GameCritics' Scores

  • Games
For 1,507 reviews, this publication has graded:
  • 32% higher than the average critic
  • 3% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Score distribution:
1,507 game reviews
    • 59 Metascore
    • 55 Critic Score
    The kinetic running and gunning is there and it has the right style, but Coded Arms in its present form seems more like the first few pieces of something larger, rather than a complete product.
    • 45 Metascore
    • 55 Critic Score
    Sadly, anything good about the game gets bogged down in the mindless, repetitive blasting.
    • 69 Metascore
    • 55 Critic Score
    After the credits rolled I sat in my dim room feeling like a betrayed lover, staring at the title screen with empty eyes and worn down by exhaustion. Disbelieving and frustrated, I once again expressed a wish: blue pill, please.
    • 68 Metascore
    • 55 Critic Score
    These characters deserve a bigger canvas on which to tell their tale.
    • 62 Metascore
    • 55 Critic Score
    While a good effort is made, nothing in the game can match the inspired lunacy of Metal Saga's opening minutes.
    • 67 Metascore
    • 55 Critic Score
    It's shame that the ending is so inadvisably abrupt, opting for a limp 'shock' finale rather than a satisfying closure that would have sat so much better with the game's slow-burning narrative.
    • 77 Metascore
    • 55 Critic Score
    Final Fantasy III was fun while I played it, but now that the world's been re-harmonized and the credits have rolled, I feel no need to dig it out of my closet again.
    • 76 Metascore
    • 55 Critic Score
    The Club's greatest flaw is that it thinks it's a whole lot more revolutionary than it actually is. Despite the game's claims to the contrary, there's nothing new about any of this.
    • 83 Metascore
    • 55 Critic Score
    This feels like an alpha build of a game: the point in a game's development cycle where engine is in place, and the world has been built, and a few bad guys running around for testing purposes. Unfortunately, the actual meat of the game, the story and the missions, haven't been added yet.
    • 55 Metascore
    • 55 Critic Score
    At fifty dollars, and with significant locked away on the disc from the people who paid for it, it's the biggest rip-off since Crackdown, and shouldn't be purchased by anyone for any reason.
    • 59 Metascore
    • 55 Critic Score
    But for those of us who play games with the controllers that came with the system, NASCAR 08 is just too flawed to be worth playing.
    • 77 Metascore
    • 55 Critic Score
    Trauma Center's developers need some serious interventional design therapy before the series's prognosis degrades beyond hope of recovery.
    • 76 Metascore
    • 55 Critic Score
    Lego Batman represents the first real misstep from developer Traveller's Tales in their moderately popular Lego franchise.
    • 90 Metascore
    • 55 Critic Score
    Although it's possible to rattle off a list of bullet-point features that imply Assassin's Creed II is head and shoulders above the first game—more missions, more story, more collectibles and extras—I simply didn't find them to amount to much.
    • 75 Metascore
    • 55 Critic Score
    For once gamers can honestly believe the hype. Dante's Inferno lives down to expectations in spectacular fashion
    • 72 Metascore
    • 55 Critic Score
    Majin and the Forsaken Kingdom doesn't fail because any particular aspect of it is poorly made, it fails because its components don't fit together.
    • 47 Metascore
    • 55 Critic Score
    Saw II: Flesh and Blood is certainly a huge improvement of the first game in the series, but by no means is it perfect, or even especially good.
    • 85 Metascore
    • 55 Critic Score
    For a time-rich audience, I can see Lords of Shadow being well worth the investment.
    • 76 Metascore
    • 55 Critic Score
    The Phantasy Star games are classic RPGs (yes, even the third one…which everyone seems to hate), and they deserved at least a little updating.
    • 75 Metascore
    • 55 Critic Score
    A fine 2D platformer, but a rather undistinguished and disposable specimen.
    • 65 Metascore
    • 55 Critic Score
    As average a game can get, with plenty of things going wrong for it, as enjoyable as it might be at times.
    • 87 Metascore
    • 55 Critic Score
    And the compelling nature of the online game is thanks to the same simplicity that makes the single-player game utterly forgettable. Simple to pick up and understand, the game mechanics allow the player to concentrate on the strategies of the various online games and immerse themselves in an action-based flow.
    • 64 Metascore
    • 55 Critic Score
    Both the humor and the flight mechanics are poorly implemented, and that provides too much of an obstacle to the success of the game.
    • 72 Metascore
    • 55 Critic Score
    Incredibly high production values can't mask a central lack of compelling gameplay.
    • 58 Metascore
    • 55 Critic Score
    I was once again left disappointed, unfulfilled, and betrayed.
    • 73 Metascore
    • 55 Critic Score
    A textbook example of a game that wasn't ready to be pushed out of the nest. What could have been an exceptional game founders in mediocrity because of an artificial timeline.
    • 65 Metascore
    • 55 Critic Score
    The one glaring error in Worms Blast is the overly complicated and sluggish (or, uh, worm-ish) gameplay.
    • 65 Metascore
    • 55 Critic Score
    I think most disappointing for me was how Transmission lost a great opportunity to expand on the concepts "Battle Network" was built on.
    • 88 Metascore
    • 55 Critic Score
    While it does indeed take a few steps in the right direction, The Witcher 2: Assassins of Kings doesn't live up to its own ambition.
    • 73 Metascore
    • 55 Critic Score
    The setting, urban art theme, and gravity-shifting mechanics give Sideway: New York plenty of opportunities to stand out, but it squanders all of them. Instead, Nox navigates bland levels and takes out repetitive bosses with a set of generic powers. With so much potential, it's remarkable that Sideway ended up being so ordinary. Unfortunately, that's the only remarkable thing about it.