Game Informer's Scores

  • Games
For 5,811 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Batman: Arkham City
Lowest review score: 1 Legends of Wrestling II
Score distribution:
5,811 game reviews
    • 85 Metascore
    • 90 Critic Score
    Yet another exquisitely crafter offering from arguably the most talented developer working in the genre. [Nov 2005, p.162]
    • Game Informer
    • 86 Metascore
    • 90 Critic Score
    Viewtiful Joe 2 rejuvinates my obsession, but it doesn't take it to the next level. The changes to gameplay are miniscule at best, and I wouldn't necessarily say I'm fond of them. [Dec 2004, p.160]
    • Game Informer
    • 74 Metascore
    • 90 Critic Score
    Classic compilations really don't get much better than this...A nostalgic dream come true.
    • 82 Metascore
    • 90 Critic Score
    Whether you are striving for higher ranks or want to dazzle people with a map that you created and uploaded, TimeSplitters' online presence is unprecedented and simply irresistible. [Apr 2005, p.114]
    • Game Informer
    • 88 Metascore
    • 90 Critic Score
    On occasion, your CPU opponents will make some silly mistakes along the lines of using a GameBreaker to shoot a three-pointer during a dunk-only contest, but the AI is still mighty impressive. [March 2005, p.114]
    • Game Informer
    • 82 Metascore
    • 90 Critic Score
    Pure fun that increases exponentially has you add more friends to the mix. [Nov 2005, p.138]
    • Game Informer
    • 86 Metascore
    • 90 Critic Score
    Whether it's the first steps of an online franchse via your EA Locker or your life as the equivalent to Budweiser's Leon in NFL Superstar, Madden's exploration of new areas is not to be missed. [Sept 2005, p.92]
    • Game Informer
    • 83 Metascore
    • 90 Critic Score
    The bevy of race types will keep people enthralled for hours. [Dec 2003, p.159]
    • 90 Metascore
    • 90 Critic Score
    Nothing but wild fun. [Nov 2001, p.125]
    • Game Informer
    • 80 Metascore
    • 90 Critic Score
    Through the years the Tiger franchise has layered on more realistic tour touches like the FedEx championship, the Masters, or the U.S. Open. This year EA's lined things up and knocked the ball down the fairway straight and true.
    • 80 Metascore
    • 90 Critic Score
    Through the years the Tiger franchise has layered on more realistic tour touches like the FedEx championship, the Masters, or the U.S. Open. This year EA's lined things up and knocked the ball down the fairway straight and true.
    • 84 Metascore
    • 90 Critic Score
    I would have loved a more meaningful or full-bodied story in Outland, but at least the mystical narrative maintains the unreal vibe that the rest of the game exudes. Beyond that, the action-packed platforming, hypnotic music, and striking aesthetic make Outland a must-play. I am always astounded that more developers don't create 2D exploration games. With Outland, not only do we get a great new entry in the genre, but a unique variation on the theme unlike anything else on the market.
    • 83 Metascore
    • 90 Critic Score
    I would have loved a more meaningful or full-bodied story in Outland, but at least the mystical narrative maintains the unreal vibe that the rest of the game exudes. Beyond that, the action-packed platforming, hypnotic music, and striking aesthetic make Outland a must-play. I am always astounded that more developers don't create 2D exploration games. With Outland, not only do we get a great new entry in the genre, but a unique variation on the theme unlike anything else on the market.
    • 82 Metascore
    • 90 Critic Score
    NCAA 12 is better than NCAA 11, and yet I feel like we've come to the point in the series' lifecycle where the changes – while all worthwhile – are getting harder to notice.
    • 82 Metascore
    • 90 Critic Score
    NCAA 12 is better than NCAA 11, and yet I feel like we've come to the point in the series' lifecycle where the changes – while all worthwhile – are getting harder to notice.
    • 75 Metascore
    • 90 Critic Score
    A visually arresting experience I wholeheartedly loved...A rare treat of a game and a celebration of video games as an art form. [Sept 2011, p.88]
    • Game Informer
    • 78 Metascore
    • 90 Critic Score
    A visually arresting experience I wholeheartedly loved...A rare treat of a game and a celebration of video games as an art form. [Sept 2011, p.88]
    • Game Informer
    • 80 Metascore
    • 90 Critic Score
    This year's PES title won't change anyone's mind about the series. It hasn't gotten any less complex, but it also hasn't lost any of its brilliance. In that sense, its success is all its own.
