GameCritics' Scores

  • Games
For 1,489 reviews, this publication has graded:
  • 32% higher than the average critic
  • 3% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Wolfenstein: The New Order
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
1,489 game reviews
    • 77 Metascore
    • 85 Critic Score
    Its goals and identity are crystal clear, and the developers stick to them... [and] it takes full advantage of the PSP, not only by replacing raw horsepower with style and finesse, but also by keeping in mind that portable games should be different than console games by their very nature.
    • 85 Metascore
    • 85 Critic Score
    Every aspect of Daxter screams quality, and Ready At Dawn studios deserve an ovation for putting together such a masterful platforming experience.
    • 77 Metascore
    • 85 Critic Score
    Although some may claim that the single-player campaign is on the short side, or perhaps that the ability to move the camera would have been a nice addition, there's no getting around the fact that Killzone: Liberation is a better game than the original in every way and a standout title in its own right.
    • 88 Metascore
    • 85 Critic Score
    One of the PlayStation 2 's best fighters in a portable format, and it made the jump without sacrificing a bit of the quality.
    • 79 Metascore
    • 85 Critic Score
    It's to Lost Planet's credit that the skillful handling of the difficulty and level design puts the player in a state of desperation for almost the entire length of the game.
    • 98 Metascore
    • 85 Critic Score
    Perhaps the most frustrating mistake the game makes is in the car combat. When this works, it's one of the game's bright points, as passengers blast away at other cars, shredding metal, blowing out wheels, and slaughtering the occupants, but when it fails, the game is crippled by that failure.
    • 76 Metascore
    • 85 Critic Score
    I hope that future Phoenix Wright titles are able to keep the character and plot development at the same level achieved in Phoenix Wright: Justice For All.
    • 75 Metascore
    • 85 Critic Score
    Culdcept Saga is a true breath of fresh air.
    • 80 Metascore
    • 85 Critic Score
    Rather than a gimmick or a quick add-on like some other Wii titles, Second Opinion's gameplay feels tailor-made for the Wiimote and clearly displays its potential.
    • 92 Metascore
    • 85 Critic Score
    For me, the ultimate success of Guitar Hero II's formula lies in the pick-up-and-play accessibility of its controller, the strong selection of catchy songs, and the game's uncanny ability to make players feel like they're actually rocking out on stage.
    • 72 Metascore
    • 85 Critic Score
    The great level design, intense combat setpieces, and the incredibly depressing design aesthetic are all top-notch. It's a prime example of great execution elevating a tired premise.
    • 86 Metascore
    • 85 Critic Score
    In a world of generic RPGs with cookie cutter plots and characters, Persona 3 is like a breath of fresh air—a game that marches to a different drummer and is worth playing because of it.
    • 87 Metascore
    • 85 Critic Score
    It's the best SRPG I've played in years and crushes just about everything else on portables, straight up... if you don't get that PSP back and give it a shot, you're missing out, bro.
    • 73 Metascore
    • 85 Critic Score
    What The Saboteur lacks in innovation it makes up for with solid design and implementation.
    • 71 Metascore
    • 85 Critic Score
    Even as I was enjoying the game's top-notch action, I couldn't help but be disappointed that the developers weren't doing more with the franchise's dramatic possibilities.
    • 85 Metascore
    • 85 Critic Score
    Expect Guitar Hero to be around for awhile—and I'm cool with that, as long as they keep making fun and challenging games like Guitar Hero III.
    • 78 Metascore
    • 85 Critic Score
    My hat is off to Terminal Reality... they may have just created the best movie game of all time.
    • 78 Metascore
    • 85 Critic Score
    Soul Bubbles is filled with unexpectedly sophisticated sequences like that, and they are a true sign that the people behind it not only know exactly what they're doing, but they also know what constitutes excellent game design.
    • 91 Metascore
    • 85 Critic Score
    Simply put, this game effectively captures the gameplay experience of being its main character better than any other comic-based title I have ever played, but surprisingly the character development side feels like a bit of a missed opportunity.
