Game Revolution's Scores

  • Games
For 4,110 reviews, this publication has graded:
  • 27% higher than the average critic
  • 3% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 7.9 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Mario Kart 8
Lowest review score: 0 Disciples III: Renaissance
Score distribution:
4,110 game reviews
    • 57 Metascore
    • 33 Critic Score
    It’s astonishing that a series with such unlimited potential has turned into such a farce, but I guess that’s what happens when you drive blindly without taking to the time to ask for directions. As is usually the case, that leads to a dead-end street.
    • 63 Metascore
    • 33 Critic Score
    An uninspired, unnecessary chapter in the Suikoden series. The game’s greatest failing is its incredible mediocrity.
    • 64 Metascore
    • 33 Critic Score
    Rather than complement the film with some sort of stand alone side story, it opts for arcade gameplay sans interesting plot, depth, or really anything beyond just blasting and whacking.
    • 65 Metascore
    • 33 Critic Score
    If you want a console version of Serious Sam, go look into the Xbox version or just find a cheap copy of the PC original. Next Encounter is a serious waste of time.
    • 58 Metascore
    • 33 Critic Score
    This is the real problem: Of Light and Darkness just isn't fun. Unless you're new to the idea of a using a mouse, the game's basic gameplay, boring puzzles and average graphics won't keep anyone in front of the computer for very long.
    • 54 Metascore
    • 33 Critic Score
    The wet slapping sound of a fist traveling across a face is a sound I’ll always hold dear, and Sudden Impact sure does deliver in that department.
    • 55 Metascore
    • 33 Critic Score
    Better suited as a free online Flash game than something sold at retail. It fails to live up to its odd premise and relies too heavily on being offbeat, ultimately turning into more of a cute diversion than a full-fledged game.
    • 59 Metascore
    • 33 Critic Score
    You have to commend Way of the Samurai 2 for trying something different, but its myriad design flaws, weak delivery and repetitive nature serve as a reminder that different doesn't necessarily mean fun.
    • 52 Metascore
    • 33 Critic Score
    If you define yourself to be ghetto in the first place and are attracted to 187’s roughneck outer shell, prove you’re a hoodlum and blow your money on more dubious material instead, like a bottle of Old English. After spending some time playing this poser, I could use a swig myself.
    • 83 Metascore
    • 33 Critic Score
    Despite its cinematic aspirations and genuinely unique approach, Indigo Prophecy is little more than a short adventure that relies too heavily on the same, bad mini-game when it should be mixing up the contextually-controlled goodness like a dyslexic DJ.
    • 61 Metascore
    • 33 Critic Score
    A frustrating platformer with broken combat, repetitive missions and a totally misused second screen.
    • 63 Metascore
    • 33 Critic Score
    The most helpful camera angle is positioned about three feet above the table, and though the table looks messy from above, at least you have a fighting chance to hit the ball... until you eventually give up on this buggy game.
    • 53 Metascore
    • 33 Critic Score
    This game looks like the result of an evening filled with Spicy Hot Cheetos and warm Pabst Blue Ribbon. Not pretty.
    • 62 Metascore
    • 33 Critic Score
    Eternal Ring should be called "Please Make it Stop Ring." There are so many parts to improve - better action, deeper story, interactive environments, decent voice acting - that you might as well hope for a whole new game.
    • 58 Metascore
    • 33 Critic Score
    While not a spectacular failure, Delta Force: Black Hawk Down is just another ho-hum first-person shooter, offering a big multiplayer canvas but little else. I wouldn’t call it as unattractive as a live grenade, but I wouldn’t go jumping on it, either.
    • 59 Metascore
    • 33 Critic Score
    Coded Arms is such a weak rendition of a first-person-shooter, it makes us wonder whether such a thing is even possible on the single-analog PSP.
    • 62 Metascore
    • 33 Critic Score
    A test of patience. Camera and optimization troubles coupled with the loss of some cool features bring this once-proud warrior to its knees.
    • 59 Metascore
    • 33 Critic Score
    The winding dungeon crawl the franchise defined long ago has been replaced with a lifeless linear action game's dash, one which will hopefully get back on the track its forefathers fought so hard to gain.
    • 64 Metascore
    • 33 Critic Score
    They focused so much on this dual-pronged gameplay that they forgot to add A.I., stability and good delivery, falling far, far short of their goal in this half-baked game.
    • 60 Metascore
    • 33 Critic Score
    Had it been given a little more depth pretty much everywhere, this may have been a sleeper hit. Instead, it’s just a sleeper.
    • 51 Metascore
    • 33 Critic Score
    At least you won’t have to play this weak game for very long because it’s short, linear, and has no multiplayer. Even a drunken sailor knows what to do when faced with this kind of fool’s gold. Anybody got a plank?
    • 64 Metascore
    • 33 Critic Score
    Don’t expect any sort of deep managerial options, because all you get is the bare bones trade/sign/release functionality. No team practice, no hiring and firing of coaches, and no scouting at all. It’s like playing through the ‘98-99 lockout season, and it’s simply not deep enough for a next-gen game.
    • 51 Metascore
    • 33 Critic Score
    It seems like a smart evolutionary step for the series to begin aping (ha) Nintendo's better handheld experience, but not when it treads down a path paved with banana peels, which, I am conditioned to believe, are very slippery.
    • 60 Metascore
    • 33 Critic Score
    Don't be lured in with its evil promises - the shallow gameplay and rough delivery will make everyone who plays it a victim.
    • 71 Metascore
    • 33 Critic Score
    Monster Hunter: Freedom tries to capture the odd, free-form gameplay that made its console counterpart so quirky, but its load problems, aggravating combat, lame AI and lack of online play dulls its blade immeasurably.
    • 73 Metascore
    • 33 Critic Score
    The lack of precision and agility really destroys the pathetic online modes. Deathmatch, team deathmatch, and an “objective” territories-style mode are all sad, as is the twelve-player maximum.
    • 57 Metascore
    • 33 Critic Score
    Square-Enix makes quality RPGs and pretty FMV, and I hope they’re content to bow gracefully out of genres they obviously have little reason to meddle in. Leave the emo-shooters to Dante and just peep Advent Children again if you need a fix.
    • 52 Metascore
    • 33 Critic Score
    It's inexcusable that Activision didn't see fit to shave down the 360 price a little; 60 bucks is an outlandish request considering there is absolutely nothing extra in the next-gen version.
    • 58 Metascore
    • 33 Critic Score
    This formulaic title just has very little to offer. It’s certainly a pale copy of whatever the movie has going for it, minus the star power, plot, humor and soul.
    • 75 Metascore
    • 33 Critic Score
    With its uninspired maps, lack of new weapons and missing Special Forces content, Armored Fury would be a little disappointing even if it were free.