GameCritics' Scores

  • Games
For 1,442 reviews, this publication has graded:
  • 32% higher than the average critic
  • 3% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 World Soccer Winning Eleven 7 International
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
1,442 game reviews
    • 64 Metascore
    • 55 Critic Score
    At its best, Storm is a curiously relaxing, tranquil, and almost meditative experience. At its worst, it's an irritating and cumbersome exercise in physics-based frustration which only gets less enjoyable as the puzzles ramp up in difficulty. It may have a fresh, vibrant aesthetic, but the actual gameplay doesn't match up to the potential it clearly has.
    • 69 Metascore
    • 55 Critic Score
    That Shelter is not a particularly convincing simulation of being a badger is no real sin—I doubt many people want to play a game about eating earthworms all day. The game's real failure is that it's not an emotionally compelling representation of parenthood. It convincingly shows that the cubs need their mother, but fails to convey the possibility that they can ever not need her.
    • 66 Metascore
    • 55 Critic Score
    This is a game that could have badly used more polish. Still, it does many things I like, and if Zootfly brings this hero back for another colorful adventure, I'd be willing to give him a second chance.
    • 69 Metascore
    • 55 Critic Score
    There's enough new content in Mindgames to keep it from feeling like a shakedown, but it would have been nice if the devs had addressed The Pit’s flaws without forcing a new purchase.
    • 49 Metascore
    • 55 Critic Score
    As a whole, Adam's Venture Chronicles is a flawed game that appears capable of so much more.
    • 84 Metascore
    • 50 Critic Score
    The lack of ability to control the pitch in the air is incredibly frustrating.
    • 64 Metascore
    • 50 Critic Score
    Anyone going into it expecting the bells and whistles of a "Half-Life 2" is going to be sorely disappointed. Anyone going into it expecting it to play anything like the table-top strategy game will be even more letdown.
    • 57 Metascore
    • 50 Critic Score
    Spyhunter 2 isn't intolerably bad; it's merely average and uninspired.
    • 78 Metascore
    • 50 Critic Score
    Perhaps all of the limp comedy wouldn't be so offensive if the game did anything new in the gameplay department.
    • 66 Metascore
    • 50 Critic Score
    Where Jet X20 falls short is in providing a single, consistent experience. The way racing and tricking are implemented, it is impossible to concentrate on both at the same time.
    • 55 Metascore
    • 50 Critic Score
    It's more fun than "State Of Emergency" (but then, what isn't?) and more interesting than "Hunter: The Reckoning" (if only because Ash is a more identifiable character than anyone featured in that game), but most gamers will have to ask themselves if that actually means anything since neither of those games were classics to begin with.
    • 69 Metascore
    • 50 Critic Score
    The game, like a movie trailer, provides various disjointed snippets of action without delivering the complete picture.
    • 66 Metascore
    • 50 Critic Score
    As the central deficiencies (car physics, handling, lack of challenge) also become more and more prominent with each race, most players will simply tire of its blandness, and decide to save the time Namco wants them to spend tuning their cars for an altogether better racing game.
    • 68 Metascore
    • 50 Critic Score
    Instead of finding innovative means to explore new narratives, they are content to rely only on its effective control scheme and Jet Li's face to drive the core experience. Everything else falls back on tired videogame conventions and that makes Rise to Honor an acceptable game, but a deeply flawed next generation model.
    • 75 Metascore
    • 50 Critic Score
    Transformers might be a good purchase for crazy, obsessive fans of the license (like me), but for anyone who demands rich play experiences and balanced design, this is one of the few times that Optimus Prime has failed to complete his mission.
    • 73 Metascore
    • 50 Critic Score
    Newcomers or devotees to the RPG genre may find some basic value in it, but my feeling is that most players who've been there and done that probably won't want another helping.
    • 61 Metascore
    • 50 Critic Score
    It's a short and mildly engrossing action romp that, while probably not worth the price of a full game, will make a nice time killer for those long Saturday afternoons when the big game of the month hasn't hit shelves yet
    • 66 Metascore
    • 50 Critic Score
    It's a shame because the art style attractively breaks away from the typical anime-esque lines and also sports some gorgeous animated cutscenes more interesting than the game itself. Despite these meager positives, there's nothing to recommend it outside of the fact that it's an RPG on the PSP.
    • 63 Metascore
    • 50 Critic Score
    Sadly, I couldn't get past the use of the stylus on what is supposed to be the main event.
    • 68 Metascore
    • 50 Critic Score
    Parts of LostMagic are brilliant. But that brilliance gets bogged down in physical awkwardness and bad artificial intelligence.
    • 73 Metascore
    • 50 Critic Score
    As an admirer of all things unusual and unusually entertaining, Rico's bizarre parachute tricks justify the four to six hours it takes to complete the campaign, but once the novelty wears off, there's not much here to merit a second glance that hasn't been done better by other games - mission accomplished, but just barely.
    • 63 Metascore
    • 50 Critic Score
    Although it acts as a wonderful selling point for anyone considering developing an FPS for the Wii, Red Steel is too much of an unsatisfying tease to succeed as much else.
    • 74 Metascore
    • 50 Critic Score
    There is simply no way to play this game comfortably while turning and moving forward.
    • 76 Metascore
    • 50 Critic Score
    I hope that Nintendo sees the error of its ways soon and pulls Fox & Co. out of this interminable nosedive.
    • 78 Metascore
    • 50 Critic Score
    I can understand the logic in trying to craft a sequel that does more than its source material, but the end result is that Mercury Meltdown lacks the simplicity and clean design needed to establish itself as a solid puzzler.
    • 81 Metascore
    • 50 Critic Score
    Everything except Altair's athletics feels underdeveloped and painfully shallow, making the end result an overhyped attempt to recoup the development costs for something that's little more than an extended tech demo.
    • 73 Metascore
    • 50 Critic Score
    In short, I was satisfied with the game, but not overly impressed. The faint thrill of Jedi-dom was indeed there, but in the end it's just another action game in a vast, overflowing ocean of them.
    • 83 Metascore
    • 50 Critic Score
    Although Borderlands seemed ready to be one of the next big things, the overwhelming focus on grinding and gun-collecting can't carry the entire game, in either co-op or single-player.
    • 50 Metascore
    • 50 Critic Score
    There is inspiration underlying this game; it's just too bad the promising first thirty minutes wind up buried under hours and hours of mediocrity.
    • 71 Metascore
    • 50 Critic Score
    Although I got a few good laughs out of the first hour or so, the appeal of calling men in turbans "bitches" while plowing through repetitive environments ran out long before the credits rolled. I walked away from the game bored and left it unfinished, having no regrets.