Game Informer's Scores

  • Games
For 6,113 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.5 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Legend of Zelda: Skyward Sword
Lowest review score: 1 Legends of Wrestling II
Score distribution:
6113 game reviews
    • 90 Metascore
    • 90 Critic Score
    With Super Meat Boy's cornucopia of offerings and irresistible charm, you'd be hard-pressed not to get your money's worth out of this title.
    • 91 Metascore
    • 90 Critic Score
    The game's story, humor, and action are well implemented, but I would have liked to see a little less emphasis on stealth. [Dec 2002, p.148]
    • Game Informer
    • 93 Metascore
    • 90 Critic Score
    Anyone who owns a gaming PC will be well served by this outstanding effort. [Oct. 2006, p.108]
    • Game Informer
    • 82 Metascore
    • 90 Critic Score
    Pure fun that increases exponentially has you add more friends to the mix. [Nov 2005, p.138]
    • Game Informer
    • 91 Metascore
    • 90 Critic Score
    The sandbox gameplay is among the best in the genre, and its lengthy single-player campaign largely makes up for some questionable multiplayer.
    • 89 Metascore
    • 90 Critic Score
    One of the most in-depth and cerebral role-playing games I've ever had the pleasure of playing. [June 2002, p.84]
    • Game Informer
    • 91 Metascore
    • 90 Critic Score
    I desperately hope that this game garners enough attention to afford some sequels, if for no other reason that I'd like to see the team experiment with other genres. [Dec 2005, p.171]
    • Game Informer
    • 91 Metascore
    • 90 Critic Score
    A fantastic title...I would have liked more depth to the single-player experience and a little bit more story, but that's nitpicking really. [Dec 2003, p.176]
    • 84 Metascore
    • 90 Critic Score
    Something any strategy gamer shouldn't be without. [Dec 2003, p.181]
    • 83 Metascore
    • 90 Critic Score
    The handful of new characters and modes won’t entice newcomers, but considerable changes and balances have been made to the engine. It isn’t groundbreaking, but it keeps the venerable Street Fighter IV on top of the fighting game hierarchy.
    • 84 Metascore
    • 90 Critic Score
    Titles like Invisible War are why video games are the superior entertainment medium. You mull over puzzles, weigh ethical dilemmas, and ponder the universe. [Jan 2004, p.143]
    • 75 Metascore
    • 90 Critic Score
    After playing so many shooters in recent years, Thieves in Time’s old-school platforming is a breath of fresh air. While it doesn’t innovate, its subtle craftsmanship and varied gameplay reasserts what we’ve always known: This genre still has something important to add to the game industry. I hope this game meets with the success it deserves.
    • 84 Metascore
    • 90 Critic Score
    The most interesting of the mechanic additions is the implementation of red focus – a souped up version of a regular focus attack. Red focus cancels moves that you normally could not, creating more aggressive playstyles. Additionally, you can absorb more attacks, giving characters a defensive boost.
    • 83 Metascore
    • 90 Critic Score
    Offers more of what made the original so unique, and succeeds at making a phenomenal game even greater. [Oct 2005, p.148]
    • Game Informer
    • 86 Metascore
    • 90 Critic Score
    NBA 2K16 is the first true classic sports game of this console generation. I can only hope other sports games follow Visual Concepts’ steadfast dedication to innovating on both the gameplay and game mode fronts.
    • 72 Metascore
    • 90 Critic Score
    I'll be the first to admit that SUmmoner has a few problems; but, for whatever reason, I am utterly mesmerized by it. [Apr 2003, p.88]
    • Game Informer
    • 86 Metascore
    • 90 Critic Score
    I can only hope other sports games follow Visual Concepts’ steadfast dedication to innovating on both the gameplay and game mode fronts.
