GameCritics' Scores

  • Games
For 1,560 reviews, this publication has graded:
  • 32% higher than the average critic
  • 4% same as the average critic
  • 64% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 World Soccer Winning Eleven 7 International
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
1,560 game reviews
    • 74 Metascore
    • 70 Critic Score
    It's a piece of satisfyingly decrepit eye candy. The gameplay carries on the Castlevania tradition of whipping bastions of undead into submission.
    • 78 Metascore
    • 70 Critic Score
    A little more challenge, depth, and length with the trimming of the lame on-rails levels would have made this one a near classic. As it is, though, it's an above-average shooter with just enough variety and charm to make the familiar trip worth your time.
    • 80 Metascore
    • 70 Critic Score
    A little more challenge, depth, and length with the trimming of the lame on-rails levels would have made this one a near classic. As it is, though, it's an above-average shooter with just enough variety and charm to make the familiar trip worth your time.
    • 80 Metascore
    • 70 Critic Score
    Fun, but has only whetted my appetite for more bongo-compatible games. With time and resources, the bongo controllers can be used in better and cleverer ways as time goes on.
    • 39 Metascore
    • 70 Critic Score
    When a game is as derivative and uninspired as this one, a rotten camera is just another nail in its coffin. Unfortunately, the film franchise graveyard won't let these monsters die.
    • 81 Metascore
    • 70 Critic Score
    Sporadic difficulty notwithstanding, it's certainly a credit to Mr. Cavanagh that a project with VVVVVV's basic graphics and simple controls can feel so completely energetic and entertaining. Much more than it initially appears, I was quite glad to have spent time with the title, and eagerly look forward to what Terry will be cooking up next.
    • 62 Metascore
    • 70 Critic Score
    I enjoyed myself without question, but I think something like this with just tad more concreteness to it could be a real hit.
    • 83 Metascore
    • 70 Critic Score
    Those who missed it the first time around or those who're looking for a strange, beautiful, and challenging throwback should certainly take a look at Guardian Heroes. It's prettier, smoother, and just as satisfying as ever
    • 70 Metascore
    • 70 Critic Score
    While I would not recommend the title to older gamers (unless they were fanatical Disney fans) I strongly suspect that playing as a parent/child team would be of value, and having multiple children playing together would certainly be the optimal situation.
    • 89 Metascore
    • 70 Critic Score
    I enjoyed my time with Battlefield 3's multiplayer, and I wish my thoughts about the game could end there. Unfortunately it also tried to force a totally unnecessary single-player game on me, and the browser interface looks like it came straight out of the 90s.
    • 77 Metascore
    • 70 Critic Score
    Sonic Generations is five hours of fun. The gameplay has more excitement than most other games I've played this year, and it sets a template that future Sonic games will hopefully pay attention to-it's just a shame that Sonic Generations, like Sonic himself, goes by very, very fast.
    • 79 Metascore
    • 70 Critic Score
    Despite this, much of the game is a joy to play, providing more than its share of simple, disposable fun. Moreover, Cabela's Survival: Shadows of Katmai nails the spirit of its protagonist and the atmosphere of the adventure. Although its scenario is silly and many of its incidents are ridiculous, the game succeeds because it never takes itself very seriously.
    • 69 Metascore
    • 70 Critic Score
    For the price (currently available for $15 on Steam) Q.U.B.E. is a decent way to spend a few hours. I found it a welcome change from the glut of open-world RPGs that have seemed to come out month after month recently, and I would happily buy DLC for additional puzzle packs if they became available. The short length of the campaign left me wanting more later on, but as a palate cleanser between meatier affairs, it hit just the right spot.
    • 79 Metascore
    • 70 Critic Score
    While it doesn't approach the level of awesomeness that the concept of ninja janitors killing dust monsters might suggest, Dustforce is nevertheless an enjoyable, challenging romp. It's just a shame that the glaring omission of online multiplayer keeps it from reaching its full potential, while the steep difficulty of earning S-ranks might put off those looking for something that requires a little less effort.
