GameCritics' Scores

  • Games
For 1,784 reviews, this publication has graded:
  • 33% higher than the average critic
  • 4% same as the average critic
  • 63% lower than the average critic
On average, this publication grades 7.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 World Soccer Winning Eleven 7 International
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
1784 game reviews
    • 75 Metascore
    • 80 Critic Score
    The racing issue aside, Raskulls shines whenever the player is left alone to work through one of the ingeniously-designed puzzle levels.
    • 76 Metascore
    • 80 Critic Score
    Escape Goat 2 is a solidly-designed, sharp-looking title with no shortage of replayability thanks to its nefarious tower of challenging puzzles.
    • 80 Metascore
    • 80 Critic Score
    The graphics have a grainy low-resolution edge (similar to all 2D fighting games), but there's no denying the gorgeous colors, beautifully meticulous hand-drawn art and vibrant animation.
    • 72 Metascore
    • 80 Critic Score
    Although enhanced graphics and special effects would have improved the game cosmetically, there's no denying that the mechanics are dialed-in and the developers have some damned good heads on their shoulders. Add in the fact that it retails for a rock-bottom $20 brand-new, and The Red Star and becomes the next surprise hit that's on every B-list hound's radar.
    • 74 Metascore
    • 80 Critic Score
    Tokyo Jungle is exactly the sort of unconventional project that I live for, so it's easy to forgive its issues; the low-end production values, two extremely ill-conceived stealth missions that don't suit the mechanics, and a few boss fights that were more frustrating than fun. Although irritating, none were dealbreakers-just be prepared to restart a few missions here and there.
    • 77 Metascore
    • 80 Critic Score
    Aside from the misstep of the stunted co-op mode, every other aspect of Etrian Odyssey III has been vetted and manicured to ensure that the game provides the highest quality dungeon-crawling conceivable.
    • 72 Metascore
    • 80 Critic Score
    The opening chapter provides a strong foundation on which to build an engaging (and hopefully not too regressive) adventure game experience.
    • 72 Metascore
    • 80 Critic Score
    While it may not do anything new or anything spectacularly well, there's no denying that it's a hell of a lot of fun.
    • 83 Metascore
    • 80 Critic Score
    And the final word must go to that pesky puzzle hook that just won't let your stubborn brain accept defeat.
    • 84 Metascore
    • 80 Critic Score
    A good game that will give gamers roughly twenty hours of offline entertainment and countless more online with friends. My biggest beef remains the fact that the game feels more like an expansion of last year's title as opposed to a new experience.
    • 81 Metascore
    • 80 Critic Score
    For those who love Trials and want a serious challenge, Trials Evolution: Riders of Doom is the right stuff. For those who already feel like they’re in over their heads, give this one a pass.
    • tbd Metascore
    • 80 Critic Score
    I'm not going to offer any theories as to whether this whole thing should be legally actionable, but setting potential plagiarism aside, Abyss is a high-quality hidden object game more than enough content to keep anyone entertained.
    • 69 Metascore
    • 80 Critic Score
    InuYasha may not be able to compete with the big boys of the fighting genre, but fans of quirky anime games or those looking for a budget fighter won't be disappointed.
    • 80 Metascore
    • 80 Critic Score
    Digging deep into these levels proves to be a pretty profound experience. Each level is adorned with washed out colors and textures, as lush and lively as the cherry blossom trees the game so prominently displays.
    • 80 Metascore
    • 80 Critic Score
    This is one of those rare experiences where the follow-up actually surpasses the original in terms of playability.
    • 92 Metascore
    • 80 Critic Score
    Xenoblade may not be the greatest JRPG ever, but it's certainly one of the best games on the Nintendo Wii.
    • 82 Metascore
    • 80 Critic Score
    It's well paced, has a compelling plot, the twists are surprising without being outlandish, it prefers a more nuanced psychological horror over excessive blood and gore, and it's able to organically elicit fear, sadness and intrigue.
    • 80 Metascore
    • 80 Critic Score
    Skylanders: Giants remains every bit as satisfying to play as the original was, and in my house at least, it's still the game of choice when the family is in the mood to pass the controller around.