    • 81 Metascore
    • 90 Critic Score
    The fielding is the only aspect of that could still use some work. Otherwise, this is as good as digital baseball gets. [Apr 2002, p.76]
    • Game Informer
    • 90 Metascore
    • 90 Critic Score
    Playing against friends or Xbox Live strangers can be entertaining, but the real fun and challenge of Trials Evolution lies in the single-player experience. Even though you may not be facing off against live opponents, the social element of the game does a remarkable job conveying a sense of competition.
    • 85 Metascore
    • 90 Critic Score
    I suggest you heartily plow into the game's wealth of career options, lose yourself in the Lighting Challenges, and laugh all the way to victory lane. [Oct 2002, p.87]
    • Game Informer
    • 79 Metascore
    • 90 Critic Score
    Features some of the greatest cutscenes in video game history, giving Conker a run for its money as the funniest game ever. [Dec 2001, p.88]
    • Game Informer
    • 80 Metascore
    • 90 Critic Score
    This year's PES title won't change anyone's mind about the series. It hasn't gotten any less complex, but it also hasn't lost any of its brilliance. In that sense, its success is all its own.
    • 87 Metascore
    • 90 Critic Score
    Although the drift racing is too dependant on the hand brake and I’d like more emotional investment in the cars in my garage (some tweaking would be nice, as would more of a sense of pride in each car I own), Grid is a shining example of how to make a fresh racing game that captures that age-old, fundamental desire to go screaming down the asphalt like a rubber-shredding, hell-bent maniac.
    • 84 Metascore
    • 90 Critic Score
    Some areas shine brighter than others, but the developer's inspired Champion mode is the star feature that must be experienced.
    • 77 Metascore
    • 90 Critic Score
    It's the most faithful treatment of the Transformers brand for fans across any medium in recent years, and it manages the feat while remaining welcoming to new potential players. It's also a clear message to the world that High Moon Studios has joined that most rarified breed of game developer that can create an honest-to-goodness great licensed game.
    • 78 Metascore
    • 90 Critic Score
    This year's PES title won't change anyone's mind about the series. It hasn't gotten any less complex, but it also hasn't lost any of its brilliance. In that sense, its success is all its own.
    • 92 Metascore
    • 90 Critic Score
    The game rewards strategy and patience time and time again, and you’d be doing yourself a disservice by not having it on your iOS devices.
    • 85 Metascore
    • 90 Critic Score
    NCAA has its flaws, but with improved on-the-field action, recruiting, and presentation (including the option to generate custom stories on your Dynasty), for the first time in years I feel like I'm getting the college experience.
    • 86 Metascore
    • 90 Critic Score
    Some areas shine brighter than others, but the developer's inspired Champion mode is the star feature that must be experienced.
    • 85 Metascore
    • 90 Critic Score
    Even though Runner2 is a single-player game, it’s fun to trade off levels with a friend simply to appreciate the finer details, like the different way every character dances or when bigfoot lumbers into the background. You just can’t absorb this stuff when you’re laser-focused on sweet, sweet survival.
    • 90 Metascore
    • 90 Critic Score
    Nothing but wild fun. [Nov 2001, p.125]
    • Game Informer
    • 83 Metascore
    • 90 Critic Score
    Smite is an excellent addition to an expanding genre, and one that distinguishes itself from the rest of the pack with decidedly different gameplay, a quirky and lighthearted take on classic mythology, and a variety of interesting modes.
    • 82 Metascore
    • 90 Critic Score
    With over 20 hours of gameplay, and one of the most enjoyable cooperative multiplayer experiences I've had, I couldn't recommend Legends more highly to fans and newbies alike. [Nov 2004, p.144]
    • Game Informer
    • 82 Metascore
    • 90 Critic Score
    Mask of the Betrayer delivers on all fronts: tactical battles, exceptional story, and great characters. It’s truly remarkable how far NWN 2 has come. It’s not perfect, but as far as I’m concerned the smooth execution and excellent new content in this expansion make this the best electronic D&D experience since "Baldur’s Gate II."
