GameCritics' Scores

  • Games
For 1,560 reviews, this publication has graded:
  • 32% higher than the average critic
  • 4% same as the average critic
  • 64% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Metroid Prime
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
1,560 game reviews
    • 83 Metascore
    • 75 Critic Score
    When the game is at its old-school finest, Contra 4 is the anti-new game that we old schoolers eat for breakfast. (Really, pansy gamers need not apply; this game will beat you to next Tuesday.) At its worst, Contra 4 is everything that gaming has tried to move away from for the last twenty years. But every now and again, it’s nice to be reminded that games can be pure adrenaline-filled manfests.
    • 72 Metascore
    • 75 Critic Score
    Despite the uncomfortable number of missed opportunities and graphics that fall short of current-generation standards, tooling around underwater and leisurely unfolding the central events in Endless Ocean remained unexpectedly delightful and engaging until the end—and even a few hours after.
    • 46 Metascore
    • 75 Critic Score
    The audacious premise is incredibly fun all the way through, and right up until just before the last few missions the gameplay more than holds up its end. It's too bad the game gets so frustratingly difficult right at the end.
    • 65 Metascore
    • 75 Critic Score
    While I doubt that Quantum of Solace is going to become a beloved classic the way GoldenEye did, it's a skilled first person shooter that easily takes the title of the best James Bond-themed FPS in a decade.
    • 75 Metascore
    • 75 Critic Score
    As it is, I can only recommend it to those who have the patience and tolerance to work through significant frustration for the reward of a satisfying story about interesting people.
    • 78 Metascore
    • 75 Critic Score
    Although it needs a few tweaks here and there (like a way to quickly reorganize when every Kefling is employed, or some kind of shortcut when transferring goods from one shop to another) it was great to be able to sit back and relax with something without fear of being picked off by snipers or a constant need to manage my supply of health packs.
    • 57 Metascore
    • 75 Critic Score
    Carried along by high adventure, interesting sidequests, and a cast of characters I was glad to spend time with, Rise of the Argonauts was an entertaining ride that I would recommend to people interested in the subject matter, or to players who crave an action-RPG that's a little on the lighter side.
    • 60 Metascore
    • 75 Critic Score
    All in all, Steal Princess is a game the likes of which I haven't seen for years, and it manages to feel fresh and familiar at the same time.
    • 67 Metascore
    • 75 Critic Score
    If nothing else, Legacy of Ys proves that revisiting your roots (or exploring them for the first time...) is a trip well worth taking. It's hard to know where we are if we forget where we came from and how we got here.
    • 67 Metascore
    • 75 Critic Score
    Although players expecting a new cast of characters to interact with and another vast stretch of territory to explore may be disappointed, I found this focused revamp to be a welcome change of pace and a very interesting addition to a game already brimming with quality content.
    • 76 Metascore
    • 75 Critic Score
    Knights in the Nightmare struggles under the weight of its own complexity but the bizarre melding of divergent gaming subgenres make it a title I'd recommend to anyone bored with gaming's status quo.
    • 78 Metascore
    • 75 Critic Score
    The word "original" may not apply, but the level of production and care taken in crafting Crimson Gem Saga is certainly noteworthy, especially in conjunction with the pure, reductive nature of its game design.
    • 71 Metascore
    • 75 Critic Score
    For those who like the "get as big as possible" mechanic or are simply intrigued by having to eat their way to glory, this game is definitely worth a look—especially since it's only $30 brand new.
    • 96 Metascore
    • 75 Critic Score
    Players who can look past the lack of drive, annoying decisions, and a general stripped-down, dumbed-down feeling can (thankfully) still look forward to some truly spectacular moments and unforgettable action before credits roll.
    • 69 Metascore
    • 75 Critic Score
    Although I'll be the first to admit that online multiplayer is usually the least interesting aspect of any game for me, Section 8 did a great job of making it easy to learn and easy to take part in. That facility combined with the excellent abilities of the armor and fast-paced nature of play make for a solid experience that 360 owners should certainly take note of.
    • 87 Metascore
    • 75 Critic Score
    The bosses in Ratchet & Clank however had always seemed on the cusp of greatness, but never quite reached it. That changed with A Crack in Time. While most of the game's bosses are fairly nondescript, the final two are exactly what I was waiting for. Fast-paced, multi-faceted, and grandiose in scale, these battles were, in a word, awesome.
