GameCritics' Scores

  • Games
For 1,897 reviews, this publication has graded:
  • 33% higher than the average critic
  • 4% same as the average critic
  • 63% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Shadow of the Colossus
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
1897 game reviews
    • 66 Metascore
    • 75 Critic Score
    Although I can't say it's a must-play for Lord of Shadow 2 fans, Alucard is cool, he's classy, and I want more of him in a leading role. Until then, Revelations is two or three more hours of quality content for an underrated title, and the cleverness of its core idea was definitely worth the price of admission.
    • 67 Metascore
    • 75 Critic Score
    On the whole, Thief is a worthwhile entry into the stealth genre and genuinely better than many I've played, but it's hard to ignore the number of obvious things that it whiffs.
    • 71 Metascore
    • 75 Critic Score
    Videogames this ain't. Art it might be. But what is it? Electroplankton is. And that's all it sets out to be.
    • 56 Metascore
    • 75 Critic Score
    An almost completely successful swordfighting simulation. It does a better job with its setting than any game I've seen, and even though it's a little limited in scope, it's satisfying and effective at what it tries to accomplish.
    • 74 Metascore
    • 75 Critic Score
    An adrenaline rush can be a very welcome thing, and playing something this fast and trigger-happy on the PSP made me feel glad that I had spent the money on the unit after so many months of boring, flawed games.
    • 85 Metascore
    • 75 Critic Score
    That Rogue Legacy got a lousy port is particularly damning, because the game is otherwise perfectly suited to the handheld, with an average round lasting no more than ten minutes but with depth encouraging much longer sessions if possible.
    • 71 Metascore
    • 75 Critic Score
    Mass Effect die-hards will certainly want to invest, but more casual fans of the series might want to think twice before purchase.
    • 73 Metascore
    • 75 Critic Score
    Ultimately, it may not have delivered as much variety as I was hoping for, but with the right expectations there's still a good amount of job-flavored questing to be had.
    • 72 Metascore
    • 75 Critic Score
    Ultra Despair Girls could've been a dynamite ten-hour experience. Unfortunately, it clocks in at about twice that length and runs out of gas long before credits roll. However, spending time with Komaru and Toko remains worthwhile despite the filler and late-game sluggishness, and this genre-switch is definitely a must-play for series fans.
    • 71 Metascore
    • 75 Critic Score
    The game has an undeniably amazing world to take part in, and I never once stopped marveling at it from start to finish.
    • 85 Metascore
    • 75 Critic Score
    Grabbing this title is a no-brainer for the show's legions of devotees.
    • 75 Metascore
    • 75 Critic Score
    It's extremely unfortunate that the Ac!d team couldn't reshape the opening hours into something more welcoming and tolerable.
    • 82 Metascore
    • 75 Critic Score
    If a sequel is made with a more consistent vision and a better development schedule, I wouldn't be surprised if it ended up being one of the best hack-and-slash games ever made. Until then, Metal Gear Rising: Revengeance will simply stand as a "very good" action game that survived cancellation through the hard work of an incredible developer.
    • tbd Metascore
    • 75 Critic Score
    A fan of the hidden object genre who doesn’t mind a little extra padding will certainly find this to be a worthwhile entry.
    • 84 Metascore
    • 75 Critic Score
    For most of its length, FTL is good, bordering on great, but the end is so poor I'd rather quit than win the game.
    • 71 Metascore
    • 75 Critic Score
    People willing to enlist for the full tour of duty are going to find a tactical experience unlike anything else out there—just make sure you know what you're getting into before you sign on the dotted line.
    • 80 Metascore
    • 75 Critic Score
    It's odd to run up against a stealth game where the leaderboards are significantly more compelling than the scripted story, but that's Volume in a nutshell. Its stripped-down aesthetic parallels the tight constraints of its levels and the careful curtailing of player power, verging on making some parts feel shallow.
    • 64 Metascore
    • 75 Critic Score
    Although some sequences in the second half may have players running to find an FAQ if they don't skip the puzzles outright, I found The Testament of Sherlock Holmes to be an enjoyable, offbeat experience that serves as a great change of pace for players who don't mind putting the guns and explosives aside once in a while.
