Game Informer's Scores

  • Games
For 6,472 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Grand Theft Auto: Vice City
Lowest review score: 1 Legends of Wrestling II
Score distribution:
6472 game reviews
    • 27 Metascore
    • 20 Critic Score
    Call me crazy, but punching an enemy while doing the doggy paddle doesn't exactly generate a whole lot of excitement. [Oct 2003, p.131]
    • Game Informer
    • 26 Metascore
    • 20 Critic Score
    I'd say it was as horrible as the N64 "Superman" atrocity, but since Aquaman has always been a lame character, having a crappy game is at least conceptually sound, given the subject matter. [Oct 2003, p.139]
    • Game Informer
    • 38 Metascore
    • 20 Critic Score
    Bad games are sometimes described as “trash,” but even that doesn’t seem vile enough for this grievous affront. Kengo is a tall glass of garbage water – the viscous, beige fluid that collects at the bottom of trash bins...the refuse of waste.
    • 26 Metascore
    • 20 Critic Score
    Whatever strange, mirror universe insanity might lead you to play a video game version of Jenga rather than the real thing, you are unlikely to advance past the first few games.
    • 49 Metascore
    • 20 Critic Score
    The only good that this game serves is that it keeps Fuzion Frenzy’s legacy of being synonymous with “bad game” alive for another generation. Even if Microsoft offers it as a five dollar download on Xbox Live Arcade, pass on it – unless, of course, you collect Worst Games of the Year.
    • 37 Metascore
    • 20 Critic Score
    Blackwater is an awful game on all fronts. It's a transparent attempt to lure uninformed Kinect owners into purchasing a nearly-broken, tedious, two-hour experience under the guise of being an action-heavy FPS. Play the trailer again and mock it with friends...you'll save $50 and probably have more fun.
    • 49 Metascore
    • 20 Critic Score
    Shrek can burp and light his farts! Well, so can my old college roommates and I don't see you paying 50 bucks to hand out with them. [Jan 2002, p.86]
    • Game Informer
    • 32 Metascore
    • 20 Critic Score
    While playing through Escape Dead Island, I was continually offended that anyone would be asked to pay for this experience. Any number of developmental issues could have caused this train wreck, from budgetary problems or creative crises, and we'll likely never know the whole truth. But as it stands, Escape Dead Island is worth nobody's time.
    • 38 Metascore
    • 20 Critic Score
    Terrible, and offers nothing as a video game or even as a piece of nostalgia. The ugly turtle models didn’t bring back any memories of the fun cartoon of my youth, and the gameplay is among the most unenjoyable experiences I’ve had during my time as a gamer. There is no circumstance under which anyone should play this train wreck of a game.
    • 33 Metascore
    • 20 Critic Score
    It sucks in a vomitous, spirit-crushing kind of way. [March 2005, p.137]
    • Game Informer
    • 39 Metascore
    • 20 Critic Score
    Kinect owners have been clamoring for new games since the peripheral's launch, but I think we'd all prefer developers take a little more time figuring out its tech if it means less games like this abomination.
    • tbd Metascore
    • 20 Critic Score
    R.B.I. Baseball 17 is the prime example of a series being milked to death. What started off as a great idea of bringing arcade baseball back into the limelight has turned into a bona fide disaster, the likes of which we rarely see. I feel sorry for anyone who picks up this game assuming it would be better (or even different) than last year’s installment.
    • 63 Metascore
    • 20 Critic Score
    Just when you thought the updates and lack of people online couldn't make PlanetSide any worse, Sony Online Entertainment drops perhaps its biggest turd in history: Core Combat. [Jan 2004, p.157]
    • 24 Metascore
    • 20 Critic Score
    I'd say the physics were bad, but I'm afraid that Albert Einstein would rise from his grave and stab me with a protractor for using the word "physics" in the same sentence as Gravity Games. [Sept 2002, p.81]
    • Game Informer
    • 59 Metascore
    • 20 Critic Score
    The fun of these party games wears thin rather quickly. [Dec 2002, p.144]
    • Game Informer
    • 69 Metascore
    • 20 Critic Score
    The only laughs come from knowing your friends are suffering the same punishment you are...They're cursing this to anyone within earshot, just like you. [Dec 2003, p.154]
    • 50 Metascore
    • 20 Critic Score
    Features level design that would have been sub-par 15 years ago, terrible graphics, and wretched control. [Dec 2003, p.159]
    • 62 Metascore
    • 20 Critic Score
    One of the most pathetic jobs of porting a PC game to the console I have ever seen in this horrid little life of mine. [June 2003, p.114]
    • Game Informer
    • 37 Metascore
    • 20 Critic Score
    The arcade died years ago, but this is surely an uncalled-for goober spit on its grave. [Feb 2003, p110]
    • Game Informer
    • 19 Metascore
    • 20 Critic Score
    With the exception of some Kinect and Wii games that flat-out don’t work, this is the worst video game I’ve played this console generation. Thankfully, it’s terrible in such a way as to make it absolutely hilarious to play. As I played, curious co-workers stopped by to gawk at its unbelievable ineptness.
    • 38 Metascore
    • 20 Critic Score
    I’ve played a lot of bad Xbox 360 games for achievements, but hardly any are as unpolished and poorly executed as Dark. It’s easily one of this generation’s worst titles. Even when the stealth is working moderately well, the slow pacing is a killer, and no amount of blood sucking brings satisfaction. Most levels were completed through trial and error, failure after failure, and then success coming from exploiting an AI bug or an odd design decision.
    • 45 Metascore
    • 20 Critic Score
    Okay, what we're dealing with here is a racing game that doesn't let you steer. DO YOU UNDERSTAND THIS?! You can't steer... It's kind of like making a platforming game where you can't walk. [Sept 2003, p.121]
    • Game Informer
    • tbd Metascore
    • 20 Critic Score
    R.B.I. Baseball 14 is one of the most baffling new releases I’ve come across. The visuals are somewhat modern, and the rosters are current, but everything that happens after the pitch is thrown harks back to the ‘80s – a time when developers were just starting to figure out how to make baseball games.
    • 29 Metascore
    • 18 Critic Score
    Jumper fails on all fronts; animation, sound, level design, control, combat, storytelling, balancing, item management...all of it. It can also be completed in approximately two hours.
    • 38 Metascore
    • 18 Critic Score
    Next to sharing the screen with Michael Jordan, this game has to be the low point in Bugs Bunny's career. [Dec 2007, p.140]
    • Game Informer
    • 28 Metascore
    • 18 Critic Score
    Jumper fails on all fronts; animation, sound, level design, control, combat, storytelling, balancing, item management...all of it. It can also be completed in approximately two hours. [Apr 2008, p.88]
    • Game Informer
    • 27 Metascore
    • 18 Critic Score
    Next to sharing the screen with Michael Jordan, this game has to be the low point in Bugs Bunny's career. [Dec 2007, p.140]
    • Game Informer
    • 40 Metascore
    • 18 Critic Score
    Next to sharing the screen with Michael Jordan, this game has to be the low point in Bugs Bunny's career. [Dec 2007, p.140]
    • Game Informer
    • 30 Metascore
    • 15 Critic Score
    An arena fighter shallow enough to make "Ooga Booga" look like "Final Fantasy Tactics." [Nov 2001, p.123]
    • Game Informer
    • 37 Metascore
    • 15 Critic Score
    The graphics are horrendous, and the gameplay is so painfully slow that I contemplated defenestraing this cartridge from the fourth story window of our building in hopes that I would never have to see it again. [Mar 2003, p.92]
    • Game Informer

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