Gameblog.fr's Scores

  • Games
For 916 reviews, this publication has graded:
  • 32% higher than the average critic
  • 3% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.5 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score:
Critic Score 100
Lowest review score:
Score distribution:
916 game reviews
    • Metascore: 64
    • Critic Score 60
    Tekken 6 in your pocket, that's the offer of this Tekken 3D Prime Edition. It's pretty, fast, and playable, and quite impressive from a technical standpoint. Too bad the content doesn't follow so much, with few game modes and an online mode that can be really laggy at times.
    • Metascore: 80
    • Critic Score 60
    Technically outdated on a aging Wii console, The Last Story ends up being quite linear... and too short. Online games and the New Game + feature won't really make up for it, despite the artificial extension of its life span. Hopefully, the voice acting is good, and combat is quite satisfying. And there's always this Sakaguchi's touch... which is always nice to have... The last game of the genre on the Wii?
    • Metascore: 57
    • Critic Score 60
    Somewhere between Overlord and Pikmin, Army Corps of Hell uses the gameplay mechanics of this last title, but wrapped in a Hell-inspired world. A devil character throws its minion into battle instead of himself. Unfortunately, the game is visually quite poor and soon becomes boring in between the boss battles.
    • Metascore: 74
    • Critic Score 60
    Syndicate offers a multi-tasking challenge that will appeal to shooting games aficionados, with brutal and overwhelming ennemies to dispatch both with skills and brains, but its poor story and average level-design have a tendency to nullify its better qualities. It's pretty, dynamic and even nicely polished in some regards, but fails to fully capture interest and immerse the player in its cyberpunk world.
    • Metascore: 71
    • Critic Score 60
    It's a split opinion for Asura's Wrath. Its artistic direction is simply magnificent, as is its soundtrack, and the overall storytelling, with a framing of all this action that's a brilliant success. But the beat'em all gameplay remains quite poor in between the breathtaking boss battles ; if you're a shonen fan, you can't miss it. If you're looking for an action game with a solid gameplay, stay away.
    • Metascore: 73
    • Critic Score 60
    If you're looking for a small Sci-Fi production smoothly combining action and stealth, with a tint of puzzle, Warp's for you. It's well crafted and well designed, but don't rush it too much ; it's easy and not very long.
    • Metascore: 72
    • Critic Score 60
    Sega. The Yakusa series team. Stereotyped and super trained Mercs, looking forward to making their way through 2080's Tokyo. And robots. Everything was there to make an explosive and virile shooter. But instead, as its absolutely random title should have told us, Binary Domain ends up being only a globally passable game, wanting to succeed but often too close to an industrial misunderstanding.
    • Metascore: 78
    • Critic Score 60
    This portable version of MotorStorm, with its tiny RC cars you drive from a top-down view, is a fun little surprise on the Vita. The gameplay's simple, but solid. And the price is really low, especially considering you'll get the Vita Version for free on top of this one. The only downside, but an important one : no multiplayer whatsoever.
    • Metascore: 83
    • Critic Score 60
    As enjoyable as ever, with its elegant electro playlist and classy visuals, Lumines Electronic Symphony is very similar to previous versions. We'd have hoped for more new stuff, especially for this price tag, and the lack of real multiplayer play is really a downer.
    • Metascore: 72
    • Critic Score 60
    This is simply a republished version of the Ninja Gaiden Sigma released on the PS3, only dampened in terms of gore, slightly easier, and not really perfect frame-rate or visuals-wise.
    • Metascore: 73
    • Critic Score 60
    Not a must-have, still far from perfect, Mario Party 9 still manages to squash one of the most common criticism to the series by offering a quicker pacing in between runs, as all players now share the same ride. Everyone also competes for little stars, now, rather than the big purchasable ones. Not all the mini-games are funny, but enough are, and even though the concept is old as hell, it still works fine.
    • Metascore: 56
    • Critic Score 60
    Da New Guy is a fun and thorough point & click that only needs a few more decisive punchlines and a real graphist.
    • Metascore: 71
    • Critic Score 60
    Unit 13 has no real competitor on PS Vita, and that's why you may want to give it a try. Even if it lacks a real personality and real good ideas, it does the job with great application and some success. The result: nice gameplay, excellent controls, average graphics... all that in many missions that can finally takes a lot of fun to play. Do not expect anything huge, but at least the headshots series you need to wait until a real good shooter appears on the next-generation portable.
    • Metascore: 62
    • Critic Score 60
    It may not reach the the ultimate cosmos energy state, but Saint Seiya is still unmissable for the fans of the anime or the manga. It works easily around the traps of a too strict adaptation that would hurt the gameplay fun, and offers a beat'em all that may feel very redundant, still, but still a very enjoyable one for the fans. It's pretty, the characters are nicely modelled, and one can play a large selection of the characters, with the attacks and the musics that go with it.
    • Metascore: 58
    • Critic Score 60
    If you're not familiar with the series, or was always put off by its demanding gameplay, this episode might be the one for you. It's simple yet impressive enough. But by sacrificing its hardcore roots to become more accessible, the fans of the originals will feel like it's lost part of its soul.
    • Metascore: 76
    • Critic Score 60
    FIFA Street's Fifty-Fifty. On one hand, its animations and sound are convincing, but the street soccer sim draws upsides and downsides from FIFA 12's engine, that is less convenient for the numerous contacts of this urban sport. It's not that pretty, but still a good first step for a good series.
    • Metascore: 52
    • Critic Score 60
    REORC is a fan service school case in disappointment. An average TPS where coop gameplay ain't that satisfying, and probably not worthy of the Resident Evil franchise, even though some fun moments may occur.
    • Metascore: 81
    • Critic Score 60
    They aged relatively well, those three Jak games. But only the original remains coherent and solid enough to please platforming fans. The two other games are a little less appealing, even though they offer a different mood and take on the universe, with more exploration. Overall, camera issues and some shortcomings pop up a little more today than they did years ago, but it's still a great value package.
    • Metascore: 67
    • Critic Score 60
    The title says it all: you do shoot many robots in Shoot Many Robots. There's still some subtleties in the game's gameplay, but they fail to dim the overall repetitiveness of the ride.
    • Metascore: 64
    • Critic Score 60
    On paper, the synopsis had everything it needed to sound awesome: zombies invade Kamurocho, the Yakuza unite to boot them out of their turf so that hostess clubs, gambling joints and clandestine free-fight rooms are able to bloom again. But the result doesn't hold its ground so much; it's like a massive and exciting clash ending on a poor and timid armlock. Clearly underwhelming.
    • Metascore: 79
    • Critic Score 60
    Mighty Switch Force is more of a platformer / puzzle game than an action one, but even if its concept's quite basic, it's still a solid one. The game is a little short, but very well done.
    • Metascore: 83
    • Critic Score 60
    A traditional Shoot'em Up served by a magnificent script and enticing storyline, with the added blissfulness of Akira Yamaoka's soundtrack. Too bad the hitboxes and readability of the levels and ennemies are less than stellar.
    • Metascore: 65
    • Critic Score 60
    Your typical niche game for those who dig robot combats. The robots are fully customizable, and of course, you can play online... it's deep and rich, even though its production values are clearly less than impressive. The solo campaign is weak, it's really online that its appeal appears.
    • Metascore: 71
    • Critic Score 60
    With Undounded, Ridge Racer gets closer to games like Burnout, Blur, or Split Second. It's more accessible, and more aggressive, with a very nice tracks editor and nice multiplayer. Too bad its production values aren't on par with the genre champions, and traditional Ridge Racer fans will probably disappointed by this new orientation.
    • Metascore: 74
    • Critic Score 60
    It's kind of hard to advise playing those games today, even though their HD remastering is well-executed. But for gamers who do not mind the visual gap with today's productions, nor the slightly more rigid gameplay of the older games, it's a very nice way to discover the origins of the legendary beat'em all saga.
    • Metascore: 74
    • Critic Score 60
    More of an extension to Storm 2 than a true new episode, Generations combines characters from both eras of the anime, the original and the Shippuden one, while retaining most of what Ninja Storm was in terms of gameplay. This last, quite comprehensive episode may still be one of the best adaptations of the anime, it also shows that CyberConnect2 needs to find new wind to save its momentum.
    • Metascore: 55
    • Critic Score 60
    Kinect Star Wars is full of shortcomings. Its playability is approximative at best, its very permissive difficulty, and average production values, despite a nice artistic direction. But despite all that, some mini-games are really fun, like the podracing, the Rancor full-on destruction sequences, or the dancing with Vader. It's a family game, no doubt, and a nicely marketed one, that will probably please its core target. But if you're a demanding Star Wars fan and core gamer, there's nothing here for you.
