GameCritics' Scores

  • Games
For 1,548 reviews, this publication has graded:
  • 32% higher than the average critic
  • 4% same as the average critic
  • 64% lower than the average critic
On average, this publication grades 6.9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Shadow of the Colossus
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
1,548 game reviews
    • 74 Metascore
    • 35 Critic Score
    Mafia II is every bit as soulless and dull as its bland sociopathic protagonist
    • 60 Metascore
    • 35 Critic Score
    The most serious problems in Star X lie with its controls. The ship's movements are limited due to poor button configuration.
    • 66 Metascore
    • 35 Critic Score
    Like a deflated football, 7 Trials doesn't encourage you to play, nor does it promise exciting play, it just makes play possible.
    • 61 Metascore
    • 35 Critic Score
    Seems like a battle system without a role-playing game. There is little variety or depth to the combat, and even in the presence of assorted power-ups it becomes painfully repetitive after only a short while.
    • 59 Metascore
    • 35 Critic Score
    For an Xbox game, Fellowship Of The Ring sure does take a long time to load.
    • 56 Metascore
    • 35 Critic Score
    It's an intriguing and ultimately fatally flawed entry in an already clogged genre, and a warning to other companies who would use games as a commercial vehicle: please be sure you can make a decent game, or it's worse than no advertising at all.
    • 71 Metascore
    • 35 Critic Score
    With flat, repetitive environments and uninspiring combat, Breakdown doesn't have much to recommend it.
    • 61 Metascore
    • 35 Critic Score
    Frustrating, boring, and poorly executed, this is a game that is destined for the dustbin.
    • 62 Metascore
    • 35 Critic Score
    I do admit that I gleaned more than a few moments of guilty enjoyment from the experience, it's really just a terrible, terrible game that wouldn't be able to justify its own existence without the gleefully gratuitous content.
    • 75 Metascore
    • 35 Critic Score
    This could have been a great original title, but instead it's a waste of shelf space with just one redeeming feature: it only takes around five hours to beat.
    • 54 Metascore
    • 35 Critic Score
    It's not especially big, but the tedium of the action makes it feel overlong. The lack of variety in enemies and gameplay make it feel almost like a budget title.
    • 44 Metascore
    • 35 Critic Score
    What starts out as an interesting idea for a strategy role-playing game (RPG) soon crumbles under the weight of poor design decisions, unintuitive gameplay, and an aesthetic presentation that would have been more at home on the Nintendo Entertainment System than the powerful GameCube.
    • 53 Metascore
    • 35 Critic Score
    Clearly, the guys at Access Games understand that games in the Monster Hunter vein are supposed to be punishingly difficult. What they didn't get was that the soul-crushing challenge should come from the gameplay and not poor design decisions. Throwing down your PSP in anger because a boss has outsmarted you is acceptable. Tossing it aside because a fight revolves more around beating the bad game design than the actual enemy is not.
    • 62 Metascore
    • 35 Critic Score
    NASCAR 2011: The Game feels like a slapdash effort, a rough draft of a game dressed up with a fancy cinematic and some licensed music and sent out to make a quick buck off the fans.
    • 64 Metascore
    • 35 Critic Score
    With a host of bugs, a fundamental lack of gameplay variety, and a key mechanic that doesn't serve the purpose it should, Ravaged is profoundly not the Mad Max game we've been waiting for.
    • 79 Metascore
    • 35 Critic Score
    While there are a few sequences that thrill the way a proper Hitman should, like stalking a dark cornfield or combing Chinatown without being dressed as a chef, these brief glimpses of 47's predatory roots are outnumbered three-to-one by kludgey segments more about duckwalking towards exits than they are about killing professionally. I would imagine that the goal of Hitman: Absolution was to take Agent 47's detailed, methodical gameplay and make it appeal to players more familiar with modern action/stealth hybrids, but all the devs have done is eviscerate their unique franchise with poorly-implemented mechanics and left him to die an awkward, humiliating death.
