Game Informer's Scores

  • Games
For 6,340 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.5 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Grand Theft Auto IV
Lowest review score: 1 Legends of Wrestling II
Score distribution:
6340 game reviews
    • 90 Metascore
    • 90 Critic Score
    Xbox 2K2 got the cosmetic makeover the PS2 version sorely needed. [Mar 2002, p.83]
    • Game Informer
    • 78 Metascore
    • 90 Critic Score
    Not only is Apotheon a tireless devotion to ancient Greek art and culture, it’s also a damn fun game and one of my surprise early favorites of 2015.
    • 85 Metascore
    • 90 Critic Score
    A nice balance between run-and-gun action and fleet-footed platforming. [June 2009, p.86]
    • 87 Metascore
    • 90 Critic Score
    I’m hooked on DJ Hero. In many ways, it feels like a new beginning for the music genre. Freestyle Games has pulled off an impressive trick, crafting a game that holds true to its sister franchise while at the same time putting a unique spin on both the gameplay and the music.
    • 79 Metascore
    • 90 Critic Score
    This latest edition has not broken [my heart], although my hopes for what it should have been were slightly disappointed. [Oct 2002, p.78]
    • Game Informer
    • 85 Metascore
    • 90 Critic Score
    Even years later, Final Fantasy X is still an exciting RPG, telling a compelling story with plenty of momentum. While the crazy girls-night-out theatrics of X-2 might still cause you to roll your eyes, the battle system is still fast and fun. For those who want the complete arc of the Final Fantasy X saga, the collection delivers. Even without a nostalgic lens, both games hold up well.
    • 90 Metascore
    • 90 Critic Score
    These goodies, along with the title's speed, really gave me a sense of the college game. Whether you compare it to the pros or not, it's hard to ask for more.
    • 88 Metascore
    • 90 Critic Score
    It played well to begin with, but now it has depth. [May 2003, p.86]
    • Game Informer
    • 81 Metascore
    • 90 Critic Score
    The new Nail the Trick mode, which enables the player to control each foot’s movement with the analog sticks, adds yet another new move to Tony’s long list of techniques. I’m happy to report that it works well within the established arsenal of moves.
    • 80 Metascore
    • 90 Critic Score
    I couldn’t get enough of playing Gitaroo Man Lives, with its infectious tunes and gameplay, and I think that if you have any soul at all you’ll rock out to this game.
    • 75 Metascore
    • 90 Critic Score
    You get just enough time to either shake that turd out of your shorts or to start firing - but not both. [Dec 2002, p.133]
    • Game Informer
    • 83 Metascore
    • 90 Critic Score
    Round 3 certainly doesn't shirk in the gameplay department one bit, as it has everything Round 2 offered and more. [Mar 2006, p.98]
    • Game Informer
    • 80 Metascore
    • 90 Critic Score
    Through the years the Tiger franchise has layered on more realistic tour touches like the FedEx championship, the Masters, or the U.S. Open. This year EA's lined things up and knocked the ball down the fairway straight and true.
    • 83 Metascore
    • 90 Critic Score
    One of the most enjoyable sandboxes for players to experiment in this side of Grand Theft Auto. [Issue#204, p.86]
    • 84 Metascore
    • 90 Critic Score
    Last year's Thunder was a great game, but 2003 leaves it in its dust. [Nov 2002, p.144]
    • Game Informer
    • 80 Metascore
    • 90 Critic Score
    Through the years the Tiger franchise has layered on more realistic tour touches like the FedEx championship, the Masters, or the U.S. Open. This year EA's lined things up and knocked the ball down the fairway straight and true.
    • 85 Metascore
    • 90 Critic Score
    I came for the single-player, which I liked rather than loved, and stayed for the multiplayer, which I used to like and now adore. I have a feeling many other fans will feel the same way.