    • Metascore: 69
    • Critic Score 60
    Risen 2 Dark Waters is an OK action RPG, but some of its design choices and several noticeable shortcomings will put the patience of gamers to the test. It may wield them a rewarding experience though, since the power grinding feeling you get when progressing is really exciting. But besides its difficulty and its less than average storytelling, what Risen 2 really suffers from is the release of titles that surpass it in every concevable way, starting with Skyrim and The Witcher 2.
    • Metascore: 74
    • Critic Score 60
    Prototype 2 is no revolution: just a refinement of the original. It's prettier, its action is even more violent and efficient, but it still remains an action-filled game with little in the way of brains. Some will like this, no doubt, but one cannot help but see how linear and underwhelming it is in some respects.
    • Metascore: 65
    • Critic Score 60
    We were used to have to buy a boxed release for these kind of FIFA add-ons, but this time, it's a digital download for a smaller price, and that's truly its biggest achievement. Even though there's an additional game mode on top of the official licences of the teams and stadiums, it still is nothing but a re-skin of FIFA 12 ; so be advised, that's for true soccer fans only.
    • Metascore: 67
    • Critic Score 60
    Sniper Elite V2 remains a small production in terms of technical scope, and could have benefited greatly from a more polished storytelling, but the fun of playing a sniper behind enemy lines is genuine. Its realistic take on the sniping parameters make it a serious option for those of us who love camping.
    • Metascore: 84
    • Critic Score 60
    Waking Mars is an original take on the puzzle game genre, where you will be required to regulate and create a balance in ecosystems. The atmosphere and Retina-friendly visuals are superb, and the concept an innovative one. Too bad the characters clearly lack charisma and the mechanics are sometime frustrating.
    • Metascore: 75
    • Critic Score 60
    Strong action and high difficulty. Quick way to resume the gameplay of Super Crate Box even if its poor contents can be frustrating.
    • Metascore: 70
    • Critic Score 60
    Sold at quite a reasonable price, Sorcery is a very nice little game for kids, with nice music melodies, pretty environments, and fun gameplay mechanics. The PS Move still remains somewhat imprecise sometimes (even though the game does most of the targetting for you), but the most important shortcoming of the game is probably its lack of variety.
    • Metascore: 83
    • Critic Score 60
    This is a well remastered compilation of three solid titles. They transitioned pretty well to the HD (and 3D) format, thanks to an artistic direction that didn't try to do too much at the time, with cartoony textures and models. The games themselves have the qualities and shortcomings of the originals. Nonetheless, the relevance of those games compared to the PS3 episodes may be questioned if you're not a die hard fan of the series.
    • Metascore: 72
    • Critic Score 60
    We were expecting feverishly to discover what Rocksteady had in store to draw us back in Akrham City. In the end, it feels a little too much like a reheated dish, despite the welcome presence of the Boy Wonder. It lacks surprises in terms of story or otherwise, and even the nice grim touche of the general tone isn't enough to quench the thirst we had for something a little bit newer.
    • Metascore: 75
    • Critic Score 60
    Here we are. We haven't really been sold on this DiRT 3 spin off. Yes, the envelope is gorgeous, with superb car models, nice lighting effects, and a perfect frame rate, but in the end it still feels a little dull. The races are stringed together without any real thrill, and overall, we're underwhelmed. Throw in some lengthy load times, and what you get is a little above-average racing game, despite some nice multiplayer stuff.
    • Metascore: 60
    • Critic Score 60
    Resistance : Burning Skies doesn't surprise in any way but its excellent playability and arsenal. The rest is basic, ordinary, and uninspired.
    • Metascore: 58
    • Critic Score 60
    Despite a really good, well written story, Game of Thrones certainly hasn't had the means to offer high quality graphics. Unfortunately, there are also some heartbreaking mistakes in its gameplay, and a big lack of content. In short, you will buy this game only for its superb story, which is some kind of masterpiece for a video game.
    • Metascore: 76
    • Critic Score 60
    Spiderweb relaunches its AVernum series updated with the gameplay originally developed for Avadon. Sadly, this first episode still has too many shortcomings because of its old age; a complete reboot wouldn't have been too much. Avernum still remains a nice dungeon crawler in an exciting world.
    • Metascore: 67
    • Critic Score 60
    Lollipop Chainsaw is a nice candy piece, a love-apple, cute like its main character Juliet, and one that Suda51's fans will be delighted to swallow in a single afternoon of play. But once the sugar's been digested, don't expect any chewing-gum core to keep you going: it's a short, one-time thing, that has both the qualities and shortcomings of all Suda51's games.
    • Metascore: 58
    • Critic Score 60
    No Red T-Shirts has its charm, if only visually, but once you start playing it, the overall gameplay lacking precision and the rules that make no sense have a tendency to ruin the experience. It starts quite well, but loses its appeal quite fast.
    • Metascore: 77
    • Critic Score 60
    Burnout Crash port on iOS remains more or less as fun as its XBLA and PSN counterparts, if one excepts that its touche mechanics are less fluid and enjoyable than the very same ones played with an analog stick.
    • Metascore: 87
    • Critic Score 60
    Blessed with over-the-top atmosphere and crazy story, Monsters Ate My Condo is also tarnished by a gameplay that lacks deepness. Nonetheless this fast-paced puzzle game remains a very nice game for highscore fans who like to battle for it on-the-go.
    • Metascore: 76
    • Critic Score 60
    Yager wanted to make us live a contemporary war in the shoes of a soldier on the field. Its a success despite a too short adventure, some sequences that lack a little punch, and some hiccups in the production values. The multiplayer should compensate for its lack of durability and replayability.
    • Metascore: 69
    • Critic Score 60
    The n-Space guys are good students ; they did a well-polished hack'n slash game. If it clearly lacks any sort of innovation in terms of design or story, Heroes of Ruin managed to integrate every bit of the Hack'n Slash proven formula, most notable with a well-crafted multiplayer. Too bad it really lacks end game content, and some.
    • Metascore: 69
    • Critic Score 60
    The Amazing Spider-Man isn't a great title: everything it copies from Batman Arkham City, it does it with less skill. But despite that, the feeling of freedom inside Manhattan will please Spidey fans, even though the story itself remains quite weak.
    • Metascore: 54
    • Critic Score 60
    Spirit Camera takes on the ambitious challenge of offering to the players a ghost hunt in augmented reality. A direct spin-off of Project Zero, this title is full of scary but fun ideas, and also excels in terms of sound design. Too bad though that one will have trouble sometimes to dive in the game because of the need for light for it to run smoothly, an AR requirement.
    • Metascore: 73
    • Critic Score 60
    The Secret World has some really different things to offer than your usual MMO. This makes for a dividing design; some will love it, some will hate it, and the usual MMO player may very well fall into the latter category. PvP's a joke, but the writing is brilliant, the investigation quests are solo but rewarding, and the combat good enough. Too bad there are still so many bugs, and a pricey subscription to play it.
    • Metascore: 77
    • Critic Score 60
    Eight years after its original release, Project Zero 2 still remains a very good survival horror game, far from Resident Evil's shotguns and blessed with a deliciously terrifying atmosphere akin to the best japanese horror movies. Very good storyline, wonderful sound design, and with refreshed visuals, the game could have been a super hit if it wasn't deeply flawed in terms of the control scheme chosent for the Wiimote/Nunchuk couple, which isn't far from being a complete mess.
    • Metascore: 78
    • Critic Score 60
    Theatrhythm Final Fantasy, as an hommage to 25 years of Final Fantasy games, is a pure fan service musical game. But one that features some of the best pieces ever written for video games, a very strong point that would almost balance out the shortcomings of a repetitive gameplay.
    • Metascore: 72
    • Critic Score 60
    It's somewhat courageous to attempt the episodic adventure game when you're not TellTale, but that's what Skygoblin opted for. And their game is actually nice, if you like the character design and don't mind its point & click gameplay being rather old school, and the character movements so slow-paced and shortcut-lacking. The background and tone of the game are both quite nice.
    • Metascore: 78
    • Critic Score 60
    This New Mario is more than ever a gold-hungry race. There's not much novelty there, but an almost shoot'em up like approach to patterns and skill in order to reach the goal of 1 million coins. But the game remains easy, and with the addition of a DLC policy, it seems like even Nintendo itself doesn't care that much anymore for pushing the boundaries of game design and appearing different.
    • Metascore: 75
    • Critic Score 60
    Dream Drop Distance favored new but underwhelming elements to the simplicity and multiple point of views of Birth by Sleep, and the result is somewhat annoying. Even though it remains the best episode to date on a Nintendo platform, Dream Drop Distance suffers from its forced alternance between its two main characters. On the bright side, the combat is fare more dynamic and enjoyable, and the worlds to explore absolutely gorgeous for a 3DS game.
