GameCritics' Scores

  • Games
For 1,784 reviews, this publication has graded:
  • 33% higher than the average critic
  • 4% same as the average critic
  • 63% lower than the average critic
On average, this publication grades 7.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Amnesia: The Dark Descent
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
1784 game reviews
    • 77 Metascore
    • 70 Critic Score
    A little more challenge, depth, and length with the trimming of the lame on-rails levels would have made this one a near classic. As it is, though, it's an above-average shooter with just enough variety and charm to make the familiar trip worth your time.
    • 80 Metascore
    • 70 Critic Score
    While Disgaea 5 definitely had me hooked once things got cooking, it's unfortunate that so much of the game is tucked away at the start. I understand not wanting to bombard newcomers with too many systems, but doling them out at a snail's pace over ten or so hours takes far too long, and runs the risk of alienating returning vets.
    • 68 Metascore
    • 70 Critic Score
    Gamers looking for a sizable chunk of new content to burn through should probably steer clear since it’s over in the blink of an eye, but fans of the Saints experience can look forward to something that’s totally bizarre, yet still completely in line with the smart new slant of the series. Also, there are dinosaurs.
    • 77 Metascore
    • 70 Critic Score
    Sonic Generations is five hours of fun. The gameplay has more excitement than most other games I've played this year, and it sets a template that future Sonic games will hopefully pay attention to-it's just a shame that Sonic Generations, like Sonic himself, goes by very, very fast.
    • 61 Metascore
    • 70 Critic Score
    Despite thoroughly grasping of the rules of Tharsis and even being able to offer advice on how to be more successful to others, my winning runs were due entirely to luck. Sheer chance might be a solid basis for gambling or having a good time with friends, but when it comes to single player games, I should have a bit more say in whether my crew survives or not.
    • 75 Metascore
    • 70 Critic Score
    Despite its quasi-anonymous, unknown status, AquaPazza is a surprisingly accomplished 2D brawler with a great mix of proficient fighting and fanservice. It’s more than worthy of consideration.
    • 83 Metascore
    • 70 Critic Score
    The multiplayer's locked in, but there's an incredible potential for more.
    • 60 Metascore
    • 70 Critic Score
    Like many Atlus titles, this isn't a game for everyone. Lone players can enjoy the colorful art, the humor and some of the table-turning ruthlessness, but Dokepon's journey is meant to be taken with friends.
    • 60 Metascore
    • 70 Critic Score
    I'm sure once EA gets a better grip on this engine and produces stellar next-gen golf, we'll look back at Rory McIlroy PGA Tour with a furrowed brow. Until then, it's the best golf sim for current-gen consoles, and it offers fans and newcomers alike a heck of a good time, warts and all.
    • 72 Metascore
    • 70 Critic Score
    If not for the endgame spike in difficulty and the traitor mechanic which doesn't feel fleshed out, it would be an automatic recommend to anyone who enjoys this type of game. Don't get me wrong, though—there's still a lot to like, and it still earns a cautious thumbs up as long as prospective players don't mind a bit of endgame grind.
    • 79 Metascore
    • 70 Critic Score
    Final Fantasy XIII-2 is an exercise in making the best out of a bad situation. Feedback was taken from the previous game, and corrections requested by the players dissatisfied with FFXIII are mostly for the best, but it suffers from being the middle child in what will (now) obviously be a trilogy. Old characters feel pointlessly shoehorned into the plot, and nothing feels accomplished at the end of the game. Fortunately for FFXIII-2, overcoming these issues isn't impossible given how enjoyable the rest of it can be.
    • 71 Metascore
    • 70 Critic Score
    In Guardians of Middle-earth, console players finally have the chance to investigate a hitherto unknown area of gaming, and it's arguably one of the most positive experiences I've had in the genre.
    • 60 Metascore
    • 70 Critic Score
    The story may be as dull as dirt and the graphics may lack a satisfying level of detail, but there's no denying that Trapt (and its three predecessors) provide a crazy sort of skewed gameplay that simply can't be had anywhere else. Very few projects actually make me laugh out loud with maniacal glee, but this was one.
