GameCritics' Scores

  • Games
For 1,893 reviews, this publication has graded:
  • 33% higher than the average critic
  • 4% same as the average critic
  • 63% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 The Last of Us: Left Behind
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
1893 game reviews
    • 85 Metascore
    • 90 Critic Score
    FRU
    FRU absolutely delighted me with its ingenuity and elegance. It has gone on to become not only a surprisingly enjoyable indie gem, but one of my absolute favorite exclusives for the Xbox One, and one of my favorites of all time.
    • 88 Metascore
    • 90 Critic Score
    It supplies everything the arcade racing fan wants: slick graphics, lots of speed, and a lot of style.
    • 93 Metascore
    • 90 Critic Score
    It creates an experience that truly comes the closest to actual soccer as any other videogame to date.
    • 89 Metascore
    • 90 Critic Score
    Dropping a dollar or two on this title is an absolute no-brainer-and while you're at it, and pick up the original at the same time. On the iPhone, they rarely come better than this.
    • 69 Metascore
    • 90 Critic Score
    With its darkly mature subject material and radical re-interpretations of standard play formulas, I Am Alive is both emotionally difficult and conceptually challenging-and those are wonderful things in my book. R
    • 89 Metascore
    • 90 Critic Score
    Truly a superlative game, offering unparalleled control, fine presentation and plenty of play modes to toy around with.
    • 84 Metascore
    • 90 Critic Score
    Nothing else needs to be said—Zen Pinball 2 owners should buy South Park Pinball. South Park fans must buy this table pack.
    • 85 Metascore
    • 90 Critic Score
    One of the most enjoyable, and addictive, games I've played in years. Never have I expected so little from a game and gotten so much. I truly relished every (split) second of it, not only as a great racing game but as a great videogame that happens to be about racing.
    • 59 Metascore
    • 90 Critic Score
    To pan the game for not being more like GTA 3 is misguided, disrespectful to the each title's unique contributions, and also speaks volumes of the lack of critical thinking of the X-Play critics and the industry as a whole.
    • 75 Metascore
    • 90 Critic Score
    While it may not have reached perfection yet, the Atelier series is getting close. Each new title offers a substantive change to the core mechanics, so vets will encounter something new and new players can easily jump in. I seem to say this in every review but it remains true—this is good as JRPG design gets, and I can’t wait to see what the developers have in store next.
    • 93 Metascore
    • 90 Critic Score
    It's an amalgamation of one-trick ponies (cel-shading, time bending, old school nostalgia tickling) to make a fulfilling, satisfying and jaw-dropping experience. Meet the new action game, better than the old action game.
    • 81 Metascore
    • 90 Critic Score
    In the end I found Naruto to be a great experience, and also developed an appreciation for the series. I may never cosplay as any of the characters, but over the course of the time I spent with the title, I found myself engrossed in the story and loving the frantic ninja warfare.
    • 85 Metascore
    • 90 Critic Score
    Simply put, Team Ninja deserves a truckload of praise for their work on this game.
    • 81 Metascore
    • 90 Critic Score
    Splatoon is Nintendo's best game in years.
    • 94 Metascore
    • 90 Critic Score
    Oblivion is a game people will still be calling a classic a decade from now—and in the fickle world of gaming, that's high praise indeed.
    • 90 Metascore
    • 90 Critic Score
    Trials Evolution truly is the next step in the outstanding core experience from HD, polishing every aspect of an already-fantastic game to a near-blinding sheen, and then delivering something peerless in terms of technical precision and visceral addiction. They don't come better than this
    • 74 Metascore
    • 90 Critic Score
    Dying Light is a great experience from beginning to end. The combat is stellar, the parkour is a genre best, and it's taking place in an environment perfectly designed for the game's strengths. For all of its problems, Dead Island was pointing towards something great in the future, and it's clear that Dying Light is that something.
    • 92 Metascore
    • 90 Critic Score
    It was so easy to get into that I was almost fooled into thinking the real-life sport could be that easy.
    • 89 Metascore
    • 90 Critic Score
    Virtua Fighter has been successful as long as it has by catering to an audience that could serve as the definition of the word hardcore.
    • 90 Metascore
    • 90 Critic Score
    Those susceptible to motion sickness be warned: Smilebit were able to devote very convincing flight physics to the camera and movements, some of the best ever captured in a videogame cartridge or disc.