    • Metascore: 68
    • Critic Score 60
    Deadlight had everything to be the perfect Summer of Arcade killer game. But its Prince of Persia like mechanics seem as dated as their reference, and it comes a little bit short of the expectations we had for it.
    • Metascore: 73
    • Critic Score 60
    Hybrid can scare at the beginning, but with time and practice, one does start to really enjoy it and its aerial feeling. Nevertheless, don't expect to sink many hours in it. It lacks content, and the combat system remains odd enough for many not to like it.
    • Metascore: 83
    • Critic Score 60
    Visually stunning, with roughly 12 hours of gameplay, Dust remains quite spectacular, especially knowing it's the work of only two people. But after a charming start, one doesn't take long to witness a gigantic shortcoming: there's no challenge whatsoever and the heroes don't benefit from any sort of evolution over the course of the adventure. The game design thus becomes void, when all you need to do is to press four buttons continuously to finish the game.
    • Metascore: 79
    • Critic Score 60
    This new Transformers Game may look like your typical third person shooter, but it still is a love letter to the original animated series, just refreshed a little bit to try and attract newcomers.
    • Metascore: 83
    • Critic Score 60
    Almost alone on his playing field, Madden NFL 13 can take its time to make progress. Nevertheless, EA switched to the new Infinity Engine for the better, in terms of contacts, animations, and the like, even though visually, the game isn't looking any better than the previous one. The content is there, but there still is some bugs (sometimes funny ones), and it doesn't quite stand up to other sports simulations that may or may not have competition to overcome.
    • Metascore: 68
    • Critic Score 60
    A classic but nicely designed Tower Defense game. with few modes of play. There is some balance issues, but for a newcomer in the genre, its difficulty might prove interesting.
    • Metascore: 64
    • Critic Score 60
    Argul's Tomb (to be included in the Wii U version) packs two donjons, new enemies (even though they are but new skins on already fought 3D models). It's a little light for its price, especially considering there's no new puzzle-types, but its hour and half additional gameplay is still very much interesting to play for the fans. Too bad it's a separate campaign and not something weaved into the main one, though.
    • Metascore: 67
    • Critic Score 60
    Undoubtedly better than Resident Evil 5, this new episode of one of the greatest series will have trouble uniting people around its proposal. It is indeed very generous in terms of content, of story development, of its variety of sequences, but its still very action-focused atmosphere and clear shortcomings as a TPS make it feel dated and rigid, even though less than RE5. There's some good stuff in there, that's for sure, but also some poor choices as well.
    • Metascore: 68
    • Critic Score 60
    Completely crazy, Hell Yeah! really is a game by its studio, Arkedo, hilarious and visually magnificent, unique in concept and spirit, and blessed by a wonderful soundtrack. But if the eye for detail clearly marks every inch of its game world, the rigid gameplay and the overall redundancy of its proposal really undermine this indie title.
    • Metascore: 58
    • Critic Score 60
    Way of the Samurai 4 targets medieval Japan lovers, for sure, with a adventure in a classic and major era for this country. But it's too short, combats lack dynamism, and its production values are below average. It's still a satisfying adventure thanks to the various choices and consequences available.
    • Metascore: 79
    • Critic Score 60
    The Unfinished Swan is a nice tale, nicely polished and visually interesting, but the build-up of the story takes too much time for such a short experience, and setting aside the last minutes of play, there isn't really any smart or neat gameplay ideas; others were able to give a more powerful story or experience before it, and it shows.
    • Metascore: 78
    • Critic Score 60
    Good ol' Crazy Taxi on iOS is based on the original Dreamcast version, complete with the music tracks, Arcade, Original and Crazy Bos modes, and new Game Center features. The touch controls work rather well, even though they are less efficient than your classic controller. Overall, the experience is quite compelling nonetheless.
    • Metascore: 64
    • Critic Score 60
    With Ravaged, Dawn Games wanted to "bring back the fun", but I never really thought it was gone very far. The game has a very straightforward gameplay and a nice atmosphere, but not much else on an over-crowded market. It's also still very buggy. But the low amount of players online is what troubles the most for the longevity of Ravaged.
    • Metascore: 76
    • Critic Score 60
    WWE'13 feels old, like a soon-to-be-retired wrestler with busted knees and overused vertebrae that would be hard to let go. Yes it's kind of old looking, but there's so much content there, and history, that it's hard to miss when you're a fan.
    • Metascore: 78
    • Critic Score 60
    One may be annoyed by Capcom's recycling mastery, but it's still hard not to appreciate Marvel vs Capcom Origins, a nice compilation of two must-have titles of versus fighting. On top of those, the quality of this compilation's remastering, with nice menus, lighting fast loadings, and online play really make it interesting.
    • Metascore: 79
    • Critic Score 60
    Criterion seems to have done the maximum in order to offer a similarly fun experience on the Vita than it did on the 360 and PS3. This version is impressive, has roughly the same content than the console ones. Its just slightly less beautiful and with fewer contestants in the races, but other than that, it's the same experience.
    • Metascore: 73
    • Critic Score 60
    A poorly made port of two titles among which the second one reached near-cult status. Still something to be experience, for sure, but it could have really been much better remastered.
    • Metascore: 59
    • Critic Score 60
    This sequel clearly worked out some camera issues of the original on the Wii, and offers a nice addition with cooperative play, but lacks the production values, polish, pacing and innovations we would have hoped.
    • Metascore: 69
    • Critic Score 60
    Quotation forthcoming.
    • Metascore: 72
    • Critic Score 60
    This post-apocalyptic science fiction adventure uses its own humor too much, but delivers an interesting story and good universe. There are some flaws, but we appreciate that there are different solutions to the same puzzle. Primordia is an interesting game that could have been a little more refined.
    • Metascore: 72
    • Critic Score 60
    With this fantastic themed thriller, Phoenix Online Studio manages to capture the attention of the player, despite serious shortcomings in terms of production values. The Erica Reed character is compelling, and one may be hooked by this first episode.
    • Metascore: 66
    • Critic Score 60
    Black Knight Sword world is unique, aesthetically, and that's an accomplishment in itself. Unfortunately, the gameplay isn't as mesmerizing as the visuals ; it's but a poor restitution of old mechanics from 8 and 16bit platformers, without the level design genius of those times.
    • Metascore: 49
    • Critic Score 60
    A better attempt at adapting the infamous manga than the original, but still not the killer brawler we could have hoped for.
    • Metascore: 68
    • Critic Score 60
    Tokyo Crash Mobs takes the concept of Zuma and adds the Japanese idea: replacing the balls by people! In short, this is a good classic improved with a little madness, and some items that do nothing but refresh the whole experience.
    • Metascore: 65
    • Critic Score 60
    The space in Strike Suit Zero is visually stunning, and its gameplay is nervous and terribly enjoyable... but when you finally take your marks with it, the game ends abruptly and leaves you with the impression of having played a long tutorial. The scoring system is a good way to have more, but we could have eaten twice without hesitation.
    • Metascore: 69
    • Critic Score 60
    Quotation forthcoming.
    • Metascore: 70
    • Critic Score 60
    Picross e2 on the 3DS is still a brilliant game, but doesn't really push the envelope whatsoever, and still charges a price that seems a little high compared to other good puzzles games on several devices.
    • Metascore: 71
    • Critic Score 60
    Richard & Alice both have their stories to tell in a dying world covered in snow. But the story is too obviously trying too hard to bring forth emotions, and the point & click gameplay is far from being perfect. This clearly undermines the global experience.
    • Metascore: 79
    • Critic Score 60
    Monster Hunter 3 on 3DS is certainly a good opportunity to dive into the enchanting world of this Capcom license. The 3DS / Wii U connectivity is a good addition, but this 2009 game still suffers sometimes from archaic level design and gameplay.
    • Metascore: 61
    • Critic Score 60
    Quotation forthcoming.
    • Metascore: 64
    • Critic Score 60
    Defiance lands on Earth with a significant number of flaws: Pay to Win PvP, average graphics, repetitive gameplay... But the base looks solid for a brighter future, especially if you decided to watch the Defiance TV series and if you are hooked by this universe.
    • Metascore: 62
    • Critic Score 60
    With LEGO City Undercover: The Chase Begins, the 3DS was not far from getting its "GTA for children", with humor and a ton of things to collect. But the city is a bit small, and the graphics are limited... The game is quite easy but the formula is still really cool for the kids.
    • Metascore: 61
    • Critic Score 60
    This Sacred spinoff is basically a hack'n slash game. Its easiness makes it a short game, but it is not too expensive and still quite pleasant to play, with family or friends on the same screen.