    • 79 Metascore
    • 75 Critic Score
    And Guybrush is so likeable-in that pestering, caddish sort of way-that I want to know what happens to him. That, really, is what a serial game should accomplish; to leave players hungry for more.
    • 67 Metascore
    • 75 Critic Score
    Although it's unavoidable that some players won't be able to get past the graphics, those that do will be treated to an entertaining and worthwhile experience for a system that currently boasts the highest shovelware-to-keeper ratio I think I've ever seen.
    • 77 Metascore
    • 75 Critic Score
    If The Siege of Spinner Cay has a weakness, it's that the game's secondary characters aren't as rich or as interesting as they were in the first installment.
    • 80 Metascore
    • 75 Critic Score
    It's tempting to write off Osmos as a "been there, done that" experience. While all of the mechanics in play here certainly aren't new, the team at Hemisphere Games does a wonderful job of wrapping them up in a cool, calm, and collected package that makes it feel new and refreshing.
    • 70 Metascore
    • 75 Critic Score
    All told, Kenka Bancho: Badass Rumble is a solid, attractive addition to the PSP library for fans of beat-'em-ups.
    • 87 Metascore
    • 75 Critic Score
    Although appearances may be deceiving, don't judge too soon—Critter Crunch is a high-quality addition to the PSN library, and a must for PS3 puzzle fans with an internet connection. Just be ready to grit your teeth a bit towards the end.
    • 80 Metascore
    • 75 Critic Score
    While Lair of the Leviathan is still my favorite chapter so far, The Trial and Execution of Guybrush Threepwood still has plenty of everything about the Tales of Monkey Island series that I like: quality writing, loveable characters, and challenging puzzles.
    • 81 Metascore
    • 75 Critic Score
    While earlier installments had more interesting interaction between the characters, Rise of the Pirate God ends the series on a high note, gameplay-wise.
    • 92 Metascore
    • 75 Critic Score
    The strength of the game's opening sequences and some of the bosses really stuck with me, but some of the later levels just felt kind of...bleh. As far as being the show-stopper that blows the rest of the series away, it falls short.
    • 74 Metascore
    • 75 Critic Score
    For Wii owners jonesing for something besides the usual batches of brightly-colored shovelware and tired flagship franchises, The Sky Crawlers: Innocent Aces fresh take on dog-fighting along with a healthy dose of anime-inspired storytelling is just what the doctor ordered.
    • 77 Metascore
    • 75 Critic Score
    Ultimately 3D Dot Game Heroes does exactly what it sets out to do. It's a nostalgic look back at the classic Zelda games sprinkled with some commentary on gaming history, and a great example of retro gaming done right, even if it does keep the flaws along with the goodness.
    • 82 Metascore
    • 75 Critic Score
    I think it's safe to say that the cliché expression is true—players that enjoyed Origins will enjoy this as well, and future returns to Thedas will definitely be welcome. However, when it's all said and done I couldn't help but feel that the immersion was a little thin due to the relatively small amount of content.
    • 71 Metascore
    • 75 Critic Score
    Mass Effect die-hards will certainly want to invest, but more casual fans of the series might want to think twice before purchase.
    • 79 Metascore
    • 75 Critic Score
    Monday Night Combat may not come with as many of the bells and whistles of a bigger game, but the sweet, bacon-filled core is tasty enough on its own-even if it is a bit lean.
    • 62 Metascore
    • 75 Critic Score
    It's light, accessible, and almost hysterically funny at times.
    • 74 Metascore
    • 75 Critic Score
    Shattered Dimension was an interesting experiment, but on the whole I'd have rather just played Spider-Man Noir.
    • 80 Metascore
    • 75 Critic Score
    However, anyone who loves games like Zelda and Alundra would be well advised to give Oath in Felghana a shot. Falcom isn't trying to reinvent the wheel with these games-they're more interested in refining it to the point where it rolls even more smoothly than before.
    • 73 Metascore
    • 75 Critic Score
    Its reach exceeds its grasp, but at least Disney Epic Mickey is reaching. Occasionally it brushes its fingertips up against something amazing that might have been.
