GameCritics' Scores

  • Games
For 1,571 reviews, this publication has graded:
  • 32% higher than the average critic
  • 4% same as the average critic
  • 64% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Metroid Prime
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
1,571 game reviews
    • 85 Metascore
    • 75 Critic Score
    Grabbing this title is a no-brainer for the show's legions of devotees.
    • 66 Metascore
    • 75 Critic Score
    Although I can't say it's a must-play for Lord of Shadow 2 fans, Alucard is cool, he's classy, and I want more of him in a leading role. Until then, Revelations is two or three more hours of quality content for an underrated title, and the cleverness of its core idea was definitely worth the price of admission.
    • 76 Metascore
    • 75 Critic Score
    With a variety of interesting characters and well-balanced gameplay, Plants vs Zombies: Garden Warfare should have been a perfect entry-level team-based FPS, letting younger and more casual audiences learn about the fun of meeting others online and shooting them in the face. Sadly, the frustrating unlock system puts a damper on that, and it never manages to make players feel rewarded for playing.
    • 59 Metascore
    • 75 Critic Score
    Despite the issues outlined above, I've been enjoying my time with Mind Zero, and would recommend it to fans of Persona open to a different take on combat, while being accepting of something that's not as heavy on story.
    • 59 Metascore
    • 75 Critic Score
    Those issues aside, I have nothing but appreciation for Murdered: Soul Suspect. It's fresh, it's different, it doesn't adhere to genre conventions, and it's an experience all its own.
    • 85 Metascore
    • 75 Critic Score
    That Rogue Legacy got a lousy port is particularly damning, because the game is otherwise perfectly suited to the handheld, with an average round lasting no more than ten minutes but with depth encouraging much longer sessions if possible.
    • 87 Metascore
    • 75 Critic Score
    As much as I loved the bulk of the game, by the end I was burning out, and burning out fast. Despite that, I'm glad that some studios are still willing to show an almost insane level of ambition in realizing the games they want to make without compromise, even if it does lead to a few dire moments here and there.
    • 84 Metascore
    • 75 Critic Score
    While the multi never panned out for me and the campaign missions can sometimes be more frustrating than fun, there's something undeniably juicy about Frozen Synapse Prime.
    • 73 Metascore
    • 75 Critic Score
    It may not be what it could have been, but there's still a lot to like underneath the awkward design blips.
    • 70 Metascore
    • 75 Critic Score
    For extremely high-end PC gamers who don't have the console in question, this is a great chance to try out a special game. Everyone else should just stick to the original version.
    • 62 Metascore
    • 70 Critic Score
    A light and breezy Sci-Fi romp, it has enough juice to occupy anyone in need of a good weekend diversion. It won't start trends (and I doubt it will set sales records) but there's something to be said for a project that's as solid and sincere as this one.
    • 81 Metascore
    • 70 Critic Score
    Commanding soldiers works exceptionally well, the environments look fabulous, and the entire project is built on a concept I can appreciate, but because the game runs out of ways to use your squad so early in the adventure, it feels all dressed up with no place to go.
    • 59 Metascore
    • 70 Critic Score
    A little more challenge, depth, and length with the trimming of the lame on-rails levels would have made this one a near classic. As it is, though, it's an above-average shooter with just enough variety and charm to make the familiar trip worth your time.
    • 78 Metascore
    • 70 Critic Score
    It does everything an RPG should do and does it pretty well, but the lack of innovation is a bit disappointing.
    • 71 Metascore
    • 70 Critic Score
    I enjoyed the game far more than I thought I would; enjoyed it far more than I probably should have.
    • 77 Metascore
    • 70 Critic Score
    A little more challenge, depth, and length with the trimming of the lame on-rails levels would have made this one a near classic. As it is, though, it's an above-average shooter with just enough variety and charm to make the familiar trip worth your time.
    • 80 Metascore
    • 70 Critic Score
    Suffers from a developmental imbalance between the excellent mechanics and the actual gameplay. The best example of this is illustrated by the difference between the superb two-player and the grating single player experiences.
    • 78 Metascore
    • 70 Critic Score
    The strength of this title still remains in the decision to simulate the promotion/relegation structure used throughout the major leagues of the world.
    • 83 Metascore
    • 70 Critic Score
    An effective game in terms of delivering visceral thrills and exotic sights. However, I'm not recommending it as a full priced purchase. The biggest reason is that the entire adventure is nearly over before you know it (my first play-through took about five hours).
    • 79 Metascore
    • 70 Critic Score
    Sure, the slowdown is an unfortunate negative, but the rest of the game is overwhelmingly solid. R-Type Final might not bring any new tricks to the table, but it certainly takes what it does best and enhances it ever-so-slightly for a new generation of gamers.