    • Metascore: 63
    • Critic Score 60
    Quotation forthcoming.
    • Metascore: 57
    • Critic Score 60
    Stardrive boasts a no-compromise approach to 4X strategy that is interesting enough. Its relatively simple in terms of management mechanics, but still requires the player to pay attention, since every element has a major impact on his game. On the contrary, the deep customization system of the ships needs to be studied meticulously to be handled with efficiency, on a per-case basis, because the economy doesn't really allow massive aramadas. All these make for a solid basis of a game but a lot still requires refinement (AI, interface, graphics optimisation...).
    • Metascore: 59
    • Critic Score 50
    On the Wii, Inazuma Eleven shows a somewhat-dull gameplay, a clear lack of content, isn't deep enough, and overall, it's a disappointing adaptation of the the DS games, lacking in terms of ideas. The result is too average.
    • Metascore: 61
    • Critic Score 50
    Fable The Journey had everything to deliver an engaging gamer experience. Despite its strong casual side, the combats had the amount of richness and openness to allow creative players to strive within the system, and the lush and detailed world was enticing. But the lack of consistency in Kinect's precision is far too important and frustrating, and the combat becomes a real burden.
    • Metascore: 53
    • Critic Score 50
    Excessively propagandist and clearly not on par with this packed holidays season, Warfighter's solo lacks the fun it would require for accepting its over-the-top military apology and super-biased views of the world, despite some really nice initiatives like the vehicle sequences. Multiplayer-wise, it's clearly improved with a real class-based formula and duo gameplay tactics, but is that enough with what's coming? We don't think so.
    • Metascore: 74
    • Critic Score 50
    Quotation forthcoming.
    • Metascore: 73
    • Critic Score 50
    The right ingredients, a known recipe, but the cooked result doesn't work. It's slow paced, and one must rely on the community remaking the Mario Kart circuits to start enjoying himself... but still not that much.
    • Metascore: 76
    • Critic Score 50
    Quotation forthcoming.
    • Metascore: 73
    • Critic Score 50
    Anarchy Reigns is a violent beat'em all, and an elitist one. Barely accessible, it could have been a superb brawler, but it suffers from a clear lack of polish, its mandatory solo mode is full of lengthy annoying and dull story elements you can't bypass, and once online, you will be spanked a lot before you can achieve anything. It's the last game Platinum Games did for Sega, and it shows.
    • Metascore: 45
    • Critic Score 50
    Impire is not the Dungeon Keeper clone you might have come to expect. It's a micro-management squad based game, kind of clunky and repetitive, but still well-written and funny. If you have time to enjoy the solo campaign, why not, but waiting for a Steam promotion wouldn't be ill-advised.
    • Metascore: 76
    • Critic Score 50
    Crysis 3's campaign disappoints; its story isn't compelling, the storytelling itself doesn't help it, the level design remains an ordinary one, the difficulty is not well-balanced, and overall, there's no real risk taken creatively at any point in it. It's a game of appearances without substance; visually strong, but that's it. The multiplayer kind of saves the deal, most notably thanks to the Hunter mode.
    • Metascore: 63
    • Critic Score 50
    With its 3DS version of Sonic & SEGA All-Stars Racing, Sumo Digital had good intentions: offering the same game in portable form. But technically, this version had too many obstacles to overcome, clearly.
    • Metascore: 64
    • Critic Score 50
    Before it unwillingly became a fantastic rant against always-online DRM, and forced social cooperation, SimCity was supposed to be the shining new star of the city builders genre. Instead, Maxis and EA delivered a very pretty screen saver one can build as he likes. Miniaturized both in terms of zones to play with and gameplay mechanics, this SimCity is really fun for 10 hours, the time you need to build a full city and watch it like the pretty ant farm it is, before you simply abandon it before the very eyes of other players who were relying on its resources. It may still remain fun when played privately among friends with a decent strategy, which they need to polish even before laying their first piece of concrete on the ground, but in the end, we'd wager the game itself will be forgotten in a year's time. Its disastrous launch and unreliable servers? Maybe less so.
    • Metascore: 51
    • Critic Score 50
    Fuel Overdose is a clear take on a classic, old-school, top-down racer with weapons games that were much more common in the 90's. Its nostalgic approach is enriched with very neat ideas like the grappling hook or remote mines, but it's also visible in terms of production values. Despite its visual shortcomings, little bugs and imperfections, it's typically the kind of little indy game that could become a dear and memorable experience, if only it didn't lack a local multiplayer, or players in its online multiplayer.
    • Metascore: 63
    • Critic Score 50
    With Dynasty Warriors 7 Empires, we will again beat up Chinese soldiers, 1 Vs. 100, over the hours. In addition to the impressive selection of characters and stories, the new way of creating heroes is quite nice. They have also added a small amount of strategy (alliances, diplomacy...), but it is quite limited, unlike the battle arenas, which are larger than ever. Graphically, it is the equivalent to a game at the end of the Xbox life... yes, the first one. Finally, no major changes to the series: the fans will be pleased, the others, those who moved on to something else a long time ago, will remain unmoved.
    • Metascore: 78
    • Critic Score 50
    Do not tell me that true fans of DC Comics would get their money's worth with Injustice. And fighting game lovers either. Love does not mean accepting everything, and we can't be enthusiasts about the pitiful appearance that the Mortal Kombat studio gave to Superman, Wonder Woman and their pals. Yes, the gameplay basics from MK and the being-a-superhero feeling remains cool, as do the destructible stages, but the script and the presentation of the story mode, the stiffness of the animations and the poor art design do not allow Injustice to be mentioned within the good-fighting-games list of this generation.
    • Metascore: 62
    • Critic Score 50
    If you liked Dead Island, then you are sure to love Riptide: it's the same! All the elements are back: the survivors of the first game (plus a new one), the tropical atmosphere, the gameplay (more melee-oriented)... but also this problem of redundancy that you'll feel very quickly after a few battles and missions. A good game for all the fans of the first one, but they will pay the full price of a new episode to play an add-on.
    • Metascore: 59
    • Critic Score 50
    God Mode tries to find some kind of Painkiller gameplay, but it can't really make it. It is to much repetitive and limited. The whole experience would deserve some refinements... like changing this damn "standing still" sensation.
    • Metascore: 60
    • Critic Score 50
    Zeno Clash II is really a twin brother to the first one: same peculiar art direction, same slightly below average production values, same gameplay ideas. Its unique world remains its strongest asset, by far, but its bugs and gameplay shortcomings will quickly get on the nerves of those who aren't mesmerized by its universe.
    • Metascore: 70
    • Critic Score 40
    Let's quickly sum it up: if you enjoyed the original Crackdown, no need to get this one, and certainly not for 60 euros. Aside from a few details, there's nothing new here, but the competitive multiplayer play. Which may, for a time, help raise the value of Crackdown 2, but not for long. Same city (but uglier), repetitive missions, endless brainless action, and a story you can write completely down and in details on a single Post-it. Yes, there is still the power grinding of the character to pursue, level after level, trophies / success to unlock, and various stuff to collect all over the city, but you know... been there, done that. And better, bigger, sexier at that, like in Just Cause 2 for example.
    • Metascore: 43
    • Critic Score 40
    One may enjoy Naughty Bear for a while, but quickly enough, reality will catch up. The idea of a massacre starring adorable fluffy bears is undoubtedly a brilliant one, but it is poorly implemented here. Slow, imprecise, poised by narrow levels, and a to-soon to come lack of inspiration to continue driving the original idea further make it a concept that couldn't mature and blossom to become a good enough game.
    • Metascore: 73
    • Critic Score 40
    If you weren't convinced by ArmA II, Operation Arrowhead won't help your appreciation of the series. The only difference with the original is the new content additions, with a reasonable price considering it's a standalone. As for the rest, it's more or less the same game, complete with its flaws, thus it deserves the same score.
    • Metascore: 45
    • Critic Score 40
    Tiny price or not, there are flaws every game should avoid. Starting with bugs, and other gameplay approximations that spawn frustration, when they are not simply getting the player plain angry. And as you no doubt have guessed, Sniper Ghost Warrior has all those flaws. Even for 40 euros, I'd recommend one less game in your collection, but more money to buy the next real one, which will be undoubtedly be better. After all, it's not like quality First Person Shooters with an enjoyable sniping experience are an unrealistic expectation to have for upcoming action games.
    • Metascore: 66
    • Critic Score 40
    Unless you're a die hard fan of the Leliana character, the Leliana's Song DLC doesn't have much to offer. Two hours of linear gameplay hitting guards and other enemies, and a rather predictable story, but, hey, it's still a little bit more of Dragon Age to play until the sequel comes.