    • 85 Metascore
    • 75 Critic Score
    While JRPGs continue to flounder on the home consoles, games like this one prove that the genre is alive and well on handhelds.
    • 90 Metascore
    • 75 Critic Score
    Dead Space 2 is pretty good at that, and the technical work is almost unimpeachable, but something essential has been lost.
    • 90 Metascore
    • 75 Critic Score
    Ape Escape borrows too heavily from games on other systems and doesn't deliver enough to help it stand out beyond the Mario clones flooding the market.
    • 84 Metascore
    • 75 Critic Score
    My advice -- hold on to your $30 until Nintendo releases the inevitable sequels to Super Mario Advance featuring games far worthier of another look.
    • 87 Metascore
    • 75 Critic Score
    This game managed to do something its 3-D counterparts never could: catch my interest and hold on to it. I spent a lot of time simply looking around each level, experimenting with each character and attempting to find the various chao emeralds.
    • 80 Metascore
    • 75 Critic Score
    While it's not as glitzy and gadgety as the titles on the consoles, it's one hell of a portable title that will bring back fond memories for anyone who grew up with the 8 and 16-bit era baseball titles.
    • 78 Metascore
    • 75 Critic Score
    For older gamers, the save feature means that they may finally get to experience those later levels that they never had the skill or stamina to reach back in the day.
    • 89 Metascore
    • 75 Critic Score
    Although Zero Mission's overwhelming quality wins out in the end, the first play reveals a game that's just too slick for its own good, toeing the fine line between a fun, streamlined experience and a hollow, transient one.
    • 85 Metascore
    • 75 Critic Score
    Technically sound but leaving me feeling hollow and unsatisfied, Fire Emblem: The Sacred Stones reminds me quite a bit of the series I mentioned earlier, "Advance Wars." Both games hooked me immediately and sucked me in the first time around, and both sequels left me hungry by staying too close to the original formula and coming off like add-ons or extended missions instead of being true sequels.
    • 76 Metascore
    • 75 Critic Score
    And despite the very real possibility of some people being put off by the huge amount of text to get through, I strongly feel that Riviera has quite a bit to offer-not only to people still hanging on to their GBAs, but to fans of RPG's in general.
    • 93 Metascore
    • 75 Critic Score
    This is a very linear game, and... one can't but feel it's a wasted opportunity to limit the player's freedom in choosing how to approach a situation.
    • 62 Metascore
    • 75 Critic Score
    There's no shame at all in putting out a solid effort like this. The only "bad" thing that could be said about it is that it's not revolutionary.
    • 80 Metascore
    • 75 Critic Score
    Rejects spectacle in favour of the sort of satisfaction that results from a slow culmination of small triumphs—a video unlocked here, a trickbook completed there. In the end, though, it's because of this very process that Amped 2 fails to evoke the butterflies-in-the-stomach level of excitement that I get from playing the very best video games.
    • 82 Metascore
    • 75 Critic Score
    The problem with workout mode is that there is no continuous play option, and the player will have to pause after each song to manipulate the menus and choose another song. Each song burns around fifteen calories.
    • 66 Metascore
    • 75 Critic Score
    If someone were looking for a platforming action game, there are better ones out there. If someone were looking for a Scooby-Doo game, there aren't.
    • 75 Metascore
    • 75 Critic Score
    With slightly more vivacious level designs and a little American bombast here and there, this very British title could have turned a lot more heads.
    • 86 Metascore
    • 75 Critic Score
    I wonder if we haven't reached the point where games like this can start leaving out the plot entirely. It's a game about giving the player a gun and telling them to go nuts.
    • 85 Metascore
    • 75 Critic Score
    A fine package, full of screaming weaponry and loads of options for players who live for this sort of thing, but I doubt that anyone who's not already into the big-caliber/big tits run-and-gun culture will find much to bring them into the fold.
    • 71 Metascore
    • 75 Critic Score
    Even if the game can't provide a consistent level of excellence, there are enough great parts to recommend the whole package, as hit-and-miss as it may be.
    • 69 Metascore
    • 75 Critic Score
    Blazing Angels would be a perfect place for someone who's never played a dogfighting game to start. For someone who's played a dozen, though, it's just more of the same. It's extremely well-executed sameness, but sameness nonetheless.