    • 42 Metascore
    • 35 Critic Score
    Were Clan of Champions a skeletal presentation piece designed to convince a publisher that these developers were worth investing in, I would give it extremely high marks. As a finished product that people are asked to pay money for, it's completely unacceptable.
    • 57 Metascore
    • 35 Critic Score
    While taking on legions of shambling undead with Morgan's fists was a genuine high point, it's not enough to make up for the fourth-class experience that Riptide is. I forgave many of the original Dead Island's problems since it had such a fresh, exciting vision, but Riptide lacks the same heart. Don't get me wrong, though—the developers don't need to reinvent the wheel every time (and more of a good thing is usually a good thing) but there's no excusing the slapdash production values and shortage of good ideas on display here.
    • 54 Metascore
    • 35 Critic Score
    In the end, Army of Two: The Devil's Cartel is a boring, meatheaded slog through about ten or so hours of predictable situations and sub par dialogue, and if someone told me that the development team had simply been handed a bit of cardboard with the words "sink this series" emblazoned across it as a design document, I'd believe it without hesitation.
    • 70 Metascore
    • 35 Critic Score
    I'm all for interesting choices and humor when making a game, but the appeal of a one-trick pony like Divekick wore off after just a few minutes. Like, five. Perhaps people steeped in the fighting game scene or those with friends (and beer) nearby might get more out of it than I did, but I can't imagine that many players will find value in this drawn-out gag.
    • 55 Metascore
    • 35 Critic Score
    Crimson Dragon is clumsy, frustrating and often downright hideous. I realize that the Xbox One's launch lineup was pretty underwhelming, but even those new owners desperate for software to play on it should keep Crimson Dragon low on their lists.
    • 59 Metascore
    • 35 Critic Score
    Side-scrolling combat games aren't new, and plenty of them are heftier, more substantial and cheaper than this one. Steam users can do better.
    • 46 Metascore
    • 30 Critic Score
    As the subject of this review so deftly proves, a whipped-together concept by itself is not enough. I may spend a few minutes flipping through Lowrider magazine the next time I'm at the newsstand, but I'm not going to be spending any more time on the game.
    • 57 Metascore
    • 30 Critic Score
    Only a masochist would have the patience and stamina to finish it. I was on one of the game's final missions when, after what was at least my twenty-fifth re-start, I impulsively hit the OFF switch on my television. I'd had enough. I opened a beer, then sat in the darkness, enjoying the sudden silence and the fact that this game, which had been vexing me for days, was once and for all out of my life.
    • 67 Metascore
    • 30 Critic Score
    The spinning intensity of "FreQuency" and the glowing, surreal world of "Rez" are perfect examples of the synergy that can be achieved by blending traditional videogames with the energy and visceral response music can command. Arika's effort seems to want to carve itself a similar sort of alternative niche, but possesses only a fraction of the gameplay required for relevance. As a result, it fails vapidly.
    • 61 Metascore
    • 30 Critic Score
    A whole lot of hot air and buzz with nothing to back it up.
    • 51 Metascore
    • 30 Critic Score
    It's just not fun yet. Sure, playing against people is a mild diversion, and it has a small amount of nostalgic appeal, but if they want to come up with something that's sold entirely on the basis of the fun of destruction, destruction has to be more fun than this.
    • 58 Metascore
    • 30 Critic Score
    I see no reason to purchase and play a mediocre amalgamation with no exceptional qualities to recommend it, though I guess I shouldn't be surprised because nearly every game employing dragons as anything but enemies ends up stinking.
    • 58 Metascore
    • 30 Critic Score
    To make an embarrassing story short, Splinter Cell: Essentials is a mess. For a series that leads the stealth genre and has worked hard to make itself more accessible and more polished with each successive sequel, an entry like this—even on a portable— can only be seen as a miserable failure.
    • 50 Metascore
    • 30 Critic Score
    Reservoir Dogs the game takes a groundbreaking film and jams it into a formula it wasn’t meant to fit in the first place. Some heist movies don’t have heists, some stories are told out of order, and some movies aren’t meant to be games.