    • 68 Metascore
    • 80 Critic Score
    While the threat of so much death in such a short period of time might throw fans of Knight's sunshine for a loop, Rubble Without A Cause felt different and fresh, and I'm glad that The Odd Gentlemen didn't just do a repeat of the previous installment. Good work, Gentlemen... You've got me hooked.
    • 91 Metascore
    • 80 Critic Score
    The freeform combat, gorgeous locations, and excellent multiplayer are strong, and Far Cry 3 does a fantastic job of putting the player in the middle of a lawless, chaotic world and letting them get up to whatever they please. Yes, video games are capable of achieving much more than Far Cry 3 does, but it makes a persuasive argument that there's nothing wrong with a guilty pleasure now and again—especially when it's as slickly presented as this is.
    • 78 Metascore
    • 80 Critic Score
    Proves that old-school gameplay isn’t dead and may still be able to teach a trick or two to the next generation.
    • 78 Metascore
    • 80 Critic Score
    Underneath its wisecracking exterior, Disgaea 3: Absence of Detention offers enough depth to keep a determined player occupied for over a hundred hours if they so wish it, while also entertaining folks that just want to play a game for its story and multiple endings.
    • 74 Metascore
    • 80 Critic Score
    I would have liked a longer game with a little more challenge to it, but at the end of the day Genji does so many things well that I found myself willing to live with the flaws.
    • 89 Metascore
    • 80 Critic Score
    The combination of a unique concept and a refreshing original and light-hearted setting make WarioWare one of the pleasant surprises in terms of engaging original software on the GBA.
    • 86 Metascore
    • 80 Critic Score
    I could mention the razor-sharp graphics, cleanly minimalist design and absolutely phenomenal soundtrack, but there's really no point... Shatter is easily one of the best offerings available on the PSNetwork even without taking any of those things into account.
    • 86 Metascore
    • 80 Critic Score
    It's easy to recommend this compilation to anyone looking for JRPG gaming on the go, and this pair of games is poised to steal my free time all over again—and I'm perfectly willing to let it.
    • 84 Metascore
    • 80 Critic Score
    If the rest of Tales of the Borderlands is as solid as Zer0 Sum, then Telltale will be able to count another great story under its belt.
    • 67 Metascore
    • 80 Critic Score
    Although the core Uncharted titles might not do much for me, Fight for Fortune is a respectably entertaining title for players who enjoy the CCG genre. It might not have the same run-and-gun Nathan Drake is usually known for, but I'll take card combos and strategy over killing a thousand generic thugs and auto-climbing ledges any day.
    • 84 Metascore
    • 80 Critic Score
    The frenetic battles in Valkyrie Profile 2 belie the flowerlike way its characters unfold, one petal at a time. The story it tells may not look like the stories a film critic like Roger Ebert is used to, but it's still a story—a good one—nonetheless.
    • 72 Metascore
    • 80 Critic Score
    Getaway isn't a shining beacon for all to follow, but its greatest contribution is that it is a ray of light that brings progressive ideas and expressions to the gaming conscious and deserves credit for it.
    • 73 Metascore
    • 80 Critic Score
    Anarchy Reigns is an attractive, bombastic entry that retails for half the price of a normal title while delivering a fantastic level of quality. If you ask me, smaller-budget titles that try to do something different should be supported and celebrated-definitely give this one a shot, but keep an eye out for double chainsaws approaching from the rear.
    • 86 Metascore
    • 80 Critic Score
    Despite these issues, Psychonauts is a wonderfully strange platformer. The idea of perception being a reality in itself is the kind of thing I'd like to see future games explore further.
    • 91 Metascore
    • 80 Critic Score
    The game was solid, addictive, and incredibly likable. However, in the greater scheme of things, Circle Of The Moon is a small step for the Game Boy Advance, and nowhere near a giant leap for videogames.
    • 80 Metascore
    • 80 Critic Score
    That said, the original Etrian Odyssey was a rough, brutal and vaguely experimental experience that I managed to complete out of sheer tenacity. In contrast, Millennium Girl takes the same content and makes it a thousand times more beautiful, approachable, and enjoyable for an all-new audience.