    • 82 Metascore
    • 90 Critic Score
    The best rhythm game ever released. [Mar 2002, p.78]
    • Game Informer
    • 83 Metascore
    • 90 Critic Score
    Skin textures on the in-game character models are among the most realistic in all of video gaming. The 360 fighters may have looked really good, but these guys look damn good.
    • 79 Metascore
    • 90 Critic Score
    From its astounding visuals to the constantly compelling gameplay, this experience will make role-playing veterans recall the good old days, and give newcomers the opportunity to start creating some memories.
    • 88 Metascore
    • 90 Critic Score
    Whether it's the first steps of an online franchse via your EA Locker or your life as the equivalent to Budweiser's Leon in NFL Superstar, Madden's exploration of new areas is not to be missed. [Sept 2005, p.92]
    • Game Informer
    • 78 Metascore
    • 90 Critic Score
    Naxxramas is an excellent addition to the core game, and an exploration of sorts to examine the potential for additional single-player Hearthstone content. While there is little replay value to the encounters themselves, the adventure provides a substantial amount of new content that spills over into ranked, casual, and arena mode and changes how you approach the game.
    • 76 Metascore
    • 90 Critic Score
    I'd rather be holding the Dual Shock 2 than the hamburger-like Xbox controller, but this version's lack of pop-up evens things out. [Dec 2001, p.109]
    • Game Informer
    • 89 Metascore
    • 90 Critic Score
    In the end, it may not be a true five-on-five simulation, but no other game captures the sport like NBA Street Vol. 2. Like KG, it's this year's basketball MVP. [May 2003, p.90]
    • Game Informer
    • 83 Metascore
    • 90 Critic Score
    The addition of loot – a dizzying array of weapons and armor with different damage, arcane, elemental, and bonus attributes – adds even more variety to an already deep and satisfying combat system.
    • 85 Metascore
    • 90 Critic Score
    An expansion pack worth having if there ever was one. [Aug 2003, p.102]
    • Game Informer
    • 79 Metascore
    • 90 Critic Score
    The hitting has good pace, the graphics are gorgeous, and the fielding is on par. [Apr 2002, p.83]
    • Game Informer
    • 84 Metascore
    • 90 Critic Score
    GameCube's Wave Race will receive the hype this holiday season, but Splashdown's sexy curves and what it can do with them are much more appealing to me. [Dec 2001, p.95]
    • Game Informer
    • 85 Metascore
    • 90 Critic Score
    Yet another exquisitely crafter offering from arguably the most talented developer working in the genre. [Nov 2005, p.162]
    • Game Informer
    • 84 Metascore
    • 90 Critic Score
    Revel in the pixel-perfect GC and destructive, slowdown-free gameplay. You can thank me later. [Dec 2005, p.190]
    • Game Informer
    • 85 Metascore
    • 90 Critic Score
    No matter what mode you enter, Red Faction: Guerrilla delivers on its promise of destruction, and offers an experience unlike anything else out there.
    • 70 Metascore
    • 90 Critic Score
    The Sims Online has retained the je ne sais quoi that makes its brethren so fun to play. [Mar 2003, p.89]
    • Game Informer
    • 84 Metascore
    • 90 Critic Score
    Through relentless intensity and hair-raising gameplay, Ace Combat 5 electrifies the digital skies and soars as one of the most exhilarating experiences in all of gaming. [Dec 2004, p.172]
    • Game Informer
    • 82 Metascore
    • 90 Critic Score
    NCAA 12 is better than NCAA 11, and yet I feel like we've come to the point in the series' lifecycle where the changes – while all worthwhile – are getting harder to notice.
    • 81 Metascore
    • 90 Critic Score
    For those who eat, sleep, and live strategic defense design and implementation, Stronghold should be number one on your to-get list. [Jan 2002, p.94]
    • Game Informer
    • 82 Metascore
    • 90 Critic Score
    NCAA 12 is better than NCAA 11, and yet I feel like we've come to the point in the series' lifecycle where the changes – while all worthwhile – are getting harder to notice.
