GameCritics' Scores

  • Games
For 1,528 reviews, this publication has graded:
  • 32% higher than the average critic
  • 3% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Wolfenstein: The New Order
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
1,528 game reviews
    • 77 Metascore
    • 80 Critic Score
    Yakuza 2 isn't perfect by a longshot, but it's one of the exceedingly few games that makes an effort to deliver legitimately mature content aimed at, and intended for adults like me who can appreciate something a little more substantial than killing terrorists, aliens, or zombies once in awhile.
    • 93 Metascore
    • 80 Critic Score
    Despite the minor flaws, Grand Theft Auto: Chinatown Wars is an excellent experience.
    • 75 Metascore
    • 80 Critic Score
    It's quite refreshing to play something that feels like it wants you to play it.
    • 68 Metascore
    • 80 Critic Score
    Those searching for traditional third-person action should probably keep looking, but players interested in exploring a nine-hour interactive ninja flick packed full of the most insane action ever choreographed need look no further.
    • 84 Metascore
    • 80 Critic Score
    The writing is strong, its unconventional take on the standard SRPG formula shows creativity, and there's just no denying the fact that this series keeps putting out top-quality game after top-quality game.
    • 61 Metascore
    • 80 Critic Score
    Retribution gave me absolutely nothing that I was expecting it to, what I was offered in its stead was amazingly violent and fast-paced action. The game achieves almost everything it set out to do, and I have to applaud that.
    • 94 Metascore
    • 80 Critic Score
    The holiday season is noticeably bare, and Modern Warfare 2 stands tall, with its brilliant, value-packed missions, maps, and promised endless nights of thousand-yard stares and slack-jawed home entertainment
    • 82 Metascore
    • 80 Critic Score
    That said, those are extremely minor concerns—Broken Steel is an absolute necessity for any Fallout 3 player and certainly justifies the cost of the download.
    • 82 Metascore
    • 80 Critic Score
    Great presentation, (mostly) great gameplay, and an above-average set of characters combine to deliver what I see as the most diverse, entertaining Trauma game to date in a series that really doesn't have a weak link.
    • 84 Metascore
    • 80 Critic Score
    Here we have a game that has streamlined itself, stripped away every inconvenient impediment to mass appeal, and in that cleansing has lost something vital
    • 82 Metascore
    • 80 Critic Score
    Beautifully stylized, beautifully implemented, and a true joy to play, NyxQuest: Kindred Spirits is another excellent title in Nintendo's already-impressive WiiWare library.
    • 83 Metascore
    • 80 Critic Score
    All told, Trine was a stylish, clever game that certainly manages to establish its own identity.
    • 86 Metascore
    • 80 Critic Score
    I could mention the razor-sharp graphics, cleanly minimalist design and absolutely phenomenal soundtrack, but there's really no point... Shatter is easily one of the best offerings available on the PSNetwork even without taking any of those things into account.
    • 86 Metascore
    • 80 Critic Score
    With a notable level of craftsmanship and clear focus on its subject material, Trials HD is going to be endlessly addictive to the right kind of player. I wouldn't have guessed that player was me, but no matter how many times my bike crashed, I kept thinking I could do it if I tried just one more time, and I was constantly hungry to get it right.
    • 86 Metascore
    • 80 Critic Score
    Despite my qualms about the combat engine, graphics and the amount of minor bugs on display, it's a testament to BioWare's craft that Dragon Age: Origins is as intensely addicting and as ultimately satisfying as it is.
    • 60 Metascore
    • 80 Critic Score
    I could go on, but over the course of this review I've already described a litany of qualities that should win over players who appreciate mature RPG experiences with quality commensurate to the amount of time spent in them. However, there's no getting around the fact that first impressions will likely turn a lot of potential adventurers off.
    • 82 Metascore
    • 80 Critic Score
    Lair of the Leviathan is, I think, the best chapter of Tales of Monkey Island so far.