    • 74 Metascore
    • 75 Critic Score
    I enjoyed tossing tanks into the ocean with telekinesis and leveling city blocks with my destructo-ray, but there's nothing here to win over people who didn't appreciate this formula the first time.
    • 82 Metascore
    • 75 Critic Score
    The game is good and it's worthy of being called one of the better games the GameCube has to offer. The problem is it really doesn't stand out in any way, shape or fashion.
    • 67 Metascore
    • 75 Critic Score
    Yes, it feels thin compared to fifty-hour role-playing games and branching platformers that let players choose their own paths. But it's fast and furious; we even get to fly our own spaceships and yell "Ka-pow!" at no one in particular. What more could a ten-year-old boy want?
    • 79 Metascore
    • 75 Critic Score
    Sure, the game has flaws. But they're transcended by its ability to put us in awe of our own lives. We see our daily tedium through fresh eyes, feel it through newly excited thumbs.
    • 85 Metascore
    • 75 Critic Score
    Playing this game was like witnessing the Broadway musical of Metal Gear Solid. Or maybe it's more like the movie adaptation of the book. You don't learn anything particularly new things about the characters or the story.
    • 63 Metascore
    • 75 Critic Score
    A breath of fresh air for me, breaking away from genre conventions and striking out in interesting directions.
    • 60 Metascore
    • 75 Critic Score
    It may not be a technical marvel or something that will keep you occupied for days on end (it's best played in 30-minute bursts, in my opinion), but it's hard to deny the energy and enthusiasm the game brings with its off-kilter PaRappa-style characters, a kooky sense of humor, and the welcoming playability that developer Jamworks has packed onto the disc.
    • 75 Metascore
    • 75 Critic Score
    It's not a perfect game, but it does so many things well that missing out on it would be a crime.
    • 79 Metascore
    • 75 Critic Score
    The few design decisions that take de Blob 2 towards skillful play don't produce a robust experience of this kind, and undermine the game's better qualities.
    • 59 Metascore
    • 75 Critic Score
    Although it's too bad that Gladiator Begins landed with nary a whisper, it's clear to see that the title would never have found a large audience to begin with-it's aimed at a certain hardcore niche, and for those outside of that niche, there will be little here of interest. However, for players who love to take a zeroed-out character and build them up into an overwhelmingly powerful force via grinding, creative equipping and numeric management, this combination of swords, sandals, and statistics is an experience not to be missed.
    • 45 Metascore
    • 75 Critic Score
    If Hyperdimension Neptunia's take on the JRPG doesn't break any new ground, it's certainly a step in the right direction for the developers. More accessible than Trinity: Universe while maintaining and expanding on that game's witty style, HDN is another perfect title for anyone looking for an easy entry to the genre, or really anyone who appreciates some laugh-out-loud comedy with their RPGing.
    • 83 Metascore
    • 75 Critic Score
    The formula of play still holds much appeal, and there's a lot of game on tap for the now-lower-than-average price of 800 Microsoft points. Ms. 'Splosion Man may not be a perfect sequel, but it has little trouble justifying a return trip to the lab that spawned 'sploding in the first place. R
    • 76 Metascore
    • 75 Critic Score
    It's not perfect, but gamers looking for a title that features lots of quirky humor and some decent gameplay will definitely find both of those things lurking in these Shadows.
    • 71 Metascore
    • 75 Critic Score
    Dead Island is so close to greatness that it's frustrating. Sure, it's not exactly an original concept and the story is such a pointless, clichéd mess that I forgot to mention it in the review, but the core gameplay is so stunningly well-executed that I'm able to forgive most of its flaws.
    • 75 Metascore
    • 75 Critic Score
    After twelve long years of waiting, Persona 2: Innocent Sin certainly lives up to expectations and proves that its reputation as one of the gems of the previous generation of JRPGs was well deserved.
    • 92 Metascore
    • 75 Critic Score
    Following the hyper-approachable formula used by Apple in the electronics industry, Naughty Dog has crafted another Uncharted game that a majority of players will feel is a welcoming and praiseworthy achievement. However, in comparison to many of its contemporaries, the gameplay ultimately feels stale and doesn't emphasize the more unique and rewarding qualities that separate video games from other media.
