Game Informer's Scores

  • Games
For 5,969 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.5 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 BioShock Infinite
Lowest review score: 1 Legends of Wrestling II
Score distribution:
5,969 game reviews
    • 81 Metascore
    • 93 Critic Score
    The gameplay exceeds any baseball title to date! [Apr 2003, p.83]
    • Game Informer
    • 84 Metascore
    • 93 Critic Score
    This release is nothing if not ridiculously and deliciously addictive. [Mar 2002, p.86]
    • Game Informer
    • 87 Metascore
    • 93 Critic Score
    Another nice addition is the "woozy" camera angles that appear when you or an opponent is nearly knocked down. It's a small touch, but a very dramatic one. [March 2005, p.115]
    • Game Informer
    • 89 Metascore
    • 93 Critic Score
    What is astounding is the replay value and depth added to the off the course shenanigans... Just like in real life, the coming of Tiger has changed the sport forever. [Oct 2003, p.139]
    • Game Informer
    • 92 Metascore
    • 93 Critic Score
    If you haven't already, go out and buy it. It's just that simple. [Apr 2007, p.104]
    • Game Informer
    • 86 Metascore
    • 93 Critic Score
    It feels like the development team took everything that wasn't completely awesome in the first game, shot it in the face, and smoothed over the holes with buttery goodness. [Dec 2003, p.179]
    • 83 Metascore
    • 93 Critic Score
    The extreme polish evident in the final product makes it all worthwhile. Both single- and multiplayer shine - at long last redeeming DICE for the crappy bot-fests offline players had to endure in previous games in the series. [July 2008, p.82]
    • 87 Metascore
    • 93 Critic Score
    Having the freedom to tackle challenges in a less linear fashion is definitely a strength, but the open-ended play that comes with traversing a massive city is more of a curse than anything. [Nov 2003, p.136]
    • Game Informer
    • 79 Metascore
    • 93 Critic Score
    With more depth than all of Minnesota's lakes combined, Glaius offers a level of immersion that no other strategy game can offer. Complex as the game is, the basic premise is deceptively simple. [Oct 2003, p.137]
    • Game Informer
    • 88 Metascore
    • 93 Critic Score
    Another nice addition is the "woozy" camera angles that appear when you or an opponent is nearly knocked down. It's a small touch, but a very dramatic one. [March 2005, p.115]
    • Game Informer
    • 85 Metascore
    • 93 Critic Score
    I have few complaints about this second and final expansion to Civilization V. My favorite game in recent years is better than ever thanks to Brave New World. The way Firaxis has fleshed out the thin areas of the game without screwing up the many things it does right is impressive. Peaceful no longer means passive.
    • 88 Metascore
    • 93 Critic Score
    Enemy Within adds more troop customization options, fearsome enemy units, and new levels to explore. Anyone who loves an intense firefight should test their mettle on Enemy Within.
    • 86 Metascore
    • 93 Critic Score
    The game was so finely balanced that I thought adding to it would disrupt its strategic flow, but Firaxis has released an expansion that slides between Enemy Unknown’s cracks, filling in some gaps I didn’t even realize existed, further diversifying the tactics without disrupting XCOM’s delicate balance.
    • 88 Metascore
    • 93 Critic Score
    The game often throws you curveballs; you can easily have a rookie wander too deep into the battlefield and suddenly alert three units of enemies. However, dealing with the bad hands you’re dealt is what makes XCOM’s battles so exciting – and often leads to creative problem solving.
    • 73 Metascore
    • 93 Critic Score
    This is possibly the most versatile gunslinger in video games. [Jan 2003, p.91]
    • Game Informer
    • 89 Metascore
    • 93 Critic Score
    It is quite possibly the best one-player, action-intensive shooter ever. Yes, the multiplayer is good, but the true strength of this title is in the solo experience. [May 2004, p.105]
    • 88 Metascore
    • 93 Critic Score
    A three-on-three b-ball masterpiece. [May 2002, p.84]
    • Game Informer
    • 88 Metascore
    • 93 Critic Score
    While the franchise mode has its faults, it’s still vastly improved over last year’s offering. Coupled with the other outstanding modes and the most polished gameplay in the sports genre, NHL 10 is still more than worth the price of admission.
    • 74 Metascore
    • 93 Critic Score
    One of the only games to really succeed at incorporating multiple gameplay styles into one package and doing all of them well. [May 2002, p.85]
    • Game Informer
    • 86 Metascore
    • 93 Critic Score
    The coolest multiplayer mode offered is Gang Wars. This mode pits two teams against each other and incorporates story threads from the campaign to shape the five rounds. How a round ends dictates what the next objective will be, a design that keeps the battles fresh.
