GameCritics' Scores

  • Games
For 1,481 reviews, this publication has graded:
  • 32% higher than the average critic
  • 3% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 World Soccer Winning Eleven 7 International
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
1,481 game reviews
    • 73 Metascore
    • 80 Critic Score
    The game controls nice and tight—a necessary element for successful fast action. Every button on the Dual Shock 2 is used, but it’s an extremely comfortable and intuitive layout.
    • 75 Metascore
    • 80 Critic Score
    The illusion of an online community is maintained flawlessly.
    • 95 Metascore
    • 80 Critic Score
    The maturation process of the series, and videogames, remain standstill because of the developer’s refusal to move outside racial and social stereotypes, and staying away from certain taboos of popular art, merely suggesting sex and drug use. Compared to what this game could’ve been, this is still kid’s gloves.
    • 79 Metascore
    • 80 Critic Score
    RAD may not have a great story or impressive graphical opulence, but what it does have is an unbelievable amount of fun and originality where it counts: the gameplay.
    • 72 Metascore
    • 80 Critic Score
    Getaway isn't a shining beacon for all to follow, but its greatest contribution is that it is a ray of light that brings progressive ideas and expressions to the gaming conscious and deserves credit for it.
    • 87 Metascore
    • 80 Critic Score
    The definition of what a perfect sequel should be, and an excellent game in its own right.
    • 66 Metascore
    • 80 Critic Score
    An amazingly accessible and fun experience in a genre overfull with games that pride themselves on their depth and complexity.
    • 62 Metascore
    • 80 Critic Score
    Everything that worked in the first game has been improved, and everything that didn't has been fixed or discarded. Is there anything new here? No. It's the exact same game that Headhunter was, only better.
    • 84 Metascore
    • 80 Critic Score
    Despite all of my moral problems with the game, I can't deny that it's an incredible experience, one that has to be played to be believed. It's worth buying just to get a glimpse at a perfectly designed control scheme.
    • 85 Metascore
    • 80 Critic Score
    A great popcorn thrill-ride from start to finish. It may not be the deepest or most thought-provoking thing out there, but there's no question it delivers on its promise of slam-bang action and enough plot to hold it together.
    • 72 Metascore
    • 80 Critic Score
    Although enhanced graphics and special effects would have improved the game cosmetically, there's no denying that the mechanics are dialed-in and the developers have some damned good heads on their shoulders. Add in the fact that it retails for a rock-bottom $20 brand-new, and The Red Star and becomes the next surprise hit that's on every B-list hound's radar.
    • 94 Metascore
    • 80 Critic Score
    I can't help but think that a little more depth and soul underneath Kratos' untouchable repertoire of fatalities would have lifted the game into true super-stardom.
    • 79 Metascore
    • 80 Critic Score
    Enjoying La Pucelle Tactics requires a compulsive temperament and a perverse sense of humor.
    • 88 Metascore
    • 80 Critic Score
    Due to the fact that both elements of F.E.A.R., the horror and the action, are crafted so thoughtfully they seamlessly merge together to create a, if not unique, then at least very polished experience.
    • 72 Metascore
    • 80 Critic Score
    While it may not do anything new or anything spectacularly well, there's no denying that it's a hell of a lot of fun.
    • 86 Metascore
    • 80 Critic Score
    Despite these issues, Psychonauts is a wonderfully strange platformer. The idea of perception being a reality in itself is the kind of thing I'd like to see future games explore further.
    • 96 Metascore
    • 80 Critic Score
    So BioShock is not a revolutionary game, or even a particularly innovative one; by the time I reached the end, I felt as though I had played a rather standard and predictable first-person shooter.
    • 69 Metascore
    • 80 Critic Score
    The critic in me tells me this series needs to innovate, but as a gamer I'm once again completely satisfied by the experience. Defying conventional wisdom, Dynasty Warriors is unique in that the gameplay achieves a near perfect harmonious balanced and change would only upset that.
    • 89 Metascore
    • 80 Critic Score
    It may not be very original or innovative when compared to the rest of the games in the series, but Castlevania: Dawn of Sorrow succeeds in bringing a similar level of polish and quality to the Nintendo DS.
    • 77 Metascore
    • 80 Critic Score
    It's a shame that Makai Kingdom has gone largely unnoticed, but as long as Nippon Ichi keeps turning on games of this quality, I'm going to keep on supporting them.
    • 86 Metascore
    • 80 Critic Score
    We Love Katamari is a loving, faithful rendition of Katamari Damacy—right down to its camera, which still wedges itself in places and sputters like an old lawnmower.
    • 85 Metascore
    • 80 Critic Score
    By removing the questionable focus-group aesthetics and getting back to what made the game so great in the first place, The Two Thrones succeeds in delivering a rock-solid adventure experience from start to finish.
    • 74 Metascore
    • 80 Critic Score
    I would have liked a longer game with a little more challenge to it, but at the end of the day Genji does so many things well that I found myself willing to live with the flaws.
    • 63 Metascore
    • 80 Critic Score
    Despite the roughness and ever-present loadtimes, I can honestly say that The Con took me by surprise by being more interesting and engaging than I would have expected.
    • 70 Metascore
    • 80 Critic Score
    The story had enough twists to keep me enthralled to the end, which didn't require an epic forty-hour time commitment. There were elements of strategy in the shooting, but it wasn't a first-person frag-fest. I would say that the emperor wears its bloodstained new clothes quite well.
    • 66 Metascore
    • 80 Critic Score
    The best thing to happen to the series in years. The AI programming system and shift to hands-off combat give Armored Core an incredible sense of freshness and renewed vigor.
    • 81 Metascore
    • 80 Critic Score
    There's nothing else on shelves quite like it, and it's a perfect example of the sort of out-of-the-box thinking that will transform Nintendo's fliptop from an ungraded GameBoy into a true next-generation handheld machine, conceptually as well as physically.
    • 77 Metascore
    • 80 Critic Score
    There's no denying that this year's game is a triumphant return to form for the franchise. It's nice to see skating back as the focus after the two Underground titles.
    • 94 Metascore
    • 80 Critic Score
    Call me a jaded critic, a wet blanket, or anything else, but I'm not going to be dazzled into submission by stunning visuals and overlook a core game design that doesn't impress.
    • 82 Metascore
    • 80 Critic Score
    Digital Devil Saga 2 isn't just about maturity; it has maturity, and that's a major accomplishment.