    • 89 Metascore
    • 90 Critic Score
    Has everything we've ever wanted in a WWII battlefield game. [Nov 2002, p.146]
    • Game Informer
    • 83 Metascore
    • 90 Critic Score
    Whether you are striving for higher ranks or want to dazzle people with a map that you created and uploaded, TimeSplitters' online presence is unprecedented and simply irresistible. [Apr 2005, p.114]
    • Game Informer
    • 78 Metascore
    • 90 Critic Score
    More exciting than just about anything the DS or PSP has offered up so far. [Oct 2005, p.152]
    • Game Informer
    • 88 Metascore
    • 90 Critic Score
    Like a star player at the apex of his career, NHL 11 still shines on the ice. New innovations like the real-time physics engine and UHL show EA Canada still has some room to grow, but as age creeps up on the stalwart franchise and its prior innovations feel commonplace, some of its weaknesses are starting to appear more evident.
    • 86 Metascore
    • 90 Critic Score
    The overall high level of polish and deep macro-level scheming are enough to cement its place in the upper echelons of strategy gaming, regardless of personal taste.
    • 88 Metascore
    • 90 Critic Score
    Like a star player at the apex of his career, NHL 11 still shines on the ice. New innovations like the real-time physics engine and UHL show EA Canada still has some room to grow, but as age creeps up on the stalwart franchise and its prior innovations feel commonplace, some of its weaknesses are starting to appear more evident.
    • 94 Metascore
    • 90 Critic Score
    BioShock was undoubtedly the best game of 2007, but after a year with so little extra polish, its luster has diminished slightly.
    • 88 Metascore
    • 90 Critic Score
    It bests its predecessors in one key area: Every mission conveys a nail-biting tension that absorbs the player as never before. [June 2002]
    • Game Informer
    • 88 Metascore
    • 90 Critic Score
    The quintessential expansion pack; with more to do, see, and experience on many different levels. [Sept 2003, p.122]
    • 84 Metascore
    • 90 Critic Score
    Even with much of the gameplay remaining the same, Skate 2 is one of the most impressive sequels I’ve played in my tenure as a game critic. Most developers follow the line of thought of “more equals better.” In Skate 2 better is achieved by just making it better. It does the almost impossible task of making old gameplay feel new again.
    • 89 Metascore
    • 90 Critic Score
    This game is tough, but also rewarding, interesting, evocative, and, in its own special way, brilliant.
    • 92 Metascore
    • 90 Critic Score
    As much as I love Legends, it’s certainly not a perfect game. Legends sticks with its predecessor in one unfortunate way, which is an over-reliance on collecting items. You either squeak through levels perfectly the first time or have to revisit them later if you want to see everything the game has to offer.
    • 86 Metascore
    • 90 Critic Score
    Every bit as impressive as the company's flagship NBA title. In fact, I'd say that it even plays a hair better. [Dec 2004, p.167]
    • Game Informer
    • 81 Metascore
    • 90 Critic Score
    It's every bit as enjoyable as you would hope, too. Of course, if you are into deathmatching, Ratchet's online presence once again packs a wallop. [Nov 2005, p.160]
    • Game Informer
    • 85 Metascore
    • 90 Critic Score
    Don’t be fooled by BattleBlock Theater’s downloadable format and low $15 price tag; this is a massive game filled with opportunities for exploration, collection, and fun.
    • 82 Metascore
    • 90 Critic Score
    Sure, it's pretty, but it's also one of the purest, most addicting – and, yes, challenging – games around.
    • 87 Metascore
    • 90 Critic Score
    Tactics Ogre isn't as accessible or inviting as Final Fantasy Tactics or Disgaea, but the rewards for putting up with its flaws far outweigh the cost. If nothing else, it deserves recognition for being a shining beacon of maturity in a sea of adolescent power fantasies.