    • Metascore: 57
    • Critic Score 40
    For the price of a Coke at the local coffee shop, The Golems of Amgarrak has enough to fill an evening, playing frantically to survive the succession of battles. That's good, it rained tonight. It performs its role honestly, given the absence of major claims... But we still hope something much more substantial to wait until the release of Dragon Age 2!
    • Metascore: 77
    • Critic Score 40
    Here's how to sum up Mafia II : 12 hours of repetitive, linear missions, with but a few gameplay mechanics. Shoot, drive, punch, a tiny little bit of stealth, that's it. There's nothing more to be done than to follow the unfolding of the plot, which is clearly sub-par, especially when considering how easy it is to watch a rerun of The Godfather or a season of the Sopranos instead. Replay value is nil, there's no multiplayer. You can't even roam freely in the city after the ending (what for anyway, one may ask). Combat is way to easy, cars don't provide much thrill. In the end, Mafia II is a very pretty box, but an empty one. 80% of what has been developed doesn't serve any real purpose. The rest isn't enough to make a great game. If you're a die hard fan of the 50's atmosphere (nicely rendered), and the Mafia genre, you might still enjoy it. Otherwise...
    • Metascore: 74
    • Critic Score 40
    Here's how to sum up Mafia II : 12 hours of repetitive, linear missions, with but a few gameplay mechanics. Shoot, drive, punch, a tiny little bit of stealth, that's it. There's nothing more to be done than to follow the unfolding of the plot, which is clearly sub-par, especially when considering how easy it is to watch a rerun of The Godfather or a season of the Sopranos instead. Replay value is nil, there's no multiplayer. You can't even roam freely in the city after the ending (what for anyway, one may ask). Combat is way to easy, cars don't provide much thrill. In the end, Mafia II is a very pretty box, but an empty one. 80% of what has been developed doesn't serve any real purpose. The rest isn't enough to make a great game. If you're a die hard fan of the 50's atmosphere (nicely rendered), and the Mafia genre, you might still enjoy it. Otherwise...
    • Metascore: 75
    • Critic Score 40
    Here's how to sum up Mafia II : 12 hours of repetitive, linear missions, with but a few gameplay mechanics. Shoot, drive, punch, a tiny little bit of stealth, that's it. There's nothing more to be done than to follow the unfolding of the plot, which is clearly sub-par, especially when considering how easy it is to watch a rerun of The Godfather or a season of the Sopranos instead. Replay value is nil, there's no multiplayer. You can't even roam freely in the city after the ending (what for anyway, one may ask). Combat is way to easy, cars don't provide much thrill. In the end, Mafia II is a very pretty box, but an empty one. 80% of what has been developed doesn't serve any real purpose. The rest isn't enough to make a great game. If you're a die hard fan of the 50's atmosphere (nicely rendered), and the Mafia genre, you might still enjoy it. Otherwise...
    • Metascore: 55
    • Critic Score 40
    Start the Party! is quite a good party-game, which uses the capabilities of the PlayStation Move very well. The problem is that we actually just can "start" a good party with it... You will quickly want to move on to something else, as it quickly becomes tiresome. Blame it on a glaring lack of events and game modes.
    • Metascore: 58
    • Critic Score 40
    Even though Gunblade NY and LA Machineguns are indeed decent titles of the genre, it's difficult not to take in to account the scandalous price of this bundle ; the true value of both titles is more one for the heart, than your wallet.
    • Metascore: 45
    • Critic Score 40
    No need to argue, here : Ninety-Nine Nights II will not be the one to contradict the poor reputation of a franchise that should probably stop its course now.
    • Metascore: 63
    • Critic Score 40
    Despite some ideas and a will to deliver a comprehensive game (the virtual coach, cards, touch screen based games), FIFA 11 DS remains a poor attempt at providing a respectable soccer game compared to its HD counterparts. It's ugly, there's no AI, and in the end, kids without high expectations might enjoy it, but it's probably my duty to inform you that your little brother will be better off playing a good ol' Nintendo World Cup on your dusty Game Boy.
    • Metascore: 58
    • Critic Score 40
    Font Mission is like a 1995's Virtual On, but without Sega's talent, both in terms of game design and customization options for you Wanzer. Oh, and the production values are clearly not on par with what one can expect from an average current gen HD game. If it wasn't a quick buck drawn from a prestigious name, I don't understand what Square intended to do with this.
    • Metascore: 68
    • Critic Score 40
    With its refreshing pitch and mystical atmosphere, A Shadow's Tale seemed like an original game. But if this innovative side is well expressed through the visual, it's not in the gameplay, which is inspired by a variety of other existing games, but without any inspiration to merge all this in a clever way. A Shadow's Tale main flaw remains its lack of pace, variety... and fun. A game that can catch our eye very quickly, but can't keep our interest up very long.
    • Metascore: 61
    • Critic Score 40
    Kinect Adventures! gives a fair idea of what Kinect's basic gameplay is about, but through only 5 mini-games, among which only one may be fun beyond the first 3 or 4 tryouts... Suffice to say, it's not much, and you will most certainly be tempted to quickly do something else. In other words, start looking for a second game to pick up if you want to use your shiny new Kinect.
    • Metascore: 57
    • Critic Score 40
    Sure, the augmented reality brings something unusual to the game. Feeding your pet, play with it, check its health, etc. does have something magical to it, especially with the familiar backgrounds of your own home. But beyond this initial amazement, the not-so deep activities, the technical limitations of the PSP's camera, and the annoying loading times will tarnish the fun you can get in the long run. That's why the PS3 version remains so much better.
    • Metascore: 46
    • Critic Score 40
    To be honest, we weren't really expecting any sort of surprise when booting up Tom Clancy's Ghost Recon. The experience can remain nice when played casually, but only when you are two to enjoy it, and haven't played through all the others railshooters out there. There's probably a safest bet you haven't tried yet, though.
    • Metascore: 74
    • Critic Score 40
    When buying a PES 2011 game on the PSP, a lesser quality in terms of visuals and production values, compared to the home consoles versions, is to be expected. But there's no way one should accept a lesser gameplay experience. This portable version remained stuck one year in the past.
    • Metascore: 57
    • Critic Score 40
    Far from being a void attempt at the genre in digital form, Faery is charming thanks to its freshness and classic world revisiting the forgotten tales and legends. But it will will quickly show its limits to the RPG fans, because of its not-so-deep gameplay. Despite its limitations, Faery remains an interesting proposition, if you have already consumed all the must-have games of the downloadable offerings out there.
    • Metascore: 48
    • Critic Score 40
    The Fight is enjoyable despite some flaws. You have to be so cautious to play it the right way, so cautious to move your arms the right way, that you quickly lose that feeling of freedom.The gameplay is still fun and interesting when you decide to persevere.
    • Metascore: 64
    • Critic Score 40
    Monopoly Streets does have some aces to play, but can't make us forget that it's still funnier with the real tabletop version.
    • Metascore: 59
    • Critic Score 40
    Splatterhouse is for people who want 100% bashing and 0% brains, and who won't care too much for current production values or gameplay standards. The mask and Corrupted story is nicer to follow than we expected, and there's enough content there to quench your thirst for B-Movie style blood. But it still has a more shortcomings than good surprises... a simple title for simple tastes.
    • Metascore: 74
    • Critic Score 40
    Sonic The Hedgehog Episode 4 seems to be more of a Sonic the Hedgehog 1.2 (calling it "A.5" would put it too close to the brilliant Sonic 2...). The levels don't surprise, the soundtrack bores, and more importantly the blue hedgehog's inertia and dullness make it a real disappointment in 2010. We'll try not to resent it too much, since it's a rather cheap downloadable game, but it's still a very short game as well. Love is blind, so some may still enjoy it, but we'd rather advise them to try out the DS games, which are closer to today's expectations of a 2D journey with the supersonic hedgehog.
    • Metascore: 72
    • Critic Score 40
    Sonic The Hedgehog Episode 4 seems to be more of a Sonic the Hedgehog 1.2 (calling it "A.5" would put it too close to the brilliant Sonic 2...). The levels don't surprise, the soundtrack bores, and more importantly the blue hedgehog's inertia and dullness make it a real disappointment in 2010. We'll try not to resent it too much, since it's a rather cheap downloadable game, but it's still a very short game as well. Love is blind, so some may still enjoy it, but we'd rather advise them to try out the DS games, which are closer to today's expectations of a 2D journey with the supersonic hedgehog.
    • Metascore: 65
    • Critic Score 40
    Atelier Rorona is not directed specifically to RPG fans, but rather adventurous young girls who will take their first steps in a world of stylish packaging and simple, but repetitive, routines.