    • 82 Metascore
    • 85 Critic Score
    Simple graphics, simple control, complex gameplay; Orbient is nothing less than a masterpiece of minimalist design, and one of the most compelling examples presented for the case that video games are a new medium of art that must be recognized.
    • 74 Metascore
    • 85 Critic Score
    Bursting with energy, enthusiasm, freshness, inexplicably bizarre random elements, and a clear love of the genre it builds upon, it's impossible not to crack a smile and just revel in the sheer amount of rightness Weapon of Choice can claim as its own.
    • 79 Metascore
    • 85 Critic Score
    That small matter aside, Atlus once again proves that they are the publisher who takes care of their fans—Shin Megami Tensei: Devil Summoner 2 – Raidou Kuzunoha vs. King Abaddon is another more addition to a long string of superior RPGs, and a solid reason to stay in the last generation just a little bit longer.
    • 90 Metascore
    • 85 Critic Score
    Take away some of its flaws, and the bar would've been raised higher than most games could ever hope to surpass. In lieu of that, we have Kamiya's latest, a breakneck, top-tier example of the 3-D action brawler.
    • 95 Metascore
    • 85 Critic Score
    In keeping with developer Rockstar's cinematic approach to game aesthetics, Red Dead Redemption succeeds in allowing the player to inhabit, in some measure, the Westerns on which it is based.
    • 84 Metascore
    • 85 Critic Score
    It's visually attractive, tuned to perfection, and presents a classic formula that never goes out of style.
    • 43 Metascore
    • 85 Critic Score
    A port of a six-year-old PS2 title might not fit the profile of a platform defining title, and it might be more than a little ironic, but the fact that the game manages to accomplish this so far out from its initial release is a testament to its quality.
    • 77 Metascore
    • 85 Critic Score
    The fact that this game could transform me from a stony-faced, veteran gamer into someone's over-enthusiastic, flailing uncle who doesn't understand how controllers work is itself proof of how Sumo Digital's synthesis of sight, sound and play has resulted in a uniquely intense and compulsively playable experience.
    • 76 Metascore
    • 85 Critic Score
    It's simple, fairly balanced, and damn near endlessly replayable, just as any multiplayer game should be.
    • 87 Metascore
    • 85 Critic Score
    Shadow Broker is the best Mass Effect 2 DLC by an interstellar mile.
    • 89 Metascore
    • 85 Critic Score
    Any way you slice it, Plants vs. Zombies is a win.
    • 82 Metascore
    • 85 Critic Score
    I came into Recettear expecting a simple sim game with some spoofy self-aware humor, but it's so much more than that. The sheer amount of depth is staggering, and the game is extremely good at throwing the player something new every now and then to keep things feeling fresh.
    • 90 Metascore
    • 85 Critic Score
    While it may feel painful, grueling, and even outright sadistic at times, there's no denying the skill and craftsmanship that went into Super Meat Boy.
    • 89 Metascore
    • 85 Critic Score
    Viewed as a single-player experience, Assassin's Creed: Brotherhood is a sizable addition that does relatively little to advance the Assassin's Creed story or gameplay. The multiplayer, however, is a unique and fascinating offering, a truly refreshing alternative to the plodding iterations of the market-leading shooters. F
    • 87 Metascore
    • 85 Critic Score
    This is a really big game for something found on a handheld, an epic yarn that offers up hundreds of hours of gameplay for those willing to invest the time.
    • 91 Metascore
    • 85 Critic Score
    Without quiet moments of reflection, down-time to relax, or any meaningful relationships that go beyond the passive cut-scenes within the actual game, it all starts to feel as unrelenting as the final quarter of a bone-crunching Steven Segal movie.
    • 92 Metascore
    • 85 Critic Score
    The developers have taken the theme and backdrop story very seriously and it shows because the WWII iconography in MoH is captured beautifully not only in the costumes of the characters and the design of the architecture, but it also permeates through the detailed movie-like orchestra scores that make up the background music.