    • 76 Metascore
    • 80 Critic Score
    The introduction of a new type of weapon to a military organization really hit home with me and probably added to the allure of this game.
    • 77 Metascore
    • 80 Critic Score
    Nothing could have realistically lived up to the immense level of hype that Ubisoft stirred up for this game, and while I value strong narratives and envelope-pushing technological advancements, I place just as much importance in the ability to enjoy the gameplay that's being offered to me. Watch Dogs is one of the more exciting sandbox games of the last few years, and if this is to become Ubisoft's next big franchise, I'm excited to see where they take it.
    • 89 Metascore
    • 80 Critic Score
    From the top-notch characterizations to the ethical indecision of its cast, Metal Gear Solid: Peace Walker is a significant step forward for the series's maestro.
    • 73 Metascore
    • 80 Critic Score
    The fights, though violent, are unfortunately completely bloodless—not a drop of claret is spilled—and the bodies of his enemies, once beaten, magically vanish. This makes the game feel as tidy and antiseptic as a Disney ride.
    • 73 Metascore
    • 80 Critic Score
    Yatagarasu: Attack on Cataclysm is aimed at the very niche audience who genuinely champion gameplay over graphical achievements, and who aren't afraid of putting in some hard work to get the most out of it. Given its Indiegogo campaign, this game had the potential to become one of the worst cases of buyer's remorse that I've ever had, but it turned out beautifully in the end. Weird PC port quibbles notwithstanding, of course.
    • 67 Metascore
    • 80 Critic Score
    Once I recovered from the shock and awe of the T&A, the thoughtful design and satisfying mechanics of Senran Kagura: Shinovi Versus had no problem keeping my attention. I'd recommend it to any Vita owner looking for fast action in short bursts, but I'd never let anyone watch over my shoulder, though...
    • 81 Metascore
    • 80 Critic Score
    I very much enjoyed the thought and balance that obviously went into the creation of this new mission, and as a true Mass Effect fan, this attempt to return to form is probably the most welcome thing I could possibly imagine.
    • 80 Metascore
    • 80 Critic Score
    FFA would have easily gotten a 9.5 if only it included "FFV"; the game is so good by itself that it warrants such a high score.
    • 82 Metascore
    • 80 Critic Score
    That said, those are extremely minor concerns—Broken Steel is an absolute necessity for any Fallout 3 player and certainly justifies the cost of the download.
    • 81 Metascore
    • 80 Critic Score
    It may not be the most original or inspired product I've seen, but there's something to be said for nailing the content and pulling it off beautifully.
    • 82 Metascore
    • 80 Critic Score
    Great presentation, (mostly) great gameplay, and an above-average set of characters combine to deliver what I see as the most diverse, entertaining Trauma game to date in a series that really doesn't have a weak link.
    • 82 Metascore
    • 80 Critic Score
    I'm really glad I decided to take on Disgaea 4: A Promise Revisited despite the steep, steep learning curve and the "fend for yourself" approach. I'm guessing that its audience will likely be fervent series fans and very few newcomers (like me!) but it has a lot to offer to any fan of SRPGs.
    • 74 Metascore
    • 80 Critic Score
    For those who haven't completed the game, or for those who who eat, sleep, and breathe Mass Effect, the information in Mass Effect 3: Leviathan is a must-see. For players who've wrapped Commander Shepard's adventure and long since moved on, there's nothing here that truly warrants reopening those old wounds, although it remains an interesting, well-crafted quest in and of itself.
    • 86 Metascore
    • 80 Critic Score
    As wonderful as Gone Home is, it mostly demonstrates that there's still a long way to go.
    • 80 Metascore
    • 80 Critic Score
    After playing through both The Signal and The Writer, the biggest impression I'm left with is that these two chunks of game (hateful combat aside) are better than anything that came on Alan Wake's retail disc. They illustrate Alan as a character, they immerse him in a world of his own internal madness, and they play to the strength of the premise in a way that actually makes sense. I can honestly say that if these levels had been included in the main campaign, my overall evaluation would've been significantly higher.