    • 78 Metascore
    • 90 Critic Score
    This year's PES title won't change anyone's mind about the series. It hasn't gotten any less complex, but it also hasn't lost any of its brilliance. In that sense, its success is all its own.
    • 90 Metascore
    • 90 Critic Score
    Last year's game had a bare career mode and titles before that only produced incremental changes, but FIFA 12 delivers satisfying results in both its gameplay and career mode.
    • 90 Metascore
    • 90 Critic Score
    Last year's game had a bare career mode and titles before that only produced incremental changes, but FIFA 12 delivers satisfying results in both its gameplay and career mode.
    • 81 Metascore
    • 90 Critic Score
    Rage's story and overworld design feel dated, but its heart-pounding gunplay is a nice change of pace in a market filled with "follow me" and pop-and-fire shooters. While light RPG elements are present, this is mainly a game for players who love challenging combat experiences.
    • 81 Metascore
    • 90 Critic Score
    Rage's story and overworld design feel dated, but its heart-pounding gunplay is a nice change of pace in a market filled with "follow me" and pop-and-fire shooters. While light RPG elements are present, this is mainly a game for players who love challenging combat experiences.
    • 88 Metascore
    • 90 Critic Score
    Modern Warfare 3 meets expectations. The core elements of multiplayer and the campaign remain fundamentally unchanged, but the game serves as a great example of how many subtle tweaks can add up to an improved overall product.
    • 88 Metascore
    • 90 Critic Score
    Modern Warfare 3 meets expectations. The core elements of multiplayer and the campaign remain fundamentally unchanged, but the game serves as a great example of how many subtle tweaks can add up to an improved overall product.
    • 90 Metascore
    • 90 Critic Score
    The fight against The Boss, Colonel Campbell going nuts, the haunting tune as Chrysalis flies by – these are the kind of memorable events that define Metal Gear, and they are just as awesome as you remember.
    • 89 Metascore
    • 90 Critic Score
    The fight against The Boss, Colonel Campbell going nuts, the haunting tune as Chrysalis flies by – these are the kind of memorable events that define Metal Gear, and they are just as awesome as you remember.
    • 82 Metascore
    • 90 Critic Score
    As much as the game made me laugh, it wouldn't deserve such high praise without solid gameplay at its core. It may be easy to get distracted by the nonsense occurring onscreen, but Saints Row: The Third is thrilling as an action game. Missions vary wildly, and they're almost all bombastic, popcorn-movie affairs.
    • 84 Metascore
    • 90 Critic Score
    As much as the game made me laugh, it wouldn't deserve such high praise without solid gameplay at its core. It may be easy to get distracted by the nonsense occurring onscreen, but Saints Row: The Third is thrilling as an action game. Missions vary wildly, and they're almost all bombastic, popcorn-movie affairs.
    • 82 Metascore
    • 90 Critic Score
    The story is interesting with the added bonus of actually being coherent for once, the gameplay feels perfect on 3DS, and it's one of the greatest-looking portable games I've ever seen, especially with the 3D cranked up. [Feb 2012, p.92]
    • 92 Metascore
    • 90 Critic Score
    Journey is a visual stunner thanks to some remarkable sand movement technology and excellent animation work, both on the main character and the strange creatures encountered along the way. For a game all about dry, harsh deserts, the way things move in the world make everything feel much more like a vast ocean. The graphical beauty is accompanied by an equally breathtaking musical score, which responds to character actions and changes in location with ease.
    • 83 Metascore
    • 90 Critic Score
    I enjoy Angry Birds, and understand why so many have grown to love it, but personally I never felt compelled to play more than a few levels. With Angry Birds Space, I was disappointed when I made it to the end. I wanted more. It offers an experimental take on the original game's concepts, and surpasses them in most respects. It's a better game than Angry Birds, and I can't wait to play more of it with the inevitable update that Rovio is probably already planning.