    • 91 Metascore
    • 90 Critic Score
    I put nearly 100 hours into IV, and I can easily see myself pumping dozens more into this update. If you haven't played IV at all, then $40 is an absolute steal for the ultimate version of the best fighting game in recent memory. [May 2010, p.87]
    • Game Informer
    • 84 Metascore
    • 90 Critic Score
    The entire gameplay package evokes nostalgia, yet has enough advancements embedded in its coding to give it the high-end kick in the butt it needs to compete with today’s greatest releases. [Mar 2002, p.76]
    • Game Informer
    • 84 Metascore
    • 90 Critic Score
    Sometimes while playing Most Wanted I was confused what to do next due to the sheer volume of opportunities. I was even frustrated at times when seemingly out of nowhere, a civilian car clogged up the last turn of a particularly high-tension race, causing me to eat metal instead of grabbing victory. But part of the beauty of this game is that there is no such thing as an unfair ending. Whether you're dominating your opponents or barrel rolling your way through a race, you're getting what you wanted – a game, that win or lose, goes all out getting there.
    • 82 Metascore
    • 90 Critic Score
    Traveller’s Tales continues its streak of making every one of its games better than the last, and I recommend it to anyone looking for a lighthearted game with plenty of replay – whether or not they have a closet filled with polybagged first editions.
    • 87 Metascore
    • 90 Critic Score
    It’s hard to reinvent a sport that’s…well, already a sport. But, developer EA Canada has done a marvelous job with bringing a focus to the fighting that brings out the sweet science.
    • 74 Metascore
    • 90 Critic Score
    You can make friends and enemies. You can head off a new quest, or perhaps join a guild. It's never the same game twice. [Feb 2003, p.95]
    • Game Informer
    • 80 Metascore
    • 90 Critic Score
    Ultimately, Lego Marvel marks the first time I’ve had as much fun in the hub world as in the story-based missions. Variety abounds, and the split-screen lets players explore the city on their own. I made it my mission to find bricks and solve the unexpectedly clever puzzles to unlock extras, while my son was happy to rampage through the streets as Venom.
    • 89 Metascore
    • 90 Critic Score
    On occasion, your CPU opponents will make some silly mistakes along the lines of using a GameBreaker to shoot a three-pointer during a dunk-only contest, but the AI is still mighty impressive. [March 2005, p.114]
    • Game Informer
    • 86 Metascore
    • 90 Critic Score
    Whether it's the first steps of an online franchse via your EA Locker or your life as the equivalent to Budweiser's Leon in NFL Superstar, Madden's exploration of new areas is not to be missed. [Sept 2005, p.92]
    • Game Informer
    • 76 Metascore
    • 90 Critic Score
    The hardcore fans that don't want any handouts can stick to the arcade mode. You start off with set abilities and limited health and lives. At least players can learn the stages and patterns in Rising Mode beforehand. Even then, it's tough to imagine anyone but the absolute best making it all the way through arcade. I guess that's why Konami put the word "hard" in the title.
    • 83 Metascore
    • 90 Critic Score
    Transistor is as much about what is left unsaid as what is explained. I find that openness to interpretation refreshing; I suspect I won’t be the only one.
    • 88 Metascore
    • 90 Critic Score
    Tricky’s play mechanics hit you like an avalanche – instantly transforming everyone into snowboarding addicts. [Feb 2002, p.92]
    • Game Informer
    • 85 Metascore
    • 90 Critic Score
    One of the best shooters to date. [May 2003, p.85]
    • Game Informer
    • 82 Metascore
    • 90 Critic Score
    While there’s not a whole lot for players to do in the single-player campaign after they punch out the content on normal and heroic difficulty, the cards that can be acquired here will have impact in casual, ranked, and arena play for years to come.
