
    • 88 Critic Score
    The series may feel a little dated, but once you start your training and chain together a massive 10-hit combo that sends your opponent reeling, it's still a tough game to put down. [Apr 2005, p.125]
    • Game Informer
    • 75 Metascore
    • 88 Critic Score
    One of the best console business sims I've ever played. [Apr 2003, p.85]
    • Game Informer
    • 87 Metascore
    • 88 Critic Score
    If you’re wondering when mobile games are going to start offering something more sophisticated and nuanced, Year Walk is at the vanguard on an emerging frontier.
    • 83 Metascore
    • 88 Critic Score
    The controller simply lacks the precision to effectively transform a dodge into a flip, and then nail the enemy. [Jan 2003, p.110]
    • Game Informer
    • 81 Metascore
    • 88 Critic Score
    The one area where Saints Row really goes outside of anything that "GTA" has to offer is through its amazingly diverse and highly enthralling online. [Sept. 2006, p.95]
    • Game Informer
    • 78 Metascore
    • 88 Critic Score
    With so many ways to approach any given combat situation, Predator is more cerebral than other shooters, and allows you to play the way you want to. [Jun 2006, p.114]
    • Game Informer
    • 83 Metascore
    • 88 Critic Score
    Gunpoint is short, but it feels like the right length. You can get through the whole game in about three hours. The story is dense and the dialogue choices are varied, offering incentive to replay the game.
    • 79 Metascore
    • 88 Critic Score
    As a Battlefield 1942 fan, I can't help but get excited about the new stuff; but at the same time I feel like I'm ready for something really new to push this game beyond its basics. [Sept 2003, p.123]
    • Game Informer
    • 84 Metascore
    • 88 Critic Score
    Offers 500 percent more flexibility than anything that has come before. [Dec 2005, p.185]
    • Game Informer
    • 86 Metascore
    • 88 Critic Score
    You're in for one hell of a good time. [Oct 2007, p.108]
    • Game Informer
    • 82 Metascore
    • 88 Critic Score
    Tomb Raider: Legend fails to be a reinvention of any genres, but succeeds in every way at reinventing itself. [May 2006, p.96]
    • Game Informer
    • 80 Metascore
    • 88 Critic Score
    While the game could use some enemy variety, overall the good mix of encounters and potential outcomes shine and keep things interesting the whole way through.
    • 72 Metascore
    • 88 Critic Score
    Can't be praised enough for its truly excellent storytelling, but the greatest coup for the title is that the game wrapped around this tale is engaging, surprising, and very well done. [July 2003, p.103]
    • Game Informer
    • 80 Metascore
    • 88 Critic Score
    Uncovering all the Schwarzwelt's secrets will keep you glued to your DS for hours of intense RPG action. [Issue#203, p.96]
    • 79 Metascore
    • 88 Critic Score
    Overall, Mega Man 10 offers all the nuts and bolts a diehard blue bomber fan could want in a retro sequel, while boasting even more content than Mega Man 9 with all its DLC combined. The game's technical ambitions are modest and it's not a life-changing experience, but it delivers nostalgic fun in truckloads.
    • 78 Metascore
    • 88 Critic Score
    I noticed a difficulty spike toward the end, but overall the card-based journey is a fun, challenging jaunt that should leave you craving more as you run into disasters and tough battles, taking your tokens and licking your wounds as each attempt brings you just a little closer to the next boss.
    • 83 Metascore
    • 88 Critic Score
    This game rules the base paths with its remarkable gameplay.
    • 88 Metascore
    • 88 Critic Score
    As much a platformer as it is an action/sports title...I just would have liked it better with more Tony and less Mario. [Sept 2002, p.84]
    • Game Informer
    • 82 Metascore
    • 88 Critic Score
    Investing hours in a game that rewards you for some degree of athleticism and coordination is not only an incredible workout, but ultimately makes you feel like a better dancer in the end. Dance Central shines among Kinect's otherwise bleak launch lineup and is undoubtedly a step in the right direction for the hardware.
    • 88 Metascore
    • 88 Critic Score
    At around two and a half hours long, it's not an epic experience, but another window into Ellie's life. Instead of blunting the impact as I feared, Riley and Ellie's story adds resonance to the original game's ending. For The Last of Us fans, this is a ride well worth taking.
