GameCritics' Scores

  • Games
For 1,617 reviews, this publication has graded:
  • 33% higher than the average critic
  • 4% same as the average critic
  • 63% lower than the average critic
On average, this publication grades 7 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 The Legend of Zelda: The Wind Waker
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
1,617 game reviews
    • 82 Metascore
    • 75 Critic Score
    Players craving the classic Japanese RPG will probably find its eccentric identity empty and uninviting, but those patient few willing to find sustenance in the battle system, customization, and unique atmosphere will find Shin Megami Tensei: Nocturne impressive and overflowing.
    • 66 Metascore
    • 75 Critic Score
    If someone were looking for a platforming action game, there are better ones out there. If someone were looking for a Scooby-Doo game, there aren't.
    • 73 Metascore
    • 75 Critic Score
    It may not be what it could have been, but there's still a lot to like underneath the awkward design blips.
    • 67 Metascore
    • 75 Critic Score
    While there's been plenty to complain about in Sniper Elite V2, I can't condemn the game overall. There are great 1st- and 3rd-person shooters out there, and this can't be counted among them, but in the sniping subgenre, V2 is basically peerless and should be respected as such among its audience.
    • 74 Metascore
    • 75 Critic Score
    Shattered Dimension was an interesting experiment, but on the whole I'd have rather just played Spider-Man Noir.
    • 87 Metascore
    • 75 Critic Score
    The bosses in Ratchet & Clank however had always seemed on the cusp of greatness, but never quite reached it. That changed with A Crack in Time. While most of the game's bosses are fairly nondescript, the final two are exactly what I was waiting for. Fast-paced, multi-faceted, and grandiose in scale, these battles were, in a word, awesome.
    • 85 Metascore
    • 75 Critic Score
    While JRPGs continue to flounder on the home consoles, games like this one prove that the genre is alive and well on handhelds.
    • 92 Metascore
    • 75 Critic Score
    Following the hyper-approachable formula used by Apple in the electronics industry, Naughty Dog has crafted another Uncharted game that a majority of players will feel is a welcoming and praiseworthy achievement. However, in comparison to many of its contemporaries, the gameplay ultimately feels stale and doesn't emphasize the more unique and rewarding qualities that separate video games from other media.
    • 70 Metascore
    • 75 Critic Score
    All told, Kenka Bancho: Badass Rumble is a solid, attractive addition to the PSP library for fans of beat-'em-ups.
    • 75 Metascore
    • 75 Critic Score
    It's not a perfect game, but it does so many things well that missing out on it would be a crime.
    • 83 Metascore
    • 75 Critic Score
    If we assume that videogames are partly about realizing control-fantasies, Nintendogs is about the absolute opposite. Coping with the stubborn and playfully anarchic mindset of a puppy can teach gamers an important lesson: learn to let go.
    • 90 Metascore
    • 75 Critic Score
    Dead Space 2 is pretty good at that, and the technical work is almost unimpeachable, but something essential has been lost.
    • 59 Metascore
    • 75 Critic Score
    Despite the issues outlined above, I've been enjoying my time with Mind Zero, and would recommend it to fans of Persona open to a different take on combat, while being accepting of something that's not as heavy on story.
    • 76 Metascore
    • 75 Critic Score
    And despite the very real possibility of some people being put off by the huge amount of text to get through, I strongly feel that Riviera has quite a bit to offer-not only to people still hanging on to their GBAs, but to fans of RPG's in general.
    • 74 Metascore
    • 75 Critic Score
    Shin Megami Tensei: Devil Summoner—Soul Hackers certainly looks and feels like an RPG from a different era—but for me, that's part of the charm. Gamers expecting something along the lines of Persona 4 will need to lower their expectations a bit, because it's almost two decades old.
    • 89 Metascore
    • 75 Critic Score
    Although Zero Mission's overwhelming quality wins out in the end, the first play reveals a game that's just too slick for its own good, toeing the fine line between a fun, streamlined experience and a hollow, transient one.
