Game Over Online's Scores

  • Games
For 2,969 reviews, this publication has graded:
  • 70% higher than the average critic
  • 5% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 3.8 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 INSIDE
Lowest review score: 10 The Apprentice
Score distribution:
2969 game reviews
    • 65 Metascore
    • 65 Critic Score
    It brings some interesting graphical style, some cool hip-hop beats, and some top-notch voice work by Sam Jackson to the party, but it’s too short, too repetitive, and too flawed design-wise to be anything but a mediocre game.
    • 50 Metascore
    • 65 Critic Score
    The key phrase with NARC would seem to be "wasted potential."
    • 50 Metascore
    • 65 Critic Score
    What do you get when you have a story that's pretty by-the-book, lackluster gameplay, and a gimmick that's really just a smokescreen? I'll give you three guesses, and if the first one isn't "Spyro: Shadow Legacy" you're dead wrong.
    • 61 Metascore
    • 65 Critic Score
    In some sense, though Sword Coast Legends is no Baldur’s Gate or NWN or Icewind Dale, I appreciate what they’ve tried to do here, even if the outcome could use some help. To their credit, they say in interviews they’re going to stick with it and try and fix issues as they hear about them.
    • 65 Metascore
    • 65 Critic Score
    In the end, Blacklight: Tango Down is a good game with some lofty goals. For sheer amount of content it gets gold stars, and ideas like the Digi Grenade, which explodes into a brilliant array of blinding pixels, are admirable ones. Unfortunately, the game also likes to reward shady practices like spawn camping, and the health bar is pretty much useless.
    • 55 Metascore
    • 65 Critic Score
    Though the game does have its high points, a fair collection of flaws and technical shortcomings hold the game back from being anything but a second rate game for only diehards of the genre.
    • 68 Metascore
    • 65 Critic Score
    The bottom line here is that Mothership Zeta is about as much of a miss as Bethesda has ever been responsible for. A few hours of linear romp through boring corridors fighting boring enemies is frankly a shocking disappointment from such a successful development group.
    • 68 Metascore
    • 65 Critic Score
    The controls are functional, but they don’t nearly take full advantage of the Wii’s motion sensing technology, and without online multiplayer the shortcomings of the single player game are that much more evident.
    • 58 Metascore
    • 65 Critic Score
    So I'm (perhaps disappointed isn't the word because I come into tower defense games expecting so little) confused as to how the designers saw these elements coming together and didn't comprehend the problems they would cause in actual game play. I also have to confess a long-held desire to see a game that is like tower defense only reversed, where you get to be the invader. DoA has that, and I'm left contemplating that old axiom about getting what you wish for.
    • 77 Metascore
    • 65 Critic Score
    Far Cry has gone the way of Assassin’s Creed, another source of income that’s been left to stagnate so everything that worked can be borrowed by the inevitable sequel.
    • 49 Metascore
    • 65 Critic Score
    It’s not that bad at all actually, tastes like chicken. It isn’t that great, mind you, but it is a definite step up from the last Disney game to feature Donald Duck as the central character.
    • 46 Metascore
    • 65 Critic Score
    While Samurai Shodown Sen delivers a fun experience at times, it doesn’t deliver a very polished one. The broken jumping mechanics and unbalanced gameplay make for a frustrating experience overall.
    • 66 Metascore
    • 65 Critic Score
    If Magna Carta had a less frustrating combat system, it'd be a perfectly good, if slightly self-parodying, RPG.
    • 71 Metascore
    • 65 Critic Score
    Overall, I find JoJo’s Bizarre Adventure very hard to recommend for most people. If you’re buying it because you loved the Capcom classic and don’t really like the license, then avoid this game.
    • 75 Metascore
    • 65 Critic Score
    The result is a game that I think will appeal to little more than the Borderlands diehards.
    • 68 Metascore
    • 65 Critic Score
    Don't get me wrong, I love Bejeweled Blitz, but it's hard for me to recommend spending $10 on the Xbox Live Arcade version when there's a superior, free version available on Facebook.
    • 66 Metascore
    • 65 Critic Score
    It's sad that I've come away from King Arthur 2 with such a negative impression. Almost universally, I crave more and better storytelling in my games. Here we have a game that's oozing with story, but that's about it. I wish the writing was enough to carry it into positive territory, but truth be told, the gameplay bored me to tears and I couldn't wait to put it down after even a half-hour session. Maybe King Arthur 3, if it's made, will find the right balance.
    • 69 Metascore
    • 65 Critic Score
    It’s great that the developers were able to secure the all-star poker talent they did, but for the most part they squander the opportunity.
    • 65 Metascore
    • 65 Critic Score
    Surprisingly absent from this version of Dig Dug is the alternating two-player mode found in the original arcade version.
    • 73 Metascore
    • 65 Critic Score
    Hard Reset puts you on the streets of a splashy cyberpunk city, atmospherically lying somewhere between the Matrix and Blade Runner, a world of crumbling glass skyscrapers, and unleashes the enemy hoards.
    • 68 Metascore
    • 65 Critic Score
    For a game that promised so much, Viking really doesn't do much in the way of delivering.
    • 61 Metascore
    • 65 Critic Score
    Unfortunately, J-Stars Victory VS+ isn’t quite good enough to warrant a buy for most people. If you are a big fan of the anime/manga franchises contained within it, check it out.
    • 61 Metascore
    • 65 Critic Score
    In the end, Blacklight: Tango Down is a good game with some lofty goals.
    • 67 Metascore
    • 65 Critic Score
    In the time spent playing this, I really wanted to enjoy NIER as an intricate game but it suffers largely from an identity crisis
    • 69 Metascore
    • 65 Critic Score
    MagnaCarta 2 is a game with potential that is regrettably marred by its cliché storyline and characters.
    • 65 Metascore
    • 65 Critic Score
    It brings some interesting graphical style, some cool hip-hop beats, and some top-notch voice work by Sam Jackson to the party, but it’s too short, too repetitive, and too flawed design-wise to be anything but a mediocre game.
    • 75 Metascore
    • 65 Critic Score
    In Fable III you can purchase houses, buy businesses, get married, and have kids. Like B&W you have a pet, a dog in this case, but he's more useful and less idiosyncratic, and you can train him to help you in combat and he sniffs out treasure for you. By and large good stuff. Those things work. And in general dealing with the leaders of the various towns to get them to ally with you is good RPG fodder (and deciding later whether or not to keep the promises you make is an interesting wrinkle). But the dreary nature of performing menial tasks repeatedly with individual people to scrape experience? Not so much. In fact as an activity it likely ranks down there with gold farming. And while it was ludicrous as a god to be expected to find every lost child, as a prince trying to stabilize an entire kingdom it's only slightly less asinine. And in Fable III it's all been linked together, inextricably.
    • 70 Metascore
    • 65 Critic Score
    From a presentation standpoint, graphically and in the sound effects department, ToV doesn’t seem to have changed much from the previous incarnations.
    • 59 Metascore
    • 65 Critic Score
    What could have been a great game is hampered by a frustrating control scheme and rather bland design. FPS fans are better off waiting to see if anything else comes down the pipe that will sate their bloodlust.
    • 79 Metascore
    • 65 Critic Score
    I wouldn’t recommend Port Royale unless you’re looking for a slow-paced game that challenges your brain more than your reflexes, and unless you’re only planning to play an hour or two each night. If you play any more than that, the game will get too repetitive and too boring too quickly.

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