Game Informer's Scores

  • Games
For 5,891 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Mass Effect 3
Lowest review score: 1 Legends of Wrestling II
Score distribution:
5,891 game reviews
    • 86 Metascore
    • 90 Critic Score
    I’m hooked on DJ Hero. In many ways, it feels like a new beginning for the music genre. Freestyle Games has pulled off an impressive trick, crafting a game that holds true to its sister franchise while at the same time putting a unique spin on both the gameplay and the music.
    • 87 Metascore
    • 90 Critic Score
    I’m hooked on DJ Hero. In many ways, it feels like a new beginning for the music genre. Freestyle Games has pulled off an impressive trick, crafting a game that holds true to its sister franchise while at the same time putting a unique spin on both the gameplay and the music.
    • 91 Metascore
    • 90 Critic Score
    I put nearly 100 hours into IV, and I can easily see myself pumping dozens more into this update. If you haven't played IV at all, then $40 is an absolute steal for the ultimate version of the best fighting game in recent memory. [May 2010, p.87]
    • Game Informer
    • 92 Metascore
    • 90 Critic Score
    I put nearly 100 hours into IV, and I can easily see myself pumping dozens more into this update. If you haven't played IV at all, then $40 is an absolute steal for the ultimate version of the best fighting game in recent memory. [May 2010, p.87]
    • 77 Metascore
    • 90 Critic Score
    Metro 2033’s greatest success is the consistency of its pacing. You’re constantly encountering new factions, discovering interesting new locations, or being tasked to do something you haven’t done before.
    • 81 Metascore
    • 90 Critic Score
    Despite those nitpicks and a couple frustrating late-game sections, Metro 2033's greatest success is the consistency of its pacing. You're constantly encountering new factions, discovering interesting new locations, or being tasked to do something you haven't done before.
    • 83 Metascore
    • 90 Critic Score
    From a critical standpoint, it's tough to evaluate Picross, as the game has that near-perfect quality that makes Sudoku, crossword, and Tetris so appealing. That said, HAL took a risk bringing it into 3D, and that gamble pays off big. [May 2010, p.96]
    • Game Informer
    • 86 Metascore
    • 90 Critic Score
    It's an ambitious and exciting new franchise, but more importantly it shows off a small developer that deserves some big attention.
    • 86 Metascore
    • 90 Critic Score
    NCAA has its flaws, but with improved on-the-field action, recruiting, and presentation (including the option to generate custom stories on your Dynasty), for the first time in years I feel like I'm getting the college experience.
    • 85 Metascore
    • 90 Critic Score
    NCAA has its flaws, but with improved on-the-field action, recruiting, and presentation (including the option to generate custom stories on your Dynasty), for the first time in years I feel like I'm getting the college experience.
    • 90 Metascore
    • 90 Critic Score
    A short but engrossing play that will remain with you long after you finish. [Aug 2010, p.110]
    • Game Informer
    • 77 Metascore
    • 90 Critic Score
    The only problem? There is absolutely no online play. How was that feature left out in this day and age? I would have gladly paid an extra $5 over the $10 asking price for this feature. Picturing my friends list full of people playing this awesome game and not being able to team up just hurts.
    • 85 Metascore
    • 90 Critic Score
    Bursting with exploration, puzzles, and platforming, the pace isn't encumbered with unnecessary narrative, dialogue, or even character development. [Issue#209, p.89]
    • 84 Metascore
    • 90 Critic Score
    The level design is as epic as ever, with puzzles spanning entire vistas littered with tunnels, tombs, torturous traps, and more.
    • 82 Metascore
    • 90 Critic Score
    The level design is as epic as ever, with puzzles spanning entire vistas littered with tunnels, tombs, torturous traps, and more.
    • 77 Metascore
    • 90 Critic Score
    In an era when video games are moving away from relying on cinematics for storytelling, Mafia II draws on the rich mobster film history to weave a gripping drama about family, friendship, loyalty, betrayal, and pragmatism. If you're fond of quoting Don Corleone and Tony Soprano, don't miss this game.
    • 75 Metascore
    • 90 Critic Score
    In an era when video games are moving away from relying on cinematics for storytelling, Mafia II draws on the rich mobster film history to weave a gripping drama about family, friendship, loyalty, betrayal, and pragmatism. If you're fond of quoting Don Corleone and Tony Soprano, don't miss this game.
    • 74 Metascore
    • 90 Critic Score
    In an era when video games are moving away from relying on cinematics for storytelling, Mafia II draws on the rich mobster film history to weave a gripping drama about family, friendship, loyalty, betrayal, and pragmatism. If you're fond of quoting Don Corleone and Tony Soprano, don't miss this game.