    • 77 Metascore
    • 80 Critic Score
    That aside, I think it's fair to say that A Crooked Mile is a more substantial chunk of content than Smoke & Mirrors was, and I'm eagerly looking forward to seeing what happens next.
    • 84 Metascore
    • 80 Critic Score
    Despite all of my moral problems with the game, I can't deny that it's an incredible experience, one that has to be played to be believed. It's worth buying just to get a glimpse at a perfectly designed control scheme.
    • 81 Metascore
    • 80 Critic Score
    It looks good, controls great, and offers a solid play formula that doesn't rely on typical zombie fare to keep interest high.
    • tbd Metascore
    • 80 Critic Score
    As it is, Lord of the Mind is a great HOG for most of its running time, but the jarringly disappointing finale keeps it from being one of the classics.
    • 81 Metascore
    • 80 Critic Score
    Creative, unique, accessible, and polished. It comes up lacking in a few areas, but is clearly the most effectively realized version of Mortal Kombat yet.
    • 72 Metascore
    • 80 Critic Score
    It becomes like a dream, and when it concludes, players will wake up refreshed. They will not be able to perfectly describe what they've just experienced, but the feeling and memories will linger.
    • 95 Metascore
    • 80 Critic Score
    The maturation process of the series, and videogames, remain standstill because of the developer’s refusal to move outside racial and social stereotypes, and staying away from certain taboos of popular art, merely suggesting sex and drug use. Compared to what this game could’ve been, this is still kid’s gloves.
    • 89 Metascore
    • 80 Critic Score
    It may not be very original or innovative when compared to the rest of the games in the series, but Castlevania: Dawn of Sorrow succeeds in bringing a similar level of polish and quality to the Nintendo DS.
    • 83 Metascore
    • 80 Critic Score
    Resonates much stronger than Sony's otherwise noble hand at tactical combat. Not only is the game not held back because of certain console-based restrictions (controllers, options available, graphics, etc.), but the game seems to be less about nationalism and more about the dedication and strife anti-terrorist groups must experience.
    • 79 Metascore
    • 80 Critic Score
    While the gameplay of Mega Man Battle Network is excellent, what fascinated me most was the world in which the game took place.
    • 78 Metascore
    • 80 Critic Score
    The box art might not be interesting (and personally, I think the title of the game is terrible) but once past those superficial elements it's impossible to ignore the superior design and technical mastery that's present in every minute of gameplay. Gurumin puts most of the PSP's library to shame without even trying.
    • 73 Metascore
    • 80 Critic Score
    Although Nippon Ichi didn't develop What Did I Do to Deserve This, My Lord!? 2,-NIS America just published it-the game is still a natural, if steep, Nippon Ichi-themed progression in teaching me to think for myself.
    • tbd Metascore
    • 80 Critic Score
    Even with the second-screen setbacks and the wonky in-game commentary, the Director's Cut of Deus Ex: Human Revolution is still the best version of the game.
    • 45 Metascore
    • 80 Critic Score
    Guru players posting how-to videos on YouTube might not get a lot of it, but those craving a fighter that doesn't require slavish dedication will find Tournament of Legends to be a very welcome offering, and one that comes at a budget price, to boot.
    • 59 Metascore
    • 80 Critic Score
    Everything that worked in the first game has been improved, and everything that didn't has been fixed or discarded. Is there anything new here? No. It's the exact same game that Headhunter was, only better.
    • 84 Metascore
    • 80 Critic Score
    Due to the bugs, it felt at times like I was fighting New Vegas rather than playing it, and the weariness I felt at the prospect of that battle sometimes was not outweighed by the draw of exploring yet another minimalist location or mowing down more legionaries. That's a real shame, because Fallout: New Vegas almost manages to perfectly synthesize the different strengths of Fallout 3 and its predecessors. Had the world design and the code been as excellent as the writing, we might have had a masterpiece on our hands.
    • 78 Metascore
    • 80 Critic Score
    I find that with League of Legends, Riot has cultivated one of the most unique spaces in gaming history—mostly for good reasons but also for some awful ones, and in the gaming museum of the future, League is sure to have its own wing.