    • 83 Metascore
    • 75 Critic Score
    The formula of play still holds much appeal, and there's a lot of game on tap for the now-lower-than-average price of 800 Microsoft points. Ms. 'Splosion Man may not be a perfect sequel, but it has little trouble justifying a return trip to the lab that spawned 'sploding in the first place. R
    • 69 Metascore
    • 75 Critic Score
    Although I'll be the first to admit that online multiplayer is usually the least interesting aspect of any game for me, Section 8 did a great job of making it easy to learn and easy to take part in. That facility combined with the excellent abilities of the armor and fast-paced nature of play make for a solid experience that 360 owners should certainly take note of.
    • 77 Metascore
    • 75 Critic Score
    If The Siege of Spinner Cay has a weakness, it's that the game's secondary characters aren't as rich or as interesting as they were in the first installment.
    • 73 Metascore
    • 75 Critic Score
    In its base form, Chariot is cute but frustrating—a great idea with a lot of flaws.
    • 79 Metascore
    • 75 Critic Score
    Monday Night Combat may not come with as many of the bells and whistles of a bigger game, but the sweet, bacon-filled core is tasty enough on its own-even if it is a bit lean.
    • 76 Metascore
    • 75 Critic Score
    A sound choice that will not disappoint.
    • 79 Metascore
    • 75 Critic Score
    And Guybrush is so likeable-in that pestering, caddish sort of way-that I want to know what happens to him. That, really, is what a serial game should accomplish; to leave players hungry for more.
    • tbd Metascore
    • 75 Critic Score
    Although Cause of Death: Volume 1-The Maskmaker isn't the sort of thing that I'd want to play all the time or for long stretches, it suits the iPhone to a "T" and pleasantly fills little gaps in my day where other, more involved games wouldn't fit. It's sort of like a snack, really-a little morsel of romance-flavored cotton candy to tide me over when I don't have time for some triple-A steak and potatoes.
    • 54 Metascore
    • 75 Critic Score
    It's just too bad the developers didn't offer even the smallest figleaf of a storyline; to anyone who isn't already desperate for the near-ultimate DBZ experience that the game offers, all of this must look like an ungodly confusing mess.
    • 82 Metascore
    • 75 Critic Score
    This defines the limit of Antichamber's scope. Bereft of any real narrative, it becomes a game about games. Indeed, it becomes a game about a game: a game about itself. Like the singularity that collapses the game's world in its final moments, Antichamber folds in on itself until its revelations get obscured by its own self-absorption. The player can ultimately escape the Antichamber, but it seems like its creator didn't.
    • 80 Metascore
    • 75 Critic Score
    Although I've spent more time in this review on the rough spots of The Walking Dead: 400 Days than I did on what was right, it's still refreshing to play a title that puts its focus on something besides large-scale slaughter, and Telltale's take on The Walking Dead remains one of the most compelling intellectual properties in gaming today. If my biggest criticism of 400 Days is that there wasn't enough of it, that can only be seen as a good thing.
    • 76 Metascore
    • 75 Critic Score
    Knights in the Nightmare struggles under the weight of its own complexity but the bizarre melding of divergent gaming subgenres make it a title I'd recommend to anyone bored with gaming's status quo.
    • 72 Metascore
    • 75 Critic Score
    Eminently playable.
    • 90 Metascore
    • 75 Critic Score
    Ape Escape borrows too heavily from games on other systems and doesn't deliver enough to help it stand out beyond the Mario clones flooding the market.
    • 60 Metascore
    • 75 Critic Score
    It may not be a technical marvel or something that will keep you occupied for days on end (it's best played in 30-minute bursts, in my opinion), but it's hard to deny the energy and enthusiasm the game brings with its off-kilter PaRappa-style characters, a kooky sense of humor, and the welcoming playability that developer Jamworks has packed onto the disc.
    • 64 Metascore
    • 75 Critic Score
    All in all, Shining Force EXA is a solid game that doesn't quite compare to its predecessor.