    • 84 Metascore
    • 85 Critic Score
    So ingenious, yet simple in its execution that it would have succeeded on almost any platform. In spite of a few flaws, it is damn near a match made in heaven.
    • 91 Metascore
    • 85 Critic Score
    Works because of the little things-a fact that makes it a refreshing gaming experience in this day and age where everyone seems bent on completely overhauling the basic tenets of what makes a good game.
    • 95 Metascore
    • 85 Critic Score
    This particular port has been remade almost from scratch and gives a new lease on life to a franchise that was wading in stagnation.
    • 79 Metascore
    • 85 Critic Score
    For fans of pinball or the walking dead, the game is a must-have.
    • 76 Metascore
    • 85 Critic Score
    While many of the game's components have become stereotypes over the years, here they are carefully constructed and fit together perfectly, creating something larger than the sum of its parts.
    • 89 Metascore
    • 85 Critic Score
    I'm giving Advance Wars 2 an 8.5 because of the game's lack of any significant innovation (the missile silos and volcanos are nice, but one new tank doesn't cut it for me). The developers decided not to take any risks, which I can't really fault them for, since the first game was so damn close to perfection to begin with.
    • 90 Metascore
    • 85 Critic Score
    It's aesthetically fresh, filled with original creations, and presents a wholly unique mix of gameplay styles.
    • 81 Metascore
    • 85 Critic Score
    The ability to freeze time while scanning the level layout is an excellent feature, allowing the player to plan ahead and appreciate the strategic side of these spatial conundrums. However, the correct path through each level is a little more obvious and straightforward than in the GameBoy original, so planning your progress now takes more of a back seat to time-pressed platform expertise.
    • 85 Metascore
    • 85 Critic Score
    The level designs may lack the intricacy, and consequently the intensity, of the studio's high watermark titles (Ikaruga; Gunstar Heroes) and the constant left-to-right blandness is a possible criticism, but, primarily because of the narrative ingenuity injected into a typically 'action-at-all-costs' genre, Astro Boy still feels like something of a landmark title for the GBA, and for side-scrolling games in general.
    • 88 Metascore
    • 85 Critic Score
    Those who shirk from buying Twisted! because of its quirky production values, one-track design and, crucially, its short core lifespan are those whose preoccupation with value for money and dependable purchases is slowly sapping game design of its freedom and gaming of its ability to showcase the broadest and most experientially distinct body of work of any popular medium.
    • 68 Metascore
    • 85 Critic Score
    Obviously an effort that the developers poured their heart and soul into, and it shows. Everything about it is high quality and imbued with skill and care.
    • 77 Metascore
    • 85 Critic Score
    It's no easy feat to invigorate a genre that has remained fairly set in its ways for the last few generations, let alone do it with the imagination and energy present here.
    • 83 Metascore
    • 85 Critic Score
    It's the level design that makes Rayman 3 stand out. While the early levels are mostly uninteresting, the game picks up as Rayman gains more of his trademark powers: the helicopter float, the wall climb, the super-punch, etc.
    • 97 Metascore
    • 85 Critic Score
    Halo does suffer from repetitive gameplay, a lack of full exploitation of the ideas and gameplay introduced at the beginning of the game and a disappointing multiplayer mode. But all in all, it is a worthy release for gamer's willing to bet on Microsoft next-generation console.
    • 94 Metascore
    • 85 Critic Score
    Several unfortunate technical issues hold[] it back. The item inventory screen is pure hell to navigate.
    • 91 Metascore
    • 85 Critic Score
    With a string of never-ending combos rattling off my fingertips intuitively, without thought, I now stand my ground against one and all, confident in my abilities, quite certain of my power. And it's exhilarating, in the face of such overwhelming adversity, to be able to do so.
    • 81 Metascore
    • 85 Critic Score
    While Outcast is not perfect, what it does right it does damn well. It's a well-organized and planned platformer with the best elements of the Star Wars universe rolled in.
    • 90 Metascore
    • 85 Critic Score
    One of the most refined and most unique racers of the last few years. It's getting harder and harder for racing games to stand out, but Bizarre Creations succeeded in making Project Gotham Racing 2 a racing game unlike any other.