    • 88 Metascore
    • 88 Critic Score
    Fire emblem is good, but be prepared to sit through some boring tutorials, restart often, and cry like a little girl when you lose a key member of your party. [Dec 2003, p.184]
    • 87 Metascore
    • 88 Critic Score
    Dark Crusade can be enjoyed by new and experienced players alike, regardless of whether you own the earlier installments – even if the hefty challenge makes it more appropriate for veterans.
    • 82 Metascore
    • 88 Critic Score
    In the great football war, Pro Evo may come up short to rival FIFA when it comes to an across-the-board feature set, but I think the gameplay is better in Konami's title. With this iteration Konami is inching the franchise forward by both refining its product while not being afraid to try new things.
    • 82 Metascore
    • 88 Critic Score
    In the great football war, Pro Evo may come up short to rival FIFA when it comes to an across-the-board feature set, but I think the gameplay is better in Konami's title. With this iteration Konami is inching the franchise forward by both refining its product while not being afraid to try new things.
    • 91 Metascore
    • 88 Critic Score
    While this isn't the new Mario adventure I am still waiting for on the GBA, it is one heck of a platformer. [Nov 2002, p.150]
    • Game Informer
    • 86 Metascore
    • 88 Critic Score
    I have always enjoyed Harmonix's dancing franchise, and Dance Central 3 is the best experience I have ever had with Kinect.
    • 84 Metascore
    • 88 Critic Score
    Geo-Mod technology is a beautiful, beautiful thing. For some strange reason, blowing away an entire wall to get to an enemy cowering in the corner of a storeroom just feels good. [Dec 2002, p.110]
    • Game Informer
    • 83 Metascore
    • 88 Critic Score
    A fine adventure with a lot of old-school charm. [Dec 2005, p.186]
    • Game Informer
    • 89 Metascore
    • 88 Critic Score
    Just don't go into it expecting to satisfy your raging leveling and loot addictions. [July 2005, p.124]
    • Game Informer
    • 89 Metascore
    • 88 Critic Score
    NBA 2K2 is money – but I expect more next season. [Mar 2002, p.79]
    • Game Informer
    • 77 Metascore
    • 88 Critic Score
    This game is downright hilarious, rarely offering a moment where you won't have a smile on your face. [Feb 2006, p.107]
    • Game Informer
    • 87 Metascore
    • 88 Critic Score
    Codemasters has made a good name for itself with this franchise's heart-pounding racing and arresting graphics – which are even more striking with the inclusion of night driving and falling snow. The renewed focus on rally racing and the addition of Gymkhana keeps it in good shape, even as it pares down some of its previously interesting career aspects.
    • 84 Metascore
    • 88 Critic Score
    As for the action itself, this is some very fast-paced and brutal - very brutal - action. Although the control scheme is relatively simple, you'll quickly learn that ther is an exact science to adminstering grapples and harsh environmental moves at just the right moment. [Oct 2004, p.126]
    • 85 Metascore
    • 88 Critic Score
    World at War finally gives us a reason to visit the Pacific Theater with its fun cooperative and multiplayer modes. But the “been there, done that” single-player missions and overall derivative tone keep this very good game from achieving the greatness of its predecessor.
    • 76 Metascore
    • 88 Critic Score
    Thankfully, you'll spend a majority of your time immersed in the stellar combat or drinking in the often surreal moments that define Shadow Hearts: From The New World as one of the most inventive and entertaining RPG's in years. [Mar 2006, p.106]
    • Game Informer
    • 87 Metascore
    • 88 Critic Score
    Codemasters has made a good name for itself with this franchise's heart-pounding racing and arresting graphics – which are even more striking with the inclusion of night driving and falling snow. The renewed focus on rally racing and the addition of Gymkhana keeps it in good shape, even as it pares down some of its previously interesting career aspects.
    • 85 Metascore
    • 88 Critic Score
    While I knew I’d love playing the songs off the first four albums, the rest of the soundtrack definitely matches the intensity of the vintage stuff. [May 2009, p.83]
    • Game Informer
    • 81 Metascore
    • 88 Critic Score
    Wasteland 2 feels like a perfect execution of what inExile hoped to accomplish with this Kickstarter-fueled project, not only an excellent retro nod to the computer RPGs of decades ago, but a great RPG of today After a 26-year hiatus, this long-awaited sequel is a worthy successor to the CRPG throne.
