Game Over Online's Scores

  • Games
For 2,930 reviews, this publication has graded:
  • 70% higher than the average critic
  • 5% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 3.8 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 INSIDE
Lowest review score: 10 The Apprentice
Score distribution:
2930 game reviews
    • 63 Metascore
    • 65 Critic Score
    FIFA Street 3 single player lacks the depth that is needed to have players coming back for more.
    • 55 Metascore
    • 65 Critic Score
    As a platform title, aside from the name and homage it pays (or rather, doesn't pay), it's an average, almost mediocre title in its own right.
    • 80 Metascore
    • 65 Critic Score
    This isn’t the game you’re looking for unless you are Vampire: The Masquerade obsessed or just completely strung out on buggy RPGs. There’s a lot of nice elements hiding under the hideously overwrought surface, but it’s hard to say that they’re worth digging for.
    • 79 Metascore
    • 65 Critic Score
    Lost Planet brings to the table an awkward shooter with no story to speak of and whose general gameplay mechanics are somewhat flawed or incomplete. However, there are players out there who may just want to shoot some bugs out in the cold.
    • 72 Metascore
    • 65 Critic Score
    In A:aMfP the balance is off. There’s too much wandering around admiring the scenery and not enough stuff to do or scares to go around. But the plot is so good I almost wish they had released it as a movie instead of a game.
    • 82 Metascore
    • 65 Critic Score
    Perhaps this game would have been a blockbuster back in the days when all games required you to use your imagination to fill in the gaps where graphics and processing power weren't up to the task yet. And indeed, for those "gamers" who still pine for their Commodore 64's, Crusader Kings 2 may provide everything they would ever need. For those of us gaming in the year 2012, however, there just isn't enough here.
    • 72 Metascore
    • 65 Critic Score
    The gameplay is incredibly slow, with weak controls and very sloppy technical facets that harms the enjoyment and eventual replayability of the title.
    • 69 Metascore
    • 65 Critic Score
    I'm torn by Touch My Katamari because I liked the game, I'm sure I'll get a lot of use out of it in the future, and yet I still feel disappointed by it due to the lack of content, relatively poor music given the series' usual high standard, and the comedy simply not being funny this time around. It gets the basic idea of a katamari game right and does deliver fun, but not as much as prior installments. I'd recommend it as a rental or a heavily-discounted purchase, but there's no way I can recommend it as a full-priced purchase for anyone.
    • 70 Metascore
    • 65 Critic Score
    One of those opportunities that sadly didn't pay off. So much work was put into this title that it's a shame to see it killed by unresponsive controls.
    • 68 Metascore
    • 65 Critic Score
    You're not really going to find the arcade experience here, nor are you going to find the full presentation that you may remember putting quarters in so many years ago.
    • 68 Metascore
    • 65 Critic Score
    They’ve built a good RTS engine with several noteworthy features, and then ruined the single-player game with a lackluster control scheme, pathfinding issues, and a positively moronic enemy AI. But if you go multiplayer, get away from most of that, and find yourself a competent adversary, then I’m pretty happy with JTF.
    • 65 Metascore
    • 65 Critic Score
    The bottom line here is that Mothership Zeta is about as much of a miss as Bethesda has ever been responsible for. A few hours of linear romp through boring corridors fighting boring enemies is frankly a shocking disappointment from such a successful development group.
    • 82 Metascore
    • 65 Critic Score
    I found the first hour of LoG nostalgic, and the next hour tolerable, and the hours after that aggravating. The dungeon is bland and the enemies are flat and the combat interface is cumbersome – in others words, just like every RPG dungeon crawl in the 80's.
    • 43 Metascore
    • 65 Critic Score
    Short and simple and repetitive, and it has really awful graphics, but for some reason I sort of liked it anyway, maybe because I also liked the television series it’s based on the one season I watched it.
    • 65 Metascore
    • 65 Critic Score
    It brings some interesting graphical style, some cool hip-hop beats, and some top-notch voice work by Sam Jackson to the party, but it’s too short, too repetitive, and too flawed design-wise to be anything but a mediocre game.
    • 50 Metascore
    • 65 Critic Score
    The key phrase with NARC would seem to be "wasted potential."
    • 50 Metascore
    • 65 Critic Score
    What do you get when you have a story that's pretty by-the-book, lackluster gameplay, and a gimmick that's really just a smokescreen? I'll give you three guesses, and if the first one isn't "Spyro: Shadow Legacy" you're dead wrong.
    • 61 Metascore
    • 65 Critic Score
    In some sense, though Sword Coast Legends is no Baldur’s Gate or NWN or Icewind Dale, I appreciate what they’ve tried to do here, even if the outcome could use some help. To their credit, they say in interviews they’re going to stick with it and try and fix issues as they hear about them.
