GameCritics' Scores

  • Games
For 1,560 reviews, this publication has graded:
  • 32% higher than the average critic
  • 4% same as the average critic
  • 64% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Wolfenstein: The New Order
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
1,560 game reviews
    • 79 Metascore
    • 60 Critic Score
    The core of what's here is great and the concept is pure gold, but without a greater variety in gameplay, it doesn't begin to tap its full potential. My fingers are crossed for some substantial updates or an improved sequel.
    • 68 Metascore
    • 60 Critic Score
    Speaking frankly, there are certain levels of expectation associated with any given piece of hardware, and games which don't live up to that standard will inevitably suffer. Legasista is a solid title that knows what it wants to be and hits that target... It's just that the bullseye isn't hanging in the right place.
    • 74 Metascore
    • 60 Critic Score
    Deponia looks lovely, but it squanders its wonderfully screwball setting on unremarkable puzzles and unlikable characters. In the end, that all adds up to a game that's completely disposable.
    • 38 Metascore
    • 60 Critic Score
    For what it's worth, if I wanted a simulation of being crammed into a tiny, metal, low-tech claustrophobic coffin while people yell and attempt to kill me repeatedly while I struggle with basic controls, then Heavy Armor offers up quite the war experience. However, that's not what I was looking for, and I suspect that it's not something anyone else is after, either.
    • 83 Metascore
    • 60 Critic Score
    While trying to revitalize the Zelda formula with modern developments is an admirable goal, Darksiders II's developers just can't seem to get a handle on how to make such a thing work. For two games now they've tried adding hi-octane combat, a Western-style story, and ability trees, but it's never managed to gel. The things that made games like Zelda, God of War, Prince of Persia, and even Shadow of the Colossus great are all on display here, but the Darksiders series still hasn't figured out how to use them effectively enough to stand on its own.
    • 79 Metascore
    • 60 Critic Score
    The Unfinished Swan isn't without its charms, and there were moments in the abandoned city, with the vines overgrowing walls and bridges in all directions, that I almost loved it. However, in its very short runtime The Unfinished Swan introduces too many different ideas and doesn't sufficiently explore or refine any of them-not even the bad ones. That might suit the theme, but it makes for a game that feels frustratingly incomplete.
    • 84 Metascore
    • 60 Critic Score
    At least the petty indignities of the multiplayer are optional and situated around gameplay that's solid and unique, if frustratingly stagnant. In the single-player campaign, however, it's impossible to escape the ham-fisted manipulations of the Assassin's Creed III development team.
    • 78 Metascore
    • 60 Critic Score
    Chaos on Deponia has enough charm to salve the wounds of its worst design flaws (a delightful quest to hatch a team of platypus guardians is a great example) but there's no getting around its narrative problems.
    • 66 Metascore
    • 60 Critic Score
    Gamers looking for an art-house experience would do well to spend a couple of hours soaking in what Suda 51 has served up. Those more concerned with gameplay they can chew on might want to think twice.
    • 84 Metascore
    • 60 Critic Score
    Need for Speed: Most Wanted is caught between two worlds. The game can't quite decide if it wants to be an arcade or a simulation racing game, and it takes a lot to get used to this in-between zone it occupies. That said, once the adjustment period is over, there is a lot of enjoyment to be had when it's not being frustrating.
    • 78 Metascore
    • 60 Critic Score
    Transcripted's mashing of genres does work despite its hiccups. As a game to play here and there, it is a nice distraction with plenty of ways to change how it's played.
    • 78 Metascore
    • 60 Critic Score
    Theatrhythm: Final Fantasy starts off as a celebrated adventure through the musical history of the long-running Final Fantasy series, and the fanservice is apparent and appreciated. However, after only a few hours, the nostalgia wears off and the experience loses its luster. There's just too little to drive this title forward, and without more substance, even the best fanservice in the world will start to lose its appeal.
    • 77 Metascore
    • 60 Critic Score
    The Oracle continues Cognition's pattern of uneven episodes. It cleverly uses Erica's powers to get around a major storytelling problem, and in that respect it's a great success. On the other hand, the tight quarters and indifferent puzzles make the game less interesting to play than its predecessors, while the dumb, unpleasant characters make it a less enjoyable story.