    • 85 Metascore
    • 90 Critic Score
    Bursting with exploration, puzzles, and platforming, the pace isn't encumbered with unnecessary narrative, dialogue, or even character development. [Issue#209, p.89]
    • 87 Metascore
    • 90 Critic Score
    Although the drift racing is too dependant on the hand brake and I’d like more emotional investment in the cars in my garage (some tweaking would be nice, as would more of a sense of pride in each car I own), Grid is a shining example of how to make a fresh racing game that captures that age-old, fundamental desire to go screaming down the asphalt like a rubber-shredding, hell-bent maniac.
    • 85 Metascore
    • 90 Critic Score
    Kingdom Rush: Frontiers is highly approachable, but don’t let its humorous comic veneer fool you. Turn up the difficulty, and Ironhide has tuned a remarkably balanced game that juggles punishment and reward in equal measure. Frontiers remains close to form to its predecessor, but recognizing where to make improvements on an already strong formula is an art form all its own.
    • 87 Metascore
    • 90 Critic Score
    Pikmin 3’s control issues are buoyed by solid improvements to the series and easily accessible alternative inputs. It’s adorable, and if you’re a Wii U owner, consider this an essential game.
    • 87 Metascore
    • 90 Critic Score
    Tearaway is brilliantly out of step with much of mainstream game development. It’s gentle, distinctly British brand of whimsy and imaginative visual style makes it an experience unlike any other you’ll have this year. The core gameplay isn’t exceptional, but it’s solid enough to let the brilliant puzzles, art, and level designs shine.
    • 90 Metascore
    • 90 Critic Score
    Valve studiously avoided reinventing the wheel with Dota 2, and given how beloved the gameplay is that is undoubtedly the best thing for the game, the community, and the genre. The infrastructure for matchmaking, spectating, and everything else that surrounds actual matches is executed on a level only the best studios can rival.
    • 82 Metascore
    • 90 Critic Score
    Halo Wars isn't perfect, but it's a huge step in the right direction for console RTS. For the first time in the sub-genre, I felt like I was playing a game instead of wrestling with a kludged-together control scheme. [Mar 2009, p.88]
    • 92 Metascore
    • 90 Critic Score
    Journey is a visual stunner thanks to some remarkable sand movement technology and excellent animation work, both on the main character and the strange creatures encountered along the way. For a game all about dry, harsh deserts, the way things move in the world make everything feel much more like a vast ocean. The graphical beauty is accompanied by an equally breathtaking musical score, which responds to character actions and changes in location with ease.
    • 90 Metascore
    • 90 Critic Score
    When you’re chaining combos together, switching between weapons, and punishing otherworldly opponents, Bayonetta is the epitome of its breed. It isn’t so much an evolution of the genre as a well-tuned and highly polished culmination of its history.
    • 82 Metascore
    • 90 Critic Score
    The story is interesting with the added bonus of actually being coherent for once, the gameplay feels perfect on 3DS, and it's one of the greatest-looking portable games I've ever seen, especially with the 3D cranked up. [Feb 2012, p.92]
    • 77 Metascore
    • 90 Critic Score
    In an era when video games are moving away from relying on cinematics for storytelling, Mafia II draws on the rich mobster film history to weave a gripping drama about family, friendship, loyalty, betrayal, and pragmatism. If you're fond of quoting Don Corleone and Tony Soprano, don't miss this game.
    • 95 Metascore
    • 90 Critic Score
    • Game Informer
    • 75 Metascore
    • 90 Critic Score
    In an era when video games are moving away from relying on cinematics for storytelling, Mafia II draws on the rich mobster film history to weave a gripping drama about family, friendship, loyalty, betrayal, and pragmatism. If you're fond of quoting Don Corleone and Tony Soprano, don't miss this game.
    • 74 Metascore
    • 90 Critic Score
    In an era when video games are moving away from relying on cinematics for storytelling, Mafia II draws on the rich mobster film history to weave a gripping drama about family, friendship, loyalty, betrayal, and pragmatism. If you're fond of quoting Don Corleone and Tony Soprano, don't miss this game.