    • 65 Metascore
    • 65 Critic Score
    In the end, Blacklight: Tango Down is a good game with some lofty goals. For sheer amount of content it gets gold stars, and ideas like the Digi Grenade, which explodes into a brilliant array of blinding pixels, are admirable ones. Unfortunately, the game also likes to reward shady practices like spawn camping, and the health bar is pretty much useless.
    • 55 Metascore
    • 65 Critic Score
    Though the game does have its high points, a fair collection of flaws and technical shortcomings hold the game back from being anything but a second rate game for only diehards of the genre.
    • 68 Metascore
    • 65 Critic Score
    The bottom line here is that Mothership Zeta is about as much of a miss as Bethesda has ever been responsible for. A few hours of linear romp through boring corridors fighting boring enemies is frankly a shocking disappointment from such a successful development group.
    • 68 Metascore
    • 65 Critic Score
    The controls are functional, but they don’t nearly take full advantage of the Wii’s motion sensing technology, and without online multiplayer the shortcomings of the single player game are that much more evident.
    • 58 Metascore
    • 65 Critic Score
    So I'm (perhaps disappointed isn't the word because I come into tower defense games expecting so little) confused as to how the designers saw these elements coming together and didn't comprehend the problems they would cause in actual game play. I also have to confess a long-held desire to see a game that is like tower defense only reversed, where you get to be the invader. DoA has that, and I'm left contemplating that old axiom about getting what you wish for.
    • 77 Metascore
    • 65 Critic Score
    Far Cry has gone the way of Assassin’s Creed, another source of income that’s been left to stagnate so everything that worked can be borrowed by the inevitable sequel.
    • 49 Metascore
    • 65 Critic Score
    It’s not that bad at all actually, tastes like chicken. It isn’t that great, mind you, but it is a definite step up from the last Disney game to feature Donald Duck as the central character.
    • 46 Metascore
    • 65 Critic Score
    While Samurai Shodown Sen delivers a fun experience at times, it doesn’t deliver a very polished one. The broken jumping mechanics and unbalanced gameplay make for a frustrating experience overall.
    • 66 Metascore
    • 65 Critic Score
    If Magna Carta had a less frustrating combat system, it'd be a perfectly good, if slightly self-parodying, RPG.
    • 71 Metascore
    • 65 Critic Score
    Overall, I find JoJo’s Bizarre Adventure very hard to recommend for most people. If you’re buying it because you loved the Capcom classic and don’t really like the license, then avoid this game.
    • 75 Metascore
    • 65 Critic Score
    The result is a game that I think will appeal to little more than the Borderlands diehards.
    • 68 Metascore
    • 65 Critic Score
    Don't get me wrong, I love Bejeweled Blitz, but it's hard for me to recommend spending $10 on the Xbox Live Arcade version when there's a superior, free version available on Facebook.
    • 66 Metascore
    • 65 Critic Score
    It's sad that I've come away from King Arthur 2 with such a negative impression. Almost universally, I crave more and better storytelling in my games. Here we have a game that's oozing with story, but that's about it. I wish the writing was enough to carry it into positive territory, but truth be told, the gameplay bored me to tears and I couldn't wait to put it down after even a half-hour session. Maybe King Arthur 3, if it's made, will find the right balance.
    • 69 Metascore
    • 65 Critic Score
    It’s great that the developers were able to secure the all-star poker talent they did, but for the most part they squander the opportunity.
    • 65 Metascore
    • 65 Critic Score
    Surprisingly absent from this version of Dig Dug is the alternating two-player mode found in the original arcade version.
    • 73 Metascore
    • 65 Critic Score
    Hard Reset puts you on the streets of a splashy cyberpunk city, atmospherically lying somewhere between the Matrix and Blade Runner, a world of crumbling glass skyscrapers, and unleashes the enemy hoards.
    • 68 Metascore
    • 65 Critic Score
    For a game that promised so much, Viking really doesn't do much in the way of delivering.
    • 61 Metascore
    • 65 Critic Score
    Unfortunately, J-Stars Victory VS+ isn’t quite good enough to warrant a buy for most people. If you are a big fan of the anime/manga franchises contained within it, check it out.
    • 61 Metascore
    • 65 Critic Score
    In the end, Blacklight: Tango Down is a good game with some lofty goals.
    • 67 Metascore
    • 65 Critic Score
    In the time spent playing this, I really wanted to enjoy NIER as an intricate game but it suffers largely from an identity crisis
    • 69 Metascore
    • 65 Critic Score
    MagnaCarta 2 is a game with potential that is regrettably marred by its cliché storyline and characters.