    • 88 Metascore
    • 90 Critic Score
    Like a star player at the apex of his career, NHL 11 still shines on the ice. New innovations like the real-time physics engine and UHL show EA Canada still has some room to grow, but as age creeps up on the stalwart franchise and its prior innovations feel commonplace, some of its weaknesses are starting to appear more evident.
    • 88 Metascore
    • 90 Critic Score
    Like a star player at the apex of his career, NHL 11 still shines on the ice. New innovations like the real-time physics engine and UHL show EA Canada still has some room to grow, but as age creeps up on the stalwart franchise and its prior innovations feel commonplace, some of its weaknesses are starting to appear more evident.
    • 85 Metascore
    • 90 Critic Score
    Castlevania takes a few hours to get rolling, but once it sinks its fangs in you'll be absorbed. Don't let the deluge of fall releases or the 3D Castlevania stigma keep you from this amazing quest.
    • 89 Metascore
    • 90 Critic Score
    If the new control layout on the 360 is of concern, don't sweat it. PopCap has continually done a fantastic job translating the control scheme across platforms (from computers to touch screens) and the 360 controller is no exception.
    • 83 Metascore
    • 90 Critic Score
    Castlevania takes a few hours to get rolling, but once it sinks its fangs in you'll be absorbed. After putting nearly 20 hours into Lords of Shadow I emerged satisfied and ready to play again. This polished, action-packed adventure has me ecstatic to see not only what's in store for the next 3D Castlevania, but also what talented developer MercurySteam does next.
    • 77 Metascore
    • 90 Critic Score
    The Pro Evolution series was known as the franchise that is too old school, too hardcore, and a step behind. I think that's changed, and it's now in better position for itself and the sport as a whole.
    • 79 Metascore
    • 90 Critic Score
    The Pro Evolution series was known as the franchise that is too old school, too hardcore, and a step behind. I think that's changed, and it's now in better position for itself and the sport as a whole.
    • 90 Metascore
    • 90 Critic Score
    With Super Meat Boy's cornucopia of offerings and irresistible charm, you'd be hard-pressed not to get your money's worth out of this title.
    • 80 Metascore
    • 90 Critic Score
    From raising a family, becoming a land baron, and even partnering up with friends locally or online, this is the most fully realized version of Albion yet. It's a must-play for fans of adventure or anyone who thinks they can run things better than those bums in Washington. Good luck.
    • 76 Metascore
    • 90 Critic Score
    With Sims 3, console gamers finally get a true translation of the gameplay that has made the PC entries such a hit. Engaging new content and intuitive design makes picking up the console port of EA's digital dollhouse a no-brainer.
    • 78 Metascore
    • 90 Critic Score
    With Sims 3, console gamers finally get a true translation of the gameplay that has made the PC entries such a hit. Engaging new content and intuitive design makes picking up the console port of EA's digital dollhouse a no-brainer.
    • 84 Metascore
    • 90 Critic Score
    We've all been waiting what seems like forever for Gran Turismo 5, and now that it's here, I don't expect perfection, but tangible evidence that it was worth the wait. It is. I wasn't blown away by every aspect of the game, but overall it's easy to see the sheer amount of effort and craftsmanship that went into the game. This is a racing experience that racing fans should not miss.
    • 82 Metascore
    • 90 Critic Score
    Sure, it's pretty, but it's also one of the purest, most addicting – and, yes, challenging – games around.
    • 88 Metascore
    • 90 Critic Score
    Pinball FX 2 brings the excitement and authenticity of modern pinball to Xbox Live Arcade. Banging around the silver ball is a blast in and of itself, but the social options turn this experience into an addiction.
    • 88 Metascore
    • 90 Critic Score
    "Quote Forthcoming"
    • Game Informer
    • 87 Metascore
    • 90 Critic Score
    "Quotation Forthcoming"
    • Game Informer
    • 93 Metascore
    • 90 Critic Score
    Lest you fear that all the challenge has gone, let me ease your mind. Pac-Man DX ascends to mind-shattering speeds in a hurry, demanding fast minds and thumbs both.