    • 76 Metascore
    • 70 Critic Score
    While it doesn't achieve much with the plot or its core concept, Alan Wake's American Nightmare offers an interesting-enough time-loop scenario with satisfying combat, and it knows when to end before it wears out its welcome. I definitely enjoyed my time with the game in a tactile sense, but I could never get over the nagging feeling that the series still has quite a way to go before reaching its full potential.
    • 79 Metascore
    • 70 Critic Score
    Final Fantasy XIII-2 is an exercise in making the best out of a bad situation. Feedback was taken from the previous game, and corrections requested by the players dissatisfied with FFXIII are mostly for the best, but it suffers from being the middle child in what will (now) obviously be a trilogy. Old characters feel pointlessly shoehorned into the plot, and nothing feels accomplished at the end of the game. Fortunately for FFXIII-2, overcoming these issues isn't impossible given how enjoyable the rest of it can be.
    • 85 Metascore
    • 70 Critic Score
    I wound up bailing out on Star Wars: The Old Republic well before hitting the level cap, but not before digging into it more so than any other MMO I've played. Even if it is an unhappy marriage between two wildly different game types, the fact that it kept me hooked for so long at least counts for something.
    • 82 Metascore
    • 70 Critic Score
    Between the challenge of establishing a comfortable existence out of rough-hewn wilderness, the hunger to learn the game's metanarrative, and the opportunity to de-stress from the worries of real life, Minecraft: Xbox 360 Edition transformed itself from a dull dirt-digging sim into something challenging, appealing, and far different from what I'd usually spend time with. I never thought I'd become a devotee, but I have to admit that there is greatness here-anyone describing the game as simple creation is massively underselling the concealed complexity of the ultimate design.
    • 70 Metascore
    • 70 Critic Score
    The Resident Evil: Chronicles HD Collection proves a faithful translations of one of the more interesting footnotes in the Resident Evil canon, and at least the Darkside Chronicles half of it remains a solidly-realized rail shooter-and one that's accessible even for people without the Move controller. I can't help but feel that it's a missed opportunity for developers to go back and fix problems in the original product, though.
    • 78 Metascore
    • 70 Critic Score
    It might not be everyone's cup of tea and it's got a few issues, but despite all that, it's still a hell of a lot of fun and it scratches my strategy itch quite nicely.
    • 82 Metascore
    • 70 Critic Score
    The only downside to the game is that the "Extreme" levels must be completed in order to get the real ending, and a few of them seem impossible for a human to complete.
    • 65 Metascore
    • 70 Critic Score
    Any fans of hand-drawn animation should download it immediately.
    • 67 Metascore
    • 70 Critic Score
    Issues aside, it's hard to discount the feeling of nostalgia that permeates Growlanser: Wayfarer of Time. Gamers like me, who experienced the golden age of the JRPG firsthand, will undoubtedly enjoy this title despite the occasional misstep.
    • 68 Metascore
    • 70 Critic Score
    Players should be aware that the first batch of twenty levels are free and function as a demo. It's over pretty quickly though, and the remaining areas of the game are split into two in-app purchases at .99 each.
    • 90 Metascore
    • 70 Critic Score
    While I still call myself an XCOM fan and was thrilled to see the property return after so many years, I couldn't commit to XCOM: Enemy Unknown wholeheartedly. Although I appreciate the update for modern audiences, the game comes off as a bit undercooked and stumbles on things which should be airtight. On the other hand, it's still a very welcome addition to a genre that's gone a bit stale-just be prepared for a little probing when dealing with these creatures from another world.
    • 89 Metascore
    • 70 Critic Score
    It may be a lot more of the same, but it's prettier, smoother, longer, and filled with more stuff.
    • 58 Metascore
    • 70 Critic Score
    Those searching for the traditional Silent Hill experience on a portable (story? What story?) should stay far, far away. However, players who enjoy dungeon crawling and aren't afraid of a little difficulty will find that Silent Hill: Book of Memories gets it pretty right-it's just a shame that an FAQ is required to enjoy it.
    • 71 Metascore
    • 70 Critic Score
    In Guardians of Middle-earth, console players finally have the chance to investigate a hitherto unknown area of gaming, and it's arguably one of the most positive experiences I've had in the genre.