    • 89 Metascore
    • 93 Critic Score
    Like a moth drawn to a flame, I can't pull myself away from the incredible explosions, blinding speeds, and impressive vehicular carnage. Once you get behind the wheel, it's almost impossible to turn this speedster off. [Oct 2005, p.118]
    • Game Informer
    • 91 Metascore
    • 93 Critic Score
    A masterpiece. [Aug 2005, p.104]
    • Game Informer
    • 87 Metascore
    • 93 Critic Score
    As much as Max Payne 3 is a fascinating portrait of a man, it tells a great, action-packed story that runs in-stride with Max's inner turmoil.
    • 85 Metascore
    • 93 Critic Score
    The core game is one of the strongest platformers out there, and the mountain of extras pile on the enjoyment.
    • 87 Metascore
    • 93 Critic Score
    One of the greatest games of all time... [but] feels as though it was rushed off of the development floor well before completion. [Jan 2003, p.112]
    • Game Informer
    • 93 Metascore
    • 93 Critic Score
    Any Mario game runs the risk of the final encounter being too traditional or featuring a frustrating gimmick, but this one brought a smile to everyone’s faces on my co-op team from beginning to end. While it’s not the most difficult challenge, it is suitably epic and entertaining – an exceptional finisher to an excellent entry in the series.
    • 84 Metascore
    • 93 Critic Score
    One of the best survival horror games to come out in ages. [Dec 2004, p.181]
    • Game Informer
    • 94 Metascore
    • 93 Critic Score
    A distillation of everything the genre does right. It delivers the intensity of competition and the thrill of victory, all through elegant techniques that are easy to learn and difficult to master. Street Fighter IV is more than mere nostalgia - it's the best thing to happen to fighting games in years. [Mar 2009, p.82]
    • 78 Metascore
    • 93 Critic Score
    The critical path is incredibly long and is joined by bonus comic missions for most of the characters. The teammate AI is very impressive, often getting to baddies before you even see them, but once again, Raven has designed a game that is better through cooperative play.
    • 84 Metascore
    • 93 Critic Score
    If World Tour has a trump card, it’s the groundbreaking new GHMix studio mode. It’s basically a full-on set of music creation software, that allows you to write, arrange, and record your own songs, then upload them to be freely shared with fellow players. Even better, the game instantly translates them into fully playable jewels charts on the fly. As much fun as I had tackling “Hot For Teacher,” this mode feels like the future of the franchise.
    • 90 Metascore
    • 93 Critic Score
    The stages are the best collection of any Tony game, and show Neversoft's level of design brilliance. [Dec 2003, p.128]
    • 81 Metascore
    • 93 Critic Score
    I never thought I'd find myself saying that I enjoy connectivity more than online play, but this just happens to be the case with Bustin' Out. [Jan 2004, p.140]
    • 90 Metascore
    • 93 Critic Score
    If you love strategy, it really doesn't get any better than this. [Sept 2005, p.112]
    • Game Informer
    • 86 Metascore
    • 93 Critic Score
    Titanfall is enormously entertaining, with long legs that should have players exploring its depth for many months to come.
    • 93 Metascore
    • 93 Critic Score
    With incredibly realistic damage modelling transforming every crash into a work of art fit to be framed and hung on the walls of Paris' Louvre museum, Burnout 3 is a visual dynamo that will floor players with its speed and gorgeous vistas. [Oct 2004, p.122]
    • 86 Metascore
    • 93 Critic Score
    Respawn took a chance with Titanfall, embracing what it knew best with a multiplayer-only experience and pushing the envelope with its imaginative twists on classic competitive play. The result feels like a new breed of multiplayer that is inviting to established shooter players, but also compelling for people intrigued by everything from the free-running to the giant robotic titans.
    • 88 Metascore
    • 93 Critic Score
    I play role-playing games to explore fantastic worlds, interact with interesting characters, and pull off *** stunts that only a world-saving hero could accomplish. The Witcher 2 obliterates all but the best competition on those criteria. As frustrating as it can be at times, this adventure's charms vastly outweigh its warts.
    • 85 Metascore
    • 93 Critic Score
    The delicious platforming is paired with great writing, nice art direction, and a story that you don't want me to spoil for you. [Jan 2006, p.134]
    • Game Informer
    • 87 Metascore
    • 93 Critic Score
    A highly atmospheric, gorgeous title with a variety of mind-bending puzzles. The ride is over quickly, but it will stick with me for quite some time.