    • 73 Metascore
    • 85 Critic Score
    Its unique theme and dark humor make it well-suited to gamers (such as yours truly) who enjoy the mechanics of the genre but are aching for a more refreshing and mature thematic backdrop.
    • 74 Metascore
    • 85 Critic Score
    Like making love to an armadillo; it may be rough and full of bumps, but underneath it all is one sweet ride.
    • 76 Metascore
    • 85 Critic Score
    It's not the longest game, and it's not the most complex game, but it succeeds at almost everything it sets out to do-which puts it head and shoulders above most other games out there, Star Wars-related or not.
    • 85 Metascore
    • 85 Critic Score
    While the basic premise of The Warriors on the silver screen remains intact in its videogame adaptation, it is confronted with a gritty sense of realism, which gives the original artistic vision of Hill a whole new angle. And that, dear Mr. Ebert, is art indeed.
    • 84 Metascore
    • 85 Critic Score
    While the Rainbow Six series has disappointly compromised the realistic approach that was once its calling card, the Ghost Recon series remains planted firmly in its one-hit-kill, tactical-action roots and, with Summit Strike, reaffirms its place at the top of the tactical shooter hill.
    • 85 Metascore
    • 85 Critic Score
    Addictive personalities will no doubt find themselves caught up in the game to the exclusion of all else. There's always one more quest to undertake, one more rare to find, one more level to grow…it's these elements that keep people coming back.
    • 84 Metascore
    • 85 Critic Score
    [Vyse's] simple and fun-loving personality is a welcome trait compared to the angst-ridden heroes of today's more popular RPG titles.
    • 77 Metascore
    • 85 Critic Score
    This self-referential back-and-forth sets this game apart from the crowded market of platformers that it mocks and imitates with equal finesse.
    • 87 Metascore
    • 85 Critic Score
    There’s more of what worked, almost everything that didn’t is actually improved, and it feels as though the developers really put out forth honest effort rather than churning out a low-cost, low-imagination sequel.
    • 86 Metascore
    • 85 Critic Score
    The devil is really in the details. I was obsessed with collecting recipes all over the world, by seeking out the elusive Wonder Chef, whose dishes provide various healing effects after fights.
    • 75 Metascore
    • 85 Critic Score
    I can't praise the structural work and the interconnecting quests enough.
    • 92 Metascore
    • 85 Critic Score
    True, nearly everything in Echoes was also in its predecessor, but the merit in maintaining that game's superb balance whilst still making careful additions (Echoes bears the burden of flawlessly updating the screw attack into 3D with great élan), giving nearly every interface a new lick of paint (dig the sleek new menu design) and imbuing the game with its own uniquely foreboding atmosphere (with a moody synth score that's equal parts John Williams, Kraftwerk and Joy Division) cannot be understated.
    • 84 Metascore
    • 85 Critic Score
    I don't know what possessed People Can Fly to saddle such an exceptional action experience with such a terrible story, but being surrounded by monstrously stupid, foul-mouthed sociopaths actively lessened the gameplay experience for me. So long as a player can tune out the plot and characters, Bulletstorm is an unmitigated action masterpiece, but damn, does the story work hard to mitigate everything good about the game.
    • 79 Metascore
    • 85 Critic Score
    Monster Tale introduces a deep, satisfying facet of gameplay into one of the most tried and true formulas in gaming history. There are parts where it feels like it's a slave to the ancient ways of backtracking and suspiciously-placed save points, but none of the sore spots are pronounced enough to cause any serious problems.
    • 84 Metascore
    • 85 Critic Score
    Mortal Kombat has rebooted itself into respectability.
    • 81 Metascore
    • 85 Critic Score
    Signal Studios took what was already a great game and made it even better, and that's no easy thing.
    • 89 Metascore
    • 85 Critic Score
    On the whole, Deus Ex: Human Revolution expects the player to handle their own progression appropriately and hand-holding is kept to a minimum. Given the often-commonplace mentality that many modern games should lead players around by the nose to one degree or another, having the guts to return to a philosophy of personal responsibility and choice isn't just smart-it's appreciated.