    • 79 Metascore
    • 70 Critic Score
    As an iOS title that offers literally dozens and dozens of hours of engrossing entertainment, it is hard not to recommend Defender Chronicles II: Heroes of Athelia to avid fans of the tower defense genre.
    • 66 Metascore
    • 70 Critic Score
    It gets the job done (and I do admit that finally finding the chainsaw was pretty choice) but in a style of game that lives and dies by the quality of the writing, it's not quite up to snuff.
    • 72 Metascore
    • 70 Critic Score
    As a visually-renovated trip down memory lane, NiGHTS into Dreams largely succeeds. Unfortunately, the game design has two competing forms: one is breathless, invigorating, and fluid, while the other is lumpy, broken, and boring. However, in the moments when the game's flight, flow, and nostalgia combine, it's difficult to think of a more satisfying experience.
    • 36 Metascore
    • 70 Critic Score
    It may feel a bit out of place on current hardware, but viewing it as something of a "lost classic" from the last generation affords it a more appropriate context to be judged in, and a more comfortable one to be enjoyed with.
    • 72 Metascore
    • 70 Critic Score
    Although the ability to maintain multiple, asynchronous matches can be appealing for the puzzle-fiend in a rush, Sushi Mushi is ultimately a serviceable but generic match-three that lacks a distinct personality.
    • 72 Metascore
    • 70 Critic Score
    Although Mirror of Fate doesn't live up to its full potential, it often comes close. I can see the beginnings of a fantastic new-school Castlevania experience trying hard to emerge here, and with just a little more polish and precision, MercurySteam would have turned out a solid winner. It's not yet fully evolved, but the work done here is still a valid step towards the future state of this ever-changing series.
    • 93 Metascore
    • 70 Critic Score
    Fuzzy-headed narrative and thematically irrelevant auxiliary mechanics make Infinite feel sloppy even when it's working. Combat increases in frequency and decreases in impact after the Hall of Heroes, so for most of its length the game sinks towards a deflated ending rather than rising towards a climax. However, that slow descent starts from a great height, so there is still much to value in Infinite even as it drowns in its own shortcomings.
    • 72 Metascore
    • 70 Critic Score
    As an action-role-playing game, The Incredible Adventures of Van Helsing does not disappoint, especially for anyone starved for more of this particular sub-genre.
    • 58 Metascore
    • 70 Critic Score
    While the launch price of $8 feels a dollar or two too high, I definitely enjoyed the game (when I wasn't stuck) and felt satisfied when it was over. I would recommend it to players interested in the genre, and especially to those who prefer puzzles with a foothold in actual logic. Players interested in elegant, small-scale design might also learn a thing or two from this tasteful interstellar jaunt, as well.
    • 77 Metascore
    • 70 Critic Score
    It feels a bit petulant to complain about the plot, though.It's clear that the real focus of Attack of the Friday Monsters! A Tokyo Tale is to immerse players in a bygone era of innocence which I'm sure reflects the personal experiences of the development team, and I can certainly appreciate it for that.
    • 61 Metascore
    • 70 Critic Score
    Zeno Clash II, like the original, is an interesting game. It falls slightly flat in the gameplay, but it's largely balanced by the world being so damn interesting to experience and wander around in.
    • 78 Metascore
    • 70 Critic Score
    The combat also shows surprising depth, although the secondary systems don't quite measure up. It's not groundbreaking or deep, even in the context of its own series, but Tales of Xillia was engaging and satisfying.
    • 70 Metascore
    • 70 Critic Score
    Wayforward Technologies has done an excellent job of taking an old classic and giving it a fresh update for a new generation.
    • 80 Metascore
    • 70 Critic Score
    Still, it's easy enough to recommend Outlast despite the weaknesses. As far as atmosphere goes, it's at the top of its class and the journey throughout is a well-constructed one, for the most part. It occasionally dips too heavily into common video game contrivances—three fuses littered around the area, three switches for a door, scrounging for batteries, that sort of thing—but it's still a gruesomely enjoyable tale despite its flaws.
    • 60 Metascore
    • 70 Critic Score
    If Ryse were a longer game full of interesting foes that deserved to be brutally chopped to pieces, it could have been great. Instead, it has to settle for being almost there.
