GameCritics' Scores

  • Games
For 1,611 reviews, this publication has graded:
  • 33% higher than the average critic
  • 4% same as the average critic
  • 63% lower than the average critic
On average, this publication grades 7 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Amnesia: The Dark Descent
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
1,611 game reviews
    • 70 Metascore
    • 65 Critic Score
    With a little more thought put into the interface, Moment of Silence could have been a graphic adventure classic, but as it stands now, it's a really good story, cleverly locked away inside a series of rooms that need to be clicked through.
    • 84 Metascore
    • 65 Critic Score
    Those interested in Persona 4 Arena: Ultimax for the fighting will be satisfied with what's on offer, but narrative fans curious about what happens to the gang before the next official Persona RPG debuts will likely feel burned. The story side is a tedious, thudding disappointment compared to the stellar stuff the series usually delivers.
    • 81 Metascore
    • 65 Critic Score
    Although it's hard not to fall in love with the landscape, the grappling hook, and the parachute, their combined appeal just isn't strong enough to override the bloated playtime, the dull cast of characters, and missions that are only mediocre at best.
    • 86 Metascore
    • 65 Critic Score
    The way that Amplitude is structured lends itself more to good reflexes, the memorization of patterns, and concentration rather than simply a good ear for music.
    • 74 Metascore
    • 65 Critic Score
    At any rate, Dead Rising 2: Case West should please gamers who haven't grown tired of Dead Rising 2's incessant zombie slaying. It's puzzling as to why Capcom feels this DLC is worth $10 when Case Zero was more fun (and half the price...), but fans of zombie games and Frank West will probably feel right at home here.
    • 75 Metascore
    • 65 Critic Score
    Although I suppose that Super Princess Peach is an example of Nintendo slumming for cash, it also proves that even when Nintendo is slumming, it churns out stuff that isn't really that bad. It may not be memorable or very exciting, but it's not bad.
    • 78 Metascore
    • 65 Critic Score
    Another barrier to immersion was that the level of realism is inconsistent, and conveniently tossed aside when necessary.
    • 68 Metascore
    • 65 Critic Score
    While I certainly find myself wishing the developers would fix the problems with the game and incorporate more of the pen-and-paper game's RPG elements, it's still a game that I look back on with more fond memories than bad ones.
    • 72 Metascore
    • 65 Critic Score
    Generally a good game by Advance standards, but practically all of the series' charm and sophistication is lost without complete use of the third dimension.
    • 88 Metascore
    • 65 Critic Score
    Perhaps the greatest legacy of Liberty City Stories will be to serve as a cautionary tale. As the power of portables becomes more analogous to home consoles, developers will be well-served to remember that even though the screen may be smaller, it does a great job of magnifying flaws.
    • 70 Metascore
    • 65 Critic Score
    Alice: Madness Returns is still a mad ride worth taking, but from start to finish, I never stopped thinking how much better it could have been with help from a strong editor's hand.
    • 39 Metascore
    • 65 Critic Score
    This isn't great art, but it's clear that the developers love the subject of their game and OneChanbara is worth playing for that reason.
    • 69 Metascore
    • 65 Critic Score
    While the game starts off on the right foot with a dark tale of schoolgirls, slaughter, and restless spirits, it immediately trips over the other foot with a range of directorial issues an overall lack of focus.
    • 69 Metascore
    • 65 Critic Score
    Wild Arms 4 evolves a little compared to other titles in this genre, but infantile graphics and immature, uninspired sections hinder it's full growth into JRPG-post-puberty. After all, coming of age ain't as easy as it seems to be.
    • 67 Metascore
    • 65 Critic Score
    For players who've never had the chance to partake of Metal Slug's particular brand of madness or for those hopelessly devoted to the series, Metal Slug XX will certainly be worth the time invested. For those (like myself) who may still have feelings for the Slugs but can't deny having been there and done that, there's not much reason to sign up for another tour of duty.
    • 69 Metascore
    • 65 Critic Score
    I may not have agreed— or even enjoyed—many of the choices that were made and implemented in the final product, but I have to admit that I'd usually take a flawed, unusual experience like Lost in Blue over most of the inspiration-free stuff clogging shelves today.
    • 73 Metascore
    • 65 Critic Score
    Those looking for existential ponderings, heavy characterization, or even minimal variety in gameplay should leave it alone, but people who want lighter fare might appreciate kill.switch as a small, zesty snack. After all, we all need a bit of comfort food once in a while.
    • 61 Metascore
    • 65 Critic Score
    While Armature definitely made a few bad calls when putting Blackgate together, I greatly enjoyed this new style of Batman, and didn't have too much heartburn over the rough patches.
    • 57 Metascore
    • 65 Critic Score
    The production values are pretty abysmal, and it's far too unforgiving for anyone new to the genre, but Neverland Card Battles occupies a unique space as far as digital card games go.
    • 68 Metascore
    • 65 Critic Score
    Developer Vatra clearly has a fondness for the material and they've tried to address some of the series' more nagging issues with varying degrees of success. There are moments in Downpour that genuinely work and showcase what this franchise could be with a little more TLC. Unfortunately, there are still rough patches to be smoothed over and kinks to be worked out in subsequent sequels-but here's to hoping Vatra gets another crack at it.
    • 81 Metascore
    • 65 Critic Score
    In all fairness, Ratchet: Deadlocked should have been put out at a bargain price (around $20 sounds right) and labeled as an add-on or mission pack instead of positioned as a full-priced title.
    • 70 Metascore
    • 65 Critic Score
    As with other NIS America games, I'm certain there's a strategy roadmap to increased success and battle progress, but I've yet to discover it. In its stead lies careful plodding through dungeons in hopes of surviving just one more battle...
    • 86 Metascore
    • 65 Critic Score
    Tomb Raider is a fine game, but something essential feels like it has been left out. Lara seems to have found the map, but missed the treasure.
    • 66 Metascore
    • 65 Critic Score
    I definitely like the ideas that Crystal Dynamics are flirting with here, it just seems disingenuous to ask players to pay so much for this small taste.
    • 76 Metascore
    • 65 Critic Score
    A technically accomplished, but thoroughly unpleasant gaming experience. I'm sure there's a market for this; I'm just not part of it.
    • 76 Metascore
    • 65 Critic Score
    On occasion, Warhammer 40,000: Space Marine manages to turn its setting to good use, and Games Workshop fans will certainly relish the chance to grab a chainsword and strike a blow for the Emperor. As it progresses, though, the game loses its brutal, inspired nature and becomes too much of a shooter despite its lack of a cover system.
    • 82 Metascore
    • 65 Critic Score
    King Kong is short and still manages to be a flawed and redundant gaming experience. This isn't a bad game-just one that manages to underachieve in a lot of ways.
    • 71 Metascore
    • 65 Critic Score
    Nanostray's controls may have fixed something that wasn't broken, but even so, it still managed to provide a pleasing, fast-paced jaunt through the cosmos.
    • 86 Metascore
    • 65 Critic Score
    Xcom: Enemy Within is a decent expansion to a slightly flawed original.
    • 78 Metascore
    • 65 Critic Score
    I’d like to see Contra taken to the next level while retaining its identity... Give me something besides a carbon copy of action that has already been done, and done to perfection on older systems.