    • 69 Metascore
    • 80 Critic Score
    For those who appreciate tightly-focused experiences from out on the fringe, it's highly recommended.
    • 87 Metascore
    • 80 Critic Score
    PixelJunk Shooter is one of those instantly-intuitive games that only takes a minute before completely clicking with the player—once the controller is in hand, everything makes sense and flows effortlessly.
    • 77 Metascore
    • 80 Critic Score
    Grey Goo feels like a complete RTS package, built to spec in a time when enthusiasm for the genre is at a low. It helps show there's life yet in the formula pioneered by the likes of Command & Conquer and Dune, and while it might not have the weight to stand up against the likes of Starcraft 2, its own place in the contemporary strategic constellation is secure.
    • 60 Metascore
    • 80 Critic Score
    I may not know what other MMOs offer, but something that feels like a single-player game where other people just happen to show up is just about the best possible thing I can imagine. Coming from this perspective, Defiance delivers.
    • 77 Metascore
    • 80 Critic Score
    The end result of their labor is a rock-solid videogame that almost perfectly captures the dread, majesty, and sheer abject terror of Lovecraft's world. One doesn't need to have read the fiction to enjoy the game, but those who're familiar with the world of Cthulhu and Innsmouth will find the game even more enjoyable because it works on multiple levels.
    • 51 Metascore
    • 80 Critic Score
    The game offers entertaining car combat with enough car, weapon, and track variations to keep players from getting bored.
    • 57 Metascore
    • 80 Critic Score
    For players who'd be interested in a truly dark fantasy world and don't mind pushing through roughness to enjoy top-quality writing, worldbuilding and characterization, Of Orcs And Men is an overlooked gem waiting to be discovered.
    • 77 Metascore
    • 80 Critic Score
    It's weird, but familiar in all the right ways. I was addicted, but it did drive me batty.
    • 73 Metascore
    • 80 Critic Score
    The game controls nice and tight—a necessary element for successful fast action. Every button on the Dual Shock 2 is used, but it’s an extremely comfortable and intuitive layout.
    • 69 Metascore
    • 80 Critic Score
    The critic in me tells me this series needs to innovate, but as a gamer I'm once again completely satisfied by the experience. Defying conventional wisdom, Dynasty Warriors is unique in that the gameplay achieves a near perfect harmonious balanced and change would only upset that.
    • 76 Metascore
    • 80 Critic Score
    Gamers who can't stand reading should probably stay away, but for everyone else, Judge Dredd is great stuff.
    • 75 Metascore
    • 80 Critic Score
    There are endless variations on the small level/three star structure made popular by Angry Birds, and I've come across many that don't warrant a second look. That's not to say that the structure has nothing left to offer, however. Creative developers can certainly put a new spin on things, and that's just what's happened with Space Holiday.
    • 63 Metascore
    • 80 Critic Score
    Despite the roughness and ever-present loadtimes, I can honestly say that The Con took me by surprise by being more interesting and engaging than I would have expected.
    • 86 Metascore
    • 80 Critic Score
    This is the friendliest, most approachable tactics game I've seen in a while, and it's a credit to the 3DS.
    • 72 Metascore
    • 80 Critic Score
    Beyond its successes as a light, accessible fighting game, Burst Limit's greatest achievement as a DBZ fighting game is finally presenting the story and characters in all of their utterly ludicrous glory.
    • 77 Metascore
    • 80 Critic Score
    Warriors Orochi 3 isn't likely to change anyone's mind about Omega Force's flagship series, but it's undoubtedly a fan-pleaser of the highest caliber, and an excellent entry point for those who might be curious about the Warriors series.
    • 83 Metascore
    • 80 Critic Score
    The open-sandbox creation genre is still in its infancy, and Terraria is a good, solid, and inexpensive entry.
    • 74 Metascore
    • 80 Critic Score
    Though it's been streamlined, simplified, made easier, or even completely changed in parts, it retains all the elements making these games what they are—and the fact is, there is such a thing as being too hardcore. In my eyes, anything that can help Shin Megami Tensei gather a larger audience stateside is a positive thing.