    • 90 Metascore
    • 90 Critic Score
    A monster of a sequel, offering bigger scares and more excitement than I expected... The tease for Dead Space 3 has my head spinning with questions. [Feb 2011, p.92]
    • 87 Metascore
    • 90 Critic Score
    A monster of a sequel, offering bigger scares and more excitement than I expected... The tease for Dead Space 3 has my head spinning with questions. [Feb 2011, p.92]
    • Game Informer
    • 89 Metascore
    • 90 Critic Score
    A monster of a sequel, offering bigger scares and more excitement than I expected... The tease for Dead Space 3 has my head spinning with questions. [Feb 2011, p.92]
    • Game Informer
    • 87 Metascore
    • 90 Critic Score
    Tactics Ogre isn't as accessible or inviting as Final Fantasy Tactics or Disgaea, but the rewards for putting up with its flaws far outweigh the cost. If nothing else, it deserves recognition for being a shining beacon of maturity in a sea of adolescent power fantasies.
    • 76 Metascore
    • 90 Critic Score
    The hardcore fans that don't want any handouts can stick to the arcade mode. You start off with set abilities and limited health and lives. At least players can learn the stages and patterns in Rising Mode beforehand. Even then, it's tough to imagine anyone but the absolute best making it all the way through arcade. I guess that's why Konami put the word "hard" in the title.
    • 75 Metascore
    • 90 Critic Score
    The hardcore fans that don't want any handouts can stick to the arcade mode. You start off with set abilities and limited health and lives. At least players can learn the stages and patterns in Rising Mode beforehand. Even then, it's tough to imagine anyone but the absolute best making it all the way through arcade. I guess that's why Konami put the word "hard" in the title.
    • 84 Metascore
    • 90 Critic Score
    Killzone 3's shocking and abrupt campaign ending serves as a suitable wrap to Guerilla's extended war-themed trilogy. Even if it is a conclusion of sorts, Killzone 3 stands on its own. The franchise has always fallen just shy of greatness for me. This time, there's plenty for any action gamer to dig his or her teeth into.
    • 84 Metascore
    • 90 Critic Score
    Some areas shine brighter than others, but the developer's inspired Champion mode is the star feature that must be experienced.
    • 86 Metascore
    • 90 Critic Score
    Some areas shine brighter than others, but the developer's inspired Champion mode is the star feature that must be experienced.
    • 85 Metascore
    • 90 Critic Score
    A complete game. Super Street Fighter IV is one of the best fighting games around, and players owe it to themselves to give it a shot. [Apr 2011, p.94]
    • Game Informer
    • 85 Metascore
    • 90 Critic Score
    If you're tired of fighting corridor-based wars against an endless flow of brainless meatbags, Crysis 2 is worth a look. The unique sandbox approach to gunfights and game-changing nanosuit lend the title a flavor of its own, and Crytek smartly leverages these strengths in both the single- and multiplayer modes.
    • 86 Metascore
    • 90 Critic Score
    If you're tired of fighting corridor-based wars against an endless flow of brainless meatbags, Crysis 2 is worth a look. The unique sandbox approach to gunfights and game-changing nanosuit lend the title a flavor of its own, and Crytek smartly leverages these strengths in both the single- and multiplayer modes.
    • 84 Metascore
    • 90 Critic Score
    If you're tired of fighting corridor-based wars against an endless flow of brainless meatbags, Crysis 2 is worth a look. The unique sandbox approach to gunfights and game-changing nanosuit lend the title a flavor of its own, and Crytek smartly leverages these strengths in both the single- and multiplayer modes.
    • 73 Metascore
    • 90 Critic Score
    The graphics may be dated, but it's still an amazing game. [Dec 2001, p.111]
    • Game Informer
    • 79 Metascore
    • 90 Critic Score
    It may not be the deepest game or the best video pinball title of all time, but it is a fantastic cart, and one that you will come back to again and again for as long as you own your Game Boy Advance. [July 2002, p.92]
    • Game Informer
    • 90 Metascore
    • 90 Critic Score
    The gameplay is thoroughly engaging. [Apr 2002, p.89]
    • Game Informer
    • 72 Metascore
    • 90 Critic Score
    So high above the competition it's not even funny. [Mar 2003, p.92]
    • Game Informer
    • 83 Metascore
    • 90 Critic Score
    Super Puzzle Fighter II's Puyo-style gameplay might be derivative and simple, but the overall quality is second to none. [Apr 2003, p.98]
    • Game Informer
    • 78 Metascore
    • 90 Critic Score
    There's a certain intensity of action and sense of urgency that only a 2D platformer can deliver. This game is a great way to rediscover that feeling for yourself. [June 2003, p.118]
    • Game Informer
    • 75 Metascore
    • 90 Critic Score
    A mode that lets you alternate between control of two heroes by yourself is really intriguing. It requries a lot of strategy, as one character is helpless when he isn't under your influence. It really grew on me. [Oct 2003, p.142]
    • Game Informer
    • 84 Metascore
    • 90 Critic Score
    For purists, this is the cream of the crop in retro goodness. [June 2004, p.138]
    • 79 Metascore
    • 90 Critic Score
    They still retain that indefinable fun factor that has kept me ferociously addicted to the series for years. [Jan 2005, p.149]
    • Game Informer
    • 85 Metascore
    • 90 Critic Score
    Strategy noobs might find this title a bit too much to digest, as character death is permanent and even normal fights stretch your brain to the limit. [July 2005, p.126]
    • Game Informer
    • 78 Metascore
    • 90 Critic Score
    More exciting than just about anything the DS or PSP has offered up so far. [Oct 2005, p.152]
    • Game Informer
    • 92 Metascore
    • 90 Critic Score
    Final Fantasy VI is one of the best RPGs ever made, and this version doesn't sacrifice any of its inherent awesomeness. From the huge cast of characters and their special moves to the memorable scenes like the opera house event, it is all intact and as good as you remember.