    • 56 Metascore
    • 30 Critic Score
    So Medal of Honor: Vanguard is just a waste of time and money. A tedious plodding waste suitable only for those absolutely desperate for another first-person shooter to play on their Wii.
    • 52 Metascore
    • 30 Critic Score
    So Transformers: The Game is just a complete mess, a game that succeeds in almost nothing that it sets out to do.
    • 60 Metascore
    • 30 Critic Score
    WarTech: Senko no Ronde is a trite piece of airy piffle with nothing meaty to recommend it.
    • 46 Metascore
    • 30 Critic Score
    Zoids Assault, while not a complete disaster, is something altogether worse. It's completely unnecessary.
    • 81 Metascore
    • 30 Critic Score
    In every way save the graphics, I found Muramasa: The Demon Blade to be a failure.
    • 30 Metascore
    • 30 Critic Score
    This minor disaster is a huge step down for the developers, Rebellion, after their fun-but-flawed Sniper Elite, and the "people-would-acknowledge-as-better-than-Gears-of-War-had-anyone-actually-played-it" Rogue Trooper.
    • 35 Metascore
    • 30 Critic Score
    Something like Infernal: Hell's Vengeance might have gained a minor following during the last generation (and that's a big might have) but it simply doesn't have any place in today's environment. It's technically weak and showcases no forward-thinking in terms of design, and the conceptual side is just as stale.
    • 46 Metascore
    • 30 Critic Score
    A miserable, frustrating, and graceless experience, I can't recommend this game to anyone but the most dedicated Samurai Shodown fans—and even those players should be well-warned to stay away
    • 80 Metascore
    • 30 Critic Score
    As a dungeon crawler, Strange Journey is abominable. As an SMT, it's unforgivable.
    • 80 Metascore
    • 30 Critic Score
    It leaves out the most crucial element: a compelling story. The story is predictable and unimaginative and little is done to move the story forward any faster than at a snail's pace.
    • 57 Metascore
    • 30 Critic Score
    I wish I could say that there was some charming, redeeming feature that made my time with Pocky & Rocky with Becky worthwhile, but there isn't. The box art sure was cute, though.
    • 61 Metascore
    • 30 Critic Score
    The characters are not only woefully generic, but poorly drawn and animated.
    • 63 Metascore
    • 30 Critic Score
    Nearly all progress in game design over the last fifteen years has been ignored, and it shows.
    • 55 Metascore
    • 30 Critic Score
    Myst III has so much going for it, in that clearly much effort was put into the plot, the acting, and the richly detailed pre-rendered graphics. But the whole experience never gels into an enjoyable game, and the world of Myst, while scenic, feels too static to be captivating.
    • 44 Metascore
    • 30 Critic Score
    Poor control, graphics, level and mission design. These are flaws, and major ones at that. Where the game really fails, though, is that not for one second while I was playing it did I ever feel like I was controlling Superman. Is there anything worse that you can say about a Superman game?
    • 26 Metascore
    • 30 Critic Score
    It's a bad game that needs to be reviewed so other gamers out there can avoid being sucked into the whirlpool of uninspired gameplay, bland graphics, and generalized mediocrity that colors the entirety of the title.
    • 74 Metascore
    • 30 Critic Score
    For a game that could have been that potential leap forward, it's a real shame that all Apex manages to do is present a mediocre-to-poor driving experience in a painfully threadbare setting.
    • 70 Metascore
    • 30 Critic Score
    This is the kind of thing that should be handed out by uniformed men in mall parking lots, not sold in stores.
    • 58 Metascore
    • 30 Critic Score
    This game is so weak and poorly constructed that I can't imagine playing it online with real people would make it any better.
    • 43 Metascore
    • 30 Critic Score
    The cover shooter genre has plenty of untapped potential. Vanquish hinted at this by kicking up the pace a few (hundred) notches, but Mindjack is perhaps the first to actively introduce truly new kinds of gameplay, and I had my fingers crossed for its success. Unfortunately, the finished product is about as botched as a game can get.