    • 72 Metascore
    • 75 Critic Score
    By forgetting some of the market expectations and putting a bit of themselves into their work, the game's creators (some of them at least) have made confident and convincing strides towards evolving the genre, and struck a balance between Eastern and Western gaming tastes that only Nintendo is normally capable of nailing so well. [Andrew "Fletch" Fletcher]
    • 87 Metascore
    • 75 Critic Score
    This game managed to do something its 3-D counterparts never could: catch my interest and hold on to it. I spent a lot of time simply looking around each level, experimenting with each character and attempting to find the various chao emeralds.
    • 60 Metascore
    • 75 Critic Score
    All in all, Steal Princess is a game the likes of which I haven't seen for years, and it manages to feel fresh and familiar at the same time.
    • 63 Metascore
    • 75 Critic Score
    A breath of fresh air for me, breaking away from genre conventions and striking out in interesting directions.
    • 75 Metascore
    • 75 Critic Score
    However, when not scratching my head over the wheezy story or gritting my teeth as I retraced my steps from the central castle to the local encampment for the thousandth time, Dragon's Dogma came alive with grand-scale role-playing that I won't soon forget. In between the missteps and oddness, there is an awful lot of awesome on display, and that's a hard sandwich to resist, condiments or not.
    • 94 Metascore
    • 75 Critic Score
    This is still a very good game, and the volumes of supplemental material have kept me form lowering the score any farther than I have, but it has too many flaws to overlook. Critical flaws that keep it from being anywhere near the perfect game that many were hoping for, and continue to expect from Kojima.
    • 55 Metascore
    • 75 Critic Score
    Despite the dated graphics, Criminal Girls: Invite Only manages to impress as an entirely competent retro dungeon crawler. It does run out of steam before the end with some amazingly pointless backtracking and a storyline that devolves into a typical harem snoozefest, but the overall experience? Still worth it, overall.
    • 67 Metascore
    • 75 Critic Score
    Although players expecting a new cast of characters to interact with and another vast stretch of territory to explore may be disappointed, I found this focused revamp to be a welcome change of pace and a very interesting addition to a game already brimming with quality content.
    • 81 Metascore
    • 75 Critic Score
    While earlier installments had more interesting interaction between the characters, Rise of the Pirate God ends the series on a high note, gameplay-wise.
    • 86 Metascore
    • 75 Critic Score
    Out of the Park Baseball 14, like it predecessors, does exactly what it sets out to do-it provides the hardcore fan with the most detailed front office sim experience possible.
    • 85 Metascore
    • 75 Critic Score
    A fine package, full of screaming weaponry and loads of options for players who live for this sort of thing, but I doubt that anyone who's not already into the big-caliber/big tits run-and-gun culture will find much to bring them into the fold.
    • 92 Metascore
    • 75 Critic Score
    The strength of the game's opening sequences and some of the bosses really stuck with me, but some of the later levels just felt kind of...bleh. As far as being the show-stopper that blows the rest of the series away, it falls short.
    • 70 Metascore
    • 75 Critic Score
    For extremely high-end PC gamers who don't have the console in question, this is a great chance to try out a special game. Everyone else should just stick to the original version.
    • 83 Metascore
    • 75 Critic Score
    When the game is at its old-school finest, Contra 4 is the anti-new game that we old schoolers eat for breakfast. (Really, pansy gamers need not apply; this game will beat you to next Tuesday.) At its worst, Contra 4 is everything that gaming has tried to move away from for the last twenty years. But every now and again, it’s nice to be reminded that games can be pure adrenaline-filled manfests.
    • 71 Metascore
    • 75 Critic Score
    It's not a perfect game, but it does so many things well that missing out on it would be a crime.
    • 83 Metascore
    • 75 Critic Score
    Put simply—the concept stays a little too comfortably within the basics of run, jump and slash. After seeing the credits roll, I was left with the feeling that Maximo vs Army of Zin is like a raw gemstone—precious and valued, but only a rough approximation of the full potential waiting within.
    • 85 Metascore
    • 75 Critic Score
    Playing this game was like witnessing the Broadway musical of Metal Gear Solid. Or maybe it's more like the movie adaptation of the book. You don't learn anything particularly new things about the characters or the story.
    • tbd Metascore
    • 75 Critic Score
    Serious Sam 3: Jewel of the Nile goes a long way towards resurrecting the feel of the franchise that Serious Sam 3 was so sorely lacking, and I can only hope that this pack indicates that the developers have course-corrected, ensuring more bombastic and overwhelming Serious Sam games in years to come.