    • 72 Metascore
    • 80 Critic Score
    Although some may be put off by the ease with which the game can be completed, I didn't see that as a negative at all. Games of this sort tend to lean towards being esoteric and frustrating as a means of delivering challenge, and in this genre, I'd much rather play something that invites me in and makes me smile rather than something that has me running to the Internet for an FAQ.
    • 87 Metascore
    • 80 Critic Score
    PixelJunk Shooter is one of those instantly-intuitive games that only takes a minute before completely clicking with the player—once the controller is in hand, everything makes sense and flows effortlessly.
    • 75 Metascore
    • 80 Critic Score
    Always challenging but never impossible, Echoshift goes out of its way to cater to the player in ways that very few titles do, making it an easy game to love
    • tbd Metascore
    • 80 Critic Score
    Although the implementation is very limited and the series of five missions can be completed in an hour or less, I greatly enjoyed taking the Hammerhead for a spin—doubly so, since I felt that Mass Effect 2's removal of both Mako and planetary exploration was a huge error.
    • 68 Metascore
    • 80 Critic Score
    I can't say that the developers totally nailed it, but with solid mechanics, a strong sci-fi theme, exciting action and tons of large-scale watercooler moments, I do recognize it as an experimental step forward that succeeds far more than it fails.
    • 73 Metascore
    • 80 Critic Score
    Although Nippon Ichi didn't develop What Did I Do to Deserve This, My Lord!? 2,-NIS America just published it-the game is still a natural, if steep, Nippon Ichi-themed progression in teaching me to think for myself.
    • 81 Metascore
    • 80 Critic Score
    I very much enjoyed the thought and balance that obviously went into the creation of this new mission, and as a true Mass Effect fan, this attempt to return to form is probably the most welcome thing I could possibly imagine.
    • 87 Metascore
    • 80 Critic Score
    For the genre fan, Sin & Punishment: Star Successor will be a sublime, smoothly controlling treat. For the novice, it's a fairly gentle introduction to a classically hardcore experience. For Treasure, it's a great chance to addict a vast new audience to their style of game.
    • 45 Metascore
    • 80 Critic Score
    Guru players posting how-to videos on YouTube might not get a lot of it, but those craving a fighter that doesn't require slavish dedication will find Tournament of Legends to be a very welcome offering, and one that comes at a budget price, to boot.
    • 69 Metascore
    • 80 Critic Score
    Duels of the Planeswalkers is a faithful, if watered down, representation of a classic game that excels at drawing in new players and reigniting the old fire in seasoned veterans.
    • 93 Metascore
    • 80 Critic Score
    StarCraft II is not ground-breaking. It will not have the same lasting impact on gaming that its predecessor did. There's no way it ever could. It will, however, be remembered as a worthy sequel to one of the all-time greats.
    • 79 Metascore
    • 80 Critic Score
    For such a short game, there's quite a bit of fun to be had in Dead Rising: Case Zero. This is a definite improvement over the first title (plus you can actually read the font on a standard definition TV this time around) and has me completely excited for Dead Rising 2.
    • 77 Metascore
    • 80 Critic Score
    Aside from the misstep of the stunted co-op mode, every other aspect of Etrian Odyssey III has been vetted and manicured to ensure that the game provides the highest quality dungeon-crawling conceivable.
    • 70 Metascore
    • 80 Critic Score
    Annoyances aside, Batman: The Brave and the Bold is a fun romp through corners of the DC Universe, in terms of both characters and characterization, that have been underutilized.
    • 78 Metascore
    • 80 Critic Score
    We both agreed that what the game achieves for kids is the ability to transport them into the world of Woody and the gang. For adults, it's a venture back to their own childhood.
    • 80 Metascore
    • 80 Critic Score
    After playing through both The Signal and The Writer, the biggest impression I'm left with is that these two chunks of game (hateful combat aside) are better than anything that came on Alan Wake's retail disc. They illustrate Alan as a character, they immerse him in a world of his own internal madness, and they play to the strength of the premise in a way that actually makes sense. I can honestly say that if these levels had been included in the main campaign, my overall evaluation would've been significantly higher.
