GameCritics' Scores

  • Games
For 1,645 reviews, this publication has graded:
  • 33% higher than the average critic
  • 4% same as the average critic
  • 63% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Score distribution:
1,645 game reviews
    • 76 Metascore
    • 65 Critic Score
    It's starting to look really long in the fang and could use an extended rest at some abandoned sanitarium. Otherwise, the only thing that's going to be scary about these games is the frightening pace Konami churns them out and just how far they've fallen from the original.
    • 79 Metascore
    • 65 Critic Score
    The engaging battle system eventually turned into a tedious exercise, and the lighthearted and sentimental story grew increasingly sluggish and labored.
    • 77 Metascore
    • 65 Critic Score
    There's nothing truly ground-breaking going on in The Detail (Telltale and BioWare have done better in the "players-choose-their-responses" department), but it does have potential.
    • 43 Metascore
    • 65 Critic Score
    There isn't enough depth to the main game to attract anyone with a yen for crime management games, and while I did enjoy the combat, there's not enough of it to justify the game's purchase as a turn-based-strategy title.
    • 86 Metascore
    • 65 Critic Score
    But despite its graphical flair and fancy high-tech features, the hollowness and simplicity of the core gameplay ultimately left the experience feeling unbalanced and unrewarding.
    • 81 Metascore
    • 65 Critic Score
    Considering the great number of things Metal Arms: Glitch in the System gets right, it's a shame that the game is ultimately sullied by its gassy length (it doesn't seem to know when to end) and often sadistic difficulty (did anyone play-test it?).
    • 74 Metascore
    • 65 Critic Score
    Its incredibly addictive drawing and animation succeed by providing a unique opportunity for your imagination to run wild, yet I can't help but be disappointed that the rest of the game doesn't meet the same impressive standard.
    • tbd Metascore
    • 65 Critic Score
    It may not be entirely to my taste due to the fairly demanding time requirements—upwards of an hour per complete run—and a lack of selectable waves from the menu screen, but as a free addition to what's already an absolutely kickass core game? It can only be seen as a good thing.
    • 68 Metascore
    • 65 Critic Score
    While DmC: Devil May Cry—Vergil's Downfall is exactly the kind of story-based DLC that I enjoy the most and getting a new slice of a fantastic game like DmC: Devil May Cry is always welcome, this add-on could have gone from "okay" to "outstanding" with just a little more work.
    • 80 Metascore
    • 65 Critic Score
    Luftrausers is a great pick-up-and-play game in the short term, with most sessions providing a few minutes of entertainment before culminating in a bloody ship-shattering climax.
    • 69 Metascore
    • 65 Critic Score
    For anyone but die-hard fans of the franchise or genre, these two games just aren't worth the price of one.
    • 87 Metascore
    • 65 Critic Score
    Bully is the same product I’ve already consumed four-plus times before, and an interesting thematic twist isn’t enough reason to sing its praises.
    • 83 Metascore
    • 65 Critic Score
    Alan Wake puts up a front of being cerebral and deep, but it simply doesn't do the legwork to back it up. I had significant difficulty becoming invested in the events and found it very hard to care about anything that happened from start to finish.
    • 78 Metascore
    • 65 Critic Score
    While by no means a terrible game, and not even a bad one, this is a game designed to increase the overall amount of sadness in the world, and for that reason alone, and despite its many high points, I can't recommend that anyone play it. Ever.
    • 88 Metascore
    • 65 Critic Score
    Crimson Skies does so much to propel itself above mediocrity that it seems strange that, though it succeeds, it doesn't capture the robust energy of its larger-than-life story in its gameplay.
    • 40 Metascore
    • 65 Critic Score
    My only real complaint about the game is that there aren't any bonuses or historical materials giving props to the original game.
    • 77 Metascore
    • 65 Critic Score
    Of course, all of these problems are present in other games where I have not minded them so much, but Metro 2033 is such a short, focused experience that the cumulative impact of its flaws is significant.
    • 82 Metascore
    • 65 Critic Score
    It may not be flashy, the gameplay might be incredibly unsophisticated and repetitive, and the whole game is certainly showing its age-but it's still fun.
    • 69 Metascore
    • 65 Critic Score
    Those niggles aside, I do want to praise Akimi Village and NinjaBee for again delivering a game without any negative dynamics to contend with: no enemies to defend against, no hurricanes or earthquakes to ruin urban development, and no penalties of any sort.
    • 86 Metascore
    • 65 Critic Score
    After I'd seen the plot play out and was able to mentally put it aside, it became clear that the lion's share of the pleasure I derived from Bastion was of the technical, hack-'em-up kind. In that regard, I salute it. On the other hand, while my hands enjoyed the time I spent with Bastion, my brain and my heart were left untouched.
    • 63 Metascore
    • 65 Critic Score
    Tokyo Twilight tells a good story and I did like the characters and scenarios, but when it deviates from the standard visual novel format with these awkward diversions, it stumbles pretty hard. Rather than being exciting additions, they feel like unfriendly barriers to what should be the focus: continuing the story.
    • 76 Metascore
    • 65 Critic Score
    As it stands it's just a good game with a few very awkward parts.
    • 84 Metascore
    • 65 Critic Score
    Oh, and one final message to the developers, a little note for next time-if you're not going to bother making your characters able to climb stairs, a good way to disguise this massively unrealistic shortcoming is to not put any stairs in the game! Something to keep in mind.
    • 66 Metascore
    • 65 Critic Score
    With just seven levels-three of which have serious problems working with the current control scheme-it's not like the game has a wealth of content, and its hostility to new players prevents me from recommending it to any but the hardcore.
    • 79 Metascore
    • 65 Critic Score
    It represents somewhat of a mixed bag, a mass of good and bad ideas that vie for dominance as the experience alternates between genuine fun and genuine tedium.
    • 78 Metascore
    • 65 Critic Score
    It's not a great game by any means, but there are much worse ways to spend an afternoon than making jets explode.
    • 77 Metascore
    • 65 Critic Score
    The Dungeons & Dragons titles were some of the most evolved side-scrolling fighters of their day, with design and gameplay concepts that made them stand out from their contemporaries. However, a $15 price-tag makes it tough to recommend the package to anyone who wasn't already a big fan back in the day.
    • 86 Metascore
    • 65 Critic Score
    Looking solely at the gameplay, Great Big War Game delivers. On the other hand, there is more to a game than just the gameplay itself-appearances do matter. From that perspective, it's in need of a little help.
    • 58 Metascore
    • 65 Critic Score
    While the game suffers from minor technical flaws and repetitive gameplay, it does something legitimately new with its TV show concept.
    • 65 Metascore
    • 65 Critic Score
    The Godfather II's failure is that, outside of the most utilitarian sense in which it is a smoothly-playable game, it doesn't accomplish anything at all.