GameCritics' Scores

  • Games
For 1,586 reviews, this publication has graded:
  • 33% higher than the average critic
  • 4% same as the average critic
  • 63% lower than the average critic
On average, this publication grades 7 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Amnesia: The Dark Descent
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
1,586 game reviews
    • 69 Metascore
    • 70 Critic Score
    It's just about the perfect casual game, just right for people who are looking to kill ten or fifteen minutes at a time dodging dinosaurs and snacking on flies.
    • 89 Metascore
    • 70 Critic Score
    It may be a lot more of the same, but it's prettier, smoother, longer, and filled with more stuff.
    • 85 Metascore
    • 70 Critic Score
    Except for the mentioned flaws it is spot on design-wise and and the enjoyable zombie theme and a tasteful art direction accompanied by a good soundtrack ranging from creepy keyboard-tunes to spot on wishy-washy mall muzak helps to propel a great atmosphere, which is just satirical enough to avoid taking itself too seriously.
    • 72 Metascore
    • 70 Critic Score
    As a visually-renovated trip down memory lane, NiGHTS into Dreams largely succeeds. Unfortunately, the game design has two competing forms: one is breathless, invigorating, and fluid, while the other is lumpy, broken, and boring. However, in the moments when the game's flight, flow, and nostalgia combine, it's difficult to think of a more satisfying experience.
    • 79 Metascore
    • 70 Critic Score
    As an iOS title that offers literally dozens and dozens of hours of engrossing entertainment, it is hard not to recommend Defender Chronicles II: Heroes of Athelia to avid fans of the tower defense genre.
    • 76 Metascore
    • 70 Critic Score
    Arguably, the racing genre doesn't create classics anymore. Publishers merely try to make the least offensive version of their franchise for that year. Owing to this truth, NFSR succeeds at not being offensive. Sure, it's just bumper cars at its core. Just cats chasing mice. But sometimes that's enough.
    • 87 Metascore
    • 70 Critic Score
    Shadowrun: Dragonfall has excellent writing which supports the whole shebang beautifully, but its sub-par tactical gameplay holds it back once the bullets and blades start flying.
    • 79 Metascore
    • 70 Critic Score
    Sure, the slowdown is an unfortunate negative, but the rest of the game is overwhelmingly solid. R-Type Final might not bring any new tricks to the table, but it certainly takes what it does best and enhances it ever-so-slightly for a new generation of gamers.
    • 79 Metascore
    • 70 Critic Score
    While it doesn't approach the level of awesomeness that the concept of ninja janitors killing dust monsters might suggest, Dustforce is nevertheless an enjoyable, challenging romp. It's just a shame that the glaring omission of online multiplayer keeps it from reaching its full potential, while the steep difficulty of earning S-ranks might put off those looking for something that requires a little less effort.
    • 75 Metascore
    • 70 Critic Score
    It may not explore much new territory in the horror genre, but what's here is one of the best small-scale chillers that's been turned out in quite a while.
    • 85 Metascore
    • 70 Critic Score
    It's got a lovely fresh coat of paint, but underneath that Bravely Default is the same old thing.
    • 87 Metascore
    • 70 Critic Score
    Despite being something of a mixed bag from any perspective, there's no doubting the fact that even a middling Metal Gear game easily outclasses most of its competition.
    • 85 Metascore
    • 70 Critic Score
    Red Faction: Guerrilla scores, and it certainly adds a nice twist on the established open-world game formula.
    • 74 Metascore
    • 70 Critic Score
    Still, when it lays off the screwballs and offers a straight-up fight, CastleStorm: Definitive Edition is solidly entertaining.
    • 86 Metascore
    • 70 Critic Score
    Beating The Lost Age is going to require at least 30 hours (and more if the player wants to do all of the side-quests and find all of the hidden goodies) and maybe more if gamers aren't good at puzzles. There's nothing inherently wrong with a game lasting this amount of time (although it does seem long for a handheld RPG) as long as the gameplay warrants it. Too bad for The Lost Age that it shows all of its tricks in the first 12 hours or so...
    • 78 Metascore
    • 70 Critic Score
    A slightly better than average game that coasts along on the fact that it tweaks the traditional RPG formula. The innovations in the title are a hit-and-miss affair that generally obfuscate the fact that the game is little more than a traditional dungeon crawler with a few new wrinkles.
    • 80 Metascore
    • 70 Critic Score
    All That Remains is a bit rougher than I would've liked and not much got established, but I have confidence that the team at Telltale can turn out a good experience. I'm definitely looking forward to seeing where this goes.
    • 81 Metascore
    • 70 Critic Score
    Commanding soldiers works exceptionally well, the environments look fabulous, and the entire project is built on a concept I can appreciate, but because the game runs out of ways to use your squad so early in the adventure, it feels all dressed up with no place to go.
    • 82 Metascore
    • 70 Critic Score
    Housewives, students, grandparents everywhere, be warned: Bejeweled 3 is coming to snatch away your afternoons.
    • 80 Metascore
    • 70 Critic Score
    Not a bad game by any means-it's simply one that tries to be many things to many different people and it doesn't quite succeed at any of them.
    • 78 Metascore
    • 70 Critic Score
    It does everything an RPG should do and does it pretty well, but the lack of innovation is a bit disappointing.
    • 76 Metascore
    • 70 Critic Score
    At first glance, Suikoden V looks like just another turn-based RPG in which good and evil face off and destiny conquers all. But in a subtle, subversive way, it shows that we can't take our own goodness for granted. Learning that there is no absolute good in war is an important, and powerful, lesson.
    • 66 Metascore
    • 70 Critic Score
    It gets the job done (and I do admit that finally finding the chainsaw was pretty choice) but in a style of game that lives and dies by the quality of the writing, it's not quite up to snuff.
    • 60 Metascore
    • 70 Critic Score
    Fans of Dynasty Warriors 6 will know exactly why they like this game and no further understanding is needed.
    • 80 Metascore
    • 70 Critic Score
    Much like the original Bully, Scholarship Edition is entertaining enough at times, but it never rises above being merely good.
    • 77 Metascore
    • 70 Critic Score
    In essence, you've seen it all before. Unless you want to see yourself.
    • 91 Metascore
    • 70 Critic Score
    Since Aria Of Sorrow is the third Castlevania in as many years, I'm also concerned that Konami is growing increasingly content to simply rest on their laurels.
    • 61 Metascore
    • 65 Critic Score
    I enjoyed playing Sixty Second Shooter Prime well enough, but the fundamental unfairness of the design keeps it from being a great example of the genre.
    • 76 Metascore
    • 65 Critic Score
    Less of a platformer and more of a straight puzzler, Toki Tori 2 is right up the alley of those that love games requiring unconventional thinking. Its easy controls and basic gameplay ensure that anyone can pick it up and try it, while its difficulty curve, frequent sticking points and general lack of explanation means that only the most determined will finish it.
    • 76 Metascore
    • 65 Critic Score
    It's starting to look really long in the fang and could use an extended rest at some abandoned sanitarium. Otherwise, the only thing that's going to be scary about these games is the frightening pace Konami churns them out and just how far they've fallen from the original.

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