    • 83 Metascore
    • 75 Critic Score
    Professor Layton and the Last Specter is easily the weakest entry in the Professor Layton canon to date. While the gameplay remains as robust as ever, the surrounding elements don't complement or support it quite as well as they have in the past.
    • 75 Metascore
    • 75 Critic Score
    However, when not scratching my head over the wheezy story or gritting my teeth as I retraced my steps from the central castle to the local encampment for the thousandth time, Dragon's Dogma came alive with grand-scale role-playing that I won't soon forget. In between the missteps and oddness, there is an awful lot of awesome on display, and that's a hard sandwich to resist, condiments or not.
    • 88 Metascore
    • 75 Critic Score
    The Xbox 360 port is an impressive technical accomplishment that brings a classic PC RPG experience to a new audience. The transition is not flawless, but those who stick with it will be rewarded with an intriguing and entertaining experience.
    • 85 Metascore
    • 75 Critic Score
    OOTP 13 does exactly what it sets out to do-it provides the hardcore fan with the most detailed front office sim experience possible. Once I got into the ebb and flow of managing my team, it was sheer baseball nerd nirvana, and there's a lot of value in that.
    • 82 Metascore
    • 75 Critic Score
    Sins of a Solar Empire: Rebellion is a game I really wish I was more skilled at. I appreciate all the various aspects of gameplay and the depth that the combination of those aspects provides. Still, as my fellow critic Kristin Taylor might say, I was far too enamored with the construction of my newfangled Titan to react quickly enough to the raiders destroying my infrastructure. While it's a long, long way from being up my alley, it at least makes for a good spectator sport.
    • 67 Metascore
    • 75 Critic Score
    While there's been plenty to complain about in Sniper Elite V2, I can't condemn the game overall. There are great 1st- and 3rd-person shooters out there, and this can't be counted among them, but in the sniping subgenre, V2 is basically peerless and should be respected as such among its audience.
    • 77 Metascore
    • 75 Critic Score
    That being said, Tera is in surprisingly good shape for a game so early in its life cycle. The journey to level cap is mostly entertaining, endgame content is available, and the core gameplay elements are solid.
    • 67 Metascore
    • 75 Critic Score
    After all is said and done, Resident Evil 6 isn't a runaway success, but most of the time, it succeeds at what it sets out to accomplish. Unfortunately, it's such a departure from the rest of the series that those expecting more of the same will find themselves frustrated and foiled-despite the "6" in its title, this is an entirely new animal, and the developers have hamstrung their own work by doing an unforgivably bad job of explaining what the game is, and how they intend it to be played.
    • 84 Metascore
    • 75 Critic Score
    For most of its length, FTL is good, bordering on great, but the end is so poor I'd rather quit than win the game.
    • 64 Metascore
    • 75 Critic Score
    Although some sequences in the second half may have players running to find an FAQ if they don't skip the puzzles outright, I found The Testament of Sherlock Holmes to be an enjoyable, offbeat experience that serves as a great change of pace for players who don't mind putting the guns and explosives aside once in a while.
    • 89 Metascore
    • 75 Critic Score
    All complaints aside, Lee and Clementine are characters that will stay with me for the rest of my life, there's no question in my mind that The Walking Dead is a milestone that should be recognized and honored for the achievement that it is.
    • 78 Metascore
    • 75 Critic Score
    Even so, it's well worth checking out for players who would be interested in a different spin on the Angry Birds formula.
    • 76 Metascore
    • 75 Critic Score
    On paper, this should be the most boring, simplistic game ever: The player tosses a paper airplane, the end. However, the reality is surprisingly more engaging than it sounds.
    • 82 Metascore
    • 75 Critic Score
    This defines the limit of Antichamber's scope. Bereft of any real narrative, it becomes a game about games. Indeed, it becomes a game about a game: a game about itself. Like the singularity that collapses the game's world in its final moments, Antichamber folds in on itself until its revelations get obscured by its own self-absorption. The player can ultimately escape the Antichamber, but it seems like its creator didn't.