    • 76 Metascore
    • 90 Critic Score
    I'd rather be holding the Dual Shock 2 than the hamburger-like Xbox controller, but this version's lack of pop-up evens things out. [Dec 2001, p.109]
    • Game Informer
    • 79 Metascore
    • 90 Critic Score
    It's just plain awesome to kick the head of a zombie and watch it thrash away on the floor. [Oct 2002, p.88]
    • Game Informer
    • 88 Metascore
    • 90 Critic Score
    Tricky’s play mechanics hit you like an avalanche – instantly transforming everyone into snowboarding addicts. [Feb 2002, p.92]
    • Game Informer
    • 89 Metascore
    • 90 Critic Score
    Playing through Max Payne for the first time is a little like watching Pulp Fiction for the first time: Five minutes after the opening credits you know it’s awesome, and you don’t want it to end. [Feb 2002, p.88]
    • Game Informer
    • 90 Metascore
    • 90 Critic Score
    Xbox 2K2 got the cosmetic makeover the PS2 version sorely needed. [Mar 2002, p.83]
    • Game Informer
    • 80 Metascore
    • 90 Critic Score
    Has the variety of "Gran Turismo," but does a better job of channeling your interest through the trials and tribulations of Ryan McKane." [Apr 2003, p.91]
    • Game Informer
    • 75 Metascore
    • 90 Critic Score
    You get just enough time to either shake that turd out of your shorts or to start firing - but not both. [Dec 2002, p.133]
    • Game Informer
    • 79 Metascore
    • 90 Critic Score
    The hitting has good pace, the graphics are gorgeous, and the fielding is on par. [Apr 2002, p.83]
    • Game Informer
    • 88 Metascore
    • 90 Critic Score
    Earns its wings as a game that is an absolute riot to play. It's a console flight simulator with a serious bite. [Dec 2003, p.160]
    • 84 Metascore
    • 90 Critic Score
    Titles like Invisible War are why video games are the superior entertainment medium. You mull over puzzles, weigh ethical dilemmas, and ponder the universe. [Jan 2004, p.143]
    • 84 Metascore
    • 90 Critic Score
    Last year's Thunder was a great game, but 2003 leaves it in its dust. [Nov 2002, p.144]
    • Game Informer
    • 81 Metascore
    • 90 Critic Score
    It can fill your mind with some of the sweetest combat you've ever had the pleasure of playing. [Dec 2002, p.137]
    • Game Informer
    • 77 Metascore
    • 90 Critic Score
    Those rare folk that love both "Myst" and "Resident Evil" should praise the heavens. [Jan 2003, p.114]
    • Game Informer
    • 89 Metascore
    • 90 Critic Score
    From character creation to stat increasing to picking up sponsors, single-player thrills abound. For multiplayer fans, you can't beat Xbox Live support. [Nov 2003, p.167]
    • Game Informer
    • 86 Metascore
    • 90 Critic Score
    It's not only gorgeous to look at, it's blazing fast with gameplay that constantly has you sliding in and out of traffic riding on the edge of disaster. [July 2003, p.113]
    • Game Informer
    • 89 Metascore
    • 90 Critic Score
    In the end, it may not be a true five-on-five simulation, but no other game captures the sport like NBA Street Vol. 2. Like KG, it's this year's basketball MVP. [May 2003, p.90]
    • Game Informer
    • 69 Metascore
    • 90 Critic Score
    It succeeds through its intoxicating fluidity and the way it turns the dream of the movie into your own reality. [Apr 2003, p.90]
    • Game Informer
    • 84 Metascore
    • 90 Critic Score
    Unlike any title you've seen before, and will likely leave you breathless and craving more when the credits roll. [July 2004, p.110]
    • 82 Metascore
    • 90 Critic Score
    With over 20 hours of gameplay, and one of the most enjoyable cooperative multiplayer experiences I've had, I couldn't recommend Legends more highly to fans and newbies alike. [Nov 2004, p.144]
    • Game Informer
    • 92 Metascore
    • 90 Critic Score
    Madden is still excellent, but has left the door open to its competitors. [Sept 2003, p.117]