    • 90 Metascore
    • 90 Critic Score
    Playing against friends or Xbox Live strangers can be entertaining, but the real fun and challenge of Trials Evolution lies in the single-player experience. Even though you may not be facing off against live opponents, the social element of the game does a remarkable job conveying a sense of competition.
    • 85 Metascore
    • 90 Critic Score
    This is the most complete version of Mortal Kombat available.
    • 88 Metascore
    • 90 Critic Score
    Diablo III is a great game, and every bit the landmark achievement in the genre that everyone expected out of Blizzard. The presentation and combat are second to none, and the co-op focus is well-executed and a natural fit for the genre. It's a shame that the online requirement is a deal-breaker for some, whether because of a moral stance or a crappy Internet connection.
    • 84 Metascore
    • 90 Critic Score
    Sounds Shapes is an excellent platformer, but the music that progressively fills each stage as you move forward is really what makes the game something special.
    • 84 Metascore
    • 90 Critic Score
    One of the most polished aspects of the game is environment traversal. Death can run along walls and leap between pillars much like the Prince of Persia. These platforming-like sequences add an element of verticality to exploration, and are used extensively to unearth hidden areas.
    • 83 Metascore
    • 90 Critic Score
    The addition of loot – a dizzying array of weapons and armor with different damage, arcane, elemental, and bonus attributes – adds even more variety to an already deep and satisfying combat system.
    • 79 Metascore
    • 90 Critic Score
    Even if it's not the deepest interactive experience, Fall of Cybertron is certainly one of the most enthusiastic and boisterous digital adventures you'll have this year.
    • 77 Metascore
    • 90 Critic Score
    It's the most faithful treatment of the Transformers brand for fans across any medium in recent years, and it manages the feat while remaining welcoming to new potential players. It's also a clear message to the world that High Moon Studios has joined that most rarified breed of game developer that can create an honest-to-goodness great licensed game.
    • 90 Metascore
    • 90 Critic Score
    Tense, strategic, and hard to put down, Mark of the Ninja is one of the welcome surprises of the year. If you miss the heyday of pure stealth-focused games, or you never played a great stealth game and wonder what all the fuss is about, Klei Entertainment just snuck out of nowhere to offer you a weekend's worth of fun.
    • 84 Metascore
    • 90 Critic Score
    Sometimes while playing Most Wanted I was confused what to do next due to the sheer volume of opportunities. I was even frustrated at times when seemingly out of nowhere, a civilian car clogged up the last turn of a particularly high-tension race, causing me to eat metal instead of grabbing victory. But part of the beauty of this game is that there is no such thing as an unfair ending. Whether you're dominating your opponents or barrel rolling your way through a race, you're getting what you wanted – a game, that win or lose, goes all out getting there.
    • 84 Metascore
    • 90 Critic Score
    Sometimes while playing Most Wanted I was confused what to do next due to the sheer volume of opportunities. I was even frustrated at times when seemingly out of nowhere, a civilian car clogged up the last turn of a particularly high-tension race, causing me to eat metal instead of grabbing victory. But part of the beauty of this game is that there is no such thing as an unfair ending. Whether you're dominating your opponents or barrel rolling your way through a race, you're getting what you wanted – a game, that win or lose, goes all out getting there.
    • 78 Metascore
    • 90 Critic Score
    I've always pointed to 2000's WWF No Mercy as the best wrestling game I've ever played, but nostalgia is certainly a factor in that. After playing WWE '13, I'm hard pressed to think of a more enjoyable and complete wrestling game in history.
    • 76 Metascore
    • 90 Critic Score
    Thankfully, WWE '13 allows fans to recreate virtually anything you see on Raw without resorting to an overly complex control scheme.
    • 91 Metascore
    • 90 Critic Score
    After two remarkable but uneven offerings, Far Cry finally pulls everything together in the third installment. The diverse open-world action, compelling story, and an alluring environment that begs exploration are all high water marks for the series. This is an island adventure all shooter fans should experience.
    • 90 Metascore
    • 90 Critic Score
    This kind of freedom is exhilarating; I only wish the AI posed more of a challenge. They too frequently pour into the same positions where their friends just died, and can't discern elevation changes. Rather than work their way up a cliff to attack after spotting me, for instance, they just stood at the base of the incline, making it extremely easy to take them all out with one well-placed grenade.