    • 78 Metascore
    • 70 Critic Score
    A slightly better than average game that coasts along on the fact that it tweaks the traditional RPG formula. The innovations in the title are a hit-and-miss affair that generally obfuscate the fact that the game is little more than a traditional dungeon crawler with a few new wrinkles.
    • 82 Metascore
    • 70 Critic Score
    Technically the game gets many things right, besides the faulty AI. The graphics overall may be subpar, but the animations are done well.
    • 77 Metascore
    • 70 Critic Score
    In essence, you've seen it all before. Unless you want to see yourself.
    • 66 Metascore
    • 70 Critic Score
    Perhaps this is just a pitiful attempt to justify my horn dog instincts and guilty pleasure in playing Rumble Roses behind some twisted logic. But who could blame me? After all, I'm only a man. My wife, while rolling her eyes, sympathizes.
    • 64 Metascore
    • 70 Critic Score
    It's unfortunate, then, that such a beguiling front-end is offset by the ruthlessness of the game's ill-fitting emphasis on progression and unlocking new areas.
    • 75 Metascore
    • 70 Critic Score
    Hacking and slashing my way through legions of intelligent monsters was surprisingly enjoyable, as was the addictive challenge to always increase my combo count. Overall, the space opera mixed with kick alien ass produced a fun bout of story-driven hack-n-slash, that gives as good as it gets.
    • 70 Metascore
    • 70 Critic Score
    I can only hope that when Guerilla gets around to making the sequel they obviously have planned for the PS3, they can make it the beautiful, polished experience they obviously wanted this one to be.
    • 80 Metascore
    • 70 Critic Score
    Duffers who like to spend more time on the couch than on the greens will find much to enjoy here and they can do it without looking like a dork in a pair of knickers.
    • 64 Metascore
    • 70 Critic Score
    In this day of deformable environments, realistic injuries and true physics, it's just a light, fun experience, and a perfectly acceptable beginning to the new KOF franchise. I can only hope that next time around they try to accomplish something truly new, rather than just new to them.
    • 71 Metascore
    • 70 Critic Score
    AntiGrav is a superb idea and a very innovative use of a new technology, but the jumping and grinding action of the game wouldn't really be that interesting apart from the interface, and it doesn't do anything that you couldn't do better with a controller.
    • 78 Metascore
    • 70 Critic Score
    Sure, the offline mode can get old fast, but arcade racing fans with an internet-ready PS2 will find that the title's playability grows almost exponentially when experienced with a group of other human beings.
    • 65 Metascore
    • 70 Critic Score
    The main problem is that there is nothing new to see. After a certain point, Obscure shows that there are two sides to maintaining interest in a successful horror game: the lack of early action must be balanced in other areas, and when the action starts it must not dull too soon.
    • 83 Metascore
    • 70 Critic Score
    Hitman still has plenty of potential and I look forward to seeing if the new direction comes closer to fulfilling it in the future, but for the moment it's hard to tell if the formula has changed too much or too little and if Blood Money represents a brave re-birth for the series or the beginning of the end.
    • 69 Metascore
    • 70 Critic Score
    It's just about the perfect casual game, just right for people who are looking to kill ten or fifteen minutes at a time dodging dinosaurs and snacking on flies.
    • 59 Metascore
    • 70 Critic Score
    A nice way to kill a few hours when guests are over, but I wouldn't have paid full price for it.
    • 86 Metascore
    • 70 Critic Score
    I can accept but no longer appreciate the conventions of the past that Soul Calibur III upholds and I look forward to a game that embodies the newer and more reality-based ideals of competitive fighting.
    • 72 Metascore
    • 70 Critic Score
    While it doesn't pull off everything perfectly, it injects enough originality into a familiar framework to make it one of the more enjoyable releases since the release of its more auspicious Source engine cousin.
    • 76 Metascore
    • 70 Critic Score
    At first glance, Suikoden V looks like just another turn-based RPG in which good and evil face off and destiny conquers all. But in a subtle, subversive way, it shows that we can't take our own goodness for granted. Learning that there is no absolute good in war is an important, and powerful, lesson.
    • 60 Metascore
    • 70 Critic Score
    The story may be as dull as dirt and the graphics may lack a satisfying level of detail, but there's no denying that Trapt (and its three predecessors) provide a crazy sort of skewed gameplay that simply can't be had anywhere else. Very few projects actually make me laugh out loud with maniacal glee, but this was one.