    • 75 Metascore
    • 90 Critic Score
    The hardcore fans that don't want any handouts can stick to the arcade mode. You start off with set abilities and limited health and lives. At least players can learn the stages and patterns in Rising Mode beforehand. Even then, it's tough to imagine anyone but the absolute best making it all the way through arcade. I guess that's why Konami put the word "hard" in the title.
    • 83 Metascore
    • 90 Critic Score
    From its surreal setting and enigmatic characters, to its surprising upgrade system and combat, Transistor is a game that is happy to let you discover its charms over time. For players willing to accept a slightly more opaque experience than many games, Transistor offers an escape into a strange and enchanting world.
    • 93 Metascore
    • 90 Critic Score
    The title’s relentless immaturity can grate after a while, though. Gruesome executions and grunted, testosterone-soaked dialogue sloppily plaster over the campaign’s heavy-handed morality play. While the plot makes sense this time around, its clumsy mysteries are old hat to anyone moderately well read in science fiction. Still, finding bad things to say about Gears of War 2 is like trying to hate on the ‘07 Patriots. The game is impeccably engineered to dominate everything it sets its sights on, and yet ultimately falls short of achieving true immortality.
    • 90 Metascore
    • 90 Critic Score
    Xbox 2K2 got the cosmetic makeover the PS2 version sorely needed. [Mar 2002, p.83]
    • Game Informer
    • 78 Metascore
    • 90 Critic Score
    Not only is Apotheon a tireless devotion to ancient Greek art and culture, it’s also a damn fun game and one of my surprise early favorites of 2015.
    • 85 Metascore
    • 90 Critic Score
    A nice balance between run-and-gun action and fleet-footed platforming. [June 2009, p.86]
    • 87 Metascore
    • 90 Critic Score
    I’m hooked on DJ Hero. In many ways, it feels like a new beginning for the music genre. Freestyle Games has pulled off an impressive trick, crafting a game that holds true to its sister franchise while at the same time putting a unique spin on both the gameplay and the music.
    • 79 Metascore
    • 90 Critic Score
    This latest edition has not broken [my heart], although my hopes for what it should have been were slightly disappointed. [Oct 2002, p.78]
    • Game Informer
    • 85 Metascore
    • 90 Critic Score
    Even years later, Final Fantasy X is still an exciting RPG, telling a compelling story with plenty of momentum. While the crazy girls-night-out theatrics of X-2 might still cause you to roll your eyes, the battle system is still fast and fun. For those who want the complete arc of the Final Fantasy X saga, the collection delivers. Even without a nostalgic lens, both games hold up well.
    • 90 Metascore
    • 90 Critic Score
    These goodies, along with the title's speed, really gave me a sense of the college game. Whether you compare it to the pros or not, it's hard to ask for more.
    • 88 Metascore
    • 90 Critic Score
    It played well to begin with, but now it has depth. [May 2003, p.86]
    • Game Informer
    • 81 Metascore
    • 90 Critic Score
    The new Nail the Trick mode, which enables the player to control each foot’s movement with the analog sticks, adds yet another new move to Tony’s long list of techniques. I’m happy to report that it works well within the established arsenal of moves.
    • 80 Metascore
    • 90 Critic Score
    I couldn’t get enough of playing Gitaroo Man Lives, with its infectious tunes and gameplay, and I think that if you have any soul at all you’ll rock out to this game.
    • 75 Metascore
    • 90 Critic Score
    You get just enough time to either shake that turd out of your shorts or to start firing - but not both. [Dec 2002, p.133]
    • Game Informer
    • 83 Metascore
    • 90 Critic Score
    Round 3 certainly doesn't shirk in the gameplay department one bit, as it has everything Round 2 offered and more. [Mar 2006, p.98]
    • Game Informer
    • 80 Metascore
    • 90 Critic Score
    Through the years the Tiger franchise has layered on more realistic tour touches like the FedEx championship, the Masters, or the U.S. Open. This year EA's lined things up and knocked the ball down the fairway straight and true.