    • 70 Metascore
    • 30 Critic Score
    Games as an art form are ready for that next big step, I think. We're ready for that true war game that explores all of a conflict's facets and ramifications, but for now we're stuck with drivel like Homefront that's still about Buff McRockHard fighting evil foreigners. Homefront is the most insidious kind of bad game-it's the kind that masquerades as something more special.
    • 68 Metascore
    • 30 Critic Score
    With shoddy production values and multiple lapses in judgment with regard to the game's overall design, BloodRayne: Betrayal feels like an amateurish, half-baked XBLI title that should be begging for a buck instead of the ready-for-prime-time XBLA title it's pretending to be. No thanks.
    • 76 Metascore
    • 30 Critic Score
    There were interesting ideas-and a very pretty opening video-but everything about Solatorobo felt…flat.
    • 60 Metascore
    • 30 Critic Score
    I had high hopes for Zack Zero going in, but the game is too rough and unpolished to recommend it. The dodgy platforming, bland gameplay, and goofy main character are huge detriments to the experience, and the ridiculous ending is like one final slap in the face before gamers go about their life.
    • 71 Metascore
    • 30 Critic Score
    Those expecting a God of War type experience within Asura's Wrath are bound to be disappointed. Hell, those expecting a game are likely to feel some letdown because the bulk of Asura's Wrath is spent watching things instead of doing them. Hardcore anime fans will probably find something worthwhile here, but those looking for a solid action brawler would be well-advised to keep searching.
    • 57 Metascore
    • 30 Critic Score
    As is, it's a shallow, irredeemable miscalculation not worth anything close to the $20 asking price.
    • 55 Metascore
    • 30 Critic Score
    Almost nothing in Fable Heroes seems well-designed or carefully thought out. Its incoherent visual design is wrapped around a poorly-tuned beat 'em up with an obfuscated progression system, spiced with lousy mini-games. The total absence of story or even silly dialogue is likely to put off fans of the flagship Fable games, and without that draw it's difficult to see why anyone would bother. One or two interesting ideas poke through, but Fable Heroes is a failure.
    • 37 Metascore
    • 30 Critic Score
    If it wasn't for the load times, I would be far more likely to recommend Deadliest Warrior: Ancient Combat to anyone that liked the television show and wanted a cheap game that called back to Bushido Blade. The gameplay has merit and there's a good selection of weapons to unlock, but I wouldn't want anyone to suffer through thirty second loadtimes for those occasional flashes of depth.
    • 42 Metascore
    • 30 Critic Score
    Time and Eternity's veneer is gorgeous, but style doesn't trump substance—and the substance here leaves a bad taste in my mouth. Toki and Towa may love Zach the Alleged Protagonist, but I sure don't.
    • 57 Metascore
    • 30 Critic Score
    Knock-Knock could have been amazing; with a slightly different outcome on that early night, and if the mystery gets its hooks in before the mechanics start souring the experience, it could have been a tense nail-biter. As it happened, I got fed up with Knock-Knock long before its secrets surfaced, and I was happier to break the game than to continue playing along.
    • 68 Metascore
    • 30 Critic Score
    However, I don't really think Tycoon really wants to be more than ‘a glimpse' at video game production, and any attempt to comment on the industry from this dull, monotonous experience fails to hit its mark.
    • 54 Metascore
    • 30 Critic Score
    The lack of meaningful puzzles and memorable characters make it pale in comparison to her Sierra adventures, and when put next to Telltale or Daedalic's offerings, it comes off as even more outdated.
    • 61 Metascore
    • 30 Critic Score
    I have no idea how something this bad came from team capable of creating something so good, but the magnitude with which Drakengard 3 fails is impressive.
    • 43 Metascore
    • 30 Critic Score
    Blood Knights is representative of the terrible trend in game design where its devs have taken what might have been a mediocre-but-serviceable brawler and packed it full of systems that do nothing for the player but push them further away from the action.
    • 50 Metascore
    • 25 Critic Score
    I tried playing sober for the first few times, but I just couldn't get into it. It took a bottle of wine and a few shots of Southern Comfort to inspire me to play long enough to come to the conclusion I've come to with this game: Galerians: Ash feels like one bad hangover.