    • 79 Metascore
    • 70 Critic Score
    Prey's marriage of scientific and spiritual might not be the best fit, but convincing environments, dynamic gravity, and mastery of genre basics assure its status as a pleasantly solid entry into a very crowded field.
    • 94 Metascore
    • 70 Critic Score
    The ads promise an epic tale of tragedy, sacrifice, and heroism that Halo 3 really had no hope in hell of ever delivering. More troubling, however, is the fact that after playing the game, I can suggest with some certainty that they promised a game that Bungie didn't even bother trying to produce.
    • 89 Metascore
    • 70 Critic Score
    I can talk about why the game is fun, but I can't lie and say the game is brilliant. Mario isn't what he used to be. There are glimmers and flickers of greatness in this game - moments where I felt the magic might almost be back. But it's not. Not yet.
    • 73 Metascore
    • 70 Critic Score
    I don't expect World War II to fall in popularity as a game subject any time soon, and Battlestations: Midway is a perfect example of why.
    • 85 Metascore
    • 70 Critic Score
    Except for the mentioned flaws it is spot on design-wise and and the enjoyable zombie theme and a tasteful art direction accompanied by a good soundtrack ranging from creepy keyboard-tunes to spot on wishy-washy mall muzak helps to propel a great atmosphere, which is just satirical enough to avoid taking itself too seriously.
    • 75 Metascore
    • 70 Critic Score
    Although it might not have be an entirely enjoyable ride from start to finish, there's a definite sense of style and intelligence in the approach. In its current state, Dead Head Fred comes maddeningly close to what could be defined as a genius cult classic.
    • 87 Metascore
    • 70 Critic Score
    Despite being something of a mixed bag from any perspective, there's no doubting the fact that even a middling Metal Gear game easily outclasses most of its competition.
    • 51 Metascore
    • 70 Critic Score
    Rengoku is a tight, focused experience not aimed at the average gamer, but it carves out its own niche and fills it nicely. It's an acquired taste perhaps, but one that I definitely crave.
    • 89 Metascore
    • 70 Critic Score
    Yes, shooting hordes of zombies is fun, even more so with three other friends. But the game doesn't have anything to offer beyond that simple activity, and it most likely stop being relevant the moment someone makes a zombie FPS with a little more depth.
    • 89 Metascore
    • 70 Critic Score
    The action here will completely satisfy anyone looking for the kind of lighthearted, kinetic run-and-gun that was mastered several iterations ago, and my grievances with it are more of the intellectual variety than anything else.
    • 85 Metascore
    • 70 Critic Score
    My verdict is that Soul Calibur IV looks great, but isn't especially accessible to newcomers.
    • 85 Metascore
    • 70 Critic Score
    A mixed bag that redeems itself just enough to be worth playing, Far Cry 2 serves as a valuable experiment in open-world first-person shooter game design, but one that is not quite up to par with what developers like Crytek and GSC have accomplished.
    • 80 Metascore
    • 70 Critic Score
    Much like the original Bully, Scholarship Edition is entertaining enough at times, but it never rises above being merely good.
    • 69 Metascore
    • 70 Critic Score
    Wet
    Despite those shortcomings, though, Wet's experiment is a mostly successful one. It's a game entirely devoted to appearances, never asking the player to kill people, but rather to kill them as spectacularly as possible.
    • 81 Metascore
    • 70 Critic Score
    As it stands, there's not much to recommend it when a nearly-identical (and in some ways, better) experience can be had by picking up a copy of the first game instead.
    • 83 Metascore
    • 70 Critic Score
    If you squint past the explosions of blood, forget about being forced to earn money, and ignore the brainless enemies waiting their turn to be slaughtered, it's hard not to admire the cackle and curled lip of a creator who's got big ideas and isn't afraid to use them.
    • 60 Metascore
    • 70 Critic Score
    Fans of Dynasty Warriors 6 will know exactly why they like this game and no further understanding is needed.
    • 69 Metascore
    • 70 Critic Score
    It may not have been a direct hit, but ­R-Type Command's mission was certainly accomplished.
    • 72 Metascore
    • 70 Critic Score
    I give them double credit for doing it on the Wii—to attempt something that so clearly stands out from the piles of waggle-tastic, brightly-colored shovelware was a bold move, indeed. Although Deadly Creatures might not be entirely successful, I would call it a success. Rat
    • 85 Metascore
    • 70 Critic Score
    Red Faction: Guerrilla scores, and it certainly adds a nice twist on the established open-world game formula.
    • 81 Metascore
    • 70 Critic Score
    LostWinds isn't something that will impress friends or provide hours of replay, but it's an enjoyable and enjoyably discrete experience that made me glad I downloaded it.