    • 87 Metascore
    • 93 Critic Score
    I am referring to how much I think Microsoft's controller will feel more natural in your hand, due to the rough similarities between it and the DC's. [Mar 2002, p.85]
    • Game Informer
    • 82 Metascore
    • 93 Critic Score
    A hell of a package. It's sort of a shame that so much of it is recycled from the last game, but nobody stops eating their favorite food because it's similar every time - and this is the Kobe beef of tactical FPS. [Apr 2008, p.80]
    • 81 Metascore
    • 93 Critic Score
    The final boss is one of the coolest-looking foes I've faced in a long time, and overall the graphics are great. [Feb 2005, p.118]
    • Game Informer
    • 83 Metascore
    • 93 Critic Score
    I'm blown away by how well this title has been ported to PSP. [May 2005, p.136]
    • Game Informer
    • 83 Metascore
    • 93 Critic Score
    Idol Minds did a wonderful job sprucing up Insomniac's celebrated action-platforming series. It rarely occurred to me while playing that these are gussied-up versions of last-gen games. Few modern games boast such strong levels of writing, pacing, and gameplay. Whether you're a Ratchet enthusiast or a series newcomer, this collection is a ton of fun.
    • 93 Metascore
    • 93 Critic Score
    "NBA 2K1" was, in my opinion, the best basketball simulation ever made. That is, until I played this one. [Dec 2001, p.112]
    • Game Informer
    • 82 Metascore
    • 93 Critic Score
    Final Fantasy XIII is an excellent game regardless of what system you're playing on. However, the Xbox 360 version's graphics are a few steps behind, with noticeable compression in the cutscenes and less impressive lighting.
    • 88 Metascore
    • 93 Critic Score
    The addition of a robust multiplayer mode makes this homecoming all the sweeter. [Dec 2005, p.188]
    • Game Informer
    • 65 Metascore
    • 93 Critic Score
    The game doesn’t have much new content. A few new courts and characters won’t attract anyone who’s spent serious time on the GC version. Still, I couldn’t help but find myself getting wrapped up it the game again, even if I had the nagging feeling that this version seemed a little easier than it had before.
    • 81 Metascore
    • 93 Critic Score
    The reason that I liked this edition of The Sims, in particular, is that the missions move along quicker than the real world or past versions of the game have offered. [Jan 2004, p.130]
    • Game Informer
    • 89 Metascore
    • 93 Critic Score
    Everything a fan of the series could want. There are more opportunities for dual army control (like the final battle in the original) as well as much more challenging maps to defeat. [July 2003, p.121]
    • Game Informer
    • 78 Metascore
    • 93 Critic Score
    Might just be the best racing game for the sytsem. [August 2002, p.86]
    • Game Informer
    • 83 Metascore
    • 93 Critic Score
    The critical path is incredibly long and is joined by bonus comic missions for most of the characters. The teammate AI is very impressive, often getting to baddies before you even see them, but once again, Raven has designed a game that is better through cooperative play.
    • 82 Metascore
    • 93 Critic Score
    A bluebrint on how to make a very good movie-based game. [Jan 2003, p.99]
    • Game Informer
    • 90 Metascore
    • 93 Critic Score
    For the second year running, MVP is home to the best all around gameplay package. The pressure sensitive pitching mechanic, and sheer intensity of batting best exemplify the realism of the sport and skills that it takes to excel. [Apr 2004, p.93]
    • 90 Metascore
    • 93 Critic Score
    On several occasions, I found myself staring in awe at the little details Naughty Dog so meticulously included. [Jan 2002, p.76]
    • Game Informer
    • 85 Metascore
    • 93 Critic Score
    If Resident Evil is Aliens, Amnesia is Alien. Frictional Games has created something wholly unlike the traditional horror game. Amnesia shows us by example that gaming has entirely new realms to explore. The price of admission is only $20 through your digital retailer of choice. Do the right thing.
    • 84 Metascore
    • 93 Critic Score
    Throughout my time with Axiom Verge I was constantly excited to explore strange worlds, gain game-changing powerups, and fire off a new gun for the first time. Almost everything you pick up feels meaningful, unlike collecting overabundant missile-capacity expansions that you don’t even need. I heartily applaud Tom Happ’s first solo effort. It’s incredible that he was able to nail every component of game creation in one package.