    • 92 Metascore
    • 90 Critic Score
    During my time with Awakening, I always had a reaction to what was going on around me. My heart raced as I watched enemies close in on an injured character, and I found myself devastated if I executed an action that cost me the match. Awakening made me scratch and claw for victory, and I savored every moment.
    • 74 Metascore
    • 90 Critic Score
    One of the bravest works of game creation I've ever played. [June 2004, p.132]
    • 85 Metascore
    • 90 Critic Score
    Castlevania takes a few hours to get rolling, but once it sinks its fangs in you'll be absorbed. Don't let the deluge of fall releases or the 3D Castlevania stigma keep you from this amazing quest.
    • 89 Metascore
    • 90 Critic Score
    If the new control layout on the 360 is of concern, don't sweat it. PopCap has continually done a fantastic job translating the control scheme across platforms (from computers to touch screens) and the 360 controller is no exception.
    • 83 Metascore
    • 90 Critic Score
    Devil May Cry: Definitive Edition is a rare case where the developer goes back and fixes those things, big and small. Whether you’re a newcomer or a devoted fan, this is a remaster done right.
    • 87 Metascore
    • 90 Critic Score
    This cult classic has lot nothing--and gained quite a bit--in the translation to PSP. [Nov 2007, p.163]
    • 87 Metascore
    • 90 Critic Score
    In a market that is overflowing with console ports, having a high-profile title like Syphon Filter offer an experience that is unique to the PSP goes a long way. [May 2006, p.110]
    • Game Informer
    • 88 Metascore
    • 90 Critic Score
    Super Mario Maker is simple without being shallow and dense without being overwhelming. Its capabilities are limited compared to other creation games (you can only make platformer levels) but I never felt like I hit a wall in terms of creativity, and was consistently surprised by the work of others.
    • 83 Metascore
    • 90 Critic Score
    I actually enjoyed this take on The Sims more than the original. [Feb 2003, p.94]
    • Game Informer
    • 81 Metascore
    • 90 Critic Score
    Without a doubt in my mind, the scariest game ever made. [Jan 2004, p.124]
    • 92 Metascore
    • 90 Critic Score
    I put nearly 100 hours into IV, and I can easily see myself pumping dozens more into this update. If you haven't played IV at all, then $40 is an absolute steal for the ultimate version of the best fighting game in recent memory. [May 2010, p.87]
    • 74 Metascore
    • 90 Critic Score
    The Flame in the Flood has a beautiful aesthetic and a strong structure, welcoming a larger audience with its accessibility options. The trip down the river is a rocky, dangerous one, but there are rich treasures and exciting tales waiting to be discovered by those brave enough to take the journey.
    • 89 Metascore
    • 90 Critic Score
    More game than we ever dreamed of. [Oct 2003, p.130]
    • Game Informer
    • 78 Metascore
    • 90 Critic Score
    If you can overlook the strange nature of this title, the gameplay is brilliant and up to par with Miyamoto's best. [Nov 2001, p.114]
    • Game Informer
    • 81 Metascore
    • 90 Critic Score
    If you play this game the way you should – by slaughtering victims in the most foul of ways – it ends up being a non-stop highlight reel. The ranked boss battles are especially entertaining – think Mortal Kombat Fatalities with the budget of a Star Wars movie.
    • 92 Metascore
    • 90 Critic Score
    If you judge a game solely by its complex battle systems, intricate puzzles, or branching upgrade systems, Journey is likely a disappointment. If you’re open to that often nebulous realm of how a game might elicit emotion and the artistic potential of interactive narrative, Journey is an absolute must-play.
    • 89 Metascore
    • 90 Critic Score
    On occasion, your CPU opponents will make some silly mistakes along the lines of using a GameBreaker to shoot a three-pointer during a dunk-only contest, but the AI is still mighty impressive. [March 2005, p.114]
    • Game Informer
    • 81 Metascore
    • 90 Critic Score
    Rage's story and overworld design feel dated, but its heart-pounding gunplay is a nice change of pace in a market filled with "follow me" and pop-and-fire shooters. While light RPG elements are present, this is mainly a game for players who love challenging combat experiences.