    • 81 Metascore
    • 70 Critic Score
    The game's core mechanics are all still there, neatly created and presented stunningly. But underneath this evident beauty, Prince of Persia fails to deliver on any sort of a challenge, and instead of carrying on the proud tradition of the series, deviates to a considerable and damaging extent because of its simple gameplay and excessive accessibility.
    • 69 Metascore
    • 70 Critic Score
    Despite that beef, The Dark Spire is a pleasing throwback to an era when games were actually hard and beating them felt like a legitimate accomplishment.
    • 60 Metascore
    • 70 Critic Score
    Like many Atlus titles, this isn't a game for everyone. Lone players can enjoy the colorful art, the humor and some of the table-turning ruthlessness, but Dokepon's journey is meant to be taken with friends.
    • 80 Metascore
    • 70 Critic Score
    I strongly suspect people will pick up Wii Sports Resort on name recognition alone, and be mystified by the odd white attachment inside. If enough WMPs are sold, and enough developers pay attention, it may just work.
    • 88 Metascore
    • 70 Critic Score
    Looking a little deeper as someone who's been around the block, it's disappointing to see that so much of Shadow Complex feels utterly bereft of inspiration. It's certainly a job well done, but really, this job's been done before.
    • 71 Metascore
    • 70 Critic Score
    Regardless of the things that I found unsatisfactory, I'm quite glad that Atlus took a big risk in bringing Shiren the Wanderer to our shores.
    • 75 Metascore
    • 70 Critic Score
    It may not explore much new territory in the horror genre, but what's here is one of the best small-scale chillers that's been turned out in quite a while.
    • 84 Metascore
    • 70 Critic Score
    Monster Hunter Tri is most definitely not a game that will appeal to everyone, but it is by far the most polished, user-friendly and approachable entry in the series
    • 67 Metascore
    • 70 Critic Score
    Although it was a little too different for me, I recommend it to anyone tired of the brick rain-jewel swap dynasty.
    • 62 Metascore
    • 70 Critic Score
    For adventurous players willing to remain undeterred by warts and wrong turns, Divinity II is something quite special—an RPG with a flavor all its own, and one not to be missed.
    • tbd Metascore
    • 70 Critic Score
    Was it a time-suck for me? No. But for a few hours, it forced me to solve problems in a new and challenging way.
    • 64 Metascore
    • 70 Critic Score
    Thankfully, with their powers combined, the sister modes of the game conspire to lift it above its shortcomings and transform it into a worthwhile, if scatterbrained, experience.
    • 83 Metascore
    • 70 Critic Score
    Players curious about the recent activities of Albert Wesker and the legacy of the Umbrella Corporation can dive right in and enjoy without fear; those new to the series might be surprised at how dated it feels once the high-polygon glamour wears off.
    • 79 Metascore
    • 70 Critic Score
    The art direction, the approach to combat, and the writing create an ideal presentation for a character that I just didn't care about. If you're in a similar boat, then DeathSpank will provide little more than several hours of basic hack-and-slash gameplay in a uniquely whimsical setting. If you find yourself genuinely laughing at this character, however, then DeathSpank will be a wonderful comic fantasy romp.
    • 91 Metascore
    • 70 Critic Score
    In a game absolutely packed with embarrassing relics of the first Halo-silly Covenant vehicle design, the Spartans' ridiculous looking low-G jump existing alongside a modern physics engine, the return to one gun at a time-Bungie chose to fix only a multiplayer game mode.
    • 82 Metascore
    • 70 Critic Score
    It's a beautiful title with many nice moments, and I want to extend my congratulations to the team for such a noticeable step up. That said, neither the gameplay nor the plot and characters were strong enough to put it over the top.
    • 82 Metascore
    • 70 Critic Score
    Housewives, students, grandparents everywhere, be warned: Bejeweled 3 is coming to snatch away your afternoons.
    • 81 Metascore
    • 70 Critic Score
    All in all, ilomilo is a successful puzzle game that's sure to delight. Most challenges are fun and satisfying, while never quite out-of-this-world difficult. While the addition of the emotional element doesn't quite fulfill its promises, it's easy to overlook in favor of the careful presentation.
    • 64 Metascore
    • 70 Critic Score
    Removing the harsh consequences for simple mistakes tears down a wall of inaccessibility that can alienate people from the genre and makes Nail'd the perfect point-of-entry for anyone interested in racing games in general, and the off-road subgenre specifically. I just wish the game had been polished enough that this innovation wouldn't have been such a major part of the experience.