    • 88 Metascore
    • 90 Critic Score
    This kind of freedom is exhilarating; I only wish the AI posed more of a challenge.
    • 85 Metascore
    • 90 Critic Score
    A reboot is a chance to revitalize a flagging series, and Ninja Theory has done that with a striking vision for the DMC universe and top-notch combat.
    • 86 Metascore
    • 90 Critic Score
    Ninja Theory stays faithful to the heart and soul of the series with this reimagining – and that's what matters.
    • 92 Metascore
    • 90 Critic Score
    During my time with Awakening, I always had a reaction to what was going on around me. My heart raced as I watched enemies close in on an injured character, and I found myself devastated if I executed an action that cost me the match. Awakening made me scratch and claw for victory, and I savored every moment.
    • 82 Metascore
    • 90 Critic Score
    Gamers would be hard pressed to find a more unique, engaging puzzle game.
    • 75 Metascore
    • 90 Critic Score
    After playing so many shooters in recent years, Thieves in Time’s old-school platforming is a breath of fresh air. While it doesn’t innovate, its subtle craftsmanship and varied gameplay reasserts what we’ve always known: This genre still has something important to add to the game industry. I hope this game meets with the success it deserves.
    • 85 Metascore
    • 90 Critic Score
    Even though Runner2 is a single-player game, it’s fun to trade off levels with a friend simply to appreciate the finer details, like the different way every character dances or when bigfoot lumbers into the background. You just can’t absorb this stuff when you’re laser-focused on sweet, sweet survival.
    • 85 Metascore
    • 90 Critic Score
    Don’t be fooled by BattleBlock Theater’s downloadable format and low $15 price tag; this is a massive game filled with opportunities for exploration, collection, and fun.
    • 84 Metascore
    • 90 Critic Score
    Even with its platforming frustrations, Guacamelee is an excellent addition to the genre, retaining important classic elements and introducing several fresh additions. The main campaign took me around seven hours (with a decent amount of secret-searching). The pacing is just right, sending you from one adventure to the next without any bloated, boring spots.
    • 81 Metascore
    • 90 Critic Score
    NetherRealm clearly had a blast creating Injustice. The team’s appreciation of the DC universe blends nicely with their well-worn Mortal Kombat formula to create an experience that is a success on both fighting and comic book levels.
    • 85 Metascore
    • 90 Critic Score
    Kingdom Rush: Frontiers is highly approachable, but don’t let its humorous comic veneer fool you. Turn up the difficulty, and Ironhide has tuned a remarkably balanced game that juggles punishment and reward in equal measure. Frontiers remains close to form to its predecessor, but recognizing where to make improvements on an already strong formula is an art form all its own.
    • 90 Metascore
    • 90 Critic Score
    Valve studiously avoided reinventing the wheel with Dota 2, and given how beloved the gameplay is that is undoubtedly the best thing for the game, the community, and the genre. The infrastructure for matchmaking, spectating, and everything else that surrounds actual matches is executed on a level only the best studios can rival.
    • 87 Metascore
    • 90 Critic Score
    Pikmin 3’s control issues are buoyed by solid improvements to the series and easily accessible alternative inputs. It’s adorable, and if you’re a Wii U owner, consider this an essential game.
    • 82 Metascore
    • 90 Critic Score
    Splinter Cell: Blacklist is a beefy game, and its well worth your time to explore all it offers. While a lot of stealth titles reward you for memorizing enemy patrols and choosing your movement carefully, Splinter Cell gives you the flexibly to be the kind of think-on-his-feet spy that Jason Bourne would idolize.
    • 74 Metascore
    • 90 Critic Score
    Disney Infinity is off to a great start and will hopefully be supported for years to come. The thought of Avalanche Software potentially tapping Star Wars, Marvel Comics, and other properties in Disney’s vault for upcoming sets makes this game’s future just as exciting as spending an afternoon creating adventures with friends.
    • 92 Metascore
    • 90 Critic Score
    As much as I love Legends, it’s certainly not a perfect game. Legends sticks with its predecessor in one unfortunate way, which is an over-reliance on collecting items. You either squeak through levels perfectly the first time or have to revisit them later if you want to see everything the game has to offer.