    • 79 Metascore
    • 85 Critic Score
    It's really a shame that Rochard hasn't been advertised or promoted anywhere near as much as it deserves, but don't let Sony's oversight stop you... players seeking a fat-free experience with rock-solid fundamentals, polished production levels and cleverly engaging gameplay can hardly do better than this.
    • 76 Metascore
    • 85 Critic Score
    A game like Red Orchestra 2 is a rare find in this era, even considering that World War II has been done to death as a game setting. An uncompromising title that does not have any qualms about throwing players to the sharks and saying "deal with it", it's a deeply satisfying multiplayer experience if one can suffer enough to allow it to be.
    • 80 Metascore
    • 85 Critic Score
    In other words, Disgaea 4 continues the tradition of letting us play our own ways while rewarding us for doing the same thing over and over again. As "hardcore" as these games are, developer Nippon Ichi makes them playable in lots of different ways. Perseverance, ingenuity and even failure are all rewarded.
    • 61 Metascore
    • 85 Critic Score
    There's always more to learn of the characters in all sorts of ways, and underneath the goofiness, there was still a thick layer of strong narrative and character development that kept me invested through sixty hours. I don't know if JRPGs will ever return to their previous prominence, but if Ar Tonelico Qoga is any indication, they still have a lot to offer.
    • 66 Metascore
    • 85 Critic Score
    From its simple premise Crash! delivers plenty of fun to reproduce a simple childhood joy.
    • 58 Metascore
    • 85 Critic Score
    If viewed as an RPG with a tiny world and far too much text, I would imagine players walking away from Fate/Extra feeling unsatisfied or bored. However, when taken as what it really is-a visual novel with a superb level of gameplay-then it can only be appreciated as the fine effort that it is.
    • 94 Metascore
    • 85 Critic Score
    When taken in total, it must be admitted that The Elder Scrolls V: Skyrim does not deviate much from the established Elder Scrolls formula. However, the painstakingly-designed world in combination with the retooled leveling system represents the most polished version of that formula to date. There's something to be said for sticking with what one knows and refining it, and in Skyrim's case, there's a lot to be said for it.
    • 63 Metascore
    • 85 Critic Score
    After meeting Ulysses and bringing Lonesome Road to a close, I had nothing but admiration for the mysterious, exciting, brutal and beautiful trek I took through the ravaged remnants of the Divide. I greatly appreciated the change of pace and shift in tone away from the core content, and the events which transpired were a great way to cap off a massive, top-tier RPG like New Vegas.
    • 93 Metascore
    • 85 Critic Score
    My hat is off to them for being able to bring this hugely ambitious project to such a satisfactory conclusion, and I hope the overall quality of this work is indicative of what we can expect from them in the future.
    • 74 Metascore
    • 85 Critic Score
    A jolt of energy that the shooter genre has needed for some time now. The varied and beautiful environments are a slap in the face to brown, repetitive corridors, and the control of both shooting and moving gives stop-and-pop a run for its money.
    • 79 Metascore
    • 85 Critic Score
    Those issues aside, there's no question that The Walking Dead: Episode One-A New Day absolutely nails the spirit of the story that inspired it, and it seems poised to become another winning, must-experience branch of Kirkman's über-franchise.
    • 76 Metascore
    • 85 Critic Score
    In a nutshell, Uber Entertainment clearly figured out what their first game needed and they brought it. The shortcomings from the first game have been dealt with, and even now they're still piling on constant updates with a Valve-like intensity. With a very dedicated and growing community of players, Super Monday Night Combat has blossomed into a legitimate heavyweight among its peers.
    • 84 Metascore
    • 85 Critic Score
    Despite those bumps, there's no arguing that Telltale is turning out must-play material with The Walking Dead, and unless the game somehow crashes and burns on an epic scale before it reaches the end of the fifth and final episodes, it's guaranteed to earn a spot on my year-end "best" list. Don't miss it.