    • 73 Metascore
    • 90 Critic Score
    The most impressive and unique highlight of Pride FC is its international cast of playable fighters. Unlike UFC, which only has a handful for foreign-bred entrants, Pride's line-up consists of a wide-range of fighters with different fighting styles from around the world.
    • 68 Metascore
    • 90 Critic Score
    With Nier, Cavia has done the seemingly impossible, and created something entirely unique from nothing but borrowed components
    • 88 Metascore
    • 88 Critic Score
    NHL 10 could very well be one of best hockey video games since the immortal NHL 95, and that in my books is a great comparison.
    • 82 Metascore
    • 85 Critic Score
    N++
    It's an extremely refined, focused experience that is exactly what it aims to be. Players will either get into the groove, grit their teeth and love it (or they won't) but those who bounce off won't do so for lack of craftsmanship.
    • 63 Metascore
    • 85 Critic Score
    I enjoyed Lords of Shadow 2 far, far more than I ever expected to, and have no hesitation recommending it to anyone looking for dynamic third-person action, environmental exploration, or an intriguing new spin on the Castlevania mythos.
    • 79 Metascore
    • 85 Critic Score
    For fans of pinball or the walking dead, the game is a must-have.
    • 87 Metascore
    • 85 Critic Score
    This is a really big game for something found on a handheld, an epic yarn that offers up hundreds of hours of gameplay for those willing to invest the time.
    • 95 Metascore
    • 85 Critic Score
    In keeping with developer Rockstar's cinematic approach to game aesthetics, Red Dead Redemption succeeds in allowing the player to inhabit, in some measure, the Westerns on which it is based.
    • 75 Metascore
    • 85 Critic Score
    Culdcept Saga is a true breath of fresh air.
    • 67 Metascore
    • 85 Critic Score
    There's a lot of content here, and the game strikes a great balance between cute novelty personality satisfying technical elements.
    • 76 Metascore
    • 85 Critic Score
    It's one of the most thrilling titles I've played this year, at once an adoring shout-out to the games that dominated my childhood and an introduction to a series that—surprise!—I actually resonate with. It's not a game for everyone, but it was most certainly the game for me.
    • 72 Metascore
    • 85 Critic Score
    The combination of brutal, mostly unwinnable combat and the level-scouring required to solve some of the puzzles might be frustrating to some.
    • 78 Metascore
    • 85 Critic Score
    My hat is off to Terminal Reality... they may have just created the best movie game of all time.
    • 74 Metascore
    • 85 Critic Score
    Wearing its weirdness and humour like a badge of honor, Guided Fate Paradox is a fresh take on the Roguelike genre with a quirky tale and dialed-back difficulty that ensures it's accessible to all audiences.
    • 74 Metascore
    • 85 Critic Score
    I'm definitely a fan of the autorun genre, and out of all the ones I've played, I feel pretty comfortable in saying that this one is the best I've tried. Toss in the fact that the in-app option to purchase currency comes off as a nice option to have rather than something that's necessary to fully enjoy the game, and One Epic Knight is a can't-miss no-brainer.
    • 83 Metascore
    • 85 Critic Score
    While I wasn't the biggest Bastion fan, Supergiant had definitely stepped things up with Transistor. Deep, stylish, fulfilling and concise, Transistor can easily be described in terms used for music rather than games—And like a great song, it stays in one's head long after the credits roll.
    • 80 Metascore
    • 85 Critic Score
    In fact, this is such a solid package that I don't have any outright criticisms, although it would have been nice if they'd thrown in the original Darkstalkers for completion's sake.
    • 78 Metascore
    • 85 Critic Score
    Despite my issues with its tonal shifts, Altas Mugged is another solid episode with excellent acting, humorous dialog, and an ending that has me eagerly awaiting the next installment. Tales from the Borderlands is two for two so far.
    • 84 Metascore
    • 85 Critic Score
    There's one hell of a third-person action game to be found here—quite possibly the best in its class—for anyone willing to look beyond the game's off-putting exterior.
    • 85 Metascore
    • 85 Critic Score
    While the basic premise of The Warriors on the silver screen remains intact in its videogame adaptation, it is confronted with a gritty sense of realism, which gives the original artistic vision of Hill a whole new angle. And that, dear Mr. Ebert, is art indeed.
    • 73 Metascore
    • 85 Critic Score
    I really didn't expect much from this game, but it overdelivered in spades.
    • 93 Metascore
    • 85 Critic Score
    My hat is off to them for being able to bring this hugely ambitious project to such a satisfactory conclusion, and I hope the overall quality of this work is indicative of what we can expect from them in the future.