    • 85 Metascore
    • 90 Critic Score
    While the gameplay is still second-rate compared to the story, Faith succeeds most because of its unpredictability. Even longtime Fables fans will be shocked by some of the revelations.
    • 82 Metascore
    • 90 Critic Score
    While the gameplay is still second-rate compared to the story, Faith succeeds most because of its unpredictability. Even longtime Fables fans will be shocked by some of the revelations.
    • 82 Metascore
    • 90 Critic Score
    Traveller’s Tales continues its streak of making every one of its games better than the last, and I recommend it to anyone looking for a lighthearted game with plenty of replay – whether or not they have a closet filled with polybagged first editions.
    • 80 Metascore
    • 90 Critic Score
    Ultimately, Lego Marvel marks the first time I’ve had as much fun in the hub world as in the story-based missions. Variety abounds, and the split-screen lets players explore the city on their own. I made it my mission to find bricks and solve the unexpectedly clever puzzles to unlock extras, while my son was happy to rampage through the streets as Venom.
    • 80 Metascore
    • 90 Critic Score
    Ghost Games has crafted an exceptional experience that captures the classic battle of racers and police in a new light for next-generation machines. The shared world concept is the driving force, making it easy for players to switch factions, team up, and continue making progress in their campaigns. I can’t stress enough just how great of a multiplayer experience this is for friends.
    • 87 Metascore
    • 90 Critic Score
    Tearaway is brilliantly out of step with much of mainstream game development. It’s gentle, distinctly British brand of whimsy and imaginative visual style makes it an experience unlike any other you’ll have this year. The core gameplay isn’t exceptional, but it’s solid enough to let the brilliant puzzles, art, and level designs shine.
    • 92 Metascore
    • 90 Critic Score
    The game rewards strategy and patience time and time again, and you’d be doing yourself a disservice by not having it on your iOS devices.
    • 85 Metascore
    • 90 Critic Score
    Even years later, Final Fantasy X is still an exciting RPG, telling a compelling story with plenty of momentum. While the crazy girls-night-out theatrics of X-2 might still cause you to roll your eyes, the battle system is still fast and fun. For those who want the complete arc of the Final Fantasy X saga, the collection delivers. Even without a nostalgic lens, both games hold up well.
    • 87 Metascore
    • 90 Critic Score
    If you have a PlayStation 4 and some friends, you must have this game at the ready on your hard drive.
    • 88 Metascore
    • 90 Critic Score
    If you’ve ever been curious about collectible card games but didn’t know where to begin, Hearthstone is the place to start.
    • 83 Metascore
    • 90 Critic Score
    Smite is an excellent addition to an expanding genre, and one that distinguishes itself from the rest of the pack with decidedly different gameplay, a quirky and lighthearted take on classic mythology, and a variety of interesting modes.
    • 83 Metascore
    • 90 Critic Score
    The 360 version of Titanfall holds up well as an overall experience, even though it is undoubtedly the worst way to experience the game, reflected in a quarter-point drop in score compared to the Xbox One and PC versions.
    • 83 Metascore
    • 90 Critic Score
    Transistor is as much about what is left unsaid as what is explained. I find that openness to interpretation refreshing; I suspect I won’t be the only one.
    • 83 Metascore
    • 90 Critic Score
    From its surreal setting and enigmatic characters, to its surprising upgrade system and combat, Transistor is a game that is happy to let you discover its charms over time. For players willing to accept a slightly more opaque experience than many games, Transistor offers an escape into a strange and enchanting world.
    • 83 Metascore
    • 90 Critic Score
    The handful of new characters and modes won’t entice newcomers, but considerable changes and balances have been made to the engine. It isn’t groundbreaking, but it keeps the venerable Street Fighter IV on top of the fighting game hierarchy.
    • 84 Metascore
    • 90 Critic Score
    The most interesting of the mechanic additions is the implementation of red focus – a souped up version of a regular focus attack. Red focus cancels moves that you normally could not, creating more aggressive playstyles. Additionally, you can absorb more attacks, giving characters a defensive boost.