    • Game Informer
    • 83 Metascore
    • 90 Critic Score
    Like the name implies, this is the ultimate entry in the DOA series, and a must-have for fighting game fans ready to test their skills online. [Dec 2004, p.182]
    • Game Informer
    • 85 Metascore
    • 90 Critic Score
    Given how far this franchise has come, however, I've no doubt that the team behind NHL will keep this series out in front of the curve from now on. [Oct 2003, p.138]
    • Game Informer
    • 88 Metascore
    • 90 Critic Score
    As remarkable as the presentation is, the true star of this title is gameplay. I was blown away by the game's ability to seamlessly transition between frenzied FPS and harrowing third-person platforming. [Feb 2005, p.121]
    • Game Informer
    • 85 Metascore
    • 90 Critic Score
    Succeeds in creating a completely new formula for the sweet science. [Apr 2004, p.88]
    • 74 Metascore
    • 90 Critic Score
    One of the bravest works of game creation I've ever played. [June 2004, p.132]
    • 83 Metascore
    • 90 Critic Score
    Whether you are striving for higher ranks or want to dazzle people with a map that you created and uploaded, TimeSplitters' online presence is unprecedented and simply irresistible. [Apr 2005, p.114]
    • Game Informer
    • 85 Metascore
    • 90 Critic Score
    This is still the best playing, most rewarding and realistic basketball game that money can buy. [Nov 2004, p.143]
    • Game Informer
    • 86 Metascore
    • 90 Critic Score
    Every bit as impressive as the company's flagship NBA title. In fact, I'd say that it even plays a hair better. [Dec 2004, p.167]
    • Game Informer
    • 89 Metascore
    • 90 Critic Score
    On occasion, your CPU opponents will make some silly mistakes along the lines of using a GameBreaker to shoot a three-pointer during a dunk-only contest, but the AI is still mighty impressive. [March 2005, p.114]
    • Game Informer
    • 84 Metascore
    • 90 Critic Score
    Pure fun that increases exponentially has you add more friends to the mix. [Nov 2005, p.138]
    • Game Informer
    • 86 Metascore
    • 90 Critic Score
    Whether it's the first steps of an online franchse via your EA Locker or your life as the equivalent to Budweiser's Leon in NFL Superstar, Madden's exploration of new areas is not to be missed. [Sept 2005, p.92]
    • Game Informer
    • 83 Metascore
    • 90 Critic Score
    Round 3 certainly doesn't shirk in the gameplay department one bit, as it has everything Round 2 offered and more. [Mar 2006, p.98]
    • Game Informer
    • 82 Metascore
    • 90 Critic Score
    Thunder absolutely screams on the Xbox with very short loading times and beautifully rendered environments. [Dec 2001, p.108]
    • Game Informer
    • 90 Metascore
    • 90 Critic Score
    Addicting as hell. [Dec 2002, p.137]
    • Game Informer
    • 74 Metascore
    • 90 Critic Score
    Classic compilations really don't get much better than this...A nostalgic dream come true.
    • Game Informer
    • 89 Metascore
    • 90 Critic Score
    But believe it or not, I had a problem with GC’s controller. [Feb 2002, p.87]
    • Game Informer
    • 78 Metascore
    • 90 Critic Score
    If you can overlook the strange nature of this title, the gameplay is brilliant and up to par with Miyamoto's best. [Nov 2001, p.114]
    • Game Informer
    • 90 Metascore
    • 90 Critic Score
    The graphics and physics are inferior to "Courtside" on the 'Cube, but 2K2 gets the nod in nearly every other aspect. [May 2002, p.85]
    • Game Informer
    • 84 Metascore
    • 90 Critic Score
    The fact that the gameplay and graphics are still impressive by today's standards shows just how under-appreciated this game was. [Feb 2003, p.100]
    • Game Informer
    • 83 Metascore
    • 90 Critic Score
    It looks a heck of a lot nicer, plays better, and offers more than you could ever imagine. [Apr 2002, p.79]
    • Game Informer