    • 72 Metascore
    • 70 Critic Score
    Don't get me wrong, I do like the game. It's just that perhaps I'll wait until a version with playable God Cards is released before I buy another Yu-Gi-Oh! game.
    • 64 Metascore
    • 70 Critic Score
    Removing the harsh consequences for simple mistakes tears down a wall of inaccessibility that can alienate people from the genre and makes Nail'd the perfect point-of-entry for anyone interested in racing games in general, and the off-road subgenre specifically. I just wish the game had been polished enough that this innovation wouldn't have been such a major part of the experience.
    • 69 Metascore
    • 70 Critic Score
    Despite that beef, The Dark Spire is a pleasing throwback to an era when games were actually hard and beating them felt like a legitimate accomplishment.
    • 69 Metascore
    • 70 Critic Score
    Wet
    Despite those shortcomings, though, Wet's experiment is a mostly successful one. It's a game entirely devoted to appearances, never asking the player to kill people, but rather to kill them as spectacularly as possible.
    • 68 Metascore
    • 70 Critic Score
    All in all, it's an accessible, enjoyable fighter. R
    • 85 Metascore
    • 70 Critic Score
    My verdict is that Soul Calibur IV looks great, but isn't especially accessible to newcomers.
    • 68 Metascore
    • 70 Critic Score
    Those who are willing to look past its flaws will find a truly gripping tale of psychological horror, and possibly a greater empathy for those suffering from psychological disorders who endure such hell on a regular basis.
    • 80 Metascore
    • 70 Critic Score
    While the game lacks the intense action of today’s adrenaline-driven games, it makes up for it by offering an engrossing story that’s sure to suck in anyone with enough patience to put up with the title’s languid pace.
    • 77 Metascore
    • 70 Critic Score
    Very polished and thoroughly enjoyable. But for a game that was subject to so many delays and such high expectations, it's disappointingly limited in scope and is sorely lacking innovation or refinement of any kind.
    • 60 Metascore
    • 70 Critic Score
    If Ryse were a longer game full of interesting foes that deserved to be brutally chopped to pieces, it could have been great. Instead, it has to settle for being almost there.
    • 83 Metascore
    • 70 Critic Score
    Hitman still has plenty of potential and I look forward to seeing if the new direction comes closer to fulfilling it in the future, but for the moment it's hard to tell if the formula has changed too much or too little and if Blood Money represents a brave re-birth for the series or the beginning of the end.
    • 73 Metascore
    • 70 Critic Score
    If you can put up with the ever-present grind and can see through the frustrating moments then you’ll have a good time playing through Punch Club’s celebration of 90s action, if not then you may find yourself looking for a new keyboard, or worse, a monitor as a result of working through game related anger issues.
    • 72 Metascore
    • 70 Critic Score
    I give them double credit for doing it on the Wii—to attempt something that so clearly stands out from the piles of waggle-tastic, brightly-colored shovelware was a bold move, indeed. Although Deadly Creatures might not be entirely successful, I would call it a success. Rat
    • 78 Metascore
    • 70 Critic Score
    It's hard not to cringe when a game takes such liberties with its license. The introduction of a currency system and randomly placed "stores" to buy items from seems more than a little forced in the Tolkien universe.
    • 68 Metascore
    • 70 Critic Score
    Shadowgate doesn't religiously preserve the architecture or the puzzles of the original game, and is better for it. What it does retain is the castle's sense of threat and atmosphere of danger—rare things to find in an adventure game.
    • 72 Metascore
    • 70 Critic Score
    For a two- or three-hour game with an asking price of $7, Leo's Fortune might seem a bit overpriced, but throughout the journey I found myself enjoying the controls, the well-placed puzzles, and yes, even the nostalgic gaming environments.
    • 88 Metascore
    • 70 Critic Score
    Looking a little deeper as someone who's been around the block, it's disappointing to see that so much of Shadow Complex feels utterly bereft of inspiration. It's certainly a job well done, but really, this job's been done before.