    • 72 Metascore
    • 85 Critic Score
    That said, in an age of brainless blockbusters and iterative sequels born from a fear of financial failure, playing something as different and brave as Minority's work felt like coming up for a breath of air after spending far too long under water.
    • 83 Metascore
    • 85 Critic Score
    Whether played solo or tackled with a friend, those looking for a fast-paced, third-person tower defense will find that the unique traps and reaching for high scores will more than keep them occupied.
    • 86 Metascore
    • 85 Critic Score
    This game is a perfect blend of well-rounded, bite-sized action that can be picked up and put down comfortably, yet was challenging enough to make me late for work while I had to try just one more level.
    • 76 Metascore
    • 85 Critic Score
    A perfect game to be filed under the category of "plays much better than it looks", I am a little embarrassed to say that I almost skipped over this one while browsing through the App Store, but I'm incredibly glad that I didn't-it quickly became one of my favorite iOS games, period.
    • 74 Metascore
    • 85 Critic Score
    I'm definitely a fan of the autorun genre, and out of all the ones I've played, I feel pretty comfortable in saying that this one is the best I've tried. Toss in the fact that the in-app option to purchase currency comes off as a nice option to have rather than something that's necessary to fully enjoy the game, and One Epic Knight is a can't-miss no-brainer.
    • 80 Metascore
    • 85 Critic Score
    Rising from the ashes, Sleeping Dogs has proven just how wrong Activision was to cancel it 18 months ago. It takes several gameplay styles from many of the best open world games of this generation and gives them a distinct Hong Kong cinema feel.
    • 83 Metascore
    • 85 Critic Score
    In general, Tekken Tag Tournament 2 should be seen as a master class for Tekken devotees, and is certainly one of the best titles the genre has to offer.
    • 71 Metascore
    • 85 Critic Score
    Neon is probably the best Double Dragon game yet, and it contains enough great elements it to warrant a sequel or two.
    • 68 Metascore
    • 85 Critic Score
    It's different, it's solidly built on a smaller scale, and it delivers an easy-to-grasp, focused concept. It also earns praise for being a streamlined and problem-free RTS without falling into the pitfalls that have doomed so many others before it. That in itself is no mean feat, and Targem Games makes it look easy.
    • 85 Metascore
    • 85 Critic Score
    My very minor disappointment with the story aside, Sine Mora is an outstanding shooter that excels in every other area-the design, aesthetics and mechanics are all top-notch, and couldn't be a better fit for the Vita. For players who own Sony's machine and have an appreciation for games of this sort, they honestly don't come better than this.
    • 74 Metascore
    • 85 Critic Score
    The balance in Puzzle & Dragons is great-it's clear the developers want to sell monsters, but there's quite a bit of content that can be played without ever putting a cent into it. However, the game is so enjoyable and smooth that it's quite tempting to pony up for some super-rare creatures which can easily turn the tide of battle to the player's favor.
    • 77 Metascore
    • 85 Critic Score
    I enjoyed the characters, I enjoyed the strategy, there's a ludicrous amount of content, and there's even pass-the-handheld multiplayer for those into that sort of thing. Apart from the less-than-sizzling looks, this one's a must-have for any turn-based strat fan with a 3DS.
    • 84 Metascore
    • 85 Critic Score
    Virtue's Last Reward takes everything that 999 did well and does it better.
    • 70 Metascore
    • 85 Critic Score
    For a title as interesting as this one with such high production values, I thought that one-time investment was a very fair price for what's now become one of my favorite iOS titles.
    • 85 Metascore
    • 85 Critic Score
    As the difficulty escalates through the area, culminating in a unique left-running boss battle, Runner 2 realizes the full potential of its synaesthetic design, and playing the game becomes an experience of joy.
    • 82 Metascore
    • 85 Critic Score
    While Tri has never been my favorite Monster Hunter (Freedom Unite still holds that honor) there's no question that Monster Hunter 3: Ultimate is a huge step up from its predecessor.