    • 72 Metascore
    • 75 Critic Score
    Potential frustration aside, I enjoyed my time with Forced, and there’s nothing else quite like it on the market. Slightly tighter mechanics and a more solid feel to the combat would have been nice, but as a whole it definitely comes recommended —just be ready for the air to turn blue from time to time when it comes to multiplayer.
    • 68 Metascore
    • 75 Critic Score
    The co-op gameplay is what makes this game special, and while there are enough bugs and hitches in the co-op mechanic to ensure players will be annoyed a little on their way to the fun, it's still a worthwhile experience.
    • 78 Metascore
    • 75 Critic Score
    As an historical RTS, Praetorians does an admirable job of integrating its subject matter with solid gameplay, as opposed to simply using the historical period as a backdrop for a slew of war scenarios.
    • 77 Metascore
    • 75 Critic Score
    Is HOMMV a good game? Absolutely. Is it essentially the exact same game as HOMMIV was? Oh yes.
    • 67 Metascore
    • 75 Critic Score
    Yes, it feels thin compared to fifty-hour role-playing games and branching platformers that let players choose their own paths. But it's fast and furious; we even get to fly our own spaceships and yell "Ka-pow!" at no one in particular. What more could a ten-year-old boy want?
    • 86 Metascore
    • 75 Critic Score
    I wonder if we haven't reached the point where games like this can start leaving out the plot entirely. It's a game about giving the player a gun and telling them to go nuts.
    • 86 Metascore
    • 75 Critic Score
    The music is often phenomenal, the translation and dialogue are exquisite, and the world is one that's worth spending time in. However, it's all based on grind-heavy gameplay, and it's still subscription based. My advice is to buy it, burn through the new content, and then put it aside until the next substantial expansion is released.
    • 96 Metascore
    • 75 Critic Score
    Players who can look past the lack of drive, annoying decisions, and a general stripped-down, dumbed-down feeling can (thankfully) still look forward to some truly spectacular moments and unforgettable action before credits roll.
    • 82 Metascore
    • 75 Critic Score
    The game is good and it's worthy of being called one of the better games the GameCube has to offer. The problem is it really doesn't stand out in any way, shape or fashion.
    • 93 Metascore
    • 75 Critic Score
    Given that the game already has too much content in its vanilla release, it's more refinement that I'd like to see now—and to be fair, few developers offer post release support like CD Projekt Red do. In this massive adventure the good largely outweighs the bad, but it's a shame that they're so closely intertwined from start to finish.
    • 71 Metascore
    • 75 Critic Score
    This episode is stronger than the previous two, but it can’t support the trilogy by itself.
    • 78 Metascore
    • 75 Critic Score
    The word "original" may not apply, but the level of production and care taken in crafting Crimson Gem Saga is certainly noteworthy, especially in conjunction with the pure, reductive nature of its game design.
    • 62 Metascore
    • 75 Critic Score
    It's light, accessible, and almost hysterically funny at times.
    • 73 Metascore
    • 75 Critic Score
    Its reach exceeds its grasp, but at least Disney Epic Mickey is reaching. Occasionally it brushes its fingertips up against something amazing that might have been.
    • 77 Metascore
    • 75 Critic Score
    The gameplay, while child-friendly, is still challenging enough to keep veteran players interested.
    • 79 Metascore
    • 75 Critic Score
    Sure, the game has flaws. But they're transcended by its ability to put us in awe of our own lives. We see our daily tedium through fresh eyes, feel it through newly excited thumbs.
    • 60 Metascore
    • 75 Critic Score
    Fans of the series will find lots to love, but fighting fans who don’t know anything about One Piece shouldn’t shy away from checking out the wonderfully balanced action. By the time players reach upper tiers the opposition is formidable, but smart play is rewarded and it always feels fair no matter how weird the pirate plotline gets.
    • 82 Metascore
    • 75 Critic Score
    The problem with workout mode is that there is no continuous play option, and the player will have to pause after each song to manipulate the menus and choose another song. Each song burns around fifteen calories.
    • 87 Metascore
    • 75 Critic Score
    For me, personally, too much of Generations is repeat content and it breaks my heart to see another installment on hardware that doesn’t do it justice. I still love the series and I’m looking forward to an all-new Monster Hunter on a better system in the future. In the meantime? I’m cutting this hunt short.
