Game Revolution's Scores

  • Games
For 4,546 reviews, this publication has graded:
  • 28% higher than the average critic
  • 3% same as the average critic
  • 69% lower than the average critic
On average, this publication grades 7.8 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 The Witness
Lowest review score: 0 The Mummy Returns
Score distribution:
4547 game reviews
    • 63 Metascore
    • 42 Critic Score
    The easy playability, decent graphics and dumb violence are perfect for the young, inexperienced and generally immature gamer. However, the lack of multiple paths, weapon variety and useful shortcuts keep it from satisfying basic kart racing requirements.
    • 54 Metascore
    • 42 Critic Score
    The amount of backtracking required in Sonic Unleashed is absolutely inexcusable, and this mandatory medal hunting is the nail in the coffin.
    • 53 Metascore
    • 42 Critic Score
    The cut-scenes, however, deserve special mention. They are performed not with CGI movies or even with the in-game engine, but with absurdly primitive flash movies that use cardboard cut-outs of the characters.
    • 61 Metascore
    • 42 Critic Score
    While it manages to float a few meters above the bottom of the ocean ["Surfing H30"], it sure as hell isn't the sunny beach it claims to be.
    • 73 Metascore
    • 42 Critic Score
    I can respect Funimation’s attempt to change many staid fighting game conventions throughout their Dragon Ball Z Budokai Tenkaichi series, but in the process, the controls have become almost impossible to learn.
    • 67 Metascore
    • 42 Critic Score
    Let's be straight here: Harmony of Despair is a frustrating game. What should have been a step forward into new territory seems to have landed in some sticky bat guano.
    • 67 Metascore
    • 42 Critic Score
    The plot is weird enough that some collectors and video game novelty-seekers might find it worth their money, but ultimately, nothing can save Haunting Ground from its own tedious gameplay. Run and hide, indeed.
    • 52 Metascore
    • 42 Critic Score
    Younger kids who can enjoy a game on the merits of simply making a nice looking character move around will dig it, but its strange difficulty might be too much.
    • 63 Metascore
    • 42 Critic Score
    Given how much repetition is in the game, one would think it was much longer than its six to eight hour length. The lack of any kind of multiplayer hurts it further. And the final stake to the heart is the appallingly abrupt and inconclusive ending.
    • 66 Metascore
    • 42 Critic Score
    Sadly, the best thing about this game is testing the crash physics...To my delight, the crashes in this game are superb. Not only does the car fly into the air, but debris from the car litters the track and remains throughout the race. Neat.
    • 58 Metascore
    • 42 Critic Score
    Unfortunately, there really isn't much more meat on the bones here. No create-a-skater, no skater statistics to flesh out or tweak, not even a bunch of new outfits or anything.
    • 68 Metascore
    • 42 Critic Score
    The Dreamcast fishing games came out much better, odd as it may sound, especially with the fishing controller and the native Naomi code instead of this haphazard port job.
    • 43 Metascore
    • 42 Critic Score
    I get the feeling that development on Star Wars: The Clone Wars may have been rushed to coincide with the release of the second season of the show, which is kind of a shame because there is a lot potential in the concepts behind it.
    • 57 Metascore
    • 42 Critic Score
    Don't get me wrong, the game does handle fairly well, and with friends this could be a fun one to share, but single-player is worse than most. Combine a three-player team with the smallest roster KoF has ever had, and you'll have your faves chosen like a routine in no time.
    • 71 Metascore
    • 42 Critic Score
    But sim racing fans will find it sorely lacking in key details, and arcade racing fans will find the game far too boring and long-winded for their taste.
    • 62 Metascore
    • 42 Critic Score
    If Transmission Games had put a little bit more effort into the title and taken it out of WWII and into a world of their own design, they could have been more creative with the story, style, weapons, and gameplay.
    • 43 Metascore
    • 42 Critic Score
    The one major difference between the fake Calvin Kline's and the rip-off game is that you can probably get the GoW2:GOTY edition for the same price or cheaper than the imposter.
    • 69 Metascore
    • 42 Critic Score
    With the right combination of driving aids on, the game is actually playable for anyone with an interest in driving around in non-ovals, but there just isn't anything here to get in a tizzy about. It's not gorgeous, it's not deep (even Career mode isn't), and it's not anything you haven't played before. And while that might not say much for what's actually here, it isn't the worst thing either system has to offer.
    • 37 Metascore
    • 42 Critic Score
    The one major difference between the fake Calvin Kline's and the rip-off game is that you can probably get the GoW2:GOTY edition for the same price or cheaper than the imposter.
    • 59 Metascore
    • 42 Critic Score
    It’s fun and humorous at first, but the lack of substance and challenge is a Spider-killer.
    • 63 Metascore
    • 42 Critic Score
    Even after a sequel, this Street still falls flat on its asphalt.
    • 76 Metascore
    • 42 Critic Score
    Twenty years ago, it would have been worth forty bucks. But today, it’s just another obsolete space ship, grounded in favor of better, faster rockets.
    • 62 Metascore
    • 42 Critic Score
    It's slow to get moving, it's nothing like what a console gamer is expecting in an action game or a “normal” RPG, and with the noticeable graphical problems it feels half-way done. It's a real shame, because it's a fun twist on the “hero vs. dragon” story with some neat ideas that just don't make it to fruition.
    • 67 Metascore
    • 42 Critic Score
    As it stands, though, Teenage Zombies is a mediocre game at best, offering less and less incentive and getting increasingly repetitive the more you play.
    • 47 Metascore
    • 42 Critic Score
    In fact, it’s repetitive and (quickly) becomes boring. Regardless of the enemy, expect a lot of walking around, smashing, taking of elevators to the next floor, more walking around, and more smashing and more … well, you get the picture.
    • 51 Metascore
    • 42 Critic Score
    If you're looking for an easy hack-n-slash to play in between servings of some better, more robust game, then Legion: The Legend of Excalibur might not be a bad rental.
    • 69 Metascore
    • 42 Critic Score
    Order of the Pheonix is all about homework and chores, and feels harder to take in than a whole book - those are poor marks for a video game.
    • 56 Metascore
    • 42 Critic Score
    Even with the courses meticulously pieced together from the real thing, I'm just struck that, again, this is a full-price purchase for what is essentially a collection of two-button games that have been around since the earliest video games.
    • 59 Metascore
    • 42 Critic Score
    If you're looking for the thinking man's shooter, then keep searching. Soldier of Fortune is all about the mindless yet blissful twitch.
    • 70 Metascore
    • 42 Critic Score
    NBA Ballers: Phenom might mark a change from its predecessor with a new story mode and faux third-person exploration, but it ultimately tries too much and does too little. Compared to EA's more complex series, this is one street baller you'll want to leave on the curb.