    • 79 Metascore
    • 80 Critic Score
    Despite these minor miscues, Ys Seven proves that you can tweak a classic game series without ruining it in the process.
    • 84 Metascore
    • 80 Critic Score
    Due to the bugs, it felt at times like I was fighting New Vegas rather than playing it, and the weariness I felt at the prospect of that battle sometimes was not outweighed by the draw of exploring yet another minimalist location or mowing down more legionaries. That's a real shame, because Fallout: New Vegas almost manages to perfectly synthesize the different strengths of Fallout 3 and its predecessors. Had the world design and the code been as excellent as the writing, we might have had a masterpiece on our hands.
    • 77 Metascore
    • 80 Critic Score
    With its uniquely approachable structure, highly-polished details, and a laser-sharp focus on fulfilling its own premise, it's a title that I'm glad to recommend to both adults and children alike.
    • 76 Metascore
    • 80 Critic Score
    Sports Champions may seem devoid of personality, but spending some time with it shows that it is a deliberate, well-crafted piece of software. Those who have been waiting for a true realization of the potential of motion control can finally exchange their smoldering torches for florescent pink wands.
    • 75 Metascore
    • 80 Critic Score
    The racing issue aside, Raskulls shines whenever the player is left alone to work through one of the ingeniously-designed puzzle levels.
    • 89 Metascore
    • 80 Critic Score
    From the top-notch characterizations to the ethical indecision of its cast, Metal Gear Solid: Peace Walker is a significant step forward for the series's maestro.
    • 67 Metascore
    • 80 Critic Score
    People only be satisfied with "AAA" levels of production will likely gripe, but to be perfectly frank, none of the rough edges diminished my overall experience-the focus and design of Reality Pump's efforts just can't be denied.
    • 80 Metascore
    • 80 Critic Score
    FFA would have easily gotten a 9.5 if only it included "FFV"; the game is so good by itself that it warrants such a high score.
    • 92 Metascore
    • 80 Critic Score
    If Square Soft wants videogames to be compared equally to other forms of art, then they are going to have to gain that respect by producing a game that is more intellectually and culturally aware and not a game that is essentially a video game screaming for attention and respect.
    • 90 Metascore
    • 80 Critic Score
    For all its depth, though, I quickly discovered that I had little control of the game after the early part of it.
    • 80 Metascore
    • 80 Critic Score
    The graphics have a grainy low-resolution edge (similar to all 2D fighting games), but there's no denying the gorgeous colors, beautifully meticulous hand-drawn art and vibrant animation.
    • 69 Metascore
    • 80 Critic Score
    InuYasha may not be able to compete with the big boys of the fighting genre, but fans of quirky anime games or those looking for a budget fighter won't be disappointed.
    • 91 Metascore
    • 80 Critic Score
    The game was solid, addictive, and incredibly likable. However, in the greater scheme of things, Circle Of The Moon is a small step for the Game Boy Advance, and nowhere near a giant leap for videogames.
    • 79 Metascore
    • 80 Critic Score
    While the gameplay of Mega Man Battle Network is excellent, what fascinated me most was the world in which the game took place.
    • 88 Metascore
    • 80 Critic Score
    The sheer number of battles, along with the multiple endings (the story branches at several points based on the gamer’s selections), extra maps with hidden treasure not found in the main quest, and the multiplayer function that allows players to put their squads head-to-head make Tactics Ogre a game with a lot to offer in terms of gameplay.
    • 88 Metascore
    • 80 Critic Score
    There are few games as fun as Bomberman, and even though it is just in a new shape, the refinement of the multiplayer battle mode makes you want to take it with you everywhere.
    • 92 Metascore
    • 80 Critic Score
    The linearity of Metroid Fusion was definitely a disappointment, but not something to write it off... In terms of simple gameplay mechanics, control, boss-battles and overall design effort, it is top notch.