    • 68 Metascore
    • 70 Critic Score
    Gamers looking for a sizable chunk of new content to burn through should probably steer clear since it’s over in the blink of an eye, but fans of the Saints experience can look forward to something that’s totally bizarre, yet still completely in line with the smart new slant of the series. Also, there are dinosaurs.
    • 76 Metascore
    • 70 Critic Score
    Arguably, the racing genre doesn't create classics anymore. Publishers merely try to make the least offensive version of their franchise for that year. Owing to this truth, NFSR succeeds at not being offensive. Sure, it's just bumper cars at its core. Just cats chasing mice. But sometimes that's enough.
    • 74 Metascore
    • 70 Critic Score
    It’s a shame Disgaea D2: A Brighter Darkness is a direct sequel. Despite niggling issues and a lackluster story compared to the original, it’s the most forgiving Disgaea to date. I woudn’t say it welcomes new players, but it streamlines things that took a long time without good reason and, in general, is the easiest Disgaea to play.
    • 80 Metascore
    • 70 Critic Score
    Overall The Banner Saga's an enjoyable product, just one that lets itself down in several key ways. It's almost where it needs to be, but these niggling issues prevent it from reaching its full potential. That said, it's a damn fine-looking game with quality writing at a reasonable price, and still comes fairly recommended for anyone looking to flee for their lives in a harsh and unforgiving environment.
    • 80 Metascore
    • 70 Critic Score
    All That Remains is a bit rougher than I would've liked and not much got established, but I have confidence that the team at Telltale can turn out a good experience. I'm definitely looking forward to seeing where this goes.
    • 78 Metascore
    • 70 Critic Score
    GRID 2 is a fine racing game on the track, but it's a questionable package when taken in its entirety.
    • 63 Metascore
    • 70 Critic Score
    While flawed in places, it's certainly a welcome time.
    • 75 Metascore
    • 70 Critic Score
    Despite its quasi-anonymous, unknown status, AquaPazza is a surprisingly accomplished 2D brawler with a great mix of proficient fighting and fanservice. It’s more than worthy of consideration.
    • 69 Metascore
    • 70 Critic Score
    It's charming and well-polished, but players craving challenge might be disappointed. On the other hand, people wanting to relax with something that doesn't require a huge investment of time or effort should consider joining Mickey on his newest mousecapade.
    • 70 Metascore
    • 70 Critic Score
    With its sometimes-impenetrable alchemy system, limited foes, and unfocused story, Atelier Ayesha feels rough at times, though it remains an extremely playable jRPG.
    • 85 Metascore
    • 70 Critic Score
    It's got a lovely fresh coat of paint, but underneath that Bravely Default is the same old thing.
    • 83 Metascore
    • 70 Critic Score
    The multiplayer's locked in, but there's an incredible potential for more.
    • 74 Metascore
    • 70 Critic Score
    While there's room to improve, The Wolf Among Us has remained stylish and enjoyable since the beginning, and I'm eager to see how it all ends.
    • 67 Metascore
    • 70 Critic Score
    Monster Monpiece has a few flaws in its design and an underwhelming story mode which caused me to slip into five individual comas during the ludicrously long endgame sequence, but it also provides some thoroughly excellent card battles, especially when taken online against others with a similarly-balanced skillset and deck.
    • 57 Metascore
    • 70 Critic Score
    With adorable characters having wacky adventures in space, Mugen Souls Z's charm and the solid writing kept me motivated to zip through the storyline, and the fights are still a thrill... It's just too bad that the deadly-dull non-combat sections and the ending-ruining bug keep me from recommending the game wholeheartedly.
    • 67 Metascore
    • 70 Critic Score
    With its high-quality ballistic modelling and gruesome death scenes, Sniper Elite 3 offers exactly what fans of the series demand, but still comes nowhere near living up to its potential.
    • 71 Metascore
    • 70 Critic Score
    Shadowgate doesn't religiously preserve the architecture or the puzzles of the original game, and is better for it. What it does retain is the castle's sense of threat and atmosphere of danger—rare things to find in an adventure game.
    • 83 Metascore
    • 70 Critic Score
    With gameplay limited to simple taps and swipes, I realize that only a niche group of people would enjoy the time spent here, and honestly, I don't feel as though Curtain Call is a complete game—I prefer to think of it as an interactive music player.