    • 86 Metascore
    • 90 Critic Score
    Xenoblade Chronicles reminds me of why I fell in love with RPGs in the first place. From the thrill of stepping into a vast land with endless possibilities to the surge of a hard-fought battle against larger-than-life creatures, Xenoblade holds plenty of excitement.
    • 81 Metascore
    • 90 Critic Score
    Rage's story and overworld design feel dated, but its heart-pounding gunplay is a nice change of pace in a market filled with "follow me" and pop-and-fire shooters. While light RPG elements are present, this is mainly a game for players who love challenging combat experiences.
    • 83 Metascore
    • 90 Critic Score
    The game excels at everything from simple deathmatching to complex objective-driven campaigns. [Dec 2007, p.154]
    • 81 Metascore
    • 90 Critic Score
    Is there depth and brilliance in this? You're damn right there is. [May 2002, p.80]
    • Game Informer
    • 81 Metascore
    • 90 Critic Score
    Packed with tons of nostalgia, unique weapons (including the suspiciously fanciful "Top Spin"), and more hardcore 2D shooting and platforming than you can shake an arm cannon at. [July 2004, p.111]
    • 85 Metascore
    • 90 Critic Score
    A complete game. Super Street Fighter IV is one of the best fighting games around, and players owe it to themselves to give it a shot. [Apr 2011, p.94]
    • Game Informer
    • 84 Metascore
    • 90 Critic Score
    This is hands down the best pure strategy title to appear on consoles to date, and easily worthy to bear the Civilization name. [July 2008, p.83]
    • 84 Metascore
    • 90 Critic Score
    Even with much of the gameplay remaining the same, Skate 2 is one of the most impressive sequels I’ve played in my tenure as a game critic. Most developers follow the line of thought of “more equals better.” In Skate 2 better is achieved by just making it better. It does the almost impossible task of making old gameplay feel new again.
    • 81 Metascore
    • 90 Critic Score
    It's brilliant, and I can't wait to see how the team expands on other areas of a sim's life, because now they have my rapt attention. [Apr 2005, p.139]
    • Game Informer
    • 84 Metascore
    • 90 Critic Score
    Whether you are striving for higher ranks or want to dazzle people with a map that you created and uploaded, TimeSplitters' online presence is unprecedented and simply irresistible. [Apr 2005, p.114]
    • Game Informer
    • 81 Metascore
    • 90 Critic Score
    It can fill your mind with some of the sweetest combat you've ever had the pleasure of playing. [Dec 2002, p.137]
    • Game Informer
    • 77 Metascore
    • 90 Critic Score
    The Pro Evolution series was known as the franchise that is too old school, too hardcore, and a step behind. I think that's changed, and it's now in better position for itself and the sport as a whole.
    • 80 Metascore
    • 90 Critic Score
    Has the variety of "Gran Turismo," but does a better job of channeling your interest through the trials and tribulations of Ryan McKane." [Apr 2003, p.91]
    • Game Informer
    • 79 Metascore
    • 90 Critic Score
    The Pro Evolution series was known as the franchise that is too old school, too hardcore, and a step behind. I think that's changed, and it's now in better position for itself and the sport as a whole.
    • 80 Metascore
    • 90 Critic Score
    If you must know why I fancy this one so much, it's because you're a giant on the screen and it looks like you have sole control over the cosmos. I dig it. [Oct 2003, p.123]
    • Game Informer
    • 81 Metascore
    • 90 Critic Score
    Call of Duty: Advanced Warfare’s single-player campaign is a ridiculous summer movie romp with sobering visions of the future of weaponry. Bring popcorn, because the real fun begins with the multiplayer, where the wealth of customization options should have players coming back for game after game.