    • Metascore: 56
    • Critic Score 40
    This DS game isn't as bad as its HD counterparts, despite its average graphics and some flaws of playability. Too bad the story isn't really well put, the levels so short and really uninspired, and the close-range targeting failing more often than not. It could have been a very nice game without those flaws.
    • Metascore: 66
    • Critic Score 40
    Unless you're willing to try each and every one of the strategy games that are released, I really don't see why I should recommend this game to you. With average graphics at best, no real gameplay value, and a boredom generating ability that strikes pretty soon into the game, Patrician IV doesn't stand a chance next to its competition. Sure, on paper the idea was praiseworthy and its developers seem to have had some good intentions, but it clearly lacks ambition. Too bad.
    • Metascore: 74
    • Critic Score 40
    We were waiting for this game passionately, and maybe with too many high hopes. But "It's About Time" is disappointing, and really, doesn't measure up to the legendary trilogy. There's no real excitement playing through this first episode, and it's quickly forgotten once finished. Now, let's pray that Telltale will be able to spice things up and reach the 88 mph bar with the next episode.
    • Metascore: 57
    • Critic Score 40
    Far from being a void attempt at the genre in digital form, Faery is charming thanks to its freshness and classic world revisiting the forgotten tales and legends. But it will will quickly show its limits to the RPG fans, because of its not-so-deep gameplay. Despite its limitations, Faery remains an interesting proposition, if you have already consumed all the must-have games of the downloadable offerings out there.
    • Metascore: 64
    • Critic Score 40
    Mario Sports Mix has a nice Wiimote gameplay, and both Volleyball and Dodgeball mini-games will grant you a nice and funny afternoon. But beyond that... with but four sports and repetitive game mechanics, the title seems to be a little stingy compared to Wii Sports Resort or the Mario & Sonic series. On the Wii, Mario Sports Mix comes only as the third wheel.
    • Metascore: 61
    • Critic Score 40
    On paper, Breach is like Bad Company 2's multiplayer, in a low-fat, zero-sugar, ultra-light version. What we see here is a considerably less deep game, that one quickly dries out, and remains unable to bring anything new to the table.
    • Metascore: 58
    • Critic Score 40
    TRON Evolution, even though it bridges the gap between the two movies, remains quite dispensable, even for fans of the universe. Its gameplay, a mashup of cheesy combat and pale wallrun-based stunts copied and pasted from other more respectable games, bores more than it entertains. Even though its technically and visually correct, its dreariness and lack of pace nullifies its original ambitions.
    • Metascore: 53
    • Critic Score 40
    Even though its game system works, and you're the type of gamer that is patient and motivated, Lord of Arcana doesn't win from the comparison with Monster Hunter, from which it draws most of its design without trying to conceal it. Let's be clear : it doesn't match its model, in terms of fun nor content or variety, nor even in terms of combat or richness. We'd need to completely forget about Capcom's franchise in order to enjoy Lord of Arcana despite its shortcomings.
    • Metascore: 51
    • Critic Score 40
    Knights Contract seems to have strong qualities... at first. A sexy witch with interesting powers, which is ultimately too limited ; a super strong knight, which is uninspired in his fighting style; an atypical universe, which is finally overwhelmed... and the complementarity gameplay couldn't save this duo. They are not made for each other, as this title is repetitive and dated in many ways. Do not sign this contract!
    • Metascore: 53
    • Critic Score 40
    Quotation forthcoming.
    • Metascore: 74
    • Critic Score 40
    The only thing we may grant this Back to the Future is its consistency in terms of mediocrity. As time passes by, I'm losing faster and faster any hope to see Telltale getting back on the right tracks. Afterall, the game does very well commercially, so why change it? Bad or not, the most important for the publisher, it's the sales. Sad, sad, market laws.
    • Metascore: 43
    • Critic Score 40
    Ghostbuster Sanctum of Slime is a small action coop title based on a single gameplay idea (monsters of a specific color can only be harmed by the same color). But its production value is poor, its story and atmosphere are dull, its levels very repetitive, and human players are mandatory since the AI can't keep up after 3 hours into the game. That's a lot of shortcomings for a single game.
    • Metascore: 55
    • Critic Score 40
    The original concept of Super Monkey Ball 3D is still pleasant, that's for sure. However, it is impossible to play properly with both the motion gameplay and the 3D activated... Anyway the 3D disturbs more than it helps here. The new Kart and Combat modes are of no help to raise the whole game, which is a bit disapointing at the end.
    • Metascore: 53
    • Critic Score 40
    Splinter Cell 3D is a real disappointment on the Nintendo 3DS. Ugly, clumsy, far from being easy to handle and despite that without any sort of challenge, the Ubisoft title has but one quality remaining: being the first stealth-themed title on the 3DS. Is that enough to disregard its defects? Definitely not.
    • Metascore: 65
    • Critic Score 40
    Delivering its own story, within the original world of the movie, Rango mixes platforming, racing, and action. Rather nice looking and easy to play, the EA game clearly lacks substance, and provides less than 4 hours of gameplay. Hours during which one will easily get bored. It's a game that will probably be best suited for the really young, or really casual.
    • Metascore: 63
    • Critic Score 40
    The Reapers' invasion in Mass Effect 3 would have been a lot quicker without Shepard intervention in The Arrival DLC for ME2. This gap-bridging extension is very short, with a so-so story (a meteor with engines, didn't I see that somewhere already ?) and a focus on action, with quite a challenge at times. No interesting moral choice, nothing really fascinating in dialogues... Shepard does its inevitable job once again, and politicians will target him once more. Is that it? We could have done without it.
    • Metascore: 55
    • Critic Score 40
    Rabbids 3D is a regular 2D platformer in all its classicism. It's so regular and average that it's quickly boring. Monotonous and poorly paced, it's far from being a total wreckage, sure, but it's really nothing to be remembered.
    • Metascore: 57
    • Critic Score 40
    Inspired by the success of Monster Hunter, Dragon Quest IX and the like, Naruto enters the realm of multiplayer play and characters customization. An enticing idea, but its execution is failing because of an ordinary gameplay, poor visuals and dull combats.
    • Metascore: 48
    • Critic Score 40
    Sherlock Holmes and the Mystery of the Osbourne House could have been better if the puzzles weren't so simple and if its adventure was longer, with a deeper story. But it's an easily played, easily forgotten 40 euros game, without anything quite worth remembering. One cannot be Professor Layton just by wishing it.
    • Metascore: 52
    • Critic Score 40
    The Sims 3 3DS is to the other console versions what the travel MB games are to the original MB connect 4. A light portable version keeping the basic principles, with adapted ergonomics but without every bell and whistle that were its charm. You can get it if your really won't be able to keep away from the other versions for long, but even if it's your case, I wouldn't recommend it if you don't want to play it in 2D, since the 3D gives more headaches than added enjoyment.
    • Metascore: 58
    • Critic Score 40
    After the first gimmicky 3D visual effect wears off, you end up with a rushed out game which feels more like a tech demo than a real game that lives up to what you can expect from a 3DS. The story mode has too few missions, and shows in and of itself the overall lack of content and ambition of the game. And, neither the Battleship nor the Periscope modes can make up for it. The periscope sequences are the only element trying to make use of the gyroscope function of the console, but it turns out to be rather inefficient handling. All in all, we end up with a game that could have been released in the early DS days, certainly to a more impactful reception, at times where the stylus was still considered an innovation.
    • Metascore: 49
    • Critic Score 40
    Garhasp was developed by a nine people studio, and taking this into account, it's impressive. But that's the only way it is. It's not enough to deliver 3 hours of gameplay with poor production values, especially considering its current price.
    • Metascore: 51
    • Critic Score 40
    Duke Nukem Forever is a disappointment to say the least. 14 years of development seem like a waste of time when you see what has become of the most famous FPS franchise. Sad.
    • Metascore: 49
    • Critic Score 40
    Duke Nukem Forever is a disappointment to say the least. 14 years of development seem like a waste of time when you see what has become of the most famous FPS franchise. Sad.
    • Metascore: 54
    • Critic Score 40
    Duke Nukem Forever is a disappointment to say the least. 14 years of development seem like a waste of time when you see what has become of the most famous FPS franchise. Sad.
    • Metascore: 61
    • Critic Score 40
    As a resurrection of the dungeon crawler genre as it wants to appear, Hunted: The Demon's Forge just is another FPS without any real subtleties. It's a shame since its world is fine and action globally ok, but some camera issues, a poor story, some clunky gameplay and outdated production values clearly undermine the fun.
    • Metascore: 50
    • Critic Score 40
    Naruto is the golden eggs goose, like Dragon Ball in its time. Some titles may rise above the average, but this one isn't one of them. Be weary of the quickly produced, fan service products like this game and its poor combat gameplay.