    • 65 Metascore
    • 65 Critic Score
    It brings some interesting graphical style, some cool hip-hop beats, and some top-notch voice work by Sam Jackson to the party, but it’s too short, too repetitive, and too flawed design-wise to be anything but a mediocre game.
    • 75 Metascore
    • 65 Critic Score
    In Fable III you can purchase houses, buy businesses, get married, and have kids. Like B&W you have a pet, a dog in this case, but he's more useful and less idiosyncratic, and you can train him to help you in combat and he sniffs out treasure for you. By and large good stuff. Those things work. And in general dealing with the leaders of the various towns to get them to ally with you is good RPG fodder (and deciding later whether or not to keep the promises you make is an interesting wrinkle). But the dreary nature of performing menial tasks repeatedly with individual people to scrape experience? Not so much. In fact as an activity it likely ranks down there with gold farming. And while it was ludicrous as a god to be expected to find every lost child, as a prince trying to stabilize an entire kingdom it's only slightly less asinine. And in Fable III it's all been linked together, inextricably.
    • 70 Metascore
    • 65 Critic Score
    From a presentation standpoint, graphically and in the sound effects department, ToV doesn’t seem to have changed much from the previous incarnations.
    • 59 Metascore
    • 65 Critic Score
    What could have been a great game is hampered by a frustrating control scheme and rather bland design. FPS fans are better off waiting to see if anything else comes down the pipe that will sate their bloodlust.
    • 79 Metascore
    • 65 Critic Score
    I wouldn’t recommend Port Royale unless you’re looking for a slow-paced game that challenges your brain more than your reflexes, and unless you’re only planning to play an hour or two each night. If you play any more than that, the game will get too repetitive and too boring too quickly.
    • 67 Metascore
    • 65 Critic Score
    You’re not really going to find the arcade experience here, nor are you going to find the full presentation that you may remember putting quarters in so many years ago.
    • 60 Metascore
    • 65 Critic Score
    A very short game. You're best off making it a weekend rental and saving the rest of your money to go see the actual movie, if you haven't already.
    • 65 Metascore
    • 65 Critic Score
    For a game that promised so much, Viking really doesn't do much in the way of delivering.
    • 59 Metascore
    • 64 Critic Score
    It could have had more action, a little bit more detail, and most importantly, better control.
    • 34 Metascore
    • 64 Critic Score
    A solid beat-‘em-up built into a liquid loose foundation of repetition and pointless progression. If you simply must own everything McFarlane branded then go ahead and get it. I can’t stop you.
    • 51 Metascore
    • 64 Critic Score
    I would love to see another installment with this alternating on-foot/on and off-road style - but it would have to balance things out better between the two styles, and feature a lot of enhancements to the on-foot areas. As it is, players are left with a very exciting driving game and a fairly lifeless 3D adventure game.
    • 74 Metascore
    • 64 Critic Score
    Overall, I was not a fan of Magicka, even at its modest price. The game looks and sounds good enough, and it even has some funny scenes (including a vampire who keeps insisting he's not a vampire, and lots of fake-ish Swedish dialogue), but the actual gameplay was just too punishing for me.
    • 51 Metascore
    • 64 Critic Score
    I would love to see another installment with this alternating on-foot/on and off-road style - but it would have to balance things out better between the two styles, and feature a lot of enhancements to the on-foot areas. As it is, players are left with a very exciting driving game and a fairly lifeless 3D adventure game.
    • 66 Metascore
    • 64 Critic Score
    Nothing about Medieval Conquest speaks of quality, and I thought the four mission campaign was repetitive and boring (although it did take 15-20 hours, if that makes a difference).
    • 65 Metascore
    • 64 Critic Score
    As it stands now, Monster Force's camera is too close and fixated to the protagonist, putting the player at an unnecessary disadvantage; poor vantage point for exploration and an easy Achilles heel for swarms of monsters to exploit.
    • 56 Metascore
    • 64 Critic Score
    A real-time strategy game that doesn’t offer anything new, and that doesn’t work particularly well, either. It often looks nice (although its claim of having "photorealistic landscapes" is a joke), but so what if it’s boring and broken?
    • 70 Metascore
    • 64 Critic Score
    Untamed ends up being plagued by far too many seemingly small problems that, on their own, wouldn’t be game-killers, but here, because there are so many and they’re so frequent, end up sucking the fun out of the game.
    • 65 Metascore
    • 64 Critic Score
    A funny but repetitive (and eventually tedious) real-time strategy game.