    • 85 Metascore
    • 75 Critic Score
    OOTP 13 does exactly what it sets out to do-it provides the hardcore fan with the most detailed front office sim experience possible. Once I got into the ebb and flow of managing my team, it was sheer baseball nerd nirvana, and there's a lot of value in that.
    • 79 Metascore
    • 75 Critic Score
    The few design decisions that take de Blob 2 towards skillful play don't produce a robust experience of this kind, and undermine the game's better qualities.
    • 80 Metascore
    • 75 Critic Score
    Rejects spectacle in favour of the sort of satisfaction that results from a slow culmination of small triumphs—a video unlocked here, a trickbook completed there. In the end, though, it's because of this very process that Amped 2 fails to evoke the butterflies-in-the-stomach level of excitement that I get from playing the very best video games.
    • 82 Metascore
    • 75 Critic Score
    Although it seems like I’ve got more complaints than praise for Invisible, Inc., I ended up enjoying my time with it a great deal. The character designs and futuristic premise are great, and pulling off a win after agonizing over every single action in every single turn feels amazing. It’s a stiff challenge with much patience required on the player’s part, but Invisible, Inc. delivers a deliciously strategic dish—although one that’s probably not to everyone’s taste.
    • 83 Metascore
    • 75 Critic Score
    If we assume that videogames are partly about realizing control-fantasies, Nintendogs is about the absolute opposite. Coping with the stubborn and playfully anarchic mindset of a puppy can teach gamers an important lesson: learn to let go.
    • 77 Metascore
    • 75 Critic Score
    That being said, Tera is in surprisingly good shape for a game so early in its life cycle. The journey to level cap is mostly entertaining, endgame content is available, and the core gameplay elements are solid.
    • 76 Metascore
    • 75 Critic Score
    Norn9 offers pretty visuals, a nice cast of characters and some interesting dynamics, but little more. The romance content should be its main draw, but it suffers thanks to the quantity-over-quality attitude, and the overarching plot is somewhat tepid. On the other hand, the bite-sized routes provide an ideal introduction for newcomers to the genre, and more experienced otome players will enjoy the replayability. It's not the best in its genre, but still worth checking out.
    • 84 Metascore
    • 75 Critic Score
    There was never any question that I was going to obtain and enjoy Rare Replay, but there's enough great content here to ensure that even those players who didn't grow up with these games will find a lot to love.
    • 78 Metascore
    • 75 Critic Score
    Even so, it's well worth checking out for players who would be interested in a different spin on the Angry Birds formula.
    • 72 Metascore
    • 75 Critic Score
    Frankly speaking, I find Just Cause 3 to be a bloated, boring game full of wrong decisions and wasted potential, but there's no denying that strapping a rocket to Rico and owning the skies is pretty fabulous. It's not good enough to recommend buying the game, but for people who already own it, Sky Fortress is an absolute must-have.
    • 73 Metascore
    • 75 Critic Score
    The sequel rights many of the first game's wrongs and is a nice, iterative step forward on the formula Monolith's been perfecting since 2005. For those who were lukewarm on the first PXZ, these improvements may make the difference.
    • 76 Metascore
    • 75 Critic Score
    On paper, this should be the most boring, simplistic game ever: The player tosses a paper airplane, the end. However, the reality is surprisingly more engaging than it sounds.
    • 80 Metascore
    • 75 Critic Score
    However, anyone who loves games like Zelda and Alundra would be well advised to give Oath in Felghana a shot. Falcom isn't trying to reinvent the wheel with these games-they're more interested in refining it to the point where it rolls even more smoothly than before.
    • 81 Metascore
    • 70 Critic Score
    The game's core mechanics are all still there, neatly created and presented stunningly. But underneath this evident beauty, Prince of Persia fails to deliver on any sort of a challenge, and instead of carrying on the proud tradition of the series, deviates to a considerable and damaging extent because of its simple gameplay and excessive accessibility.