    • 82 Metascore
    • 93 Critic Score
    The critical path is incredibly long and is joined by bonus comic missions for most of the characters. The teammate AI is very impressive, often getting to baddies before you even see them, but once again, Raven has designed a game that is better through cooperative play.
    • 83 Metascore
    • 93 Critic Score
    Barreling down a busy street at 120 mph made my heart race and palms sweat. [Dec 2003, p.172]
    • 87 Metascore
    • 93 Critic Score
    With a staggering revamp that touched upon almost all aspects of the game and modes that keep things interesting, Reaper of Souls isn’t so much an expansion as it is a completely new game.
    • 89 Metascore
    • 93 Critic Score
    It's a brilliant design, and a generation ahead of where EA is today. [Dec 2002, p.142]
    • Game Informer
    • 84 Metascore
    • 93 Critic Score
    The extreme polish evident in the final product makes it all worthwhile. Both single- and multiplayer shine - at long last redeeming DICE for the crappy bot-fests offline players had to endure in previous games in the series. [July 2008, p.82]
    • 85 Metascore
    • 93 Critic Score
    A fantastic game – get off your can and go get it before that fat guy across the street beats you to the store. [Apr 2002, p.72]
    • Game Informer
    • 88 Metascore
    • 93 Critic Score
    There is a metric ton of game to be enjoyed here, and I heartily recommend it to anyone with a lick of interest in the subject matter. Small annoyances, like a mediocre overworld interface and the occasional unit AI breakdown in the RTS battles, are nowhere near enough to diminish this game’s overall genius.
    • 84 Metascore
    • 93 Critic Score
    The first expansion set for Hearthstone is a major step forward for the already accessible and fun game, and I hope to see even more variety as we move past Goblins vs Gnomes into the future of the digital card game.
    • 71 Metascore
    • 93 Critic Score
    The near Zen-like state that is required to pull off the scenes - and the adrenaline rush that goes along with it - is what makes Stuntman the great game it is. [July 2002, p.78]
    • Game Informer
    • 71 Metascore
    • 93 Critic Score
    Having good graphics, excellent controls, creative gameplay with lots of circus staples (think water tanks and cannons), and genius character animation buts Aero into his own class of goodness. [Sept 2002, p.94]
    • Game Informer
    • 91 Metascore
    • 93 Critic Score
    Simly put, playing in the optional first-person mode is a revolution you must be a part of. [Sept 2003, p.106]
    • Game Informer
    • 93 Metascore
    • 93 Critic Score
    This second American title absolutely proves that Winning Eleven 7 is the greatest soccer game in the world. It's not perfect, but it easily bests EA Sports' "FIFA." [Feb 2004, p.101]
    • 89 Metascore
    • 93 Critic Score
    You had better get to know the offensive and defensive capabilities of every unit at your disposal – not to mention how they deal with different types of terrain – because no economic wizardry is going to save you here. Lightning-fast tactical combat is all World in Conflict does, and it does it amazingly well.
    • 92 Metascore
    • 93 Critic Score
    Melee is wholesome original, and the most rewarding multiplayer experience available for any console. [Feb 2002, p.86]
    • Game Informer
    • 89 Metascore
    • 93 Critic Score
    Through its richly interactive world, gorgeous art design, and often-humorous writing, Fable II crafts a world where you’ll quickly feel at home.
    • 83 Metascore
    • 93 Critic Score
    Mortal Kombat X is more than the continuation of NetherRealm’s successful vision for the franchise; it’s one of the best fighting games in years.
    • 84 Metascore
    • 93 Critic Score
    Generals will serve to entertain you for months on end, what with its robust multiplayer segment that adequately supplements the game's addictive single-player portion. [Apr 2003, p.94]
    • Game Informer
    • 95 Metascore
    • 93 Critic Score
    This title is the definition of perfect pacing. [Jan 2003, p.121]
    • Game Informer
    • 73 Metascore
    • 93 Critic Score
    Never before have I seen an action title with such deadly depth. [Sept 2002, p.86]
    • Game Informer
    • 82 Metascore
    • 93 Critic Score
    Sometimes the fighting gets so intense, you can feel the fate of Middle Earth weighing down on you more and more wtih each blow. [Dec 2002, p.111]
    • Game Informer
    • 89 Metascore
    • 93 Critic Score
    Accuracy reigns over adrenaline, and NBA 2K is the king of video hoops yet again. [Nov 2002, p.118]
    • Game Informer
    • 89 Metascore
    • 93 Critic Score
    If horror is your forte, dim the lights, crank up the surround sound, and take the deepest breath you ever have. I think you’ll agree, no game has ever been this frightening.