    • 83 Metascore
    • 90 Critic Score
    One of the most enjoyable sandboxes for players to experiment in this side of Grand Theft Auto. [Issue#204, p.86]
    • 84 Metascore
    • 90 Critic Score
    Last year's Thunder was a great game, but 2003 leaves it in its dust. [Nov 2002, p.144]
    • Game Informer
    • 80 Metascore
    • 90 Critic Score
    Through the years the Tiger franchise has layered on more realistic tour touches like the FedEx championship, the Masters, or the U.S. Open. This year EA's lined things up and knocked the ball down the fairway straight and true.
    • 85 Metascore
    • 90 Critic Score
    I came for the single-player, which I liked rather than loved, and stayed for the multiplayer, which I used to like and now adore. I have a feeling many other fans will feel the same way.
    • 82 Metascore
    • 90 Critic Score
    The best rhythm game ever released. [Mar 2002, p.78]
    • Game Informer
    • 83 Metascore
    • 90 Critic Score
    Skin textures on the in-game character models are among the most realistic in all of video gaming. The 360 fighters may have looked really good, but these guys look damn good.
    • 79 Metascore
    • 90 Critic Score
    From its astounding visuals to the constantly compelling gameplay, this experience will make role-playing veterans recall the good old days, and give newcomers the opportunity to start creating some memories.
    • 88 Metascore
    • 90 Critic Score
    Whether it's the first steps of an online franchse via your EA Locker or your life as the equivalent to Budweiser's Leon in NFL Superstar, Madden's exploration of new areas is not to be missed. [Sept 2005, p.92]
    • Game Informer
    • 78 Metascore
    • 90 Critic Score
    Naxxramas is an excellent addition to the core game, and an exploration of sorts to examine the potential for additional single-player Hearthstone content. While there is little replay value to the encounters themselves, the adventure provides a substantial amount of new content that spills over into ranked, casual, and arena mode and changes how you approach the game.
    • 76 Metascore
    • 90 Critic Score
    I'd rather be holding the Dual Shock 2 than the hamburger-like Xbox controller, but this version's lack of pop-up evens things out. [Dec 2001, p.109]
    • Game Informer
    • 89 Metascore
    • 90 Critic Score
    In the end, it may not be a true five-on-five simulation, but no other game captures the sport like NBA Street Vol. 2. Like KG, it's this year's basketball MVP. [May 2003, p.90]
    • Game Informer
    • 83 Metascore
    • 90 Critic Score
    The addition of loot – a dizzying array of weapons and armor with different damage, arcane, elemental, and bonus attributes – adds even more variety to an already deep and satisfying combat system.
    • 85 Metascore
    • 90 Critic Score
    An expansion pack worth having if there ever was one. [Aug 2003, p.102]
    • Game Informer
    • 79 Metascore
    • 90 Critic Score
    The hitting has good pace, the graphics are gorgeous, and the fielding is on par. [Apr 2002, p.83]
    • Game Informer
    • 84 Metascore
    • 90 Critic Score
    GameCube's Wave Race will receive the hype this holiday season, but Splashdown's sexy curves and what it can do with them are much more appealing to me. [Dec 2001, p.95]
    • Game Informer
    • 85 Metascore
    • 90 Critic Score
    Yet another exquisitely crafter offering from arguably the most talented developer working in the genre. [Nov 2005, p.162]
    • Game Informer
    • 84 Metascore
    • 90 Critic Score
    Revel in the pixel-perfect GC and destructive, slowdown-free gameplay. You can thank me later. [Dec 2005, p.190]
    • Game Informer
    • 85 Metascore
    • 90 Critic Score
    No matter what mode you enter, Red Faction: Guerrilla delivers on its promise of destruction, and offers an experience unlike anything else out there.
    • 70 Metascore
    • 90 Critic Score
    The Sims Online has retained the je ne sais quoi that makes its brethren so fun to play. [Mar 2003, p.89]
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