    • 67 Metascore
    • 70 Critic Score
    Issues aside, it's hard to discount the feeling of nostalgia that permeates Growlanser: Wayfarer of Time. Gamers like me, who experienced the golden age of the JRPG firsthand, will undoubtedly enjoy this title despite the occasional misstep.
    • 69 Metascore
    • 70 Critic Score
    It may not have been a direct hit, but ­R-Type Command's mission was certainly accomplished.
    • 81 Metascore
    • 70 Critic Score
    Sporadic difficulty notwithstanding, it's certainly a credit to Mr. Cavanagh that a project with VVVVVV's basic graphics and simple controls can feel so completely energetic and entertaining. Much more than it initially appears, I was quite glad to have spent time with the title, and eagerly look forward to what Terry will be cooking up next.
    • 86 Metascore
    • 70 Critic Score
    I can accept but no longer appreciate the conventions of the past that Soul Calibur III upholds and I look forward to a game that embodies the newer and more reality-based ideals of competitive fighting.
    • 65 Metascore
    • 70 Critic Score
    Any fans of hand-drawn animation should download it immediately.
    • 72 Metascore
    • 70 Critic Score
    May get flack from the hardcore D&D crowd for simply being a "Diablo" clone set in the D&D universe, but it's still hard to deny the simple joy in teaming up with three friends to kick the crap out a Beholder.
    • 84 Metascore
    • 70 Critic Score
    In a year when games like The Witcher 3: Wild Hunt have redefined what open-world RPGs are capable of, I suspect that a lot of Fallout fans will be forced to question whether the usual Bethesda shtick of providing vast amounts of unpolished content with no emotional investment is still enough. I had a pretty good time, but despite its many strong points, Fallout 4 feels like one of Bethesda's minor works.
    • 80 Metascore
    • 70 Critic Score
    Duffers who like to spend more time on the couch than on the greens will find much to enjoy here and they can do it without looking like a dork in a pair of knickers.
    • 80 Metascore
    • 70 Critic Score
    A little more challenge, depth, and length with the trimming of the lame on-rails levels would have made this one a near classic. As it is, though, it's an above-average shooter with just enough variety and charm to make the familiar trip worth your time.
    • tbd Metascore
    • 70 Critic Score
    While people pinching every penny might want to hold off since this DLC such a quick play, those in the mood for a little eggnog with the Saints would do well to ring in this holiday Third Street style.
    • 76 Metascore
    • 70 Critic Score
    Those already converted to the unique sport of monster breeding will find Monster Rancher Advance to be a fine continuation of the PlayStation series that translates very well to the Game Boy Advance.
    • 51 Metascore
    • 70 Critic Score
    Rengoku is a tight, focused experience not aimed at the average gamer, but it carves out its own niche and fills it nicely. It's an acquired taste perhaps, but one that I definitely crave.
    • 82 Metascore
    • 70 Critic Score
    It's a beautiful title with many nice moments, and I want to extend my congratulations to the team for such a noticeable step up. That said, neither the gameplay nor the plot and characters were strong enough to put it over the top.
    • 76 Metascore
    • 70 Critic Score
    And as a videogame, there's not much in Chain of Memories that I haven't seen before…except card breaks and room synthesis.
    • 80 Metascore
    • 70 Critic Score
    I strongly suspect people will pick up Wii Sports Resort on name recognition alone, and be mystified by the odd white attachment inside. If enough WMPs are sold, and enough developers pay attention, it may just work.
    • 89 Metascore
    • 70 Critic Score
    The action here will completely satisfy anyone looking for the kind of lighthearted, kinetic run-and-gun that was mastered several iterations ago, and my grievances with it are more of the intellectual variety than anything else.
    • 80 Metascore
    • 70 Critic Score
    Suffers from a developmental imbalance between the excellent mechanics and the actual gameplay. The best example of this is illustrated by the difference between the superb two-player and the grating single player experiences.
    • 74 Metascore
    • 70 Critic Score
    There's a lot to love in Street Fighter V, especially Rainbow Mika, but the fact is that the game still isn't where it needs to be yet. The March update helped, but it was just a band aid on some pretty deep lacerations. Serious fighting game fans can hop in now without too many problems, but more casual players might want to wait—more fixes and a real story mode are still coming.