    • Metascore: 59
    • Critic Score 40
    Incoming movie? Quick, get me a game out there! That's how one could summarize Transformers: Dark of the Moon. With super linear TPS phases and a failed racing gameplay, this episode only has its Mecha license and steam-venting ability for itself. AI's a mess, most of the original sequences aren't really convincing, and its production values are clearly not on par with the rest of the game products of today.
    • Metascore: 57
    • Critic Score 40
    Incoming movie? Quick, get me a game out there! That's how one could summarize Transformers: Dark of the Moon. With super linear TPS phases and a failed racing gameplay, this episode only has its Mecha license and steam-venting ability for itself. AI's a mess, most of the original sequences aren't really convincing, and its production values are clearly not on par with the rest of the game products of today.
    • Metascore: 60
    • Critic Score 40
    Yet another Party Game from Nintendo. With Wii Play Motion like with other games of this type, solo play is dispensable: the fun comes from multiplayer. But for this one, even multiplayer won't cut it; we're desperately waiting for the spark, the one mini-game that will capture us. This time around, the spark doesn't come. This follow-up to Wii Play will only convince the youngest of gamers during birthday parties.
    • Metascore: 65
    • Critic Score 40
    There's no way one can't see Capcom's expedience in this game. Resident Evil: The Mercenaries 3D is a game mode, sold full price. The experience was tailored to appeal to scoring aesthetes, with a decent challenge for those who want to unlock everything, but the game remains rough and arid for most. With the noticeable exception of the production values and a working multiplayer, the game is a poor one: no story, repetitiveness beyond reason, a level-design based on scavenging previous games, and in very limited numbers... please no more. Resident Evil, as a saga, didn't need such an effort.
    • Metascore: 43
    • Critic Score 40
    Ape Escape was the first game to require the use of a DualShock controller on the original PlayStation, but this new PS3 episode won't be as important to PlayStation history as his illustrious predecessor was. It's a repetitive rail shooter where you switch from butterfly net to catapult to fan in order to capture monkeys and get as much bananas as possible, but it's mainly aimed at younger kids. With its nice animated sequences and a fair game mechanic, parents can offer it safely, but the lack of a multiplayer mode to share the experience and the overall lack of variety are hard to forgive.
    • Metascore: 70
    • Critic Score 40
    Even though one can't deny what benefits it brings to the body and the quality of the training exercises, the visual and sound of UFC Trainer are disappointing. It also lacks rhythm to appeal to the gamer who's at least a little fond of sports already. It still may be a complementary training tool if you do your sport live, already.
    • Metascore: 59
    • Critic Score 40
    Most games adapted from famous comic franchises with super heroes are crap. Some very few ones are brilliant. Green Lantern is neither. It's linear, repetitive and it lacks ambition and ideas, ending up below your average action game, but the variety of weapons and overall combat gameplay are still satisfying. They offer a decent way to vent, if only for short bursts of play, either by oneself or with a friend.
    • Metascore: 61
    • Critic Score 40
    Most games adapted from famous comic franchises with super heroes are crap. Some very few ones are brilliant. Green Lantern is neither. It's linear, repetitive and it lacks ambition and ideas, ending up below your average action game, but the variety of weapons and overall combat gameplay are still satisfying. They offer a decent way to vent, if only for short bursts of play, either by oneself or with a friend.
    • Metascore: 45
    • Critic Score 40
    With The Cartel, you can see that the developers tried to ensure the atmosphere was nice... but it does not work. The characters are too predictable, and so is the story. The action sequences are too basic... playing in coop can still be nice, but it does not save a game that lacks inspiration.
    • Metascore: 47
    • Critic Score 40
    This third person shooter is a pure action game, with no adventure or exploration elements like in previous Harry Potter games. No problem about that, but the result is still very repetitive and short (about 4 hours of gameplay). The fans will still be glad to find the young sorcerer and his friends well modeled in 3D. It is a faithful adaptation, but not a good game.
    • Metascore: 61
    • Critic Score 40
    E.Y.E Divine Cybermancy transpires good will, but the team at Streum On should have started with something smaller and offer a simpler but more polished title. The combat's quality is there, but the rest doesn't quite follow. Too bad.
    • Metascore: 50
    • Critic Score 40
    Bodycount is supposed to be a violence venting machine. A very arcady FPS, if you will. But though the action itself is indeed there, nothing is making it stand out from the other productions of the genre, and the load of shortcomings (poor AI, average production values, uninteresting special moves system, completely dull story) will probably ruin the fun for most. With some heavy eights of the genre incoming, or already there, it's impossible to recommend.
    • Metascore: 53
    • Critic Score 40
    Bodycount is supposed to be a violence venting machine. A very arcady FPS, if you will. But though the action itself is indeed there, nothing is making it stand out from the other productions of the genre, and the load of shortcomings (poor AI, average production values, uninteresting special moves system, completely dull story) will probably ruin the fun for most. With some heavy eights of the genre incoming, or already there, it's impossible to recommend.
    • Metascore: 50
    • Critic Score 40
    Even though Rugby World Cup 2011 feels like an "old" title gameplay-wise and in terms of production values, the not-so demanding enthusiasts may find it to fit their liking, but maybe not as a full-price purchase. We'd rather wait for a less opportunistic version with better visuals and more gameplay choices to be completely satisfied.
    • Metascore: 53
    • Critic Score 40
    With A Game of Thrones Genesis, Cyanide tackles too large a task for its own means, so disappointment ensues. Despite that, it's still the perfect licence to introduce fresh and new boardgames mechanics, and that helps to make it a nice multiplayer experience. But it still suffers from poor production values, ugly graphics, a lack of ambition, and unclear or insufficient visual cues as to what exactly is happening.
    • Metascore: 59
    • Critic Score 40
    If Jackson and Spielberg seem to have won their gamble in adapting Tintin on the silver screen, sadly, it's not the case of Ubisoft for its game. Not that it's a bad game in itself, but this Tintin and its 2D gameplay is far too repetitive, and the 3D sequences on a plane or motorcycle aren't very convincing. If you top that with a 4 hours time to finish it (at the most), and despite a coop mode, nice musics and polished dialogs, you're in for a disappointment if you're looking for something on par with the movie, or the original comic books.
    • Metascore: 74
    • Critic Score 40
    This new version of Tetris adds nothing great to the good old formula. Augmented Reality is good fun for 5 minutes, but nothing here really overshadows Tetris DS, which was actually much more interesting and fun.
    • Metascore: 59
    • Critic Score 40
    The theme, the design and the gameplay of Okabu make a good first impression for a game targeted at younger audiences, sadly, it quickly collapses because of an excessive repetitiveness, perfectible ergonomics, and some bugs and lack of challenge. Too bad!
    • Metascore: 67
    • Critic Score 40
    We thought the added horsepower of the 3DS could have given a new breath to the FIFA franchise on Nintendo's portable line, but it's not. It might yet be satisfying for kids, but this 3DS FIFA doesn't have much in common with the HD versions, it even lacks some official licences. Also, there is no online play.
    • Metascore: 66
    • Critic Score 40
    Kinect Sports Season 2 is not the enhanced, upgraded, an richer game we were waiting for. Instead of that, we get 6 new sports, of which only darts and golf are really something to come back to, the rest being less fun than what the original offered.
    • Metascore: 56
    • Critic Score 40
    This 3DS version has the merit of offering more or less the same experience than the HD versions (minus the voice-overs, and a lesser visual prowess); but it also inherits its shortcomings. A repetitive gameplay, very short lifespan, and underwhelming action sequences.
    • Metascore: 55
    • Critic Score 40
    A game that slashes gameplay in favor of dynamic visuals, very true to the anime. But the illusion of pretty graphics quickly disappears, revealing dull combats, repetitive gameplay, and other shortcomings. Even the most hardcore fans will not find this fun for a long time.
    • Metascore: 58
    • Critic Score 40
    A game that slashes gameplay in favor of dynamic visuals, very true to the anime. But the illusion of pretty graphics quickly disappears, revealing dull combats, repetitive gameplay, and other shortcomings. Even the most hardcore fans will not find this fun for a long time.
    • Metascore: 66
    • Critic Score 40
    Your children are in the mood for a get together at the carnival? This is the perfect title. In this magical atmosphere, there are dozens of little events such as rifle shooting or mini-bowling and basketball, as well as tickets to spend on balloons and other accessories. The PS Move controls are very accurate and the game is fun... but not for longer than an afternoon, given its lack of variety and really deep gameplay.
