GameCritics' Scores

  • Games
For 1,586 reviews, this publication has graded:
  • 33% higher than the average critic
  • 4% same as the average critic
  • 63% lower than the average critic
On average, this publication grades 7 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Amnesia: The Dark Descent
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
1,586 game reviews
    • 73 Metascore
    • 65 Critic Score
    Although Hammerin' Hero doesn't run as smooth or as long as I would've liked it to, it remains one of the most enjoyable PSP titles I've come across in quite some time.
    • 82 Metascore
    • 65 Critic Score
    ModNation Racers has a core of creative multiplayer fun, but it's sadly mummified beneath an irritating career mode and layer upon layer of load times.
    • 69 Metascore
    • 65 Critic Score
    I've played this game for tens of hours, thought about it another few, and now written a review, and I still don't know exactly what the developers intended.
    • 78 Metascore
    • 65 Critic Score
    Despite Techland's efforts, the Western genre is still wide-open for someone to ride in and claim it.
    • 75 Metascore
    • 65 Critic Score
    Although I personally wasn't too impressed with this offering, I will say that my son (age 7) absolutely fell in love with it.
    • 71 Metascore
    • 65 Critic Score
    It might sound strange to say after outlining my dissatisfaction with it, but Toukiden is still the strongest of the Monster Hunter clones available stateside, and would make a solid entry point for players interested in trying the genre. On the other hand, it's an obvious clone which can't match Capcom's quality.
    • 92 Metascore
    • 60 Critic Score
    To say that the camera in this game is atrocious is like saying being kicked in the teeth kinda hurts-it gives the person an idea about how bad it is, but it doesn't even begin to describe the agony in detail.
    • 84 Metascore
    • 60 Critic Score
    There's nothing revolutionary to be found here—no innovative play mechanics, no stunning graphics. This is a rock-solid Nazi-blasting FPS, and nothing more.
    • 83 Metascore
    • 60 Critic Score
    This slowdown often results in accidental death and having to start over, but not before sitting through the game’s load screen, which consists of the now-seared-into-my-brain image of the words “now loading” slowly revolving around an open book.
    • 65 Metascore
    • 60 Critic Score
    However, in the end, I felt that much of what made Risen 2 such a charming adventure was missing from Risen 3—it has fewer flaws overall, but the ambition has diminished as well. As a result, it's simply less interesting, and the return trip isn't as enjoyable as the previous journey.
    • 67 Metascore
    • 60 Critic Score
    It's fun and violent and asks nothing at all from its player than to spend a few minutes blowing things to pieces whenever they feel like it, rewarding them with epic levels of blood and gore when they do.
    • tbd Metascore
    • 60 Critic Score
    Without technical accomplishment or a compelling narrative, Natural Threat never rises above the crowd to distinguish itself in any meaningful way. There are better ways to spend time hunting pixels.
    • 74 Metascore
    • 60 Critic Score
    Mind: Path to Thalamus is beautiful and has several elegant puzzles, but it doesn't tell any story with those attributes, nor does it tell a good story with anything else.
    • 81 Metascore
    • 60 Critic Score
    Ultimately Ninja Gaiden II retains everything from the original, for better or for worse, and makes a few small but very noticeable improvements.
    • 85 Metascore
    • 60 Critic Score
    The control scheme deserves high praise, as does the evocative portrait of outer space. What doesn't deserve praise is its cloying use of randomly generated content, lack of creative mission design, and generally awkward narrative ambiance.
    • tbd Metascore
    • 60 Critic Score
    Elsword isn't the most polished game, but it does beat-em-up action quite well. Between the pets, the gear, the PVP, the costumes, and even the boss-rush modes, there's a good deal of content waiting to be plumbed by gamers that want a bit more action and skill from their MMOs. It's at least worth a look.
    • 86 Metascore
    • 60 Critic Score
    Yes, Max Payne 3 may be a thrilling game, but the most shocking, slickly-produced, well-written cut-scenes in the world can't get a player to fully humanize a character who can magically heal from the same bullet wounds that explode his enemies into red mist.
    • 84 Metascore
    • 60 Critic Score
    If anything, Revival did more to ruin my memories of the old Street Fighter games, because I don't ever remember playing a Street Fighter title with controls as poor as this one.
    • 70 Metascore
    • 60 Critic Score
    While competent enough to satisfy hardcore fans between better games, Pariah never really takes off and brings its ideas to fruition. It is at best at second-tier shooter that rides the waves of its peers instead of making them.
    • 74 Metascore
    • 60 Critic Score
    It has moments where it's genuinely fun, but these are too soon replaced by a sense of tedium as the "been there, done that" element comes to color later races.
    • 70 Metascore
    • 60 Critic Score
    Their gameplay was unlike any that came before, and it followed a comfortable rhythm. Okage: Shadow King has its charm. But it is, ironically, too off-kilter for me to consider it a cult classic.
    • 79 Metascore
    • 60 Critic Score
    In the end, Mirror’s Edge is a great set of core mechanics wrapped in a mediocre game. When everything is going smoothly, the experience can be exhilarating. Unfortunately, the flow is cut off too often by frustrating gameplay (e.g., dying 20 times in a row on the same jump).
    • 75 Metascore
    • 60 Critic Score
    Despite some improvements, the navigation is simply too clunky and unnatural for Revelation to appeal to anyone but fans of the series.
    • 84 Metascore
    • 60 Critic Score
    As it stands, it's a fairly empty, unfocused experience that will find a number of fans regardless thanks to the power of the truly killer visuals.
    • 63 Metascore
    • 60 Critic Score
    I certainly understand that it's unrealistic to expect a developer to fill an entire "universe" with stunningly unique content, but while DarkStar One's heart might be in the right place, it needs a top-down overhaul before I can recommend that anyone climb aboard for the journey.
    • 78 Metascore
    • 60 Critic Score
    Theatrhythm: Final Fantasy starts off as a celebrated adventure through the musical history of the long-running Final Fantasy series, and the fanservice is apparent and appreciated. However, after only a few hours, the nostalgia wears off and the experience loses its luster. There's just too little to drive this title forward, and without more substance, even the best fanservice in the world will start to lose its appeal.
    • 73 Metascore
    • 60 Critic Score
    The sense of humor that informs the UI too rarely penetrates to the actual level design. Because of this, and the comparative ease of its puzzles, Life Goes On feels like a trifle, nicely made and modestly amusing but forgotten more quickly than it's finished.
    • 72 Metascore
    • 60 Critic Score
    Nostalgia cheerfully opts to evoke our memories of other RPG experiences, most notably Final Fantasy X and Skies of Arcadia, but because it lacks the coherence and originality of its predecessors it never develops an identity of its own.
    • 79 Metascore
    • 60 Critic Score
    The innovations are few, and the unskippable story is outright destructive of the series' heritage.
    • 58 Metascore
    • 60 Critic Score
    Entirely competent in all technical respects, Commandos is a passable FPS, but absolutely nothing more.

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