    • 84 Metascore
    • 90 Critic Score
    Sounds Shapes is an excellent platformer, but the music that progressively fills each stage as you move forward is really what makes the game something special.
    • 87 Metascore
    • 90 Critic Score
    Even if you get bored with the somewhat repetitive single-player after a few hours, that time will be one of the most intense, visceral gaming experiences you'll probably ever have. [Oct 2004, p.142]
    • 81 Metascore
    • 90 Critic Score
    This is a must play for strategy fans, and if you’ve always been curious about the genre but never jumped in, your opportunity is here.
    • 88 Metascore
    • 90 Critic Score
    Diablo III is a great game, and every bit the landmark achievement in the genre that everyone expected out of Blizzard. The presentation and combat are second to none, and the co-op focus is well-executed and a natural fit for the genre. It's a shame that the online requirement is a deal-breaker for some, whether because of a moral stance or a crappy Internet connection.
    • 85 Metascore
    • 90 Critic Score
    Putting two characters in the player’s hands proves to be an ingenious way of expanding on Castlevania’s bread-and-butter action. It’s been done before, but Portrait of Ruin’s system is particularly smooth in execution.
    • 89 Metascore
    • 90 Critic Score
    Playing through Max Payne for the first time is a little like watching Pulp Fiction for the first time: Five minutes after the opening credits you know it’s awesome, and you don’t want it to end. [Feb 2002, p.88]
    • Game Informer
    • 88 Metascore
    • 90 Critic Score
    Owlboy not only has the hook of a new idea to mix up the genres it mettles in, but the fundamentals to follow up on it. Its sense of movement is fluid, its momentum is strong, and its characters are engrossing. The tone might be saccharine at times, but when so many other games go for either oppressive grittiness or eye-rolling irreverence, I’m willing to accept that.
    • 88 Metascore
    • 90 Critic Score
    As remarkable as the presentation is, the true star of this title is gameplay. I was blown away by the game's ability to seamlessly transition between frenzied FPS and harrowing third-person platforming. [Feb 2005, p.121]
    • Game Informer
    • 88 Metascore
    • 90 Critic Score
    It’s hard to reinvent a sport that’s…well, already a sport. But, developer EA Canada has done a marvelous job with bringing a focus to the fighting that brings out the sweet science.
    • 84 Metascore
    • 90 Critic Score
    Off the track, the game is a revelation. [Oct 2002, p.82]
    • Game Informer
    • 80 Metascore
    • 90 Critic Score
    Sometimes when you’re golfing you nail a hole because you bail yourself out with a superb putt, chip, or tee shot. But this game is instead like masterfully shot hole, where each stroke feels just right.
    • 88 Metascore
    • 90 Critic Score
    On occasion, your CPU opponents will make some silly mistakes along the lines of using a GameBreaker to shoot a three-pointer during a dunk-only contest, but the AI is still mighty impressive. [March 2005, p.114]
    • Game Informer
    • 87 Metascore
    • 90 Critic Score
    One of the best games ever made for the PSP. The single-player ties flawlessly into the multiplayer, where you can test your loyal soldiers against up to five other people via ad hoc, infrastructure, and even game sharing.
    • 84 Metascore
    • 90 Critic Score
    We've all been waiting what seems like forever for Gran Turismo 5, and now that it's here, I don't expect perfection, but tangible evidence that it was worth the wait. It is. I wasn't blown away by every aspect of the game, but overall it's easy to see the sheer amount of effort and craftsmanship that went into the game. This is a racing experience that racing fans should not miss.
    • 84 Metascore
    • 90 Critic Score
    One of the most enjoyable sandboxes for players to experiment in this side of Grand Theft Auto. [Issue#204, p.86]
    • 79 Metascore
    • 90 Critic Score
    Rising Tide is an overhauled look at the core experience, and it would be difficult to go back to Beyond Earth without the myriad enhancements the expansion offers. As with Civilization V before it, Beyond Earth looks like it’s becoming all it can be as it evolves with these upgrades.