Game Informer's Scores

  • Games
For 6,017 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.5 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Call of Duty 4: Modern Warfare
Lowest review score: 1 Legends of Wrestling II
Score distribution:
6,017 game reviews
    • 76 Metascore
    • 73 Critic Score
    If you're only a casual wrasslin' fan, is it worth checking out? Eh. Sorta. [Oct 2005, p.138]
    • Game Informer
    • 71 Metascore
    • 73 Critic Score
    The chuckles along the way make it worth the trouble for fans, but if you don’t know Arman Tamzarian from Disco Stu, most of the game’s redeeming elements will fall on deaf, bored ears.
    • 70 Metascore
    • 73 Critic Score
    What hurts the most about Crackdown 2 is that I would have been content with a simple, by-the-numbers sequel with a few token improvements. But this isn't even a Xeroxed sequel; it's more like a photocopy of a photocopy. The structure is largely the same, but some of the colors have faded, and parts of the picture are missing altogether.
    • 70 Metascore
    • 73 Critic Score
    It's a hand-me-down with holes, but one that may still keep action fans warm at night. [Oct 2002, p.91]
    • Game Informer
    • 62 Metascore
    • 73 Critic Score
    Mario Party should be about fast-paced fun, which is why I prefer to get my kicks with the spastic, oddly humorous "Rayman Raving Rabbids."
    • 79 Metascore
    • 73 Critic Score
    While Harry Potter doesn't offer much innovation for the LEGO franchise, it at least puts it back on track. [Aug 2010, p.110]
    • Game Informer
    • 71 Metascore
    • 73 Critic Score
    A fun little title with decent combat controls, but there is absolutely no incentive to play it again after beating it the first time. [Nov 2003, p.73]
    • Game Informer
    • 67 Metascore
    • 73 Critic Score
    Even without the NFL license, Throwback’s pure gameplay reminds me why I sunk hundreds of hours into Tecmo Super Bowl as a kid. But without the deep customization and multiplayer options we’ve come to expect from football games, Throwback fails to build on the nostalgia factor.
    • 66 Metascore
    • 73 Critic Score
    It's not "World of Warcraft", but it's still a lot of fun. [Jun 2006, p.115]
    • Game Informer
    • 69 Metascore
    • 73 Critic Score
    Basketball fans who want more arcade-like action than the sim-heavy "College Hoops 2K8" may find some fun in March Madness, but serious hoops fans should stick with 2K.
    • 70 Metascore
    • 73 Critic Score
    With its juvenile humor and low difficulty this is probably targeted for kids, but it's a decent holdover until "Super Mario Galaxy" comes along. [Nov 2007, p.142]
    • Game Informer
    • 53 Metascore
    • 73 Critic Score
    Without a workable control scheme (standard analog movement is not an option), I fear most people will find themselves flustered beyond belief with the game like I was.
    • 79 Metascore
    • 73 Critic Score
    The only area where the game fires shots on net is in the individual battle between a streaking skater and the goalie. The remainder of the game skates on thin ice. [Oct. 2006, p.102]
    • Game Informer
    • 60 Metascore
    • 73 Critic Score
    Numerous playable characters are a big plus, but the repetitive enemies and environments are not. However, I'm always a fan of good cooperative play, which this title successfully incorporates. [Nov 2004, p.149]
    • Game Informer
    • 79 Metascore
    • 73 Critic Score
    While Harry Potter doesn't offer much innovation for the LEGO franchise, it at least puts it back on track.
    • 80 Metascore
    • 73 Critic Score
    An ambitious release for IO, but the end result is a garbled mess of a game that has lost its way. [June 2004, p.122]
    • 61 Metascore
    • 73 Critic Score
    Sacred Citadel gets a lot of core mechanics right, and it's always fun to load up on powerful new loot. If you just want to run around and smash stuff and don't care about compelling antagonists or heroes, this does the job. But if you're looking for the total package, plenty of great alternatives are already out there.
    • 66 Metascore
    • 73 Critic Score
    [A] half-assed port. The camera is still a problem, controls are still awkward, and save point restarts are still a pain in the butt. However, unlike on the PSP, there are fewer excuses for these flaws on its more established big brother.
    • 83 Metascore
    • 73 Critic Score
    Disappointingly average. [Nov 2005, p.154]
    • Game Informer
    • 67 Metascore
    • 73 Critic Score
    A little over halfway through the campaign, the gameplay starts to lose steam.
    • 68 Metascore
    • 73 Critic Score
    In its best moments, Planets Under Attack can be a lot of fun. Once I started refining my strategies, I found hours melting away as I attempted to beat various stages on the more difficult settings. Good content and some intense stages can be found in Planets Under Attack, but you have to become accustomed to the quirks in order to get to them.
    • 64 Metascore
    • 73 Critic Score
    White Knight Chronicles was a disappointment for me, especially coming from a quality developer like Level-5. Some of the studio’s trademark customization helps to give the game some legs, as does its hefty multiplayer component. However, for interesting combat, deep characters, and an engaging fantasy, I’d look elsewhere.
    • 52 Metascore
    • 73 Critic Score
    In the end, Transformers delivers over-the-top action with wild abandon, and leaves most of the more complex elements of good gameplay behind coughing from the dust kicked up by a giant transforming war machine. [Sept 2007, p.114]
    • Game Informer
    • 64 Metascore
    • 73 Critic Score
    The chuckles along the way make it worth the trouble for fans, but if you don’t know Arman Tamzarian from Disco Stu, most of the game’s redeeming elements will fall on deaf, bored ears.
    • 78 Metascore
    • 73 Critic Score
    Be warned - even on easy with max lives, this game is a challenge. [Dec 2001, p.118]
    • Game Informer
    • 69 Metascore
    • 73 Critic Score
    A mixed bag from beginning to end. [Dec 2005, p.161]
    • Game Informer
    • 67 Metascore
    • 73 Critic Score
    Basketball fans who want more arcade-like action than the sim-heavy "College Hoops 2K8" may find some fun in March Madness, but serious hoops fans should stick with 2K.
    • 59 Metascore
    • 73 Critic Score
    The creatures you make aren't always what you mean to, some of the minigames are beyond tedious, the graphics are a little primary color-happy, and the rewards (outside of new stuff for your monsters) are surprisingly uninspired. [Sept 2004, p.112]
    • 53 Metascore
    • 73 Critic Score
    An exciting, wild ride of explosions, falling buildings, and cars tumbling end-over-end through the air. But, behind all the noise and confusion, it’s a shallow, short, and simplistic game.
    • 77 Metascore
    • 73 Critic Score
    Exit isn't a perfect experience, but if you can get the feel of the controls, it does offer some smart puzzles and a unique presentation. [Mar 2006, p.120]
    • Game Informer