    • 56 Metascore
    • 25 Critic Score
    It's a stale, ugly revisiting of a genre that should be put deep in the ground, with no story or aesthetic styling to redeem it, a hollow exploration of ground that's already been trodden flat.
    • 51 Metascore
    • 25 Critic Score
    Between NanoBreaker and "Lament of Innocence," I remain absolutely unconvinced that there is any hope for the KCET studio to develop a playable, enjoyable 3-D action game.
    • 40 Metascore
    • 25 Critic Score
    Oh, and in a final note to developers: please don't put pictures of your children in the end credits of your video games. It's not like it kept me from giving Psychotoxic a bad review—I just feel kind of guilty about it.
    • 51 Metascore
    • 25 Critic Score
    It is a game that utterly fails to capture any of the elements that make its source material so enduring and beloved.
    • 57 Metascore
    • 25 Critic Score
    The concept of a game that joins dancing and karaoke sounds intriguing on paper, and if Boogie had managed to capitalize on its strange mix of gameplay ideas it might have been pretty enjoyable in practice.
    • 83 Metascore
    • 25 Critic Score
    If Treasure's name wasn't attached to this product, I seriously doubt that it would have ever found a publisher, let alone the warm reception most other review sites have given it.
    • 53 Metascore
    • 25 Critic Score
    If only the rest of the game had offered some fraction of this scene's inspiration, Eat Lead might have even been worth buying, rather than just taking up space in the budget bin.
    • 48 Metascore
    • 25 Critic Score
    Terminator Salvation is abject in its failures. I almost wish there was something I could give it credit for, but as it's impossibly short and incompetently made, there's just no reason to ever play Terminator Salvation.
    • 79 Metascore
    • 25 Critic Score
    Defying all expectations, BioWare managed to take one of the most memorable Western RPGs in recent history and completely destroyed everything that made it so good.
    • 53 Metascore
    • 25 Critic Score
    A bad game. In fact, it may well be the worst game of the year 2002. About the only redeeming quality it possesses is that it can be finished in well under five hours, making it so that the torture of playing the game itself is relatively short-lived.
    • 38 Metascore
    • 25 Critic Score
    For a game that offers nothing but brawler-style combat (along with the occasional jump across a ledge), it's simply not acceptable that the fighting itself is such a boring experience.
    • 60 Metascore
    • 25 Critic Score
    I'm not sure just why Activision was in such a rush to release the game that they didn't let Luxoflux actually finish it.
    • 66 Metascore
    • 25 Critic Score
    It's sad when a gaming icon known for eschewing cliches gets mired in so many of them that he becomes part of the me-tooism he originally tried to combat.
    • 25 Metascore
    • 25 Critic Score
    AMY
    Amy should never have gotten off the drawing board and into production the way it is, and I genuinely regret that it didn't turn out better.
    • 70 Metascore
    • 25 Critic Score
    After sitting through the entire experience, I found Lollipop Chainsaw to be a failure on every level thanks to the rough, unsatisfying play and a script and characters that are the worst of what video games can be. I'm all for edgy, challenging pieces that push boundaries, but this thing isn't hip, sassy, smart or sarcastic-it's just a lot of absurd, awful nonsense with pedo-bait breasts slapped on top
    • 76 Metascore
    • 25 Critic Score
    I played Crimson Shroud for a total of 6.5 hours before I got frustrated and gave up because five hours of that playtime was spent fighting the same group of enemies over and over for the random drop which never appeared. Holding back rare weapons or magic items is one thing, but it's incredibly disrespectful of a player's time and a waste of a consumer's money to make forward progress reliant on pure luck.
    • 36 Metascore
    • 25 Critic Score
    Unfortunately, its current form, Z-Run seems like the early access or beta version of something that needs at least another six months in the oven.
    • 67 Metascore
    • 20 Critic Score
    I swear, I felt my IQ drop as I was playing the game, the sounds of brain cells popping melding nicely with the oh-so-bland cock-rock soundtrack that seems to be a requisite feature of sophomoric extreme sports tie-ins.