    • 85 Metascore
    • 70 Critic Score
    A mixed bag that redeems itself just enough to be worth playing, Far Cry 2 serves as a valuable experiment in open-world first-person shooter game design, but one that is not quite up to par with what developers like Crytek and GSC have accomplished.
    • 78 Metascore
    • 70 Critic Score
    A little more challenge, depth, and length with the trimming of the lame on-rails levels would have made this one a near classic. As it is, though, it's an above-average shooter with just enough variety and charm to make the familiar trip worth your time.
    • 58 Metascore
    • 70 Critic Score
    While the launch price of $8 feels a dollar or two too high, I definitely enjoyed the game (when I wasn't stuck) and felt satisfied when it was over. I would recommend it to players interested in the genre, and especially to those who prefer puzzles with a foothold in actual logic. Players interested in elegant, small-scale design might also learn a thing or two from this tasteful interstellar jaunt, as well.
    • 75 Metascore
    • 70 Critic Score
    Hacking and slashing my way through legions of intelligent monsters was surprisingly enjoyable, as was the addictive challenge to always increase my combo count. Overall, the space opera mixed with kick alien ass produced a fun bout of story-driven hack-n-slash, that gives as good as it gets.
    • 70 Metascore
    • 70 Critic Score
    Spry Fox does a solid job in presenting a polished, attractive-looking package, even if the gameplay doesn't quite meet the same standard.
    • 57 Metascore
    • 70 Critic Score
    With adorable characters having wacky adventures in space, Mugen Souls Z's charm and the solid writing kept me motivated to zip through the storyline, and the fights are still a thrill... It's just too bad that the deadly-dull non-combat sections and the ending-ruining bug keep me from recommending the game wholeheartedly.
    • 78 Metascore
    • 70 Critic Score
    The strength of this title still remains in the decision to simulate the promotion/relegation structure used throughout the major leagues of the world.
    • 80 Metascore
    • 70 Critic Score
    Unlike so many games today on the market, Ecks Versus Sever has the crucial gameplay part down, but drops the ball on the extra amenities and comes off like caviar on the inside, but Fillet-O-Fish on the outside.
    • 78 Metascore
    • 70 Critic Score
    Sure, the offline mode can get old fast, but arcade racing fans with an internet-ready PS2 will find that the title's playability grows almost exponentially when experienced with a group of other human beings.
    • 81 Metascore
    • 70 Critic Score
    Winning even as one loses is nothing new in gaming-at least, not in how I play-and the way Zettai Hero Project: Unlosing Ranger vs. Darkdeath Evilman implements it means that nothing the player does, no matter how foolish, is a waste. That implemention isn't exactly groundbreaking (while the game makes grinding for levels easier, it doesn't make it more palatable) but it does force players to think about failure in a slightly new way.
    • 89 Metascore
    • 70 Critic Score
    For me, The Minish Cap has marked a point at which I seem to have become blasé to the brilliance of the series, at least in terms of its largely unchanging design foundations.
    • 68 Metascore
    • 70 Critic Score
    I enjoyed my time with Resident Evil Zero back in the day, and I largely enjoyed it now. This remaster holds up pretty well despite the fact that some of the sheen's rubbed off over time. It might be a harder sell for anyone who doesn't have fond memories of it, but it's still a damn fine way to brutalize the undead.
    • tbd Metascore
    • 70 Critic Score
    While it may not be the right fireplace sim for film buffs or lit majors, Cozy Fire may be worthwhile for detail-driven fans looking for a little existential ascension with their fire stoking, and given the increase in agency over its competitors, may even let players learn something new about Themselves.
    • 74 Metascore
    • 70 Critic Score
    While there's room to improve, The Wolf Among Us has remained stylish and enjoyable since the beginning, and I'm eager to see how it all ends.
    • 59 Metascore
    • 70 Critic Score
    A little more challenge, depth, and length with the trimming of the lame on-rails levels would have made this one a near classic. As it is, though, it's an above-average shooter with just enough variety and charm to make the familiar trip worth your time.