    • 65 Metascore
    • 75 Critic Score
    While I doubt that Quantum of Solace is going to become a beloved classic the way GoldenEye did, it's a skilled first person shooter that easily takes the title of the best James Bond-themed FPS in a decade.
    • 68 Metascore
    • 75 Critic Score
    In an era where action-RPGs are chock-full of skill trees, obscene amounts of loot, myriad spells and skills, the back-to-the-basics approach in Gauntlet is a breath of fresh air.
    • 80 Metascore
    • 75 Critic Score
    It really wasn’t made with anyone in mind except for longtime players of the series—who will doubtlessly buy it, enjoy themselves, and continue playing it until DICE decides what era the next game will take place in. Which is what makes this game completely review-proof.
    • 75 Metascore
    • 75 Critic Score
    After twelve long years of waiting, Persona 2: Innocent Sin certainly lives up to expectations and proves that its reputation as one of the gems of the previous generation of JRPGs was well deserved.
    • 46 Metascore
    • 75 Critic Score
    The audacious premise is incredibly fun all the way through, and right up until just before the last few missions the gameplay more than holds up its end. It's too bad the game gets so frustratingly difficult right at the end.
    • 71 Metascore
    • 75 Critic Score
    This is a game whose execution outweighs its ambition with consummate ease, until it becomes a benchmark of sorts for a generation of underwhelming third-person shooters. Wringing the very best out of its simple and solid core mechanics, Rogue Trooper is more accomplished and enjoyable than anyone had a right to expect.
    • 75 Metascore
    • 75 Critic Score
    Excepting its peach-perfect fit on the young platform, Mercury is hardly mind-blowing—how many puzzle games are?—and can't match Lumines for sensation and impact. This is simply a very good puzzle game conceit that's been unassailably well implemented into a sensibly balanced and handsome title.
    • 59 Metascore
    • 75 Critic Score
    Although it's too bad that Gladiator Begins landed with nary a whisper, it's clear to see that the title would never have found a large audience to begin with-it's aimed at a certain hardcore niche, and for those outside of that niche, there will be little here of interest. However, for players who love to take a zeroed-out character and build them up into an overwhelmingly powerful force via grinding, creative equipping and numeric management, this combination of swords, sandals, and statistics is an experience not to be missed.
    • 84 Metascore
    • 75 Critic Score
    My advice -- hold on to your $30 until Nintendo releases the inevitable sequels to Super Mario Advance featuring games far worthier of another look.
    • 83 Metascore
    • 75 Critic Score
    If we assume that videogames are partly about realizing control-fantasies, Nintendogs is about the absolute opposite. Coping with the stubborn and playfully anarchic mindset of a puppy can teach gamers an important lesson: learn to let go.
    • 65 Metascore
    • 75 Critic Score
    The game has the energy and vibe of a Roger Corman film, and like Corman's movies, Serious Sam: Next Encounter not only feels like it was created in just a few days on a very low budget, but it's also obvious from the puckish spirit of the final product that the people who made the game had one hell of a time doing so.
    • 87 Metascore
    • 75 Critic Score
    As much as I loved the bulk of the game, by the end I was burning out, and burning out fast. Despite that, I'm glad that some studios are still willing to show an almost insane level of ambition in realizing the games they want to make without compromise, even if it does lead to a few dire moments here and there.
    • 71 Metascore
    • 75 Critic Score
    Dead Island is so close to greatness that it's frustrating. Sure, it's not exactly an original concept and the story is such a pointless, clichéd mess that I forgot to mention it in the review, but the core gameplay is so stunningly well-executed that I'm able to forgive most of its flaws.
    • 57 Metascore
    • 75 Critic Score
    Carried along by high adventure, interesting sidequests, and a cast of characters I was glad to spend time with, Rise of the Argonauts was an entertaining ride that I would recommend to people interested in the subject matter, or to players who crave an action-RPG that's a little on the lighter side.
    • 87 Metascore
    • 75 Critic Score
    Although appearances may be deceiving, don't judge too soon—Critter Crunch is a high-quality addition to the PSN library, and a must for PS3 puzzle fans with an internet connection. Just be ready to grit your teeth a bit towards the end.