    • 78 Metascore
    • 80 Critic Score
    Proves that old-school gameplay isn’t dead and may still be able to teach a trick or two to the next generation.
    • 82 Metascore
    • 80 Critic Score
    Another downside I had with this game was that it uses BMX jargon to a point where an introductory course on the subject would probably have been welcomed.
    • 84 Metascore
    • 80 Critic Score
    Puyo Pop achieves what a good puzzle game asks for, simple execution yet addictive and deep fun, adding a distinctly weird Japanese flavor to a premise that originated in Russia.
    • 87 Metascore
    • 80 Critic Score
    The worst offender by far, though, is the menu system. For a game with such a simple storyline (which would seem to be designed to appeal to kids), the interface is completely out of whack.
    • 89 Metascore
    • 80 Critic Score
    The combination of a unique concept and a refreshing original and light-hearted setting make WarioWare one of the pleasant surprises in terms of engaging original software on the GBA.
    • 78 Metascore
    • 80 Critic Score
    Dense, methodical, and maybe even a little bit unfriendly, but there's nothing else quite like it on Game Boy today.
    • 85 Metascore
    • 80 Critic Score
    It's a good RPG with varied gameplay and an interesting story that unfolds at a nice pace.
    • 76 Metascore
    • 80 Critic Score
    The introduction of a new type of weapon to a military organization really hit home with me and probably added to the allure of this game.
    • 68 Metascore
    • 80 Critic Score
    There are so many impressive features that the artificial intelligence, in its best moments, rivals and occasionally surpasses even that of Bungie’s epic shooter "Halo."
    • 81 Metascore
    • 80 Critic Score
    Creative, unique, accessible, and polished. It comes up lacking in a few areas, but is clearly the most effectively realized version of Mortal Kombat yet.
    • 84 Metascore
    • 80 Critic Score
    A fantastic stealth shooter that, for the most part, utilizes its strengths to great detail, providing a unique experience in terms of level design and the morality of killing in videogames.
    • 73 Metascore
    • 80 Critic Score
    The fights, though violent, are unfortunately completely bloodless—not a drop of claret is spilled—and the bodies of his enemies, once beaten, magically vanish. This makes the game feel as tidy and antiseptic as a Disney ride.
    • 71 Metascore
    • 80 Critic Score
    Truly taxing for the mind and the thumbs, it’s a game that only gets deeper, better and more challenging as it progresses.
    • 65 Metascore
    • 80 Critic Score
    The fights are long and challenging, and the gameplay has an appeal all its own. With plenty of features, great graphics and sound and a surprisingly well-developed backdrop, Tao Feng's unique gameplay is a welcome step in the right direction.
    • 80 Metascore
    • 80 Critic Score
    Digging deep into these levels proves to be a pretty profound experience. Each level is adorned with washed out colors and textures, as lush and lively as the cherry blossom trees the game so prominently displays.
    • 77 Metascore
    • 80 Critic Score
    The end result of their labor is a rock-solid videogame that almost perfectly captures the dread, majesty, and sheer abject terror of Lovecraft's world. One doesn't need to have read the fiction to enjoy the game, but those who're familiar with the world of Cthulhu and Innsmouth will find the game even more enjoyable because it works on multiple levels.
    • 84 Metascore
    • 80 Critic Score
    Despite all of my moral problems with the game, I can't deny that it's an incredible experience, one that has to be played to be believed. It's worth buying just to get a glimpse at a perfectly designed control scheme.
    • 88 Metascore
    • 80 Critic Score
    I miss my sprite-based 16-bit hockey games, deficient opponent AI and all. Somehow I recall enjoying those more than I did ESPN NHL Hockey, even despite all that it brings to the genre: nuanced controls, deep physics and mechanics, a licensed presentation and polished visuals.
    • 88 Metascore
    • 80 Critic Score
    It adds a much-needed dose of the kind of quality that is not often seen in these days of safe sequels and formulaic products.