    • 63 Metascore
    • 64 Critic Score
    If you like your puzzles tough and confusing, then Outcry might be a good choice for you, but otherwise I wouldn’t recommend it.
    • 67 Metascore
    • 64 Critic Score
    Untamed ends up being plagued by far too many seemingly small problems that, on their own, wouldn’t be game-killers, but here, because there are so many and they’re so frequent, end up sucking the fun out of the game.
    • 38 Metascore
    • 64 Critic Score
    Godzilla has laid many eggs in gaming, and this is another one. Other than the presentation, Godzilla doesn’t do anything perfectly.
    • 66 Metascore
    • 63 Critic Score
    No part of it worked for me -- the graphics, sound, puzzles and story were all sub-par -- and it actually manages to go to the bottom of the heap of the mystery adventures that I’ve played this year, which is difficult to do given that mystery adventures by and large haven’t been all that good. So avoid this one unless you’re truly desperate.
    • 58 Metascore
    • 63 Critic Score
    A disappointment. Though the gameplay is okay, it's nothing special, and despite the awesome license this game possesses, it’s sure to grate on anyone after a few hours.
    • 53 Metascore
    • 63 Critic Score
    Man, is that dialogue butchered.
    • 58 Metascore
    • 63 Critic Score
    Unfortunately, while Spider-Man: Edge of Time does a few things really well, it does more things wrong than it does right.
    • 57 Metascore
    • 63 Critic Score
    Unfortunately, while Spider-Man: Edge of Time does a few things really well, it does more things wrong than it does right.
    • 58 Metascore
    • 63 Critic Score
    A disappointment. Though the gameplay is okay, it's nothing special, and despite the awesome license this game possesses, it’s sure to grate on anyone after a few hours.
    • 56 Metascore
    • 63 Critic Score
    It'd be great if the career mode had more storylines or branches to foster a return to the career mode every now and then. As it is, the game is more visually and aurally impressive than engaging playwise.
    • 49 Metascore
    • 63 Critic Score
    Its ‘jack of all trades, master of none’ approach will most likely alienate its primary audience, the non-hardcore gaming audience, rather than help them get on board.
    • 62 Metascore
    • 63 Critic Score
    As far as platforming 3D games go, DL3D is mediocre at best, but looking at the game from the perspective of how it compares to the original, it does a little better.
    • 62 Metascore
    • 63 Critic Score
    A disappointment. Though the gameplay is okay, it's nothing special, and despite the awesome license this game possesses, it’s sure to grate on anyone after a few hours.
    • 59 Metascore
    • 62 Critic Score
    Worth checking out, if only as a rental, just to bust a gut over the hilarious cut-scenes. Fans of the show will find a lot to like here but those looking for something fun to play will want to look elsewhere.
    • 55 Metascore
    • 62 Critic Score
    If you're a diehard Dreamcast fan and your Dreamcast broke and you might think this copy will make up for your missing Ulala, I'd suggest skipping this and going to eBay to get a replacement.
    • 44 Metascore
    • 62 Critic Score
    I can’t think of another game where the developers apparently tried so hard to make it no fun to play. As a result, The Sacred Rings is just a bad game. The puzzles are tedious, the locations are dark, and the premise is silly (you actually spend more time trying to reunite two dead lovers than you do dealing with the Sacred Rings).
    • 65 Metascore
    • 62 Critic Score
    Almost nothing about the game is fun or enjoyable -- the puzzles are a chore, the storyline is presented badly, and even the ending is annoying -- and so I wouldn’t recommend it to anybody, unless, for some reason, you like being lost and confused.
    • 50 Metascore
    • 62 Critic Score
    On the one hand, aside from the camera issue, it’s a solid adaptation of the board game with a unique twist. On the other hand, I still prefer to play the actual board game, and the lack of online support makes this an exclusive party.
    • 61 Metascore
    • 62 Critic Score
    I hate to pound on a game that at least tries to be different, but Vigil needs a bunch more polish and a bunch more content before I’d even consider it to be a full game, let alone something worth buying, and so you should be wary of it, even at the $10 bargain price it has now.
    • 58 Metascore
    • 62 Critic Score
    I liken Inside Pitch 2003 to a prospect whose been rushed to the big leagues. Sure, the potential for a star player is there, but the kid still needs to work on a few fundamentals before he can really make an impact on the rest of the league.
    • 68 Metascore
    • 62 Critic Score
    If they had put the money they are giving away toward development, Advent Rising may have been a little more "Blade Runner" and a little less "The Fifth Element."
    • tbd Metascore
    • 62 Critic Score
    If you're a die-hard fanatic of the series, then perhaps you'll find the game worthwhile enough, but for most people I'd recommend that you skip it.