    • 84 Metascore
    • 80 Critic Score
    Onimusha 2 may not be as great as it could have been, but it's clearly improved and worth your attention if the idea of samurai hacking up demons from hell sounds good to you. It sure does to me.
    • 94 Metascore
    • 80 Critic Score
    The holiday season is noticeably bare, and Modern Warfare 2 stands tall, with its brilliant, value-packed missions, maps, and promised endless nights of thousand-yard stares and slack-jawed home entertainment
    • 93 Metascore
    • 80 Critic Score
    StarCraft II is not ground-breaking. It will not have the same lasting impact on gaming that its predecessor did. There's no way it ever could. It will, however, be remembered as a worthy sequel to one of the all-time greats.
    • 88 Metascore
    • 80 Critic Score
    There are few games as fun as Bomberman, and even though it is just in a new shape, the refinement of the multiplayer battle mode makes you want to take it with you everywhere.
    • 69 Metascore
    • 80 Critic Score
    After everything I've written, it should be quite clear to XCOM fans that The Bureau: XCOM Declassified is an entirely different kettle of fish despite sharing a few superficial elements. If the developers hadn't tried to connect the two, I suspect that more people might be pleasantly surprised by what it offers—a fantastically detailed 60's setting, an interesting approach to squad-based shooting, and a genuinely surprising sci-fi story that's told with panache.
    • 75 Metascore
    • 80 Critic Score
    It's quite refreshing to play something that feels like it wants you to play it.
    • 92 Metascore
    • 80 Critic Score
    If Square Soft wants videogames to be compared equally to other forms of art, then they are going to have to gain that respect by producing a game that is more intellectually and culturally aware and not a game that is essentially a video game screaming for attention and respect.
    • 61 Metascore
    • 80 Critic Score
    Retribution gave me absolutely nothing that I was expecting it to, what I was offered in its stead was amazingly violent and fast-paced action. The game achieves almost everything it set out to do, and I have to applaud that.
    • 92 Metascore
    • 80 Critic Score
    The linearity of Metroid Fusion was definitely a disappointment, but not something to write it off... In terms of simple gameplay mechanics, control, boss-battles and overall design effort, it is top notch.
    • 59 Metascore
    • 80 Critic Score
    These rough edges don't take much away from the overall experience, though. How to Survive is a great adventure from start to finish, the ending was great, and I can't remember the last time that I enjoyed collecting wooden sticks, seagull feathers and protein-rich roots as much as I did here.
    • 60 Metascore
    • 80 Critic Score
    From the rousing space battle at its beginning to the surprisingly intense firefight at its end, Mass Effect 3: Omega is just the sort of add-on that I would want for a game of this kind… apart from the fact that it's a bit mindbending to revisit a virtual time and place that had such an unforgettable final act. I might still be trying to wrap my head around it, but I enjoyed my time with Aria and Nyreen just the same.
    • 81 Metascore
    • 80 Critic Score
    There's nothing else on shelves quite like it, and it's a perfect example of the sort of out-of-the-box thinking that will transform Nintendo's fliptop from an ungraded GameBoy into a true next-generation handheld machine, conceptually as well as physically.
    • 83 Metascore
    • 80 Critic Score
    While it's not quite the final word on JRPGs, Final Fantasy XIII represents the felicitous first steps on the path to a destination well worth reaching.
    • 94 Metascore
    • 80 Critic Score
    It is an undeniable achievement: Hideo Kojima’s achievement. No other producer could have made this title, for better or for worse
    • 81 Metascore
    • 80 Critic Score
    I can't blame anyone for being initially put off by the somewhat obnoxious sense of humor, but anyone passing on Sunset Overdrive will be missing one of the freshest and most exhilarating games the genre has seen in years.
    • 83 Metascore
    • 80 Critic Score
    Mechanically, it's not quite as subversive or original as the presentation and some of its over zealous supporters might have you believe, but the chutzpah with which LocoRoco interprets the platform game's basic tenets is entirely its own and, again like the original Sonic The Hedgehog, it is a hugely invigorating and memorably stylish entry into a genre still awaiting fresh ideas.