    • 77 Metascore
    • 80 Critic Score
    A refined, immersive, superbly scripted, and generally well-executed adventure. It's possibly the best example of sustained convergence yet experienced in a videogame.
    • 85 Metascore
    • 80 Critic Score
    Frankly, I think the entire action-centric, Island of Dr. Moreau direction the game takes in its latter half is unnecessary. The game is more than suspenseful enough just by placing the player against impossible odds, and the game's lush tropical locales are much more compelling than the indoor corridors that appear a bit later on.
    • 59 Metascore
    • 80 Critic Score
    Everything that worked in the first game has been improved, and everything that didn't has been fixed or discarded. Is there anything new here? No. It's the exact same game that Headhunter was, only better.
    • 76 Metascore
    • 80 Critic Score
    Greater diversity is always a good thing, and if there are more quality gems like this on the way, then I'll be quite happy holding a Controller S for some time to come.
    • 83 Metascore
    • 80 Critic Score
    If nothing else, Prince of Persia: Warrior Within proves that good gameplay always trumps bad style choices.
    • 80 Metascore
    • 80 Critic Score
    This is one of those rare experiences where the follow-up actually surpasses the original in terms of playability.
    • 88 Metascore
    • 80 Critic Score
    A pretty tough game. It's not a long experience, but players will no doubt add a few hours to the final tally from being killed and having to replay missions.
    • 51 Metascore
    • 80 Critic Score
    The game offers entertaining car combat with enough car, weapon, and track variations to keep players from getting bored.
    • 69 Metascore
    • 80 Critic Score
    Although the animation and framerate aren't as optimized as they could be (one of the qualities common to Terminal Reality's other titles) and some of the combat sequences can occasionally be frustrating, looking past Charlize Theron's digitized face reveals Aeon Flux to be finely in tune with its animated soul-and a darker, more artistically challenging thrill ride than players are usually privy to.
    • 84 Metascore
    • 80 Critic Score
    A good game that will give gamers roughly twenty hours of offline entertainment and countless more online with friends. My biggest beef remains the fact that the game feels more like an expansion of last year's title as opposed to a new experience.
    • 66 Metascore
    • 80 Critic Score
    The critic in me tells me this series needs to innovate, but as a gamer I'm once again completely satisfied by the experience. Defying conventional wisdom, Dynasty Warriors is unique in that the gameplay achieves a near perfect harmonious balanced and change would only upset that.
    • 70 Metascore
    • 80 Critic Score
    From Russia With Love is a great film. From Russia With Love is not a great adaptation of that film, as it seems to believe that what the source material really needed was a few more rocket launchers and gatling guns.
    • 59 Metascore
    • 80 Critic Score
    Coin-ops need to be easily approachable and need to produce an immediate satisfaction while home games need to have lengthy play-life with a long-term sense of growth and development. Legends manages to be a good (but not great) example of both of these styles of gameplay and have melded them successfully into a neat hybrid.
    • 84 Metascore
    • 80 Critic Score
    In spite of these less-than-stellar choices, I will say that Crysis 2's high points outshine the low ones. Frankly speaking, it's rare that I'm able to completely disconnect from a game's plot and remain interested enough to roll credits, but in this particular case, putting the Nanosuit through its paces was more than enough to keep me playing from start to finish. If the developers tweak a few things and put more emphasis on the free-form parts of play that shine the brightest, I'll be quite interested to see what happens when Crytek starts hyping Nanosuit 3.0. Rat
    • 85 Metascore
    • 80 Critic Score
    It's a fantastic way to scratch the strategy itch, and a damned relaxing one to boot.
    • 83 Metascore
    • 80 Critic Score
    The open-sandbox creation genre is still in its infancy, and Terraria is a good, solid, and inexpensive entry.