    • 79 Metascore
    • 70 Critic Score
    I don't want that to deter anyone from playing Isolation—truth be told, I think it's one of the year's must-play releases for those with as much adoration for the original Alien film as I have.
    • 68 Metascore
    • 70 Critic Score
    All in all, it's an accessible, enjoyable fighter. R
    • 69 Metascore
    • 70 Critic Score
    Those who are willing to look past its flaws will find a truly gripping tale of psychological horror, and possibly a greater empathy for those suffering from psychological disorders who endure such hell on a regular basis.
    • 74 Metascore
    • 70 Critic Score
    Still, when it lays off the screwballs and offers a straight-up fight, CastleStorm: Definitive Edition is solidly entertaining.
    • 70 Metascore
    • 70 Critic Score
    Spry Fox does a solid job in presenting a polished, attractive-looking package, even if the gameplay doesn't quite meet the same standard.
    • 87 Metascore
    • 70 Critic Score
    Shadowrun: Dragonfall has excellent writing which supports the whole shebang beautifully, but its sub-par tactical gameplay holds it back once the bullets and blades start flying.
    • 68 Metascore
    • 65 Critic Score
    While I certainly find myself wishing the developers would fix the problems with the game and incorporate more of the pen-and-paper game's RPG elements, it's still a game that I look back on with more fond memories than bad ones.
    • 72 Metascore
    • 65 Critic Score
    Perhaps the biggest disappointment is just how easy the game is - winning battles doesn't take much strategy, at least not until the final boss.
    • 79 Metascore
    • 65 Critic Score
    It represents somewhat of a mixed bag, a mass of good and bad ideas that vie for dominance as the experience alternates between genuine fun and genuine tedium.
    • 67 Metascore
    • 65 Critic Score
    Despite its flaws and the fact that I went through a great deal of frustration with the game, I would still recommend No One Lives Forever for what it is: a solid though ultimately unremarkable first-person shooter who's biggest asset is not its gameplay or controls, but its heroine and clever and compelling story.
    • 88 Metascore
    • 65 Critic Score
    A fun game. But it is not as good a simulation of soccer as it could be. Too much of the gameplay feels scripted, and although you can pull off some beautiful moves, the unexpected occurs far too seldom.
    • 81 Metascore
    • 65 Critic Score
    Considering the great number of things Metal Arms: Glitch in the System gets right, it's a shame that the game is ultimately sullied by its gassy length (it doesn't seem to know when to end) and often sadistic difficulty (did anyone play-test it?).
    • 78 Metascore
    • 65 Critic Score
    Another barrier to immersion was that the level of realism is inconsistent, and conveniently tossed aside when necessary.
    • 69 Metascore
    • 65 Critic Score
    While the game starts off on the right foot with a dark tale of schoolgirls, slaughter, and restless spirits, it immediately trips over the other foot with a range of directorial issues an overall lack of focus.
    • 86 Metascore
    • 65 Critic Score
    The way that Amplitude is structured lends itself more to good reflexes, the memorization of patterns, and concentration rather than simply a good ear for music.
    • 65 Metascore
    • 65 Critic Score
    Stark mastery of skills has its place, but it's a true shame that the developers couldn't shape Chaos Legion into a more compelling experience.
    • 74 Metascore
    • 65 Critic Score
    Its incredibly addictive drawing and animation succeed by providing a unique opportunity for your imagination to run wild, yet I can't help but be disappointed that the rest of the game doesn't meet the same impressive standard.
    • 73 Metascore
    • 65 Critic Score
    Those looking for existential ponderings, heavy characterization, or even minimal variety in gameplay should leave it alone, but people who want lighter fare might appreciate kill.switch as a small, zesty snack. After all, we all need a bit of comfort food once in a while.
    • 78 Metascore
    • 65 Critic Score
    I’d like to see Contra taken to the next level while retaining its identity... Give me something besides a carbon copy of action that has already been done, and done to perfection on older systems.
    • 74 Metascore
    • 65 Critic Score
    The series that once had me completely addicted has now become so stale that it barely even registers as enjoyment.