    • 70 Metascore
    • 75 Critic Score
    It would be easy to write Harold off as a mobile game out of its depth, and I'd be lying if I said the basic concept of the game doesn't scream out for touch controls—it would certainly be the most intuitive way to play. That issue aside, Harold's charming visuals and comical tone may come across as deceptively simplistic, but it offers depth and challenge to those who make it past the slow pace of the first few levels.
    • 74 Metascore
    • 75 Critic Score
    I enjoyed tossing tanks into the ocean with telekinesis and leveling city blocks with my destructo-ray, but there's nothing here to win over people who didn't appreciate this formula the first time.
    • 71 Metascore
    • 75 Critic Score
    Even if the game can't provide a consistent level of excellence, there are enough great parts to recommend the whole package, as hit-and-miss as it may be.
    • 76 Metascore
    • 75 Critic Score
    It doesn't re-invent the wheel, but it does provide a solid football experience.
    • 55 Metascore
    • 75 Critic Score
    With top-tier writing and characterization, Hyperdimension Neptunia Victory does its series proud.
    • 89 Metascore
    • 75 Critic Score
    All complaints aside, Lee and Clementine are characters that will stay with me for the rest of my life, there's no question in my mind that The Walking Dead is a milestone that should be recognized and honored for the achievement that it is.
    • 78 Metascore
    • 75 Critic Score
    For older gamers, the save feature means that they may finally get to experience those later levels that they never had the skill or stamina to reach back in the day.
    • 54 Metascore
    • 75 Critic Score
    The gameplay transcends mere functionality and accessibility to be an actual pleasure to play, barring a few handling hiccups caused by the game's undoubtedly rushed release schedule.
    • 67 Metascore
    • 75 Critic Score
    If nothing else, Legacy of Ys proves that revisiting your roots (or exploring them for the first time...) is a trip well worth taking. It's hard to know where we are if we forget where we came from and how we got here.
    • 75 Metascore
    • 75 Critic Score
    With slightly more vivacious level designs and a little American bombast here and there, this very British title could have turned a lot more heads.
    • 58 Metascore
    • 75 Critic Score
    If "Tony Hawk's Pro Skater" is the American sitcom of skateboarding games, with predictable pacing and familiar set pieces, than Yanya is the genre's ridiculous Japanese anime, always ready to mess with your expectations of what the genre should be.
    • 76 Metascore
    • 75 Critic Score
    It's not perfect, but gamers looking for a title that features lots of quirky humor and some decent gameplay will definitely find both of those things lurking in these Shadows.
    • 62 Metascore
    • 75 Critic Score
    With V2's incredible mechanics being employed to take on a more morally acceptable foe, Sniper Elite: Nazi Zombie Army makes a worthy addition to the Sniper Elite franchise. With its extremely budget-friendly price and surprisingly large amount of content, NZA will please existing sniper fans, as well as anyone curious to check out what it might be like to shoot a few hundred zombies in the face from 70 yards away
    • 83 Metascore
    • 75 Critic Score
    There really aren’t any rough edges or complaints to be lodged against it, save perhaps for the fact that it’s an extremely friendly game and doesn’t present much of a challenge for people who don’t feel satisfied without sweating and stressing out over difficulty spikes.
    • 45 Metascore
    • 75 Critic Score
    If Hyperdimension Neptunia's take on the JRPG doesn't break any new ground, it's certainly a step in the right direction for the developers. More accessible than Trinity: Universe while maintaining and expanding on that game's witty style, HDN is another perfect title for anyone looking for an easy entry to the genre, or really anyone who appreciates some laugh-out-loud comedy with their RPGing.
    • 90 Metascore
    • 75 Critic Score
    It is Daxter who gives the game its flavor—more so than the relatively anonymous Jak. This flavor is ultimately what sets Jak And Daxter apart from a lot of the other platform games out there.
    • 93 Metascore
    • 75 Critic Score
    I wanted so much to experience the same sense of exhilaration that the original had given me, but that feeling never arrived. There were moments that came tantalizingly close, such as the opening battle with the Colossus of Rhodes, but it never got all the way there.
