Game Revolution's Scores

  • Games
For 4,491 reviews, this publication has graded:
  • 28% higher than the average critic
  • 3% same as the average critic
  • 69% lower than the average critic
On average, this publication grades 7.8 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Super Mario 3D Land
Lowest review score: 0 The Golden Compass
Score distribution:
4491 game reviews
    • 60 Metascore
    • 42 Critic Score
    Given how much repetition is in the game, one would think it was much longer than its six to eight hour length. The lack of any kind of multiplayer hurts it further. And the final stake to the heart is the appallingly abrupt and inconclusive ending.
    • 65 Metascore
    • 42 Critic Score
    If it's beauty you're looking for, look somewhere else. Thunderstrike is a graphical plain Jane of a game, especially since so much of the action takes place at a distance.
    • 65 Metascore
    • 42 Critic Score
    A cool game hiding underneath scads of bugs, control problems and weak swordfighting, leading to not a cool game whatsoever. If you're dying to be a pirate, dig up one of the Monkey Islands.
    • 74 Metascore
    • 42 Critic Score
    Square-Enix manages to spin a good yarn and populate an interesting world full of fantastic characters, but a plethora of inexcusable design decisions threaten to unravel everything. Despite its promise, some serious growing pains prevent this adolescent from truly coming of age.
    • 48 Metascore
    • 42 Critic Score
    You know that complicated "some assembly required" toy the grown-ups have to set up, and twenty minutes later the kids are having more fun with the box than their actual gift? This is that toy... just a smaller box.
    • 43 Metascore
    • 42 Critic Score
    This title may be worth the rental to test the waters, but save your real money for another racer, as this one is covered in mud.
    • 55 Metascore
    • 42 Critic Score
    While the stylized cut scenes do a decent job of re-imagining the original comic artwork, the in-game graphics are blocky. Worse yet, they’re simply generic, evoking none of the turbo-charged, blood-soaked style of either the comic or the movie.
    • 62 Metascore
    • 42 Critic Score
    If Transmission Games had put a little bit more effort into the title and taken it out of WWII and into a world of their own design, they could have been more creative with the story, style, weapons, and gameplay.
    • 70 Metascore
    • 42 Critic Score
    For all of my bitching, I don’t hate Metal Slug 7. It’s fun enough, functional, and perfect for short bus rides, but I enjoyed playing it more the last six times it was released. Metal Slug 7 proves that shaking down a series for a seventh installment only works if it stars Ron Perlman.
    • 58 Metascore
    • 42 Critic Score
    A weak game with some good features; namely, the combo system and the fact that it sells for only 20 bucks. Yep, 20 bucks. However, waves of meaningless enemies, stupid objectives and a very limited shelf life make it quite evil indeed.
    • 64 Metascore
    • 42 Critic Score
    On the one hand, there are more than sixty games available in portable form. Some of them have even been genuinely enhanced, if you're interested. Unfortunately, many players probably won't have the patience to unlock the full library of classics and will be stuck with the eleven that are available from the start.
    • 49 Metascore
    • 42 Critic Score
    Madden's first outing on the 3DS is disappointing, not for its gameplay but for its lack of multiplayer and rushed 3D graphics. Sadly, it feels incomplete and there's little reason for a purchase, especially with Madden 12 just a few short months away.
    • 72 Metascore
    • 42 Critic Score
    Even though it's got loads of personality and it fully embraces its own craziness, it fails to be a sturdy combination of different game genres, and is just not fun enough to justify hunting through all those pixels.
    • 52 Metascore
    • 42 Critic Score
    Sure, I’m busting its balls, but Gangs of London isn’t all terrible. It’s just really easy to pick on the bad A.I. and repetitive gameplay.
    • 45 Metascore
    • 42 Critic Score
    In fact, it’s repetitive and (quickly) becomes boring. Regardless of the enemy, expect a lot of walking around, smashing, taking of elevators to the next floor, more walking around, and more smashing and more … well, you get the picture.
    • 81 Metascore
    • 42 Critic Score
    The old songs mixed with the new, the unchanged gameplay, the redundant difficulty modes, the atrocious inclusion of really really bad music videos.
    • 69 Metascore
    • 42 Critic Score
    I’d like to get past my seeming bias for the Old Days, but every mistake and death reminds me of some comfortable feature from yesterday’s Sonics that didn’t make it into Sonic and the Secret Rings. Sonic is just too fast for his own good.
    • 71 Metascore
    • 42 Critic Score
    What really takes me away from the serious nature of Post Mortem are the shoddy character animations. The characters fidget and jerk in repetitive, awkward ways. It really gets distracting and pulls you out of the narrative. Less movement would be have been far more effective.
    • 65 Metascore
    • 42 Critic Score
    It's blatantly obvious that this game isn't quite finished... While it does have its moments and diehard Matrix fans will drool over the extra videos, this game receives the blue pill.
    • 67 Metascore
    • 42 Critic Score
    I can't shake the feeling that Star Wars: Bounty Hunter started off as a grand and ambitious project that got pushed out into space before it was ready.
    • 62 Metascore
    • 42 Critic Score
    Though it does have some addictive qualities, Crimson Tears feels a little half-baked, a hodgepodge of different gaming styles crammed under one very confusing roof.
    • 73 Metascore
    • 42 Critic Score
    Gives World War II games a bad name by skimping on the essentials - story, A.I. and multiplayer - to focus on floating icons and the art of hiding behind crates. Instead, just hide your wallet.
    • tbd Metascore
    • 42 Critic Score
    Foto Showdown feels like a tech demo for the DSi that doesn't show off any tech.
    • 65 Metascore
    • 42 Critic Score
    For anyone who has already played CS, it’s quite annoying having to suddenly unlock maps, especially since every one included here has been playable in CS forever. Additionally, many of the level requirements are counter-intuitive.
    • 89 Metascore
    • 42 Critic Score
    This is essentially the same game they’ve been making for years with a couple new characters and updated graphics.
    • 57 Metascore
    • 42 Critic Score
    The Game Gear titles are a welcome bonus, but having to play through the broken game just to get them is a hassle.
    • 64 Metascore
    • 42 Critic Score
    Despite its solid delivery and the admittedly groovy prospect of controlling Sauron and Saruman in Moria, the notable gameplay and pacing problems bring the whole adventure down in a hail of arrows.
    • 65 Metascore
    • 42 Critic Score
    If the main Dragon Quest series is the main course, then Dragon Quests Swords is a frothy aperitif - not enough to fill you up completely, but appetizing enough to get you interested in the next meal.
    • tbd Metascore
    • 42 Critic Score
    That's the basic problem with this title; it is built on an outdated 3-D fighting engine. This leads to frustrating control issues and limited types of attacks you can perform.
    • 63 Metascore
    • 42 Critic Score
    Comparing World Poker Tour to "World Series of Poker" is like asking if you'd rather be short & fat or ugly & stupid. The generally competent A.I. and career mode make this one the better choice, but your best bet is to leave both flops on the table and find a new game altogether.