    • 94 Metascore
    • 88 Critic Score
    There are still gameplay additions, but without the Madden 101 tutorial - found in other versions - you're kind of on your own. Also, a difficulty level between Pro and Rookie would be helpful. [Sept 2003, p.113]
    • Game Informer
    • 76 Metascore
    • 88 Critic Score
    In tone, Underworld hits the target dead center, delivering the perfect mix of isolation and discovery with larger dramatic encounters. No modern cities mar Lara’s excursion this time – this is tomb raiding from beginning to end. Remarkable visuals sell the experience, and a moving score deepens your involvement. The formula behind the game is ready for some fresh ideas, but as a wrap up of old ideas, Underworld hits the sweet spot.
    • 60 Metascore
    • 88 Critic Score
    It still has a wyas to go to catch "GTA", but with its finely crafted sequel Luxoflux has raised this series up from another me-too title to a necessity for fans of this genre. [Jan 2006, p.135]
    • Game Informer
    • 88 Metascore
    • 88 Critic Score
    I was always motivated to continue my travels in the twisted world of Psychonauts, if only to see what bizarre sights I would witness next. Few titles have ever inspired in me this genuine sense of discovery. [May 2005, p.120]
    • Game Informer
    • 81 Metascore
    • 88 Critic Score
    You will find yourself delving deeper into the seedy underbelly of amusement than you ever thought possible. [Dec 2004, p.188]
    • Game Informer
    • 90 Metascore
    • 88 Critic Score
    It's not a quantum leap, but it's the kind of adjustments that will only endear the faithful to this already beloved series even more. [March 2005, p.115]
    • Game Informer
    • 67 Metascore
    • 88 Critic Score
    The game's minor flaws don't hold back the decadent experience from being an unhinged, flaming rollercoaster ride.
    • 78 Metascore
    • 88 Critic Score
    Overall, Mega Man 10 offers all the nuts and bolts a diehard blue bomber fan could want in a retro sequel, while boasting even more content than Mega Man 9 with all its DLC combined. The game's technical ambitions are modest and it's not a life-changing experience, but it delivers nostalgic fun in truckloads.
    • 82 Metascore
    • 88 Critic Score
    N+
    Even if you don’t care about crafting your own stages, the virtually limitless stream of everyone else’s content will keep replay value high long after you’ve beaten all of the on?disc levels.
    • 88 Metascore
    • 88 Critic Score
    Harmonix has done a remarkable job of bringing the Beatles' music to life in an interactive setting, devoting enormous attention to the details of history and authenticity that Beatles fans demand. The developers also added their own flair to the game, making this the most aesthetically beautiful music game to yet release. [Sept 2009, p.80]
    • 85 Metascore
    • 88 Critic Score
    Syphon Filter manages to deliver a very enjoyable third-person shooting experience like few other PSP titles. I’m not a fan of using the face buttons for aiming, but this game’s pace – most scenarios revolve around advancing towards cover, eliminating the targets, then advancing again – is more suited to this configuration than more frantic action titles. I also like the new advanced grappling, stealth kill features, and brief God of War-style button mashing sequences.
    • 83 Metascore
    • 88 Critic Score
    Fable is still one of the defining role-playing adventures of this generation. And even more so if you go evil. [Jan 2006, p.150]
    • Game Informer
    • 81 Metascore
    • 88 Critic Score
    Old-school FPS fans and gamers looking to get back to the roots of online fragathons will undoubtedly find a lot to love in Quake IV, and the game has perhaps fewer flaws than any I've ever reviewed. [Nov 2005, p.168]
    • Game Informer
    • 74 Metascore
    • 88 Critic Score
    Over the years, the tone of the Resident Evil series has morphed from a George Romero horror flick to Michael Bay summer blockbuster. That metamorphosis into insane action is front and center in Resident Evil 6, and bringing a buddy along for the chaos is great fun.
    • 79 Metascore
    • 88 Critic Score
    The single-player offering is incredibly fun, and the multiplayer bouts bring limitless depth and couldn't be much more contagious. [May 2005, p.128]
    • Game Informer
    • 78 Metascore
    • 88 Critic Score
    Anyone with a taste for action sports will love getting sick with this game. [Feb 2002, p.87]
    • Game Informer
    • 81 Metascore
    • 88 Critic Score
    If there ever was a game developed for the attention deficient, this is it. Ninja Gaiden's action is so fast bullets would have trouble keeping up. But since it's is action game and not a round of golf, this intensity is pretty flippin' awesome.