    • 58 Metascore
    • 62 Critic Score
    Worth checking out, if only as a rental, just to bust a gut over the hilarious cut-scenes. Fans of the show will find a lot to like here but those looking for something fun to play will want to look elsewhere.
    • 51 Metascore
    • 62 Critic Score
    On the one hand, aside from the camera issue, it’s a solid adaptation of the board game with a unique twist. On the other hand, I still prefer to play the actual board game, and the lack of online support makes this an exclusive party.
    • 59 Metascore
    • 62 Critic Score
    An obvious port. The visuals are stuck at a maximum resolution of 640x480 and despite the new polygonal real-time environments, the developers still need to take advantage of the technology available on the PC.
    • 63 Metascore
    • 62 Critic Score
    When it works (and when you have friends to play with), the game is a perfectly average hack-and-slash RPG. However, the laundry list of aforementioned issues not only hold the game back, but inhibit it to the point that it's not fun.
    • 61 Metascore
    • 62 Critic Score
    When it works (and when you have friends to play with), the game is a perfectly average hack-and-slash RPG. However, the laundry list of aforementioned issues not only hold the game back, but inhibit it to the point that it's not fun.
    • 74 Metascore
    • 62 Critic Score
    It’s exactly the same effing game!
    • 56 Metascore
    • 62 Critic Score
    Overall, Pirates of Black Cove is a difficult game to recommend. It looks nice enough, and the voice acting is better -- and more prevalent -- than you might expect from a budget title, but everything else is second rate.
    • 60 Metascore
    • 61 Critic Score
    Even with what must add up to 30 tables and sub-tables and side-tables, you end up with a very I’ve-solved-this-table-so-why-play-it-again mindset. I’ve solved Forgotten Island, and now I’ve forgotten it.
    • 48 Metascore
    • 61 Critic Score
    The novelty of being able to dive into and out of the water at will quickly get old because there really isn’t much reason to do so in the first place.
    • 63 Metascore
    • 61 Critic Score
    There are better games in both the RPG and RTS genres.
    • 62 Metascore
    • 61 Critic Score
    The biggest issue most gamers will have with this package is the obvious lack of the original control input devices, like the steering wheel for "Pole Position," or an arcade-joystick for "Pac-Man."
    • 66 Metascore
    • 61 Critic Score
    Nowhere near as good as the original. Gone is the original 2D gameplay, replaced with mediocre 3D platforming gameplay, complete with bad camera system and unimaginative levels.
    • 78 Metascore
    • 61 Critic Score
    Put simply and colloquially, this game sucks. Bad. There is extremely few good things about this game (and I'm being open-minded about it - *I* haven't found any good things about the game whatsoever).
    • 68 Metascore
    • 61 Critic Score
    Just a poorly made game. Almost nothing about it works, and there’s absolutely no reason why you should buy it when you could play UFO: Afterlight (or even Silent Storm) instead.
    • 59 Metascore
    • 61 Critic Score
    The biggest issue most gamers will have with this package is the obvious lack of the original control input devices, like the steering wheel for "Pole Position," or an arcade-joystick for "Pac-Man."
    • 52 Metascore
    • 61 Critic Score
    And so, overall, there’s little to recommend about Jack Keane 2: The Fire Within. The puzzles are varied and competent, but everything else needs a lot of work, and adventure games don’t usually receive much in the way of patches (of course, for most they’re not needed).
    • 63 Metascore
    • 61 Critic Score
    Though it may have been a good game for its time (that could be argued too), Evolution Worlds should have been put down along with the Dreamcast.
    • 71 Metascore
    • 60 Critic Score
    In their time, many of these could be considered great titles, but there’s nothing new here. There’s old here. There’s some very old here. Some very, very old here. If they had done something, included another Generals expansion packlet just to give me the inkling that perhaps they had put some work into this collection rather than just stuffed it into a box, I might be more favorable towards it. But they didn’t.
    • 74 Metascore
    • 60 Critic Score
    Mediocre at best. If you’re trying to find a simple racer to appease someone who is confused with such daunting tasks as, say, reciting the alphabet, then Ridge Racer 6 might be what you’re looking for.
    • 54 Metascore
    • 60 Critic Score
    Even less, those hunters who have already experienced Carnivores won't see any weapons they haven't before, leaving only the animals and locales as new additions. This lack of new content will have Carnivores fans scratching their heads.
    • 49 Metascore
    • 60 Critic Score
    Hopefully one day we’ll see this game engine in action again with a game that consists of something more than running through messy gauntlets in Vietnam.