GameCritics' Scores

  • Games
For 1,507 reviews, this publication has graded:
  • 32% higher than the average critic
  • 3% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 DJ Hero 2
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
1,507 game reviews
    • 60 Metascore
    • 60 Critic Score
    It doesn't try to accomplish very much, and it succeeds at almost all of its very modest targets.
    • 75 Metascore
    • 60 Critic Score
    Despite some improvements, the navigation is simply too clunky and unnatural for Revelation to appeal to anyone but fans of the series.
    • 60 Metascore
    • 60 Critic Score
    If video games were running shoes, Cold War would be the designer lookalike sold on the streets of Chinatown for nest to nothing.
    • 71 Metascore
    • 60 Critic Score
    From its Lego-inspired visual style to its deceptive elegance, there's a certain undeniable charm-yet the actual play is disappointingly shallow, not to mention having one of the worst camera setups I've seen in quite a while.
    • 92 Metascore
    • 60 Critic Score
    To say that the camera in this game is atrocious is like saying being kicked in the teeth kinda hurts-it gives the person an idea about how bad it is, but it doesn't even begin to describe the agony in detail.
    • 66 Metascore
    • 60 Critic Score
    No matter how many games I played, I regularly gave up shallow bloop and in-the-gap inside-the-park homers because I couldn't gel with the computer's logic of who should be fielding the ball.
    • 89 Metascore
    • 60 Critic Score
    What should have been a fast, flashy, light-hearted affair is somehow grim and joyless. There's wonderful content here, but unfortunately most gamers won't ever see most of it because it's locked away behind a series of near-impossible challenges.
    • 68 Metascore
    • 60 Critic Score
    A glimmer of the first game's superb design and balance remains underneath these missteps, but the bottom line is that instead of building upon the solid foundation from the first game, they undermined it.
    • 72 Metascore
    • 60 Critic Score
    I think Sonic Team needs to focus on its core values and technical competencies, to deliver the sublime experience I believe it is capable of, especially when working with the prestigious Sonic IP.
    • 51 Metascore
    • 60 Critic Score
    Knights Contract reminds me of that friend from high school-I think maybe every guy might've had one like this growing up-who was way too into wrestling. For the most part he was a great guy, except for the times when he'd decide that a casual conversation was a perfect opportunity to throw me into an inescapable armbar, on which occasion I found myself wishing he was a dead person.
    • 84 Metascore
    • 60 Critic Score
    As it stands, it's a fairly empty, unfocused experience that will find a number of fans regardless thanks to the power of the truly killer visuals.
    • 79 Metascore
    • 60 Critic Score
    As the first entry in a planned trilogy, The Legend of Heroes: Trails in the Sky has technically done its job. The game has built my anticipation for the next installment, in spite of itself. Granting that, I'm not interested in a rerun. A clever battle system can distract for only so long, and the value of semi-persistent society is limited by the appeal of the world in which it exists. I'm sure that it's hard for creators to not fall in love with the product of their labor, but navel-gazing is only entertaining for the owner of said navel.
    • 68 Metascore
    • 60 Critic Score
    Need for Speed: The Run was designed to raise the bar for the racing genre, but while setting up the supports, the game must have slipped and wound up with the bar clonking it on the head. While there's great fun to be had in online competition, everything that was supposed to be different and special about The Run is flat-out garbage.
    • 93 Metascore
    • 60 Critic Score
    After finishing the game, I can say that The Legend of Zelda: Skyward Sword was not what I expected. I thought it would be a good (but not great) practitioner of the Zelda formula hampered by unnecessary motion controls, much like Twilight Princess was. Instead, I got a game that's cripplingly hamstrung by its controls and even falters when presenting the basic Zelda recipe.
    • 65 Metascore
    • 60 Critic Score
    Choplifter HD certainly does its predecessor justice, faithfully recreating the original's highs and lows, and offering beautiful graphics to make up for the lack of original thinking. While there may not be much depth or replayability to Choplifter HD, it's certainly an entertaining diversion which serves as a testament to the solid gameplay mechanics of a title from thirty years ago. Maybe Choplifter was never a top-tier game, but it's certainly one that warranted a second look, and inXile gave it the update it deserved.
    • 81 Metascore
    • 60 Critic Score
    SSX
    That being said, the game still does have its issues-and some of those issues do really mar the experience. The foundation of a solid current gen SSX game is lurking right beneath the surface of this title-let's hope EA unearths it for the potential sequel.
