GameCritics' Scores

  • Games
For 1,563 reviews, this publication has graded:
  • 32% higher than the average critic
  • 4% same as the average critic
  • 64% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 World Soccer Winning Eleven 7 International
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
1,563 game reviews
    • 87 Metascore
    • 85 Critic Score
    While it might not be better than some of the classics of its genre, Gaucamelee! Super Turbo Championship Edition still offers a plump pinata that delivers plenty of candy for players willing to break it open.
    • 77 Metascore
    • 85 Critic Score
    While it can be completed in less than six hours, it perfectly explores themes and concepts that triple-A titles still have difficulty grasping: gray morality, a poignant, thought-provoking storyline, and appealing gameplay that isn't based on killing everything in sight.
    • 75 Metascore
    • 85 Critic Score
    It's one of the most thrilling titles I've played this year, at once an adoring shout-out to the games that dominated my childhood and an introduction to a series that—surprise!—I actually resonate with. It's not a game for everyone, but it was most certainly the game for me.
    • 77 Metascore
    • 85 Critic Score
    By focusing on Sherlock's palette of intellectual powers and limiting the amount of typical adventure game tedium, the game captures the essence of Holmes's process better than ever, and the result is the most satisfying entry to date.
    • 79 Metascore
    • 80 Critic Score
    The game is accessible enough that I had a chance to defeat a master that I rarely come close to beating on other games.
    • 71 Metascore
    • 80 Critic Score
    If you’re the type of player that enjoys naval themes or even if you just like a lot of guns-blazing, shoot-‘em-up action, the game is destined to be a bona fide sleeper hit. Don’t miss the boat.
    • 70 Metascore
    • 80 Critic Score
    Technically, the framerate takes a hit here and there in some of the more ornate levels. It's noticeable, but it doesn't disrupt the flow of action.
    • 77 Metascore
    • 80 Critic Score
    I hate Monster Rancher. No other series turns me into such a complete vegetable, helpless to do anything but sit in front of my PlayStation 2 devoting hours upon hours the way this one does.
    • 64 Metascore
    • 80 Critic Score
    The new methodology required to deal with this large scale makes MOO3 the first <I>progressive</I> strategy game and avoids previous mistakes of the genre, such as overwhelming floods of micromanagement near the end of the game. It is precisely this refreshingly dynamic experience that makes MOO3 so appealing.
    • 83 Metascore
    • 80 Critic Score
    Resonates much stronger than Sony's otherwise noble hand at tactical combat. Not only is the game not held back because of certain console-based restrictions (controllers, options available, graphics, etc.), but the game seems to be less about nationalism and more about the dedication and strife anti-terrorist groups must experience.
    • 93 Metascore
    • 80 Critic Score
    It can be oddly frustrating at times, yet it has enough merit to make it one of my favorite games this year. It doesn't necessarily refresh the nostalgia I had when it was SSX two releases ago, but it definitely re-introduces the fun lacking in the gaming slump I've experienced lately.
    • 87 Metascore
    • 80 Critic Score
    There's no denying the game creates one of the most intense and interesting war game experiences out there on a console. I'm personally more a "run and gun" guy than a "sneak around in the shadows" player, and I still found SOCOM II: U.S. Navy SEALs to be an engaging and engrossing gaming experience that immersed me in a world I'd not experience otherwise.
    • 89 Metascore
    • 80 Critic Score
    The pacing can be a little languid at times, and the combat and movement controls could use some tweaking. Also, this game feels a little linear and lacking in extras when compared to the original.
    • 84 Metascore
    • 80 Critic Score
    Onimusha 2 may not be as great as it could have been, but it's clearly improved and worth your attention if the idea of samurai hacking up demons from hell sounds good to you. It sure does to me.
    • 73 Metascore
    • 80 Critic Score
    The game controls nice and tight&#151;a necessary element for successful fast action. Every button on the Dual Shock 2 is used, but it&#146;s an extremely comfortable and intuitive layout.
    • 75 Metascore
    • 80 Critic Score
    The illusion of an online community is maintained flawlessly.
    • 95 Metascore
    • 80 Critic Score
    The maturation process of the series, and videogames, remain standstill because of the developer’s refusal to move outside racial and social stereotypes, and staying away from certain taboos of popular art, merely suggesting sex and drug use. Compared to what this game could’ve been, this is still kid’s gloves.
    • 79 Metascore
    • 80 Critic Score
    RAD may not have a great story or impressive graphical opulence, but what it does have is an unbelievable amount of fun and originality where it counts: the gameplay.
    • 72 Metascore
    • 80 Critic Score
    Getaway isn't a shining beacon for all to follow, but its greatest contribution is that it is a ray of light that brings progressive ideas and expressions to the gaming conscious and deserves credit for it.
    • 87 Metascore
    • 80 Critic Score
    The definition of what a perfect sequel should be, and an excellent game in its own right.
    • 66 Metascore
    • 80 Critic Score
    An amazingly accessible and fun experience in a genre overfull with games that pride themselves on their depth and complexity.
    • 62 Metascore
    • 80 Critic Score
    Everything that worked in the first game has been improved, and everything that didn't has been fixed or discarded. Is there anything new here? No. It's the exact same game that Headhunter was, only better.
    • 84 Metascore
    • 80 Critic Score
    Despite all of my moral problems with the game, I can't deny that it's an incredible experience, one that has to be played to be believed. It's worth buying just to get a glimpse at a perfectly designed control scheme.
    • 85 Metascore
    • 80 Critic Score
    A great popcorn thrill-ride from start to finish. It may not be the deepest or most thought-provoking thing out there, but there's no question it delivers on its promise of slam-bang action and enough plot to hold it together.
    • 72 Metascore
    • 80 Critic Score
    Although enhanced graphics and special effects would have improved the game cosmetically, there's no denying that the mechanics are dialed-in and the developers have some damned good heads on their shoulders. Add in the fact that it retails for a rock-bottom $20 brand-new, and The Red Star and becomes the next surprise hit that's on every B-list hound's radar.
    • 94 Metascore
    • 80 Critic Score
    I can't help but think that a little more depth and soul underneath Kratos' untouchable repertoire of fatalities would have lifted the game into true super-stardom.
    • 79 Metascore
    • 80 Critic Score
    Enjoying La Pucelle Tactics requires a compulsive temperament and a perverse sense of humor.
    • 88 Metascore
    • 80 Critic Score
    Due to the fact that both elements of F.E.A.R., the horror and the action, are crafted so thoughtfully they seamlessly merge together to create a, if not unique, then at least very polished experience.
    • 72 Metascore
    • 80 Critic Score
    While it may not do anything new or anything spectacularly well, there's no denying that it's a hell of a lot of fun.
    • 86 Metascore
    • 80 Critic Score
    Despite these issues, Psychonauts is a wonderfully strange platformer. The idea of perception being a reality in itself is the kind of thing I'd like to see future games explore further.