    • 94 Metascore
    • 93 Critic Score
    It may be management freaks like myself who derive the most from this year's Madden. [Sept 2003, p.105]
    • 83 Metascore
    • 93 Critic Score
    Just like the previous game, I yelled alternating cries of agony and relief working through particularly challenging areas. Almost everything is fair and doable with enough focus and patience; the bonus stages are a little ridiculous, but that's to be expected. [March 2014, p.89]
    • 92 Metascore
    • 93 Critic Score
    Rock Band is the best music game ever made... It’s immensely fun and consistently rewarding. Nearly endless replay is bolstered by the promise of a musical catalogue that will have already dramatically expanded by the time you read this.
    • 87 Metascore
    • 93 Critic Score
    Halo 4 is a thrilling adventure, and takes the science fiction franchise headlong into the future. The magic formula is intact, but the new development team isn't afraid to put its own signature features into play, assuring that Halo is on a path to growth instead of stagnation.
    • 83 Metascore
    • 93 Critic Score
    By the end of the game, you'll feel physically exhausted by how much content you've absorbed. [Dec 2002, p.124]
    • Game Informer
    • 82 Metascore
    • 93 Critic Score
    The best baseball game of the season. [Apr 2003, p.93]
    • Game Informer
    • 85 Metascore
    • 93 Critic Score
    The game is huge on replay in the main mode and offers even more after the tale is done. [Sept. 2006, p.94]
    • Game Informer
    • 85 Metascore
    • 93 Critic Score
    Saying that EA has turned it on this year is the understatement of the century... When it comes to your hard-earned dollar, the puck stops at NHL 2004. It's easly the best hockey title of the year. [Oct 2003, p.121]
    • Game Informer
    • 72 Metascore
    • 93 Critic Score
    The core first-person melee combat is incredibly solid and the exploration, storytelling, and character growth are integrated brilliantly to create a unique and compelling experience.
    • 88 Metascore
    • 93 Critic Score
    An absolutely amazing Xbox title. [Apr 2005, p.134]
    • Game Informer
    • 90 Metascore
    • 93 Critic Score
    Regardless of the game’s mechanical simplicity, Rockstar has created an addictive, bite-sized serving of its patented “breaking the law” gameplay. Chinatown Wars jams an entire metropolis in your handheld that’s just begging to be exploited.
    • 84 Metascore
    • 93 Critic Score
    Battlefield fans hoping for the most polished entry in the series won't be disappointed by this massive sequel.
    • 85 Metascore
    • 93 Critic Score
    Battlefield fans hoping for the most polished entry in the series won't be disappointed by this massive sequel.
    • 84 Metascore
    • 93 Critic Score
    Naughty Dog has done a tremendous job of creating multi-layered personalities that really strike a chord, and plot hooks that will keep you guessing and on the edge of your seat up until the explosive finale. [Nov 2004, p.153]
    • Game Informer
    • 86 Metascore
    • 93 Critic Score
    A game that borrows a page from the glory days of Crash Bandicoot and delivers a gameplay experience that sticks to its guns and keeps the action constant. [Nov 2002, p.108]
    • Game Informer
    • 82 Metascore
    • 93 Critic Score
    FIFA 15 takes the series into a whole other level with gameplay that betters the surmounting hype that threatened to engulf it.
    • 90 Metascore
    • 93 Critic Score
    The new analog pitching is the most polished and challenging gameplay mechanic a baseball game has ever offered. [Apr 2011, p.90]
    • Game Informer
    • 81 Metascore
    • 93 Critic Score
    A hell of a package. It's sort of a shame that so much of it is recycled from the last game, but nobody stops eating their favorite food because it's similar every time - and this is the Kobe beef of tactical FPS. [Apr 2008, p.80]
    • 85 Metascore
    • 93 Critic Score
    The total package of Halo: The Master Chief Collection is massive and intimidating, but none of it is crammed in or hastily included. Even the modes that appeal to a small dedicated group of Halo fans have received attention.
    • 83 Metascore
    • 93 Critic Score
    Its change of pace and maturity feels just right, the platforming is divine, and the action is something to be very happy about. [Jan 2005, p.112]
    • Game Informer
    • 87 Metascore
    • 93 Critic Score
    A masterpiece in both form and function. [Dec 2001, p.98]
    • Game Informer