    • 77 Metascore
    • 60 Critic Score
    Unfortunately for those returning after an absence (like me) or who are brand new to the series, Soul Calibur V does little to bring a player up to speed with the new characters and mechanics beyond throwing them into the fight and letting them wade through as best they can. Factor in the scarcity of offline single-player content, and this means that multiplayer is the only thing granting Soul Calibur V any longevity; players looking for long-term offline play will be better served with Soul Calibur IV.
    • 53 Metascore
    • 60 Critic Score
    It would be easy to not recommend Hyperdimension Neptunia mk2 since it's so repetitive and not very pretty, and players spend a lot of time reading scripted events. That said, I love the women-one of the villains included-and these weaknesses are part of the game's charm for me.
    • 77 Metascore
    • 60 Critic Score
    This collection is an easy recommendation for fans of the series, who will find it every bit as playable as (and far more attractive than) the PlayStation 2 versions-but it doesn't feel like a definitive edition of the games, and with its near-complete lack of a manual and insufficient in-game tutorials, it makes no effort to ease players unfamiliar with the franchise into the DMC world.
    • 86 Metascore
    • 60 Critic Score
    Yes, Max Payne 3 may be a thrilling game, but the most shocking, slickly-produced, well-written cut-scenes in the world can't get a player to fully humanize a character who can magically heal from the same bullet wounds that explode his enemies into red mist.
    • 76 Metascore
    • 60 Critic Score
    However, the overall design and experience of Spec Ops: The Line is too heartbreakingly conventional to do anything more than wander distractedly towards the general direction where new ground might be broken.
    • 76 Metascore
    • 60 Critic Score
    On the whole, Resonance is serviceable entry in a genre where very few games are being made. The plot's not stellar, but it's still pretty good. The animation was fluid, and some of the scenes are quite gorgeous. The music also does a good job of setting the mood for the various locales and situations. Despite how harsh I might be, it's solid enough for being a ten dollar indie title and I do recommend checking it out for adventure fans.
    • 74 Metascore
    • 60 Critic Score
    The game is easily short enough to finish in an afternoon even if you're doing other things at the same time. Its finale feels even more abrupt than it is, because there's no crescendo of difficulty or complexity, no "boss" puzzle. With little warning, Unmechanical simply ends, and without a strong story or memorable puzzles to hang its hat on, it fails to leave a mark, despite its lovely visuals.
    • 67 Metascore
    • 60 Critic Score
    In its current form, it seems like more of a test case than a fully finished product since many of the bosses are repeats and the special abilities earned don't share common levels of functionality. The graphics are nothing to write home about, either. However, taking those things into account, Raid Leader still offers a unique experience and presents some ideas that I would love to see expanded on in the future.
    • 79 Metascore
    • 60 Critic Score
    The core of what's here is great and the concept is pure gold, but without a greater variety in gameplay, it doesn't begin to tap its full potential. My fingers are crossed for some substantial updates or an improved sequel.
    • 68 Metascore
    • 60 Critic Score
    Speaking frankly, there are certain levels of expectation associated with any given piece of hardware, and games which don't live up to that standard will inevitably suffer. Legasista is a solid title that knows what it wants to be and hits that target... It's just that the bullseye isn't hanging in the right place.
    • 74 Metascore
    • 60 Critic Score
    Deponia looks lovely, but it squanders its wonderfully screwball setting on unremarkable puzzles and unlikable characters. In the end, that all adds up to a game that's completely disposable.
    • 38 Metascore
    • 60 Critic Score
    For what it's worth, if I wanted a simulation of being crammed into a tiny, metal, low-tech claustrophobic coffin while people yell and attempt to kill me repeatedly while I struggle with basic controls, then Heavy Armor offers up quite the war experience. However, that's not what I was looking for, and I suspect that it's not something anyone else is after, either.
    • 83 Metascore
    • 60 Critic Score
    While trying to revitalize the Zelda formula with modern developments is an admirable goal, Darksiders II's developers just can't seem to get a handle on how to make such a thing work. For two games now they've tried adding hi-octane combat, a Western-style story, and ability trees, but it's never managed to gel. The things that made games like Zelda, God of War, Prince of Persia, and even Shadow of the Colossus great are all on display here, but the Darksiders series still hasn't figured out how to use them effectively enough to stand on its own.
    • 79 Metascore
    • 60 Critic Score
    The Unfinished Swan isn't without its charms, and there were moments in the abandoned city, with the vines overgrowing walls and bridges in all directions, that I almost loved it. However, in its very short runtime The Unfinished Swan introduces too many different ideas and doesn't sufficiently explore or refine any of them-not even the bad ones. That might suit the theme, but it makes for a game that feels frustratingly incomplete.