Game Informer's Scores

  • Games
For 6,672 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.5 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Call of Duty 4: Modern Warfare
Lowest review score: 1 Legends of Wrestling II
Score distribution:
6673 game reviews
    • 51 Metascore
    • 60 Critic Score
    It's a shame that Shinobi uses a password save, because I really would have dug this game if it wasn't for this blunder. [Feb 2003, p.110]
    • Game Informer
    • 74 Metascore
    • 60 Critic Score
    Dead or Alive 5 can be a decent fighter when you're settling into a good match, but the overall package just doesn't deliver what a sequel should. New characters Mila and Rig are fun to control, and some cameos from Virtua Fighter are a nice bonus, but this series simply hasn't progressed in the same way that its peers in the genre have. This may have sufficed as a sequel in 2007, but Dead or Alive is getting lapped by its competitors in 2012.
    • 52 Metascore
    • 60 Critic Score
    If "Driver" married its cousin, there's a good chance the spawn of said union would look a lot like The Dukes of Hazzard: Return of the General Lee. [Oct 2004, p.129]
    • Game Informer
    • 76 Metascore
    • 60 Critic Score
    Dead or Alive 5 can be a decent fighter when you're settling into a good match, but the overall package just doesn't deliver what a sequel should. New characters Mila and Rig are fun to control, and some cameos from Virtua Fighter are a nice bonus, but this series simply hasn't progressed in the same way that its peers in the genre have. This may have sufficed as a sequel in 2007, but Dead or Alive is getting lapped by its competitors in 2012.
    • 62 Metascore
    • 60 Critic Score
    If you want a good wartime shooter, "Medal of Honor: Frontline" is far superior to Desert Storm. Look at that - I just saved you $40. [May 2003, p.87]
    • Game Informer
    • 57 Metascore
    • 60 Critic Score
    These hardware features may offer gamers a way to show off the capabilities of their new handheld, but Little Deviants isn't supposed to be a tech demo. It's a game, and not a good one.
    • 67 Metascore
    • 60 Critic Score
    Decisions made by Square Enix to keep Bloodmasque profitable are the same ones that keep it from being particularly fun.
    • 61 Metascore
    • 60 Critic Score
    Outside of the OR, however, LifeSigns’ bedside manner is far from pleasant.
    • 55 Metascore
    • 60 Critic Score
    If you buy a "Rolex" watch from a street vendor, you have a good idea of the quallity that went into it. The same realization applies for this poorly handled clone. [Oct 2007, p.127]
    • 83 Metascore
    • 60 Critic Score
    The character animations are incredibly fluid and impressive, and several of their conversations are good for a chuckle. Unfortunately, these scattered bits of life aren't enough to bring Sissel's adventure back from the dead.
    • 65 Metascore
    • 60 Critic Score
    While the multiplayer modes are nice, poor targeting, underwhelming graphics, and erratic movement make this game a mere blip on the radar. [Nov 2002, p.144]
    • Game Informer
    • 55 Metascore
    • 60 Critic Score
    The only area where this game really shines is in its visuals. Developer Eurocom has pulled out all of the stops to bring out the highest level of realism in the character models and lush landscapes. This game may put a twinkle in your eye, but it’s quick to follow it up with a razor-sharp cutlass.
    • 54 Metascore
    • 60 Critic Score
    If you dig deep, you can find charming parts of Valkyria Revolution – the thrill of taking down a group of foes with a well-placed grenade, or the rousing music and majestic scenery combining for a memorable moment. But these bright spots are far too rare in an experience that deals primarily in drudgery, from repetitive missions to overlong expository scenes. Even if you find and appreciate the good parts, the prize is too small for the price you pay on the battlefield.
    • 67 Metascore
    • 60 Critic Score
    Terrible pacing of the game, which crawls along at a snail's pace due to constantly interrupting dialogue scenes. [July 2005, p.120]
    • Game Informer
    • 58 Metascore
    • 60 Critic Score
    I haven’t laughed this much while playing a game since I was making fun of "Donkey Kong Barrel Blast," but Battle of the Bands’ one great idea would have benefited from some more robust gameplay.
    • 41 Metascore
    • 58 Critic Score
    You know the drill: extremely linear level designs that stitch together corridors, open areas, and dull objectives with all the refinement and subltlety of a drunken quilting circle. [Mar 2006, p.100]
    • Game Informer
    • 69 Metascore
    • 58 Critic Score
    The dungeons are repetitive and graphically butt-like, the combat is unimaginative, and you rarely experience any sense of satisfaction.
    • 60 Metascore
    • 58 Critic Score
    Without question, the only suitable home for this game is in a molten river on Mustafar right next to Anakin's legs and arm. [July 2005, p.117]
    • Game Informer
    • 64 Metascore
    • 58 Critic Score
    Like an antithesis to Reese's Peanut Butter Cups, it proves that two great flavors don't always taste great together. [Issue#203, p.87]
    • Game Informer
    • 48 Metascore
    • 58 Critic Score
    Surprisingly boring. Murakumo's plight is the result of shallow and uninspired game design. [Mar 2003, p.88]
    • Game Informer
    • 83 Metascore
    • 58 Critic Score
    The AI is horrendous, all the great tweaks in "NBA 2K3" are MIA, and most of the fun is gone, too... People in dorms are going to have to get pretty drunk to get any enjoyment out of this. [Jan 2003, p.96]
    • Game Informer
    • 65 Metascore
    • 58 Critic Score
    The biggest problem with Rivals is that it doesn't feel like you're skating ice. [Dec 2003, p.174]
    • Game Informer
    • 47 Metascore
    • 58 Critic Score
    "Quotation Forthcoming"
    • Game Informer
    • 51 Metascore
    • 58 Critic Score
    Denied Ops offers the bread and butter of deathmatch, team deathmatch, and conquest, but nothing about this tacked-on feature set stands out. I suppose you could say the same thing about the entire game.
    • 69 Metascore
    • 58 Critic Score
    It pains me to level a harsh judgment against a game that’s trying something new and innovative, but Octodad doesn’t balance the frustration with the funny.
    • 63 Metascore
    • 58 Critic Score
    If you don't die of boredom playing the game, you'll run headlong into the most disappointing aspect of P.N.03: It can be completed in a measly four hours. [Sept 2003, p.111]
    • 67 Metascore
    • 58 Critic Score
    The stealth gameplay is repetitive and unoriginal, sucking all of the cheeky fun from the Japanese franchise. [Feb 2004, p.103]
    • 68 Metascore
    • 58 Critic Score
    While the GameCube has several genres it excels at, the tactical shooter field clearly isn't one of them. [Sept 2004, p.112]
    • 44 Metascore
    • 58 Critic Score
    The huge level of frustration is not worth the time it takes to master the awkward gameplay idiosyncrasies. Instead, it’s more tempting – even as someone with experience – to just spam the waggle movements for a passable high score.
    • 84 Metascore
    • 58 Critic Score
    I enjoy challenging games when there’s a rewarding payoff. With Thumper, the reward of doing well is just more Thumper. If you’re really into the game’s bleak conceit, you may have the patience to hang with it for the duration. Personally, I was ready to leap out of the trough and never look back.

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