    • 67 Metascore
    • 75 Critic Score
    Although it's unavoidable that some players won't be able to get past the graphics, those that do will be treated to an entertaining and worthwhile experience for a system that currently boasts the highest shovelware-to-keeper ratio I think I've ever seen.
    • 64 Metascore
    • 75 Critic Score
    Fantastic Four didn't rock my world, but it easily avoided auto-sucking and turned out to be a pretty decent day's work.
    • 73 Metascore
    • 75 Critic Score
    Telltale's sophomore episode frontloads all of its secrets at the start of its 120-minute adventure. While this means it starts off strongly, things peter out toward into an uninteresting holding pattern. No big reveals, no surprise ending, and no power moves were made to advance the plot.
    • 80 Metascore
    • 75 Critic Score
    While it's not as glitzy and gadgety as the titles on the consoles, it's one hell of a portable title that will bring back fond memories for anyone who grew up with the 8 and 16-bit era baseball titles.
    • 62 Metascore
    • 75 Critic Score
    There's no shame at all in putting out a solid effort like this. The only "bad" thing that could be said about it is that it's not revolutionary.
    • 59 Metascore
    • 75 Critic Score
    The game is ultimately too stripped-down and simplistic to warrant a higher score; a more engaging surface world, compelling storyline and ambitious gameplay would have driven the final tally up considerably.
    • 56 Metascore
    • 75 Critic Score
    It may not look fantastic and certain mechanics shouldn't have been resurrected along with the rest of the game, but Leisure Suit Larry: Reloaded succeeds at being a brief bit of naughty fun—and since it never aimed any higher, that definitely counts as a win.
    • 78 Metascore
    • 75 Critic Score
    Although it needs a few tweaks here and there (like a way to quickly reorganize when every Kefling is employed, or some kind of shortcut when transferring goods from one shop to another) it was great to be able to sit back and relax with something without fear of being picked off by snipers or a constant need to manage my supply of health packs.
    • 85 Metascore
    • 75 Critic Score
    I've never had an interest in MMORPGs until now, and since this game has released, I've got a full-fledged addiction (witnessed by my 14 full days of playtime since the PlayStation 2 launch last month).
    • 59 Metascore
    • 75 Critic Score
    Playing Finny the Fish & the Seven Waters was about as close as I come to relaxed reverie with a controller in my hand these days, and I'm glad that Natsume took a risk (and will likely take a loss) by bringing such a refreshingly quirky niche game to break up the monotony of infinite WWII recreations, look-alike FPSs, and customizable racing games currently boring the hell out of me.
    • 82 Metascore
    • 75 Critic Score
    Sins of a Solar Empire: Rebellion is a game I really wish I was more skilled at. I appreciate all the various aspects of gameplay and the depth that the combination of those aspects provides. Still, as my fellow critic Kristin Taylor might say, I was far too enamored with the construction of my newfangled Titan to react quickly enough to the raiders destroying my infrastructure. While it's a long, long way from being up my alley, it at least makes for a good spectator sport.
    • 80 Metascore
    • 75 Critic Score
    While Lair of the Leviathan is still my favorite chapter so far, The Trial and Execution of Guybrush Threepwood still has plenty of everything about the Tales of Monkey Island series that I like: quality writing, loveable characters, and challenging puzzles.
    • 76 Metascore
    • 75 Critic Score
    With a variety of interesting characters and well-balanced gameplay, Plants vs Zombies: Garden Warfare should have been a perfect entry-level team-based FPS, letting younger and more casual audiences learn about the fun of meeting others online and shooting them in the face. Sadly, the frustrating unlock system puts a damper on that, and it never manages to make players feel rewarded for playing.
    • 82 Metascore
    • 75 Critic Score
    Despite the logic issues, the lack of a two-player mode, and the utterly disappointing "secret" level and character, I still consider the game to be a success.
    • 84 Metascore
    • 75 Critic Score
    While the multi never panned out for me and the campaign missions can sometimes be more frustrating than fun, there's something undeniably juicy about Frozen Synapse Prime.
    • 75 Metascore
    • 75 Critic Score
    The game is a showcase of everything Nintendo hopes for its new console: the novel simplicity of the Wiimote, deceptively simple gameplay that's easy for non-gamers to learn yet a challenge for gaming veterans to master.