    • Metascore: 58
    • Critic Score 40
    For their first 360 game, the raving rabbids deliver a mixed experience. The augmented reality enabling the rabbids to spawn in your living-room is fun, but lacks precision. The main issue resides within the fact that those levels do not constitue the majority of the game, more classic ones are, and they lack originality and rythm. The animated styled mini-games are funny, but we've already seen much better with a wiimote in hand in Wario Ware.
    • Metascore: 50
    • Critic Score 40
    Start the Party : Save the World works very well. The mini-games are fun, all with a friendly atmosphere. But in terms of content, there is only twenty "missions" and no different game modes to create some competition… That's not enough. At 10€ on the PSN, why not, but not at 30€ boxed.
    • Metascore: 55
    • Critic Score 40
    This adaptation of the best-seller, narrated perfectly by Patrick Stewart, but the visuals and animations are clearly sub-par. For a platformer reminiscent of Limbo, it's particularly bad, since it makes the levels hard to read, and the poor gameplay doesn't help at all, making it frustratingly difficult. Too many shortcomings for a title that could have been quite nice, too bad.
    • Metascore: 64
    • Critic Score 40
    As impenetrable as ever for most people, this Dynasty Warriors 7 Xtreme Legends is first and foremost worst than the original version. It too heavily balanced on the "further in" experience, and completely forgets about the gamers who don't own the 7th episode, but without even succeeding in proposing somthing really worthwhile or essential to those who do. Only for the most hardcore fans.
    • Metascore: 72
    • Critic Score 40
    Undoubtedly prettier and more incisive, this WWE 12 still suffers from some deep technical issues that undermine the fun. Even though the gameplay really did benefit from an added dynamism, it lost in terms of precision and variety. The matches, are less enticing and more repetitive, and sometimes chaotic when there's more than 2 brawlers on the ring.
    • Metascore: 71
    • Critic Score 40
    Undoubtedly prettier and more incisive, this WWE 12 still suffers from some deep technical issues that undermine the fun. Even though the gameplay really did benefit from an added dynamism, it lost in terms of precision and variety. The matches, are less enticing and more repetitive, and sometimes chaotic when there's more than 2 brawlers on the ring.
    • Metascore: 54
    • Critic Score 40
    We were expecting a serious competitor against Layton. Lautrec is aiming for more than a succession of riddles, with added exploration, stealth, and a hint of RPG-styled combat. But it doesn't really seduce in any aspect of the lot. The only real success is the atmosphere, and the bits and pieces of knowledge you can get on the city of Paris.
    • Metascore: 66
    • Critic Score 40
    Sadly, when it's time to balance out the pros and cons of this 3DS version of Sonic Generations, it's clear the cons outweight the pros. It's pretty, fluid, offers player versus player races, it doesn't provide the thrill of the original Sonic Generation dual gameplay, old Sonic and new Sonic, because there are no 3D levels, only 2D ones you can play with either Sonic. The solo is super short, level design is flawed, and secondary missions dull. Clearly not on par with the HD versions.
    • Metascore: 56
    • Critic Score 40
    It may have "Super" in its title, but that's not how we'd describe this title. Extremely repetitive and plagued by a gameplay that's as deep as a dry pond, Super Pokémon Rumble is a one-button action game where you bash Pokémon toys in tiny areas to add them to your collection and benefit from their powers. Arena combats are available as well, but if the fans may see that as a simple yet enjoyable venting entertainment offer, most will see that as an underwhelming title designed to squeeze out some quick bucks out of an over-successful franchise. Guess where we stand.
    • Metascore: 80
    • Critic Score 40
    Enjoying Liberty City, listening to the radio stations, on a small iPhone or larger iPad, is a nice experience. The visuals are impressive, the missions as enticing and funny as ever... GTA 3 in and of itself is still an impeccable game, no doubt, but when the time to use the new tactile controls comes, it starts to go to hell. Even though Rockstar made adjustments in order to use these features, one can't get through the numerous shooting scenes without shouting in anger and frustration. You can't target what you want, it's slow to manoeuvre, and a general pain in the ass to play. It's also quite slower on anything older than the 4S or the iPad 2.
    • Metascore: 33
    • Critic Score 40
    AMY
    If I were to recommend the game to a friend, I'd argue that it would be better to know, beforehand, that the production values and the playability really lack polish, before choosing to purchase it. It's so much so that it can, from time to time, completely ruin the experience. Despite this huge shortcoming, Amy has an atmosphere, stress-inducing and game world that are all powerful enough to overthrow the rest... if you're one to be hugely tolerant and really in need for a horror fix.
    • Metascore: 65
    • Critic Score 40
    The concept, gameplay, challenge and atmosphere of Choplifter HD are quite good. It is a nice trip back in the 80's, even if it is far from being a must-have today, as the game is particulary repetitive and its price is quite high.
    • Metascore: 71
    • Critic Score 40
    The concept, gameplay, challenge and atmosphere of Choplifter HD are quite good. It is a nice trip back in the 80's, even if it is far from being a must-have today, as the game is particulary repetitive and its price is quite high.
    • Metascore: 66
    • Critic Score 40
    The most interesting part of King Arthur II the RPG remains the dark universe and interactive storytelling. The blend of RPG-diplomacy-strategy-management is nice, but a little confusing and not really help by the poor interface. Overall, it could be satisfying, if only it wasn't so full of bugs shattering the game. Crashes back to the desktop are frequent, and it really needs to be patched as soon as possible. Until then, stay away.
    • Metascore: 65
    • Critic Score 40
    Tekken Hybrid should have been a nice display of the series qualities, and its latest iteration Tekken Tag Tournament 2. But this last title's demo is really poor both in content and tech quality, the HD remastering of the original TTT a lazy one, and the Tekken Blood Vengeance movie, though visually stunning, remains completely crazy story-wise. Is this compilation of content worth its price ? We hardly think so.
    • Metascore: 52
    • Critic Score 40
    We'd hoped a NeverDead that would have brought some punk and goofy spirit to generally too serious TPS games. In the end, Konami's title doesn't lack new ideas, but they are so poorly used that we'd rather stay dead.
    • Metascore: 62
    • Critic Score 40
    The idea of a remake is welcome, but Jagged Alliance Back in Action did it with serious shortcomings in terms of production values. The AI and pathfinding are sometimes completely off, the interface not really smooth, and it lacks tactical options... but despite all this it remains quite enticing, thanks to the charms of its background and a genre that is really not that common nowadays.
    • Metascore: 67
    • Critic Score 40
    It's a good thing this beat'em all can rely on a prestigious franchise, rather than its true gameplay qualities (multiplayer excluded). Because there is far better elsewhere for this price.
    • Metascore: 53
    • Critic Score 40
    Blades of Time had a good starting point with this time bending idea, allowing the player to clone himself for combat or puzzle purposes. But its basic level design, poor artistic direction, and overall confusing combat, when paired with an uninspired story render the game quite disappointing.
    • Metascore: 60
    • Critic Score 40
    Pikachu is back in this sequel, which is clearly designed for kids. But some gameplay issues and a global lack of inspiration in the minigames make it less appealing than it could have been.
    • Metascore: 70
    • Critic Score 40
    This HD Collection is far from perfect. Even though the two episodes it boasts are still cult games, the remastering suffers from frame rate drops, some shocking sequences have been tuned down, and the voice-over have been replaced with a new, but lesser version. If you have access to the originals, it's better that way, but if you have no choice, it's still two major titles for horror fans.
    • Metascore: 68
    • Critic Score 40
    This is clearly for kids who have too much energy to spend. But some movements are quite complicated, and can prove to be tedious and frustrating, even for kids. It's ok for one hour of play, but kind of loses its appeal beyond that.
    • Metascore: 75
    • Critic Score 40
    Max Payne fails miserably at perpetuating its gameplay on a tactile device. It's either largely unplayable, or too easy if the auto-targeting is on.
    • Metascore: 77
    • Critic Score 40
    Quotation forthcoming.
    • Metascore: 83
    • Critic Score 40
    Monster Dash is a Canabalt clone of sorts, where you just push forward further and further, destroying loads of ennemies with a vast arsenal of weapons. Those are the only real fun you'll get, the reste of the formula is so repetitive that boredom comes quickly.
    • Metascore: 55
    • Critic Score 40
    This cute beat'em all spin-off in the world of Albion could have been a fun experience, if only it didn't suffer from a less than dynamic gameplay, a progression system that lets too much up to randomness, and an overall feeling of disconnection to its gameworld. If you fancy a good 4 player beat'em all, go the Castle Crashers route.
    • Metascore: 57
    • Critic Score 40
    Datura seems like your typical, interesting indie experience. But the truth is : it's as painful to play as it is unsatifying in terms of story and puzzle-solving. The two hours of puzzle solving and unbelievably slow walks in the forest are mainly spent on trying to make sense of the PS Move horrible gameplay than the game itself.