GameCritics' Scores

  • Games
For 1,442 reviews, this publication has graded:
  • 32% higher than the average critic
  • 3% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 DJ Hero 2
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
1,442 game reviews
    • 60 Metascore
    • 65 Critic Score
    While the developer is on the right track, Risen 2: Dark Waters feels choppier than the last game, and will test those with little patience.
    • 55 Metascore
    • 65 Critic Score
    Without the kind of stage this story requires, all players are left with is an amusingly iconoclastic oddity, worth trying out, but not falling in love with.
    • 59 Metascore
    • 65 Critic Score
    While the question of whether it's a good idea to put players in the role of a dead-eyed mute psychopath is open for debate, it's undeniable that Lucius's developers have captured the feel of their inspiration perfectly. There are missteps that keep the game from truly excelling, and the story is serviceable at best, but Lucius provides a unique horror gameplay experience, and any hardcore fans of the genre owe it to themselves to give it a look, provided they have strong stomachs.
    • 66 Metascore
    • 65 Critic Score
    With just seven levels-three of which have serious problems working with the current control scheme-it's not like the game has a wealth of content, and its hostility to new players prevents me from recommending it to any but the hardcore.
    • 64 Metascore
    • 65 Critic Score
    So, is Darksiders II: Argul's Tomb worth playing? It's only about an hour long, and the exclusive weapon contained within is a set of armblades that drain Wrath with each hit. While they're pretty effective when partnered with the scythes that drain life from opponents, running out of Wrath was a problem that never really came up in the course of the game, so-perhaps ironically-nothing in the Argul's Tomb proved more valuable than the club I acquired by dealing with Argul himself. For players who can't get enough of Death beheading monsters, Argul's Tomb will be a welcome addition, but anyone who completed the main game and set it aside without further thought won't find anything worth slotting the disk back in.
    • 62 Metascore
    • 65 Critic Score
    When the elements of Orgarhythm come together, it's transcendent-raging music fills the ears, the tapping gives a tangible connection to what's happening onscreen, and watching the multi-colored army dominate the opposition is a singular experience. That said, the small amount of content, low production qualities and general lack of polish make Orgarhythm come off more like a proof-of-concept demo. I absolutely love what it does when it pops, but there's more work to be done here.
    • 65 Metascore
    • 65 Critic Score
    The Testament of Sherlock Holmes's execution is ordinary, and its flaws elementary.
    • 68 Metascore
    • 65 Critic Score
    While DmC: Devil May Cry—Vergil's Downfall is exactly the kind of story-based DLC that I enjoy the most and getting a new slice of a fantastic game like DmC: Devil May Cry is always welcome, this add-on could have gone from "okay" to "outstanding" with just a little more work.
    • 72 Metascore
    • 65 Critic Score
    The high stakes created by The Wise Monkey's first scenes propel the player through the rest of the episode. Although the game stumbles mechanically in a few spots, it manages for the most part to maintain the tension that The Hangman lacked.
    • 86 Metascore
    • 65 Critic Score
    Tomb Raider is a fine game, but something essential feels like it has been left out. Lara seems to have found the map, but missed the treasure.
    • 43 Metascore
    • 65 Critic Score
    There isn't enough depth to the main game to attract anyone with a yen for crime management games, and while I did enjoy the combat, there's not enough of it to justify the game's purchase as a turn-based-strategy title.
    • 76 Metascore
    • 65 Critic Score
    Less of a platformer and more of a straight puzzler, Toki Tori 2 is right up the alley of those that love games requiring unconventional thinking. Its easy controls and basic gameplay ensure that anyone can pick it up and try it, while its difficulty curve, frequent sticking points and general lack of explanation means that only the most determined will finish it.
    • 60 Metascore
    • 65 Critic Score
    These three chapters are what this new DLC offers to Metro fans, and I have to say that if it weren't for the Kshatriya chapter, the value of spending money on the other two chapters would be questionable as they're very similar to situations and gameplay mechanics found in the main story. Kshatriya alone makes it all worthwhile however, featuring reasonably generous and unique additional content in a DLC pack which won't break the bank.