    • 72 Metascore
    • 88 Critic Score
    The physics, audio, and accuracy are lacking. [Oct 2002, p.84]
    • Game Informer
    • 91 Metascore
    • 88 Critic Score
    Offers a decent single-player experience, but it doesn't begin to hold a candle to the Baldur's series...Now for the Toolset. This thing is absolutely amazing, people. [August 2002, p.88]
    • Game Informer
    • 76 Metascore
    • 88 Critic Score
    Although Heroes is far from the first WWII flight sim, it soars high above other games thanks to its incredible attention to detail. [Oct 2005, p.124]
    • Game Informer
    • 90 Metascore
    • 88 Critic Score
    The concept may be just as extraordinary as its predecessor's, but with a hefty dosage of multiplayer and a quest that isn't as nerve-racking, Pikmin 2 is deserving of mainstream recognition and is easily the most noteworthy and praiseworthy GameCube product this summer. [Aug 2004, p.101]
    • 82 Metascore
    • 88 Critic Score
    I cannot commend developer Eden Studios enough for everything from top-notch presentation to delivering a white-knuckle rally ride that'll have fans enthralled. [Jan 2003, p.96]
    • Game Informer
    • 67 Metascore
    • 88 Critic Score
    Everything a puzzle game should be: simple, fast, hard, fun, addictive, and serviceably pretty. [August 2002, p.82]
    • Game Informer
    • 72 Metascore
    • 88 Critic Score
    While – both graphically and in gameplay – Saints Row feels behind the standards set by GTA IV, it has an ace up its sleeve in the online arena: true online co-op. And it works. [Dec 2008, p.105]
    • Game Informer
    • 85 Metascore
    • 88 Critic Score
    A real standout is the game’s gang tackles, which allow some control in moving the pile, but at the same time is not too powerful.
    • 83 Metascore
    • 88 Critic Score
    A great expansion to an already solid game. [Dec 2003, p.180]
    • 87 Metascore
    • 88 Critic Score
    FIFA 14 for the next-gen continues the good work done by the current-gen iteration when it comes to synching up players' footwork during shots to produce varied and realistic results.
    • 81 Metascore
    • 88 Critic Score
    While the virtues of the control mechanics and gameplay are up for debate, the value of the presentation and production are not. A stirring orchestral score is the perfect accompaniment to the breathtaking environmental backdrops. Stop nearly anywhere in the game, and it looks like you’re staring at a still painting.
    • 88 Metascore
    • 88 Critic Score
    Though I was frustrated by the chaos system and how it steers your actions, the heart of Dishonored is about being inventive, adaptable, and ruthless. The team at Arkane Studios has injected an array of cool possibilities into the simulated city of Dunwall, and discovering them all is a blast.
    • 83 Metascore
    • 88 Critic Score
    You're in for one hell of a good time. [Oct 2007, p.108]
    • 89 Metascore
    • 88 Critic Score
    The steampunk-inspired technology is fascinating, and the art direction superbly establishes a distinct visual style to accompany the dark and disturbing lore lurking behind the city. I hope this isn't the last time I play a game set in Dunwall.
    • 91 Metascore
    • 88 Critic Score
    The console versions of Dishonored have more graphical hiccups like framerate issues and screen tearing (especially on PS3). The textures look a little muddy no matter how you play, but go for PC if you have the option.
    • 85 Metascore
    • 88 Critic Score
    The new story-driven model is amusing, but there's far too much chaff amongst the wheat, in the form of gimmicky, pointless missions; dreadful driving; and repetitive "fetch me five of these" goals. [Dec 2003, p.164]
    • 85 Metascore
    • 88 Critic Score
    This is an amazingly visceral title with a second-to-none presentation that delivers some of the best tactical action we’ve seen to date. I applaud the developers for moving the staid RTS genre in a new direction, even if I feel that Dawn of War II stumbles a little bit along the way.
    • 90 Metascore
    • 88 Critic Score
    Doesn't blow open any revolutionary doors to the racing genre. However, it reached the obvious but not always obtainable goal of not only demanding my skill on the track, but my constant interest as well. You'll want to give it your full attention. [Dec 2003, p.162]
    • 76 Metascore
    • 88 Critic Score
    Even with its stumbles, the initial release of Destiny is a colossal achievement in interactive design, integrating a number of differing genre elements into a smart and unified whole. Bungie’s latest futuristic opus is one of the first true event games of this new generation, and while it still has room to grow, it’s worth your attention right out of the gate.