    • 77 Metascore
    • 85 Critic Score
    A peerless piece of fanservice wrapped around a pretty enjoyable brawler, and the developers' love of the subject matter shines through as brightly as the sun.
    • 84 Metascore
    • 85 Critic Score
    Virtue's Last Reward takes everything that 999 did well and does it better.
    • 79 Metascore
    • 85 Critic Score
    That small matter aside, Atlus once again proves that they are the publisher who takes care of their fans—Shin Megami Tensei: Devil Summoner 2 – Raidou Kuzunoha vs. King Abaddon is another more addition to a long string of superior RPGs, and a solid reason to stay in the last generation just a little bit longer.
    • 79 Metascore
    • 85 Critic Score
    Even without the open-ended level design, it was every bit as absorbing as the first game was at its very best and then some. And because of its mission-based structure that allows for quick access to all unlocked levels, it became a very hard game to put down.
    • 80 Metascore
    • 85 Critic Score
    As I put in more time, the game kept opening up and more of my own light bulbs lit with the realization of potential.
    • 81 Metascore
    • 85 Critic Score
    Any way it's sliced, Super TIME Force is an excellent effort from an excellent developer, and a bullet-rich, chuckle-worthy feather in Capy's cap. Well done.
    • 92 Metascore
    • 85 Critic Score
    The developers have taken the theme and backdrop story very seriously and it shows because the WWII iconography in MoH is captured beautifully not only in the costumes of the characters and the design of the architecture, but it also permeates through the detailed movie-like orchestra scores that make up the background music.
    • 71 Metascore
    • 85 Critic Score
    Now in its third iteration, State of Decay is demonstrating a steady improvement that would be the envy of most titles. Each new add-on has made the game's world more interesting and added fascinating gameplay developments.
    • 75 Metascore
    • 85 Critic Score
    Playing Shadow of Rome has made me more sympathetic to people who argue that killing fake people can lead to killing real ones. I came to accept Shadow of Rome's violence fully.
    • 81 Metascore
    • 85 Critic Score
    Signal Studios took what was already a great game and made it even better, and that's no easy thing.
    • 81 Metascore
    • 85 Critic Score
    Its priorities are set on showing players that racetracks aren't deserted areas as would a ghost town be and that drivers still represent the heart and soul of racing. In this respect, Pro Race Driver is as close to reality as racing games can get.
    • 93 Metascore
    • 85 Critic Score
    A player shouldn't have to slog through command list after command list before fighting a particularly challenging AI or human opponent. Patience may be a virtue, but it can also mean really stubborn.
    • 91 Metascore
    • 85 Critic Score
    Simply put, this game effectively captures the gameplay experience of being its main character better than any other comic-based title I have ever played, but surprisingly the character development side feels like a bit of a missed opportunity.
    • 76 Metascore
    • 85 Critic Score
    In a nutshell, Uber Entertainment clearly figured out what their first game needed and they brought it. The shortcomings from the first game have been dealt with, and even now they're still piling on constant updates with a Valve-like intensity. With a very dedicated and growing community of players, Super Monday Night Combat has blossomed into a legitimate heavyweight among its peers.
    • 76 Metascore
    • 85 Critic Score
    A game like Red Orchestra 2 is a rare find in this era, even considering that World War II has been done to death as a game setting. An uncompromising title that does not have any qualms about throwing players to the sharks and saying "deal with it", it's a deeply satisfying multiplayer experience if one can suffer enough to allow it to be.
    • 74 Metascore
    • 85 Critic Score
    The use of Marvel characters is great, and the core idea of connecting special abilities to matching crystals is just as good now as it was back in the original Puzzle Quest: Challenge of the Warlords. I was a huge fan of that title, and Marvel Puzzle Quest proves itself to be a worthy new-school successor.
    • 85 Metascore
    • 85 Critic Score
    Every aspect of Daxter screams quality, and Ready At Dawn studios deserve an ovation for putting together such a masterful platforming experience.
    • 76 Metascore
    • 85 Critic Score
    It's simple, fairly balanced, and damn near endlessly replayable, just as any multiplayer game should be.
    • 77 Metascore
    • 85 Critic Score
    Its goals and identity are crystal clear, and the developers stick to them... [and] it takes full advantage of the PSP, not only by replacing raw horsepower with style and finesse, but also by keeping in mind that portable games should be different than console games by their very nature.