    • 74 Metascore
    • 60 Critic Score
    The Raven: Legacy of a Master Thief may be a refreshing change of pace from the majority of video games on the market and a charming nod to to good, old traditional murder mysteries in the Agatha Christie vein, but as a single chapter in a three-game arc, it's too brief to satisfy, too buggy to impress, and not particularly captivating or engaging. I suppose that makes it a reasonably decent diversion then, but not one that's likely to stick with players for any length of time after the credits roll.
    • 83 Metascore
    • 60 Critic Score
    SMT IV gets the details of grinding right, but it seems the devil was elsewhere.
    • 72 Metascore
    • 60 Critic Score
    Encrufted as it is with uninteresting puzzles, murky visuals, and self-defeating enemy encounters, A Machine for Pigs's better ideas end up just as thoroughly buried as Mandus's diabolical factory.
    • 70 Metascore
    • 60 Critic Score
    Cognition's take on a psychic FBI agent is far from perfect, but worth investigating.
    • 82 Metascore
    • 60 Critic Score
    Even though it has little to do with real chemistry, Sokobond poses some interesting challenges. It's not especially memorable, but it will supply a few hours of solid puzzling.
    • 55 Metascore
    • 60 Critic Score
    The difficulty, along with an unimpressive combination of uninspired aesthetics, unnecessarily long load times, and a generic feel, make the game, as its title suggests, a disappointingly alien experience.
    • 81 Metascore
    • 60 Critic Score
    Even if multiplayer wasn't buggy, Battlefield 4 would still only be a barely passable installment in all respects besides the snazzy graphics. EA and DICE played it safe by providing the same thing they did the last time around, with another phoned-in campaign and only minor alterations to the online.
    • 93 Metascore
    • 60 Critic Score
    I'm sure some players will get a kick out of throwing each other into pits or causing chaos in a cat suit, but 3D World stands squarely in the shadow of other, greater entries in the series.
    • 64 Metascore
    • 60 Critic Score
    Liberation HD won't change anyone's mind about the Assassin's Creed series. It clings closely to the style of the series' earlier entries, but feels cramped even in comparison to those games.
    • 84 Metascore
    • 60 Critic Score
    Ironically enough for a game which centers around the concept of genetic ancestry, however, it continually lets itself down by refusing to break away from its own tired and worn-out heritage,
    • 73 Metascore
    • 60 Critic Score
    The sense of humor that informs the UI too rarely penetrates to the actual level design. Because of this, and the comparative ease of its puzzles, Life Goes On feels like a trifle, nicely made and modestly amusing but forgotten more quickly than it's finished.
    • 72 Metascore
    • 60 Critic Score
    There's nothing deeply wrong with The Last Tinker: City of Colors. It's playable, and in places quite enjoyable, but it's so pedestrian in its approach that it's a disappointment.
    • 65 Metascore
    • 60 Critic Score
    However, in the end, I felt that much of what made Risen 2 such a charming adventure was missing from Risen 3—it has fewer flaws overall, but the ambition has diminished as well. As a result, it's simply less interesting, and the return trip isn't as enjoyable as the previous journey.
    • 68 Metascore
    • 60 Critic Score
    For all its quaint charms, Tesla Effect is held back by all of the flaws that killed its genre in the first place.
    • 74 Metascore
    • 60 Critic Score
    Mind: Path to Thalamus is beautiful and has several elegant puzzles, but it doesn't tell any story with those attributes, nor does it tell a good story with anything else.
    • 75 Metascore
    • 60 Critic Score
    Overall, it’s a shame that the final game feels like a missed opportunity to bring the survival horror genre back into the spotlight. Between the poor story and characters, familiar elements from other games and the problems I had during my playthrough, it seems as though The Evil Within is content to live in the past instead of than drawing inspiration from it and moving forward.
    • 61 Metascore
    • 60 Critic Score
    With a few effective scares and hints of an interesting story, Slender: The Arrival is the kind of experience that anyone looking to juice their heartrate for half an hour should seek out. After the shock has worn off, though, the game has nothing left to offer.