    • 84 Metascore
    • 75 Critic Score
    There's no denying the sheer amount of joy and mirth to be had in Mass Effect 3: Citadel, even if knowing what led to its creation and how the story ends afterwards casts it in a strange, sad light.
    • 83 Metascore
    • 75 Critic Score
    Professor Layton and the Last Specter is easily the weakest entry in the Professor Layton canon to date. While the gameplay remains as robust as ever, the surrounding elements don't complement or support it quite as well as they have in the past.
    • 75 Metascore
    • 75 Critic Score
    As it is, I can only recommend it to those who have the patience and tolerance to work through significant frustration for the reward of a satisfying story about interesting people.
    • 82 Metascore
    • 75 Critic Score
    As it is, it's a damn fine game and definitely worth playing in spite of the stumbles that keep it from reaching its full potential.
    • 73 Metascore
    • 75 Critic Score
    There are enough new features to ensure that the game is more than just a stagnant rehash, and the sheer depth of options is enough to keep the experience fresh for a long time - certainly long enough to get your money's worth and more.
    • 74 Metascore
    • 75 Critic Score
    For Wii owners jonesing for something besides the usual batches of brightly-colored shovelware and tired flagship franchises, The Sky Crawlers: Innocent Aces fresh take on dog-fighting along with a healthy dose of anime-inspired storytelling is just what the doctor ordered.
    • 75 Metascore
    • 75 Critic Score
    At present, Bigbig's casual disregard for the casual gamer has undermined a game that, in almost every other respect, is so perfectly suited to its host platform as to truly be a showcase title. [UK Version]
    • 81 Metascore
    • 75 Critic Score
    Nostalgia and style are weak currencies to a mass market obsessed with content, and OutRun's primary commercial frailties are its simplicity, its repetition and its lack of long-term structure.
    • 67 Metascore
    • 75 Critic Score
    After all is said and done, Resident Evil 6 isn't a runaway success, but most of the time, it succeeds at what it sets out to accomplish. Unfortunately, it's such a departure from the rest of the series that those expecting more of the same will find themselves frustrated and foiled-despite the "6" in its title, this is an entirely new animal, and the developers have hamstrung their own work by doing an unforgivably bad job of explaining what the game is, and how they intend it to be played.
    • 66 Metascore
    • 75 Critic Score
    Although I can't say it's a must-play for Lord of Shadow 2 fans, Alucard is cool, he's classy, and I want more of him in a leading role. Until then, Revelations is two or three more hours of quality content for an underrated title, and the cleverness of its core idea was definitely worth the price of admission.
    • 67 Metascore
    • 75 Critic Score
    On the whole, Thief is a worthwhile entry into the stealth genre and genuinely better than many I've played, but it's hard to ignore the number of obvious things that it whiffs.
    • 71 Metascore
    • 75 Critic Score
    Videogames this ain't. Art it might be. But what is it? Electroplankton is. And that's all it sets out to be.
    • 56 Metascore
    • 75 Critic Score
    An almost completely successful swordfighting simulation. It does a better job with its setting than any game I've seen, and even though it's a little limited in scope, it's satisfying and effective at what it tries to accomplish.
    • 74 Metascore
    • 75 Critic Score
    An adrenaline rush can be a very welcome thing, and playing something this fast and trigger-happy on the PSP made me feel glad that I had spent the money on the unit after so many months of boring, flawed games.
    • 85 Metascore
    • 75 Critic Score
    That Rogue Legacy got a lousy port is particularly damning, because the game is otherwise perfectly suited to the handheld, with an average round lasting no more than ten minutes but with depth encouraging much longer sessions if possible.
    • 71 Metascore
    • 75 Critic Score
    Mass Effect die-hards will certainly want to invest, but more casual fans of the series might want to think twice before purchase.
    • 73 Metascore
    • 75 Critic Score
    Ultimately, it may not have delivered as much variety as I was hoping for, but with the right expectations there's still a good amount of job-flavored questing to be had.
    • 71 Metascore
    • 75 Critic Score
    The game has an undeniably amazing world to take part in, and I never once stopped marveling at it from start to finish.