    • 77 Metascore
    • 65 Critic Score
    The Dungeons & Dragons titles were some of the most evolved side-scrolling fighters of their day, with design and gameplay concepts that made them stand out from their contemporaries. However, a $15 price-tag makes it tough to recommend the package to anyone who wasn't already a big fan back in the day.
    • 79 Metascore
    • 65 Critic Score
    When all's said and done, Race the Sun is a solid offering and I'm sure some players will undoubtedly end up hooked on the thrill of the daily leaderboard battles. On the other hand, some (including me) will come away feeling that the final product is a bit too limited to reach the potential it holds.
    • 67 Metascore
    • 65 Critic Score
    I hate to be down on a small title trying to do something different and interesting, but I just couldn't get over the fact that Kickbeat felt more like a work in progress rather than something that was ready for prime time. With a better, more varied soundtrack and a little more exploration of how the martial arts theme could be applied to expanding the current game design, a sequel should be a real knockout. I genuinely hope the dev team gets the chance to make it.
    • 80 Metascore
    • 65 Critic Score
    As much as I like the idea of adventuring with a wooden boy on a magical stage, Puppeteer is one of those unfortunate projects that starts off in a great direction and then fails to flesh out and support the premise. It certainly looks great and the voicework is top-notch, but with a script, characters and gameplay as flat as the theatrical props the game emulates, its charm wears off long before the final act.
    • 76 Metascore
    • 65 Critic Score
    For players like me who felt that City went astray, Origins is definitely worthy of attention… Just make sure it’s fully patched before starting
    • 86 Metascore
    • 65 Critic Score
    Xcom: Enemy Within is a decent expansion to a slightly flawed original.
    • 61 Metascore
    • 65 Critic Score
    While Armature definitely made a few bad calls when putting Blackgate together, I greatly enjoyed this new style of Batman, and didn't have too much heartburn over the rough patches.
    • 71 Metascore
    • 65 Critic Score
    It might sound strange to say after outlining my dissatisfaction with it, but Toukiden is still the strongest of the Monster Hunter clones available stateside, and would make a solid entry point for players interested in trying the genre. On the other hand, it's an obvious clone which can't match Capcom's quality.
    • 85 Metascore
    • 60 Critic Score
    Right from the beginning, Silent Hill 3 tells its story with the subtlety of a sledgehammer. The all-important sense of pacing that the first two games had is completely lost.
    • 77 Metascore
    • 60 Critic Score
    It's a tossed salad of good ideas and cliché concepts that veers wildly between extremely polished and inexcusably sloppy.
    • 85 Metascore
    • 60 Critic Score
    The control scheme deserves high praise, as does the evocative portrait of outer space. What doesn't deserve praise is its cloying use of randomly generated content, lack of creative mission design, and generally awkward narrative ambiance.
    • 77 Metascore
    • 60 Critic Score
    The changes Kinetica introduces into the formula are so miniscule, for the most part, that only a true connoisseur would notice or care.
    • 70 Metascore
    • 60 Critic Score
    Their gameplay was unlike any that came before, and it followed a comfortable rhythm. Okage: Shadow King has its charm. But it is, ironically, too off-kilter for me to consider it a cult classic.
    • 63 Metascore
    • 60 Critic Score
    Very plain and ordinary, and without the Nemo license there wouldn't be much reason to actually own it.
    • 85 Metascore
    • 60 Critic Score
    Like a fast food menu item, Champions of Norrath isn't going to be an experience for the player to relish and pontificate upon later, but it will serve excellently as a quick nosh for those hungry for mindless action.
    • 87 Metascore
    • 60 Critic Score
    Lacks the cohesion, pacing, and spirit the others possess. All else being equal, those missing qualities put Jak II squarely at the rear of the pack.
    • 69 Metascore
    • 60 Critic Score
    The game's difficulty curve is totally thrown off balance. I can only assume the intent was to provide a greater challenge than player-friendly Armored Core 3, and not outright sadism.