    • 50 Metascore
    • 20 Critic Score
    It portrays the killing of specific, theoretically real (in that they're virtual stand-ins for the actual soldiers that fought in the war) people as nothing more than a gruesome shooting gallery...At some point everyone has to decide when enough is enough. And now I have.
    • 59 Metascore
    • 20 Critic Score
    This is not the worst game ever made, but it's so inept at so many different points that it inspires more anger than a genuinely awful game.
    • 52 Metascore
    • 20 Critic Score
    If playing Jaws Unleashed has taught me one thing about game design, it's that if you're going to put a single fun thing in a game it's best to put it right up front where people can see it, and hopefully trick them into thinking that the entire game is fun.
    • 53 Metascore
    • 20 Critic Score
    In the end, gamers are all just a bunch of people sitting in front of a television holding a controller, so simulation games must be judged on their ability to make gamers feel like they're performing an action within the limitations of the technology. Cabela's African Safari's poor controls, design choices, and graphics keep this immersion from ever happening.
    • 59 Metascore
    • 20 Critic Score
    So once again, Traveler's Tales gets the Lego right, only this time they screw up everything but.
    • 51 Metascore
    • 20 Critic Score
    Fairytale Fights would have been starkly disappointing as an XBLA or PSN download-only title, but as a retail game taking up shelf space, it's absolute failure.
    • 59 Metascore
    • 20 Critic Score
    Like any scientific breakthrough or new invention, Hydrophobia does represent a significant achievement in its own right. We're just going to have to wait until someone does anything worthwhile with it.
    • 60 Metascore
    • 20 Critic Score
    It's so overflowing with contrived gimmicks to (presumably) add to the depth and longevity to the game that its weak core gameplay sticks out like a sore thumb.
    • 37 Metascore
    • 20 Critic Score
    I mean, the game's already five years past being relevant, it would have killed them to take another six months to make it decent?
    • 48 Metascore
    • 20 Critic Score
    Otomedius Excellent shouldn't be worth anyone's time. Beyond the overall badness of the gameplay, the whole thing just feels incredibly cynical.
    • 52 Metascore
    • 20 Critic Score
    NeverDead is garbage, and there is no good reason to ever play it.
    • 42 Metascore
    • 20 Critic Score
    I slogged onward in the hopes for some spark, but at no point does the game get better, more polished, or less uninteresting. Bloodforge is just one meaningless fight after another, listening to the lines of banal dialogue and post-mortem one-liners.
    • 33 Metascore
    • 20 Critic Score
    It's impossible to tell where the fault lies with Call of Duty: Black Ops Declassified. Did Activision force Nihilistic to rush it out the door? Did Nihilistic simply put out the bare minimum effort? Is this half-hearted experience exactly what Activision wanted? Regardless of the reasons behind it, what we've ended up with is a completely wasted opportunity to bring some heavy firepower to the Vita.
    • 48 Metascore
    • 20 Critic Score
    I'm not that witty, but I am pretty vulgar—as a result, all I can say is that if Aliens: Colonial Marines had been fished out of a Marine's colon during emergency surgery it wouldn't surprise me in the least.
    • 52 Metascore
    • 20 Critic Score
    In short, Alien Rage just isn't very good. If it had nailed the combat, all its other flaws could perhaps be forgiven—but it didn't, so they can't. It's a terrible thing to say, but in a game stuffed to the gills with Xenomorphs, the most alien thing in the entire package is any sense of enjoyment whatsoever.
    • 50 Metascore
    • 20 Critic Score
    The best twin-stick shooters made up for their lack of 3D by adding personality, gameplay variety, and over-the-top ludicrousness. Narco Terror decided to add the third dimension, but then left out anything that might make someone want to play. An interesting choice, but not a worthwhile one.
    • 60 Metascore
    • 20 Critic Score
    For children who are fans of Mysterious Cities of Gold, it’s likely a serviceable companion piece. For everybody else out there, this game isn’t worth the time.