    • 88 Metascore
    • 85 Critic Score
    The game's executions of different standards in platforming are almost mathematical in a sense that it's measured with surgical precision... The best the platforming genre has to offer right now.
    • 85 Metascore
    • 85 Critic Score
    Expect Guitar Hero to be around for awhile—and I'm cool with that, as long as they keep making fun and challenging games like Guitar Hero III.
    • 80 Metascore
    • 85 Critic Score
    Rather than a gimmick or a quick add-on like some other Wii titles, Second Opinion's gameplay feels tailor-made for the Wiimote and clearly displays its potential.
    • 92 Metascore
    • 85 Critic Score
    For me, the ultimate success of Guitar Hero II's formula lies in the pick-up-and-play accessibility of its controller, the strong selection of catchy songs, and the game's uncanny ability to make players feel like they're actually rocking out on stage.
    • 81 Metascore
    • 85 Critic Score
    Despite the half-done feeling of chapter five, Phoenix Wright: Ace Attorney remains the sort of game that I live for. It's intelligent, creative, and never ever loses its sense of humor.
    • 86 Metascore
    • 85 Critic Score
    The devil is really in the details. I was obsessed with collecting recipes all over the world, by seeking out the elusive Wonder Chef, whose dishes provide various healing effects after fights.
    • 74 Metascore
    • 85 Critic Score
    Despite the questionable combat, Blues and Bullets remains a must-play episodic adventure with an incredibly intriguing story told with utter confidence by consummate professionals. Sure, the shooting isn't fantastic (and again there's a single joke that pulls me right out of the narrative!) but overall, this is as good as interactive movies get, and I only hope the wait for chapter three is considerably shorter than the gap between parts one and two.
    • 84 Metascore
    • 85 Critic Score
    [Vyse's] simple and fun-loving personality is a welcome trait compared to the angst-ridden heroes of today's more popular RPG titles.
    • 75 Metascore
    • 85 Critic Score
    I can't praise the structural work and the interconnecting quests enough.
    • 86 Metascore
    • 85 Critic Score
    This game is a perfect blend of well-rounded, bite-sized action that can be picked up and put down comfortably, yet was challenging enough to make me late for work while I had to try just one more level.
    • 72 Metascore
    • 85 Critic Score
    The variety of games is far better this time around that it was on their first PSP collection, Reloaded, and the overall quality of the selections is quite high.
    • 78 Metascore
    • 85 Critic Score
    Between the fun I had playing it, the fitness boost I've gained from it (body fat now 13% and dropping if you want numbers), the awareness and discipline it's taught me and the sheer enthusiasm it's reawakened in me to turn on my PS2 for an hour almost every night, EyeToy: Kinetic distinguishes itself until it is, almost, virtually unassailable.
    • 65 Metascore
    • 85 Critic Score
    Instead of being a series savior, Dead Aim is more like Pete Rose finally admitting he bet on baseball. Too little. Too late.
    • 76 Metascore
    • 85 Critic Score
    A perfect game to be filed under the category of "plays much better than it looks", I am a little embarrassed to say that I almost skipped over this one while browsing through the App Store, but I'm incredibly glad that I didn't-it quickly became one of my favorite iOS games, period.
    • tbd Metascore
    • 85 Critic Score
    Although I'm sure most players these days would say they're getting a little tired of seeing the undead shamble across their television screens, I can't think of anything out there quite like Containment: The Zombie Puzzler, and that's pretty high praise in and of itself. Toss in a survival mode and the fact that it's just $5 on Steam, and this unique project's new spin on the walking dead is a can't-miss.
    • 74 Metascore
    • 85 Critic Score
    A jolt of energy that the shooter genre has needed for some time now. The varied and beautiful environments are a slap in the face to brown, repetitive corridors, and the control of both shooting and moving gives stop-and-pop a run for its money.
    • 87 Metascore
    • 85 Critic Score
    It's the best SRPG I've played in years and crushes just about everything else on portables, straight up... if you don't get that PSP back and give it a shot, you're missing out, bro.
    • tbd Metascore
    • 85 Critic Score
    While the developers could have made a by-the-numbers vampire story, they've done something far more interesting, turning it on its head to creating one of the most delightfully absurd narratives I've seen in ages.
    • 82 Metascore
    • 85 Critic Score
    I came into Recettear expecting a simple sim game with some spoofy self-aware humor, but it's so much more than that. The sheer amount of depth is staggering, and the game is extremely good at throwing the player something new every now and then to keep things feeling fresh.