    • 75 Metascore
    • 88 Critic Score
    Bungie’s new game is not as gigantic or revolutionary as that hype may have led some to believe. In fact, it has several features that feel like missteps or problems. But that doesn’t change the fact that the more I play it, the more I love it.
    • 78 Metascore
    • 88 Critic Score
    Despite these disappointments, I still enjoyed my wildly addicted time with the game, constantly tweaking my gear to gain every advantage. Even after the review I still find myself lured back for that second time through the campaign searching for gold and rare loot.
    • 89 Metascore
    • 88 Critic Score
    Reinvigorated by the folks at Nicalis, Daisuke Amaya's remarkable game is engrossing, challenging, and quite lengthy for a downloadable title.
    • 82 Metascore
    • 88 Critic Score
    Rare has always made quality games, and with Zelda as its muse, Star Fox Adventures is no exception. [Nov 2002, p.130]
    • Game Informer
    • 89 Metascore
    • 88 Critic Score
    Soccer is a free-flowing game of creativity and skill, and I can experience that on the pitch in FIFA 11. Unfortunately, weak spots like the game's bare career mode hold it back and keep the entire package from being Total Football.
    • 88 Metascore
    • 88 Critic Score
    Soccer is a free-flowing game of creativity and skill, and I can experience that on the pitch in FIFA 11. Unfortunately, weak spots like the game's bare career mode hold it back and keep the entire package from being Total Football.
    • 78 Metascore
    • 88 Critic Score
    A marked improvement over the Playstation 2 version, with buffed-up character models, faster action, and more responsive analog-stick control. [Apr 2002, p.83]
    • Game Informer
    • 86 Metascore
    • 88 Critic Score
    The stylus makes selling items (now in bulk!), designing clothes, and writing letters a snap. [Dec 2005, p.186]
    • Game Informer
    • 89 Metascore
    • 88 Critic Score
    At times, L.A. Noire is one of the most vivid, gripping game experiences I've had. Other times, it can be plain boring. As in much noir fiction, the truth lies in the gray area between those two extremes. It's an adventure I won't soon forget, filled with characters as fascinating as they are flawed – a bit like the game itself.
    • 81 Metascore
    • 88 Critic Score
    The core of this game is far too good to not enjoy. For fans of wrestling or fighting games in general, this annual series has become a required purchase.
    • 84 Metascore
    • 88 Critic Score
    This port admirably recreates the experience on the Xbox. [Feb 2004, p.106]
    • 55 Metascore
    • 88 Critic Score
    Great greaphics, good sound, creative level design, tons of extra features, and a perfectly paced ramp-up of difficulty. [Dec 2002, p.130]
    • Game Informer
    • 80 Metascore
    • 88 Critic Score
    With a great variety of maps and tons of secrets to uncover, From Dust's amorphous sandbox ensures a consistently entertaining journey.
    • 59 Metascore
    • 88 Critic Score
    It still has a wyas to go to catch "GTA", but with its finely crafted sequel Luxoflux has raised this series up from another me-too title to a necessity for fans of this genre. [Jan 2006, p.135]
    • Game Informer
    • 81 Metascore
    • 88 Critic Score
    Whether you’re all on the same couch or meeting up online, Monaco offers a multiplayer experience unlike any other game on the market. The text-based story that unfolds between levels is great fun, especially once you begin to see the different perspectives on the tale that unlock as you play. Rule out impatient players and graphics snobs when picking your team, but everyone else should gear up for the big heist.
    • 79 Metascore
    • 88 Critic Score
    N+
    Even if you don’t care about crafting your own stages, the virtually limitless stream of everyone else’s content will keep replay value high long after you’ve beaten all of the on?disc levels.
    • 89 Metascore
    • 88 Critic Score
    At times, L.A. Noire is one of the most vivid, gripping game experiences I've had. Other times, it can be plain boring. As in much noir fiction, the truth lies in the gray area between those two extremes. It's an adventure I won't soon forget, filled with characters as fascinating as they are flawed – a bit like the game itself.
    • 82 Metascore
    • 88 Critic Score
    Interactive storytelling is rarely this good, and there are few game endings that make you sit back and think, “Man, what if I did this instead?” like this one does. For its amazing narrative and believability of characters, and the twisted joys that come from being a slave of a demon, The Darkness will keep you enthralled, even when the gameplay lags a little behind.