    • 87 Metascore
    • 90 Critic Score
    Embrace the lack of handholding and complete freedom, and you have an incredible title that provides many hours of entertainment.
    • 82 Metascore
    • 90 Critic Score
    The content of The Crown of the Sunken King seems small in comparison to the Artorias expansion for the original game, but with two other pieces coming to expand upon things (and the promise of additional secrets when all three have been cleared), I can’t wait to die again.
    • 77 Metascore
    • 90 Critic Score
    Naxxramas is an excellent addition to the core game, and an exploration of sorts to examine the potential for additional single-player Hearthstone content. While there is little replay value to the encounters themselves, the adventure provides a substantial amount of new content that spills over into ranked, casual, and arena mode and changes how you approach the game.
    • 84 Metascore
    • 88 Critic Score
    A well-tuned engine firing on all cylinders. [June 2002, p.84]
    • Game Informer
    • 80 Metascore
    • 88 Critic Score
    Quite engrossing. [Dec 2001, p.91]
    • Game Informer
    • 89 Metascore
    • 88 Critic Score
    NBA 2K2 is money – but I expect more next season. [Mar 2002, p.79]
    • Game Informer
    • 82 Metascore
    • 88 Critic Score
    It may not be an accurate portrayal of NHL, but it blows away EA's game with little effort. [Nov 2002, p.127]
    • Game Informer
    • 72 Metascore
    • 88 Critic Score
    The physics, audio, and accuracy are lacking. [Oct 2002, p.84]
    • Game Informer
    • 84 Metascore
    • 88 Critic Score
    Has amazing attention to detail, thrilling battles, and a great story to boot. Snatch it up quick before it disappears like all other Atlus classics before it. [Sept 2003, p.108]
    • Game Informer
    • 88 Metascore
    • 88 Critic Score
    The improved career mode, new SpeedZone, online play, and more crashes are nice, but the title's draw is the AI. Finally, a racing title breathes life into the cars around you. [Oct 2003, p.120]
    • Game Informer
    • 72 Metascore
    • 88 Critic Score
    Can't be praised enough for its truly excellent storytelling, but the greatest coup for the title is that the game wrapped around this tale is engaging, surprising, and very well done. [July 2003, p.103]
    • Game Informer
    • 83 Metascore
    • 88 Critic Score
    Just a fantastic console game that is late to the PC party. [Dec 2003, p.178]
    • 79 Metascore
    • 88 Critic Score
    There is nothing new here, but for the price, you really can't beat the fun. [Sept 2002, p.81]
    • Game Informer
    • 83 Metascore
    • 88 Critic Score
    A game for those who don't mind sacrificing some realism for a more exciting experience. [Nov 2002, p.119]
    • Game Informer
    • 84 Metascore
    • 88 Critic Score
    An excellent buy for those who love its forefathers and is still best in its class. [June 2003, p.117]
    • Game Informer
    • 78 Metascore
    • 88 Critic Score
    An engine dubbed Geo-Mod...puts this game in a class by itself. [Nov 2001, p.129]
    • Game Informer
    • 84 Metascore
    • 88 Critic Score
    Instantly grabs you with its ultra-crisp graphics, which perfectly recall the mood of the film... excels in using the little touches to immerse the player in the computer world. [Oct 2003, p.140]
    • Game Informer
    • 82 Metascore
    • 88 Critic Score
    I cannot commend developer Eden Studios enough for everything from top-notch presentation to delivering a white-knuckle rally ride that'll have fans enthralled. [Jan 2003, p.96]
    • Game Informer
    • 90 Metascore
    • 88 Critic Score
    I seriously doubt that anyone could spoof a superhero/comic book game any better than this. [May 2002, p.92]
    • Game Informer
    • 88 Metascore
    • 88 Critic Score
    The AI of the creatures and troops you’re battling is some of the best I’ve seen in any game on any platform. [Feb 2002, p.98]
    • Game Informer
    • 84 Metascore
    • 88 Critic Score
    Geo-Mod technology is a beautiful, beautiful thing. For some strange reason, blowing away an entire wall to get to an enemy cowering in the corner of a storeroom just feels good. [Dec 2002, p.110]
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