    • 69 Metascore
    • 65 Critic Score
    The game's central silliness charmed me. Were the game exactly the same in every respect except for the ghosts, and I was playing some kind of a futurecop battling crooks in jetpacks, the game would have been a five—just good enough.
    • 80 Metascore
    • 65 Critic Score
    The ideas and situations in Bloodlines are so rich they deserve more than just being abstracted into an unwieldy numerical system that can only roughly approximate the nuance of a world so vivid.
    • 76 Metascore
    • 65 Critic Score
    It's starting to look really long in the fang and could use an extended rest at some abandoned sanitarium. Otherwise, the only thing that's going to be scary about these games is the frightening pace Konami churns them out and just how far they've fallen from the original.
    • 73 Metascore
    • 65 Critic Score
    I don't think I can stress it enough; I really don't like the overhaul of the battle system in Xenosaga II.
    • 70 Metascore
    • 65 Critic Score
    With a little more thought put into the interface, Moment of Silence could have been a graphic adventure classic, but as it stands now, it's a really good story, cleverly locked away inside a series of rooms that need to be clicked through.
    • 75 Metascore
    • 65 Critic Score
    The pieces to assemble a great game are all there, but it just never quite gels into the game it could have been.
    • 43 Metascore
    • 65 Critic Score
    With its minimalist aesthetic and focus on customization and combat at the expense of all else, Rengoku might leave a lot of curious PSP owners cold. But, for those gamers looking for something a little further afield than the latest racing or sports update, this niche experience is most definitely worth looking at.
    • 69 Metascore
    • 65 Critic Score
    I may not have agreed— or even enjoyed—many of the choices that were made and implemented in the final product, but I have to admit that I'd usually take a flawed, unusual experience like Lost in Blue over most of the inspiration-free stuff clogging shelves today.
    • 81 Metascore
    • 65 Critic Score
    In all fairness, Ratchet: Deadlocked should have been put out at a bargain price (around $20 sounds right) and labeled as an add-on or mission pack instead of positioned as a full-priced title.
    • 87 Metascore
    • 65 Critic Score
    Bully is the same product I’ve already consumed four-plus times before, and an interesting thematic twist isn’t enough reason to sing its praises.
    • 76 Metascore
    • 65 Critic Score
    As it stands it's just a good game with a few very awkward parts.
    • 70 Metascore
    • 65 Critic Score
    This game won't change your life or the way you think about gaming, but for those nights when you just wanna turn off your brain and shoot things, you could do far worse.
    • 74 Metascore
    • 65 Critic Score
    While its story is interesting and its gameplay is serviceable, this RPG didn't thrill me, or frustrate me, or enrage me. Radiata Stories just shared my general area for a while, and now that it's gone, I don't miss it.
    • 88 Metascore
    • 65 Critic Score
    Perhaps the greatest legacy of Liberty City Stories will be to serve as a cautionary tale. As the power of portables becomes more analogous to home consoles, developers will be well-served to remember that even though the screen may be smaller, it does a great job of magnifying flaws.
    • 83 Metascore
    • 65 Critic Score
    Alan Wake puts up a front of being cerebral and deep, but it simply doesn't do the legwork to back it up. I had significant difficulty becoming invested in the events and found it very hard to care about anything that happened from start to finish.
    • 71 Metascore
    • 65 Critic Score
    Nanostray's controls may have fixed something that wasn't broken, but even so, it still managed to provide a pleasing, fast-paced jaunt through the cosmos.
    • 69 Metascore
    • 65 Critic Score
    Wild Arms 4 evolves a little compared to other titles in this genre, but infantile graphics and immature, uninspired sections hinder it's full growth into JRPG-post-puberty. After all, coming of age ain't as easy as it seems to be.
    • 68 Metascore
    • 65 Critic Score
    That's not to say that it won't provide a few diverting hours of stylus-rubbing and microphone-blowing, but don't expect anything but a standard "part two" effort without a lot of meat to it.
    • 75 Metascore
    • 65 Critic Score
    Although I suppose that Super Princess Peach is an example of Nintendo slumming for cash, it also proves that even when Nintendo is slumming, it churns out stuff that isn't really that bad. It may not be memorable or very exciting, but it's not bad.