    • 64 Metascore
    • 80 Critic Score
    I'm always on the lookout for family-oriented games I can recommend to my sister and her husband and son, and I would recommend Go Vacation in a heartbeat-it's a title that utilizes every first-party peripheral a family might have gathered, the games are easy enough for younger children (with assistance) while still being entertaining for adults, and each Resort is vibrant and colorful, with lots of nooks, crannies and genuinely beautiful spots that made me wish I had a "take a screenshot option" for anywhere in the game.
    • 84 Metascore
    • 80 Critic Score
    The original Trine was an excellent title, but Trine 2 has re-established Frozenbyte's well-earned reputation for quality. A steal at $15, Trine 2 is worthwhile investment for any puzzle-oriented players looking for something to sink their teeth into.
    • 76 Metascore
    • 80 Critic Score
    Fans of the genre would be smart to pick it up, and fans of Alien can consider it both a mega-dose of fanservice, and a must-play to be tracked down.
    • 83 Metascore
    • 80 Critic Score
    To adventurous gamers of all stripes, and certainly those that count themselves among the genre's enthusiasts: pick up this one, sine mora.
    • 92 Metascore
    • 80 Critic Score
    Xenoblade may not be the greatest JRPG ever, but it's certainly one of the best games on the Nintendo Wii.
    • 78 Metascore
    • 80 Critic Score
    Without a doubt, Skylander's Spyro's Adventure is the best family-friendly, everybody-pleasing title I've seen in quite some time, and has handily eclipsed that other collect'-em-all franchise as the go-to at our house.
    • 78 Metascore
    • 80 Critic Score
    Underneath its wisecracking exterior, Disgaea 3: Absence of Detention offers enough depth to keep a determined player occupied for over a hundred hours if they so wish it, while also entertaining folks that just want to play a game for its story and multiple endings.
    • 81 Metascore
    • 80 Critic Score
    It looks good, controls great, and offers a solid play formula that doesn't rely on typical zombie fare to keep interest high.
    • 74 Metascore
    • 80 Critic Score
    For those who haven't completed the game, or for those who who eat, sleep, and breathe Mass Effect, the information in Mass Effect 3: Leviathan is a must-see. For players who've wrapped Commander Shepard's adventure and long since moved on, there's nothing here that truly warrants reopening those old wounds, although it remains an interesting, well-crafted quest in and of itself.
    • 74 Metascore
    • 80 Critic Score
    Tokyo Jungle is exactly the sort of unconventional project that I live for, so it's easy to forgive its issues; the low-end production values, two extremely ill-conceived stealth missions that don't suit the mechanics, and a few boss fights that were more frustrating than fun. Although irritating, none were dealbreakers-just be prepared to restart a few missions here and there.
    • 76 Metascore
    • 80 Critic Score
    Gamers who can't stand reading should probably stay away, but for everyone else, Judge Dredd is great stuff.
    • 75 Metascore
    • 80 Critic Score
    There are endless variations on the small level/three star structure made popular by Angry Birds, and I've come across many that don't warrant a second look. That's not to say that the structure has nothing left to offer, however. Creative developers can certainly put a new spin on things, and that's just what's happened with Space Holiday.
    • 82 Metascore
    • 80 Critic Score
    In any event, The Walking Dead has been one hell of a ride up to this point. Even the less-intense episodes are better than the vast majority of releases in 2012.
    • 93 Metascore
    • 80 Critic Score
    As much as I found myself groaning through the parts I knew I would dislike-namely, the grinding and overwhelming sense of repetition that emanates from combat and time management-I grew to respect Persona 4: Golden. I can't say I completely enjoyed my time with the game, but I'm not the kind of person who would be interested in buying it. Those who are will find an admirably polished JRPG and a welcome addition to their burgeoning Vita library.
    • 60 Metascore
    • 80 Critic Score
    From the rousing space battle at its beginning to the surprisingly intense firefight at its end, Mass Effect 3: Omega is just the sort of add-on that I would want for a game of this kind… apart from the fact that it's a bit mindbending to revisit a virtual time and place that had such an unforgettable final act. I might still be trying to wrap my head around it, but I enjoyed my time with Aria and Nyreen just the same.