    • 81 Metascore
    • 70 Critic Score
    Winning even as one loses is nothing new in gaming-at least, not in how I play-and the way Zettai Hero Project: Unlosing Ranger vs. Darkdeath Evilman implements it means that nothing the player does, no matter how foolish, is a waste. That implemention isn't exactly groundbreaking (while the game makes grinding for levels easier, it doesn't make it more palatable) but it does force players to think about failure in a slightly new way.
    • 94 Metascore
    • 70 Critic Score
    Doesn't offer very much that is new. The game is more than a little formulaic at times, using rehashed bits from other Final Fantasy games and not taking them any further.
    • 79 Metascore
    • 70 Critic Score
    While Parasite Eve II meets most of the criteria for a fairly good horror shoot-em-up, the biggest problem with it is that it doesnt really add anything that hasnt been done before several times. The underlying, flawed control framework of the game has already been revised and improved upon by other games.
    • 80 Metascore
    • 70 Critic Score
    While the game lacks the intense action of today’s adrenaline-driven games, it makes up for it by offering an engrossing story that’s sure to suck in anyone with enough patience to put up with the title’s languid pace.
    • 76 Metascore
    • 70 Critic Score
    Those already converted to the unique sport of monster breeding will find Monster Rancher Advance to be a fine continuation of the PlayStation series that translates very well to the Game Boy Advance.
    • 80 Metascore
    • 70 Critic Score
    Unlike so many games today on the market, Ecks Versus Sever has the crucial gameplay part down, but drops the ball on the extra amenities and comes off like caviar on the inside, but Fillet-O-Fish on the outside.
    • 82 Metascore
    • 70 Critic Score
    At issue is the way 'violence' in the game has been obscured. Despite the fact that Mega Man Zero deals with war and genocide, it's disturbing to see how often the game never completely engages with its subject matter. Any instance of violence that does occur has been minimized in various ways.
    • 72 Metascore
    • 70 Critic Score
    The two biggest positives are its deep fighting gameplay and it surprisingly up-to-date roster.
    • 79 Metascore
    • 70 Critic Score
    Saving and reloading the game will give your party full health and magic, and since you can save anywhere, this bug removes almost all of the challenge from the game.
    • 86 Metascore
    • 70 Critic Score
    Beating The Lost Age is going to require at least 30 hours (and more if the player wants to do all of the side-quests and find all of the hidden goodies) and maybe more if gamers aren't good at puzzles. There's nothing inherently wrong with a game lasting this amount of time (although it does seem long for a handheld RPG) as long as the gameplay warrants it. Too bad for The Lost Age that it shows all of its tricks in the first 12 hours or so...
    • 91 Metascore
    • 70 Critic Score
    Since Aria Of Sorrow is the third Castlevania in as many years, I'm also concerned that Konami is growing increasingly content to simply rest on their laurels.
    • 72 Metascore
    • 70 Critic Score
    Don't get me wrong, I do like the game. It's just that perhaps I'll wait until a version with playable God Cards is released before I buy another Yu-Gi-Oh! game.
    • 83 Metascore
    • 70 Critic Score
    It exposes what a chronically under-explored medium portable gaming really is, and demonstrates the potential that exists when a creator is given some space to indulge his vision. Sure, it's unbalanced and at times inconvenient, but I'll take Boktai and games like it over Super Nintendo Entertainment System ports any day.
    • 76 Metascore
    • 70 Critic Score
    And as a videogame, there's not much in Chain of Memories that I haven't seen before…except card breaks and room synthesis.
    • 89 Metascore
    • 70 Critic Score
    For me, The Minish Cap has marked a point at which I seem to have become blasé to the brilliance of the series, at least in terms of its largely unchanging design foundations.
    • 72 Metascore
    • 70 Critic Score
    There's something truly cathartic about blasting hordes of zombies, and that just never gets old. Zombies may not get any respect, but they sure do make great gun fodder.
    • 83 Metascore
    • 70 Critic Score
    A strong shooter with enough depth and variety to stay addicting for a criminally long time.
    • 79 Metascore
    • 70 Critic Score
    "Buffy The Vampire Slayer" has always focused on likeable characters, sarcastic humor, and lots of action, and the game succeeds in capturing all of these elements quite nicely.
    • 77 Metascore
    • 70 Critic Score
    Very polished and thoroughly enjoyable. But for a game that was subject to so many delays and such high expectations, it's disappointingly limited in scope and is sorely lacking innovation or refinement of any kind.
    • 64 Metascore
    • 70 Critic Score
    While it’s certainly no substitute for a good history book, the game is usually executed, in both its setting and its gameplay, in a fairly believable fashion.
    • 79 Metascore
    • 70 Critic Score
    An ambitious game that attempts to breathe new life into the genre. It's not entirely successful, but it is the best gladiator game I've played.