    • 82 Metascore
    • 75 Critic Score
    If a sequel is made with a more consistent vision and a better development schedule, I wouldn't be surprised if it ended up being one of the best hack-and-slash games ever made. Until then, Metal Gear Rising: Revengeance will simply stand as a "very good" action game that survived cancellation through the hard work of an incredible developer.
    • 84 Metascore
    • 75 Critic Score
    There's no denying the sheer amount of joy and mirth to be had in Mass Effect 3: Citadel, even if knowing what led to its creation and how the story ends afterwards casts it in a strange, sad light.
    • 62 Metascore
    • 75 Critic Score
    With V2's incredible mechanics being employed to take on a more morally acceptable foe, Sniper Elite: Nazi Zombie Army makes a worthy addition to the Sniper Elite franchise. With its extremely budget-friendly price and surprisingly large amount of content, NZA will please existing sniper fans, as well as anyone curious to check out what it might be like to shoot a few hundred zombies in the face from 70 yards away
    • 82 Metascore
    • 75 Critic Score
    As it is, it's a damn fine game and definitely worth playing in spite of the stumbles that keep it from reaching its full potential.
    • 74 Metascore
    • 75 Critic Score
    Shin Megami Tensei: Devil Summoner—Soul Hackers certainly looks and feels like an RPG from a different era—but for me, that's part of the charm. Gamers expecting something along the lines of Persona 4 will need to lower their expectations a bit, because it's almost two decades old.
    • 56 Metascore
    • 75 Critic Score
    It may not look fantastic and certain mechanics shouldn't have been resurrected along with the rest of the game, but Leisure Suit Larry: Reloaded succeeds at being a brief bit of naughty fun—and since it never aimed any higher, that definitely counts as a win.
    • 80 Metascore
    • 75 Critic Score
    Although I've spent more time in this review on the rough spots of The Walking Dead: 400 Days than I did on what was right, it's still refreshing to play a title that puts its focus on something besides large-scale slaughter, and Telltale's take on The Walking Dead remains one of the most compelling intellectual properties in gaming today. If my biggest criticism of 400 Days is that there wasn't enough of it, that can only be seen as a good thing.
    • 86 Metascore
    • 75 Critic Score
    Out of the Park Baseball 14, like it predecessors, does exactly what it sets out to do-it provides the hardcore fan with the most detailed front office sim experience possible.
    • 72 Metascore
    • 75 Critic Score
    Potential frustration aside, I enjoyed my time with Forced, and there’s nothing else quite like it on the market. Slightly tighter mechanics and a more solid feel to the combat would have been nice, but as a whole it definitely comes recommended —just be ready for the air to turn blue from time to time when it comes to multiplayer.
    • 55 Metascore
    • 75 Critic Score
    With top-tier writing and characterization, Hyperdimension Neptunia Victory does its series proud.
    • 67 Metascore
    • 75 Critic Score
    On the whole, Thief is a worthwhile entry into the stealth genre and genuinely better than many I've played, but it's hard to ignore the number of obvious things that it whiffs.
    • 54 Metascore
    • 75 Critic Score
    It's just too bad the developers didn't offer even the smallest figleaf of a storyline; to anyone who isn't already desperate for the near-ultimate DBZ experience that the game offers, all of this must look like an ungodly confusing mess.
    • 85 Metascore
    • 75 Critic Score
    Grabbing this title is a no-brainer for the show's legions of devotees.
    • 66 Metascore
    • 75 Critic Score
    Although I can't say it's a must-play for Lord of Shadow 2 fans, Alucard is cool, he's classy, and I want more of him in a leading role. Until then, Revelations is two or three more hours of quality content for an underrated title, and the cleverness of its core idea was definitely worth the price of admission.
    • 76 Metascore
    • 75 Critic Score
    With a variety of interesting characters and well-balanced gameplay, Plants vs Zombies: Garden Warfare should have been a perfect entry-level team-based FPS, letting younger and more casual audiences learn about the fun of meeting others online and shooting them in the face. Sadly, the frustrating unlock system puts a damper on that, and it never manages to make players feel rewarded for playing.
    • 59 Metascore
    • 75 Critic Score
    Despite the issues outlined above, I've been enjoying my time with Mind Zero, and would recommend it to fans of Persona open to a different take on combat, while being accepting of something that's not as heavy on story.