    • 73 Metascore
    • 85 Critic Score
    With the exception of a small item collection scheme which allows players to build their own grenades, Cold Winter offers nothing distinctly new to the FPS market. Instead, what it brings is excellent design, good storytelling, and eight to ten hours of entertaining violence to a console that's never had it so good.
    • 89 Metascore
    • 85 Critic Score
    Any way you slice it, Plants vs. Zombies is a win.
    • 83 Metascore
    • 85 Critic Score
    It's the level design that makes Rayman 3 stand out. While the early levels are mostly uninteresting, the game picks up as Rayman gains more of his trademark powers: the helicopter float, the wall climb, the super-punch, etc.
    • 74 Metascore
    • 85 Critic Score
    Like making love to an armadillo; it may be rough and full of bumps, but underneath it all is one sweet ride.
    • 75 Metascore
    • 85 Critic Score
    It's delightful to look at and even more delightful to explore. If Ubisoft wants to restore some goodwill with core audiences again, releasing lovely little titles like this is a step in the right direction.
    • 94 Metascore
    • 85 Critic Score
    When taken in total, it must be admitted that The Elder Scrolls V: Skyrim does not deviate much from the established Elder Scrolls formula. However, the painstakingly-designed world in combination with the retooled leveling system represents the most polished version of that formula to date. There's something to be said for sticking with what one knows and refining it, and in Skyrim's case, there's a lot to be said for it.
    • 88 Metascore
    • 85 Critic Score
    One of the PlayStation 2 's best fighters in a portable format, and it made the jump without sacrificing a bit of the quality.
    • 98 Metascore
    • 85 Critic Score
    Perhaps the most frustrating mistake the game makes is in the car combat. When this works, it's one of the game's bright points, as passengers blast away at other cars, shredding metal, blowing out wheels, and slaughtering the occupants, but when it fails, the game is crippled by that failure.
    • 95 Metascore
    • 85 Critic Score
    This particular port has been remade almost from scratch and gives a new lease on life to a franchise that was wading in stagnation.
    • 94 Metascore
    • 85 Critic Score
    Several unfortunate technical issues hold[] it back. The item inventory screen is pure hell to navigate.
    • 76 Metascore
    • 85 Critic Score
    While many of the game's components have become stereotypes over the years, here they are carefully constructed and fit together perfectly, creating something larger than the sum of its parts.
    • 82 Metascore
    • 85 Critic Score
    While Tri has never been my favorite Monster Hunter (Freedom Unite still holds that honor) there's no question that Monster Hunter 3: Ultimate is a huge step up from its predecessor.
    • 82 Metascore
    • 85 Critic Score
    Technical issues aside, anyone craving more of the sort of stuff Telltale was serving up with Lee and Clementine would be well-advised to check into The Wolf Among Us.
    • 87 Metascore
    • 85 Critic Score
    Shadow Broker is the best Mass Effect 2 DLC by an interstellar mile.
    • 91 Metascore
    • 85 Critic Score
    The game is what it is, and nothing I could say in this review will effectively capture the sensation of holding the guitar controller straight up in the air and slamming through an insane series of notes on reflex, not really understanding how I did it - and not really caring.
    • 79 Metascore
    • 85 Critic Score
    Monster Tale introduces a deep, satisfying facet of gameplay into one of the most tried and true formulas in gaming history. There are parts where it feels like it's a slave to the ancient ways of backtracking and suspiciously-placed save points, but none of the sore spots are pronounced enough to cause any serious problems.
    • 79 Metascore
    • 85 Critic Score
    A rare case of a brilliant idea coming together brilliantly.
    • 84 Metascore
    • 85 Critic Score
    I don't know what possessed People Can Fly to saddle such an exceptional action experience with such a terrible story, but being surrounded by monstrously stupid, foul-mouthed sociopaths actively lessened the gameplay experience for me. So long as a player can tune out the plot and characters, Bulletstorm is an unmitigated action masterpiece, but damn, does the story work hard to mitigate everything good about the game.
    • 77 Metascore
    • 85 Critic Score
    It's no easy feat to invigorate a genre that has remained fairly set in its ways for the last few generations, let alone do it with the imagination and energy present here.
    • 79 Metascore
    • 85 Critic Score
    It's to Lost Planet's credit that the skillful handling of the difficulty and level design puts the player in a state of desperation for almost the entire length of the game.